34:05:547 EmuThread.cpp:120 I[BOOT]: Done.
34:07:562 System.cpp:325 I[BOOT]: PPSSPP v0.9.8-1466-gfe42464 Windows 64 bit
34:07:563 PSPLoaders.cpp:106 D[LOAD]: HDRemaster mode is false
34:07:563 MemMap.cpp:336 I[MM]: Memory system initialized. RAM at 0000000009E70000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
34:07:564 PSPLoaders.cpp:149 I[LOAD]: NPUH10031 : Cho Aniki Zero
34:07:564 PSPLoaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
34:07:564 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized
34:07:564 FileUtil.cpp:285 D[COMMON]: CreateFullPath: path E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/
34:07:564 FileUtil.cpp:289 D[COMMON]: CreateFullPath: path exists E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/
34:07:564 FileUtil.cpp:285 D[COMMON]: CreateFullPath: path E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\flash0/
34:07:564 FileUtil.cpp:289 D[COMMON]: CreateFullPath: path exists E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\flash0/
34:07:564 FileUtil.cpp:285 D[COMMON]: CreateFullPath: path E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\PPSSPP_STATE
34:07:564 FileUtil.cpp:289 D[COMMON]: CreateFullPath: path exists E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\PPSSPP_STATE
34:07:592 Util\PPGeDraw.cpp:208 D[SCEGE]: PPGe drawing library initialized. DL: 08000100 Data: 08010100 Atlas: 08020a00 (2097152) Args: 08020100
34:07:592 HLE\sceKernel.cpp:151 I[KERNEL]: Kernel initialized.
34:07:623 ELF\ElfReader.cpp:353 D[LOAD]: String section: 148
34:07:624 ELF\ElfReader.cpp:414 D[LOAD]: Relocatable module
34:07:624 ELF\ElfReader.cpp:420 D[LOAD]: 3 segments:
34:07:624 ELF\ElfReader.cpp:428 D[LOAD]: Type: 00000001 Vaddr: 00000000 Filesz: 00128878 Memsz: 00128878 
34:07:624 ELF\ElfReader.cpp:447 D[LOAD]: Loadable Segment Copied to 08804000, size 00128878
34:07:624 ELF\ElfReader.cpp:428 D[LOAD]: Type: 00000001 Vaddr: 00129000 Filesz: 000733bc Memsz: 007288a4 
34:07:628 ELF\ElfReader.cpp:447 D[LOAD]: Loadable Segment Copied to 0892d000, size 007288a4
34:07:628 ELF\ElfReader.cpp:428 D[LOAD]: Type: 700000a0 Vaddr: 00000000 Filesz: 00064538 Memsz: 00000000 
34:07:628 Util\BlockAllocator.cpp:381 I[HLE]: -----------
34:07:628 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
34:07:628 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 09055900 size 00851900 taken=1 tag=ELF
34:07:628 Util\BlockAllocator.cpp:385 I[HLE]: Block: 09055900 - 0c000000 size 02faa700 taken=0 tag=(untitled)
34:07:628 Util\BlockAllocator.cpp:387 I[HLE]: -----------
34:07:628 ELF\ElfReader.cpp:452 D[LOAD]: 150 sections:
34:07:628 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
34:07:628 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .init     Sitting at 08804000, size 00000024
34:07:628 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
34:07:628 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .text     Sitting at 08804030, size 000cdc30
34:07:628 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.text     Ignoring (size=00050b38) (flags=00000000)
34:07:628 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .fini     Sitting at 088d1c60, size 0000001c
34:07:628 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sceStub.text     Sitting at 088d1c7c, size 000005b0
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .lib.ent.top     Sitting at 088d2230, size 00000004
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .lib.ent     Sitting at 088d2234, size 00000010
34:07:629 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .lib.ent.btm     Sitting at 088d2244, size 00000004
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .lib.stub.top     Sitting at 088d2248, size 00000004
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .lib.stub     Sitting at 088d224c, size 000001a4
34:07:629 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.lib.stub     Ignoring (size=000001f8) (flags=00000000)
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .lib.stub.btm     Sitting at 088d23f0, size 00000004
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.sceModuleInfo     Sitting at 088d23f4, size 00000034
34:07:629 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.sceResident     Sitting at 088d2428, size 000001b8
34:07:629 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000030) (flags=00000000)
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.sceNid     Sitting at 088d25e0, size 000002d8
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .ctors     Sitting at 088d28b8, size 00000010
34:07:629 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.ctors     Ignoring (size=00000010) (flags=00000000)
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .dtors     Sitting at 088d28c8, size 0000000c
34:07:629 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.dtors     Ignoring (size=00000008) (flags=00000000)
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .jcr     Sitting at 088d28d4, size 00000004
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .eh_frame     Sitting at 088d28d8, size 00012df8
34:07:629 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.eh_frame     Ignoring (size=00005e20) (flags=00000000)
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .gcc_except_table     Sitting at 088e56d0, size 00005410
34:07:629 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.gcc_except_table     Ignoring (size=00000018) (flags=00000000)
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata     Sitting at 088eab00, size 0003c1cc
34:07:629 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata     Ignoring (size=00004168) (flags=00000000)
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0001     Sitting at 08926cd0, size 00000778
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0002     Sitting at 08927450, size 0000055c
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0003     Sitting at 089279b0, size 000000d8
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0004     Sitting at 08927a90, size 000000b4
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0005     Sitting at 08927b50, size 0000017c
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0006     Sitting at 08927cd0, size 0000040c
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0007     Sitting at 089280e0, size 000003c4
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0008     Sitting at 089284a8, size 00000154
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0009     Sitting at 08928600, size 00001e9c
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0010     Sitting at 0892a4a0, size 00000074
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0011     Sitting at 0892a518, size 000000a4
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0012     Sitting at 0892a5c0, size 00000034
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0013     Sitting at 0892a5f8, size 0000003c
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0014     Sitting at 0892a638, size 0000003c
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0015     Sitting at 0892a678, size 0000007c
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0016     Sitting at 0892a6f8, size 000000b4
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0017     Sitting at 0892a7b0, size 0000003c
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0018     Sitting at 0892a7f0, size 0000003c
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0019     Sitting at 0892a830, size 00000064
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0020     Sitting at 0892a898, size 0000003c
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0021     Sitting at 0892a8d8, size 00000034
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0022     Sitting at 0892a910, size 0000003c
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0023     Sitting at 0892a950, size 00000584
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0024     Sitting at 0892aed8, size 00000284
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0025     Sitting at 0892b160, size 000000dc
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0026     Sitting at 0892b240, size 000000f4
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0027     Sitting at 0892b338, size 000000ec
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0028     Sitting at 0892b428, size 0000011c
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0029     Sitting at 0892b548, size 0000066c
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0030     Sitting at 0892bbb8, size 00000084
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0031     Sitting at 0892bc40, size 00000084
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0032     Sitting at 0892bcc8, size 0000006c
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0033     Sitting at 0892bd38, size 00000044
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0034     Sitting at 0892bd80, size 00000044
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0035     Sitting at 0892bdc8, size 00000044
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0036     Sitting at 0892be10, size 0000008c
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0037     Sitting at 0892bea0, size 0000008c
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0038     Sitting at 0892bf30, size 0000004c
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0039     Sitting at 0892bf80, size 00000084
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0040     Sitting at 0892c008, size 00000044
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0041     Sitting at 0892c050, size 00000044
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0042     Sitting at 0892c098, size 00000084
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0043     Sitting at 0892c120, size 000000cc
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0044     Sitting at 0892c1f0, size 000000f4
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0045     Sitting at 0892c2e8, size 00000074
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0046     Sitting at 0892c360, size 000000ec
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0047     Sitting at 0892c450, size 000000ac
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0048     Sitting at 0892c500, size 00000074
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0049     Sitting at 0892c578, size 00000054
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0050     Sitting at 0892c5d0, size 00000074
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0051     Sitting at 0892c648, size 0000004c
34:07:629 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0052     Sitting at 0892c698, size 000000fc
34:07:630 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .rodata.0053     Sitting at 0892c798, size 000000e0
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0001     Ignoring (size=00000008) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0002     Ignoring (size=00000820) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0003     Ignoring (size=00000050) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0004     Ignoring (size=00000140) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0005     Ignoring (size=00000180) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0007     Ignoring (size=00000610) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0008     Ignoring (size=00000028) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0009     Ignoring (size=00002880) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0010     Ignoring (size=00000088) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0011     Ignoring (size=000000e0) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0012     Ignoring (size=00000040) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0013     Ignoring (size=00000048) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0014     Ignoring (size=00000048) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0015     Ignoring (size=000000a8) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0016     Ignoring (size=000000d8) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0017     Ignoring (size=00000048) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0018     Ignoring (size=00000048) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0019     Ignoring (size=00000080) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0020     Ignoring (size=00000048) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0021     Ignoring (size=00000040) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0022     Ignoring (size=00000048) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0023     Ignoring (size=00000770) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0024     Ignoring (size=000003f8) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0025     Ignoring (size=00000138) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0026     Ignoring (size=00000190) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0027     Ignoring (size=00000120) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0028     Ignoring (size=000001e0) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0029     Ignoring (size=000008a0) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0030     Ignoring (size=000000c0) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0031     Ignoring (size=000000c0) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0032     Ignoring (size=000000a8) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0033     Ignoring (size=00000060) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0034     Ignoring (size=00000060) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0035     Ignoring (size=00000060) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0036     Ignoring (size=000000c0) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0037     Ignoring (size=000000c0) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0038     Ignoring (size=00000068) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0039     Ignoring (size=000000c0) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0040     Ignoring (size=00000060) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0041     Ignoring (size=00000060) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0042     Ignoring (size=000000c0) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0043     Ignoring (size=00000128) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0044     Ignoring (size=00000140) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0045     Ignoring (size=00000080) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0046     Ignoring (size=000000f0) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0047     Ignoring (size=000000a8) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0048     Ignoring (size=00000070) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0049     Ignoring (size=00000050) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0050     Ignoring (size=00000068) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0051     Ignoring (size=00000058) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0052     Ignoring (size=000000a8) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.rodata.0053     Ignoring (size=00000168) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .data     Sitting at 0892d000, size 00072c14
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.data     Ignoring (size=000026d8) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .data.0001     Sitting at 0899fc18, size 000007a4
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .rel.data.0001     Ignoring (size=00000828) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .sbss     Sitting at 089a03c0, size 00000000
34:07:630 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .bss     Sitting at 089a0800, size 0066625c
34:07:630 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .bss.0001     Sitting at 09006a60, size 00000048
34:07:630 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .bss.0002     Sitting at 09006ab0, size 00000148
34:07:630 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .bss.0003     Sitting at 09006c00, size 0000417c
34:07:630 ELF\ElfReader.cpp:465 D[LOAD]: Data Section found: .bss.0004     Sitting at 0900ad80, size 0004ab24
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .comment     Ignoring (size=0000005f) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .shstrtab     Ignoring (size=00000835) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:469 D[LOAD]: NonData Section found: .gcc_compiled_long32     Ignoring (size=00000000) (flags=00000000)
34:07:630 ELF\ElfReader.cpp:473 D[LOAD]: Relocations:
34:07:630 ELF\ElfReader.cpp:497 D[LOAD]: .rel.init: Performing 2 relocations on .init : offset = 0019c3c0
34:07:630 ELF\ElfReader.cpp:58 D[LOAD]: Loading 2 relocations...
34:07:630 ELF\ElfReader.cpp:497 D[LOAD]: .rel.text: Performing 41319 relocations on .text : offset = 0019c3d0
34:07:630 ELF\ElfReader.cpp:58 D[LOAD]: Loading 41319 relocations...
34:07:631 ELF\ElfReader.cpp:497 D[LOAD]: .rel.fini: Performing 1 relocations on .fini : offset = 001ecf08
34:07:631 ELF\ElfReader.cpp:58 D[LOAD]: Loading 1 relocations...
34:07:631 ELF\ElfReader.cpp:497 D[LOAD]: .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 001ecf10
34:07:631 ELF\ElfReader.cpp:58 D[LOAD]: Loading 1 relocations...
34:07:631 ELF\ElfReader.cpp:497 D[LOAD]: .rel.lib.stub: Performing 63 relocations on .lib.stub : offset = 001ecf18
34:07:631 ELF\ElfReader.cpp:58 D[LOAD]: Loading 63 relocations...
34:07:631 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 001ed110
34:07:631 ELF\ElfReader.cpp:58 D[LOAD]: Loading 5 relocations...
34:07:631 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.sceResident: Performing 6 relocations on .rodata.sceResident : offset = 001ed138
34:07:631 ELF\ElfReader.cpp:58 D[LOAD]: Loading 6 relocations...
34:07:631 ELF\ElfReader.cpp:497 D[LOAD]: .rel.ctors: Performing 2 relocations on .ctors : offset = 001ed168
34:07:631 ELF\ElfReader.cpp:58 D[LOAD]: Loading 2 relocations...
34:07:631 ELF\ElfReader.cpp:497 D[LOAD]: .rel.dtors: Performing 1 relocations on .dtors : offset = 001ed178
34:07:631 ELF\ElfReader.cpp:58 D[LOAD]: Loading 1 relocations...
34:07:631 ELF\ElfReader.cpp:497 D[LOAD]: .rel.eh_frame: Performing 3012 relocations on .eh_frame : offset = 001ed180
34:07:631 ELF\ElfReader.cpp:58 D[LOAD]: Loading 3012 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.gcc_except_table: Performing 3 relocations on .gcc_except_table : offset = 001f2fa0
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 3 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata: Performing 2093 relocations on .rodata : offset = 001f2fb8
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 2093 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0001: Performing 1 relocations on .rodata.0001 : offset = 001f7120
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 1 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0002: Performing 260 relocations on .rodata.0002 : offset = 001f7128
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 260 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0003: Performing 10 relocations on .rodata.0003 : offset = 001f7948
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 10 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0004: Performing 40 relocations on .rodata.0004 : offset = 001f7998
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 40 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0005: Performing 48 relocations on .rodata.0005 : offset = 001f7ad8
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 48 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0007: Performing 194 relocations on .rodata.0007 : offset = 001f7c58
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 194 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0008: Performing 5 relocations on .rodata.0008 : offset = 001f8268
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 5 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0009: Performing 1296 relocations on .rodata.0009 : offset = 001f8290
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 1296 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0010: Performing 17 relocations on .rodata.0010 : offset = 001fab10
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 17 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0011: Performing 28 relocations on .rodata.0011 : offset = 001fab98
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 28 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0012: Performing 8 relocations on .rodata.0012 : offset = 001fac78
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 8 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0013: Performing 9 relocations on .rodata.0013 : offset = 001facb8
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 9 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0014: Performing 9 relocations on .rodata.0014 : offset = 001fad00
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 9 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0015: Performing 21 relocations on .rodata.0015 : offset = 001fad48
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 21 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0016: Performing 27 relocations on .rodata.0016 : offset = 001fadf0
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 27 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0017: Performing 9 relocations on .rodata.0017 : offset = 001faec8
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 9 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0018: Performing 9 relocations on .rodata.0018 : offset = 001faf10
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 9 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0019: Performing 16 relocations on .rodata.0019 : offset = 001faf58
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 16 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0020: Performing 9 relocations on .rodata.0020 : offset = 001fafd8
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 9 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0021: Performing 8 relocations on .rodata.0021 : offset = 001fb020
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 8 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0022: Performing 9 relocations on .rodata.0022 : offset = 001fb060
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 9 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0023: Performing 238 relocations on .rodata.0023 : offset = 001fb0a8
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 238 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0024: Performing 127 relocations on .rodata.0024 : offset = 001fb818
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 127 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0025: Performing 39 relocations on .rodata.0025 : offset = 001fbc10
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 39 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0026: Performing 50 relocations on .rodata.0026 : offset = 001fbd48
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 50 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0027: Performing 36 relocations on .rodata.0027 : offset = 001fbed8
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 36 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0028: Performing 60 relocations on .rodata.0028 : offset = 001fbff8
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 60 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0029: Performing 276 relocations on .rodata.0029 : offset = 001fc1d8
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 276 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0030: Performing 24 relocations on .rodata.0030 : offset = 001fca78
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 24 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0031: Performing 24 relocations on .rodata.0031 : offset = 001fcb38
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 24 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0032: Performing 21 relocations on .rodata.0032 : offset = 001fcbf8
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 21 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0033: Performing 12 relocations on .rodata.0033 : offset = 001fcca0
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 12 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0034: Performing 12 relocations on .rodata.0034 : offset = 001fcd00
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 12 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0035: Performing 12 relocations on .rodata.0035 : offset = 001fcd60
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 12 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0036: Performing 24 relocations on .rodata.0036 : offset = 001fcdc0
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 24 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0037: Performing 24 relocations on .rodata.0037 : offset = 001fce80
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 24 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0038: Performing 13 relocations on .rodata.0038 : offset = 001fcf40
34:07:632 ELF\ElfReader.cpp:58 D[LOAD]: Loading 13 relocations...
34:07:632 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0039: Performing 24 relocations on .rodata.0039 : offset = 001fcfa8
34:07:633 ELF\ElfReader.cpp:58 D[LOAD]: Loading 24 relocations...
34:07:633 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0040: Performing 12 relocations on .rodata.0040 : offset = 001fd068
34:07:633 ELF\ElfReader.cpp:58 D[LOAD]: Loading 12 relocations...
34:07:633 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0041: Performing 12 relocations on .rodata.0041 : offset = 001fd0c8
34:07:633 ELF\ElfReader.cpp:58 D[LOAD]: Loading 12 relocations...
34:07:633 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0042: Performing 24 relocations on .rodata.0042 : offset = 001fd128
34:07:633 ELF\ElfReader.cpp:58 D[LOAD]: Loading 24 relocations...
34:07:633 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0043: Performing 37 relocations on .rodata.0043 : offset = 001fd1e8
34:07:633 ELF\ElfReader.cpp:58 D[LOAD]: Loading 37 relocations...
34:07:633 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0044: Performing 40 relocations on .rodata.0044 : offset = 001fd310
34:07:633 ELF\ElfReader.cpp:58 D[LOAD]: Loading 40 relocations...
34:07:633 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0045: Performing 16 relocations on .rodata.0045 : offset = 001fd450
34:07:633 ELF\ElfReader.cpp:58 D[LOAD]: Loading 16 relocations...
34:07:633 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0046: Performing 30 relocations on .rodata.0046 : offset = 001fd4d0
34:07:633 ELF\ElfReader.cpp:58 D[LOAD]: Loading 30 relocations...
34:07:633 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0047: Performing 21 relocations on .rodata.0047 : offset = 001fd5c0
34:07:633 ELF\ElfReader.cpp:58 D[LOAD]: Loading 21 relocations...
34:07:633 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0048: Performing 14 relocations on .rodata.0048 : offset = 001fd668
34:07:633 ELF\ElfReader.cpp:58 D[LOAD]: Loading 14 relocations...
34:07:633 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0049: Performing 10 relocations on .rodata.0049 : offset = 001fd6d8
34:07:633 ELF\ElfReader.cpp:58 D[LOAD]: Loading 10 relocations...
34:07:633 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0050: Performing 13 relocations on .rodata.0050 : offset = 001fd728
34:07:633 ELF\ElfReader.cpp:58 D[LOAD]: Loading 13 relocations...
34:07:633 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0051: Performing 11 relocations on .rodata.0051 : offset = 001fd790
34:07:633 ELF\ElfReader.cpp:58 D[LOAD]: Loading 11 relocations...
34:07:633 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0052: Performing 21 relocations on .rodata.0052 : offset = 001fd7e8
34:07:633 ELF\ElfReader.cpp:58 D[LOAD]: Loading 21 relocations...
34:07:633 ELF\ElfReader.cpp:497 D[LOAD]: .rel.rodata.0053: Performing 45 relocations on .rodata.0053 : offset = 001fd890
34:07:633 ELF\ElfReader.cpp:58 D[LOAD]: Loading 45 relocations...
34:07:633 ELF\ElfReader.cpp:497 D[LOAD]: .rel.data: Performing 1243 relocations on .data : offset = 001fd9f8
34:07:633 ELF\ElfReader.cpp:58 D[LOAD]: Loading 1243 relocations...
34:07:633 ELF\ElfReader.cpp:497 D[LOAD]: .rel.data.0001: Performing 261 relocations on .data.0001 : offset = 002000d0
34:07:633 ELF\ElfReader.cpp:58 D[LOAD]: Loading 261 relocations...
34:07:662 HLE\ReplaceTables.cpp:639 I[HLE]: Replaced strlen at 0888dd00 with hash 54015ccbcbc75374
34:07:662 HLE\ReplaceTables.cpp:639 I[HLE]: Replaced dl_write_matrix at 088908dc with hash 4cf38c368078181e
34:07:662 HLE\ReplaceTables.cpp:639 I[HLE]: Replaced memcpy at 088acd00 with hash b7d88567dc22aab1
34:07:662 HLE\ReplaceTables.cpp:639 I[HLE]: Replaced cosf at 088b1d08 with hash 1f53eac122f96b37
34:07:662 HLE\ReplaceTables.cpp:639 I[HLE]: Replaced sinf at 088b1de8 with hash f4ea7d2ec943fa02
34:07:662 HLE\ReplaceTables.cpp:639 I[HLE]: Replaced atan2f at 088b2648 with hash b43ffbd4dc446dd2
34:07:662 HLE\ReplaceTables.cpp:639 I[HLE]: Replaced sqrtf at 088b278c with hash 5bf7a77b028e9f66
34:07:662 HLE\ReplaceTables.cpp:639 I[HLE]: Replaced atanf at 088b5a70 with hash 9734cf721bc0f3a1
34:07:662 HLE\ReplaceTables.cpp:639 I[HLE]: Replaced fabsf at 088b5d4c with hash 70649c7211f6a8da
34:07:662 HLE\ReplaceTables.cpp:639 I[HLE]: Replaced floorf at 088b5d5c with hash 5b005f8375d7c364
34:07:662 HLE\ReplaceTables.cpp:639 I[HLE]: Replaced memcpy at 088b71f8 with hash 9e6ce11f9d49f954
34:07:662 HLE\ReplaceTables.cpp:639 I[HLE]: Replaced memset at 088b75d8 with hash fe5dd338ab862291
34:07:662 HLE\sceKernelModule.cpp:984 I[LOAD]: Module SuperBrothers: 089a83b0 088d2234 088d224c
34:07:662 HLE\sceKernelModule.cpp:1014 D[LOAD]: ===================================================
34:07:662 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceSasCore, stubs at 088d2084
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetADSR : 088d2084
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasGetAllEnvelopeHeights : 088d208c
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasRevParam : 088d2094
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasGetPauseFlag : 088d209c
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasRevType : 088d20a4
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasInit : 088d20ac
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetVolume : 088d20b4
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasCoreWithMix : 088d20bc
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetSL : 088d20c4
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasGetEndFlag : 088d20cc
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasGetEnvelopeHeight : 088d20d4
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetKeyOn : 088d20dc
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetPause : 088d20e4
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetVoice : 088d20ec
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetADSRmode : 088d20f4
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetKeyOff : 088d20fc
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasCore : 088d2104
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetPitch : 088d210c
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetNoise : 088d2114
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasGetGrain : 088d211c
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetSimpleADSR : 088d2124
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetGrain : 088d212c
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasRevEVOL : 088d2134
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasGetOutputmode : 088d213c
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetVoicePCM : 088d2144
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasSetOutputmode : 088d214c
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing __sceSasRevVON : 088d2154
34:07:662 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:662 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceAudio, stubs at 088d1f2c
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioOutputBlocking : 088d1f2c
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioOutputPannedBlocking : 088d1f34
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioChReserve : 088d1f3c
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioChRelease : 088d1f44
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioChangeChannelConfig : 088d1f4c
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioGetChannelRestLength : 088d1f54
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioChangeChannelVolume : 088d1f5c
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioSetChannelDataLen : 088d1f64
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceAudioOutputPanned : 088d1f6c
34:07:662 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:662 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module IoFileMgrForUser, stubs at 088d1c94
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoDevctl : 088d1c94
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoIoctl : 088d1c9c
34:07:662 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoRead : 088d1ca4
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoLseekAsync : 088d1cac
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoClose : 088d1cb4
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoOpenAsync : 088d1cbc
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoReadAsync : 088d1cc4
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoGetstat : 088d1ccc
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoWaitAsync : 088d1cd4
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoOpen : 088d1cdc
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoLseek : 088d1ce4
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoPollAsync : 088d1cec
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoWrite : 088d1cf4
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceIoRename : 088d1cfc
34:07:663 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:663 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module Kernel_Library, stubs at 088d1d04
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCpuSuspendIntr : 088d1d04
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelMemset : 088d1d0c
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelMemcpy : 088d1d14
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetThreadId : 088d1d1c
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCpuResumeIntrWithSync : 088d1d24
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCpuResumeIntr : 088d1d2c
34:07:663 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:663 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module LoadExecForUser, stubs at 088d1d34
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelExitGame : 088d1d34
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelRegisterExitCallback : 088d1d3c
34:07:663 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:663 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module ModuleMgrForUser, stubs at 088d1d44
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelUnloadModule : 088d1d44
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStopModule : 088d1d4c
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetModuleIdByAddress : 088d1d54
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStartModule : 088d1d5c
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelLoadModule : 088d1d64
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetModuleId : 088d1d6c
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStopUnloadSelfModuleWithStatus : 088d1d74
34:07:663 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:663 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module SysMemUserForUser, stubs at 088d1d94
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSetCompilerVersion : 088d1d94
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelTotalFreeMemSize : 088d1d9c
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSetCompiledSdkVersion600_602 : 088d1da4
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelMaxFreeMemSize : 088d1dac
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelPrintf : 088d1db4
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelAllocPartitionMemory : 088d1dbc
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetBlockHeadAddr : 088d1dc4
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelFreePartitionMemory : 088d1dcc
34:07:663 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:663 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module ThreadManForUser, stubs at 088d1dd4
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetVTimerTime : 088d1dd4
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStartVTimer : 088d1ddc
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDelayThread : 088d1de4
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStopVTimer : 088d1dec
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCreateSema : 088d1df4
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSetEventFlag : 088d1dfc
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCreateCallback : 088d1e04
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelChangeCurrentThreadAttr : 088d1e0c
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDeleteCallback : 088d1e14
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDeleteEventFlag : 088d1e1c
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCreateVTimer : 088d1e24
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStartThread : 088d1e2c
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelWaitThreadEnd : 088d1e34
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDeleteSema : 088d1e3c
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDeleteVTimer : 088d1e44
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetSystemTimeLow : 088d1e4c
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelTerminateDeleteThread : 088d1e54
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSignalSema : 088d1e5c
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelWaitEventFlag : 088d1e64
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCreateThread : 088d1e6c
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelWaitSema : 088d1e74
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSetVTimerTime : 088d1e7c
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCreateEventFlag : 088d1e84
34:07:663 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelCreateVpl : 088d1e8c
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelPollSema : 088d1e94
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelTerminateThread : 088d1e9c
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDelayThreadCB : 088d1ea4
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelChangeThreadPriority : 088d1eac
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelExitDeleteThread : 088d1eb4
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelClearEventFlag : 088d1ebc
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDeleteVpl : 088d1ec4
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelGetThreadCurrentPriority : 088d1ecc
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDeleteThread : 088d1ed4
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelReferEventFlagStatus : 088d1edc
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelExitThread : 088d1ee4
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelTryAllocateVpl : 088d1eec
34:07:664 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:664 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module UtilsForUser, stubs at 088d1ef4
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelSetGPO : 088d1ef4
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDcacheWritebackAll : 088d1efc
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDcacheWritebackInvalidateAll : 088d1f04
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelDcacheWritebackRange : 088d1f0c
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelLibcGettimeofday : 088d1f14
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelLibcClock : 088d1f1c
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelLibcTime : 088d1f24
34:07:664 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:664 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceSuspendForUser, stubs at 088d215c
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelPowerTick : 088d215c
34:07:664 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:664 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceLibFont, stubs at 088d201c
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceFontFindOptimumFont : 088d201c
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceFontGetFontInfo : 088d2024
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceFontClose : 088d202c
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceFontDoneLib : 088d2034
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceFontNewLib : 088d203c
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceFontGetCharGlyphImage : 088d2044
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceFontOpen : 088d204c
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceFontGetCharInfo : 088d2054
34:07:664 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:664 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceCtrl, stubs at 088d1f74
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceCtrlSetSamplingMode : 088d1f74
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceCtrlPeekBufferPositive : 088d1f7c
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceCtrlSetSamplingCycle : 088d1f84
34:07:664 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:664 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceDisplay, stubs at 088d1f8c
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceDisplaySetMode : 088d1f8c
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceDisplaySetFrameBuf : 088d1f94
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceDisplayWaitVblankStartCB : 088d1f9c
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceDisplayWaitVblankStart : 088d1fa4
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceDisplayGetVcount : 088d1fac
34:07:664 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:664 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceGe_user, stubs at 088d1fb4
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeListSync : 088d1fb4
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeUnsetCallback : 088d1fbc
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeListEnQueueHead : 088d1fc4
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeEdramGetSize : 088d1fcc
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeContinue : 088d1fd4
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeSetCallback : 088d1fdc
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeListEnQueue : 088d1fe4
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeDrawSync : 088d1fec
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeBreak : 088d1ff4
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeListUpdateStallAddr : 088d1ffc
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceGeEdramGetAddr : 088d2004
34:07:664 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:664 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceUmdUser, stubs at 088d2164
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdCheckMedium : 088d2164
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdWaitDriveStatCB : 088d216c
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdGetDriveStat : 088d2174
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdReplaceProhibit : 088d217c
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdRegisterUMDCallBack : 088d2184
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdUnRegisterUMDCallBack : 088d218c
34:07:664 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUmdActivate : 088d2194
34:07:665 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:665 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceRtc, stubs at 088d206c
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceRtcGetCurrentTick : 088d206c
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceRtcSetTick : 088d2074
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceRtcGetCurrentClockLocalTime : 088d207c
34:07:665 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:665 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceUtility, stubs at 088d219c
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityLoadModule : 088d219c
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityMsgDialogInitStart : 088d21a4
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityOskShutdownStart : 088d21ac
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityMsgDialogAbort : 088d21b4
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityOskUpdate : 088d21bc
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilitySavedataInitStart : 088d21c4
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityNetconfGetStatus : 088d21cc
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityMsgDialogShutdownStart : 088d21d4
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilitySavedataGetStatus : 088d21dc
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityNetconfUpdate : 088d21e4
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityMsgDialogUpdate : 088d21ec
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilitySavedataShutdownStart : 088d21f4
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityMsgDialogGetStatus : 088d21fc
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityGetSystemParamInt : 088d2204
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilitySavedataUpdate : 088d220c
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityUnloadModule : 088d2214
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityOskGetStatus : 088d221c
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceUtilityNetconfShutdownStart : 088d2224
34:07:665 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:665 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module scePower, stubs at 088d205c
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing scePowerRegisterCallback : 088d205c
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing scePowerUnregisterCallback : 088d2064
34:07:665 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:665 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module sceImpose, stubs at 088d200c
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceImposeSetLanguageMode : 088d200c
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceImposeGetBatteryIconStatus : 088d2014
34:07:665 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:665 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module InterruptManager, stubs at 088d1c7c
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelRegisterSubIntrHandler : 088d1c7c
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelReleaseSubIntrHandler : 088d1c84
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelEnableSubIntr : 088d1c8c
34:07:665 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:665 HLE\sceKernelModule.cpp:1034 D[LOAD]: Importing Module StdioForUser, stubs at 088d1d7c
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStdin : 088d1d7c
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStdout : 088d1d84
34:07:665 HLE\sceKernelModule.cpp:290 D[LOAD]: Importing sceKernelStderr : 088d1d8c
34:07:665 HLE\sceKernelModule.cpp:1105 D[LOAD]: -------------------------------------------------------------
34:07:665 HLE\sceKernelModule.cpp:1185 I[LOAD]: Exporting ent 0 named SuperBrothers, 2 funcs, 4 vars, resident 088d25b0
34:07:665 HLE\sceKernelModule.cpp:1276 D[LOAD]: Module SDK: 06000010
34:07:665 HLE\sceKernelModule.cpp:1488 I[LOAD]: Module entry: 08804114
34:07:696 root         D[G3D]: GLES\DepalettizeShader.cpp:84 Compiled shader:
#version 330
in vec4 a_position;
in vec2 a_texcoord0;
out vec2 v_texcoord0;
void main() {
  v_texcoord0 = a_texcoord0;
  gl_Position = a_position;
}


34:07:742 root         N[BOOT]: EmuScreen.cpp:126 Loading E:/ISO/PSP-Cho.Aniki.Zero-USA.iso...
34:07:743 root         W[KERNEL]: HLE\sceKernelMemory.cpp:1226 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
34:07:743 root         D[KERNEL]: HLE\sceKernelMemory.cpp:1229 sceKernelSetCompiledSdkVersion600_602(05000010)
34:07:743 root         D[KERNEL]: HLE\sceKernelMemory.cpp:1307 sceKernelSetCompilerVersion(00030306)
34:07:743 root         I[KERNEL]: HLE\sceKernelThread.cpp:2114 276=sceKernelCreateThread(name=user_main, entry=08804228, prio=20, stacksize=262144)
34:07:743 root         I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
34:07:743 root         I[KERNEL]: HLE\sceKernelThread.cpp:2253 __KernelReturnFromThread: 0
34:07:743 root         D[KERNEL]: HLE\sceKernelThread.cpp:1568 sceKernelGetThreadExitStatus(275)
34:07:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: root -> user_main (275->276, pc: 08000034->08804228, returned from module) +144us
34:07:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2389 sceKernelDeleteThread(275)
34:07:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:440 Freeing thread stack root
34:07:743 user_main    D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
34:07:743 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:1014 277 = sceKernelAllocPartitionMemory(partition = 2, UserSbrk, type= 3, size= 3145728, addr= 00001000)
34:07:743 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:1032 09056000 = sceKernelGetBlockHeadAddr(277)
34:07:743 user_main    D[MODULE]: HLE\sceKernelModule.cpp:1989 112=sceKernelGetModuleIdByAddress(08804114)
34:07:743 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:07:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2937 278=sceKernelCreateCallback(name=EXIT_GAME, entry=088046f8, callbackArg=00000000)
34:07:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3679 sceKernelRegisterExitCallback(278)
34:07:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 279=sceKernelCreateSema(mscheck_sema, 00000000, 1, 1, 00000000)
34:07:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:414 0=sceKernelWaitSema(279, 1, 0)
34:07:744 user_main    D[IO]: HLE\sceIo.cpp:1269 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 0bfff600, 4)
34:07:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088668d0->08000000, check fat state) +30us
34:07:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088668d0, woke from hle delay) +105us
34:07:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
34:07:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2937 280=sceKernelCreateCallback(name=POWER_CALLBACK, entry=08804750, callbackArg=00000000)
34:07:744 user_main    D[HLE]: HLE\scePower.cpp:131 0=scePowerRegisterCallback(-1, 280)
34:07:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2937 281=sceKernelCreateCallback(name=DVDUMD_CALLBACK, entry=088048c4, callbackArg=0bfff620)
34:07:744 user_main    D[IO]: HLE\sceUmd.cpp:290 0=sceUmdRegisterUMDCallback(id=00000119)
34:07:744 user_main    D[SCERTC]: HLE\sceRtc.cpp:329 sceRtcSetTick(0bfff5f8, 0bfff5f0)
34:07:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2937 282=sceKernelCreateCallback(name=MS_CALLBACK, entry=088049c0, callbackArg=00000000)
34:07:744 user_main    D[IO]: HLE\sceIo.cpp:1269 sceIoDevctl("fatms0:", 02415821, 0bfff624, 4, 00000000, 0)
34:07:744 user_main    D[IO]: HLE\sceIo.cpp:1466 sceIoDevCtl: Memstick FAT callback 282 registered, notifying immediately.
34:07:744 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 283=sceKernelCreateSema(print_sema, 00000000, 1, 1, 00000000)
34:07:744 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:965 02c6e000 (dec 46587904)=sceKernelTotalFreeMemSize()
34:07:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2501 0 = sceKernelChangeCurrentThreadAttr(clear = 00000000, set = 00004000)
34:07:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2488 32 = sceKernelGetThreadCurrentPriority()
34:07:744 user_main    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:07:744 user_main    D[IO]: HLE\sceUmd.cpp:254 0=sceUmdActivate(1, disc0:)
34:07:744 user_main    D[IO]: HLE\sceUmd.cpp:438 0=sceUmdWaitDriveStatCB(stat = 00000020, timeout = 1000000)
34:07:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3448 __KernelRunCallbackOnThread: Turning callback 280 into pending mipscall
34:07:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3335 Executing mipscall 1
34:07:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3375 __KernelReturnFromMipsCall(), returned 00000000
34:07:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3448 __KernelRunCallbackOnThread: Turning callback 281 into pending mipscall
34:07:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3310 Making mipscall pending on thread
34:07:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3481 Left callback 280 - POWER_CALLBACK
34:07:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3335 Executing mipscall 2
34:07:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> user_main (276->276, pc: 0880b91c->0880b91c, dcache writeback all) +187us
34:07:745 user_main    D[IO]: HLE\sceUmd.cpp:497 sceUmdReplaceProhibit()
34:07:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3375 __KernelReturnFromMipsCall(), returned 00000000
34:07:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3448 __KernelRunCallbackOnThread: Turning callback 282 into pending mipscall
34:07:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3310 Making mipscall pending on thread
34:07:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3481 Left callback 281 - DVDUMD_CALLBACK
34:07:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3335 Executing mipscall 3
34:07:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3375 __KernelReturnFromMipsCall(), returned 00000000
34:07:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3481 Left callback 282 - MS_CALLBACK
34:07:745 user_main    D[IO]: HLE\sceUmd.cpp:497 sceUmdReplaceProhibit()
34:07:745 user_main    I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(768)
34:07:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 08804c50->08000000, utility module loaded) +12us
34:07:745 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 0
34:07:745 idle0        D[SCEGE]: GLES\Framebuffer.cpp:664 Finding no FBO matching address 00000000
34:07:745 idle0        D[SCEGE]: GLES\Framebuffer.cpp:664 Finding no FBO matching address 00000000
34:07:745 idle0        D[SCEGE]: GLES\Framebuffer.cpp:664 Finding no FBO matching address 00000000
34:07:745 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1286 Found no FBO to display! displayFBPtr = 00000000
34:07:763 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 0
34:07:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804c50, woke from hle delay) +25000us
34:07:763 user_main    I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(769)
34:07:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 08804c50->08000000, utility module loaded) +0us
34:07:763 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1
34:07:763 idle0        D[SCEGE]: GLES\Framebuffer.cpp:664 Finding no FBO matching address 00000000
34:07:763 idle0        D[SCEGE]: GLES\Framebuffer.cpp:664 Finding no FBO matching address 00000000
34:07:763 idle0        D[SCEGE]: GLES\Framebuffer.cpp:664 Finding no FBO matching address 00000000
34:07:763 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1286 Found no FBO to display! displayFBPtr = 00000000
34:07:779 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1
34:07:779 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2
34:07:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:664 Finding no FBO matching address 00000000
34:07:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:664 Finding no FBO matching address 00000000
34:07:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:664 Finding no FBO matching address 00000000
34:07:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1286 Found no FBO to display! displayFBPtr = 00000000
34:07:796 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2
34:07:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804c50, woke from hle delay) +25000us
34:07:796 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1594 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/modules/libfont.prx, 00000000)
34:07:796 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1604 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
34:07:796 user_main    I[MODULE]: HLE\sceKernelModule.cpp:825 ~SCE module, skipping header
34:07:796 user_main    D[MODULE]: HLE\sceKernelModule.cpp:831 Decrypting ~PSP file
34:07:796 user_main    I[MODULE]: HLE\sceKernelModule.cpp:839 Loading module sceFont_Library with version 0101, devkit 06000010
34:07:796 user_main    I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 5B, cannot decrypt module
34:07:796 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1639 284=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/libfont.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
34:07:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 08804c98->08000000, module loaded) +0us
34:07:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804c98, woke from hle delay) +500us
34:07:796 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1672 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
34:07:796 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1594 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/modules/psmf.prx, 00000000)
34:07:796 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1604 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
34:07:796 user_main    I[MODULE]: HLE\sceKernelModule.cpp:825 ~SCE module, skipping header
34:07:796 user_main    D[MODULE]: HLE\sceKernelModule.cpp:831 Decrypting ~PSP file
34:07:796 user_main    I[MODULE]: HLE\sceKernelModule.cpp:839 Loading module scePsmf_library with version 0101, devkit 06000010
34:07:796 user_main    I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 5B, cannot decrypt module
34:07:796 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1639 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/psmf.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
34:07:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 08804c98->08000000, module loaded) +0us
34:07:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804c98, woke from hle delay) +500us
34:07:796 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1672 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
34:07:796 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1594 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/modules/libpsmfplayer.prx, 00000000)
34:07:796 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1604 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
34:07:796 user_main    I[MODULE]: HLE\sceKernelModule.cpp:825 ~SCE module, skipping header
34:07:796 user_main    D[MODULE]: HLE\sceKernelModule.cpp:831 Decrypting ~PSP file
34:07:796 user_main    I[MODULE]: HLE\sceKernelModule.cpp:839 Loading module scePsmfP_library with version 0101, devkit 06000010
34:07:796 user_main    I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 5B, cannot decrypt module
34:07:797 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1639 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/modules/libpsmfplayer.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
34:07:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 08804c98->08000000, module loaded) +0us
34:07:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804c98, woke from hle delay) +500us
34:07:797 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1672 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
34:07:797 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 090065a4, c = 00, n = 00000200)
34:07:797 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 090067a4, c = 00, n = 00000200)
34:07:797 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000007, 000001c0, 00000000)
34:07:797 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000006, 00000100, 00000000)
34:07:797 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000005, 00000100, 00000000)
34:07:797 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000004, 00000100, 00000000)
34:07:797 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 287=sceKernelCreateSema(fileread_sema, 00000000, 1, 1, 00000000)
34:07:797 user_main    I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(09054a80, 256, 32, 0, 44100)
34:07:797 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 288=sceKernelCreateThread(name=thid_sas, entry=08869d44, prio=10, stacksize=32768)
34:07:797 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=288, argSize=0, argPtr=00000000)
34:07:797 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088693d8->08869d44, thread started) +150us
34:07:797 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
34:07:797 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088693d8, sas core) +12us
34:07:797 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 289=sceKernelCreateThread(name=thid_sasread, entry=0886aee0, prio=10, stacksize=16384)
34:07:797 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=289, argSize=0, argPtr=00000000)
34:07:797 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 08869620->0886aee0, thread started) +156us
34:07:797 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:07:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08869620, thread delayed) +21us
34:07:797 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 290=sceKernelCreateThread(name=thid_bgm, entry=0886b380, prio=10, stacksize=32768)
34:07:797 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0886964c->08891804, woke from hle delay) +156us
34:07:797 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:797 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0886964c, sas core) +0us
34:07:797 user_main    D[KERNEL]: HLE\sceKernelVTimer.cpp:221 sceKernelCreateVTimer(TIMER_BGM, 00000000)
34:07:797 user_main    D[SCESAS]: HLE\sceSas.cpp:512 sceSasGetOutputMode(09054a80)
34:07:797 user_main    D[SCESAS]: HLE\sceSas.cpp:470 sceSasRevType(09054a80, -1)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:512 sceSasGetOutputMode(09054a80)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:494 sceSasRevVON(09054a80, 1, 0)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:512 sceSasGetOutputMode(09054a80)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:487 sceSasRevEVOL(09054a80, 0, 0)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 2048, 0, 2048, 0)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 2048, 0, 2048)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 0, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 1, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 0, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 1, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 2, 4096, 4096, 4096, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 2, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 2, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 3, 4096, 4096, 4096, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 3, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 3, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 4, 4096, 4096, 4096, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 4, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 4, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 5, 4096, 4096, 4096, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 5, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 5, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 6, 4096, 4096, 4096, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 6, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 6, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 7, 4096, 4096, 4096, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 7, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 7, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 8, 4096, 4096, 4096, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 8, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 8, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 9, 4096, 4096, 4096, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 9, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 9, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 10, 4096, 4096, 4096, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 10, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 10, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 11, 4096, 4096, 4096, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 11, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 11, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 12, 4096, 4096, 4096, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 12, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 12, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 13, 4096, 4096, 4096, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 13, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 13, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 14, 4096, 4096, 4096, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 14, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 14, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 15, 4096, 4096, 4096, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 15, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 15, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 16, 4096, 4096, 4096, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 16, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 16, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 17, 4096, 4096, 4096, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 17, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 17, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 18, 4096, 4096, 4096, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 18, 15, 40000000, 00000000, 00000000, 10000000)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 18, 4096)
34:07:798 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 19, 4096, 4096, 4096, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 19, 15, 40000000, 00000000, 00000000, 10000000)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 19, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 20, 4096, 4096, 4096, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 20, 15, 40000000, 00000000, 00000000, 10000000)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 20, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 21, 4096, 4096, 4096, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 21, 15, 40000000, 00000000, 00000000, 10000000)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 21, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 22, 4096, 4096, 4096, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 22, 15, 40000000, 00000000, 00000000, 10000000)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 22, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 23, 4096, 4096, 4096, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 23, 15, 40000000, 00000000, 00000000, 10000000)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 23, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 24, 4096, 4096, 4096, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 24, 15, 40000000, 00000000, 00000000, 10000000)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 24, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 25, 4096, 4096, 4096, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 25, 15, 40000000, 00000000, 00000000, 10000000)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 25, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 26, 4096, 4096, 4096, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 26, 15, 40000000, 00000000, 00000000, 10000000)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 26, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 27, 4096, 4096, 4096, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 27, 15, 40000000, 00000000, 00000000, 10000000)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 27, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 28, 4096, 4096, 4096, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 28, 15, 40000000, 00000000, 00000000, 10000000)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 28, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 29, 4096, 4096, 4096, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 29, 15, 40000000, 00000000, 00000000, 10000000)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 29, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 30, 4096, 4096, 4096, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 30, 15, 40000000, 00000000, 00000000, 10000000)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 30, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 31, 4096, 4096, 4096, 4096)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:383 0=sceSasSetADSR(09054a80, 31, 15, 40000000, 00000000, 00000000, 10000000)
34:07:799 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 31, 4096)
34:07:799 user_main    D[CTRL]: HLE\sceCtrl.cpp:401 sceCtrlSetSamplingMode(1)
34:07:799 user_main    D[CTRL]: HLE\sceCtrl.cpp:370 sceCtrlSetSamplingCycle(0)
34:07:799 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:958 02c55c00 (dec 46488576)=sceKernelMaxFreeMemSize()
34:07:799 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:1492 124=sceKernelCreateVpl("heap_vpl_general", block=2, attr=0, size=524296)
34:07:799 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:958 02bd5b00 (dec 45964032)=sceKernelMaxFreeMemSize()
34:07:799 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:1492 125=sceKernelCreateVpl("heap_vpl_objgmo", block=2, attr=0, size=4274312)
34:07:799 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:958 027c2200 (dec 41689600)=sceKernelMaxFreeMemSize()
34:07:799 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:1492 126=sceKernelCreateVpl("heap_vpl_map", block=2, attr=0, size=3145736)
34:07:799 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:958 024c2100 (dec 38543616)=sceKernelMaxFreeMemSize()
34:07:799 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:1492 127=sceKernelCreateVpl("heap_vpl_task", block=2, attr=0, size=2117640)
34:07:799 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:958 022bd000 (dec 36425728)=sceKernelMaxFreeMemSize()
34:07:799 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:1492 128=sceKernelCreateVpl("heap_vpl_sound", block=2, attr=0, size=1130504)
34:07:799 user_main    D[SCEGE]: HLE\sceGe.cpp:415 00200000 = sceGeEdramGetSize()
34:07:799 user_main    D[SCEGE]: HLE\sceGe.cpp:407 04000000 = sceGeEdramGetAddr
34:07:799 user_main    E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File secinfo.lst not found
34:07:799 user_main    E[IO]: HLE\sceIo.cpp:1200 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/res/secinfo.lst, 00000001, 00000000) - file not found
34:07:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 08868ab0->08000000, file opened) +31us
34:07:799 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +208us
34:07:799 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5321us
34:07:800 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:800 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->08868ab0, woke from hle delay) +4229us
34:07:800 user_main    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/SYSSE.PAK, 0bfff570) : sector = 00010deb
34:07:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0886cbd8->08000000, io getstat) +147us
34:07:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0886cbd8, woke from hle delay) +1000us
34:07:800 user_main    D[SCEGE]: HLE\sceGe.cpp:407 04000000 = sceGeEdramGetAddr
34:07:800 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:251 297=sceKernelCreateEventFlag("SceGuSignal", 00000200, 00000001, 00000000)
34:07:800 user_main    D[SCEGE]: HLE\sceGe.cpp:527 sceGeSetCallback(struct=0bfff5d0)
34:07:800 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:513 sceKernelRegisterSubIntrHandler(25, 1, 08891620, 09004da0)
34:07:800 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelEnableSubIntr(25, 1)
34:07:800 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:513 sceKernelRegisterSubIntrHandler(25, 0, 088915a0, 09004da0)
34:07:800 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelEnableSubIntr(25, 0)
34:07:800 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=089270e8, stall=00000000, cbid=ffffffff, param=00000000)
34:07:800 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089270e8 - stall = 00000000
34:07:800 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:07:800 user_main    D[SCEGE]: HLE\sceGe.cpp:481 sceGeListSync(dlid=35000000, mode=00000000)
34:07:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0888de3c->08000000, GeListSync) +5us
34:07:801 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +186us
34:07:801 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888de3c, sas core) +0us
34:07:801 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:07:801 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=493d5e00, stall=493d5e00, cbid=00000000, param=08927438)
34:07:801 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 093d5e00 - stall = 093d5e00
34:07:801 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:07:801 user_main    D[DISP]: HLE\sceDisplay.cpp:758 sceDisplaySetMode(0, 480, 272)
34:07:802 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=493d5f9c)
34:07:802 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 093d5e00 - stall = 093d5f9c
34:07:802 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:07:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0888eef4->08000000, GeDrawSync) +27us
34:07:802 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:07:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0888eef4, left interrupt) +5us
34:07:802 user_main    D[DISP]: HLE\sceDisplay.cpp:758 sceDisplaySetMode(0, 480, 272)
34:07:802 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:513 sceKernelRegisterSubIntrHandler(30, 0, 08804a5c, 00000000)
34:07:802 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelEnableSubIntr(30, 0)
34:07:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ad84->08000000, vblank start waited) +6us
34:07:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +200us
34:07:802 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:802 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 3
34:07:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ad84, entered vblank) +1911us
34:07:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ad84->08000000, interrupt) +5us
34:07:802 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:07:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:664 Finding no FBO matching address 00000000
34:07:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:664 Finding no FBO matching address 00000000
34:07:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:664 Finding no FBO matching address 00000000
34:07:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1286 Found no FBO to display! displayFBPtr = 00000000
34:07:813 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:07:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ad84, left interrupt) +0us
34:07:814 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:251 298=sceKernelCreateEventFlag("load_callback_event", 00000200, 00000001, 00000000)
34:07:814 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 299=sceKernelCreateThread(name=LoadCallbackThread, entry=088690d4, prio=40, stacksize=4096)
34:07:814 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=299, argSize=0, argPtr=00000000)
34:07:815 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
34:07:815 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:07:817 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:251 300=sceKernelCreateEventFlag("autosave_event", 00000200, 00000000, 00000000)
34:07:817 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
34:07:819 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:07:819 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:07:819 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:07:819 LoadCallback D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> LoadCallbackThread (276->299, pc: 0880b244->088690d4, vblank start waited) +467us
34:07:819 LoadCallback D[KERNEL]: HLE\sceKernelEventFlag.cpp:470 0=sceKernelWaitEventFlag(298, 00000001, 32, 0904cbd8, 00000000)
34:07:819 LoadCallback D[KERNEL]: HLE\sceKernelEventFlag.cpp:456 sceKernelWaitEventFlag(298, 00000001, 32, 0904cbd8, 00000000): waiting
34:07:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: LoadCallbackThread -> idle0 (299->272, pc: 08869110->08000000, event flag waited) +20us
34:07:819 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 3
34:07:819 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3164us
34:07:819 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:819 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:819 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:819 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:819 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:819 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:819 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:819 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:819 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:819 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:819 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:819 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 4
34:07:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1177us
34:07:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:07:819 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:07:819 idle0        D[DISP]: HLE\sceDisplay.cpp:634 Setting latched framebuffer 04088000 (prev: 04000000)
34:07:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:664 Finding no FBO matching address 04088000
34:07:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:664 Finding no FBO matching address 04088000
34:07:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:664 Finding no FBO matching address 04088000
34:07:829 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:07:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:07:829 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:07:829 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:07:829 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:07:829 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:07:829 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:07:829 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:07:829 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:07:833 user_main    I[SCEGE]: GLES\Framebuffer.cpp:986 Creating FBO for 00088000 : 480 x 272 x 3
34:07:833 user_main    W[G3D]: GLES\Framebuffer.cpp:2167 Memcpy fbo upload 04488000 -> 04088000
34:07:834 user_main    D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
34:07:834 user_main    D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 12, aligned to biggest 4
34:07:835 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


34:07:835 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0;
  fragColor0 = v;
}


34:07:835 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 14 fs 15
34:07:836 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:07:836 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:07:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +23us
34:07:836 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:07:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:07:836 user_main    D[UTIL]: HLE\sceUtility.cpp:622 sceUtilityGetSystemParamInt(9, 0bffefb0)
34:07:836 user_main    D[UTIL]: HLE\sceImpose.cpp:70 sceImposeSetLanguageMode(00000001, 00000001)
34:07:836 user_main    D[UTIL]: Dialog\SavedataParam.cpp:1278 Name : ANIKI
34:07:836 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\DATA.DAT: 896
34:07:837 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\ICON0.PNG: 22001
34:07:837 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO: 4912
34:07:837 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO
34:07:837 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO: 4912
34:07:837 user_main    D[UTIL]: Dialog\SavedataParam.cpp:1286 ms0:/PSP/SAVEDATA/NPUH10031ANIKI/DATA.DAT Exist
34:07:837 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0904c5a8) - SIZES (8)
34:07:837 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0904c5a8) : Game key (hex): 0A53757065720B42726F74686572730C
34:07:837 user_main    D[UTIL]: HLE\sceUtility.cpp:141 00000000=sceUtilitySavedataInitStart(0904c5a8)
34:07:837 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:07:837 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:07:837 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:07:837 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:07:837 user_main    D[UTIL]: HLE\sceUtility.cpp:171 00000001=sceUtilitySavedataGetStatus()
34:07:837 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:07:837 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:07:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
34:07:837 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 4
34:07:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4271us
34:07:837 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:837 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:837 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:837 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:837 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:837 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:838 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 5
34:07:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +443us
34:07:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:07:838 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:07:838 idle0        D[SCEGE]: GLES\Framebuffer.cpp:664 Finding no FBO matching address 04000000
34:07:838 idle0        D[SCEGE]: GLES\Framebuffer.cpp:664 Finding no FBO matching address 04000000
34:07:838 idle0        D[SCEGE]: GLES\Framebuffer.cpp:664 Finding no FBO matching address 04000000
34:07:846 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:07:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:07:846 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:07:846 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:07:846 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:07:846 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:07:846 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:07:846 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:07:846 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:07:847 user_main    I[SCEGE]: GLES\Framebuffer.cpp:986 Creating FBO for 00000000 : 480 x 272 x 3
34:07:848 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:07:848 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:07:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:07:848 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:07:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:07:848 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:07:848 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:07:848 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:07:848 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:07:848 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:07:848 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:07:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:07:848 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 5
34:07:848 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2825us
34:07:848 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:07:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:07:848 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2174us
34:07:848 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:848 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:848 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:848 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:849 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:849 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:849 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:849 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 6
34:07:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5519us
34:07:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:07:849 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:07:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:07:863 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:07:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:07:863 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:07:863 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:07:863 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:07:863 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:07:863 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:07:863 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:07:863 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:07:863 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:07:863 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:07:863 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:07:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:07:863 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:07:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:07:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888e800->08892dfc, audio drain) +20us
34:07:863 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e800, sas core) +0us
34:07:863 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:07:863 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:07:863 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:07:863 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:07:863 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:07:863 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:07:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +78us
34:07:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +161us
34:07:863 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:863 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 6
34:07:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:07:863 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:863 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:863 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:863 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:863 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 7
34:07:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4778us
34:07:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:07:863 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:07:863 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:07:879 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:07:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:07:879 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:07:879 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:07:879 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:07:879 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:07:879 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:07:879 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:07:879 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:07:879 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:07:879 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:07:879 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:07:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:07:879 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:07:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:07:879 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:07:879 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:07:879 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:07:879 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:07:879 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:07:879 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:07:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:07:879 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 7
34:07:879 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +674us
34:07:879 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:879 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:879 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:879 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:879 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:879 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:879 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:879 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:879 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:879 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:879 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:879 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 8
34:07:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4044us
34:07:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:07:879 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:07:879 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:07:896 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:07:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:07:896 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:07:896 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:07:896 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:07:896 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:07:896 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:07:896 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:07:896 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:07:896 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:07:896 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:07:896 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:07:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:07:896 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:07:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:07:896 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:07:896 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:07:896 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:07:896 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:07:896 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:07:896 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:07:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:07:896 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 8
34:07:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1408us
34:07:896 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:896 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:896 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1113us
34:07:896 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:07:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:07:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4446us
34:07:896 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:896 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:896 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:896 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:896 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 9
34:07:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3310us
34:07:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:07:896 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:07:896 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:07:913 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:07:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:07:913 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:07:913 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:07:913 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:07:913 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:07:913 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:07:913 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:07:913 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:07:913 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:07:913 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:07:913 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:07:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:07:913 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:07:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:07:913 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:07:913 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:07:913 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:07:913 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:07:913 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:07:913 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:07:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:07:913 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 9
34:07:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2142us
34:07:913 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:913 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:913 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:913 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:913 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:914 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:914 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:914 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 10
34:07:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2576us
34:07:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:07:914 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:07:914 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:07:929 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:07:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:07:929 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:07:929 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:07:929 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:07:929 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:07:929 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:07:929 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:07:929 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:07:929 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:07:929 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:07:929 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:07:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:07:929 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:07:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:07:929 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:07:929 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:07:929 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:07:929 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:07:929 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:07:929 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:07:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:07:929 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 10
34:07:929 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2876us
34:07:929 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:929 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:929 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:929 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:929 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:929 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:929 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:929 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:929 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:929 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:929 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:929 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 11
34:07:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1842us
34:07:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:07:929 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:07:929 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:07:946 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:07:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:07:946 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:07:946 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:07:946 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:07:946 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:07:946 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:07:946 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:07:946 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:07:946 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:07:946 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:07:946 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:07:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:07:946 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:07:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:07:946 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:07:946 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:07:946 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:07:946 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:07:946 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:07:946 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:07:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:07:946 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 11
34:07:946 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2698us
34:07:946 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:07:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:07:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +902us
34:07:946 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:946 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:946 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:946 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:946 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:946 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:947 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 12
34:07:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1107us
34:07:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:07:947 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:07:947 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:07:963 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:07:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:07:963 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:07:963 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:07:963 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:07:963 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:07:963 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:07:963 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:07:963 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:07:963 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:07:963 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:07:963 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:07:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:07:963 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:07:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:07:963 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:07:963 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:07:963 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:07:963 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:07:963 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:07:963 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:07:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:07:963 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 12
34:07:963 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4344us
34:07:963 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:963 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:963 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:963 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:963 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:963 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:963 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:963 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:963 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:963 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:964 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:964 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 13
34:07:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +373us
34:07:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:07:964 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:07:964 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:07:979 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:07:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:07:979 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:07:979 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:07:979 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:07:979 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:07:979 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:07:979 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:07:979 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:07:979 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:07:979 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:07:979 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:07:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:07:979 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:07:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:07:979 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:07:979 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:07:979 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:07:979 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:07:979 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:07:979 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:07:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:07:979 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 13
34:07:979 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5078us
34:07:979 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:979 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:979 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:979 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:979 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:979 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:979 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:979 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 14
34:07:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5449us
34:07:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:07:979 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:07:979 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:07:996 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:07:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:07:996 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:07:996 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:07:996 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:07:996 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:07:996 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:07:996 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:07:996 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:07:996 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:07:996 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:07:996 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:07:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:07:996 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:07:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:07:996 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:07:996 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:07:996 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:07:996 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:07:996 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:07:996 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:07:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:07:996 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5us
34:07:996 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:996 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:996 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:996 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 14
34:07:996 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2389us
34:07:996 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:07:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:07:996 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3168us
34:07:996 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:07:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:996 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:996 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:07:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:996 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:07:997 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:07:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:07:997 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:07:997 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:07:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:07:997 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 15
34:07:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4715us
34:07:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:07:997 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:07:997 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:013 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:013 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:013 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:013 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:013 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:08:013 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:08:013 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:013 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:013 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:013 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:08:013 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:013 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:013 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:013 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:013 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:013 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:013 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:08:013 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:08:013 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 15
34:08:013 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +737us
34:08:013 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:013 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:013 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:013 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:013 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:013 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:013 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:013 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:013 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:013 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:013 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:013 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 16
34:08:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3981us
34:08:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:014 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:014 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:030 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:030 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:030 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:030 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:030 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:08:030 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:08:030 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:030 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:030 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:030 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:08:030 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:030 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:030 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:030 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:030 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:030 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:030 user_main    D[UTIL]: HLE\sceUtility.cpp:171 00000002=sceUtilitySavedataGetStatus()
34:08:030 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(04)
34:08:030 user_main    D[UTIL]: HLE\sceUtility.cpp:186 00000000=sceUtilitySavedataUpdate(1)
34:08:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0887f4b4->08000000, savedata update) +86us
34:08:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887f4b4, woke from hle delay) +300us
34:08:031 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(08)
34:08:031 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +0us
34:08:031 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 16
34:08:031 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1171us
34:08:031 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:031 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:031 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:031 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:031 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:031 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:031 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:031 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:031 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:031 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:031 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:031 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 17
34:08:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3247us
34:08:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:031 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:031 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:046 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:046 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:046 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:046 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:046 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:08:046 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:08:046 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:046 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:046 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:046 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:08:046 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:046 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:046 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:046 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:046 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:046 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:046 user_main    D[UTIL]: HLE\sceUtility.cpp:171 00000003=sceUtilitySavedataGetStatus()
34:08:046 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(10)
34:08:046 user_main    D[UTIL]: HLE\sceUtility.cpp:155 00000000=sceUtilitySavedataShutdownStart()
34:08:046 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(20)
34:08:046 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:08:046 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 17
34:08:046 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2205us
34:08:046 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:047 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:047 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:047 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +125us
34:08:047 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:047 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5434us
34:08:047 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:047 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:047 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:047 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:047 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:047 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:047 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:047 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 18
34:08:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2512us
34:08:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:047 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:063 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:063 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:063 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:063 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:063 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:08:063 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:08:063 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:063 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:063 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:063 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:08:063 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:063 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:063 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:063 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:063 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:063 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:063 user_main    D[UTIL]: HLE\sceUtility.cpp:171 00000000=sceUtilitySavedataGetStatus()
34:08:063 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(80)
34:08:063 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:08:063 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 18
34:08:063 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2938us
34:08:063 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:063 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:063 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:063 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:064 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:064 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:064 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:064 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:064 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 19
34:08:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1778us
34:08:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:064 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:064 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:080 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:080 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:080 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:080 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:080 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:08:080 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:08:080 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:080 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:080 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:080 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:08:080 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:080 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:080 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:080 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:080 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
34:08:080 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 19
34:08:080 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3674us
34:08:080 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:080 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:080 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:080 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:080 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:080 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:080 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:080 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:080 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:080 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:080 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:080 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 20
34:08:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1044us
34:08:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:080 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:080 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:096 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:096 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:096 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:096 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:096 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:08:096 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:08:096 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:096 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:096 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:096 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:08:096 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:096 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:096 user_main    D[UTIL]: HLE\sceUtility.cpp:622 sceUtilityGetSystemParamInt(9, 0bfff5c0)
34:08:096 user_main    D[UTIL]: HLE\sceImpose.cpp:70 sceImposeSetLanguageMode(00000001, 00000001)
34:08:096 user_main    D[UTIL]: Dialog\SavedataParam.cpp:1278 Name : ANIKI
34:08:096 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\DATA.DAT: 896
34:08:097 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\ICON0.PNG: 22001
34:08:097 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO: 4912
34:08:097 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO
34:08:097 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO: 4912
34:08:097 user_main    D[UTIL]: Dialog\SavedataParam.cpp:1286 ms0:/PSP/SAVEDATA/NPUH10031ANIKI/DATA.DAT Exist
34:08:097 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0904c5a8) - AUTOLOAD (0)
34:08:097 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0904c5a8) : Game key (hex): 0A53757065720B42726F74686572730C
34:08:097 user_main    D[UTIL]: Dialog\PSPSaveDialog.cpp:128 Loading. Title: NPUH10031 Save: ANIKI File: DATA.DAT
34:08:097 user_main    D[UTIL]: HLE\sceUtility.cpp:141 00000000=sceUtilitySavedataInitStart(0904c5a8)
34:08:097 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:097 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:097 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:097 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:097 user_main    D[UTIL]: HLE\sceUtility.cpp:171 00000001=sceUtilitySavedataGetStatus()
34:08:097 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:08:097 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:08:097 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 20
34:08:097 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2504us
34:08:097 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:097 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1890us
34:08:097 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:097 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:097 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:097 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:098 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:098 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:098 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:098 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:098 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:098 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:098 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:098 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 21
34:08:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +310us
34:08:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:098 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:113 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:113 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:113 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:113 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:113 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:08:113 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:08:113 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:113 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:113 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:113 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:08:113 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:113 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:113 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:113 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:113 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:113 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:113 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:08:113 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:08:113 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 21
34:08:113 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5142us
34:08:113 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:113 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:113 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:113 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:113 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:113 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:113 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:113 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 22
34:08:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5386us
34:08:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:113 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:113 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:130 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:130 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:130 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:130 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:130 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:08:130 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:08:130 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:130 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:130 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:130 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:08:130 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:130 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:130 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:130 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:130 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:130 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:130 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:08:130 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:08:130 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +66us
34:08:130 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:130 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:130 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:130 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 22
34:08:130 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:130 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:130 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:130 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:130 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:130 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:130 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:130 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:130 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 23
34:08:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4652us
34:08:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:131 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:146 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:146 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:146 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:146 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:146 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:08:146 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:08:146 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:146 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:146 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:146 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:08:146 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:146 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:146 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:146 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:146 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:146 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:146 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:08:146 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:08:146 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 23
34:08:146 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +800us
34:08:146 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:146 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:146 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:146 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1404us
34:08:146 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:146 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4155us
34:08:146 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:146 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:146 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:146 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:146 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:146 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:146 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:146 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 24
34:08:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3917us
34:08:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:147 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:147 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:163 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:163 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:163 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:163 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:163 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:08:163 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:08:163 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:163 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:163 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:163 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:08:163 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:163 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:163 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:163 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:163 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:163 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:163 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:08:163 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:08:163 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 24
34:08:163 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1534us
34:08:163 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:163 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:163 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:163 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:163 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:163 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:163 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:163 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:163 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:163 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:163 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:163 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 25
34:08:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3183us
34:08:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:163 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:180 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:180 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:180 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:180 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:180 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:08:180 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:08:180 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:180 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:180 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:180 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:08:180 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:180 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:180 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:180 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:180 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:180 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:180 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:08:180 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:08:180 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 25
34:08:180 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2268us
34:08:180 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:180 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:180 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:180 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:180 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:180 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:180 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:180 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:180 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:180 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:180 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:180 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 26
34:08:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2449us
34:08:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:180 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:180 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:196 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:196 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:196 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:196 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:196 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:08:196 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:08:196 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:196 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:196 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:196 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:08:196 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:196 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:196 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:196 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:196 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:196 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:196 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:08:196 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:08:196 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 26
34:08:196 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2381us
34:08:196 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:196 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +612us
34:08:196 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:196 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:196 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:196 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:196 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:196 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:196 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:196 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:196 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:196 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:196 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:196 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 27
34:08:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1715us
34:08:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:197 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:213 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:213 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:213 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:213 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:213 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:08:213 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:08:213 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:213 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:213 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:213 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:08:213 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:213 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:213 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:213 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:213 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:213 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:213 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:08:213 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:08:213 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 27
34:08:213 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3737us
34:08:213 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:213 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:213 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:213 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:213 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:213 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:213 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:213 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:213 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:213 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:213 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:213 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 28
34:08:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +981us
34:08:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:213 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:213 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:230 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:230 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:230 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:230 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:230 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:08:230 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:08:230 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:230 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:230 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:230 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:08:230 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:230 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:230 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:230 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:230 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:230 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:230 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:08:230 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:08:230 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 28
34:08:230 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4471us
34:08:230 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:230 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:230 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:230 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:230 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:230 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:230 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:230 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:230 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:230 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:230 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:230 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 29
34:08:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +247us
34:08:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:230 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:230 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:246 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:246 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:246 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:246 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:246 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:08:246 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:08:246 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:246 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:246 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:246 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:08:246 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:246 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:246 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:246 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:246 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:246 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:246 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:08:246 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:08:246 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 29
34:08:246 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2318us
34:08:246 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:246 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2877us
34:08:246 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:246 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:246 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:246 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:246 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:246 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:246 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:246 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 30
34:08:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5322us
34:08:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:246 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:246 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:263 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:263 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:263 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:263 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:263 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:08:263 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:08:263 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:263 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:263 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:263 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:08:263 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:263 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:263 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:263 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:263 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:263 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:263 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:08:263 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:08:263 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +129us
34:08:263 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:263 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:263 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:263 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 30
34:08:263 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:263 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:263 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:263 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:263 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:263 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:263 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:263 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:263 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 31
34:08:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4588us
34:08:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:263 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:263 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:280 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:280 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:280 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:280 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:280 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:08:280 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:08:280 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:280 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:280 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:280 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:08:280 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:280 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:280 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:280 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:280 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:280 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:280 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(02)
34:08:280 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:08:280 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 31
34:08:280 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +863us
34:08:280 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:280 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:280 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:280 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:280 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:280 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:280 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:280 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:280 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:280 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:280 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:280 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 32
34:08:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3854us
34:08:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:280 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:280 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:296 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:296 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:296 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:296 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:296 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:08:296 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:08:296 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:296 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:296 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:296 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:08:296 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:296 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:296 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:296 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:296 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:296 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:296 user_main    D[UTIL]: HLE\sceUtility.cpp:171 00000002=sceUtilitySavedataGetStatus()
34:08:296 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(04)
34:08:296 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\DATA.DAT: 896
34:08:296 user_main    I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 880 in ms0:/PSP/SAVEDATA/NPUH10031ANIKI/DATA.DAT
34:08:296 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\DATA.DAT
34:08:296 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\DATA.DAT: 896
34:08:297 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO: 4912
34:08:297 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO
34:08:297 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO: 4912
34:08:297 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO: 4912
34:08:297 user_main    D[FileSys]: FileSystems\DirectoryFileSystem.cpp:172 Actually opening E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO
34:08:297 user_main    D[COMMON]: FileUtil.cpp:488 GetSize: E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP\SAVEDATA\NPUH10031ANIKI\PARAM.SFO: 4912
34:08:297 user_main    D[UTIL]: HLE\sceUtility.cpp:186 00000000=sceUtilitySavedataUpdate(1)
34:08:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0887f4b4->08000000, savedata update) +86us
34:08:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0887f4b4, woke from hle delay) +300us
34:08:297 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(08)
34:08:297 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +0us
34:08:298 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 32
34:08:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1297us
34:08:298 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:298 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:298 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +416us
34:08:298 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5143us
34:08:298 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:298 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:298 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:298 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:298 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 33
34:08:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3120us
34:08:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:298 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:313 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:313 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:313 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:313 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:313 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:08:313 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:08:313 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:313 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:313 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:313 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:08:313 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:313 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:313 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:313 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:313 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:313 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:313 user_main    D[UTIL]: HLE\sceUtility.cpp:171 00000003=sceUtilitySavedataGetStatus()
34:08:313 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(10)
34:08:313 user_main    D[UTIL]: HLE\sceUtility.cpp:155 00000000=sceUtilitySavedataShutdownStart()
34:08:313 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(20)
34:08:313 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:08:313 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 33
34:08:313 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2332us
34:08:313 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:313 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:313 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:313 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:313 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:313 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:313 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:313 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:313 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:313 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:313 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:313 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 34
34:08:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2386us
34:08:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:313 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:313 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:330 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:330 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:330 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:330 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:330 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:08:330 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:08:330 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:330 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:330 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:330 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:08:330 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:330 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:330 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:330 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:330 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:330 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(01)
34:08:330 user_main    D[UTIL]: HLE\sceUtility.cpp:171 00000000=sceUtilitySavedataGetStatus()
34:08:330 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(80)
34:08:330 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(ff)
34:08:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +92us
34:08:330 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 34
34:08:330 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3060us
34:08:330 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:330 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:330 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:330 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:330 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:330 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:330 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:330 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:330 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:331 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:331 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:331 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 35
34:08:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1652us
34:08:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:331 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:346 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:346 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:346 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:346 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:346 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:08:346 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:08:346 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:346 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:346 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:346 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:08:346 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:346 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:346 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1638, 0, 0, 0)
34:08:346 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1638, 0, 0)
34:08:346 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:346 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:346 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:08:346 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 35
34:08:346 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2191us
34:08:346 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:346 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1599us
34:08:346 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:346 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:346 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:347 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:347 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:347 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:347 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:347 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:347 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:347 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:347 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:347 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 36
34:08:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +918us
34:08:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:347 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:347 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:363 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:363 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:363 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:363 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:363 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:08:363 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:08:363 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:363 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:363 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:363 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:08:363 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:363 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:363 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:363 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:363 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
34:08:363 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 36
34:08:363 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4535us
34:08:363 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:363 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:363 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:363 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:363 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:363 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:363 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:363 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:363 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:363 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:363 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:363 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 37
34:08:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +184us
34:08:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:363 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:363 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:380 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:380 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:380 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:380 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:380 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:08:380 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:08:380 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:380 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:380 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:380 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:08:380 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:380 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:380 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:380 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:380 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:08:380 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 37
34:08:380 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5268us
34:08:380 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:380 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:380 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:380 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:380 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:380 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:380 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:380 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 38
34:08:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5259us
34:08:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:380 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:380 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:396 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:396 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:396 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:396 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:396 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:08:396 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:08:396 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:396 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:396 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:396 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:08:396 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:396 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:396 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 301=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:396 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=301, argSize=8, argPtr=0bfff5b0)
34:08:396 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:396 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:396 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:396 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->301, pc: 0880b244->08868244, vblank start waited) +233us
34:08:396 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:397 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:397 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/bg/BAG0111.dat, 0bfaaa18) : sector = 00011018
34:08:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (301->272, pc: 08868758->08000000, io getstat) +14us
34:08:397 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +32us
34:08:397 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:397 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:397 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:397 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 38
34:08:397 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->08868758, woke from hle delay) +726us
34:08:397 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:397 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bg/BAG0111.dat, 00000001, 000001a4)
34:08:397 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:08:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (301->272, pc: 088685b8->08000000, io waited) +0us
34:08:397 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->088685b8, idle) +99us
34:08:397 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:397 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09ac9200, 8000): deferring result
34:08:397 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:08:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (301->272, pc: 08868830->08000000, io waited) +8us
34:08:397 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->08868830, idle) +326us
34:08:397 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:397 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09ad1200, 8000): deferring result
34:08:397 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:08:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (301->272, pc: 08868830->08000000, io waited) +5us
34:08:397 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->08868830, idle) +326us
34:08:397 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:397 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09ad9200, 8000): deferring result
34:08:397 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:08:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (301->272, pc: 08868830->08000000, io waited) +5us
34:08:397 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +194us
34:08:397 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->08868830, idle) +123us
34:08:398 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:398 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09ae1200, 8000): deferring result
34:08:398 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:08:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (301->272, pc: 08868830->08000000, io waited) +5us
34:08:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->08868830, idle) +326us
34:08:398 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:398 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09ae9200, 800): deferring result
34:08:398 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:08:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (301->272, pc: 08868830->08000000, io waited) +5us
34:08:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->08868830, idle) +99us
34:08:398 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (301->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:398 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (301->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:398 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (301->272, pc: 08868514->08000000, file closed) +0us
34:08:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->301, pc: 08000000->08868514, woke from hle delay) +100us
34:08:398 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:398 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:398 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:398 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:398 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:398 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2995us
34:08:398 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:398 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:398 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:398 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:398 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:398 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:398 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:398 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 39
34:08:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4525us
34:08:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:398 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:398 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:413 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:413 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:413 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:413 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:413 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:08:413 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:08:413 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:413 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:413 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:413 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:08:413 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:413 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:414 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:414 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:414 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +97us
34:08:414 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 39
34:08:414 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +917us
34:08:414 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:414 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:414 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:414 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:414 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:415 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:415 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:415 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:415 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:415 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:415 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:415 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 40
34:08:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3791us
34:08:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:415 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:415 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:430 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:430 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:430 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:430 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:430 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:08:430 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:08:430 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:430 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:430 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:430 user_main    D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=1 TC=2 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
34:08:430 user_main    D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 10, aligned to biggest 2
34:08:432 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


34:08:432 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}


34:08:432 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 18
34:08:432 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:08:432 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:432 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:433 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 303=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:433 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=303, argSize=8, argPtr=0bfff5c0)
34:08:433 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:433 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:433 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:433 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->303, pc: 0880b244->08868244, vblank start waited) +252us
34:08:433 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:433 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:433 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/itf/ITF_NOWLOADING.dat, 0bfaaa18) : sector = 0000e25c
34:08:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (303->272, pc: 08868758->08000000, io getstat) +14us
34:08:433 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 40
34:08:433 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->303, pc: 08000000->08868758, woke from hle delay) +1000us
34:08:433 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:433 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/itf/ITF_NOWLOADING.dat, 00000001, 000001a4)
34:08:433 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:08:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (303->272, pc: 088685b8->08000000, io waited) +0us
34:08:433 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->303, pc: 08000000->088685b8, idle) +99us
34:08:433 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:433 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09ac69c0, 2100): deferring result
34:08:433 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:08:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (303->272, pc: 08868830->08000000, io waited) +8us
34:08:433 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->303, pc: 08000000->08868830, idle) +99us
34:08:433 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (303->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:433 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->303, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:433 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (303->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:433 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->303, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:433 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (303->272, pc: 08868514->08000000, file closed) +0us
34:08:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +67us
34:08:433 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:433 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->303, pc: 08000000->08868514, woke from hle delay) +32us
34:08:433 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:433 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:433 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:433 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:433 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +206us
34:08:433 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:433 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:433 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:434 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:434 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:434 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 41
34:08:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3057us
34:08:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:434 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:434 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:447 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:447 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:447 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:447 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:447 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:08:447 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:08:447 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:447 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:447 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:447 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:08:447 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:447 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:447 user_main    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/SYSSE.PAK, 0bfff590) : sector = 00010deb
34:08:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0886cbd8->08000000, io getstat) +10us
34:08:447 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 41
34:08:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0886cbd8, woke from hle delay) +1000us
34:08:447 user_main    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:447 user_main    D[IO]: HLE\sceIo.cpp:1211 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/res/se/SYSSE.PAK, 00000001, 00000000)
34:08:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088679d0->08000000, file opened) +0us
34:08:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088679d0, woke from hle delay) +100us
34:08:447 user_main    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09df8080, ab70): deferring result
34:08:447 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:447 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:447 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +84us
34:08:448 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +957us
34:08:448 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:448 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +321us
34:08:448 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:448 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:448 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:448 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:448 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:448 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:448 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:448 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:448 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:448 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:448 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:448 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 42
34:08:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2323us
34:08:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:448 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:448 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:463 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:463 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:463 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:463 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:463 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:08:463 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:08:463 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:463 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:463 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:463 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:08:463 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:463 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:463 user_main    D[IO]: HLE\sceIo.cpp:1844 43888 = sceIoPollAsync(4, 0bfff610)
34:08:463 user_main    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0886cab4->08000000, file closed) +10us
34:08:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0886cab4, woke from hle delay) +100us
34:08:463 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 306=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:463 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=306, argSize=8, argPtr=0bfff530)
34:08:463 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 307=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:463 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=307, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 308=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=308, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 309=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=309, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 310=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 42
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=310, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 311=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=311, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 312=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=312, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 313=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=313, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 314=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=314, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 315=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=315, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 316=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=316, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 317=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=317, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 318=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=318, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 319=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=319, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 320=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=320, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 321=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=321, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 322=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=322, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 323=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=323, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 324=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=324, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 325=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=325, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 326=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088675e4->08892dfc, audio drain) +3122us
34:08:464 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088675e4, sas core) +0us
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=326, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 327=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=327, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 328=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088675e4->08891804, woke from hle delay) +310us
34:08:464 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088675e4, blocking audio) +0us
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=328, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 329=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=329, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 330=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=330, argSize=8, argPtr=0bfff530)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 331=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=331, argSize=8, argPtr=0bfff530)
34:08:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 332=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=332, argSize=8, argPtr=0bfff530)
34:08:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 333=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:08:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=333, argSize=8, argPtr=0bfff530)
34:08:465 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:465 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:465 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->306, pc: 0880b244->08868244, vblank start waited) +845us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:465 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0001.gim, 0bfaaa18) : sector = 0000ffec
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (306->307, pc: 08868758->08868244, io getstat) +14us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (307->308, pc: 088682c0->08868244, thread delayed) +21us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (308->309, pc: 088682c0->08868244, thread delayed) +21us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (309->310, pc: 088682c0->08868244, thread delayed) +21us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (310->311, pc: 088682c0->08868244, thread delayed) +21us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (311->312, pc: 088682c0->08868244, thread delayed) +21us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (312->313, pc: 088682c0->08868244, thread delayed) +21us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (313->314, pc: 088682c0->08868244, thread delayed) +21us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (314->315, pc: 088682c0->08868244, thread delayed) +21us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (315->316, pc: 088682c0->08868244, thread delayed) +21us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (316->317, pc: 088682c0->08868244, thread delayed) +21us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (317->318, pc: 088682c0->08868244, thread delayed) +21us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (318->319, pc: 088682c0->08868244, thread delayed) +21us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (319->320, pc: 088682c0->08868244, thread delayed) +21us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (320->321, pc: 088682c0->08868244, thread delayed) +21us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (321->322, pc: 088682c0->08868244, thread delayed) +21us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (322->323, pc: 088682c0->08868244, thread delayed) +21us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (323->324, pc: 088682c0->08868244, thread delayed) +21us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (324->325, pc: 088682c0->08868244, thread delayed) +21us
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (325->326, pc: 088682c0->08868244, thread delayed) +21us
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (326->327, pc: 088682c0->08868244, thread delayed) +21us
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (327->328, pc: 088682c0->08868244, thread delayed) +21us
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (328->329, pc: 088682c0->08868244, thread delayed) +21us
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (329->330, pc: 088682c0->08868244, thread delayed) +21us
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (330->331, pc: 088682c0->08868244, thread delayed) +21us
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (331->332, pc: 088682c0->08868244, thread delayed) +21us
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (332->333, pc: 088682c0->08868244, thread delayed) +21us
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +21us
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->306, pc: 08000000->08868758, woke from hle delay) +422us
34:08:466 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:466 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0001.gim, 00000001, 000001a4)
34:08:466 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:08:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (306->272, pc: 088685b8->08000000, io waited) +0us
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->306, pc: 08000000->088685b8, idle) +99us
34:08:466 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:466 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5ec0, 140): deferring result
34:08:466 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:08:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (306->272, pc: 08868830->08000000, io waited) +8us
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->306, pc: 08000000->08868830, idle) +99us
34:08:466 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (306->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->306, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:466 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (306->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->306, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:466 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (306->272, pc: 08868514->08000000, file closed) +0us
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->306, pc: 08000000->08868514, woke from hle delay) +100us
34:08:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:466 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:466 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:466 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3113us
34:08:466 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:466 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:466 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:466 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:466 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 43
34:08:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1582us
34:08:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:467 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:480 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:480 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:480 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:480 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:480 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:08:480 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:08:480 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:480 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:480 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:480 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:08:480 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:480 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:481 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:481 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:481 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:481 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +135us
34:08:481 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 43
34:08:481 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3822us
34:08:481 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:481 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:481 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->307, pc: 08000000->088682c0, thread delay finished) +3542us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:482 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:482 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0002.gim, 0bfa9a18) : sector = 0000ffed
34:08:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (307->272, pc: 08868758->08000000, io getstat) +2us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->308, pc: 08000000->088682c0, thread delay finished) +19us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (308->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->309, pc: 08000000->088682c0, thread delay finished) +12us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (309->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->310, pc: 08000000->088682c0, thread delay finished) +12us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (310->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->311, pc: 08000000->088682c0, thread delay finished) +12us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (311->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->088682c0, thread delay finished) +12us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (312->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->088682c0, thread delay finished) +12us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (313->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->088682c0, thread delay finished) +12us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (314->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->088682c0, thread delay finished) +12us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (315->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->088682c0, thread delay finished) +12us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (316->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->088682c0, thread delay finished) +12us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (317->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->088682c0, thread delay finished) +12us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (318->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->088682c0, thread delay finished) +12us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (319->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->088682c0, thread delay finished) +12us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->088682c0, thread delay finished) +12us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088682c0, thread delay finished) +12us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088682c0, thread delay finished) +12us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, thread delay finished) +12us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +12us
34:08:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +12us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->307, pc: 08000000->08868758, woke from hle delay) +436us
34:08:483 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:483 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0002.gim, 00000001, 000001a4)
34:08:483 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
34:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (307->272, pc: 088685b8->08000000, io waited) +0us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->307, pc: 08000000->088685b8, idle) +99us
34:08:483 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:483 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d3dc0, 20c0): deferring result
34:08:483 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
34:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (307->272, pc: 08868830->08000000, io waited) +8us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->307, pc: 08000000->08868830, idle) +99us
34:08:483 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (307->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->307, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:483 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (307->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->307, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:483 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (307->272, pc: 08868514->08000000, file closed) +0us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->307, pc: 08000000->08868514, woke from hle delay) +100us
34:08:483 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:483 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:483 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:483 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:483 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +508us
34:08:483 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:483 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:483 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:484 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:484 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 44
34:08:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +848us
34:08:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:484 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:497 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:497 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:497 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:497 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:497 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:08:497 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:08:497 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:497 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:497 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:497 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:08:497 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:497 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:497 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:497 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:497 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:497 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
34:08:498 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 44
34:08:498 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1944us
34:08:498 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:498 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2593us
34:08:498 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:498 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:498 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:498 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:498 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:498 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:498 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->308, pc: 08000000->088682c0, thread delay finished) +345us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:498 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:498 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0003.gim, 0bfa8a18) : sector = 0000fff2
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (308->272, pc: 08868758->08000000, io getstat) +2us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->309, pc: 08000000->088682c0, thread delay finished) +19us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (309->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->310, pc: 08000000->088682c0, thread delay finished) +12us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (310->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->311, pc: 08000000->088682c0, thread delay finished) +12us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (311->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->088682c0, thread delay finished) +12us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (312->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->088682c0, thread delay finished) +12us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (313->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->088682c0, thread delay finished) +12us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (314->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->088682c0, thread delay finished) +12us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (315->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->088682c0, thread delay finished) +12us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (316->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->088682c0, thread delay finished) +12us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (317->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->088682c0, thread delay finished) +12us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (318->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->088682c0, thread delay finished) +12us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (319->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->088682c0, thread delay finished) +12us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->088682c0, thread delay finished) +12us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088682c0, thread delay finished) +12us
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088682c0, thread delay finished) +12us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, thread delay finished) +12us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +12us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +12us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->308, pc: 08000000->08868758, woke from hle delay) +458us
34:08:499 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:499 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0003.gim, 00000001, 000001a4)
34:08:499 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
34:08:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (308->272, pc: 088685b8->08000000, io waited) +0us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->308, pc: 08000000->088685b8, idle) +99us
34:08:499 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:499 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d1c80, 20cc): deferring result
34:08:499 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
34:08:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (308->272, pc: 08868830->08000000, io waited) +8us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->308, pc: 08000000->08868830, idle) +99us
34:08:499 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (308->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->308, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:499 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (308->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->308, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:499 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (308->272, pc: 08868514->08000000, file closed) +0us
34:08:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->308, pc: 08000000->08868514, woke from hle delay) +100us
34:08:500 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:500 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:500 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:500 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:500 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3705us
34:08:500 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:500 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:500 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 45
34:08:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +114us
34:08:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:500 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:500 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:513 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:513 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:513 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:513 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:513 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:08:513 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:08:513 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:513 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:513 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:513 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:08:513 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:513 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:513 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:513 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:513 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:513 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +145us
34:08:513 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 45
34:08:513 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5280us
34:08:513 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:513 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:513 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:513 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:513 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:513 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:513 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:513 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->309, pc: 08000000->088682c0, thread delay finished) +2958us
34:08:513 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:513 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:513 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0004.gim, 0bfa7a18) : sector = 0000fff7
34:08:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (309->272, pc: 08868758->08000000, io getstat) +2us
34:08:513 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->310, pc: 08000000->088682c0, thread delay finished) +19us
34:08:513 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:513 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (310->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:513 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->311, pc: 08000000->088682c0, thread delay finished) +12us
34:08:513 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (311->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (312->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (313->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (314->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (315->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (316->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (317->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (318->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (319->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->309, pc: 08000000->08868758, woke from hle delay) +479us
34:08:515 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:515 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0004.gim, 00000001, 000001a4)
34:08:515 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
34:08:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (309->272, pc: 088685b8->08000000, io waited) +0us
34:08:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->309, pc: 08000000->088685b8, idle) +99us
34:08:515 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:515 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093cfb40, 20cc): deferring result
34:08:515 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
34:08:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (309->272, pc: 08868830->08000000, io waited) +8us
34:08:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->309, pc: 08000000->08868830, idle) +99us
34:08:515 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (309->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->309, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:515 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (309->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->309, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:515 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (309->272, pc: 08868514->08000000, file closed) +0us
34:08:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->309, pc: 08000000->08868514, woke from hle delay) +100us
34:08:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:515 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:515 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:515 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:515 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:515 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 46
34:08:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +713us
34:08:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:515 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:515 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:530 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:530 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:530 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:530 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:530 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:08:530 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:08:530 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:530 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:530 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:530 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:08:530 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:530 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:530 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:530 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:530 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:530 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:08:530 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +206us
34:08:530 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:530 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:530 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:530 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 46
34:08:530 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:530 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:530 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:530 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:530 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:530 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:530 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:530 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:530 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 47
34:08:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4455us
34:08:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:530 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:530 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:547 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:547 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:547 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:547 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:547 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:08:547 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:08:547 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:547 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:547 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:547 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:08:547 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:547 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:547 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:547 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:547 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:08:547 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 47
34:08:547 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +988us
34:08:547 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->310, pc: 08000000->088682c0, thread delay finished) +5us
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:547 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:547 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0005.gim, 0bfa6a18) : sector = 0000fffc
34:08:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (310->272, pc: 08868758->08000000, io getstat) +2us
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->311, pc: 08000000->088682c0, thread delay finished) +15us
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (311->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->088682c0, thread delay finished) +12us
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (312->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->088682c0, thread delay finished) +12us
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (313->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->088682c0, thread delay finished) +12us
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (314->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->088682c0, thread delay finished) +12us
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (315->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->088682c0, thread delay finished) +12us
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (316->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:547 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->088682c0, thread delay finished) +12us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (317->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->088682c0, thread delay finished) +12us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (318->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->088682c0, thread delay finished) +12us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (319->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->088682c0, thread delay finished) +12us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->088682c0, thread delay finished) +12us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:548 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> thid_sas (321->288, pc: 088682c0->08891804, woke from hle delay) +9us
34:08:548 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088682c0, thread delay finished) +12us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088682c0, thread delay finished) +12us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, thread delay finished) +12us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +12us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +12us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:548 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +438us
34:08:548 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->310, pc: 08000000->08868758, woke from hle delay) +57us
34:08:548 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:549 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0005.gim, 00000001, 000001a4)
34:08:549 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
34:08:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (310->272, pc: 088685b8->08000000, io waited) +0us
34:08:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->310, pc: 08000000->088685b8, idle) +99us
34:08:549 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:549 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093cda00, 20cc): deferring result
34:08:549 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
34:08:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (310->272, pc: 08868830->08000000, io waited) +8us
34:08:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->310, pc: 08000000->08868830, idle) +99us
34:08:549 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (310->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->310, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:549 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (310->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->310, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:549 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (310->272, pc: 08868514->08000000, file closed) +0us
34:08:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->310, pc: 08000000->08868514, woke from hle delay) +100us
34:08:549 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:549 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:549 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:549 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:549 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:549 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4285us
34:08:549 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:549 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:549 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:549 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:549 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:549 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:549 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:549 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 48
34:08:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3721us
34:08:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:549 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:549 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:563 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:563 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:563 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:563 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:563 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:08:563 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:08:563 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:563 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:563 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:563 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:08:563 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:563 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:563 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:563 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:563 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:563 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:08:563 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 48
34:08:563 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1671us
34:08:563 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:563 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:563 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:563 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->311, pc: 08000000->088682c0, thread delay finished) +2373us
34:08:563 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:563 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:563 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0006.gim, 0bfa5a18) : sector = 00010001
34:08:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (311->272, pc: 08868758->08000000, io getstat) +2us
34:08:563 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->088682c0, thread delay finished) +19us
34:08:563 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:563 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (312->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:563 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->088682c0, thread delay finished) +12us
34:08:563 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:563 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (313->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:563 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->088682c0, thread delay finished) +12us
34:08:563 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:563 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (314->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:563 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->088682c0, thread delay finished) +12us
34:08:563 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:563 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (315->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->088682c0, thread delay finished) +12us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (316->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->088682c0, thread delay finished) +12us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (317->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->088682c0, thread delay finished) +12us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (318->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->088682c0, thread delay finished) +12us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (319->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->088682c0, thread delay finished) +12us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->088682c0, thread delay finished) +12us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088682c0, thread delay finished) +12us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088682c0, thread delay finished) +12us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, thread delay finished) +12us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +12us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +12us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->311, pc: 08000000->08868758, woke from hle delay) +522us
34:08:564 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:565 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0006.gim, 00000001, 000001a4)
34:08:565 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
34:08:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (311->272, pc: 088685b8->08000000, io waited) +0us
34:08:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->311, pc: 08000000->088685b8, idle) +99us
34:08:565 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:565 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093cd840, 14c): deferring result
34:08:565 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
34:08:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (311->272, pc: 08868830->08000000, io waited) +8us
34:08:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->311, pc: 08000000->08868830, idle) +99us
34:08:565 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (311->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->311, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:565 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (311->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->311, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:565 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (311->272, pc: 08868514->08000000, file closed) +0us
34:08:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->311, pc: 08000000->08868514, woke from hle delay) +100us
34:08:565 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:565 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:565 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:565 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:565 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:565 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1677us
34:08:565 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:565 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:565 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:565 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:565 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:565 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:565 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:565 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 49
34:08:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2987us
34:08:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:565 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:565 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:580 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:580 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:580 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:580 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:580 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:08:580 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:08:580 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:580 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:580 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:580 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:08:580 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:580 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:580 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:580 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:580 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:580 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +135us
34:08:580 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 49
34:08:580 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2416us
34:08:580 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:580 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:580 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:580 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->088682c0, thread delay finished) +4985us
34:08:580 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:580 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:580 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0007.gim, 0bfa4a18) : sector = 00010002
34:08:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (312->272, pc: 08868758->08000000, io getstat) +2us
34:08:580 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->088682c0, thread delay finished) +19us
34:08:580 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:580 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (313->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:580 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->088682c0, thread delay finished) +12us
34:08:580 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:580 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (314->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:580 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->088682c0, thread delay finished) +12us
34:08:580 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:580 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (315->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:580 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->088682c0, thread delay finished) +12us
34:08:580 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:580 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (316->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:580 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->088682c0, thread delay finished) +12us
34:08:580 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:580 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (317->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->088682c0, thread delay finished) +12us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (318->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->088682c0, thread delay finished) +12us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (319->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->088682c0, thread delay finished) +12us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->088682c0, thread delay finished) +12us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088682c0, thread delay finished) +12us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088682c0, thread delay finished) +12us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, thread delay finished) +12us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +12us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +12us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:581 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +124us
34:08:581 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:581 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:581 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->08868758, woke from hle delay) +178us
34:08:582 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:582 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0007.gim, 00000001, 000001a4)
34:08:582 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
34:08:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (312->272, pc: 088685b8->08000000, io waited) +0us
34:08:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->088685b8, idle) +99us
34:08:582 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:582 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093cd680, 14c): deferring result
34:08:582 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
34:08:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (312->272, pc: 08868830->08000000, io waited) +8us
34:08:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->08868830, idle) +99us
34:08:582 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (312->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:582 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (312->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:582 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (312->272, pc: 08868514->08000000, file closed) +0us
34:08:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->312, pc: 08000000->08868514, woke from hle delay) +100us
34:08:582 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:582 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:582 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:582 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:582 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:582 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4874us
34:08:582 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:582 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:582 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:582 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 50
34:08:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2253us
34:08:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:582 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:597 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:597 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:597 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:597 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:597 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:08:597 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:08:597 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:597 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:597 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:597 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:08:597 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:597 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:597 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:597 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:597 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:597 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:08:597 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 50
34:08:597 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1826us
34:08:597 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:597 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1315us
34:08:597 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:597 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:597 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:597 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:597 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:597 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:597 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:597 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->088682c0, thread delay finished) +1788us
34:08:597 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:597 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:597 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0008.gim, 0bfa3a18) : sector = 00010003
34:08:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (313->272, pc: 08868758->08000000, io getstat) +2us
34:08:597 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->088682c0, thread delay finished) +19us
34:08:597 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:597 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (314->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:597 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->088682c0, thread delay finished) +12us
34:08:597 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:597 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (315->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:597 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->088682c0, thread delay finished) +12us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (316->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->088682c0, thread delay finished) +12us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (317->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->088682c0, thread delay finished) +12us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (318->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->088682c0, thread delay finished) +12us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (319->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->088682c0, thread delay finished) +12us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->088682c0, thread delay finished) +12us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088682c0, thread delay finished) +12us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088682c0, thread delay finished) +12us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, thread delay finished) +12us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +12us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +12us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->08868758, woke from hle delay) +565us
34:08:598 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:598 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0008.gim, 00000001, 000001a4)
34:08:598 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
34:08:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (313->272, pc: 088685b8->08000000, io waited) +0us
34:08:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->088685b8, idle) +99us
34:08:599 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:599 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093cd4c0, 14c): deferring result
34:08:599 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
34:08:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (313->272, pc: 08868830->08000000, io waited) +8us
34:08:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->08868830, idle) +99us
34:08:599 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (313->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:599 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (313->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:599 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (313->272, pc: 08868514->08000000, file closed) +0us
34:08:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->313, pc: 08000000->08868514, woke from hle delay) +100us
34:08:599 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:599 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:599 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:599 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:599 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:599 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2262us
34:08:599 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:599 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:599 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:599 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 51
34:08:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1519us
34:08:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:599 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:613 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:613 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:613 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:613 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:613 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:08:613 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:08:613 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:613 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:613 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:613 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:08:613 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:613 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:613 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:613 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:613 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:613 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:08:613 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 51
34:08:613 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3884us
34:08:613 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:613 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:613 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:613 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:613 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:613 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:613 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:613 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->088682c0, thread delay finished) +4401us
34:08:613 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:613 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:613 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0009.gim, 0bfa2a18) : sector = 00010004
34:08:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (314->272, pc: 08868758->08000000, io getstat) +2us
34:08:613 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->088682c0, thread delay finished) +19us
34:08:613 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:613 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (315->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:613 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->088682c0, thread delay finished) +12us
34:08:613 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:613 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (316->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:613 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->088682c0, thread delay finished) +12us
34:08:613 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:613 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (317->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->088682c0, thread delay finished) +12us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (318->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->088682c0, thread delay finished) +12us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (319->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->088682c0, thread delay finished) +12us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->088682c0, thread delay finished) +12us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088682c0, thread delay finished) +12us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088682c0, thread delay finished) +12us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, thread delay finished) +12us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +12us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +12us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->08868758, woke from hle delay) +586us
34:08:614 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:614 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0009.gim, 00000001, 000001a4)
34:08:614 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa29d0): waiting
34:08:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (314->272, pc: 088685b8->08000000, io waited) +0us
34:08:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->088685b8, idle) +99us
34:08:615 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:615 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093cd300, 14c): deferring result
34:08:615 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa29d0): waiting
34:08:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (314->272, pc: 08868830->08000000, io waited) +8us
34:08:615 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +57us
34:08:615 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->08868830, idle) +42us
34:08:615 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (314->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:615 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (314->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:615 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +91us
34:08:615 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->08867bc0, woke from hle delay) +7us
34:08:615 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (314->272, pc: 08868514->08000000, file closed) +0us
34:08:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->314, pc: 08000000->08868514, woke from hle delay) +100us
34:08:615 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:615 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:615 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:615 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:615 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:615 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 52
34:08:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +675us
34:08:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:615 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:615 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:630 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:630 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:630 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:630 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:630 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:08:630 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:08:630 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:630 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:630 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:630 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:08:630 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:630 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:630 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:630 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:630 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:630 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +140us
34:08:630 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 52
34:08:630 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4614us
34:08:630 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:630 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:630 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:630 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:630 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:630 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:630 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:630 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:630 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:630 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:630 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:630 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 53
34:08:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +51us
34:08:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:630 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:630 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:647 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:647 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:647 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:647 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:647 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:08:647 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:08:647 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:647 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:647 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:647 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:08:647 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:647 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:647 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:647 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:647 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +98us
34:08:647 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 53
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->088682c0, thread delay finished) +1025us
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:647 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:647 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0010.gim, 0bfa1a18) : sector = 00010005
34:08:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (315->272, pc: 08868758->08000000, io getstat) +2us
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->088682c0, thread delay finished) +19us
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (316->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->088682c0, thread delay finished) +12us
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (317->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->088682c0, thread delay finished) +12us
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (318->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->088682c0, thread delay finished) +12us
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (319->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->088682c0, thread delay finished) +12us
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->088682c0, thread delay finished) +12us
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088682c0, thread delay finished) +12us
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:647 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088682c0, thread delay finished) +12us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, thread delay finished) +12us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +12us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +12us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:648 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +380us
34:08:648 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->08868758, woke from hle delay) +217us
34:08:648 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:648 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0010.gim, 00000001, 000001a4)
34:08:648 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa19d0): waiting
34:08:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (315->272, pc: 088685b8->08000000, io waited) +0us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->088685b8, idle) +99us
34:08:648 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:648 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093cd140, 14c): deferring result
34:08:648 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa19d0): waiting
34:08:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (315->272, pc: 08868830->08000000, io waited) +8us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->08868830, idle) +99us
34:08:648 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (315->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:648 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (315->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:648 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (315->272, pc: 08868514->08000000, file closed) +0us
34:08:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->315, pc: 08000000->08868514, woke from hle delay) +100us
34:08:649 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:649 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:649 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:649 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:649 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:649 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2847us
34:08:649 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:649 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:649 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:649 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:649 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:649 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:649 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:649 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 54
34:08:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5126us
34:08:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:649 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:649 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:663 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:663 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:663 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:663 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:663 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:08:663 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:08:663 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:663 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:663 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:663 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:08:663 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:663 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:663 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:663 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:663 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:663 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:08:663 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +275us
34:08:663 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:663 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:663 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:663 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 54
34:08:663 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->088682c0, thread delay finished) +3816us
34:08:663 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:663 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:663 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0011.gim, 0bfa0a18) : sector = 00010006
34:08:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (316->272, pc: 08868758->08000000, io getstat) +2us
34:08:663 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->088682c0, thread delay finished) +19us
34:08:663 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:663 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (317->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:663 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->088682c0, thread delay finished) +12us
34:08:663 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:663 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (318->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:663 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->088682c0, thread delay finished) +12us
34:08:663 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:663 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (319->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:663 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->088682c0, thread delay finished) +12us
34:08:663 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:663 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:663 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->088682c0, thread delay finished) +12us
34:08:663 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:663 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088682c0, thread delay finished) +12us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088682c0, thread delay finished) +12us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, thread delay finished) +12us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +12us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +12us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->08868758, woke from hle delay) +629us
34:08:664 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:664 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0011.gim, 00000001, 000001a4)
34:08:664 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa09d0): waiting
34:08:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (316->272, pc: 088685b8->08000000, io waited) +0us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->088685b8, idle) +99us
34:08:664 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:664 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093ccf80, 14c): deferring result
34:08:664 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa09d0): waiting
34:08:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (316->272, pc: 08868830->08000000, io waited) +8us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->08868830, idle) +99us
34:08:664 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (316->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:664 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (316->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:664 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (316->272, pc: 08868514->08000000, file closed) +0us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->316, pc: 08000000->08868514, woke from hle delay) +100us
34:08:664 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:664 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:664 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:664 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:664 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:665 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +234us
34:08:665 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:665 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:665 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:665 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:665 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:665 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:665 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:665 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 55
34:08:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4392us
34:08:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:665 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:680 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:680 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:680 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:680 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:680 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:08:680 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:08:680 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:680 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:680 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:680 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:08:680 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:680 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:680 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:680 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:680 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:680 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:08:680 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 55
34:08:680 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1009us
34:08:680 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:680 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:680 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:680 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:680 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:680 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:680 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:680 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->088682c0, thread delay finished) +619us
34:08:680 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:680 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:680 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0012.gim, 0bf9fa18) : sector = 00010007
34:08:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (317->272, pc: 08868758->08000000, io getstat) +2us
34:08:680 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->088682c0, thread delay finished) +19us
34:08:680 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:680 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (318->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:680 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->088682c0, thread delay finished) +12us
34:08:680 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:680 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (319->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:680 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->088682c0, thread delay finished) +12us
34:08:680 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:680 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:680 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->088682c0, thread delay finished) +12us
34:08:680 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:680 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088682c0, thread delay finished) +12us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088682c0, thread delay finished) +12us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, thread delay finished) +12us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +12us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +12us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->08868758, woke from hle delay) +650us
34:08:681 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:681 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0012.gim, 00000001, 000001a4)
34:08:681 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9f9d0): waiting
34:08:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (317->272, pc: 088685b8->08000000, io waited) +0us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->088685b8, idle) +99us
34:08:681 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:681 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093ccdc0, 14c): deferring result
34:08:681 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9f9d0): waiting
34:08:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (317->272, pc: 08868830->08000000, io waited) +8us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->08868830, idle) +99us
34:08:681 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (317->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:681 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (317->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:681 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:681 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (317->272, pc: 08868514->08000000, file closed) +0us
34:08:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->317, pc: 08000000->08868514, woke from hle delay) +100us
34:08:682 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:682 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:682 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:682 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:682 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:682 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3431us
34:08:682 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:682 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:682 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:682 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 56
34:08:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3658us
34:08:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:682 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:682 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:697 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:697 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:697 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:697 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:697 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:08:697 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:08:697 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:697 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:697 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:697 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:08:697 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:697 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:697 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:697 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:697 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:697 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:08:697 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 56
34:08:697 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1696us
34:08:697 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:697 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +36us
34:08:697 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:697 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:697 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:697 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:697 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:697 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:697 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:697 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->088682c0, thread delay finished) +3231us
34:08:697 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:697 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:697 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0013.gim, 0bf9ea18) : sector = 00010008
34:08:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (318->272, pc: 08868758->08000000, io getstat) +2us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->088682c0, thread delay finished) +19us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (319->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->088682c0, thread delay finished) +12us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->088682c0, thread delay finished) +12us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088682c0, thread delay finished) +12us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088682c0, thread delay finished) +12us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, thread delay finished) +12us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +12us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +12us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->08868758, woke from hle delay) +672us
34:08:698 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:698 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0013.gim, 00000001, 000001a4)
34:08:698 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9e9d0): waiting
34:08:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (318->272, pc: 088685b8->08000000, io waited) +0us
34:08:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->088685b8, idle) +99us
34:08:698 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:698 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093ccc00, 14c): deferring result
34:08:698 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9e9d0): waiting
34:08:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (318->272, pc: 08868830->08000000, io waited) +8us
34:08:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->08868830, idle) +99us
34:08:699 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (318->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:699 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (318->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:699 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (318->272, pc: 08868514->08000000, file closed) +0us
34:08:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->318, pc: 08000000->08868514, woke from hle delay) +100us
34:08:699 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:699 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:699 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:699 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:699 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +819us
34:08:699 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:699 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:699 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 57
34:08:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2924us
34:08:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:699 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:713 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:713 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:713 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:713 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:713 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:08:713 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:08:713 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:713 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:713 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:713 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:08:713 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:713 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:713 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:713 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:713 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:713 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:08:713 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 57
34:08:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2475us
34:08:713 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:713 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:713 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:713 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:713 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:713 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:713 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->088682c0, thread delay finished) +34us
34:08:713 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:713 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:713 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0014.gim, 0bf9da18) : sector = 00010009
34:08:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (319->272, pc: 08868758->08000000, io getstat) +2us
34:08:713 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->088682c0, thread delay finished) +19us
34:08:713 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->088682c0, thread delay finished) +12us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088682c0, thread delay finished) +12us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088682c0, thread delay finished) +12us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, thread delay finished) +12us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +12us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +12us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->08868758, woke from hle delay) +693us
34:08:714 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:714 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0014.gim, 00000001, 000001a4)
34:08:714 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9d9d0): waiting
34:08:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (319->272, pc: 088685b8->08000000, io waited) +0us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->088685b8, idle) +99us
34:08:714 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:714 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093cc2c0, 8cc): deferring result
34:08:714 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9d9d0): waiting
34:08:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (319->272, pc: 08868830->08000000, io waited) +8us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->08868830, idle) +99us
34:08:714 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (319->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:714 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (319->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:715 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (319->272, pc: 08868514->08000000, file closed) +0us
34:08:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->319, pc: 08000000->08868514, woke from hle delay) +100us
34:08:715 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:715 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:715 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:715 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:715 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:715 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 58
34:08:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +638us
34:08:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:715 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:715 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:730 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:730 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:730 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:730 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:730 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:08:730 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:08:730 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:730 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:730 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:730 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:08:730 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:730 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:730 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:730 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:730 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:730 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
34:08:730 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 58
34:08:730 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3207us
34:08:730 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:730 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:730 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:730 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:730 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:730 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:730 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:730 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:730 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:730 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:730 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:730 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 59
34:08:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1456us
34:08:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:730 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:730 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:747 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:747 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:747 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:747 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:747 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:08:747 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:08:747 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:747 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:747 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:747 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:08:747 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:747 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:747 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:747 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:747 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +101us
34:08:747 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 59
34:08:747 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->088682c0, thread delay finished) +1060us
34:08:747 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:747 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:747 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0015.gim, 0bf9ca18) : sector = 0001000b
34:08:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 08868758->08000000, io getstat) +2us
34:08:747 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->088682c0, thread delay finished) +19us
34:08:747 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:747 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:747 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088682c0, thread delay finished) +12us
34:08:747 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:747 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:747 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088682c0, thread delay finished) +12us
34:08:747 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:747 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:747 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, thread delay finished) +12us
34:08:747 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:747 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:747 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +12us
34:08:747 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:747 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +12us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:748 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +323us
34:08:748 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->08868758, woke from hle delay) +382us
34:08:748 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:748 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0015.gim, 00000001, 000001a4)
34:08:748 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9c9d0): waiting
34:08:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 088685b8->08000000, io waited) +0us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->088685b8, idle) +99us
34:08:748 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:748 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093cb980, 8cc): deferring result
34:08:748 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9c9d0): waiting
34:08:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 08868830->08000000, io waited) +8us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->08868830, idle) +99us
34:08:748 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:748 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:748 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (320->272, pc: 08868514->08000000, file closed) +0us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->320, pc: 08000000->08868514, woke from hle delay) +100us
34:08:748 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:748 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:748 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:748 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:748 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:748 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1404us
34:08:748 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:748 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:748 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:748 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:748 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:749 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:749 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:749 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:749 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:749 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:749 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:749 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 60
34:08:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +722us
34:08:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:749 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:763 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:763 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:763 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:763 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:763 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:08:763 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:08:763 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:763 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:763 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:763 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:08:763 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:763 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:763 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:763 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:763 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:763 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:08:763 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 60
34:08:763 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->088682c0, thread delay finished) +4364us
34:08:763 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:763 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:763 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0016.gim, 0bf9ba18) : sector = 0001000d
34:08:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 08868758->08000000, io getstat) +2us
34:08:763 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088682c0, thread delay finished) +19us
34:08:763 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:763 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:763 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088682c0, thread delay finished) +12us
34:08:763 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:763 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:763 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, thread delay finished) +12us
34:08:763 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:763 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:763 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +12us
34:08:763 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:763 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:763 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +12us
34:08:763 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:763 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:763 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:764 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +43us
34:08:764 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:764 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:764 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->08868758, woke from hle delay) +451us
34:08:764 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:764 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0016.gim, 00000001, 000001a4)
34:08:764 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9b9d0): waiting
34:08:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 088685b8->08000000, io waited) +0us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->088685b8, idle) +99us
34:08:764 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:764 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093cb040, 8cc): deferring result
34:08:764 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9b9d0): waiting
34:08:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 08868830->08000000, io waited) +8us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->08868830, idle) +99us
34:08:764 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:764 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:764 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (321->272, pc: 08868514->08000000, file closed) +0us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->321, pc: 08000000->08868514, woke from hle delay) +100us
34:08:764 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:764 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:764 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:764 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:764 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:764 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4601us
34:08:764 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:764 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:764 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:765 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:765 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:765 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 61
34:08:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +228us
34:08:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:765 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:765 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:780 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:780 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888e64c->08891804, woke from hle delay) +7us
34:08:780 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e64c, blocking audio) +0us
34:08:780 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:780 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:780 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:08:780 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:08:780 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:780 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:780 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:780 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:08:780 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +28us
34:08:780 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:780 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:780 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:780 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:780 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
34:08:780 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 61
34:08:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5395us
34:08:780 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:780 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:780 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088682c0, thread delay finished) +2062us
34:08:780 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:780 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:781 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0017.gim, 0bf9aa18) : sector = 0001000f
34:08:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 08868758->08000000, io getstat) +2us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088682c0, thread delay finished) +19us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, thread delay finished) +12us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +12us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +12us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->08868758, woke from hle delay) +757us
34:08:781 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:781 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0017.gim, 00000001, 000001a4)
34:08:781 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9a9d0): waiting
34:08:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 088685b8->08000000, io waited) +0us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->088685b8, idle) +99us
34:08:781 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:781 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093ca700, 8cc): deferring result
34:08:781 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9a9d0): waiting
34:08:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 08868830->08000000, io waited) +8us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->08868830, idle) +99us
34:08:781 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:781 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:781 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (322->272, pc: 08868514->08000000, file closed) +0us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->322, pc: 08000000->08868514, woke from hle delay) +100us
34:08:781 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:781 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:781 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:781 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:781 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:782 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1989us
34:08:782 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:782 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:782 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:782 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 62
34:08:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5063us
34:08:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:782 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:782 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:797 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:797 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:797 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:797 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:797 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:08:797 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:08:797 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:797 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:797 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:797 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:08:797 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:797 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:797 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:797 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:797 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:797 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:08:797 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +328us
34:08:797 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:797 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 62
34:08:797 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:797 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:797 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +991us
34:08:797 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:797 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4568us
34:08:797 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:797 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:797 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:797 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088682c0, thread delay finished) +4674us
34:08:797 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:797 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:797 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0018.gim, 0bf99a18) : sector = 00010011
34:08:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 08868758->08000000, io getstat) +2us
34:08:797 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, thread delay finished) +19us
34:08:797 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:797 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:797 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +12us
34:08:797 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:797 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:797 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +12us
34:08:797 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:797 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:797 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:797 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:797 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:798 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +671us
34:08:798 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->08868758, woke from hle delay) +107us
34:08:798 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:798 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0018.gim, 00000001, 000001a4)
34:08:798 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf999d0): waiting
34:08:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 088685b8->08000000, io waited) +0us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->088685b8, idle) +99us
34:08:798 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:798 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093c9dc0, 8cc): deferring result
34:08:798 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf999d0): waiting
34:08:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 08868830->08000000, io waited) +8us
34:08:798 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +24us
34:08:798 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->08868830, idle) +75us
34:08:798 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:798 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:798 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (323->272, pc: 08868514->08000000, file closed) +0us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->323, pc: 08000000->08868514, woke from hle delay) +100us
34:08:798 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:798 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:798 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:798 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:798 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:798 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 63
34:08:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3946us
34:08:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:798 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:814 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:814 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:814 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:814 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:814 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:08:814 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:08:814 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:814 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:814 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:814 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:08:814 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:814 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:814 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:814 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:814 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:814 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +145us
34:08:814 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 63
34:08:814 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1064us
34:08:814 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:814 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:814 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:814 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:814 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:814 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:814 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:814 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:814 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:814 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:814 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:814 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088682c0, thread delay finished) +1477us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:815 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:815 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0019.gim, 0bf98a18) : sector = 00010013
34:08:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 08868758->08000000, io getstat) +2us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +19us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +12us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->08868758, woke from hle delay) +800us
34:08:815 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:815 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0019.gim, 00000001, 000001a4)
34:08:815 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf989d0): waiting
34:08:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 088685b8->08000000, io waited) +0us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->088685b8, idle) +99us
34:08:815 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:815 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093c9480, 8cc): deferring result
34:08:815 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf989d0): waiting
34:08:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 08868830->08000000, io waited) +8us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->08868830, idle) +99us
34:08:815 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:815 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:815 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (324->272, pc: 08868514->08000000, file closed) +0us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->324, pc: 08000000->08868514, woke from hle delay) +100us
34:08:815 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:815 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:815 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:815 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:815 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:815 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 64
34:08:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +600us
34:08:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:816 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:830 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:832 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:832 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:832 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:832 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:08:832 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:08:832 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:832 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:832 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:832 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:08:832 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:832 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:832 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:832 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:832 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:832 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:08:832 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 64
34:08:832 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1797us
34:08:832 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:832 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:832 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:832 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:832 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:832 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:832 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:832 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:832 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:832 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:832 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:832 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 65
34:08:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2861us
34:08:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:832 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:847 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:847 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:847 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:847 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:847 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:08:847 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:08:847 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:847 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:847 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:847 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:08:847 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:847 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:847 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:847 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:847 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +105us
34:08:847 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 65
34:08:847 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088682c0, thread delay finished) +1093us
34:08:847 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:847 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:847 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0020.gim, 0bf97a18) : sector = 00010015
34:08:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 08868758->08000000, io getstat) +2us
34:08:847 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +19us
34:08:847 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:847 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:847 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +12us
34:08:847 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:847 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:847 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:848 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +265us
34:08:848 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->08868758, woke from hle delay) +547us
34:08:848 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:848 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0020.gim, 00000001, 000001a4)
34:08:848 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf979d0): waiting
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 088685b8->08000000, io waited) +0us
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->088685b8, idle) +99us
34:08:848 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:848 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093c8b40, 8cc): deferring result
34:08:848 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf979d0): waiting
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 08868830->08000000, io waited) +8us
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->08868830, idle) +99us
34:08:848 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:848 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:848 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (325->272, pc: 08868514->08000000, file closed) +0us
34:08:848 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +63us
34:08:848 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->325, pc: 08000000->08868514, woke from hle delay) +36us
34:08:848 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:848 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:848 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:848 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:848 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:848 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +201us
34:08:848 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:848 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:848 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:848 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:848 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:848 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:848 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:848 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:848 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:849 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 66
34:08:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2127us
34:08:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:849 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:864 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:864 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:864 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:864 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:864 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:08:864 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:08:864 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:864 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:864 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:864 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:08:864 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:864 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:864 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:864 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:864 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:864 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:08:864 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 66
34:08:864 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3265us
34:08:864 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:864 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:864 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:864 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088682c0, thread delay finished) +892us
34:08:864 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:864 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:864 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0021.gim, 0bf96a18) : sector = 00010017
34:08:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 08868758->08000000, io getstat) +2us
34:08:864 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +19us
34:08:864 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:864 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:864 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +12us
34:08:864 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:864 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:864 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->08868758, woke from hle delay) +843us
34:08:865 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:865 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0021.gim, 00000001, 000001a4)
34:08:865 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf969d0): waiting
34:08:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 088685b8->08000000, io waited) +0us
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->088685b8, idle) +99us
34:08:865 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:865 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093c8200, 8cc): deferring result
34:08:865 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf969d0): waiting
34:08:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 08868830->08000000, io waited) +8us
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->08868830, idle) +99us
34:08:865 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:865 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:865 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (326->272, pc: 08868514->08000000, file closed) +0us
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->326, pc: 08000000->08868514, woke from hle delay) +100us
34:08:865 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:865 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:865 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:865 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:865 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:865 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3158us
34:08:865 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:865 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:865 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:865 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:865 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:865 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:865 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:865 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 67
34:08:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1393us
34:08:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:865 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:865 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:880 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:880 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:880 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:880 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:880 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:08:880 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:08:880 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:880 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:880 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:880 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:08:880 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:880 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:880 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:880 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:880 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:880 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:08:880 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 67
34:08:880 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3998us
34:08:880 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:880 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:880 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:880 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088682c0, thread delay finished) +3504us
34:08:880 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:880 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:880 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0022.gim, 0bf95a18) : sector = 00010019
34:08:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 08868758->08000000, io getstat) +2us
34:08:880 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +19us
34:08:880 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:880 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +12us
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->08868758, woke from hle delay) +864us
34:08:881 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:881 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0022.gim, 00000001, 000001a4)
34:08:881 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf959d0): waiting
34:08:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 088685b8->08000000, io waited) +0us
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->088685b8, idle) +99us
34:08:881 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:881 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093c78c0, 8cc): deferring result
34:08:881 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf959d0): waiting
34:08:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 08868830->08000000, io waited) +8us
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->08868830, idle) +99us
34:08:881 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:881 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:881 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (327->272, pc: 08868514->08000000, file closed) +0us
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->327, pc: 08000000->08868514, woke from hle delay) +100us
34:08:881 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:881 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:881 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:881 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:881 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:881 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +546us
34:08:881 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:881 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:881 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:881 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:881 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:881 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:881 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:881 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 68
34:08:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +659us
34:08:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:881 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:897 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:897 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:897 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:897 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:897 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:08:897 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:08:897 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:897 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:897 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:897 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:08:897 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:897 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:897 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:897 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:897 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:897 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:08:897 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 68
34:08:897 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1432us
34:08:897 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:897 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3289us
34:08:897 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:897 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:897 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:897 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:897 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:897 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:897 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:897 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088682c0, thread delay finished) +307us
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:898 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:898 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0023.gim, 0bf94a18) : sector = 0001001b
34:08:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 08868758->08000000, io getstat) +2us
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +19us
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +12us
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->08868758, woke from hle delay) +886us
34:08:898 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:898 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0023.gim, 00000001, 000001a4)
34:08:898 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf949d0): waiting
34:08:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 088685b8->08000000, io waited) +0us
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->088685b8, idle) +99us
34:08:898 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:898 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093c6f80, 8cc): deferring result
34:08:898 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf949d0): waiting
34:08:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 08868830->08000000, io waited) +8us
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->08868830, idle) +99us
34:08:898 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:898 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:898 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (328->272, pc: 08868514->08000000, file closed) +0us
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->328, pc: 08000000->08868514, woke from hle delay) +100us
34:08:898 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:898 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:898 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:898 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:898 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:898 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3743us
34:08:898 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:898 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 69
34:08:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +165us
34:08:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:898 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:914 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:914 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:914 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:914 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:914 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:08:914 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:08:914 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:914 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:914 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:914 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:08:914 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:914 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:914 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888dee4->08891804, woke from hle delay) +46us
34:08:914 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888dee4, blocking audio) +0us
34:08:914 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:914 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:914 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:914 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:08:914 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 69
34:08:914 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5451us
34:08:914 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:914 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:914 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:914 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:914 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:914 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:914 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:914 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088682c0, thread delay finished) +2920us
34:08:914 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:914 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:914 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0024.gim, 0bf93a18) : sector = 0001001d
34:08:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 08868758->08000000, io getstat) +2us
34:08:914 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +19us
34:08:914 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:915 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:915 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +12us
34:08:915 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:915 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:915 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +12us
34:08:915 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:915 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:915 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:915 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:915 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:915 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->08868758, woke from hle delay) +907us
34:08:915 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:915 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0024.gim, 00000001, 000001a4)
34:08:915 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf939d0): waiting
34:08:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 088685b8->08000000, io waited) +0us
34:08:915 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->088685b8, idle) +99us
34:08:915 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:915 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093c6640, 8cc): deferring result
34:08:915 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf939d0): waiting
34:08:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 08868830->08000000, io waited) +8us
34:08:915 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->08868830, idle) +99us
34:08:915 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:915 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:915 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:915 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:915 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (329->272, pc: 08868514->08000000, file closed) +0us
34:08:915 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->329, pc: 08000000->08868514, woke from hle delay) +100us
34:08:915 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:915 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:915 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:915 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:915 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:915 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 70
34:08:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +562us
34:08:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:915 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:915 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:930 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:930 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:930 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:930 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:930 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:08:930 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:08:930 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:930 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:930 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:930 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:08:930 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:930 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:930 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:930 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:930 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:930 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +151us
34:08:930 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +387us
34:08:930 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:930 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 70
34:08:930 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:930 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:930 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:930 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:930 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:930 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:930 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:930 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:930 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:930 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:930 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 71
34:08:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4266us
34:08:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:931 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:931 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:947 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:947 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:947 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:947 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:947 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:08:947 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:08:947 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:947 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:947 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:947 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:08:947 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:947 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:947 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:947 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:947 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
34:08:947 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 71
34:08:947 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088682c0, thread delay finished) +1126us
34:08:947 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:947 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:947 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0025.gim, 0bf92a18) : sector = 0001001f
34:08:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 08868758->08000000, io getstat) +2us
34:08:947 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +19us
34:08:947 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:947 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:947 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5us
34:08:947 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:947 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +6us
34:08:947 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:947 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:947 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:947 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:947 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:948 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +203us
34:08:948 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:948 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5us
34:08:948 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:948 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->08868758, woke from hle delay) +710us
34:08:948 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:948 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0025.gim, 00000001, 000001a4)
34:08:948 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf929d0): waiting
34:08:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 088685b8->08000000, io waited) +0us
34:08:948 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->088685b8, idle) +99us
34:08:948 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:948 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093c5d00, 8cc): deferring result
34:08:948 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf929d0): waiting
34:08:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 08868830->08000000, io waited) +8us
34:08:948 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->08868830, idle) +99us
34:08:948 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:948 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:948 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:948 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:948 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (330->272, pc: 08868514->08000000, file closed) +0us
34:08:948 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->330, pc: 08000000->08868514, woke from hle delay) +100us
34:08:948 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:948 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:948 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:948 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:948 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:948 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4328us
34:08:948 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:948 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:948 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:948 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:948 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:948 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:948 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:948 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 72
34:08:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3532us
34:08:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:948 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:948 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:964 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:964 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:964 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:964 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:964 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:08:964 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:08:964 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:964 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:964 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:964 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:08:964 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:964 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:964 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:964 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:964 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:964 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +153us
34:08:964 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 72
34:08:964 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1854us
34:08:964 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:964 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:964 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:964 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088682c0, thread delay finished) +2335us
34:08:964 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:964 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:964 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0026.gim, 0bf91a18) : sector = 00010021
34:08:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 08868758->08000000, io getstat) +2us
34:08:964 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +19us
34:08:965 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:965 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:965 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +12us
34:08:965 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:965 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:965 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->08868758, woke from hle delay) +950us
34:08:965 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:965 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0026.gim, 00000001, 000001a4)
34:08:965 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf919d0): waiting
34:08:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 088685b8->08000000, io waited) +0us
34:08:965 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->088685b8, idle) +99us
34:08:965 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:965 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093c53c0, 8cc): deferring result
34:08:965 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf919d0): waiting
34:08:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 08868830->08000000, io waited) +8us
34:08:965 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->08868830, idle) +99us
34:08:965 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:965 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:965 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:965 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:965 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (331->272, pc: 08868514->08000000, file closed) +0us
34:08:965 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->331, pc: 08000000->08868514, woke from hle delay) +100us
34:08:965 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:965 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:965 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:965 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:965 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:965 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1715us
34:08:965 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:965 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:965 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:965 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:965 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:965 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:965 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:965 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 73
34:08:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2798us
34:08:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:965 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:08:980 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:980 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:08:980 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:980 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:980 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:08:980 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:08:980 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:980 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:980 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:08:980 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:08:980 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:980 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:980 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:980 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:980 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:980 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +154us
34:08:980 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 73
34:08:980 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2587us
34:08:980 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:980 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:980 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:980 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088682c0, thread delay finished) +4947us
34:08:980 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:980 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:980 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0027.gim, 0bf90a18) : sector = 00010023
34:08:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 08868758->08000000, io getstat) +2us
34:08:980 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +19us
34:08:980 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:08:980 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:08:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088682c0->08000000, thread delayed) +9us
34:08:980 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +590us
34:08:980 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:980 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:980 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:980 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->08868758, woke from hle delay) +140us
34:08:980 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:980 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0027.gim, 00000001, 000001a4)
34:08:981 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf909d0): waiting
34:08:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 088685b8->08000000, io waited) +0us
34:08:981 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->088685b8, idle) +99us
34:08:981 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:981 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093c4a80, 8cc): deferring result
34:08:981 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf909d0): waiting
34:08:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 08868830->08000000, io waited) +8us
34:08:981 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->08868830, idle) +99us
34:08:981 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:981 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:981 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:981 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:981 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (332->272, pc: 08868514->08000000, file closed) +0us
34:08:981 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->332, pc: 08000000->08868514, woke from hle delay) +100us
34:08:981 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:981 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:981 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:981 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:981 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:981 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4912us
34:08:981 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:981 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:981 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:981 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 74
34:08:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2064us
34:08:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:981 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:981 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:08:997 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:08:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:08:997 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:08:997 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:08:997 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:08:997 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:08:997 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:08:997 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:08:997 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:08:997 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:08:997 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:08:997 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:08:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:08:997 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:08:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:08:997 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:08:997 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:08:997 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:08:997 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:08:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +155us
34:08:997 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 74
34:08:997 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1301us
34:08:997 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:08:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:08:997 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2010us
34:08:997 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:997 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:997 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:997 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:08:997 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:08:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:997 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:997 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:08:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:997 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088682c0, thread delay finished) +1750us
34:08:997 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:08:997 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:997 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRX0028.gim, 0bf8fa18) : sector = 00010025
34:08:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 08868758->08000000, io getstat) +2us
34:08:997 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->08868758, woke from hle delay) +1000us
34:08:997 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:997 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRX0028.gim, 00000001, 000001a4)
34:08:997 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf8f9d0): waiting
34:08:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 088685b8->08000000, io waited) +0us
34:08:998 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->088685b8, idle) +99us
34:08:998 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:08:998 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093c4140, 8cc): deferring result
34:08:998 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf8f9d0): waiting
34:08:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 08868830->08000000, io waited) +8us
34:08:998 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->08868830, idle) +99us
34:08:998 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:08:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:08:998 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->08867b9c, woke from hle delay) +100us
34:08:998 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:08:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:08:998 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->08867bc0, woke from hle delay) +100us
34:08:998 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:08:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (333->272, pc: 08868514->08000000, file closed) +0us
34:08:998 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->333, pc: 08000000->08868514, woke from hle delay) +100us
34:08:998 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:08:998 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:08:998 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:08:998 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:08:998 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:998 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:08:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:08:998 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2300us
34:08:998 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:08:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:08:998 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:08:998 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:08:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:08:998 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 75
34:08:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1329us
34:08:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:08:998 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:08:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:014 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:014 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:014 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:014 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:014 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:09:014 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:09:014 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:014 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:014 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:014 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:09:014 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:014 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:014 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e1040c, c = 00, n = 00000190)
34:09:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 362=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=362, argSize=8, argPtr=0bfff500)
34:09:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 363=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=363, argSize=8, argPtr=0bfff500)
34:09:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 364=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=364, argSize=8, argPtr=0bfff500)
34:09:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 365=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=365, argSize=8, argPtr=0bfff500)
34:09:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 366=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:014 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 75
34:09:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=366, argSize=8, argPtr=0bfff500)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 367=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=367, argSize=8, argPtr=0bfff500)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 368=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=368, argSize=8, argPtr=0bfff500)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 369=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=369, argSize=8, argPtr=0bfff500)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 370=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=370, argSize=8, argPtr=0bfff500)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 371=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=371, argSize=8, argPtr=0bfff500)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 372=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=372, argSize=8, argPtr=0bfff500)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 373=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=373, argSize=8, argPtr=0bfff500)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 374=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=374, argSize=8, argPtr=0bfff500)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 375=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=375, argSize=8, argPtr=0bfff500)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 376=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=376, argSize=8, argPtr=0bfff500)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 377=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=377, argSize=8, argPtr=0bfff500)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 378=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=378, argSize=8, argPtr=0bfff500)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 379=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=379, argSize=8, argPtr=0bfff500)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 380=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=380, argSize=8, argPtr=0bfff500)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 381=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=381, argSize=8, argPtr=0bfff500)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 382=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=382, argSize=8, argPtr=0bfff500)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 383=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=383, argSize=8, argPtr=0bfff500)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 384=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=384, argSize=8, argPtr=0bfff500)
34:09:015 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:015 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:015 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->362, pc: 0880b244->08868244, vblank start waited) +3575us
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:015 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:015 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0001.eff, 0bfaaa18) : sector = 0000ffbe
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (362->363, pc: 08868758->08868244, io getstat) +14us
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (363->364, pc: 088682c0->08868244, thread delayed) +21us
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (364->365, pc: 088682c0->08868244, thread delayed) +21us
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (365->366, pc: 088682c0->08868244, thread delayed) +21us
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (366->367, pc: 088682c0->08868244, thread delayed) +21us
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (367->368, pc: 088682c0->08868244, thread delayed) +21us
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (368->369, pc: 088682c0->08868244, thread delayed) +21us
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (369->370, pc: 088682c0->08868244, thread delayed) +21us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (370->371, pc: 088682c0->08868244, thread delayed) +21us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (371->372, pc: 088682c0->08868244, thread delayed) +21us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (372->373, pc: 088682c0->08868244, thread delayed) +21us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (373->374, pc: 088682c0->08868244, thread delayed) +21us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (374->375, pc: 088682c0->08868244, thread delayed) +21us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (375->376, pc: 088682c0->08868244, thread delayed) +21us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (376->377, pc: 088682c0->08868244, thread delayed) +21us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (377->378, pc: 088682c0->08868244, thread delayed) +21us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (378->379, pc: 088682c0->08868244, thread delayed) +21us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (379->380, pc: 088682c0->08868244, thread delayed) +21us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (380->381, pc: 088682c0->08868244, thread delayed) +21us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (381->382, pc: 088682c0->08868244, thread delayed) +21us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (382->383, pc: 088682c0->08868244, thread delayed) +21us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (383->384, pc: 088682c0->08868244, thread delayed) +21us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +21us
34:09:016 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +149us
34:09:016 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:016 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:016 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->362, pc: 08000000->08868758, woke from hle delay) +138us
34:09:016 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:016 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0001.eff, 00000001, 000001a4)
34:09:016 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:09:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (362->272, pc: 088685b8->08000000, io waited) +0us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->362, pc: 08000000->088685b8, idle) +99us
34:09:016 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:016 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5fc0, 2c): deferring result
34:09:016 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:09:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (362->272, pc: 08868830->08000000, io waited) +8us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->362, pc: 08000000->08868830, idle) +99us
34:09:016 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (362->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->362, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:016 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (362->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->362, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:016 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (362->272, pc: 08868514->08000000, file closed) +0us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->362, pc: 08000000->08868514, woke from hle delay) +100us
34:09:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:016 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:017 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:017 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:017 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4914us
34:09:017 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:017 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:017 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:017 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:017 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:017 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:017 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:017 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 76
34:09:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +595us
34:09:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:017 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:030 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:030 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:030 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:030 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:030 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:09:030 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:09:030 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:030 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:030 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:030 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:09:030 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:030 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:031 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:031 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:031 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +99us
34:09:031 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 76
34:09:031 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4845us
34:09:031 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:031 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:031 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->363, pc: 08000000->088682c0, thread delay finished) +1742us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:031 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:031 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0002.eff, 0bfa9a18) : sector = 0000ffbf
34:09:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (363->272, pc: 08868758->08000000, io getstat) +2us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->364, pc: 08000000->088682c0, thread delay finished) +19us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (364->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->365, pc: 08000000->088682c0, thread delay finished) +12us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (365->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->366, pc: 08000000->088682c0, thread delay finished) +12us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (366->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->367, pc: 08000000->088682c0, thread delay finished) +12us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (367->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->088682c0, thread delay finished) +12us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (368->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->088682c0, thread delay finished) +12us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (369->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->088682c0, thread delay finished) +12us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (370->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->088682c0, thread delay finished) +12us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (371->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->088682c0, thread delay finished) +12us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (372->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->088682c0, thread delay finished) +12us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (373->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->088682c0, thread delay finished) +12us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (374->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->088682c0, thread delay finished) +12us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (375->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->088682c0, thread delay finished) +12us
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:031 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->088682c0, thread delay finished) +12us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088682c0, thread delay finished) +12us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088682c0, thread delay finished) +12us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, thread delay finished) +12us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +12us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +12us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->363, pc: 08000000->08868758, woke from hle delay) +543us
34:09:032 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:032 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0002.eff, 00000001, 000001a4)
34:09:032 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (363->272, pc: 088685b8->08000000, io waited) +0us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->363, pc: 08000000->088685b8, idle) +99us
34:09:032 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:032 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5f40, 2c): deferring result
34:09:032 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (363->272, pc: 08868830->08000000, io waited) +8us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->363, pc: 08000000->08868830, idle) +99us
34:09:032 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (363->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->363, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:032 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (363->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->363, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:032 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (363->272, pc: 08868514->08000000, file closed) +0us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->363, pc: 08000000->08868514, woke from hle delay) +100us
34:09:032 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:032 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:032 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:032 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:032 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:032 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2309us
34:09:032 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:032 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:032 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:032 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:032 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:032 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 77
34:09:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +101us
34:09:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:032 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:032 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:047 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:047 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:047 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:047 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:047 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:09:047 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:09:047 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:047 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:047 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:047 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:09:047 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:047 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:047 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:047 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:047 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +99us
34:09:047 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +10us
34:09:047 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:047 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 77
34:09:047 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1283us
34:09:047 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:09:047 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4276us
34:09:047 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:047 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:047 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:047 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->364, pc: 08000000->088682c0, thread delay finished) +4354us
34:09:047 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:047 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:047 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0003.eff, 0bfa8a18) : sector = 0000ffc0
34:09:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (364->272, pc: 08868758->08000000, io getstat) +2us
34:09:047 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->365, pc: 08000000->088682c0, thread delay finished) +19us
34:09:047 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (365->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->366, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (366->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->367, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (367->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (368->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (369->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (370->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (371->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (372->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (373->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (374->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (375->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->364, pc: 08000000->08868758, woke from hle delay) +565us
34:09:049 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:049 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0003.eff, 00000001, 000001a4)
34:09:049 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
34:09:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (364->272, pc: 088685b8->08000000, io waited) +0us
34:09:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->364, pc: 08000000->088685b8, idle) +99us
34:09:049 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:049 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5ec0, 2c): deferring result
34:09:049 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
34:09:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (364->272, pc: 08868830->08000000, io waited) +8us
34:09:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->364, pc: 08000000->08868830, idle) +99us
34:09:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> thid_sas (364->288, pc: 08868830->08892dfc, audio drain) +5us
34:09:049 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> FR_Thread (288->364, pc: 08891804->08868830, sas core) +0us
34:09:049 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (364->272, pc: 08867b9c->08000000, io ctrl command) +12us
34:09:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->364, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:049 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (364->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->364, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:049 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (364->272, pc: 08868514->08000000, file closed) +0us
34:09:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +27us
34:09:049 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->364, pc: 08000000->08868514, woke from hle delay) +72us
34:09:049 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:049 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:049 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:049 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:049 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:049 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 78
34:09:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4861us
34:09:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:049 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:049 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:064 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:064 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:064 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:064 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:064 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:09:064 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:09:064 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:064 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:064 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:064 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:09:064 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:064 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:064 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:064 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:064 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +99us
34:09:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +510us
34:09:064 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:064 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 78
34:09:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:064 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:064 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:064 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:064 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:064 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->365, pc: 08000000->088682c0, thread delay finished) +1150us
34:09:064 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:064 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:064 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0004.eff, 0bfa7a18) : sector = 0000ffc1
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (365->272, pc: 08868758->08000000, io getstat) +2us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->366, pc: 08000000->088682c0, thread delay finished) +19us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (366->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->367, pc: 08000000->088682c0, thread delay finished) +12us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (367->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->088682c0, thread delay finished) +12us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (368->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->088682c0, thread delay finished) +12us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (369->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->088682c0, thread delay finished) +12us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (370->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->088682c0, thread delay finished) +12us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (371->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->088682c0, thread delay finished) +12us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (372->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->088682c0, thread delay finished) +12us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (373->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->088682c0, thread delay finished) +12us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (374->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->088682c0, thread delay finished) +12us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (375->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->088682c0, thread delay finished) +12us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->088682c0, thread delay finished) +12us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088682c0, thread delay finished) +12us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088682c0, thread delay finished) +12us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, thread delay finished) +12us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +12us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +12us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->365, pc: 08000000->08868758, woke from hle delay) +586us
34:09:065 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:066 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0004.eff, 00000001, 000001a4)
34:09:066 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
34:09:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (365->272, pc: 088685b8->08000000, io waited) +0us
34:09:066 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->365, pc: 08000000->088685b8, idle) +99us
34:09:066 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:066 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5e40, 2c): deferring result
34:09:066 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
34:09:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (365->272, pc: 08868830->08000000, io waited) +8us
34:09:066 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->365, pc: 08000000->08868830, idle) +99us
34:09:066 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (365->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:066 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->365, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:066 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (365->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:066 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->365, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:066 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (365->272, pc: 08868514->08000000, file closed) +0us
34:09:066 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->365, pc: 08000000->08868514, woke from hle delay) +100us
34:09:066 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:066 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:066 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:066 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:066 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:066 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 79
34:09:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1527us
34:09:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:066 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:080 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:080 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:080 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:080 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:080 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:09:080 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:09:080 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:080 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:080 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:080 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:09:080 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:080 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:080 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:080 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:080 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +99us
34:09:080 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 79
34:09:080 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1244us
34:09:080 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:080 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:080 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:080 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:080 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:080 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:080 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:080 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:080 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:080 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:080 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:080 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 80
34:09:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3462us
34:09:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:081 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:081 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:097 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:097 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:097 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:097 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:097 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:09:097 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:09:097 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:097 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:097 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:097 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:09:097 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:097 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:097 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:097 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:097 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:09:097 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->366, pc: 08000000->088682c0, thread delay finished) +176us
34:09:097 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:097 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:097 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0005.eff, 0bfa6a18) : sector = 0000ffc2
34:09:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (366->272, pc: 08868758->08000000, io getstat) +2us
34:09:097 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->367, pc: 08000000->088682c0, thread delay finished) +19us
34:09:097 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:097 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (367->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:097 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->088682c0, thread delay finished) +12us
34:09:097 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:097 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (368->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:097 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->088682c0, thread delay finished) +12us
34:09:097 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:097 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (369->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:097 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->088682c0, thread delay finished) +12us
34:09:097 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:097 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (370->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:097 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->088682c0, thread delay finished) +12us
34:09:097 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:097 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (371->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->088682c0, thread delay finished) +12us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (372->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->088682c0, thread delay finished) +12us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (373->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->088682c0, thread delay finished) +12us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (374->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->088682c0, thread delay finished) +12us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (375->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->088682c0, thread delay finished) +12us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->088682c0, thread delay finished) +12us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088682c0, thread delay finished) +12us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088682c0, thread delay finished) +12us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, thread delay finished) +12us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +12us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +12us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:098 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 80
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->366, pc: 08000000->08868758, woke from hle delay) +607us
34:09:098 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:098 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0005.eff, 00000001, 000001a4)
34:09:098 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
34:09:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (366->272, pc: 088685b8->08000000, io waited) +0us
34:09:098 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +55us
34:09:098 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->366, pc: 08000000->088685b8, idle) +35us
34:09:098 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:098 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5dc0, 2c): deferring result
34:09:098 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
34:09:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (366->272, pc: 08868830->08000000, io waited) +8us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->366, pc: 08000000->08868830, idle) +99us
34:09:098 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (366->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->366, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:098 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (366->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:099 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->366, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:099 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (366->272, pc: 08868514->08000000, file closed) +0us
34:09:099 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->366, pc: 08000000->08868514, woke from hle delay) +100us
34:09:099 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:099 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:099 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:099 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:099 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:099 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +288us
34:09:099 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:099 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:099 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:099 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:099 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:099 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:099 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:099 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:099 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:099 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:099 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:099 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 81
34:09:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2728us
34:09:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:099 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:099 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:114 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:114 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:114 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:114 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:114 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:09:114 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:09:114 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:114 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:114 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:114 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:09:114 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:114 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:114 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:114 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:114 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
34:09:114 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 81
34:09:114 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2711us
34:09:114 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:114 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:114 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->367, pc: 08000000->088682c0, thread delay finished) +565us
34:09:114 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:114 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:114 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0006.eff, 0bfa5a18) : sector = 0000ffc3
34:09:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (367->272, pc: 08868758->08000000, io getstat) +2us
34:09:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->088682c0, thread delay finished) +19us
34:09:114 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (368->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->088682c0, thread delay finished) +12us
34:09:114 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (369->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->088682c0, thread delay finished) +12us
34:09:114 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (370->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->088682c0, thread delay finished) +12us
34:09:114 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (371->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->088682c0, thread delay finished) +12us
34:09:114 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (372->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->088682c0, thread delay finished) +12us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (373->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->088682c0, thread delay finished) +12us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (374->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->088682c0, thread delay finished) +12us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (375->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->088682c0, thread delay finished) +12us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->088682c0, thread delay finished) +12us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088682c0, thread delay finished) +12us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088682c0, thread delay finished) +12us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, thread delay finished) +12us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +12us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +12us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->367, pc: 08000000->08868758, woke from hle delay) +629us
34:09:115 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:115 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0006.eff, 00000001, 000001a4)
34:09:115 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
34:09:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (367->272, pc: 088685b8->08000000, io waited) +0us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->367, pc: 08000000->088685b8, idle) +99us
34:09:115 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:115 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5d40, 2c): deferring result
34:09:115 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
34:09:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (367->272, pc: 08868830->08000000, io waited) +8us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->367, pc: 08000000->08868830, idle) +99us
34:09:115 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (367->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->367, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:115 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (367->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->367, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:115 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (367->272, pc: 08868514->08000000, file closed) +0us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->367, pc: 08000000->08868514, woke from hle delay) +100us
34:09:115 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:115 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:115 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:115 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:115 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:116 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3485us
34:09:116 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:116 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:116 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:116 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:116 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:116 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:116 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:116 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 82
34:09:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1994us
34:09:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:116 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:116 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:131 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:131 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:131 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:131 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:131 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:09:131 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:09:131 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:131 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:131 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:131 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:09:131 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:131 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:131 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:131 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:131 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
34:09:131 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 82
34:09:131 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3445us
34:09:131 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:131 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:131 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->088682c0, thread delay finished) +3178us
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:131 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:131 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0007.eff, 0bfa4a18) : sector = 0000ffc4
34:09:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (368->272, pc: 08868758->08000000, io getstat) +2us
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->088682c0, thread delay finished) +19us
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (369->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->088682c0, thread delay finished) +12us
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (370->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->088682c0, thread delay finished) +12us
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (371->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->088682c0, thread delay finished) +12us
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (372->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->088682c0, thread delay finished) +12us
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (373->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->088682c0, thread delay finished) +12us
34:09:131 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (374->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->088682c0, thread delay finished) +12us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (375->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->088682c0, thread delay finished) +12us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->088682c0, thread delay finished) +12us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088682c0, thread delay finished) +12us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088682c0, thread delay finished) +12us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, thread delay finished) +12us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +12us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +12us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->08868758, woke from hle delay) +650us
34:09:132 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:132 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0007.eff, 00000001, 000001a4)
34:09:132 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (368->272, pc: 088685b8->08000000, io waited) +0us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->088685b8, idle) +99us
34:09:132 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:132 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5cc0, 2c): deferring result
34:09:132 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (368->272, pc: 08868830->08000000, io waited) +8us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->08868830, idle) +99us
34:09:132 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (368->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:132 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (368->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:132 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (368->272, pc: 08868514->08000000, file closed) +0us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->368, pc: 08000000->08868514, woke from hle delay) +100us
34:09:132 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:132 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:132 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:132 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:132 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +873us
34:09:132 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:132 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:133 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:133 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:133 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 83
34:09:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1260us
34:09:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:133 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:147 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:147 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:147 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:147 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:147 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:09:147 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:09:147 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:147 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:147 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:147 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:09:147 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:147 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:147 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:147 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:147 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
34:09:147 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 83
34:09:147 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1165us
34:09:147 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:09:147 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3004us
34:09:147 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:147 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:147 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:147 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:147 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:147 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->088682c0, thread delay finished) +221us
34:09:147 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:147 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:147 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0008.eff, 0bfa3a18) : sector = 0000ffc5
34:09:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (369->272, pc: 08868758->08000000, io getstat) +2us
34:09:147 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +16us
34:09:147 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:147 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->088682c0, thread delay finished) +5us
34:09:147 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:147 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (370->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:147 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->088682c0, thread delay finished) +9us
34:09:147 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:147 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (371->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:147 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->088682c0, thread delay finished) +12us
34:09:147 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:147 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (372->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:147 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->088682c0, thread delay finished) +12us
34:09:147 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:147 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (373->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:147 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->088682c0, thread delay finished) +12us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (374->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->088682c0, thread delay finished) +12us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (375->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->088682c0, thread delay finished) +12us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->088682c0, thread delay finished) +12us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088682c0, thread delay finished) +12us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088682c0, thread delay finished) +12us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, thread delay finished) +12us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +12us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +12us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->08868758, woke from hle delay) +672us
34:09:148 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:148 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0008.eff, 00000001, 000001a4)
34:09:148 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
34:09:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (369->272, pc: 088685b8->08000000, io waited) +0us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->088685b8, idle) +99us
34:09:148 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:148 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5c40, 2c): deferring result
34:09:148 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
34:09:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (369->272, pc: 08868830->08000000, io waited) +8us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->08868830, idle) +99us
34:09:148 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (369->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:148 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (369->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:148 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (369->272, pc: 08868514->08000000, file closed) +0us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->369, pc: 08000000->08868514, woke from hle delay) +100us
34:09:148 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:148 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:148 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:148 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:148 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:148 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4070us
34:09:148 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:149 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:149 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:149 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 84
34:09:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +525us
34:09:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:149 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:149 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:164 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:164 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:164 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:164 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:164 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:09:164 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:09:164 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:164 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:164 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:164 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:09:164 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:164 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:164 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:164 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:164 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +101us
34:09:164 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 84
34:09:164 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4913us
34:09:164 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:164 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:164 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:164 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:164 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:164 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:164 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->088682c0, thread delay finished) +2596us
34:09:164 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:164 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:164 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0009.eff, 0bfa2a18) : sector = 0000ffc6
34:09:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (370->272, pc: 08868758->08000000, io getstat) +2us
34:09:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->088682c0, thread delay finished) +16us
34:09:164 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (371->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->088682c0, thread delay finished) +12us
34:09:164 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (372->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->088682c0, thread delay finished) +12us
34:09:164 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (373->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->088682c0, thread delay finished) +12us
34:09:164 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (374->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->088682c0, thread delay finished) +12us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (375->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->088682c0, thread delay finished) +12us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->088682c0, thread delay finished) +12us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088682c0, thread delay finished) +12us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088682c0, thread delay finished) +12us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, thread delay finished) +12us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +12us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +12us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->08868758, woke from hle delay) +696us
34:09:165 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:165 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0009.eff, 00000001, 000001a4)
34:09:165 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa29d0): waiting
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (370->272, pc: 088685b8->08000000, io waited) +0us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->088685b8, idle) +99us
34:09:165 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:165 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5bc0, 2c): deferring result
34:09:165 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa29d0): waiting
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (370->272, pc: 08868830->08000000, io waited) +8us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->08868830, idle) +99us
34:09:165 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (370->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:165 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (370->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:165 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (370->272, pc: 08868514->08000000, file closed) +0us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->370, pc: 08000000->08868514, woke from hle delay) +100us
34:09:165 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:165 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:165 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:165 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:165 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:165 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1454us
34:09:165 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:165 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 85
34:09:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +32us
34:09:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:165 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:181 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:181 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:181 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:181 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:181 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:09:181 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:09:181 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:181 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:181 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:181 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:09:181 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:181 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:181 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:181 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:181 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +101us
34:09:181 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +77us
34:09:181 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:181 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 85
34:09:181 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:181 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:181 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:181 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:181 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:181 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:181 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:181 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:181 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 86
34:09:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4867us
34:09:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:181 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:181 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:197 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:197 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:197 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:197 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:197 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:09:197 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:09:197 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:197 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:197 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:197 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:09:197 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:197 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:197 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:197 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +97us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->088682c0, thread delay finished) +212us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:197 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:197 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0010.eff, 0bfa1a18) : sector = 0000ffc7
34:09:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (371->272, pc: 08868758->08000000, io getstat) +2us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->088682c0, thread delay finished) +19us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (372->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->088682c0, thread delay finished) +12us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (373->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->088682c0, thread delay finished) +12us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (374->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->088682c0, thread delay finished) +12us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (375->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->088682c0, thread delay finished) +12us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->088682c0, thread delay finished) +12us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088682c0, thread delay finished) +12us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088682c0, thread delay finished) +12us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, thread delay finished) +12us
34:09:197 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +12us
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +12us
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +75us
34:09:198 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:198 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 86
34:09:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:198 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:198 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +289us
34:09:198 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->08868758, woke from hle delay) +99us
34:09:198 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:198 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0010.eff, 00000001, 000001a4)
34:09:198 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa19d0): waiting
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (371->272, pc: 088685b8->08000000, io waited) +0us
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->088685b8, idle) +99us
34:09:198 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:198 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5b40, 2c): deferring result
34:09:198 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa19d0): waiting
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (371->272, pc: 08868830->08000000, io waited) +8us
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->08868830, idle) +99us
34:09:198 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (371->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:198 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (371->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:198 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (371->272, pc: 08868514->08000000, file closed) +0us
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->371, pc: 08000000->08868514, woke from hle delay) +100us
34:09:198 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:198 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:198 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:198 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:198 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4654us
34:09:198 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:198 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:198 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:198 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:198 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 87
34:09:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4133us
34:09:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:198 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:198 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:214 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:214 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:214 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:214 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:214 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:09:214 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:09:214 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:214 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:214 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:214 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:09:214 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:214 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:214 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:214 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:214 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +102us
34:09:214 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 87
34:09:214 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1304us
34:09:214 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:214 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:214 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:214 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->088682c0, thread delay finished) +2008us
34:09:214 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:214 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:214 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0011.eff, 0bfa0a18) : sector = 0000ffc8
34:09:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (372->272, pc: 08868758->08000000, io getstat) +2us
34:09:214 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->088682c0, thread delay finished) +19us
34:09:214 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:214 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (373->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:214 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->088682c0, thread delay finished) +12us
34:09:214 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:214 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (374->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:214 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->088682c0, thread delay finished) +12us
34:09:214 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:214 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (375->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:214 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->088682c0, thread delay finished) +12us
34:09:214 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:214 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:214 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->088682c0, thread delay finished) +12us
34:09:214 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:214 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088682c0, thread delay finished) +12us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088682c0, thread delay finished) +12us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, thread delay finished) +12us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +12us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +12us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->08868758, woke from hle delay) +736us
34:09:215 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:215 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0011.eff, 00000001, 000001a4)
34:09:215 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa09d0): waiting
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (372->272, pc: 088685b8->08000000, io waited) +0us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->088685b8, idle) +99us
34:09:215 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:215 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5ac0, 2c): deferring result
34:09:215 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa09d0): waiting
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (372->272, pc: 08868830->08000000, io waited) +8us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->08868830, idle) +99us
34:09:215 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (372->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:215 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (372->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:215 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (372->272, pc: 08868514->08000000, file closed) +0us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->372, pc: 08000000->08868514, woke from hle delay) +100us
34:09:215 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:215 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:215 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:215 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:215 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:215 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2042us
34:09:215 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:215 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:215 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:215 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:215 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:215 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:215 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:215 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 88
34:09:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3399us
34:09:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:216 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:216 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:231 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:231 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:231 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:231 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:231 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:09:231 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:09:231 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:231 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:231 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:231 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:09:231 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:231 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:231 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:231 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:231 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +102us
34:09:231 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 88
34:09:231 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2038us
34:09:231 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:231 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:231 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:231 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->088682c0, thread delay finished) +4621us
34:09:231 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:231 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:231 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0012.eff, 0bf9fa18) : sector = 0000ffc9
34:09:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (373->272, pc: 08868758->08000000, io getstat) +2us
34:09:231 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->088682c0, thread delay finished) +19us
34:09:231 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (374->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->088682c0, thread delay finished) +12us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (375->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->088682c0, thread delay finished) +12us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->088682c0, thread delay finished) +12us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088682c0, thread delay finished) +12us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088682c0, thread delay finished) +12us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, thread delay finished) +12us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +12us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +12us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:232 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +703us
34:09:232 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->08868758, woke from hle delay) +53us
34:09:232 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:232 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0012.eff, 00000001, 000001a4)
34:09:232 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9f9d0): waiting
34:09:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (373->272, pc: 088685b8->08000000, io waited) +0us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->088685b8, idle) +99us
34:09:232 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:232 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5a40, 2c): deferring result
34:09:232 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9f9d0): waiting
34:09:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (373->272, pc: 08868830->08000000, io waited) +8us
34:09:232 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +77us
34:09:232 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->08868830, idle) +22us
34:09:232 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (373->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:232 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (373->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:233 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:233 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (373->272, pc: 08868514->08000000, file closed) +0us
34:09:233 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->373, pc: 08000000->08868514, woke from hle delay) +100us
34:09:233 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:233 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:233 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:233 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:233 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5239us
34:09:233 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:233 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:233 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 89
34:09:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2664us
34:09:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:233 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:247 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:247 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:247 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:247 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:247 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:09:247 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:09:247 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:247 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:247 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:247 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:09:247 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:247 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:247 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:247 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:247 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +102us
34:09:247 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 89
34:09:247 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1037us
34:09:247 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:09:247 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1726us
34:09:247 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:247 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:247 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:247 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:247 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:247 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:247 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:247 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->088682c0, thread delay finished) +1423us
34:09:247 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:247 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:247 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0013.eff, 0bf9ea18) : sector = 0000ffca
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (374->272, pc: 08868758->08000000, io getstat) +2us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->088682c0, thread delay finished) +19us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (375->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->088682c0, thread delay finished) +12us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->088682c0, thread delay finished) +12us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088682c0, thread delay finished) +12us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088682c0, thread delay finished) +12us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, thread delay finished) +12us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +12us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +12us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->08868758, woke from hle delay) +779us
34:09:248 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:248 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0013.eff, 00000001, 000001a4)
34:09:248 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9e9d0): waiting
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (374->272, pc: 088685b8->08000000, io waited) +0us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->088685b8, idle) +99us
34:09:248 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:248 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d59c0, 2c): deferring result
34:09:248 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9e9d0): waiting
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (374->272, pc: 08868830->08000000, io waited) +8us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->08868830, idle) +99us
34:09:248 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (374->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:248 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (374->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:248 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (374->272, pc: 08868514->08000000, file closed) +0us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->374, pc: 08000000->08868514, woke from hle delay) +100us
34:09:248 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:248 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:248 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:248 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:248 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:248 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2627us
34:09:248 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:248 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:248 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:248 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 90
34:09:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1930us
34:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:248 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:264 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:264 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:264 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:264 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:264 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:09:264 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:09:264 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:264 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:264 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:264 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:09:264 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:264 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:264 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:264 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:264 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +103us
34:09:264 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 90
34:09:264 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3506us
34:09:264 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:264 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:264 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:264 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:264 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:264 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:264 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:264 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->088682c0, thread delay finished) +4036us
34:09:264 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:264 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:264 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0014.eff, 0bf9da18) : sector = 0000ffcb
34:09:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (375->272, pc: 08868758->08000000, io getstat) +2us
34:09:264 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->088682c0, thread delay finished) +19us
34:09:264 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:264 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->088682c0, thread delay finished) +12us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088682c0, thread delay finished) +12us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088682c0, thread delay finished) +12us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, thread delay finished) +12us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +12us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +12us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->08868758, woke from hle delay) +800us
34:09:265 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:265 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0014.eff, 00000001, 000001a4)
34:09:265 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9d9d0): waiting
34:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (375->272, pc: 088685b8->08000000, io waited) +0us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->088685b8, idle) +99us
34:09:265 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:265 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5940, 2c): deferring result
34:09:265 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9d9d0): waiting
34:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (375->272, pc: 08868830->08000000, io waited) +8us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->08868830, idle) +99us
34:09:265 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (375->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:265 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (375->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:265 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (375->272, pc: 08868514->08000000, file closed) +0us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->375, pc: 08000000->08868514, woke from hle delay) +100us
34:09:265 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:265 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:265 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:265 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:265 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:265 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +14us
34:09:265 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:265 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:265 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:265 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 91
34:09:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1196us
34:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:265 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:265 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:281 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:281 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:281 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:09:281 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:281 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:281 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:09:281 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:281 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:281 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:281 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +103us
34:09:281 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 91
34:09:281 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4239us
34:09:281 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:281 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:281 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:281 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:281 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:281 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:281 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:281 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:281 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:281 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:281 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:281 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 92
34:09:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +462us
34:09:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:281 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:281 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:297 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:297 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:297 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:09:297 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:297 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:297 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:09:297 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:297 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:297 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:297 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +98us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->088682c0, thread delay finished) +248us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:297 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:297 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0015.eff, 0bf9ca18) : sector = 0000ffcc
34:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 08868758->08000000, io getstat) +2us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->088682c0, thread delay finished) +19us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088682c0, thread delay finished) +12us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088682c0, thread delay finished) +12us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, thread delay finished) +12us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +12us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +12us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:297 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 92
34:09:297 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +548us
34:09:297 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:09:297 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->08868758, woke from hle delay) +264us
34:09:298 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:298 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0015.eff, 00000001, 000001a4)
34:09:298 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9c9d0): waiting
34:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 088685b8->08000000, io waited) +0us
34:09:298 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->088685b8, idle) +99us
34:09:298 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:298 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d58c0, 2c): deferring result
34:09:298 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9c9d0): waiting
34:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 08868830->08000000, io waited) +8us
34:09:298 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->08868830, idle) +99us
34:09:298 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:298 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:298 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:298 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:298 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (376->272, pc: 08868514->08000000, file closed) +0us
34:09:298 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->376, pc: 08000000->08868514, woke from hle delay) +100us
34:09:298 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:298 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:298 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:298 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:298 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3212us
34:09:298 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:298 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:298 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:298 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:298 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 93
34:09:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5538us
34:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:298 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:314 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:314 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:314 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:09:314 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:314 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:314 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:09:314 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:314 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:314 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880ae20->08892dfc, audio drain) +5us
34:09:314 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0880ae20, sas core) +0us
34:09:314 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:314 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
34:09:314 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +129us
34:09:314 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:314 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 93
34:09:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->088682c0, thread delay finished) +3448us
34:09:314 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:314 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:314 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0016.eff, 0bf9ba18) : sector = 0000ffcd
34:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 08868758->08000000, io getstat) +2us
34:09:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088682c0, thread delay finished) +19us
34:09:314 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088682c0, thread delay finished) +12us
34:09:314 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, thread delay finished) +12us
34:09:314 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +12us
34:09:314 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:315 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +12us
34:09:315 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:315 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:315 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:315 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:315 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:315 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:315 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:315 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:315 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->08868758, woke from hle delay) +843us
34:09:315 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:315 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0016.eff, 00000001, 000001a4)
34:09:315 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9b9d0): waiting
34:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 088685b8->08000000, io waited) +0us
34:09:315 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->088685b8, idle) +99us
34:09:315 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:315 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5840, 2c): deferring result
34:09:315 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9b9d0): waiting
34:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 08868830->08000000, io waited) +8us
34:09:315 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->08868830, idle) +99us
34:09:315 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:315 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:315 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:315 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:315 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (377->272, pc: 08868514->08000000, file closed) +0us
34:09:315 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->377, pc: 08000000->08868514, woke from hle delay) +100us
34:09:315 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:315 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:315 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:315 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:315 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:315 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +606us
34:09:315 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:315 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:315 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:315 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:315 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:315 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:315 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:315 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 94
34:09:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4797us
34:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:315 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:331 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:331 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:331 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:331 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:331 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:09:331 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:09:331 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:331 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:331 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:331 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:09:331 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:331 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:331 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:331 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:331 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +103us
34:09:331 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 94
34:09:331 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +638us
34:09:331 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:331 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:331 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:332 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:332 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:332 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:332 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088682c0, thread delay finished) +247us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:332 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:332 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0017.eff, 0bf9aa18) : sector = 0000ffce
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 08868758->08000000, io getstat) +2us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088682c0, thread delay finished) +19us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, thread delay finished) +12us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +12us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +12us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->08868758, woke from hle delay) +864us
34:09:332 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:332 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0017.eff, 00000001, 000001a4)
34:09:332 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9a9d0): waiting
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 088685b8->08000000, io waited) +0us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->088685b8, idle) +99us
34:09:332 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:332 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d57c0, 2c): deferring result
34:09:332 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9a9d0): waiting
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 08868830->08000000, io waited) +8us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->08868830, idle) +99us
34:09:332 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:332 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:332 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (378->272, pc: 08868514->08000000, file closed) +0us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->378, pc: 08000000->08868514, woke from hle delay) +100us
34:09:332 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:332 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:332 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:332 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:332 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:332 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3803us
34:09:332 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:332 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:332 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:332 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 95
34:09:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4063us
34:09:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:333 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:333 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:347 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:347 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:347 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:347 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:347 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:09:347 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:09:347 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:347 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:347 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:347 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:09:347 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:347 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:347 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:347 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:347 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +104us
34:09:347 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 95
34:09:347 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +908us
34:09:347 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:09:347 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +455us
34:09:347 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:347 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:347 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:347 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:347 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:347 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:347 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:347 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088682c0, thread delay finished) +2860us
34:09:347 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:347 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:347 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0018.eff, 0bf99a18) : sector = 0000ffcf
34:09:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 08868758->08000000, io getstat) +2us
34:09:347 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, thread delay finished) +19us
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +12us
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +12us
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->08868758, woke from hle delay) +886us
34:09:348 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:348 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0018.eff, 00000001, 000001a4)
34:09:348 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf999d0): waiting
34:09:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 088685b8->08000000, io waited) +0us
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->088685b8, idle) +99us
34:09:348 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:348 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5740, 2c): deferring result
34:09:348 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf999d0): waiting
34:09:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 08868830->08000000, io waited) +8us
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->08868830, idle) +99us
34:09:348 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:348 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:348 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (379->272, pc: 08868514->08000000, file closed) +0us
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->379, pc: 08000000->08868514, woke from hle delay) +100us
34:09:348 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:348 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:348 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:348 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:348 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:348 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1191us
34:09:348 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:348 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:348 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:348 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 96
34:09:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3329us
34:09:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:348 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:348 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:364 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:364 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:364 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:364 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:364 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:09:364 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:09:364 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:364 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:364 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:364 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:09:364 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:364 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:364 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:364 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:364 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +105us
34:09:364 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 96
34:09:364 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2105us
34:09:364 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:364 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:364 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:364 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:364 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:364 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:364 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:364 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088682c0, thread delay finished) +5472us
34:09:364 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:364 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:364 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0019.eff, 0bf98a18) : sector = 0000ffd0
34:09:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 08868758->08000000, io getstat) +2us
34:09:364 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +19us
34:09:364 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:364 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:364 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +12us
34:09:364 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:364 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:364 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:364 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:364 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:364 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:364 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:364 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:364 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5us
34:09:364 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:364 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:364 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:364 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->08868758, woke from hle delay) +661us
34:09:364 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:364 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0019.eff, 00000001, 000001a4)
34:09:364 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf989d0): waiting
34:09:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 088685b8->08000000, io waited) +0us
34:09:365 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->088685b8, idle) +99us
34:09:365 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:365 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d56c0, 2c): deferring result
34:09:365 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf989d0): waiting
34:09:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 08868830->08000000, io waited) +8us
34:09:365 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->08868830, idle) +99us
34:09:365 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:365 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:365 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:365 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:365 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (380->272, pc: 08868514->08000000, file closed) +0us
34:09:365 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->380, pc: 08000000->08868514, woke from hle delay) +100us
34:09:365 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:365 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:365 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:365 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:365 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:365 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 97
34:09:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1414us
34:09:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:365 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:381 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:381 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:381 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:381 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:381 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:09:381 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:09:381 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:381 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:381 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:381 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:09:381 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:381 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:381 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:381 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:381 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +105us
34:09:381 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 97
34:09:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2839us
34:09:381 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:381 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:381 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:381 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:381 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:381 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:381 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 98
34:09:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1860us
34:09:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:381 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:381 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:397 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:397 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:397 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:397 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:397 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:09:397 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:09:397 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:397 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:397 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:397 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:09:397 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:397 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:397 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:397 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:397 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
34:09:397 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088682c0, thread delay finished) +284us
34:09:397 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:397 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:397 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0020.eff, 0bf97a18) : sector = 0000ffd1
34:09:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 08868758->08000000, io getstat) +2us
34:09:397 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +19us
34:09:397 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:397 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:397 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +12us
34:09:397 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:397 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:397 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:397 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:397 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:398 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 98
34:09:398 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +490us
34:09:398 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:09:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->08868758, woke from hle delay) +429us
34:09:398 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:398 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0020.eff, 00000001, 000001a4)
34:09:398 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf979d0): waiting
34:09:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 088685b8->08000000, io waited) +0us
34:09:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->088685b8, idle) +99us
34:09:398 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:398 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5640, 2c): deferring result
34:09:398 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf979d0): waiting
34:09:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 08868830->08000000, io waited) +8us
34:09:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->08868830, idle) +99us
34:09:398 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:398 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:398 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (381->272, pc: 08868514->08000000, file closed) +0us
34:09:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->381, pc: 08000000->08868514, woke from hle delay) +100us
34:09:398 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:398 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:398 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:398 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:398 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:398 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1775us
34:09:398 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:398 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:398 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:398 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:398 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:398 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:398 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:398 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:398 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:398 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:398 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:398 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 99
34:09:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1126us
34:09:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:398 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:398 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:414 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:414 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:414 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:414 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:414 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:09:414 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:09:414 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:414 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:414 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:414 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:09:414 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:414 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:414 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:414 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:414 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +105us
34:09:414 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 99
34:09:414 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088682c0, thread delay finished) +3626us
34:09:414 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:414 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:414 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0021.eff, 0bf96a18) : sector = 0000ffd2
34:09:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 08868758->08000000, io getstat) +2us
34:09:414 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +19us
34:09:414 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:414 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:414 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +12us
34:09:414 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:414 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:414 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +629us
34:09:414 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:414 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:415 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:415 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->08868758, woke from hle delay) +80us
34:09:415 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:415 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0021.eff, 00000001, 000001a4)
34:09:415 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf969d0): waiting
34:09:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 088685b8->08000000, io waited) +0us
34:09:415 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->088685b8, idle) +99us
34:09:415 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:415 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d55c0, 2c): deferring result
34:09:415 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf969d0): waiting
34:09:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 08868830->08000000, io waited) +8us
34:09:415 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->08868830, idle) +99us
34:09:415 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:415 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:415 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:415 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:415 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (382->272, pc: 08868514->08000000, file closed) +0us
34:09:415 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->382, pc: 08000000->08868514, woke from hle delay) +100us
34:09:415 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:415 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:415 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:415 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:415 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:415 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4973us
34:09:415 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:415 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:415 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:415 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:415 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:415 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:415 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:415 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 100
34:09:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +392us
34:09:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:415 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:415 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:431 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:431 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:431 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:431 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:431 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:09:431 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:09:431 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:431 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:431 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:431 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:09:431 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:431 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:431 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:431 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:431 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +105us
34:09:431 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 100
34:09:431 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5041us
34:09:431 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:431 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:431 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:431 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088682c0, thread delay finished) +1690us
34:09:431 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:431 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:431 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0022.eff, 0bf95a18) : sector = 0000ffd3
34:09:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 08868758->08000000, io getstat) +2us
34:09:431 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +19us
34:09:431 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:431 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:431 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->08868758, woke from hle delay) +971us
34:09:431 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:432 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0022.eff, 00000001, 000001a4)
34:09:432 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf959d0): waiting
34:09:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 088685b8->08000000, io waited) +0us
34:09:432 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->088685b8, idle) +99us
34:09:432 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:432 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5540, 2c): deferring result
34:09:432 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf959d0): waiting
34:09:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 08868830->08000000, io waited) +8us
34:09:432 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->08868830, idle) +99us
34:09:432 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:432 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:432 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:432 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:432 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (383->272, pc: 08868514->08000000, file closed) +0us
34:09:432 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->383, pc: 08000000->08868514, woke from hle delay) +100us
34:09:432 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:432 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:432 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:432 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:432 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:432 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2360us
34:09:432 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:432 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:432 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:432 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 101
34:09:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5468us
34:09:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:432 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:447 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:447 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:447 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:447 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:447 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:09:447 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:09:447 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:447 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:447 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:447 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:09:447 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:447 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:447 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08816cfc->08892dfc, audio drain) +71us
34:09:447 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08816cfc, sas core) +0us
34:09:447 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:447 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:447 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +46us
34:09:447 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +193us
34:09:447 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:447 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 101
34:09:447 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +573us
34:09:447 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:09:447 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4992us
34:09:447 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:447 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:447 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:447 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088682c0, thread delay finished) +4296us
34:09:447 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:447 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:447 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0023.eff, 0bf94a18) : sector = 0000ffd4
34:09:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 08868758->08000000, io getstat) +2us
34:09:447 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->08868758, woke from hle delay) +1000us
34:09:448 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:448 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0023.eff, 00000001, 000001a4)
34:09:448 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf949d0): waiting
34:09:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 088685b8->08000000, io waited) +0us
34:09:448 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->088685b8, idle) +99us
34:09:448 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:448 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d54c0, 2c): deferring result
34:09:448 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf949d0): waiting
34:09:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 08868830->08000000, io waited) +8us
34:09:448 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->08868830, idle) +99us
34:09:448 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:448 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +56us
34:09:448 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:448 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->08867b9c, woke from hle delay) +43us
34:09:448 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:448 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:448 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (384->272, pc: 08868514->08000000, file closed) +0us
34:09:448 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +96us
34:09:448 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:448 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->384, pc: 08000000->08868514, woke from hle delay) +5us
34:09:448 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:448 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:448 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:448 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:448 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:448 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:448 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 102
34:09:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4720us
34:09:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:448 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:448 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:464 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:464 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:464 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:464 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:464 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:09:464 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:09:464 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:464 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:464 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:464 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:09:464 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:464 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 408=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=408, argSize=8, argPtr=0bfff500)
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 409=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=409, argSize=8, argPtr=0bfff500)
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 410=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=410, argSize=8, argPtr=0bfff500)
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 411=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=411, argSize=8, argPtr=0bfff500)
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 412=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:464 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 102
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=412, argSize=8, argPtr=0bfff500)
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 413=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:464 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088675e4->08892dfc, audio drain) +908us
34:09:464 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088675e4, sas core) +0us
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=413, argSize=8, argPtr=0bfff500)
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 414=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=414, argSize=8, argPtr=0bfff500)
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 415=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:464 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088675e4->08891804, woke from hle delay) +308us
34:09:464 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088675e4, blocking audio) +0us
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=415, argSize=8, argPtr=0bfff500)
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 416=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=416, argSize=8, argPtr=0bfff500)
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 417=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:464 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=417, argSize=8, argPtr=0bfff500)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 418=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=418, argSize=8, argPtr=0bfff500)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 419=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=419, argSize=8, argPtr=0bfff500)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 420=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=420, argSize=8, argPtr=0bfff500)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 421=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=421, argSize=8, argPtr=0bfff500)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 422=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=422, argSize=8, argPtr=0bfff500)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 423=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=423, argSize=8, argPtr=0bfff500)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 424=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=424, argSize=8, argPtr=0bfff500)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 425=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=425, argSize=8, argPtr=0bfff500)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 426=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=426, argSize=8, argPtr=0bfff500)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 427=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=427, argSize=8, argPtr=0bfff500)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 428=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=428, argSize=8, argPtr=0bfff500)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 429=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=429, argSize=8, argPtr=0bfff500)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 430=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:465 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=430, argSize=8, argPtr=0bfff500)
34:09:465 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:465 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:465 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->408, pc: 0880b244->08868244, vblank start waited) +2331us
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:465 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:465 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0024.eff, 0bfaaa18) : sector = 0000ffd5
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (408->409, pc: 08868758->08868244, io getstat) +14us
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (409->410, pc: 088682c0->08868244, thread delayed) +21us
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (410->411, pc: 088682c0->08868244, thread delayed) +21us
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (411->412, pc: 088682c0->08868244, thread delayed) +21us
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (412->413, pc: 088682c0->08868244, thread delayed) +21us
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (413->414, pc: 088682c0->08868244, thread delayed) +21us
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (414->415, pc: 088682c0->08868244, thread delayed) +21us
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (415->416, pc: 088682c0->08868244, thread delayed) +21us
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (416->417, pc: 088682c0->08868244, thread delayed) +21us
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (417->418, pc: 088682c0->08868244, thread delayed) +21us
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:465 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (418->419, pc: 088682c0->08868244, thread delayed) +21us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (419->420, pc: 088682c0->08868244, thread delayed) +21us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (420->421, pc: 088682c0->08868244, thread delayed) +21us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (421->422, pc: 088682c0->08868244, thread delayed) +21us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (422->423, pc: 088682c0->08868244, thread delayed) +21us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (423->424, pc: 088682c0->08868244, thread delayed) +21us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (424->425, pc: 088682c0->08868244, thread delayed) +21us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (425->426, pc: 088682c0->08868244, thread delayed) +21us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (426->427, pc: 088682c0->08868244, thread delayed) +21us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (427->428, pc: 088682c0->08868244, thread delayed) +21us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (428->429, pc: 088682c0->08868244, thread delayed) +21us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (429->430, pc: 088682c0->08868244, thread delayed) +21us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +21us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->408, pc: 08000000->08868758, woke from hle delay) +529us
34:09:466 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:466 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0024.eff, 00000001, 000001a4)
34:09:466 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:09:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (408->272, pc: 088685b8->08000000, io waited) +0us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->408, pc: 08000000->088685b8, idle) +99us
34:09:466 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:466 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5fc0, 2c): deferring result
34:09:466 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:09:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (408->272, pc: 08868830->08000000, io waited) +8us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->408, pc: 08000000->08868830, idle) +99us
34:09:466 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (408->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->408, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:466 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (408->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->408, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:466 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (408->272, pc: 08868514->08000000, file closed) +0us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->408, pc: 08000000->08868514, woke from hle delay) +100us
34:09:466 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:466 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:466 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:466 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1548us
34:09:466 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:466 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:466 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:466 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:466 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 103
34:09:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3986us
34:09:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:466 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:481 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:481 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:481 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:481 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:481 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:09:481 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:09:481 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:481 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:481 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:481 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:09:481 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:481 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:481 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:481 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:481 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
34:09:481 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 103
34:09:481 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1453us
34:09:481 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:481 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:481 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:481 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->409, pc: 08000000->088682c0, thread delay finished) +5107us
34:09:481 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:481 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:481 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0025.eff, 0bfa9a18) : sector = 0000ffd6
34:09:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (409->272, pc: 08868758->08000000, io getstat) +2us
34:09:481 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->410, pc: 08000000->088682c0, thread delay finished) +19us
34:09:481 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:481 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (410->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:481 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->411, pc: 08000000->088682c0, thread delay finished) +12us
34:09:481 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:481 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (411->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:481 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->412, pc: 08000000->088682c0, thread delay finished) +12us
34:09:481 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (412->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->413, pc: 08000000->088682c0, thread delay finished) +12us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (413->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->088682c0, thread delay finished) +12us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (414->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->088682c0, thread delay finished) +12us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (415->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->088682c0, thread delay finished) +12us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (416->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->088682c0, thread delay finished) +12us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (417->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->088682c0, thread delay finished) +12us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (418->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->088682c0, thread delay finished) +12us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (419->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->088682c0, thread delay finished) +12us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (420->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->088682c0, thread delay finished) +12us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (421->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->088682c0, thread delay finished) +12us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->088682c0, thread delay finished) +12us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088682c0, thread delay finished) +12us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088682c0, thread delay finished) +12us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, thread delay finished) +12us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +12us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +12us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +12us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:482 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5us
34:09:482 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:482 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:482 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->409, pc: 08000000->08868758, woke from hle delay) +297us
34:09:483 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:483 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0025.eff, 00000001, 000001a4)
34:09:483 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
34:09:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (409->272, pc: 088685b8->08000000, io waited) +0us
34:09:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->409, pc: 08000000->088685b8, idle) +99us
34:09:483 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:483 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5f40, 2c): deferring result
34:09:483 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
34:09:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (409->272, pc: 08868830->08000000, io waited) +8us
34:09:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->409, pc: 08000000->08868830, idle) +99us
34:09:483 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (409->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->409, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:483 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (409->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->409, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:483 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (409->272, pc: 08868514->08000000, file closed) +0us
34:09:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->409, pc: 08000000->08868514, woke from hle delay) +100us
34:09:483 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:483 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:483 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:483 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:483 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4752us
34:09:483 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:483 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:483 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 104
34:09:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3252us
34:09:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:483 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:483 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:498 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:498 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:498 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:498 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:498 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:09:498 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:09:498 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:498 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:498 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:498 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:09:498 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:498 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:498 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:498 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:498 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +99us
34:09:498 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 104
34:09:498 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +722us
34:09:498 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:09:498 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1455us
34:09:498 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:498 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:498 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:498 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:498 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:498 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:498 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->410, pc: 08000000->088682c0, thread delay finished) +1910us
34:09:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:498 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:498 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0026.eff, 0bfa8a18) : sector = 0000ffd7
34:09:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (410->272, pc: 08868758->08000000, io getstat) +2us
34:09:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->411, pc: 08000000->088682c0, thread delay finished) +19us
34:09:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (411->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->412, pc: 08000000->088682c0, thread delay finished) +12us
34:09:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (412->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->413, pc: 08000000->088682c0, thread delay finished) +12us
34:09:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (413->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:498 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->088682c0, thread delay finished) +12us
34:09:498 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (414->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->088682c0, thread delay finished) +12us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (415->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->088682c0, thread delay finished) +12us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (416->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->088682c0, thread delay finished) +12us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (417->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->088682c0, thread delay finished) +12us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (418->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->088682c0, thread delay finished) +12us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (419->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->088682c0, thread delay finished) +12us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (420->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->088682c0, thread delay finished) +12us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (421->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->088682c0, thread delay finished) +12us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->088682c0, thread delay finished) +12us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088682c0, thread delay finished) +12us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088682c0, thread delay finished) +12us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, thread delay finished) +12us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +12us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +12us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +12us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->410, pc: 08000000->08868758, woke from hle delay) +565us
34:09:499 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:499 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0026.eff, 00000001, 000001a4)
34:09:499 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (410->272, pc: 088685b8->08000000, io waited) +0us
34:09:499 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->410, pc: 08000000->088685b8, idle) +99us
34:09:499 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:499 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5ec0, 2c): deferring result
34:09:499 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
34:09:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (410->272, pc: 08868830->08000000, io waited) +8us
34:09:500 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->410, pc: 08000000->08868830, idle) +99us
34:09:500 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (410->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:500 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->410, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:500 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (410->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:500 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->410, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:500 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (410->272, pc: 08868514->08000000, file closed) +0us
34:09:500 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->410, pc: 08000000->08868514, woke from hle delay) +100us
34:09:500 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:500 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:500 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:500 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:500 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2140us
34:09:500 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:500 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:500 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 105
34:09:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2518us
34:09:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:500 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:500 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:514 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:514 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:514 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:514 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:514 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:09:514 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:09:514 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:514 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:514 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:514 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:09:514 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:514 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:514 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:514 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:514 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
34:09:514 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 105
34:09:514 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2920us
34:09:514 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:514 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:514 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:514 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:514 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:514 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:514 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:514 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->411, pc: 08000000->088682c0, thread delay finished) +4522us
34:09:514 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:514 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:515 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0027.eff, 0bfa7a18) : sector = 0000ffd8
34:09:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (411->272, pc: 08868758->08000000, io getstat) +2us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->412, pc: 08000000->088682c0, thread delay finished) +19us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (412->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->413, pc: 08000000->088682c0, thread delay finished) +12us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (413->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->088682c0, thread delay finished) +12us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (414->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->088682c0, thread delay finished) +12us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (415->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->088682c0, thread delay finished) +12us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (416->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->088682c0, thread delay finished) +12us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (417->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->088682c0, thread delay finished) +12us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (418->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->088682c0, thread delay finished) +12us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (419->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->088682c0, thread delay finished) +12us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (420->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->088682c0, thread delay finished) +12us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (421->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->088682c0, thread delay finished) +12us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->088682c0, thread delay finished) +12us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088682c0, thread delay finished) +12us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088682c0, thread delay finished) +12us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, thread delay finished) +12us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +12us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +12us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:515 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:516 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:516 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +12us
34:09:516 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:516 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:516 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->411, pc: 08000000->08868758, woke from hle delay) +586us
34:09:516 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:516 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0027.eff, 00000001, 000001a4)
34:09:516 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
34:09:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (411->272, pc: 088685b8->08000000, io waited) +0us
34:09:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +43us
34:09:516 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:516 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->411, pc: 08000000->088685b8, idle) +55us
34:09:516 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:516 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5e40, 2c): deferring result
34:09:516 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
34:09:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (411->272, pc: 08868830->08000000, io waited) +8us
34:09:516 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->411, pc: 08000000->08868830, idle) +99us
34:09:516 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (411->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +70us
34:09:516 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:516 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->411, pc: 08000000->08867b9c, woke from hle delay) +29us
34:09:516 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (411->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:516 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->411, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:516 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (411->272, pc: 08868514->08000000, file closed) +0us
34:09:516 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->411, pc: 08000000->08868514, woke from hle delay) +100us
34:09:516 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:516 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:516 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:516 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:516 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:516 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 106
34:09:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1553us
34:09:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:516 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:516 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:531 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:531 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:531 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:531 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:531 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:09:531 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:09:531 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:531 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:531 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:531 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:09:531 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:531 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:531 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:531 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:531 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
34:09:531 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 106
34:09:531 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3655us
34:09:531 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:531 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:531 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:531 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:531 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:531 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:531 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:531 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:531 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:531 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:531 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:531 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 107
34:09:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1050us
34:09:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:531 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:548 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:548 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:548 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:548 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:548 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:09:548 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:09:548 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:548 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:548 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:548 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:09:548 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:548 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:548 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:548 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:548 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +96us
34:09:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->412, pc: 08000000->088682c0, thread delay finished) +150us
34:09:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:548 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:548 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0028.eff, 0bfa6a18) : sector = 0000ffd9
34:09:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (412->272, pc: 08868758->08000000, io getstat) +2us
34:09:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->413, pc: 08000000->088682c0, thread delay finished) +19us
34:09:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (413->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->088682c0, thread delay finished) +12us
34:09:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (414->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->088682c0, thread delay finished) +12us
34:09:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (415->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->088682c0, thread delay finished) +12us
34:09:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (416->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:548 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->088682c0, thread delay finished) +12us
34:09:548 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (417->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->088682c0, thread delay finished) +12us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (418->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->088682c0, thread delay finished) +12us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (419->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->088682c0, thread delay finished) +12us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (420->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->088682c0, thread delay finished) +12us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (421->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->088682c0, thread delay finished) +12us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->088682c0, thread delay finished) +12us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088682c0, thread delay finished) +12us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088682c0, thread delay finished) +12us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, thread delay finished) +12us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +12us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +12us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +12us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:549 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 107
34:09:549 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +118us
34:09:549 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->412, pc: 08000000->08868758, woke from hle delay) +480us
34:09:549 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:549 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0028.eff, 00000001, 000001a4)
34:09:549 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (412->272, pc: 088685b8->08000000, io waited) +0us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->412, pc: 08000000->088685b8, idle) +99us
34:09:549 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:549 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5dc0, 2c): deferring result
34:09:549 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (412->272, pc: 08868830->08000000, io waited) +8us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->412, pc: 08000000->08868830, idle) +99us
34:09:549 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (412->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->412, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:549 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (412->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->412, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:549 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (412->272, pc: 08868514->08000000, file closed) +0us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->412, pc: 08000000->08868514, woke from hle delay) +100us
34:09:549 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:550 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:550 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:550 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:550 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2725us
34:09:550 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:550 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:550 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:550 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:550 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:550 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:550 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 108
34:09:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +316us
34:09:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:550 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:564 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:564 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:564 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:564 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:564 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:09:564 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:09:564 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:564 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:564 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:564 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:09:564 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:564 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:564 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:564 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:564 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +101us
34:09:564 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 108
34:09:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->413, pc: 08000000->088682c0, thread delay finished) +3491us
34:09:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:564 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:564 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0029.eff, 0bfa5a18) : sector = 0000ffda
34:09:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (413->272, pc: 08868758->08000000, io getstat) +2us
34:09:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->088682c0, thread delay finished) +19us
34:09:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (414->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->088682c0, thread delay finished) +12us
34:09:564 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:564 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (415->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->088682c0, thread delay finished) +12us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (416->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->088682c0, thread delay finished) +12us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (417->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->088682c0, thread delay finished) +12us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (418->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->088682c0, thread delay finished) +12us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (419->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->088682c0, thread delay finished) +12us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (420->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->088682c0, thread delay finished) +12us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (421->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->088682c0, thread delay finished) +12us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->088682c0, thread delay finished) +12us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088682c0, thread delay finished) +12us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088682c0, thread delay finished) +12us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, thread delay finished) +12us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +12us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +12us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +12us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->413, pc: 08000000->08868758, woke from hle delay) +629us
34:09:565 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:565 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0029.eff, 00000001, 000001a4)
34:09:565 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
34:09:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (413->272, pc: 088685b8->08000000, io waited) +0us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->413, pc: 08000000->088685b8, idle) +99us
34:09:565 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:565 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5d40, 2c): deferring result
34:09:565 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
34:09:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (413->272, pc: 08868830->08000000, io waited) +8us
34:09:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->413, pc: 08000000->08868830, idle) +99us
34:09:566 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (413->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:566 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->413, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:566 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (413->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:566 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->413, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:566 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (413->272, pc: 08868514->08000000, file closed) +0us
34:09:566 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->413, pc: 08000000->08868514, woke from hle delay) +100us
34:09:566 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:566 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:566 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:566 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:566 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +113us
34:09:566 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:566 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:566 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:566 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:566 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 109
34:09:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5391us
34:09:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:566 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:581 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:581 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:581 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:581 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:581 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:09:581 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:09:581 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:581 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:581 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:581 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:09:581 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:581 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:581 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:581 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:581 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +101us
34:09:581 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +47us
34:09:581 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:581 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:581 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:581 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 109
34:09:581 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:581 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:581 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:581 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->088682c0, thread delay finished) +741us
34:09:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:581 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:581 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0030.eff, 0bfa4a18) : sector = 0000ffdb
34:09:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (414->272, pc: 08868758->08000000, io getstat) +2us
34:09:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->088682c0, thread delay finished) +19us
34:09:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (415->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->088682c0, thread delay finished) +12us
34:09:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (416->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->088682c0, thread delay finished) +12us
34:09:581 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (417->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->088682c0, thread delay finished) +12us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (418->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->088682c0, thread delay finished) +12us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (419->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->088682c0, thread delay finished) +12us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (420->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->088682c0, thread delay finished) +12us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (421->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->088682c0, thread delay finished) +12us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->088682c0, thread delay finished) +12us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088682c0, thread delay finished) +12us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088682c0, thread delay finished) +12us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, thread delay finished) +12us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +12us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +12us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +12us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->08868758, woke from hle delay) +650us
34:09:582 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:582 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0030.eff, 00000001, 000001a4)
34:09:582 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
34:09:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (414->272, pc: 088685b8->08000000, io waited) +0us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->088685b8, idle) +99us
34:09:582 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:582 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5cc0, 2c): deferring result
34:09:582 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
34:09:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (414->272, pc: 08868830->08000000, io waited) +8us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->08868830, idle) +99us
34:09:582 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (414->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:582 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (414->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:582 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (414->272, pc: 08868514->08000000, file closed) +0us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->414, pc: 08000000->08868514, woke from hle delay) +100us
34:09:582 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:582 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:582 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:583 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:583 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:583 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3310us
34:09:583 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:583 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:583 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:583 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 110
34:09:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4657us
34:09:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:583 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:598 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:598 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:598 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:598 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:598 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:09:598 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:09:598 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:598 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:598 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:598 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:09:598 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:598 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:598 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:598 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:598 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +102us
34:09:598 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +593us
34:09:598 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:09:598 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 110
34:09:598 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +177us
34:09:598 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:598 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:598 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:598 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:598 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:598 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:598 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:598 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->088682c0, thread delay finished) +3353us
34:09:598 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:599 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:599 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0031.eff, 0bfa3a18) : sector = 0000ffdc
34:09:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (415->272, pc: 08868758->08000000, io getstat) +2us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->088682c0, thread delay finished) +19us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (416->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->088682c0, thread delay finished) +12us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (417->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->088682c0, thread delay finished) +12us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (418->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->088682c0, thread delay finished) +12us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (419->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->088682c0, thread delay finished) +12us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (420->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->088682c0, thread delay finished) +12us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (421->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->088682c0, thread delay finished) +12us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->088682c0, thread delay finished) +12us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088682c0, thread delay finished) +12us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088682c0, thread delay finished) +12us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, thread delay finished) +12us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +12us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +12us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +12us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->08868758, woke from hle delay) +672us
34:09:599 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:599 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0031.eff, 00000001, 000001a4)
34:09:599 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
34:09:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (415->272, pc: 088685b8->08000000, io waited) +0us
34:09:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->088685b8, idle) +99us
34:09:599 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:599 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5c40, 2c): deferring result
34:09:600 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
34:09:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (415->272, pc: 08868830->08000000, io waited) +8us
34:09:600 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->08868830, idle) +99us
34:09:600 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (415->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:600 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:600 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (415->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:600 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:600 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (415->272, pc: 08868514->08000000, file closed) +0us
34:09:600 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->415, pc: 08000000->08868514, woke from hle delay) +100us
34:09:600 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:600 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:600 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:600 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:600 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +697us
34:09:600 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:600 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:600 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 111
34:09:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3923us
34:09:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:600 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:600 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:614 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:614 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:614 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:614 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:614 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:09:614 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:09:614 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:614 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:614 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:614 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:09:614 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:614 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:614 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:614 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:614 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +102us
34:09:614 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 111
34:09:614 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1514us
34:09:614 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:614 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:614 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:614 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:614 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:614 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:614 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:614 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:614 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:614 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:614 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->088682c0, thread delay finished) +156us
34:09:614 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:615 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:615 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0032.eff, 0bfa2a18) : sector = 0000ffdd
34:09:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (416->272, pc: 08868758->08000000, io getstat) +2us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->088682c0, thread delay finished) +19us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (417->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->088682c0, thread delay finished) +12us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (418->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->088682c0, thread delay finished) +12us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (419->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->088682c0, thread delay finished) +12us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (420->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->088682c0, thread delay finished) +12us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (421->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->088682c0, thread delay finished) +12us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->088682c0, thread delay finished) +12us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088682c0, thread delay finished) +12us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088682c0, thread delay finished) +12us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, thread delay finished) +12us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +12us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +12us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +12us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->08868758, woke from hle delay) +693us
34:09:615 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:615 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0032.eff, 00000001, 000001a4)
34:09:615 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa29d0): waiting
34:09:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (416->272, pc: 088685b8->08000000, io waited) +0us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->088685b8, idle) +99us
34:09:615 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:615 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5bc0, 2c): deferring result
34:09:615 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa29d0): waiting
34:09:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (416->272, pc: 08868830->08000000, io waited) +8us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->08868830, idle) +99us
34:09:615 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (416->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:615 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:615 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (416->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:616 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:616 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (416->272, pc: 08868514->08000000, file closed) +0us
34:09:616 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->416, pc: 08000000->08868514, woke from hle delay) +100us
34:09:616 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:616 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:616 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:616 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:616 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:616 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 112
34:09:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1515us
34:09:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:616 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:616 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:631 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:631 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:631 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:631 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:631 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:09:631 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:09:631 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:631 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:631 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:631 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:09:631 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:631 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:631 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:631 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:631 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +102us
34:09:631 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 112
34:09:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2247us
34:09:631 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:631 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:631 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:631 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:631 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:631 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:631 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 113
34:09:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2455us
34:09:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:631 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:631 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:648 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:648 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:648 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:648 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:648 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:09:648 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:09:648 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:648 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:648 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:648 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:09:648 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:648 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:648 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:648 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:648 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +98us
34:09:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->088682c0, thread delay finished) +186us
34:09:648 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:648 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:648 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0033.eff, 0bfa1a18) : sector = 0000ffde
34:09:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (417->272, pc: 08868758->08000000, io getstat) +2us
34:09:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->088682c0, thread delay finished) +19us
34:09:648 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (418->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->088682c0, thread delay finished) +12us
34:09:648 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (419->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->088682c0, thread delay finished) +12us
34:09:648 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:648 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (420->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->088682c0, thread delay finished) +12us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (421->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->088682c0, thread delay finished) +12us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->088682c0, thread delay finished) +12us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088682c0, thread delay finished) +12us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088682c0, thread delay finished) +12us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, thread delay finished) +12us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +12us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +12us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +12us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:649 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +60us
34:09:649 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:09:649 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 113
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->08868758, woke from hle delay) +645us
34:09:649 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:649 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0033.eff, 00000001, 000001a4)
34:09:649 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa19d0): waiting
34:09:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (417->272, pc: 088685b8->08000000, io waited) +0us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->088685b8, idle) +99us
34:09:649 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:649 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5b40, 2c): deferring result
34:09:649 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa19d0): waiting
34:09:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (417->272, pc: 08868830->08000000, io waited) +8us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->08868830, idle) +99us
34:09:649 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (417->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:649 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (417->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:649 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (417->272, pc: 08868514->08000000, file closed) +0us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->417, pc: 08000000->08868514, woke from hle delay) +100us
34:09:649 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:649 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:649 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:649 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:649 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1282us
34:09:650 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:650 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:650 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:650 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:650 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:650 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:650 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 114
34:09:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1721us
34:09:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:650 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:664 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:664 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:664 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:664 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:664 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:09:664 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:09:664 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:664 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:664 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:664 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:09:664 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:664 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:664 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:664 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:664 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +102us
34:09:664 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 114
34:09:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->088682c0, thread delay finished) +3528us
34:09:664 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:664 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:664 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0034.eff, 0bfa0a18) : sector = 0000ffdf
34:09:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (418->272, pc: 08868758->08000000, io getstat) +2us
34:09:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->088682c0, thread delay finished) +19us
34:09:664 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (419->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->088682c0, thread delay finished) +12us
34:09:664 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (420->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->088682c0, thread delay finished) +12us
34:09:664 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (421->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->088682c0, thread delay finished) +12us
34:09:664 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:664 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->088682c0, thread delay finished) +12us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088682c0, thread delay finished) +12us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088682c0, thread delay finished) +12us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, thread delay finished) +12us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:665 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +7us
34:09:665 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +5us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +11us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +12us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:665 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +162us
34:09:665 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->08868758, woke from hle delay) +573us
34:09:665 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:665 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0034.eff, 00000001, 000001a4)
34:09:665 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa09d0): waiting
34:09:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (418->272, pc: 088685b8->08000000, io waited) +0us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->088685b8, idle) +99us
34:09:665 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:665 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5ac0, 2c): deferring result
34:09:665 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa09d0): waiting
34:09:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (418->272, pc: 08868830->08000000, io waited) +8us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->08868830, idle) +99us
34:09:665 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (418->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:665 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (418->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:665 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (418->272, pc: 08868514->08000000, file closed) +0us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->418, pc: 08000000->08868514, woke from hle delay) +100us
34:09:665 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:665 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:665 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:665 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:665 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:665 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4479us
34:09:665 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:665 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:665 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:666 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:666 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:666 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 115
34:09:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +987us
34:09:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:666 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:666 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:681 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:681 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:681 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:681 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:681 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:09:682 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:09:682 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:682 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:682 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:682 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:09:682 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:682 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:682 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:682 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:682 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +104us
34:09:682 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 115
34:09:682 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4448us
34:09:682 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:682 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:682 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->088682c0, thread delay finished) +2183us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:682 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:682 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0035.eff, 0bf9fa18) : sector = 0000ffe0
34:09:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (419->272, pc: 08868758->08000000, io getstat) +2us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->088682c0, thread delay finished) +19us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (420->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->088682c0, thread delay finished) +12us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (421->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->088682c0, thread delay finished) +12us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->088682c0, thread delay finished) +12us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088682c0, thread delay finished) +12us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088682c0, thread delay finished) +12us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, thread delay finished) +12us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +13us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +11us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:682 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:683 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:683 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +12us
34:09:683 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:683 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:683 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->08868758, woke from hle delay) +757us
34:09:683 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:683 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0035.eff, 00000001, 000001a4)
34:09:683 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9f9d0): waiting
34:09:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (419->272, pc: 088685b8->08000000, io waited) +0us
34:09:683 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->088685b8, idle) +99us
34:09:683 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:683 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5a40, 2c): deferring result
34:09:683 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9f9d0): waiting
34:09:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (419->272, pc: 08868830->08000000, io waited) +8us
34:09:683 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->08868830, idle) +99us
34:09:683 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (419->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:683 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:683 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (419->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:683 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:683 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (419->272, pc: 08868514->08000000, file closed) +0us
34:09:683 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->419, pc: 08000000->08868514, woke from hle delay) +100us
34:09:683 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:683 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:683 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:683 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:683 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1867us
34:09:683 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:683 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:683 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:683 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:683 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 116
34:09:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +252us
34:09:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:683 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:698 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:698 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:698 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:698 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:698 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:09:698 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:09:698 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:698 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:698 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:698 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:09:698 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:698 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:698 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:698 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:698 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +103us
34:09:698 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +465us
34:09:698 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:09:698 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 116
34:09:698 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4708us
34:09:698 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:698 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:698 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->088682c0, thread delay finished) +4796us
34:09:698 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:698 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:698 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0036.eff, 0bf9ea18) : sector = 0000ffe1
34:09:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (420->272, pc: 08868758->08000000, io getstat) +2us
34:09:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->088682c0, thread delay finished) +19us
34:09:698 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (421->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->088682c0, thread delay finished) +12us
34:09:698 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:698 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->088682c0, thread delay finished) +12us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088682c0, thread delay finished) +12us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088682c0, thread delay finished) +12us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, thread delay finished) +12us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +13us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +11us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +12us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +549us
34:09:699 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->08868758, woke from hle delay) +229us
34:09:699 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:699 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0036.eff, 00000001, 000001a4)
34:09:699 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9e9d0): waiting
34:09:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (420->272, pc: 088685b8->08000000, io waited) +0us
34:09:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +10us
34:09:699 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->088685b8, idle) +89us
34:09:699 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:699 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d59c0, 2c): deferring result
34:09:699 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9e9d0): waiting
34:09:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (420->272, pc: 08868830->08000000, io waited) +8us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->08868830, idle) +99us
34:09:699 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (420->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:699 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (420->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:699 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (420->272, pc: 08868514->08000000, file closed) +0us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->420, pc: 08000000->08868514, woke from hle delay) +100us
34:09:699 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:699 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:699 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:699 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:699 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:699 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 117
34:09:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4823us
34:09:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:699 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:714 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:714 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:714 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:714 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:714 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:09:714 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:09:714 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:714 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:714 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:714 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:09:714 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:714 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:714 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:714 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:714 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +104us
34:09:714 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +107us
34:09:714 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:714 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:714 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:714 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 117
34:09:714 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:714 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:714 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:714 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:714 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:714 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:714 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:714 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:714 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->088682c0, thread delay finished) +1599us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:715 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:715 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0037.eff, 0bf9da18) : sector = 0000ffe2
34:09:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (421->272, pc: 08868758->08000000, io getstat) +2us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->088682c0, thread delay finished) +19us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->088682c0, thread delay finished) +12us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088682c0, thread delay finished) +12us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088682c0, thread delay finished) +12us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, thread delay finished) +12us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +13us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +11us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +12us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->08868758, woke from hle delay) +800us
34:09:715 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:715 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0037.eff, 00000001, 000001a4)
34:09:715 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9d9d0): waiting
34:09:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (421->272, pc: 088685b8->08000000, io waited) +0us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->088685b8, idle) +99us
34:09:715 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:715 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5940, 2c): deferring result
34:09:715 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9d9d0): waiting
34:09:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (421->272, pc: 08868830->08000000, io waited) +8us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->08868830, idle) +99us
34:09:715 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (421->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:715 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (421->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:715 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (421->272, pc: 08868514->08000000, file closed) +0us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->421, pc: 08000000->08868514, woke from hle delay) +100us
34:09:715 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:715 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:715 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:715 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:716 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:716 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 118
34:09:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1477us
34:09:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:716 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:716 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:731 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:731 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:731 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:731 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:731 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:09:731 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:09:731 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:731 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:731 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:731 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:09:731 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:731 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:731 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:731 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:731 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +104us
34:09:731 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 118
34:09:731 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +841us
34:09:731 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:731 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:731 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:731 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:731 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:731 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:731 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:731 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:731 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:732 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:732 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:732 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 119
34:09:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3860us
34:09:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:732 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:732 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:748 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:748 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:748 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:748 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:748 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:09:748 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:09:748 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:748 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:748 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:748 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:09:748 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:748 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:748 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:748 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:748 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +100us
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->088682c0, thread delay finished) +222us
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:748 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:748 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0038.eff, 0bf9ca18) : sector = 0000ffe3
34:09:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 08868758->08000000, io getstat) +2us
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->088682c0, thread delay finished) +19us
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088682c0, thread delay finished) +12us
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088682c0, thread delay finished) +12us
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, thread delay finished) +12us
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +13us
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +11us
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +12us
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:748 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5us
34:09:748 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:09:748 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 119
34:09:748 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->08868758, woke from hle delay) +807us
34:09:748 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:749 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0038.eff, 00000001, 000001a4)
34:09:749 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9c9d0): waiting
34:09:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 088685b8->08000000, io waited) +0us
34:09:749 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->088685b8, idle) +99us
34:09:749 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:749 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d58c0, 2c): deferring result
34:09:749 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9c9d0): waiting
34:09:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 08868830->08000000, io waited) +8us
34:09:749 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->08868830, idle) +99us
34:09:749 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:749 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:749 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:749 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +41us
34:09:749 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:749 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->08867bc0, woke from hle delay) +58us
34:09:749 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (422->272, pc: 08868514->08000000, file closed) +0us
34:09:749 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->422, pc: 08000000->08868514, woke from hle delay) +100us
34:09:749 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:749 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:749 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:749 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:749 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:749 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +80us
34:09:749 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:749 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:749 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:749 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:749 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:749 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:749 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:749 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:749 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:749 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 120
34:09:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3126us
34:09:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:749 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:765 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:765 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:765 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:765 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:765 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:09:765 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:09:765 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:765 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:765 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:765 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:09:765 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:765 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:765 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:765 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:765 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +105us
34:09:765 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 120
34:09:765 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2308us
34:09:765 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:765 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:765 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:765 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->088682c0, thread delay finished) +1014us
34:09:765 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:765 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:765 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0039.eff, 0bf9ba18) : sector = 0000ffe4
34:09:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 08868758->08000000, io getstat) +2us
34:09:765 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088682c0, thread delay finished) +19us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088682c0, thread delay finished) +12us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, thread delay finished) +12us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +13us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +11us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +12us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->08868758, woke from hle delay) +843us
34:09:766 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:766 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0039.eff, 00000001, 000001a4)
34:09:766 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9b9d0): waiting
34:09:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 088685b8->08000000, io waited) +0us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->088685b8, idle) +99us
34:09:766 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:766 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5840, 2c): deferring result
34:09:766 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9b9d0): waiting
34:09:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 08868830->08000000, io waited) +8us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->08868830, idle) +99us
34:09:766 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:766 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:766 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (423->272, pc: 08868514->08000000, file closed) +0us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->423, pc: 08000000->08868514, woke from hle delay) +100us
34:09:766 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:766 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:766 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:766 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:766 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3036us
34:09:766 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:766 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:766 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:766 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:766 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 121
34:09:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2392us
34:09:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:766 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:766 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:781 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:781 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:781 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:781 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:781 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:09:781 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:09:781 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:781 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:781 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:781 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:09:781 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:781 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:781 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:781 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:781 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +104us
34:09:781 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 121
34:09:781 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3043us
34:09:781 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:781 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:781 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088682c0, thread delay finished) +3626us
34:09:781 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:781 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:781 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0040.eff, 0bf9aa18) : sector = 0000ffe5
34:09:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 08868758->08000000, io getstat) +2us
34:09:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088682c0, thread delay finished) +19us
34:09:781 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:781 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, thread delay finished) +12us
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +13us
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +11us
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +12us
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->08868758, woke from hle delay) +864us
34:09:782 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:782 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0040.eff, 00000001, 000001a4)
34:09:782 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9a9d0): waiting
34:09:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 088685b8->08000000, io waited) +0us
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->088685b8, idle) +99us
34:09:782 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:782 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d57c0, 2c): deferring result
34:09:782 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9a9d0): waiting
34:09:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 08868830->08000000, io waited) +8us
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->08868830, idle) +99us
34:09:782 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:782 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:782 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (424->272, pc: 08868514->08000000, file closed) +0us
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->424, pc: 08000000->08868514, woke from hle delay) +100us
34:09:782 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:782 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:782 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:782 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:782 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:782 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +424us
34:09:782 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:782 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:782 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:782 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:782 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:782 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:782 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:782 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 122
34:09:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1657us
34:09:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:782 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:782 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:798 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:798 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:798 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:798 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:798 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:09:798 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:09:798 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:798 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:798 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:798 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:09:798 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:798 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:798 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:798 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:798 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +105us
34:09:798 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +339us
34:09:798 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:09:798 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 122
34:09:798 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3428us
34:09:798 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:798 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:798 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:798 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:798 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:798 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:798 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088682c0, thread delay finished) +429us
34:09:798 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:798 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:798 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0041.eff, 0bf99a18) : sector = 0000ffe6
34:09:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 08868758->08000000, io getstat) +2us
34:09:798 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, thread delay finished) +19us
34:09:798 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +13us
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +11us
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +12us
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->08868758, woke from hle delay) +886us
34:09:799 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:799 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0041.eff, 00000001, 000001a4)
34:09:799 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf999d0): waiting
34:09:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 088685b8->08000000, io waited) +0us
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->088685b8, idle) +99us
34:09:799 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:799 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5740, 2c): deferring result
34:09:799 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf999d0): waiting
34:09:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 08868830->08000000, io waited) +8us
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->08868830, idle) +99us
34:09:799 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:799 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:799 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (425->272, pc: 08868514->08000000, file closed) +0us
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->425, pc: 08000000->08868514, woke from hle delay) +100us
34:09:799 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:799 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:799 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:799 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:799 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:799 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3621us
34:09:799 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:799 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:799 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:799 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 123
34:09:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +923us
34:09:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:799 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:799 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:814 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:814 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:814 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:814 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:814 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:09:814 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:09:814 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:814 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:814 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:814 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:09:814 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:814 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:814 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:814 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:814 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +105us
34:09:814 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 123
34:09:814 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4510us
34:09:814 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:814 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:814 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:814 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:814 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:814 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:814 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:814 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088682c0, thread delay finished) +3041us
34:09:814 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:814 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:814 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0042.eff, 0bf98a18) : sector = 0000ffe7
34:09:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 08868758->08000000, io getstat) +2us
34:09:814 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +20us
34:09:815 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +11us
34:09:815 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:815 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +12us
34:09:815 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->08868758, woke from hle delay) +907us
34:09:815 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:815 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0042.eff, 00000001, 000001a4)
34:09:815 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf989d0): waiting
34:09:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 088685b8->08000000, io waited) +0us
34:09:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->088685b8, idle) +99us
34:09:815 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:815 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d56c0, 2c): deferring result
34:09:815 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf989d0): waiting
34:09:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 08868830->08000000, io waited) +8us
34:09:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->08868830, idle) +99us
34:09:815 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:815 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:815 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (426->272, pc: 08868514->08000000, file closed) +0us
34:09:815 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->426, pc: 08000000->08868514, woke from hle delay) +100us
34:09:815 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:815 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:815 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:815 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:815 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:815 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1009us
34:09:815 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:815 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:815 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:815 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 124
34:09:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +189us
34:09:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:815 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:815 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:831 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:831 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:831 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:831 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:831 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:09:831 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:09:831 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:831 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:831 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:831 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:09:831 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:831 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:831 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:831 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:831 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +106us
34:09:831 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 124
34:09:831 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5243us
34:09:831 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:831 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:831 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:831 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:831 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:831 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:831 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:831 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 125
34:09:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5265us
34:09:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:831 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:848 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:848 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:848 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:848 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:848 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:09:848 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:09:848 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:848 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:848 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:848 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:09:848 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:848 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:848 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:848 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:848 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +101us
34:09:848 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +173us
34:09:848 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088682c0, thread delay finished) +86us
34:09:848 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:848 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:848 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0043.eff, 0bf97a18) : sector = 0000ffe8
34:09:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 08868758->08000000, io getstat) +2us
34:09:848 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +17us
34:09:848 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> FR_Thread (289->428, pc: 0886b1d0->088682c0, thread delay finished) +9us
34:09:848 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +5us
34:09:848 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:848 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +10us
34:09:849 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:849 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:849 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +81us
34:09:849 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:849 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 125
34:09:849 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->08868758, woke from hle delay) +848us
34:09:849 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:849 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0043.eff, 00000001, 000001a4)
34:09:849 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf979d0): waiting
34:09:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 088685b8->08000000, io waited) +0us
34:09:849 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->088685b8, idle) +99us
34:09:849 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:849 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5640, 2c): deferring result
34:09:849 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf979d0): waiting
34:09:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 08868830->08000000, io waited) +8us
34:09:849 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->08868830, idle) +99us
34:09:849 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:849 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:849 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:849 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:849 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (427->272, pc: 08868514->08000000, file closed) +0us
34:09:849 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->427, pc: 08000000->08868514, woke from hle delay) +100us
34:09:849 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:849 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:849 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:849 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:849 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:849 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4205us
34:09:849 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:849 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:849 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:849 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:849 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:849 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:849 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:849 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 126
34:09:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4531us
34:09:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:849 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:865 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:865 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:865 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:865 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:865 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:09:865 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:09:865 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:865 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:865 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:865 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:09:865 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:865 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:865 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:865 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:865 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +106us
34:09:865 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 126
34:09:865 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +902us
34:09:865 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:865 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:865 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088682c0, thread delay finished) +2466us
34:09:865 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:865 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:865 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0044.eff, 0bf96a18) : sector = 0000ffe9
34:09:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 08868758->08000000, io getstat) +2us
34:09:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +12us
34:09:865 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +10us
34:09:865 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->08868758, woke from hle delay) +959us
34:09:865 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:865 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0044.eff, 00000001, 000001a4)
34:09:865 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf969d0): waiting
34:09:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 088685b8->08000000, io waited) +0us
34:09:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->088685b8, idle) +99us
34:09:865 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:865 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d55c0, 2c): deferring result
34:09:865 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf969d0): waiting
34:09:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 08868830->08000000, io waited) +8us
34:09:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->08868830, idle) +99us
34:09:865 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:865 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:866 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:866 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:866 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (428->272, pc: 08868514->08000000, file closed) +0us
34:09:866 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->428, pc: 08000000->08868514, woke from hle delay) +100us
34:09:866 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:866 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:866 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:866 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:866 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1585us
34:09:866 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:866 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:866 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:866 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:866 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 127
34:09:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3796us
34:09:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:866 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:881 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:881 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:881 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:881 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:881 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:09:881 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:09:881 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:881 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:881 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:881 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:09:881 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:881 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:881 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:881 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:881 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +106us
34:09:881 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 127
34:09:881 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1636us
34:09:881 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:881 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:881 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088682c0, thread delay finished) +5071us
34:09:881 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:881 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:881 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0045.eff, 0bf95a18) : sector = 0000ffea
34:09:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 08868758->08000000, io getstat) +2us
34:09:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +17us
34:09:881 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:881 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:881 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +468us
34:09:882 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:882 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:882 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:882 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->08868758, woke from hle delay) +264us
34:09:882 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:882 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0045.eff, 00000001, 000001a4)
34:09:882 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf959d0): waiting
34:09:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 088685b8->08000000, io waited) +0us
34:09:882 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->088685b8, idle) +99us
34:09:882 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:882 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5540, 2c): deferring result
34:09:882 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf959d0): waiting
34:09:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 08868830->08000000, io waited) +8us
34:09:882 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->08868830, idle) +99us
34:09:882 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:882 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:882 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:882 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:882 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (429->272, pc: 08868514->08000000, file closed) +0us
34:09:882 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->429, pc: 08000000->08868514, woke from hle delay) +100us
34:09:882 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:882 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:882 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:882 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:882 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:882 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4789us
34:09:882 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:882 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:882 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:882 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 128
34:09:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3062us
34:09:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:882 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:882 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:898 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:898 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:898 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:898 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:898 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:09:898 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:09:898 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:898 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:898 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:898 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:09:898 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:898 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:898 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:898 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:898 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +107us
34:09:898 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +210us
34:09:898 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:09:898 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 128
34:09:898 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2150us
34:09:898 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:898 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:898 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:898 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:898 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:898 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:898 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088682c0, thread delay finished) +1872us
34:09:898 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:898 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:898 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/particle/PRT0046.eff, 0bf94a18) : sector = 0000ffeb
34:09:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 08868758->08000000, io getstat) +2us
34:09:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->08868758, woke from hle delay) +1000us
34:09:898 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:898 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/particle/PRT0046.eff, 00000001, 000001a4)
34:09:898 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf949d0): waiting
34:09:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 088685b8->08000000, io waited) +0us
34:09:898 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->088685b8, idle) +99us
34:09:898 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:898 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d54c0, 2c): deferring result
34:09:899 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf949d0): waiting
34:09:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 08868830->08000000, io waited) +8us
34:09:899 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->08868830, idle) +99us
34:09:899 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:899 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:899 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:899 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:899 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (430->272, pc: 08868514->08000000, file closed) +0us
34:09:899 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->430, pc: 08000000->08868514, woke from hle delay) +100us
34:09:899 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:899 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:899 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:899 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:899 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:899 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2178us
34:09:899 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:899 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:899 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 129
34:09:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2328us
34:09:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:899 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:915 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:915 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:915 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:915 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:915 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:09:915 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:09:915 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:915 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:915 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:915 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:09:915 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:915 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:916 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 454=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:916 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=454, argSize=8, argPtr=0bfff540)
34:09:916 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 455=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:916 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=455, argSize=8, argPtr=0bfff540)
34:09:916 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 456=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:916 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=456, argSize=8, argPtr=0bfff540)
34:09:916 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 457=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:916 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 129
34:09:916 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=457, argSize=8, argPtr=0bfff540)
34:09:916 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 458=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:916 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=458, argSize=8, argPtr=0bfff540)
34:09:916 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 459=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:916 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=459, argSize=8, argPtr=0bfff540)
34:09:916 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 460=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:916 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=460, argSize=8, argPtr=0bfff540)
34:09:916 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 461=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:09:916 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=461, argSize=8, argPtr=0bfff540)
34:09:916 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:916 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:916 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:916 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->454, pc: 0880b244->08868244, vblank start waited) +1531us
34:09:916 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:916 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:917 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/item/ITEM0000.gmo, 0bfaaa18) : sector = 0000d8bb
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (454->455, pc: 08868758->08868244, io getstat) +14us
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (455->456, pc: 088682c0->08868244, thread delayed) +21us
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (456->457, pc: 088682c0->08868244, thread delayed) +21us
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (457->458, pc: 088682c0->08868244, thread delayed) +21us
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (458->459, pc: 088682c0->08868244, thread delayed) +21us
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (459->460, pc: 088682c0->08868244, thread delayed) +21us
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (460->461, pc: 088682c0->08868244, thread delayed) +21us
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (461->272, pc: 088682c0->08000000, thread delayed) +21us
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->454, pc: 08000000->08868758, woke from hle delay) +850us
34:09:917 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:917 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/item/ITEM0000.gmo, 00000001, 000001a4)
34:09:917 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:09:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (454->272, pc: 088685b8->08000000, io waited) +0us
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->454, pc: 08000000->088685b8, idle) +99us
34:09:917 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:917 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5840, 7ac): deferring result
34:09:917 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:09:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (454->272, pc: 08868830->08000000, io waited) +8us
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->454, pc: 08000000->08868830, idle) +99us
34:09:917 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (454->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->454, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:917 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (454->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->454, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:917 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (454->272, pc: 08868514->08000000, file closed) +0us
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->454, pc: 08000000->08868514, woke from hle delay) +100us
34:09:917 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:917 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:917 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:917 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +149us
34:09:917 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:917 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:917 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:917 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:917 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:917 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:917 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 130
34:09:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1594us
34:09:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:918 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:918 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:931 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:931 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:931 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:931 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:931 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:09:931 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:09:931 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:931 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:931 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:931 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:09:931 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:931 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:935 user_main    I[HLE]: JitCommon\JitBlockCache.cpp:173 Adding proxy root 088a2808 to block at 088b75d8
34:09:937 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 130
34:09:939 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:939 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:939 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +2399us
34:09:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1546us
34:09:939 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:940 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->455, pc: 08000000->088682c0, thread delay finished) +697us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:940 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:940 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/item/ITEM0002.gmo, 0bfa9a18) : sector = 0000d8bd
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (455->272, pc: 08868758->08000000, io getstat) +2us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->456, pc: 08000000->088682c0, thread delay finished) +19us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (456->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->457, pc: 08000000->088682c0, thread delay finished) +12us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (457->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->458, pc: 08000000->088682c0, thread delay finished) +12us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (458->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->459, pc: 08000000->088682c0, thread delay finished) +12us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (459->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->088682c0, thread delay finished) +12us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (460->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->088682c0, thread delay finished) +12us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (461->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->455, pc: 08000000->08868758, woke from hle delay) +864us
34:09:940 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:940 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/item/ITEM0002.gmo, 00000001, 000001a4)
34:09:940 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (455->272, pc: 088685b8->08000000, io waited) +0us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->455, pc: 08000000->088685b8, idle) +99us
34:09:940 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:940 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5040, 7ac): deferring result
34:09:940 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (455->272, pc: 08868830->08000000, io waited) +8us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->455, pc: 08000000->08868830, idle) +99us
34:09:940 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (455->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->455, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:940 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (455->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->455, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:940 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (455->272, pc: 08868514->08000000, file closed) +0us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->455, pc: 08000000->08868514, woke from hle delay) +100us
34:09:940 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:940 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:940 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:940 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:940 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3353us
34:09:940 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:940 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:940 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:940 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:940 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 131
34:09:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +860us
34:09:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:940 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:940 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:948 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:948 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:948 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:948 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:948 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:09:948 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:09:948 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:948 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:948 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:948 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:09:948 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:948 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:948 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088a48b4->0886b1d0, thread delay finished) +254us
34:09:948 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088a48b4, thread delayed) +9us
34:09:949 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 131
34:09:949 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:949 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:949 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +2156us
34:09:949 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2258us
34:09:949 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:949 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:949 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:949 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->456, pc: 08000000->088682c0, thread delay finished) +3309us
34:09:949 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:949 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:950 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/item/ITEM0003.gmo, 0bfa8a18) : sector = 0000d8be
34:09:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (456->272, pc: 08868758->08000000, io getstat) +2us
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->457, pc: 08000000->088682c0, thread delay finished) +19us
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (457->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->458, pc: 08000000->088682c0, thread delay finished) +12us
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (458->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->459, pc: 08000000->088682c0, thread delay finished) +12us
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (459->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->088682c0, thread delay finished) +12us
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (460->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->088682c0, thread delay finished) +12us
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (461->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->456, pc: 08000000->08868758, woke from hle delay) +886us
34:09:950 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:950 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/item/ITEM0003.gmo, 00000001, 000001a4)
34:09:950 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
34:09:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (456->272, pc: 088685b8->08000000, io waited) +0us
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->456, pc: 08000000->088685b8, idle) +99us
34:09:950 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:950 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d4840, 7ac): deferring result
34:09:950 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
34:09:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (456->272, pc: 08868830->08000000, io waited) +8us
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->456, pc: 08000000->08868830, idle) +99us
34:09:950 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (456->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->456, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:950 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (456->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->456, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:950 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (456->272, pc: 08868514->08000000, file closed) +0us
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->456, pc: 08000000->08868514, woke from hle delay) +100us
34:09:950 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:950 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:950 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:950 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:950 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +741us
34:09:950 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:950 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:950 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:950 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:950 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 132
34:09:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +126us
34:09:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:950 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:965 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:965 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:965 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:965 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:965 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:09:965 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:09:965 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:965 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:965 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:965 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:09:965 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:965 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:966 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 132
34:09:966 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:966 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:966 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +1304us
34:09:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4109us
34:09:966 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:966 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:966 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:966 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->457, pc: 08000000->088682c0, thread delay finished) +112us
34:09:966 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:966 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:966 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/item/ITEM0001.gmo, 0bfa7a18) : sector = 0000d8bc
34:09:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (457->272, pc: 08868758->08000000, io getstat) +2us
34:09:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->458, pc: 08000000->088682c0, thread delay finished) +19us
34:09:966 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (458->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->459, pc: 08000000->088682c0, thread delay finished) +12us
34:09:966 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (459->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->088682c0, thread delay finished) +12us
34:09:966 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (460->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->088682c0, thread delay finished) +12us
34:09:966 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (461->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->457, pc: 08000000->08868758, woke from hle delay) +907us
34:09:966 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:966 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/item/ITEM0001.gmo, 00000001, 000001a4)
34:09:966 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
34:09:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (457->272, pc: 088685b8->08000000, io waited) +0us
34:09:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->457, pc: 08000000->088685b8, idle) +99us
34:09:966 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:966 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d4040, 7ac): deferring result
34:09:966 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
34:09:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (457->272, pc: 08868830->08000000, io waited) +8us
34:09:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->457, pc: 08000000->08868830, idle) +99us
34:09:966 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (457->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->457, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:967 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (457->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:967 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->457, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:967 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (457->272, pc: 08868514->08000000, file closed) +0us
34:09:967 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->457, pc: 08000000->08868514, woke from hle delay) +100us
34:09:967 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:967 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:967 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:967 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:967 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:967 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 133
34:09:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3571us
34:09:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:967 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:09:981 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:981 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:09:981 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:981 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:981 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:09:981 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:09:981 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:981 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:981 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:09:981 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:09:981 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:981 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:982 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0889b5f0->08892dfc, audio drain) +338us
34:09:982 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0889b5f0, sas core) +0us
34:09:982 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088a2794->08891804, woke from hle delay) +240us
34:09:982 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088a2794, blocking audio) +0us
34:09:982 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 133
34:09:982 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:982 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:982 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +751us
34:09:982 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4823us
34:09:982 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:982 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:982 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:982 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:09:982 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:982 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:982 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:09:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:09:982 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->458, pc: 08000000->088682c0, thread delay finished) +2718us
34:09:982 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:09:982 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:982 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/item/ITEM0006.gmo, 0bfa6a18) : sector = 0000d8c4
34:09:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (458->272, pc: 08868758->08000000, io getstat) +2us
34:09:982 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->459, pc: 08000000->088682c0, thread delay finished) +19us
34:09:982 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:982 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (459->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:982 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->088682c0, thread delay finished) +12us
34:09:982 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:982 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (460->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:982 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->088682c0, thread delay finished) +12us
34:09:982 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:09:982 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:09:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (461->272, pc: 088682c0->08000000, thread delayed) +9us
34:09:982 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->458, pc: 08000000->08868758, woke from hle delay) +928us
34:09:982 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:983 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/item/ITEM0006.gmo, 00000001, 000001a4)
34:09:983 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
34:09:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (458->272, pc: 088685b8->08000000, io waited) +0us
34:09:983 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->458, pc: 08000000->088685b8, idle) +99us
34:09:983 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:09:983 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d3940, 690): deferring result
34:09:983 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
34:09:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (458->272, pc: 08868830->08000000, io waited) +8us
34:09:983 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->458, pc: 08000000->08868830, idle) +99us
34:09:983 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:09:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (458->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:09:983 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->458, pc: 08000000->08867b9c, woke from hle delay) +100us
34:09:983 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:09:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (458->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:09:983 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->458, pc: 08000000->08867bc0, woke from hle delay) +100us
34:09:983 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:09:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (458->272, pc: 08868514->08000000, file closed) +0us
34:09:983 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->458, pc: 08000000->08868514, woke from hle delay) +100us
34:09:983 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:09:983 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:09:983 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:09:983 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:09:983 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:09:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:09:983 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 134
34:09:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +224us
34:09:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:09:983 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:09:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:09:998 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:09:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:09:998 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:09:998 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:09:998 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:09:998 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:09:998 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:09:998 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:09:998 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:09:998 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:09:998 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:09:998 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:09:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:09:998 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:09:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:09:998 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 08898cf4->0886b1d0, thread delay finished) +191us
34:09:998 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:09:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08898cf4, thread delayed) +9us
34:09:999 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 134
34:09:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088996f8->08892dfc, audio drain) +878us
34:09:999 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:09:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088996f8, sas core) +0us
34:09:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08887e94->08891804, woke from hle delay) +240us
34:09:999 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:09:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08887e94, blocking audio) +0us
34:09:999 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:09:999 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:09:999 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:09:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +1130us
34:09:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4444us
34:09:999 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:09:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:09:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:09:999 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:000 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:000 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:000 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 135
34:10:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3720us
34:10:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:000 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:000 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:015 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:015 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:015 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:015 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:015 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:10:015 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:10:015 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:015 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:015 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:015 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:10:015 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:015 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:015 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:015 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +96us
34:10:015 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 135
34:10:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->459, pc: 08000000->088682c0, thread delay finished) +1478us
34:10:015 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:10:015 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:10:015 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/item/ITEM0007.gmo, 0bfa5a18) : sector = 0000d8c5
34:10:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (459->272, pc: 08868758->08000000, io getstat) +2us
34:10:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->088682c0, thread delay finished) +19us
34:10:015 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:10:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:10:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (460->272, pc: 088682c0->08000000, thread delayed) +9us
34:10:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->088682c0, thread delay finished) +12us
34:10:015 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:10:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:10:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (461->272, pc: 088682c0->08000000, thread delayed) +9us
34:10:015 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +193us
34:10:015 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:015 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:015 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->459, pc: 08000000->08868758, woke from hle delay) +516us
34:10:015 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:10:015 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/item/ITEM0007.gmo, 00000001, 000001a4)
34:10:015 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
34:10:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (459->272, pc: 088685b8->08000000, io waited) +0us
34:10:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->459, pc: 08000000->088685b8, idle) +99us
34:10:015 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:10:015 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d3240, 690): deferring result
34:10:015 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
34:10:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (459->272, pc: 08868830->08000000, io waited) +8us
34:10:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->459, pc: 08000000->08868830, idle) +99us
34:10:015 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:10:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (459->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:10:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->459, pc: 08000000->08867b9c, woke from hle delay) +100us
34:10:015 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:10:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (459->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:10:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->459, pc: 08000000->08867bc0, woke from hle delay) +100us
34:10:016 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:10:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (459->272, pc: 08868514->08000000, file closed) +0us
34:10:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->459, pc: 08000000->08868514, woke from hle delay) +100us
34:10:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:10:016 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:10:016 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:10:016 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:10:016 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:10:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:10:016 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4536us
34:10:016 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:016 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:016 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:016 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:016 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:016 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:016 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:016 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 136
34:10:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2986us
34:10:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:016 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:016 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:031 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:031 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:031 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:031 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:031 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:10:031 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:10:031 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:031 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:031 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:031 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:10:031 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:031 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:031 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 136
34:10:032 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:032 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:032 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +2405us
34:10:032 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +148us
34:10:032 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:032 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:032 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->088682c0, thread delay finished) +2126us
34:10:032 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:10:032 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:10:032 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/item/ITEM0008.gmo, 0bfa4a18) : sector = 0000d8c6
34:10:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (460->272, pc: 08868758->08000000, io getstat) +2us
34:10:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->088682c0, thread delay finished) +19us
34:10:032 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:10:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:10:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (461->272, pc: 088682c0->08000000, thread delayed) +9us
34:10:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->08868758, woke from hle delay) +971us
34:10:032 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:10:032 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/item/ITEM0008.gmo, 00000001, 000001a4)
34:10:032 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
34:10:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (460->272, pc: 088685b8->08000000, io waited) +0us
34:10:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->088685b8, idle) +99us
34:10:032 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:10:032 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d2b40, 690): deferring result
34:10:033 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
34:10:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (460->272, pc: 08868830->08000000, io waited) +8us
34:10:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->08868830, idle) +99us
34:10:033 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:10:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (460->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:10:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->08867b9c, woke from hle delay) +100us
34:10:033 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:10:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (460->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:10:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->08867bc0, woke from hle delay) +100us
34:10:033 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:10:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (460->272, pc: 08868514->08000000, file closed) +0us
34:10:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->460, pc: 08000000->08868514, woke from hle delay) +100us
34:10:033 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:10:033 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:10:033 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:10:033 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:10:033 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:10:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:10:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1924us
34:10:033 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:033 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:033 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:033 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:033 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 137
34:10:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2252us
34:10:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:033 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:033 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:048 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:048 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:048 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:048 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:048 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:10:048 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:10:048 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:048 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:048 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:048 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:10:048 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:048 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:048 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 08873890->0886b1d0, thread delay finished) +128us
34:10:048 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->08873890, thread delayed) +9us
34:10:048 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 137
34:10:049 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:049 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:049 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +2289us
34:10:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +860us
34:10:049 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:049 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->088682c0, thread delay finished) +4739us
34:10:049 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:10:049 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:10:049 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/item/ITEM0009.gmo, 0bfa3a18) : sector = 0000d8c7
34:10:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (461->272, pc: 08868758->08000000, io getstat) +2us
34:10:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +827us
34:10:049 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->08868758, woke from hle delay) +172us
34:10:049 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:10:049 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/item/ITEM0009.gmo, 00000001, 000001a4)
34:10:049 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
34:10:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (461->272, pc: 088685b8->08000000, io waited) +0us
34:10:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +67us
34:10:049 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->088685b8, idle) +32us
34:10:049 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:10:049 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d2440, 690): deferring result
34:10:049 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
34:10:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (461->272, pc: 08868830->08000000, io waited) +8us
34:10:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->08868830, idle) +99us
34:10:049 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:10:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (461->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:10:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->08867b9c, woke from hle delay) +100us
34:10:049 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:10:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (461->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:10:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->08867bc0, woke from hle delay) +100us
34:10:049 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:10:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (461->272, pc: 08868514->08000000, file closed) +0us
34:10:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->461, pc: 08000000->08868514, woke from hle delay) +100us
34:10:050 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:10:050 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:10:050 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:10:050 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:10:050 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:10:050 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:10:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:10:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5121us
34:10:050 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:050 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:050 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 138
34:10:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1518us
34:10:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:050 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:050 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:065 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:065 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:065 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:065 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:065 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:10:065 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:10:065 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:065 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:065 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:065 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:10:065 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:065 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:065 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 138
34:10:066 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:066 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:066 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +2404us
34:10:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1617us
34:10:066 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:066 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:066 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:066 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:066 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:066 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:066 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 139
34:10:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +784us
34:10:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:066 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:081 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:081 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:081 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:081 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:081 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:10:081 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:10:081 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:081 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:081 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:081 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:10:081 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:081 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:081 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:081 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:081 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +107us
34:10:082 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 139
34:10:082 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4648us
34:10:082 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:082 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:082 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:082 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:082 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:082 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:082 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:082 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:082 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:082 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:082 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:082 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 140
34:10:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +49us
34:10:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:082 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:082 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:098 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:098 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:098 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:098 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:098 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:10:098 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:10:098 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:098 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:098 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:098 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:099 user_main    D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=1 TC=0 COL=6 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
34:10:099 user_main    D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 8, aligned to biggest 2
34:10:099 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


34:10:099 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 14 fs 20
34:10:100 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:10:100 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:100 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:100 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 0886f46c->0886b1d0, thread delay finished) +64us
34:10:100 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->0886f46c, thread delayed) +9us
34:10:100 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:100 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:100 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +65us
34:10:100 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 140
34:10:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5350us
34:10:100 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:100 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:100 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:100 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:100 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 141
34:10:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5125us
34:10:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:100 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:115 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:115 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:115 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:115 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:115 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:10:115 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:10:115 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:115 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:115 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:115 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:116 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:10:116 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:116 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:116 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:116 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:116 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:116 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +296us
34:10:116 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:116 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:116 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:116 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 141
34:10:116 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:116 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:116 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:116 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:116 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:116 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:116 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:116 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:116 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 142
34:10:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4391us
34:10:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:116 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:116 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:131 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:131 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:131 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:131 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:131 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:10:131 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:10:131 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:131 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:131 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:131 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:132 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:10:132 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:132 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:132 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:132 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:132 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:132 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 142
34:10:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1030us
34:10:132 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:132 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:132 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:132 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:132 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:133 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:133 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 143
34:10:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3657us
34:10:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:133 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:148 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:148 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:148 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:148 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:148 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:10:148 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:10:148 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:148 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:148 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:148 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:149 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:10:149 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:149 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:149 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 0880ae20->0886b1d0, thread delay finished) +5us
34:10:149 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->0880ae20, thread delayed) +9us
34:10:149 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:149 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:149 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +124us
34:10:149 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 143
34:10:149 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1743us
34:10:149 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:149 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:149 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:149 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:149 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:149 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:149 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:149 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:149 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:149 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:149 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:149 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 144
34:10:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2923us
34:10:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:149 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:149 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:165 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:165 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:165 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:165 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:165 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:10:165 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:10:165 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:165 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:165 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:165 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:166 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:10:166 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:166 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:166 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:166 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:166 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:166 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 144
34:10:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2498us
34:10:166 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:166 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:166 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:166 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:166 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:166 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:166 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 145
34:10:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2188us
34:10:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:166 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:166 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:182 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:182 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:182 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:182 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:182 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:10:182 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:10:182 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:182 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:182 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:182 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:183 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:10:183 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:183 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:183 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:183 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:183 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:183 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 145
34:10:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3232us
34:10:183 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:183 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:183 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:183 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:183 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:183 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:183 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1425us
34:10:183 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:10:183 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 146
34:10:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +20us
34:10:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:183 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:198 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:198 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:198 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:198 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:198 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:10:198 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:10:198 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:198 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:198 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:198 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:199 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:10:199 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:199 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:199 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:199 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:199 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +119us
34:10:199 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 146
34:10:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3965us
34:10:199 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:199 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:199 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:199 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:199 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:199 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:199 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 147
34:10:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +720us
34:10:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:199 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:215 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:215 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:215 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:215 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:215 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:10:215 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:10:215 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:215 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:215 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:215 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:216 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:10:216 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:216 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:216 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:216 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:216 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:216 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 147
34:10:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4701us
34:10:216 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:216 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:216 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:216 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:216 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:216 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 148
34:10:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +226us
34:10:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:216 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:216 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:232 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:232 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:232 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880b278->08891804, woke from hle delay) +8us
34:10:232 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b278, blocking audio) +0us
34:10:232 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:232 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:232 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:10:232 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:10:232 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:232 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:232 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:232 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:233 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:10:233 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +27us
34:10:233 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:233 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:233 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:233 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:233 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 148
34:10:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5422us
34:10:233 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:233 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:233 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:233 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:233 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4969us
34:10:233 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:10:233 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 149
34:10:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +83us
34:10:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:233 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:248 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:248 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:248 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:248 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:248 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:10:248 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:10:248 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:248 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:248 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:248 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:249 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:10:249 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:249 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:249 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:249 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:249 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +359us
34:10:249 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:249 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 149
34:10:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:249 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:249 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:249 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:249 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:249 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:249 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 150
34:10:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4328us
34:10:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:249 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:265 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:265 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:265 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:265 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:265 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:10:265 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:10:265 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:265 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:265 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:265 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:266 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:10:266 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:266 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:266 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:266 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:266 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +119us
34:10:266 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 150
34:10:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1092us
34:10:266 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:266 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:266 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:266 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:266 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:266 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:266 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 151
34:10:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3593us
34:10:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:266 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:282 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:282 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:282 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:282 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:282 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:10:282 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:10:282 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:282 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:282 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:282 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:283 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:10:283 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:283 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:283 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:283 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:283 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:283 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 151
34:10:283 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1827us
34:10:283 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:283 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:283 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:283 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:283 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:283 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:283 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:283 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:283 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:283 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:283 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:283 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2704us
34:10:283 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:10:283 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 152
34:10:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +146us
34:10:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:283 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:298 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:298 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:298 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:298 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:298 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:10:298 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:10:298 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:298 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:298 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:298 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:299 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:10:299 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:299 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:299 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:299 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:299 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +119us
34:10:299 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 152
34:10:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2560us
34:10:299 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:299 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:299 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:299 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:299 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:299 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:299 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 153
34:10:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2125us
34:10:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:299 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:315 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:315 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:315 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:315 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:315 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:10:315 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:10:315 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:315 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:315 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:315 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:316 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:10:316 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:316 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:316 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:316 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:316 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +119us
34:10:316 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 153
34:10:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3294us
34:10:316 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:316 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:316 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:316 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:316 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:316 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:316 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 154
34:10:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1391us
34:10:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:316 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:332 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:332 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:332 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:332 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:332 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:10:332 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:10:332 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:332 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:332 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:332 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:333 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:10:333 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:333 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:333 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:333 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:333 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:10:333 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 154
34:10:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4031us
34:10:333 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:333 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:333 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:333 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:333 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:333 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:333 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +438us
34:10:333 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:10:333 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 155
34:10:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +210us
34:10:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:333 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:333 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:348 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:348 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:348 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:348 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:348 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:10:348 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:10:348 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:348 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:348 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:348 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:349 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:10:349 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:349 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:349 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:349 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:349 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:10:349 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 155
34:10:349 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4764us
34:10:349 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:349 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:349 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:349 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:349 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:349 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:349 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:349 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:349 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:349 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 156
34:10:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +163us
34:10:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:349 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:365 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:365 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:365 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:365 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:365 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:10:365 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:10:365 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:365 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:365 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:365 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:366 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:10:366 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:366 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08890830->08891804, woke from hle delay) +47us
34:10:366 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08890830, blocking audio) +0us
34:10:366 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:366 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:366 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +82us
34:10:366 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 156
34:10:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5486us
34:10:366 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:366 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:366 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:366 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:366 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 157
34:10:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4998us
34:10:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:366 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:382 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:382 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:382 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:382 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:382 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:10:382 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:10:382 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:382 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:382 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:382 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:383 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:10:383 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:383 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:383 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:383 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:383 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +422us
34:10:383 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:383 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 157
34:10:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:383 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:383 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:383 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:383 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:383 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:383 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3982us
34:10:383 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:10:383 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 158
34:10:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +273us
34:10:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:383 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:398 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:10:398 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:398 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:398 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:398 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:10:398 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:10:398 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:398 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:398 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:398 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:399 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:10:399 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:399 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:399 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:399 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:399 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:10:399 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 158
34:10:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1157us
34:10:399 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:399 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:399 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:399 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:399 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:399 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:399 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 159
34:10:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3530us
34:10:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:399 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:415 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:10:415 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:415 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:415 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:415 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:10:415 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:10:415 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:415 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:415 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:415 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:416 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:10:416 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:416 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:416 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:416 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:416 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:416 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 159
34:10:416 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1891us
34:10:416 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:416 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:416 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:416 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:416 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:416 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:416 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:416 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:416 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:416 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:416 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:416 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 160
34:10:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2796us
34:10:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:416 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:432 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:10:432 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:432 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:432 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:432 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:10:432 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:10:432 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:432 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:432 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:432 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:433 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:10:433 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:433 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:433 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:433 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:433 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:433 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 160
34:10:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2625us
34:10:433 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:433 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:433 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:433 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:433 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:433 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:433 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1716us
34:10:433 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:10:433 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 161
34:10:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +336us
34:10:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:433 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:433 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:448 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:10:448 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:448 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:448 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:448 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:10:448 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:10:448 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:448 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:448 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:448 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:449 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:10:449 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:449 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:449 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:449 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:449 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +119us
34:10:449 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 161
34:10:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3358us
34:10:449 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:449 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:449 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:449 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:449 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:449 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:449 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 162
34:10:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1328us
34:10:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:449 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:449 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:465 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:10:465 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:465 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:465 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:465 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:10:465 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:10:465 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:465 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:465 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:465 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:466 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:10:466 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:466 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:466 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:466 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:466 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:10:466 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 162
34:10:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4094us
34:10:466 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:466 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:466 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:466 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:466 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:466 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:466 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 163
34:10:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +594us
34:10:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:466 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:466 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:482 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:10:482 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:482 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:482 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:482 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:10:482 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:10:482 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:482 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:482 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:482 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:483 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:10:483 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:483 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:483 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:483 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:483 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:483 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 163
34:10:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4827us
34:10:483 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:483 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:483 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:483 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:483 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5260us
34:10:483 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:10:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +299us
34:10:483 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:483 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 164
34:10:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +100us
34:10:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:483 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:483 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:499 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:499 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:499 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:499 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:499 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:10:499 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:10:499 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:499 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:499 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:499 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:500 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:10:500 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:500 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888e800->08891804, woke from hle delay) +110us
34:10:500 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e800, blocking audio) +0us
34:10:500 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:500 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:500 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +19us
34:10:500 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 164
34:10:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5549us
34:10:500 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:500 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:500 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:500 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:500 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 165
34:10:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4935us
34:10:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:500 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:500 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:515 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:515 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:515 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:515 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:515 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:10:515 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:10:515 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:515 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:515 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:515 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:516 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:10:516 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:516 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:516 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:516 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:516 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +119us
34:10:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +485us
34:10:516 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:516 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 165
34:10:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:516 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:516 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:516 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:516 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:516 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:516 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 166
34:10:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4201us
34:10:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:516 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:516 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:532 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:532 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:532 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:532 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:532 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:10:532 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:10:532 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:532 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:532 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:532 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:533 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:10:533 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:533 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:533 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:533 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:533 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:533 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 166
34:10:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1219us
34:10:533 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:533 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:533 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:533 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:533 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:533 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:533 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2994us
34:10:533 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:10:533 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 167
34:10:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +463us
34:10:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:533 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:549 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:549 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:549 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:549 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:549 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:10:549 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:10:549 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:549 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:549 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:549 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:550 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:10:550 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:550 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:550 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:550 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:550 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +119us
34:10:550 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 167
34:10:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1953us
34:10:550 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:550 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:550 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:550 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:550 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:550 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:550 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 168
34:10:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2733us
34:10:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:550 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:565 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:565 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:565 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:565 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:565 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:10:565 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:10:565 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:565 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:565 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:565 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:566 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:10:566 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:566 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:566 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:566 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:566 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +119us
34:10:566 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 168
34:10:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2687us
34:10:566 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:566 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:566 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:566 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:566 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:566 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:566 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 169
34:10:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1999us
34:10:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:566 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:582 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:582 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:582 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:582 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:582 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:10:582 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:10:582 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:582 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:582 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:582 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:583 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:10:583 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:583 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:583 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:583 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:583 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:10:583 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 169
34:10:583 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3423us
34:10:583 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:583 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:583 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:583 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:583 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:583 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:583 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:583 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:583 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:583 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:583 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:583 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +729us
34:10:583 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:10:584 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 170
34:10:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +526us
34:10:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:584 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:584 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:599 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:599 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:599 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:599 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:599 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:10:599 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:10:599 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:599 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:599 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:599 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:600 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:10:600 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:600 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:600 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:600 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:600 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:10:600 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 170
34:10:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4156us
34:10:600 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:600 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:600 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:600 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:600 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:600 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:600 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 171
34:10:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +531us
34:10:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:600 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:600 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:615 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:615 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:615 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:615 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:615 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:10:615 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:10:615 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:615 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:615 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:615 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:616 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:10:616 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:616 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:616 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:616 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:616 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:10:616 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 171
34:10:616 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4890us
34:10:616 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:616 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:616 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:616 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:616 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:616 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:616 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:616 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:616 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:616 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 172
34:10:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +37us
34:10:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:616 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:616 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:632 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:632 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:632 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:632 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:632 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:10:632 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:10:632 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:632 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:632 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:632 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:633 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:10:633 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:633 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:633 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:633 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:633 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +55us
34:10:633 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:633 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 172
34:10:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:633 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:633 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:633 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:633 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:633 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4273us
34:10:633 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:10:633 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 173
34:10:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +590us
34:10:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:633 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:633 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:649 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:649 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:649 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:649 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:649 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:10:649 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:10:649 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:649 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:649 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:649 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:650 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:10:650 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:650 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:650 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:650 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:650 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:10:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +549us
34:10:650 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:650 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 173
34:10:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:650 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:650 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:650 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:650 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:650 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:650 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 174
34:10:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4138us
34:10:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:650 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:665 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:665 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:665 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:665 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:665 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:10:665 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:10:665 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:665 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:665 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:665 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:666 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:10:666 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:666 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:666 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:666 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:666 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:666 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 174
34:10:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1283us
34:10:666 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:666 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:666 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:666 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:666 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:666 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:666 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 175
34:10:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3404us
34:10:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:666 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:666 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:682 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:682 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:682 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:682 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:682 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:10:682 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:10:682 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:682 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:682 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:682 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:683 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:10:683 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:683 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:683 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:683 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:683 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:683 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 175
34:10:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2017us
34:10:683 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:683 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:683 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:683 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:683 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:683 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:683 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2007us
34:10:683 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:10:683 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 176
34:10:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +653us
34:10:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:683 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:699 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:699 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:699 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:699 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:699 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:10:699 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:10:699 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:699 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:699 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:699 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:700 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:10:700 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:700 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:700 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:700 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:700 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +119us
34:10:700 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 176
34:10:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2750us
34:10:700 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:700 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:700 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:700 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:700 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:700 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:700 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 177
34:10:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1936us
34:10:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:700 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:700 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:715 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:715 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:715 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:715 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:715 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:10:715 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:10:715 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:715 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:715 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:715 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:716 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:10:716 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:716 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:716 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:716 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:716 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:10:716 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 177
34:10:716 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3486us
34:10:716 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:716 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:716 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:716 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:716 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:716 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:716 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:716 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:716 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:716 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:716 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:716 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 178
34:10:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1202us
34:10:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:716 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:716 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:732 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:732 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:732 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:732 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:732 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:10:732 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:10:732 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:732 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:732 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:732 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:733 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:10:733 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:733 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:733 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:733 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:733 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:733 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 178
34:10:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4219us
34:10:733 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:733 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:733 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:733 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:733 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5551us
34:10:733 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:10:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +8us
34:10:733 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:733 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:733 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 179
34:10:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +468us
34:10:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:733 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:749 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:749 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:749 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:749 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:749 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:10:749 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:10:749 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:749 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:749 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:749 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:750 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:10:750 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:750 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:750 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:750 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:750 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:750 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 179
34:10:750 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4953us
34:10:750 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:750 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:750 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:750 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:750 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:750 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:750 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:750 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 180
34:10:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5543us
34:10:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:750 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:750 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:765 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:765 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:765 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:765 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:765 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:10:765 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:10:765 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:765 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:765 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:765 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880b3bc->08892dfc, audio drain) +22us
34:10:766 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0880b3bc, sas core) +0us
34:10:766 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:10:766 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +13us
34:10:766 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:766 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:766 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:766 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +119us
34:10:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +106us
34:10:766 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:766 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 180
34:10:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5574us
34:10:766 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:766 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:766 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:766 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:766 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 181
34:10:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4802us
34:10:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:766 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:766 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:782 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:782 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:782 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:782 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:782 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:10:782 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:10:782 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:782 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:782 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:782 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:783 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:10:783 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:783 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:783 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:783 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:783 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:783 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 181
34:10:783 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +618us
34:10:783 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:783 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:783 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:783 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:783 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:783 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:783 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:783 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:783 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:783 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:783 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:783 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3279us
34:10:783 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:10:783 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 182
34:10:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +780us
34:10:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:783 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:783 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:799 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:799 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:799 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:799 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:799 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:10:799 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:10:799 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:799 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:799 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:799 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:800 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:10:800 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:800 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:800 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:800 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:800 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +119us
34:10:800 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 182
34:10:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1352us
34:10:800 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:800 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:800 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:800 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:800 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:800 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:800 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 183
34:10:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3334us
34:10:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:800 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:815 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:815 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:815 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:815 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:815 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:10:815 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:10:815 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:815 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:815 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:815 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:816 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:10:816 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:816 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:816 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:816 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:816 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +119us
34:10:816 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 183
34:10:816 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2086us
34:10:816 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:816 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:816 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:816 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:816 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:816 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:816 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:816 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:816 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:816 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:816 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:816 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 184
34:10:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2600us
34:10:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:816 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:832 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:832 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:832 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:832 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:832 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:10:832 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:10:832 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:832 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:832 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:832 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:833 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:10:833 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:833 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:833 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:833 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:833 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:10:833 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 184
34:10:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2822us
34:10:833 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:833 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:833 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:833 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:833 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:833 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:833 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1013us
34:10:833 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:10:833 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 185
34:10:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +843us
34:10:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:833 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:833 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:849 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:849 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:849 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:849 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:849 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:10:849 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:10:849 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:849 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:849 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:849 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:850 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:10:850 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:850 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:850 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:850 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:850 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:10:850 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 185
34:10:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3555us
34:10:850 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:850 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:850 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:850 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:850 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:850 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:850 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 186
34:10:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1132us
34:10:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:850 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:865 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:865 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:865 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:865 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:865 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:10:865 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:10:865 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:865 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:865 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:865 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:866 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:10:866 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:866 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:866 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:866 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:866 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:10:866 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 186
34:10:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4289us
34:10:866 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:866 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:866 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:866 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:866 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:866 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:866 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 187
34:10:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +398us
34:10:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:866 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:882 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:882 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:882 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:882 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:882 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:10:882 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:10:882 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:882 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:882 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:882 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:883 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:10:883 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:883 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:883 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:883 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:883 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:883 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 187
34:10:883 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5023us
34:10:883 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:883 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:883 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:883 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:883 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:883 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:883 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:883 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4557us
34:10:883 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:10:883 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 188
34:10:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +907us
34:10:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:883 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:883 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:899 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:899 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:899 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:899 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:899 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:10:899 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:10:899 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:899 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:899 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:899 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:900 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:10:900 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:900 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08816cfc->08892dfc, audio drain) +66us
34:10:900 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08816cfc, sas core) +0us
34:10:900 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:900 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:900 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +63us
34:10:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +176us
34:10:900 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:900 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 188
34:10:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:10:900 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:900 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:900 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:900 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:900 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 189
34:10:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4732us
34:10:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:900 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:900 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:916 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:916 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:916 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:916 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:916 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:10:916 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:10:916 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:916 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:916 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:916 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:917 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:10:917 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:917 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:917 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:917 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:917 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:917 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 189
34:10:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +688us
34:10:917 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:917 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:917 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:917 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:917 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:917 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:917 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 190
34:10:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3998us
34:10:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:917 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:932 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:932 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:932 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:932 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:932 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:10:932 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:10:932 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:932 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:932 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:932 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:933 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:10:933 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:933 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:933 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:933 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:933 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:933 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 190
34:10:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1422us
34:10:933 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:933 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:933 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:933 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:933 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:933 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:933 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2285us
34:10:933 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:10:933 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 191
34:10:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +970us
34:10:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:933 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:933 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:949 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:949 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:949 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:949 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:949 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:10:949 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:10:949 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:949 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:949 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:949 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:950 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:10:950 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:950 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:950 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:950 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:950 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +119us
34:10:950 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 191
34:10:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2156us
34:10:950 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:950 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:950 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:950 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:950 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:950 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:950 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 192
34:10:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2530us
34:10:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:950 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:966 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:966 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:966 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:966 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:966 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:10:966 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:10:966 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:966 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:966 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:966 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:967 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:10:967 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:967 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:967 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:967 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:967 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:10:967 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 192
34:10:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2891us
34:10:967 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:967 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:967 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:967 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:967 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:967 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:967 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 193
34:10:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1796us
34:10:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:967 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:10:982 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:982 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:10:982 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:982 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:982 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:10:982 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:10:982 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:982 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:982 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:10:982 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:10:983 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:10:983 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:10:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:10:983 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:10:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:10:983 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:10:983 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:10:983 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:10:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:10:983 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 193
34:10:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3625us
34:10:983 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:983 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:983 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:10:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:983 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:10:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:10:983 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:10:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:10:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:10:983 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:10:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:10:983 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +19us
34:10:983 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:10:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:10:983 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 194
34:10:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1033us
34:10:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:10:983 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:10:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:10:999 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:10:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:10:999 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:10:999 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:10:999 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:10:999 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:10:999 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:10:999 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:10:999 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:10:999 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:10:999 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:11:000 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:11:000 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:000 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:000 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:000 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:000 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:11:000 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 194
34:11:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4359us
34:11:000 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:000 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:000 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:000 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:000 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:000 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:000 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 195
34:11:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +328us
34:11:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:000 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:000 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:016 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:016 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:016 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:016 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:016 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:11:016 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:11:016 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:016 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:016 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:016 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:11:017 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:11:017 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:017 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:017 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:017 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:017 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +119us
34:11:017 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 195
34:11:017 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5092us
34:11:017 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:017 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:017 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:017 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:017 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:017 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:017 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:017 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 196
34:11:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5403us
34:11:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:017 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:032 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:032 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:032 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:032 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:032 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:11:032 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:11:032 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:032 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:032 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:032 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:11:033 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:11:033 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:033 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:033 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:033 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:033 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:11:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +17us
34:11:033 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:033 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:033 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 196
34:11:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:033 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:033 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:033 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:033 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:033 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3563us
34:11:033 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:033 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 197
34:11:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1097us
34:11:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:033 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:033 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:049 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:049 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:049 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:049 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:049 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:11:049 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:11:049 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:049 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:049 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:049 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:11:050 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:11:050 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:050 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:050 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:050 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:050 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +119us
34:11:050 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 197
34:11:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +751us
34:11:050 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:050 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:050 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:050 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:050 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:050 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:050 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 198
34:11:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3935us
34:11:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:050 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:050 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:066 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:066 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:066 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:066 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:066 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:11:066 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:11:066 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:066 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:066 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:066 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:11:067 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:11:067 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:067 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:067 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:067 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:067 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +119us
34:11:067 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 198
34:11:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1485us
34:11:067 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:067 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:067 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:067 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:067 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:067 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:067 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 199
34:11:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3201us
34:11:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:067 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:082 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:082 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:082 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:082 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:082 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:11:082 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:11:082 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:082 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:082 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:082 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:11:083 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:11:083 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:083 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:083 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:083 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:083 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:11:083 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 199
34:11:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2243us
34:11:083 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:083 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:083 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:083 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:083 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:083 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:083 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1297us
34:11:083 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:083 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 200
34:11:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1160us
34:11:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:083 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:099 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:099 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:099 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:099 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:099 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:11:099 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:11:099 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:099 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:099 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:099 user_main    D[G3D]: GLES\TextureCache.cpp:1341 Texture different or overwritten, reloading at 09ac9220
34:11:100 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:11:100 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:100 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:100 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:100 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:100 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +92us
34:11:100 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 200
34:11:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2980us
34:11:100 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:100 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:100 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:100 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:100 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:100 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:100 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 201
34:11:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1733us
34:11:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:101 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:101 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:116 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:116 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:116 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:116 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:116 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:11:116 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:11:116 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:116 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:116 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:116 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:11:116 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:116 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:116 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 470=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:11:116 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=470, argSize=8, argPtr=0bfff5c0)
34:11:116 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:116 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:116 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:116 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->470, pc: 0880b244->08868244, vblank start waited) +235us
34:11:116 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:11:116 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:11:116 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/itf/ITF_LOGO.dat, 0bfaaa18) : sector = 0000e12d
34:11:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (470->272, pc: 08868758->08000000, io getstat) +14us
34:11:116 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 201
34:11:116 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08868758, woke from hle delay) +1000us
34:11:116 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:11:116 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/itf/ITF_LOGO.dat, 00000001, 000001a4)
34:11:116 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:11:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (470->272, pc: 088685b8->08000000, io waited) +0us
34:11:116 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->088685b8, idle) +99us
34:11:116 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:11:116 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09a95980, 8000): deferring result
34:11:116 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:11:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (470->272, pc: 08868830->08000000, io waited) +8us
34:11:116 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08868830, idle) +326us
34:11:116 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:11:116 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09a9d980, 8000): deferring result
34:11:116 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:11:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (470->272, pc: 08868830->08000000, io waited) +5us
34:11:117 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08868830, idle) +326us
34:11:117 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:11:117 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09aa5980, 8000): deferring result
34:11:117 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:11:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (470->272, pc: 08868830->08000000, io waited) +5us
34:11:117 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08868830, idle) +326us
34:11:117 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:11:117 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09aad980, 8000): deferring result
34:11:117 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:11:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (470->272, pc: 08868830->08000000, io waited) +5us
34:11:117 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08868830, idle) +326us
34:11:117 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:11:117 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09ab5980, 8000): deferring result
34:11:117 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:11:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (470->272, pc: 08868830->08000000, io waited) +5us
34:11:117 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08868830, idle) +326us
34:11:117 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:11:117 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09abd980, 8000): deferring result
34:11:117 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:11:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (470->272, pc: 08868830->08000000, io waited) +5us
34:11:117 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08868830, idle) +326us
34:11:117 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:11:117 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09ac5980, 900): deferring result
34:11:117 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:11:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (470->272, pc: 08868830->08000000, io waited) +5us
34:11:117 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08868830, idle) +99us
34:11:117 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:11:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (470->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:11:117 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08867b9c, woke from hle delay) +100us
34:11:117 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:11:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (470->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:11:117 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08867bc0, woke from hle delay) +100us
34:11:117 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:11:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (470->272, pc: 08868514->08000000, file closed) +0us
34:11:117 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->470, pc: 08000000->08868514, woke from hle delay) +100us
34:11:117 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:11:117 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:11:117 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:11:117 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:11:117 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:11:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:11:117 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +45us
34:11:117 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:117 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:117 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:117 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:117 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:117 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:117 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:117 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:117 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:118 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:118 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:118 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 202
34:11:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +999us
34:11:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:118 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:132 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:132 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:132 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:132 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:132 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:11:132 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:11:132 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:132 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:132 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:132 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:11:132 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:132 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:133 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:133 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:133 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +107us
34:11:133 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 202
34:11:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4433us
34:11:133 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:133 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:133 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:133 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:133 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4841us
34:11:133 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +718us
34:11:133 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:133 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:133 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 203
34:11:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +265us
34:11:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:133 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:149 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:149 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:149 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:149 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:149 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:11:149 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:11:149 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:149 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:149 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:149 user_main    D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=1 TC=2 COL=6 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
34:11:149 user_main    D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 12, aligned to biggest 2
34:11:149 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


34:11:149 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


34:11:150 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 22 fs 23
34:11:150 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:11:150 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:150 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:150 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:150 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:150 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:11:150 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 203
34:11:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5158us
34:11:150 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:150 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:150 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:150 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:150 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 204
34:11:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5340us
34:11:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:150 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:166 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:166 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:166 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:166 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:166 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:11:166 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:11:166 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:166 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:166 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:166 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:11:166 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:166 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:166 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:166 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:166 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:11:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +83us
34:11:166 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:167 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:167 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 204
34:11:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:167 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:167 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:167 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:167 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:167 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 205
34:11:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4606us
34:11:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:167 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:183 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:183 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:183 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:183 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:183 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:11:183 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:11:183 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:183 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:183 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:183 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:11:183 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:183 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:183 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:183 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:183 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:183 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 205
34:11:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +816us
34:11:183 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:183 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:183 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:183 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:183 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:183 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:183 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2575us
34:11:183 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:183 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 206
34:11:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1287us
34:11:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:183 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:199 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:199 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:199 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:199 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:199 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:11:199 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:11:199 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:199 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:199 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:199 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:11:199 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:199 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:199 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:199 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:199 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:11:199 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 206
34:11:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1551us
34:11:199 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:199 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:199 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:199 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:199 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:199 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:199 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 207
34:11:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3138us
34:11:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:199 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:216 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:216 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:216 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:216 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:216 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:11:216 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:11:216 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:216 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:216 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:216 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:11:216 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:216 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:216 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:216 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:216 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:216 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 207
34:11:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2284us
34:11:216 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:216 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:216 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:216 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:216 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:216 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:216 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 208
34:11:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2404us
34:11:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:216 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:216 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:233 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:233 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:233 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:233 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:233 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:11:233 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:11:233 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:233 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:233 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:233 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:11:233 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:233 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:233 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:233 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:233 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:233 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 208
34:11:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3018us
34:11:233 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:233 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:233 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:233 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:233 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:233 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:233 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +310us
34:11:233 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:233 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 209
34:11:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1350us
34:11:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:233 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:249 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:249 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:249 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:249 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:249 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:11:249 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:11:249 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:249 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:249 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:249 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:11:249 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:249 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:249 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:249 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:249 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:249 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 209
34:11:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3752us
34:11:249 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:249 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:249 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:249 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:249 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:249 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:249 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 210
34:11:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +936us
34:11:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:249 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:266 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:266 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:266 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:266 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:266 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:11:266 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:11:266 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:266 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:266 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:266 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:11:266 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:266 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:266 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:266 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:266 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:11:266 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 210
34:11:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4487us
34:11:266 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:266 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:266 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:266 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:266 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:266 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:266 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 211
34:11:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +201us
34:11:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:266 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:283 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:283 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:283 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:283 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:283 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:11:283 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:11:283 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:283 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:283 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:283 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:11:283 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:283 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:283 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:283 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:283 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:283 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 211
34:11:283 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5221us
34:11:283 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:283 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:283 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:283 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:283 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:283 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:283 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:283 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3854us
34:11:283 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:284 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 212
34:11:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1414us
34:11:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:284 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:284 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:299 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:299 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:299 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:299 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:299 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:11:299 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:11:299 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:299 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:299 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:299 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:11:299 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:299 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:299 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:299 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:299 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +145us
34:11:299 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:299 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:299 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 212
34:11:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:299 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:299 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:299 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:299 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:299 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 213
34:11:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4543us
34:11:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:299 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:316 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:316 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:316 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:316 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:316 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:11:316 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:11:316 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:316 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:316 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:316 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:11:316 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:316 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:316 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:316 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:316 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:316 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 213
34:11:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +879us
34:11:316 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:316 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:316 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:316 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:316 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:316 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:316 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 214
34:11:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3809us
34:11:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:316 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:333 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:333 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:333 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:333 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:333 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:11:333 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:11:333 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:333 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:333 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:333 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:11:333 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:333 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:333 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:333 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:333 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:333 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 214
34:11:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1613us
34:11:333 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:333 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:333 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:333 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:333 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:333 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:333 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1588us
34:11:333 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:333 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 215
34:11:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1477us
34:11:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:333 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:333 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:349 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:349 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:349 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:349 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:349 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:11:349 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:11:349 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:349 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:349 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:349 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:11:349 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:349 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:349 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:349 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:349 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:349 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 215
34:11:349 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2347us
34:11:349 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:349 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:349 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:349 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:349 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:349 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:349 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:349 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:349 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:349 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:349 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:349 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 216
34:11:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2341us
34:11:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:349 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:366 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:366 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:366 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:366 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:366 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:11:366 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:11:366 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:366 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:366 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:366 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:11:366 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:366 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:366 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:366 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:366 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:366 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 216
34:11:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3081us
34:11:366 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:366 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:366 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:366 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:366 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:366 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:366 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 217
34:11:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1606us
34:11:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:367 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:383 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:383 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:383 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:383 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:383 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:11:383 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:11:383 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:383 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:383 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:383 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:11:383 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:383 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:383 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:383 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:383 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:11:383 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 217
34:11:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3817us
34:11:383 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:383 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:383 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:383 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:383 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5132us
34:11:383 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +427us
34:11:383 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:383 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:383 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 218
34:11:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +872us
34:11:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:383 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:399 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:399 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:399 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:399 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:399 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:11:399 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:11:399 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:399 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:399 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:399 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:11:399 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:399 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:399 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:399 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:399 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:11:399 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 218
34:11:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4550us
34:11:399 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:399 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:399 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:399 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:399 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:399 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:399 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 219
34:11:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +138us
34:11:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:399 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:416 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:416 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:416 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:416 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:416 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:11:416 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:11:416 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:416 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:416 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:416 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:11:416 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:416 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:416 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:416 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:416 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:11:416 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 219
34:11:416 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5285us
34:11:416 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:416 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:416 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:416 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:416 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:416 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:416 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:416 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 220
34:11:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5214us
34:11:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:416 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:433 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:433 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:433 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:433 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:433 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:11:433 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:11:433 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:433 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:433 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:433 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:11:433 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:433 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:433 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:433 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:433 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +208us
34:11:433 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:433 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:433 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 220
34:11:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:433 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:433 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:433 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:433 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:433 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2866us
34:11:433 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:433 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 221
34:11:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1604us
34:11:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:433 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:433 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:449 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:449 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:449 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:449 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:449 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:11:449 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:11:449 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:449 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:449 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:449 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:11:449 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:449 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:449 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:449 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:449 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:11:449 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 221
34:11:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +943us
34:11:449 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:449 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:449 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:449 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:449 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:449 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:449 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 222
34:11:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3745us
34:11:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:449 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:449 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:466 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:466 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:466 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:466 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:466 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:11:466 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:11:466 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:466 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:466 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:466 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:11:466 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:466 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:466 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:466 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:466 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:466 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 222
34:11:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1677us
34:11:466 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:466 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:466 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:466 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:466 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:466 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:466 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 223
34:11:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3011us
34:11:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:466 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:466 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:483 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:483 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:483 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:483 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:483 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:11:483 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:11:483 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:483 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:483 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:483 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:11:483 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:483 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:483 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:483 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:483 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:483 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 223
34:11:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2411us
34:11:483 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:483 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:483 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:483 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:483 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:483 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:483 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +601us
34:11:483 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:483 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 224
34:11:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1667us
34:11:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:483 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:483 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:500 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:500 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:500 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:500 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:500 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:11:500 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:11:500 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:500 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:500 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:500 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:11:500 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:500 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:500 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:500 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:500 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:500 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 224
34:11:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3144us
34:11:500 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:500 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:500 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:500 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:500 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:500 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:500 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 225
34:11:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1543us
34:11:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:500 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:500 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:516 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:516 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:516 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:516 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:516 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:11:516 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:11:516 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:516 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:516 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:516 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:11:516 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:516 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:516 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:516 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:516 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:11:516 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 225
34:11:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3880us
34:11:516 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:516 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:516 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:516 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:516 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:516 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:516 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 226
34:11:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +809us
34:11:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:516 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:516 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:533 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:533 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:533 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:533 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:533 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:11:533 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:11:533 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:533 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:533 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:533 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:11:533 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:533 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:533 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:533 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:533 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:533 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 226
34:11:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4613us
34:11:533 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:533 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:533 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:533 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:533 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4145us
34:11:533 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1414us
34:11:533 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:533 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:533 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 227
34:11:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +75us
34:11:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:533 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:550 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:550 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:550 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:550 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:550 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:11:550 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:11:550 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:550 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:550 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:550 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:11:550 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:550 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:550 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:550 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:550 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:550 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 227
34:11:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5347us
34:11:550 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:550 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:550 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:550 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:550 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 228
34:11:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5150us
34:11:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:550 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:551 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:566 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:566 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:566 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:566 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:566 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:11:566 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:11:566 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:566 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:566 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:566 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:11:566 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:566 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:566 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:566 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:566 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +271us
34:11:566 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:566 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:566 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 228
34:11:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:566 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:566 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:566 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:566 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:566 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 229
34:11:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4416us
34:11:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:566 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:583 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:583 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:583 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:583 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:583 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:11:583 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:11:583 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:583 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:583 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:583 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:11:583 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:583 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:583 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:583 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:583 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:583 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 229
34:11:583 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1006us
34:11:583 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:583 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:583 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:583 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:583 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:583 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:583 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:583 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:584 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:584 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:584 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1879us
34:11:584 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:584 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 230
34:11:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1794us
34:11:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:584 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:584 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:600 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:600 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:600 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:600 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:600 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:11:600 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:11:600 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:600 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:600 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:600 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:11:600 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:600 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:600 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:600 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:600 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:600 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 230
34:11:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1739us
34:11:600 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:600 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:600 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:600 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:600 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:600 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:600 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 231
34:11:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2948us
34:11:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:601 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:601 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:616 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:616 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:616 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:616 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:616 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:11:616 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:11:616 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:616 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:616 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:616 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:11:616 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:616 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:616 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:616 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:616 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:11:616 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 231
34:11:616 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2473us
34:11:616 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:616 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:616 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:616 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:616 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:616 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:616 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:616 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:616 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:616 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:616 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:616 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 232
34:11:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2214us
34:11:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:616 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:616 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:633 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:633 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:633 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:633 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:633 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:11:633 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:11:633 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:633 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:633 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:633 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:11:633 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:633 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:633 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:633 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:633 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +92us
34:11:633 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 232
34:11:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3233us
34:11:633 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:633 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:633 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:633 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:633 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5423us
34:11:633 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +136us
34:11:633 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:633 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:633 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 233
34:11:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1480us
34:11:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:633 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:633 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:650 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:650 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:650 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:650 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:650 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:11:650 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:11:650 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:650 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:650 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:650 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:11:650 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:650 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:650 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:650 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:650 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +92us
34:11:650 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 233
34:11:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3967us
34:11:650 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:650 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:650 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:650 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:650 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:650 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:650 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 234
34:11:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +746us
34:11:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:650 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:666 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:666 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:666 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:666 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:666 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:11:666 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:11:666 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:666 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:666 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:666 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:11:666 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:666 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:666 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:666 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:666 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:11:666 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 234
34:11:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4701us
34:11:666 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:666 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:666 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:666 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:666 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:666 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:666 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 235
34:11:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +12us
34:11:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:667 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:667 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:683 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:683 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:683 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:683 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:683 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:11:683 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:11:683 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:683 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:683 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:683 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:11:683 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:683 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:683 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:683 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:683 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:11:683 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 235
34:11:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5435us
34:11:683 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:683 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:683 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:683 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:683 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3157us
34:11:683 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:683 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 236
34:11:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1921us
34:11:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:683 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:700 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:700 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:700 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:700 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:700 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:11:700 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:11:700 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:700 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:700 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:700 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:11:700 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:700 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:700 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:700 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:700 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:11:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +360us
34:11:700 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:700 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:700 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 236
34:11:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:700 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:700 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:700 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:701 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:701 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:701 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 237
34:11:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4353us
34:11:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:701 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:701 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:716 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:716 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:716 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:716 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:716 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:11:716 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:11:716 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:716 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:716 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:716 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:11:716 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:716 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:716 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:716 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:716 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:11:716 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 237
34:11:716 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1094us
34:11:716 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:716 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:716 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:716 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:716 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:716 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:716 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:716 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:716 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:716 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:716 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:716 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 238
34:11:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3619us
34:11:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:716 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:716 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:733 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:733 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:733 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:733 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:733 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:11:733 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:11:733 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:733 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:733 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:733 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:11:733 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:733 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:733 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:733 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:733 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:11:733 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 238
34:11:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1828us
34:11:733 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:733 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:733 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:733 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:733 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:733 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:733 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +892us
34:11:733 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:733 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 239
34:11:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1984us
34:11:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:733 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:750 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:750 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:750 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:750 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:750 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:11:750 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:11:750 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:750 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:750 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:750 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:11:750 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:750 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:750 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:750 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:750 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:11:750 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 239
34:11:750 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2562us
34:11:750 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:750 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:750 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:750 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:750 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:750 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:750 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:750 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:750 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:750 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:750 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:750 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 240
34:11:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2151us
34:11:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:751 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:751 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:766 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:766 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:766 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:766 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:766 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:11:766 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:11:766 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:766 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:766 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:766 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:11:766 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:766 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:766 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:766 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:766 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:11:766 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 240
34:11:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3296us
34:11:766 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:766 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:766 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:766 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:766 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:766 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:766 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 241
34:11:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1417us
34:11:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:766 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:766 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:783 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:783 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:783 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:783 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:783 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:11:783 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:11:783 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:783 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:783 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:783 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:11:783 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:783 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:783 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:783 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:783 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:11:783 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 241
34:11:783 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4030us
34:11:783 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:783 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:783 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:783 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:783 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:783 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:783 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:783 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4435us
34:11:783 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:783 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1123us
34:11:783 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:783 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:783 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:783 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 242
34:11:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +683us
34:11:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:783 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:783 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:800 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:800 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:800 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:800 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:800 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:11:800 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:11:800 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:800 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:800 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:800 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:11:800 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:800 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:800 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:800 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:800 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:11:800 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 242
34:11:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4764us
34:11:800 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:800 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:800 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:800 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:800 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:800 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 243
34:11:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +189us
34:11:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:800 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:817 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:817 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:817 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:817 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:817 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:11:817 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:11:817 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:817 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:817 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:817 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:11:817 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:817 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:817 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888e7d4->08891804, woke from hle delay) +21us
34:11:817 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e7d4, blocking audio) +0us
34:11:817 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:817 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:817 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +82us
34:11:817 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 243
34:11:817 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5486us
34:11:817 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:817 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:817 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:817 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:817 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:817 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:817 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:817 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 244
34:11:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5024us
34:11:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:817 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:833 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:11:833 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:833 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:833 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:833 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:11:833 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:11:833 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:833 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:833 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:833 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:11:833 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:833 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:833 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:833 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:833 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:11:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +424us
34:11:833 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:833 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 244
34:11:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:833 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:833 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:833 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:833 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:833 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:833 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2170us
34:11:833 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:833 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 245
34:11:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2111us
34:11:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:833 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:833 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:850 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:11:850 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:850 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:850 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:850 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:11:850 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:11:850 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:850 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:850 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:850 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:11:850 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:850 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:850 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:850 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:850 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:11:850 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 245
34:11:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1158us
34:11:850 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:850 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:850 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:850 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:850 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:850 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:850 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 246
34:11:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3556us
34:11:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:850 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:867 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:11:867 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:867 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:867 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:867 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:11:867 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:11:867 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:867 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:867 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:867 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:11:867 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:867 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:867 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:867 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:867 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:11:867 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 246
34:11:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1892us
34:11:867 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:867 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:867 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:867 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:867 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:867 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:868 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 247
34:11:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2822us
34:11:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:868 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:868 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:883 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:11:883 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:883 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:883 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:883 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:11:883 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:11:883 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:883 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:883 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:883 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:11:883 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:883 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:883 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:883 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:883 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:11:883 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 247
34:11:883 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2626us
34:11:883 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:883 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:883 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:883 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:883 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:883 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:883 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:883 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:883 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:883 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +144us
34:11:883 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:883 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +85us
34:11:883 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:883 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 248
34:11:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2088us
34:11:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:883 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:883 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:900 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:11:900 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:900 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:900 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:900 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:11:900 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:11:900 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:900 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:900 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:900 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:11:900 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:900 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:900 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:900 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:900 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:11:900 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 248
34:11:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3360us
34:11:900 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:900 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:900 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:900 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:900 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:900 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:900 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 249
34:11:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1354us
34:11:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:900 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:917 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:11:917 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:917 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:917 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:917 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:11:917 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:11:917 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:917 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:917 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:917 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:11:917 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:917 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:917 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:917 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:917 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:11:917 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 249
34:11:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4094us
34:11:917 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:917 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:917 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:917 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:917 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:917 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:917 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 250
34:11:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +620us
34:11:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:917 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:933 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:933 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:933 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:933 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:933 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:11:933 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:11:933 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:933 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:933 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:933 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:11:933 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:933 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:933 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:933 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:933 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:11:933 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 250
34:11:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4828us
34:11:933 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:933 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:933 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:933 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:933 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3448us
34:11:933 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2111us
34:11:933 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:933 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 251
34:11:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +126us
34:11:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:933 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:933 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:950 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:950 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:950 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:950 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:950 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:11:950 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:11:950 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:950 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:950 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:950 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:11:950 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:950 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888e810->08891804, woke from hle delay) +85us
34:11:950 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e810, blocking audio) +0us
34:11:950 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:950 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:950 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +18us
34:11:950 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 251
34:11:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5550us
34:11:950 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:950 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:950 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:950 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:950 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 252
34:11:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4961us
34:11:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:950 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:11:967 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:967 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:11:967 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:967 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:967 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:11:967 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:11:967 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:967 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:967 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:11:967 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:11:967 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:967 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:967 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:967 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:967 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:11:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +487us
34:11:967 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:967 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 252
34:11:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:967 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:967 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:967 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:967 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:967 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:967 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 253
34:11:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4227us
34:11:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:967 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:11:983 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:11:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:11:983 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:11:983 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:11:983 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:11:983 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:11:983 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:11:983 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:11:983 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:11:983 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:11:983 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:11:983 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:11:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:11:983 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:11:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:11:983 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:11:983 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:11:983 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:11:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:11:983 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 253
34:11:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1221us
34:11:983 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:983 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:983 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:11:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:983 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:11:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:11:983 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:11:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:11:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:11:983 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:11:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:11:983 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1183us
34:11:983 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:11:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:11:983 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 254
34:11:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2301us
34:11:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:11:983 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:11:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:000 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:000 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:000 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:000 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:000 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:12:000 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:12:000 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:000 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:000 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:000 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:12:000 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:000 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:000 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:000 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:000 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:000 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 254
34:12:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1955us
34:12:000 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:000 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:000 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:000 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:000 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:000 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:000 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 255
34:12:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2759us
34:12:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:000 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:000 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:017 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:017 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:017 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:017 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:017 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:12:017 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:12:017 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:017 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:017 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:017 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:12:017 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:017 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:017 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:017 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:017 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:017 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 255
34:12:017 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2689us
34:12:017 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:017 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:017 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:017 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:017 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:017 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:017 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:017 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:017 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:017 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:017 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:017 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 256
34:12:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2025us
34:12:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:017 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:033 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:033 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:033 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:033 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:033 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:12:033 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:12:033 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:033 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:033 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:033 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:12:033 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:033 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:033 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:033 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:033 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:033 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 256
34:12:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3423us
34:12:033 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:033 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:033 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:033 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:033 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4726us
34:12:033 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +833us
34:12:033 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:033 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:033 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 257
34:12:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1291us
34:12:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:033 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:033 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:050 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:050 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:050 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:050 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:050 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:12:050 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:12:050 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:050 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:050 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:050 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:12:050 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:050 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:050 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:050 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:050 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:050 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 257
34:12:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4157us
34:12:050 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:050 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:050 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:050 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:050 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:050 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:050 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 258
34:12:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +557us
34:12:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:050 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:050 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:067 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:067 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:067 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:067 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:067 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:12:067 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:12:067 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:067 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:067 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:067 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:12:067 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:067 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:067 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:067 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:067 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:067 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 258
34:12:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4891us
34:12:067 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:067 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:067 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:067 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:067 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:067 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 259
34:12:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +63us
34:12:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:067 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:083 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:083 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:083 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:083 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:083 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:12:083 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:12:083 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:083 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:083 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:083 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:12:083 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:083 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:083 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:083 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:083 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +56us
34:12:083 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:083 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 259
34:12:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:083 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:083 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:083 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:083 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:083 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2461us
34:12:083 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:083 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 260
34:12:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2427us
34:12:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:083 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:100 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:12:100 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:100 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:100 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:100 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:12:100 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:12:100 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:100 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:100 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:100 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:12:100 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:100 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:100 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:100 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:100 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +550us
34:12:100 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:100 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 260
34:12:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:100 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:100 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:100 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:100 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:100 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:100 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 261
34:12:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4164us
34:12:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:100 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:117 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:12:117 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:117 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:117 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:117 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:12:117 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:12:117 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:117 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:117 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:117 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:12:117 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:117 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:117 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:117 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:117 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:117 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 261
34:12:117 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1284us
34:12:117 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:117 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:117 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:117 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:117 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:117 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:117 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:117 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:117 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:117 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:117 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:117 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 262
34:12:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3430us
34:12:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:117 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:133 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:12:133 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:133 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:133 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:133 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:12:133 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:12:133 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:133 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:133 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:133 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:12:133 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:133 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:133 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:133 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:133 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:133 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 262
34:12:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2018us
34:12:133 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:133 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:133 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:133 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:133 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:133 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:133 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +195us
34:12:133 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:133 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 263
34:12:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2491us
34:12:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:133 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:150 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:12:150 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:150 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:150 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:150 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:12:150 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:12:150 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:150 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:150 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:150 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:12:150 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:150 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:150 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:150 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:150 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:150 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 263
34:12:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2752us
34:12:150 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:150 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:150 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:150 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:150 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:150 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:150 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 264
34:12:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1961us
34:12:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:150 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:167 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:12:167 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:167 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:167 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:167 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:12:167 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:12:167 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:167 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:167 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:167 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:12:167 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:167 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:167 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:167 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:167 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:167 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 264
34:12:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3486us
34:12:167 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:167 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:167 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:167 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:167 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:167 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:167 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 265
34:12:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1227us
34:12:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:168 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:168 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:183 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:12:183 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:183 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:183 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:183 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:12:183 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:12:183 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:183 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:183 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:183 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:12:183 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:183 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:183 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:183 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:183 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:183 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 265
34:12:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4220us
34:12:183 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:183 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:183 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:183 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:183 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3739us
34:12:183 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1820us
34:12:183 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:183 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:183 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 266
34:12:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +493us
34:12:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:183 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:200 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:12:200 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:200 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:200 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:200 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:12:200 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:12:200 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:200 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:200 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:200 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:12:200 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:200 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:200 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:200 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:200 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:200 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 266
34:12:200 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4954us
34:12:200 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:200 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:200 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:200 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:200 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:200 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:200 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:200 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:200 thid_sas     D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 267
34:12:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 088917d4->08000000, interrupt) +0us
34:12:200 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:200 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:217 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:217 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->088917d4, left interrupt) +4us
34:12:217 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0880b244, sas core) +5us
34:12:217 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:217 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:217 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:217 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:12:217 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:12:217 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:217 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:217 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:217 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:12:217 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +30us
34:12:217 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:217 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:217 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:217 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:217 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +117us
34:12:217 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:217 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 267
34:12:217 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5559us
34:12:217 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:217 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:217 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:217 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:217 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:217 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:217 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:217 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 268
34:12:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4829us
34:12:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:217 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:234 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:12:234 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:234 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:234 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:234 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:12:234 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:12:234 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:234 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:234 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:234 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:12:234 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:234 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:234 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:234 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:234 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +618us
34:12:234 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:234 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 268
34:12:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:234 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:234 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:234 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:234 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:234 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:234 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1473us
34:12:234 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:234 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 269
34:12:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2612us
34:12:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:234 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:250 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:12:250 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:250 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:250 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:250 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:12:250 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:12:250 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:250 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:250 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:250 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:12:250 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:250 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:250 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:250 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:250 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:250 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 269
34:12:250 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1353us
34:12:250 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:250 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:250 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:250 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:250 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:250 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:250 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:250 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:250 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:250 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:250 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:250 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 270
34:12:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3361us
34:12:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:250 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:267 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:12:267 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:267 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:267 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:267 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:12:267 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:12:267 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:267 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:267 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:267 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:12:267 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:267 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:267 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:267 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:267 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:267 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 270
34:12:267 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2087us
34:12:267 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:267 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:267 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:267 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:267 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:267 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:267 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:267 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:267 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:267 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:267 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:267 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 271
34:12:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2627us
34:12:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:267 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:284 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:284 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:284 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:284 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:284 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:12:284 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:12:284 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:284 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:284 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:284 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:12:284 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:284 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:284 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:284 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:284 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:284 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 271
34:12:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2821us
34:12:284 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:284 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:284 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:284 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:284 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5017us
34:12:284 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +542us
34:12:284 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:284 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:284 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 272
34:12:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1893us
34:12:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:284 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:284 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:300 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:300 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:300 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:300 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:300 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:12:300 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:12:300 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:300 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:300 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:300 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:12:300 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:300 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:300 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:300 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:300 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:300 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 272
34:12:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3555us
34:12:300 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:300 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:300 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:300 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:300 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:300 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:300 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 273
34:12:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1159us
34:12:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:300 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:317 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:317 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:317 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:317 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:317 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:12:317 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:12:317 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:317 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:317 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:317 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:12:317 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:317 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:317 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:317 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:317 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:317 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 273
34:12:317 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4289us
34:12:317 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:317 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:317 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:317 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:317 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:317 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:317 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:317 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:317 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:317 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:317 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:317 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 274
34:12:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +425us
34:12:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:317 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:317 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:334 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:334 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:334 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:334 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:334 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:12:334 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:12:334 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:334 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:334 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:334 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:12:334 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:334 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:334 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:334 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:334 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:334 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 274
34:12:334 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5023us
34:12:334 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:334 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:334 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:334 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:334 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:334 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:334 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:334 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2752us
34:12:334 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:334 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 275
34:12:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2739us
34:12:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:334 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:334 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:350 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:350 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:350 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:350 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:350 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:12:350 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:12:350 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:350 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:350 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:350 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:12:350 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:350 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:350 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888e800->08892dfc, audio drain) +39us
34:12:350 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e800, sas core) +0us
34:12:350 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:350 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:350 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +64us
34:12:350 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +175us
34:12:350 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:350 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 275
34:12:350 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:12:350 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:350 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:350 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:350 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:350 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:350 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:350 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:350 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 276
34:12:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4759us
34:12:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:350 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:350 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:367 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:367 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:367 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:367 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:367 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:12:367 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:12:367 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:367 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:367 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:367 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:12:367 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:367 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:367 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:367 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:367 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:367 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 276
34:12:367 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +688us
34:12:367 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:367 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:367 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:367 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:367 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:367 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:367 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:367 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:367 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:367 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:367 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:367 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 277
34:12:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4025us
34:12:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:367 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:384 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:384 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:384 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:384 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:384 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:12:384 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:12:384 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:384 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:384 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:384 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:12:384 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:384 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:384 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:384 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:384 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:384 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 277
34:12:384 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1422us
34:12:384 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:384 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:384 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:384 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:384 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:384 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:384 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:384 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:384 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:384 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:384 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:384 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +479us
34:12:384 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:384 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 278
34:12:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2802us
34:12:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:384 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:384 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:400 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:400 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:400 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:400 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:400 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:12:400 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:12:400 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:400 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:400 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:400 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:12:400 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:400 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:400 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:400 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:400 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:400 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 278
34:12:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2156us
34:12:400 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:400 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:400 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:400 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:400 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:400 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:400 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 279
34:12:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2557us
34:12:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:400 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:400 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:417 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:417 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:417 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:417 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:417 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:12:417 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:12:417 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:417 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:417 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:417 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:12:417 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:417 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:417 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:417 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:417 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:417 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 279
34:12:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2890us
34:12:417 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:417 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:417 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:417 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:417 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:417 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:417 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 280
34:12:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1823us
34:12:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:417 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:434 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:434 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:434 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:434 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:434 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:12:434 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:12:434 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:434 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:434 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:434 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:12:434 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:434 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:434 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:434 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:434 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:434 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 280
34:12:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3624us
34:12:434 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:434 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:434 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:434 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:434 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4023us
34:12:434 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1536us
34:12:434 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:434 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:434 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 281
34:12:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1089us
34:12:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:434 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:434 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:450 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:450 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:450 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:450 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:450 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:12:450 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:12:450 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:450 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:450 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:450 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:12:450 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:450 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:450 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:450 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:450 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:450 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 281
34:12:450 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4358us
34:12:450 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:450 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:450 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:450 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:450 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:450 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:450 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:450 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:450 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:450 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:450 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:451 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 282
34:12:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +355us
34:12:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:451 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:467 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:467 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:467 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:467 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:467 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:12:467 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:12:467 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:467 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:467 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:467 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:12:467 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:467 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:467 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:467 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:467 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:467 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 282
34:12:467 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5092us
34:12:467 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:467 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:467 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:467 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:467 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:467 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:467 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:467 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 283
34:12:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5430us
34:12:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:467 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:484 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:484 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:484 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:484 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:484 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:12:484 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:12:484 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:484 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:484 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:484 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:12:484 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:484 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:484 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:484 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:484 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:484 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +17us
34:12:484 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:484 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:484 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:484 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 283
34:12:484 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:484 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:484 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:484 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:484 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:484 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:484 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:484 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:484 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1758us
34:12:484 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:484 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 284
34:12:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2929us
34:12:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:484 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:501 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:501 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:501 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:501 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:501 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:12:501 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:12:501 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:501 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:501 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:501 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:12:501 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:501 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:501 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:501 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:501 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:501 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 284
34:12:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +751us
34:12:501 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:501 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:501 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:501 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:501 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:501 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:501 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 285
34:12:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3962us
34:12:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:501 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:501 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:517 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:517 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:517 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:517 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:517 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:12:517 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:12:517 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:517 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:517 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:517 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:12:517 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:517 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:517 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:517 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:517 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:517 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 285
34:12:517 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1485us
34:12:517 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:517 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:517 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:517 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:517 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:517 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:517 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:517 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:517 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:517 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:517 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:517 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 286
34:12:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3228us
34:12:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:517 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:534 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:534 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:534 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:534 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:534 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:12:534 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:12:534 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:534 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:534 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:534 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:12:534 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:534 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:534 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:534 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:534 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:534 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 286
34:12:534 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2219us
34:12:534 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:534 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:534 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:534 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:534 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:534 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:534 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:534 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5301us
34:12:534 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:534 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +257us
34:12:534 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:534 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:534 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:534 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 287
34:12:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2494us
34:12:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:535 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:550 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:550 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:550 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:550 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:550 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:12:550 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:12:550 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:550 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:550 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:550 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:12:550 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:550 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:550 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:550 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:550 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:550 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 287
34:12:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2953us
34:12:550 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:550 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:550 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:550 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:550 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:550 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:550 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 288
34:12:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1760us
34:12:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:550 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:567 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:567 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:567 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:567 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:567 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:12:567 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:12:567 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:567 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:567 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:567 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:12:567 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:567 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:567 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:567 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:567 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:567 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 288
34:12:567 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3687us
34:12:567 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:567 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:567 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:567 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:567 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:567 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:567 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:567 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:567 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:567 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:567 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:567 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 289
34:12:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1026us
34:12:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:568 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:584 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:584 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:584 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:584 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:584 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:12:584 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:12:584 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:584 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:584 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:584 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:12:584 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:584 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:584 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:584 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:584 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:584 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 289
34:12:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4421us
34:12:584 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:584 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:584 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:584 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:584 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3036us
34:12:584 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2523us
34:12:584 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:584 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:584 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 290
34:12:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +292us
34:12:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:585 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:585 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:600 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:600 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:600 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:600 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:600 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:12:600 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:12:600 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:600 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:600 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:600 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:12:600 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:600 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:600 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:600 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:600 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:600 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 290
34:12:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5156us
34:12:600 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:600 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:600 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:600 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:600 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 291
34:12:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5367us
34:12:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:600 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:600 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:617 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:617 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:617 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:617 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:617 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:12:617 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:12:617 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:617 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:617 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:617 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:12:617 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:617 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:617 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:617 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:617 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:617 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +80us
34:12:617 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:617 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:617 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:617 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 291
34:12:617 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:617 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:617 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:617 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:617 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:617 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:617 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:617 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:617 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 292
34:12:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4633us
34:12:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:617 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:617 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:634 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:634 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:634 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:634 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:634 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:12:634 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:12:634 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:634 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:634 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:634 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:12:634 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:634 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:634 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:634 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:634 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:12:634 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 292
34:12:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +814us
34:12:634 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:634 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:634 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:634 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:634 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:635 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:635 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +770us
34:12:635 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:635 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 293
34:12:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3119us
34:12:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:635 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:651 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:12:651 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:651 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:651 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:651 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:12:651 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:12:651 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:651 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:651 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:651 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:12:651 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:651 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:651 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:651 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:651 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +105us
34:12:651 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 293
34:12:651 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1535us
34:12:651 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:651 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:651 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:651 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:651 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:651 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:651 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:651 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:651 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:651 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:651 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:651 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 294
34:12:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3165us
34:12:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:651 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:651 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:667 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:12:667 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:667 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:667 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:667 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:12:667 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:12:667 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:667 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:667 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:667 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:12:667 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:667 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:667 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:667 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:667 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:12:667 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 294
34:12:667 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2258us
34:12:667 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:667 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:667 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:667 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:667 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:667 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:667 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:667 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:667 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:667 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:667 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:667 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 295
34:12:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2431us
34:12:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:667 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:667 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:684 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:12:684 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:684 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:684 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:684 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:12:684 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:12:684 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:684 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:684 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:684 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:12:684 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:684 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:684 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:684 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:684 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:12:684 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 295
34:12:684 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2992us
34:12:684 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:684 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:684 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:684 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:684 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:684 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:684 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:684 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4314us
34:12:684 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:684 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1245us
34:12:684 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:684 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:684 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:685 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 296
34:12:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1697us
34:12:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:685 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:685 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:701 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:12:701 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:701 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:701 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:701 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:12:701 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:12:701 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:701 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:701 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:701 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:12:701 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:701 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:701 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:701 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:701 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:12:701 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 296
34:12:701 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3726us
34:12:701 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:701 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:701 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:701 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:701 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:701 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:701 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:702 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:702 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:702 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 297
34:12:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +963us
34:12:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:702 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:717 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:12:717 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:717 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:717 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:717 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:12:717 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:12:717 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:717 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:717 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:717 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:12:717 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:717 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:717 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:717 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:717 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:12:717 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 297
34:12:717 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4461us
34:12:717 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:717 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:717 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:717 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:717 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:717 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:717 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:717 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:717 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:717 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:717 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:717 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 298
34:12:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +228us
34:12:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:717 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:717 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:734 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:12:734 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:734 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:734 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:734 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:12:734 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:12:734 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:734 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:734 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:734 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:12:734 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:734 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:734 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:734 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:734 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:12:734 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 298
34:12:734 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5194us
34:12:734 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:734 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:734 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:734 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:734 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:734 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:734 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:734 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2049us
34:12:734 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:734 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 299
34:12:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3246us
34:12:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:734 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:734 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:751 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:751 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:751 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:751 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:751 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:12:751 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:12:751 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:751 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:751 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:751 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:12:751 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:751 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:751 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:751 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:751 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:12:751 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +119us
34:12:751 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:751 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:751 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:751 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 299
34:12:751 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:751 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:751 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:751 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:751 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:751 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:751 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:751 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:751 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 300
34:12:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4570us
34:12:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:752 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:752 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:767 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:767 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:767 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:767 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:767 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:12:767 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:12:767 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:767 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:767 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:767 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:12:767 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:767 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:767 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:767 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:767 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:12:767 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 300
34:12:767 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +852us
34:12:767 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:767 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:767 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:767 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:767 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:767 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:767 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:767 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:767 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:767 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:767 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:767 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 301
34:12:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3836us
34:12:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:767 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:784 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:784 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:784 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:784 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:784 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:12:784 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:12:784 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:784 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:784 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:784 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:12:784 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:784 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:784 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:784 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:784 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:12:784 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 301
34:12:784 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1587us
34:12:784 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:784 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:784 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:784 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:784 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:784 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:784 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:784 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:784 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:784 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +23us
34:12:784 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:784 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +207us
34:12:784 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:785 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 302
34:12:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3102us
34:12:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:785 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:785 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:801 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:801 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:801 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:801 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:801 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:12:801 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:12:801 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:801 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:801 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:801 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:12:801 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:801 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:801 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:801 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:801 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:12:801 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 302
34:12:801 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2321us
34:12:801 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:801 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:801 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:801 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:801 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:802 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:802 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:802 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:802 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 303
34:12:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2368us
34:12:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:802 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:802 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:817 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:817 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:817 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:817 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:817 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:12:817 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:12:817 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:817 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:817 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:817 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:12:817 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:817 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:817 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:817 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:817 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:12:817 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 303
34:12:817 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3055us
34:12:817 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:817 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:817 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:817 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:817 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:817 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:817 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:817 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:817 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:817 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:817 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:817 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 304
34:12:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1633us
34:12:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:818 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:834 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:834 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:834 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:834 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:834 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:12:834 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:12:834 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:834 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:834 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:834 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:12:834 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:834 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:834 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:834 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:834 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:12:834 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 304
34:12:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3788us
34:12:834 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:834 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:834 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:834 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:834 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3327us
34:12:834 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2232us
34:12:834 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:834 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:835 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 305
34:12:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +899us
34:12:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:835 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:835 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:851 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:851 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:851 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:851 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:851 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:12:851 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:12:851 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:851 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:851 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:851 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:12:851 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:851 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:851 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:851 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:851 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:12:851 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 305
34:12:851 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4523us
34:12:851 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:851 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:851 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:851 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:851 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:851 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:851 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:851 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:851 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:851 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:851 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:851 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 306
34:12:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +165us
34:12:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:852 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:867 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:867 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:867 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:867 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:867 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:12:867 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:12:867 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:867 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:867 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:867 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:12:867 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:867 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:867 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:867 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:867 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:12:867 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 306
34:12:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5256us
34:12:867 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:867 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:867 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:867 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:867 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 307
34:12:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5241us
34:12:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:867 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:867 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:884 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:884 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:884 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:884 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:884 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:12:884 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:12:884 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:884 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:884 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:884 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:12:884 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:884 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:884 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:884 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:884 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:12:884 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +181us
34:12:884 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:884 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:884 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:884 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 307
34:12:884 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:884 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:884 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:884 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:884 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:884 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:884 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:884 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:884 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1061us
34:12:884 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:884 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 308
34:12:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3436us
34:12:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:884 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:901 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:901 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:901 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:901 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:901 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:12:901 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:12:901 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:901 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:901 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:901 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:12:901 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:901 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:901 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:901 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:901 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:12:901 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 308
34:12:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +917us
34:12:901 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:901 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:901 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:901 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:901 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:901 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:901 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 309
34:12:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3773us
34:12:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:901 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:917 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:917 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:917 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:917 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:917 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:12:917 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:12:917 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:917 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:917 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:917 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:12:917 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:917 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:917 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:917 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:917 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:12:917 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 309
34:12:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1650us
34:12:917 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:917 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:917 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:917 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:917 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:917 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:917 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 310
34:12:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3038us
34:12:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:917 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:934 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:934 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:934 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:934 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:934 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:12:934 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:12:934 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:934 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:934 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:934 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:12:934 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:934 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:934 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:934 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:934 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:12:934 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 310
34:12:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2384us
34:12:934 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:934 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:934 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:934 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:934 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4605us
34:12:934 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +954us
34:12:934 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:934 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:934 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 311
34:12:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2304us
34:12:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:934 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:934 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:951 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:951 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:951 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:951 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:951 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:12:951 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:12:951 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:951 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:951 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:951 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:12:951 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:951 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:951 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:951 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:951 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:12:951 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 311
34:12:951 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3118us
34:12:951 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:951 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:951 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:951 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:952 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:952 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:952 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:952 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:952 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:952 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:952 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:952 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 312
34:12:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1570us
34:12:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:952 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:12:968 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:968 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:12:968 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:968 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:968 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:12:968 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:12:968 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:968 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:968 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:12:968 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:12:968 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:968 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:968 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:968 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:12:968 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 312
34:12:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3853us
34:12:968 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:968 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:968 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:968 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:968 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:968 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:968 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 313
34:12:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +836us
34:12:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:968 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:12:984 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:12:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:12:984 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:12:984 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:12:984 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:12:984 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:12:984 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:12:984 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:12:984 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:12:984 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:12:984 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:12:984 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:12:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:12:984 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:12:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:12:984 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:12:984 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:12:984 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:12:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:12:984 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 313
34:12:984 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4586us
34:12:984 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:984 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:984 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:984 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:12:984 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:12:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:984 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:984 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:12:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:984 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2339us
34:12:984 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:12:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:12:984 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3219us
34:12:984 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:12:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:12:984 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:12:984 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:12:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:12:985 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 314
34:12:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +102us
34:12:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:12:985 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:12:985 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:001 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:001 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:001 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:001 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:001 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:13:001 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:13:001 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:001 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:001 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:001 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:13:001 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:001 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:001 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:001 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:001 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:13:001 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 314
34:13:001 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5320us
34:13:001 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:001 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:001 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:001 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:001 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:001 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:001 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:001 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 315
34:13:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5177us
34:13:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:001 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:001 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:018 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:018 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:018 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:018 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:018 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:13:018 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:13:018 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:018 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:018 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:018 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:13:018 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:018 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:018 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:018 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:018 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:13:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +244us
34:13:018 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:018 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:018 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 315
34:13:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:018 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:018 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:018 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:018 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:018 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 316
34:13:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4443us
34:13:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:018 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:018 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:034 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:034 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:034 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:034 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:034 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:13:034 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:13:034 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:034 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:034 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:034 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:13:034 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:034 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:034 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:034 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:034 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:13:034 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 316
34:13:034 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +980us
34:13:034 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:034 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:034 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:034 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:034 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:034 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:034 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:034 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:034 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:034 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:034 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:034 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +74us
34:13:034 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:034 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 317
34:13:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3626us
34:13:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:034 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:051 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:051 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:051 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:051 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:051 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:13:051 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:13:051 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:051 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:051 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:051 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:13:051 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:051 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:051 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:051 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:051 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:13:051 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 317
34:13:051 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1713us
34:13:051 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:051 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:051 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:051 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:051 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:051 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:051 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:051 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:051 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:051 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:051 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:051 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 318
34:13:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2975us
34:13:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:051 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:051 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:068 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:068 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:068 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:068 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:068 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:13:068 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:13:068 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:068 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:068 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:068 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:13:068 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:068 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:068 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:068 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:068 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:13:068 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 318
34:13:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2447us
34:13:068 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:068 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:068 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:068 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:068 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:068 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:068 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 319
34:13:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2241us
34:13:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:068 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:084 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:084 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:084 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:084 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:084 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:13:084 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:13:084 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:084 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:084 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:084 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:13:084 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:084 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:084 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:084 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:084 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:13:084 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 319
34:13:084 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3180us
34:13:084 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:084 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:084 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:084 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:084 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:084 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:084 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:084 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3618us
34:13:084 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:084 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1941us
34:13:084 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:084 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:084 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:084 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 320
34:13:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1507us
34:13:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:084 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:084 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:101 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:101 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:101 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:101 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:101 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:13:101 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:13:101 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:101 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:101 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:101 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:13:101 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:101 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:101 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:101 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:101 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:13:101 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 320
34:13:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3915us
34:13:101 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:101 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:101 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:101 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:101 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:102 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:102 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 321
34:13:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +773us
34:13:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:102 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:102 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:118 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:118 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:118 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:118 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:118 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:13:118 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:13:118 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:118 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:118 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:118 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:13:118 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:118 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:118 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:118 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:118 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:13:118 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 321
34:13:118 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4648us
34:13:118 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:118 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:118 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:118 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:118 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:118 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:118 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:118 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:118 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:118 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:118 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:118 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 322
34:13:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +39us
34:13:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:118 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:134 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:134 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:134 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:134 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:134 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:13:134 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:13:134 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:134 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:134 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:134 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:13:134 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:134 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:134 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:134 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:134 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:13:134 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 322
34:13:134 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5382us
34:13:134 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:134 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:134 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:134 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:134 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:134 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:134 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:134 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1352us
34:13:134 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:134 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 323
34:13:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3753us
34:13:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:134 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:151 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:151 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:151 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:151 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:151 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:13:151 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:13:151 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:151 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:151 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:151 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:13:151 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:151 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:151 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:151 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:151 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +93us
34:13:151 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +331us
34:13:151 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:151 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:151 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:151 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 323
34:13:151 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:151 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:151 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:151 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:151 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:151 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:151 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:151 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:151 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 324
34:13:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4380us
34:13:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:151 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:151 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:168 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:168 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:168 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:168 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:168 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:13:168 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:13:168 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:168 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:168 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:168 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:13:168 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:168 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:168 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:168 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:168 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +93us
34:13:168 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 324
34:13:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1065us
34:13:168 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:168 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:168 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:168 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:168 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:168 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:168 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 325
34:13:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3646us
34:13:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:168 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:169 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:184 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:184 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:184 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:184 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:184 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:13:184 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:13:184 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:184 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:184 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:184 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:13:184 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:184 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:184 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:184 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:184 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:13:184 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 325
34:13:184 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1797us
34:13:184 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:184 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:184 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:184 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:184 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:184 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:184 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:184 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4896us
34:13:184 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:184 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +663us
34:13:184 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:185 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:185 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:185 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 326
34:13:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2912us
34:13:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:185 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:185 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:201 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:201 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:201 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:201 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:201 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:13:201 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:13:201 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:201 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:201 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:201 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:13:201 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:201 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:201 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:201 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:201 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:13:201 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 326
34:13:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2510us
34:13:201 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:201 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:201 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:201 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:201 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:202 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:202 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 327
34:13:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2178us
34:13:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:202 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:202 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:218 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:13:218 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:218 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:218 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:218 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:13:218 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:13:218 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:218 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:218 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:218 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:13:218 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:218 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:218 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:219 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:219 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:13:219 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 327
34:13:219 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3231us
34:13:219 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:219 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:219 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:219 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:219 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:219 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:219 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:219 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:219 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:219 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:219 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:219 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 328
34:13:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1444us
34:13:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:219 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:234 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:13:234 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:234 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:234 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:234 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:13:234 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:13:234 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:234 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:234 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:234 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:13:234 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:234 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:234 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:234 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:234 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:13:234 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 328
34:13:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3965us
34:13:234 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:234 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:234 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:234 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:234 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2630us
34:13:234 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2929us
34:13:234 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:234 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:234 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 329
34:13:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +710us
34:13:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:234 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:251 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:13:251 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:251 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:251 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:251 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:13:251 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:13:251 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:251 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:251 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:251 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:13:251 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:251 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:251 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:251 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:251 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:13:251 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 329
34:13:251 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4699us
34:13:251 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:251 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:251 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:251 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:251 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:251 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:251 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:251 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:251 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:252 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 330
34:13:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +216us
34:13:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:252 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:268 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:13:268 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:268 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:268 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:268 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:13:268 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:13:268 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:268 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:268 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880b3bc->08891804, woke from hle delay) +22us
34:13:268 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b3bc, blocking audio) +0us
34:13:268 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:13:268 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +13us
34:13:268 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:268 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:268 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:268 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:13:268 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 330
34:13:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5421us
34:13:268 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:268 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:268 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:268 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:268 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 331
34:13:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5051us
34:13:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:269 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:284 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:13:284 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:284 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:284 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:284 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:13:284 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:13:284 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:284 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:284 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:284 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:13:284 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:284 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:284 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:284 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:284 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:13:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +357us
34:13:284 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:284 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 331
34:13:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:284 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:284 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:284 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:284 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:284 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:284 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +365us
34:13:284 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:284 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 332
34:13:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3943us
34:13:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:285 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:301 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:13:301 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:301 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:301 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:301 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:13:301 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:13:301 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:301 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:301 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:301 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:13:301 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:301 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:301 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:301 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:301 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:13:301 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 332
34:13:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1091us
34:13:301 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:301 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:301 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:301 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:301 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:302 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:302 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 333
34:13:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3583us
34:13:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:302 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:318 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:13:318 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:318 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:318 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:318 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:13:318 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:13:318 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:318 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:318 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:318 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:13:318 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:318 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:318 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:318 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:318 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:13:318 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 333
34:13:318 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1825us
34:13:318 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:318 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:318 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:318 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:318 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:318 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:318 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:318 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:318 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:318 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:318 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:318 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 334
34:13:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2849us
34:13:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:318 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:318 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:335 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:13:335 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:335 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:335 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:335 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:13:335 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:13:335 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:335 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:335 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:335 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:13:335 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:335 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:335 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:335 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:335 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:13:335 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 334
34:13:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2560us
34:13:335 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:335 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:335 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:335 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:335 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3909us
34:13:335 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1650us
34:13:335 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:335 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:335 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 335
34:13:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2115us
34:13:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:335 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:351 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:13:351 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:351 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:351 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:351 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:13:351 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:13:351 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:351 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:351 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:351 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:13:351 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:351 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:351 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:351 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:351 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:13:351 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 335
34:13:351 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3294us
34:13:351 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:351 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:351 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:351 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:351 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:351 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:351 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:351 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:351 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:351 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:351 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:351 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 336
34:13:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1381us
34:13:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:351 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:351 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:368 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:13:368 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:368 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:368 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:368 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:13:368 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:13:368 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:368 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:368 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:368 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:13:368 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:368 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:368 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:368 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:368 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:13:368 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 336
34:13:368 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4028us
34:13:368 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:368 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:368 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:368 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:368 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:368 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:368 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:368 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:368 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:368 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:368 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:368 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 337
34:13:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +647us
34:13:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:368 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:385 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:13:385 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:385 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:385 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:385 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:13:385 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:13:385 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:385 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:385 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:385 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:13:385 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:385 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:385 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:385 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:385 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:13:385 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 337
34:13:385 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4761us
34:13:385 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:385 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:385 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:385 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:385 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:385 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:385 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:385 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1643us
34:13:386 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:386 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3916us
34:13:386 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:386 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 338
34:13:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +153us
34:13:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:386 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:401 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:401 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:401 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:401 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:401 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:13:401 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:13:401 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:401 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:401 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:401 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:13:401 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:401 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:401 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888e800->08891804, woke from hle delay) +58us
34:13:401 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e800, blocking audio) +0us
34:13:401 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:401 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:401 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +84us
34:13:401 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 338
34:13:401 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5484us
34:13:401 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:401 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:401 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:401 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:401 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:401 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:401 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:401 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 339
34:13:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4988us
34:13:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:401 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:418 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:418 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:418 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:418 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:418 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:13:418 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:13:418 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:418 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:418 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:418 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:13:418 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:418 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:418 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:418 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:418 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:13:418 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +420us
34:13:418 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:418 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 339
34:13:418 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:418 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:418 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:418 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:418 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:418 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:418 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:418 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:418 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:418 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:418 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 340
34:13:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4254us
34:13:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:418 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:418 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:435 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:435 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:435 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:435 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:435 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:13:435 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:13:435 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:435 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:435 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:435 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:13:435 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:435 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:435 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:435 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:435 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:13:435 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 340
34:13:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1154us
34:13:435 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:435 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:435 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:435 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:435 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5187us
34:13:435 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +372us
34:13:435 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:435 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:435 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 341
34:13:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3520us
34:13:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:435 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:435 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:451 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:451 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:451 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:451 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:451 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:13:451 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:13:451 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:451 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:451 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:451 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:13:451 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:451 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:451 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:451 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:451 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +129us
34:13:451 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 341
34:13:451 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1890us
34:13:451 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:451 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:451 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:451 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:451 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:451 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:451 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:451 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:451 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:451 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:451 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:451 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 342
34:13:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2786us
34:13:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:451 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:468 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:468 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:468 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:468 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:468 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:13:468 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:13:468 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:468 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:468 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:468 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:13:468 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:468 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:468 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:468 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:468 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:13:468 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 342
34:13:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2623us
34:13:468 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:468 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:468 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:468 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:468 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:468 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:468 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 343
34:13:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2052us
34:13:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:468 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:469 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:485 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:485 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:485 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:485 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:485 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:13:485 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:13:485 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:485 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:485 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:485 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:13:485 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:485 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:485 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:485 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:485 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:13:485 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 343
34:13:485 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3358us
34:13:485 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:485 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:485 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:485 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:485 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:485 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:485 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:485 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2921us
34:13:485 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:485 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2638us
34:13:485 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:485 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:485 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:485 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 344
34:13:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1318us
34:13:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:485 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:485 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:501 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:501 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:501 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:501 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:501 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:13:501 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:13:501 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:501 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:501 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:501 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:13:501 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:501 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:501 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:501 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:501 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:13:501 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 344
34:13:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4091us
34:13:501 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:501 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:501 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:501 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:501 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:501 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:501 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 345
34:13:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +584us
34:13:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:501 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:501 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:518 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:518 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:518 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:518 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:518 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:13:518 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:13:518 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:518 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:518 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:518 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:13:518 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:518 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:518 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:518 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:518 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:13:518 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 345
34:13:518 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4826us
34:13:518 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:518 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:518 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:518 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:518 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:518 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:518 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:518 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:518 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:518 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 346
34:13:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +90us
34:13:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:518 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:518 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:535 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:535 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:535 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:535 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:535 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:13:535 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:13:535 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:535 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:535 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:535 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:13:535 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:535 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:535 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880bda4->08891804, woke from hle delay) +121us
34:13:535 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880bda4, blocking audio) +0us
34:13:535 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:535 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:535 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +21us
34:13:535 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 346
34:13:535 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5547us
34:13:535 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:535 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:535 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:535 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:535 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:535 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:535 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:535 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +656us
34:13:535 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:535 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 347
34:13:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4260us
34:13:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:535 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:551 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:551 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:551 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:551 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:551 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:13:551 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:13:551 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:551 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:551 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:551 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:13:551 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:551 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:551 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:551 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:551 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:13:551 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +483us
34:13:551 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:551 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 347
34:13:551 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:551 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:551 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:551 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:551 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:552 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:552 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:552 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:552 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:552 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:552 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 348
34:13:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4191us
34:13:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:552 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:552 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:568 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:568 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:568 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:568 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:568 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:13:568 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:13:568 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:568 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:568 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:568 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:13:568 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:568 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:568 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:568 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:568 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:13:568 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 348
34:13:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1217us
34:13:568 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:568 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:568 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:568 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:568 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:568 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:568 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 349
34:13:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3457us
34:13:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:568 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:585 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:585 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:585 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:585 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:585 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:13:585 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:13:585 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:585 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:585 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:585 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:13:585 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:585 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:585 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:585 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:585 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:13:585 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 349
34:13:585 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1952us
34:13:585 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:585 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:585 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:585 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:585 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:585 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:585 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:585 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4199us
34:13:585 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:586 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1359us
34:13:586 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:586 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:586 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:586 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 350
34:13:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2723us
34:13:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:586 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:586 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:601 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:601 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:601 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:601 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:601 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:13:601 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:13:601 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:601 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:601 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:601 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:13:601 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:601 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:601 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:601 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:601 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:13:601 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 350
34:13:601 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2686us
34:13:601 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:601 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:601 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:601 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:601 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:601 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:601 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:601 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:601 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:602 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:602 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 351
34:13:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1989us
34:13:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:602 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:618 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:618 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:618 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:618 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:618 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:13:618 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:13:618 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:618 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:618 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:618 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:13:618 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:618 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:618 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:618 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:618 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:13:618 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 351
34:13:618 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3420us
34:13:618 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:618 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:618 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:618 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:618 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:618 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:618 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:618 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:618 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:618 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:618 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:618 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 352
34:13:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1254us
34:13:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:618 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:618 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:635 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:635 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:635 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:635 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:635 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:13:635 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:13:635 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:635 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:635 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:635 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:13:635 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:635 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:635 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:635 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:635 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:13:635 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 352
34:13:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4153us
34:13:635 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:635 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:635 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:635 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:635 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1934us
34:13:635 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3625us
34:13:635 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:635 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:635 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 353
34:13:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +520us
34:13:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:635 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:652 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:652 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:652 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:652 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:652 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:13:652 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:13:652 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:652 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:652 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:652 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:13:652 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:652 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:652 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:652 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:652 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:13:652 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 353
34:13:652 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4888us
34:13:652 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:652 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:652 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:652 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:652 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:652 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:652 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:652 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:652 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:652 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 354
34:13:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +26us
34:13:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:652 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:668 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:668 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:668 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:668 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:668 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:13:668 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:13:668 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:668 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:668 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:668 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:13:668 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:668 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:668 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:668 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:668 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:13:668 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +52us
34:13:668 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:668 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 354
34:13:668 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:668 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:668 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:668 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:668 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:668 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:668 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:668 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:668 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 355
34:13:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4862us
34:13:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:668 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:668 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:685 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:685 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:685 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:685 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:685 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:13:685 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:13:685 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:685 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:685 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:685 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:13:685 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:685 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:685 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:685 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:685 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:13:685 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +546us
34:13:685 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:685 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 355
34:13:685 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:685 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:685 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:685 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:685 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:685 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:685 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5478us
34:13:685 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:685 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +81us
34:13:685 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:685 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:685 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:685 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 356
34:13:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4128us
34:13:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:685 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:685 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:702 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:702 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:702 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:702 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:702 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:13:702 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:13:702 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:702 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:702 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:702 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:13:702 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:702 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:702 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:702 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:702 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:13:702 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 356
34:13:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1320us
34:13:702 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:702 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:702 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:702 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:702 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:702 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:703 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 357
34:13:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3393us
34:13:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:703 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:718 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:718 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:718 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:718 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:718 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:13:718 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:13:718 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:718 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:718 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:718 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:13:718 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:718 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:718 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:718 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:718 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +92us
34:13:718 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 357
34:13:718 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2054us
34:13:718 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:718 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:718 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:718 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:718 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:718 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:718 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:718 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:718 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:718 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:718 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:718 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 358
34:13:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2659us
34:13:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:719 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:719 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:735 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:735 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:735 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:735 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:735 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:13:735 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:13:735 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:735 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:735 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:735 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:13:735 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:735 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:735 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:735 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:735 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:13:735 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 358
34:13:735 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2788us
34:13:735 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:735 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:735 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:735 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:735 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:735 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:735 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:735 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3212us
34:13:735 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:735 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2347us
34:13:735 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:735 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:735 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:735 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 359
34:13:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1925us
34:13:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:735 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:736 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:752 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:752 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:752 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:752 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:752 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:13:752 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:13:752 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:752 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:752 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:752 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:13:752 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:752 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:752 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:752 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:752 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:13:752 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 359
34:13:752 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3522us
34:13:752 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:752 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:752 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:752 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:752 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:752 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:752 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:752 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:752 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:752 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:752 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:752 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 360
34:13:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1191us
34:13:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:752 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:752 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:768 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:768 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:768 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:768 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:768 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:13:768 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:13:768 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:768 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:768 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:768 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:13:768 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:768 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:768 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:768 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:768 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:13:768 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 360
34:13:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4256us
34:13:768 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:768 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:768 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:768 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:768 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:768 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:768 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 361
34:13:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +457us
34:13:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:768 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:768 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:785 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:785 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:785 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:785 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:785 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:13:785 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:13:785 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:785 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:785 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:785 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:13:785 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:785 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:785 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:785 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:785 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:13:785 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 361
34:13:785 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4990us
34:13:785 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:785 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:785 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:785 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:785 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:785 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:785 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:785 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +947us
34:13:785 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:785 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 362
34:13:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4576us
34:13:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:785 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:785 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:802 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:802 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:802 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:802 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:802 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:13:802 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:13:802 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:802 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:802 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:802 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:13:802 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:802 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088d1d04->08892dfc, audio drain) +7us
34:13:802 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088d1d04, sas core) +0us
34:13:802 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:802 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:802 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +96us
34:13:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +143us
34:13:802 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:802 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 362
34:13:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:13:802 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:802 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:802 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:802 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:802 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 363
34:13:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4792us
34:13:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:802 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:802 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:818 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:818 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:818 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:818 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:818 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:13:818 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:13:818 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:818 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:818 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:818 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:13:818 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:818 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:818 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:818 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:818 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:13:818 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 363
34:13:818 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +656us
34:13:818 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:818 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:818 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:818 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:818 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:818 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:818 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:818 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:818 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:818 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:818 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:818 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 364
34:13:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4058us
34:13:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:818 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:835 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:835 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:835 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:835 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:835 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:13:835 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:13:835 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:835 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:835 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:835 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:13:835 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:835 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:835 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:835 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:835 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:13:835 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 364
34:13:835 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1390us
34:13:835 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:835 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:835 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:835 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:835 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:835 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:835 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:835 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4484us
34:13:836 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1075us
34:13:836 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:836 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:836 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 365
34:13:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3324us
34:13:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:836 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:836 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:852 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:852 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:852 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:852 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:852 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:13:852 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:13:852 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:852 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:852 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:852 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:13:852 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:852 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:852 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:852 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:852 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:13:852 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 365
34:13:852 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2124us
34:13:852 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:852 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:852 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:852 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:852 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:852 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:852 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:852 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:852 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:852 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:852 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:852 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 366
34:13:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2589us
34:13:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:852 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:868 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:868 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:868 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:868 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:868 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:13:868 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:13:868 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:868 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:868 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:868 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:13:868 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:868 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:868 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:868 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:868 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:13:868 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 366
34:13:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2858us
34:13:868 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:868 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:868 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:868 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:868 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:868 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:868 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 367
34:13:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1855us
34:13:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:868 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:868 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:885 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:13:885 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:885 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:885 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:885 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:13:885 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:13:885 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:885 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:885 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:885 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:13:885 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:885 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:885 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:885 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:885 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:13:885 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 367
34:13:885 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3592us
34:13:885 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:885 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:885 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:885 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:885 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:885 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:885 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:885 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2218us
34:13:885 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:885 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3341us
34:13:885 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:885 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:885 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:885 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 368
34:13:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1121us
34:13:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:885 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:885 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:902 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:13:902 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:902 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:902 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:902 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:13:902 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:13:902 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:902 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:902 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:902 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:13:902 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:902 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:902 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:902 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:902 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:13:902 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 368
34:13:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4326us
34:13:902 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:902 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:902 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:902 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:902 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:902 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:902 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 369
34:13:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +387us
34:13:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:902 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:918 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:13:918 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:918 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:918 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:918 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:13:918 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:13:918 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:918 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:918 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:918 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:13:918 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:918 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:918 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:918 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:918 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:13:918 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 369
34:13:918 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5061us
34:13:918 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:918 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:918 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:918 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:918 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:918 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:918 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:918 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 370
34:13:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5463us
34:13:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:918 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:918 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:935 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:13:935 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:935 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:935 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:935 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:13:935 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:13:935 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:935 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:935 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:935 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:13:935 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:935 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0886effc->08892dfc, audio drain) +77us
34:13:935 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0886effc, sas core) +0us
34:13:935 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:935 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:935 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +26us
34:13:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +213us
34:13:935 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:935 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 370
34:13:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:13:935 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:935 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:935 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:935 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +186us
34:13:935 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +44us
34:13:935 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:935 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 371
34:13:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4722us
34:13:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:935 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:935 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:952 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:13:952 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:952 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:952 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:952 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:13:952 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:13:952 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:952 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:952 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:952 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:13:952 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:952 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:952 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:952 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:952 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:13:952 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 371
34:13:952 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +726us
34:13:952 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:952 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:952 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:952 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:952 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:952 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:952 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:952 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:952 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:952 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:952 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:952 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 372
34:13:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3988us
34:13:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:952 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:13:968 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:13:968 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:13:968 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:968 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:968 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:13:968 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:13:968 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:968 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:968 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:13:968 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:13:968 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:968 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:968 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:968 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:13:968 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 372
34:13:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1460us
34:13:968 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:968 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:968 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:968 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:968 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:968 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:968 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 373
34:13:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3254us
34:13:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:968 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:13:985 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:13:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:13:985 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:13:985 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:13:985 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:13:985 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:13:985 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:13:985 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:13:985 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:13:985 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:13:985 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:13:985 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:13:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:13:985 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:13:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:13:985 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:13:985 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:13:985 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:13:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:13:985 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 373
34:13:985 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2194us
34:13:985 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:985 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:985 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:985 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:13:985 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:13:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:985 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:985 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:13:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:985 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3490us
34:13:985 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:13:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:13:985 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2069us
34:13:985 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:13:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:13:985 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:13:986 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:13:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:13:986 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 374
34:13:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2520us
34:13:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:13:986 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:13:986 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:002 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:14:002 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:002 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:002 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:002 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:14:002 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:14:002 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:002 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:002 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:002 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:14:002 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:002 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:002 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:002 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:002 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:002 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 374
34:14:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2928us
34:14:002 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:002 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:002 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:002 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:002 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:002 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:002 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 375
34:14:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1785us
34:14:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:003 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:019 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:14:019 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:019 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:019 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:019 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:14:019 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:14:019 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:019 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:019 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:019 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:14:019 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:019 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:019 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:019 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:019 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:019 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 375
34:14:019 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3662us
34:14:019 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:019 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:019 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:019 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:019 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:019 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:019 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:019 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:019 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:019 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:019 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:019 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 376
34:14:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1051us
34:14:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:019 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:035 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:035 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:035 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:035 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:035 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:14:035 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:14:035 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:035 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:035 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:035 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:14:035 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:035 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:035 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:035 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:035 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:035 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 376
34:14:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4396us
34:14:035 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:035 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:035 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:035 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:035 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1224us
34:14:035 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4335us
34:14:035 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:035 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:035 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 377
34:14:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +317us
34:14:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:035 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:052 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:052 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:052 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:052 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:052 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:14:052 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:14:052 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:052 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:052 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:052 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:14:052 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:052 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:052 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:052 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:052 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:052 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 377
34:14:052 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5130us
34:14:052 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:052 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:052 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:052 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:052 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:052 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:052 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:052 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 378
34:14:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5393us
34:14:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:052 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:052 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:069 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:069 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:069 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:069 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:069 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:14:069 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:14:069 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:069 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:069 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:069 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:14:069 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:069 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:069 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:069 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:069 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:069 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +55us
34:14:069 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:069 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:069 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:069 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 378
34:14:069 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:069 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:069 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:069 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:069 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:069 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:069 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:069 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:069 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 379
34:14:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4659us
34:14:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:070 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:085 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:085 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:085 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:085 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:085 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:14:085 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:14:085 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:085 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:085 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:085 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:14:085 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:085 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:085 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:085 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:085 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:085 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 379
34:14:085 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +789us
34:14:085 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:085 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:085 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:085 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:085 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:085 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:085 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:085 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4768us
34:14:085 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:085 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +791us
34:14:085 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:085 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:085 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:085 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 380
34:14:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3925us
34:14:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:085 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:086 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:102 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:102 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:102 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:102 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:102 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:14:102 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:14:102 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:102 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:102 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:102 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:14:102 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:102 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:102 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:102 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:102 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 380
34:14:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1523us
34:14:102 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:102 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:102 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:102 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:102 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:102 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:102 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 381
34:14:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3190us
34:14:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:103 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:119 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:119 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:119 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:119 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:119 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:14:119 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:14:119 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:119 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:119 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:119 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:14:119 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:119 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:119 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:119 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:119 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:119 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 381
34:14:119 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2257us
34:14:119 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:119 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:119 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:119 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:119 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:119 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:119 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:119 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:119 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:119 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:119 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:119 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 382
34:14:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2456us
34:14:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:119 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:119 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:135 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:135 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:135 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:135 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:135 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:14:135 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:14:135 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:135 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:135 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:135 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:14:135 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:135 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:135 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:135 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:135 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:135 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 382
34:14:135 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2991us
34:14:135 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:135 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:135 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:135 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:135 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:135 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:135 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:135 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2502us
34:14:135 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3057us
34:14:136 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:136 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:136 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 383
34:14:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1722us
34:14:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:136 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:136 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:152 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:152 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:152 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:152 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:152 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:14:152 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:14:152 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:152 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:152 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:152 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:14:152 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:152 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:152 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:152 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:152 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:152 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 383
34:14:152 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3725us
34:14:152 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:152 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:152 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:152 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:152 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:152 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:152 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:152 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:152 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:152 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:152 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:152 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 384
34:14:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +988us
34:14:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:153 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:153 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:169 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:169 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:169 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:169 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:169 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:14:169 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:14:169 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:169 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:169 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:169 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:14:169 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:169 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:169 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:169 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:169 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:169 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 384
34:14:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4459us
34:14:169 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:169 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:169 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:169 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:169 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:169 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:169 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 385
34:14:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +254us
34:14:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:169 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:169 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:185 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:185 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:185 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:185 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:185 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:14:185 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:14:185 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:185 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:185 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:185 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:14:185 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:185 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:185 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:185 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:185 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:185 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 385
34:14:185 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5193us
34:14:185 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:185 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:185 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:185 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:185 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:185 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:185 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:185 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +237us
34:14:185 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:185 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 386
34:14:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5083us
34:14:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:185 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:185 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:202 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:202 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:202 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:202 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:202 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:14:202 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:14:202 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:202 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:202 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:202 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:14:202 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:202 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:202 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:202 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:202 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +118us
34:14:202 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:202 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:202 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 386
34:14:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:202 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:202 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:202 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:202 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:202 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 387
34:14:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4595us
34:14:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:202 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:202 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:219 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:219 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:219 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:219 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:219 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:14:219 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:14:219 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:219 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:219 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:219 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:14:219 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:219 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:219 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:219 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:219 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:219 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 387
34:14:219 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +852us
34:14:219 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:219 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:219 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:219 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:219 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:219 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:219 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:219 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:219 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:219 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:219 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:219 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 388
34:14:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3861us
34:14:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:219 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:235 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:235 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:235 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:235 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:235 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:14:235 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:14:235 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:235 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:235 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:235 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:14:235 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:235 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:235 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:235 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:235 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 388
34:14:235 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1586us
34:14:235 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:235 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:235 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:235 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:235 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:235 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:235 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:235 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3780us
34:14:235 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:235 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1778us
34:14:235 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:235 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:235 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:235 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 389
34:14:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3127us
34:14:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:235 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:235 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:252 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:252 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:252 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:252 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:252 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:14:252 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:14:252 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:252 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:252 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:252 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:14:252 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:252 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:252 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:252 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:252 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:252 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 389
34:14:252 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2320us
34:14:252 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:252 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:252 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:252 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:252 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:252 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:252 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:252 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:252 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:252 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:252 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:252 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 390
34:14:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2393us
34:14:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:252 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:269 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:269 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:269 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:269 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:269 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:14:269 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:14:269 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:269 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:269 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:269 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:14:269 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:269 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:269 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:269 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:269 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:269 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 390
34:14:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3054us
34:14:269 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:269 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:269 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:269 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:269 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:269 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:269 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 391
34:14:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1659us
34:14:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:269 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:285 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:285 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:285 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:285 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:285 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:14:285 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:14:285 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:285 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:285 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:285 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:14:285 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:285 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:285 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:285 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:285 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:285 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 391
34:14:285 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3788us
34:14:285 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:285 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:285 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:285 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:285 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:285 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:285 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:285 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1515us
34:14:285 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:285 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4044us
34:14:285 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:285 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:285 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:285 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 392
34:14:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +925us
34:14:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:285 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:286 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:302 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:302 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:302 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:302 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:302 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:14:302 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:14:302 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:302 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:302 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:302 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:14:302 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:302 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:302 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:302 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:302 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:302 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 392
34:14:302 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4522us
34:14:302 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:302 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:302 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:302 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:302 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:302 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:302 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:302 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:302 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:302 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:302 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:302 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 393
34:14:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +191us
34:14:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:303 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:319 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:319 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:319 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:319 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:319 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:14:319 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:14:319 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:319 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:319 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:319 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:14:319 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:319 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:319 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:319 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:319 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:319 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 393
34:14:319 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5256us
34:14:319 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:319 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:319 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:319 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:319 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:319 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:319 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:319 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 394
34:14:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5266us
34:14:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:319 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:335 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:335 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:335 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:335 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:335 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:14:335 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:14:335 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:335 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:335 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:335 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:14:335 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:335 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:335 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:335 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:335 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +181us
34:14:335 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:335 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:335 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 394
34:14:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:335 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:335 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:335 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5059us
34:14:335 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +500us
34:14:335 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:335 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:335 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 395
34:14:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4532us
34:14:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:335 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:335 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:352 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:352 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:352 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:352 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:352 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:14:352 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:14:352 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:352 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:352 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:352 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:14:352 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:352 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:352 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:352 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:352 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:352 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 395
34:14:352 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +915us
34:14:352 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:352 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:352 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:352 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:352 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:352 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:352 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:352 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:352 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:352 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:353 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:353 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 396
34:14:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3798us
34:14:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:353 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:353 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:369 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:369 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:369 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:369 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:369 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:14:369 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:14:369 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:369 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:369 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:369 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:14:369 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:369 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:369 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:369 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:369 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:369 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 396
34:14:369 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1649us
34:14:369 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:369 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:369 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:369 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:369 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:369 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:369 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:369 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:369 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:369 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:369 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:369 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 397
34:14:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3064us
34:14:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:369 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:369 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:386 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:386 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:386 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:386 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:386 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:14:386 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:14:386 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:386 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:386 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:386 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:14:386 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:386 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:386 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:386 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:386 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:386 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 397
34:14:386 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2383us
34:14:386 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:386 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:386 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:386 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:386 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:386 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:386 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:386 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2793us
34:14:386 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:386 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2766us
34:14:386 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:386 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:386 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:386 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 398
34:14:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2330us
34:14:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:386 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:402 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:14:402 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:402 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:402 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:402 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:14:402 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:14:402 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:402 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:402 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:402 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:14:402 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:402 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:402 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:402 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:402 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:402 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 398
34:14:402 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3118us
34:14:402 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:402 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:402 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:402 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:402 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:402 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:402 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:402 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:402 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:402 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:402 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:402 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 399
34:14:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1596us
34:14:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:402 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:402 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:419 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:14:419 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:419 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:419 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:419 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:14:419 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:14:419 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:419 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:419 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:419 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:14:419 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:419 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:419 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:419 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:419 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:419 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 399
34:14:419 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3852us
34:14:419 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:419 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:419 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:419 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:419 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:419 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:419 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:419 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:419 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:419 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:419 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:419 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 400
34:14:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +862us
34:14:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:420 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:436 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:14:436 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:436 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:436 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:436 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:14:436 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:14:436 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:436 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:436 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:436 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:14:436 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:436 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:436 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:436 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:436 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:436 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 400
34:14:436 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4586us
34:14:436 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:436 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:436 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:436 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:436 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:436 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:436 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:436 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +528us
34:14:436 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5031us
34:14:437 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:437 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:437 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 401
34:14:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +128us
34:14:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:437 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:437 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:452 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:14:452 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:452 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:452 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:452 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:14:452 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:14:452 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:452 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:452 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:452 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:14:452 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:452 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:452 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:452 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:452 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:452 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 401
34:14:452 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5320us
34:14:452 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:452 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:452 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:452 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:452 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:452 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:452 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:452 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 402
34:14:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5203us
34:14:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:452 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:452 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:469 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:14:469 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:469 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:469 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:469 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:14:469 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:14:469 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:469 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:469 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:469 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:14:469 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:469 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:469 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:469 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:469 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +244us
34:14:469 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:469 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:469 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 402
34:14:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:469 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:469 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:469 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:469 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:469 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 403
34:14:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4469us
34:14:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:469 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:469 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:486 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:14:486 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:486 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:486 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:486 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:14:486 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:14:486 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:486 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:486 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:486 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:14:486 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:486 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:486 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:486 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:486 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:486 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 403
34:14:486 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +978us
34:14:486 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:486 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:486 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:486 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:486 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:486 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:486 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:486 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4071us
34:14:486 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:486 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1488us
34:14:486 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:486 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:486 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:486 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 404
34:14:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3735us
34:14:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:487 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:487 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:502 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:502 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:502 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:502 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:502 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:14:502 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:14:502 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:502 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:502 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:502 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:14:502 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:502 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:502 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:502 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:502 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:502 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 404
34:14:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1713us
34:14:502 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:502 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:502 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:502 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:502 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:502 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:502 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 405
34:14:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3001us
34:14:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:502 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:502 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:519 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:519 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:519 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:519 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:519 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:14:519 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:14:519 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:519 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:519 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:519 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:14:519 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:519 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:519 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:519 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:519 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:519 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 405
34:14:519 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2447us
34:14:519 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:519 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:519 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:519 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:519 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:519 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:519 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:519 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:519 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:519 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:519 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:519 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 406
34:14:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2267us
34:14:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:520 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:520 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:536 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:536 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:536 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:536 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:536 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:14:536 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:14:536 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:536 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:536 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:536 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:14:536 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:536 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:536 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:536 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:536 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:536 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 406
34:14:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3181us
34:14:536 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:536 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:536 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:536 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:536 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1806us
34:14:536 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3753us
34:14:536 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:536 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:536 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 407
34:14:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1533us
34:14:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:537 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:537 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:552 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:552 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:552 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:552 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:552 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:14:552 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:14:552 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:552 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:552 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:552 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:14:552 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:552 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:552 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:552 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:552 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:552 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 407
34:14:552 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3915us
34:14:552 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:552 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:552 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:552 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:552 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:552 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:552 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:552 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:552 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:552 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:552 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:552 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 408
34:14:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +799us
34:14:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:552 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:552 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:569 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:569 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:569 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:569 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:569 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:14:569 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:14:569 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:569 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:569 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:569 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:14:569 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:569 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:569 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:569 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:569 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:569 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 408
34:14:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4649us
34:14:569 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:569 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:569 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:569 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:569 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:569 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:569 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 409
34:14:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +65us
34:14:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:569 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:570 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:586 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:586 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:586 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:586 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:586 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:14:586 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:14:586 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:586 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:586 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:586 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:14:586 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:586 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:586 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:586 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:586 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:586 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 409
34:14:586 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5383us
34:14:586 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:586 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:586 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:586 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5350us
34:14:586 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:586 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +209us
34:14:586 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:587 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:587 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:587 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 410
34:14:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5140us
34:14:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:587 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:587 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:602 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:602 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:602 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:602 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:602 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:14:602 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:14:602 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:602 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:602 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:602 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:14:602 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:602 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:602 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:602 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:602 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +307us
34:14:602 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:602 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:602 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 410
34:14:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:602 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:602 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:602 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:602 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:602 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 411
34:14:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4406us
34:14:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:602 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:602 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:619 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:619 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:619 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:619 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:619 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:14:619 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:14:619 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:619 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:619 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:619 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:14:619 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:619 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:619 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:619 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:619 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:619 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 411
34:14:619 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1041us
34:14:619 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:619 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:619 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:619 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:619 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:619 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:619 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:619 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:619 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:619 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:619 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:619 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 412
34:14:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3672us
34:14:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:619 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:619 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:636 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:636 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:636 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:636 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:636 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:14:636 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:14:636 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:636 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:636 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:636 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:14:636 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:636 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:636 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:636 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:636 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:636 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 412
34:14:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1775us
34:14:636 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:636 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:636 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:636 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:636 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3084us
34:14:636 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2475us
34:14:636 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:637 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:637 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 413
34:14:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2938us
34:14:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:637 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:637 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:652 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:652 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:652 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:652 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:652 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:14:652 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:14:652 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:652 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:652 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:652 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:14:652 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:652 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:652 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:652 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:652 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:652 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 413
34:14:652 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2509us
34:14:652 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:652 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:652 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:652 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:652 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:652 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:652 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:652 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:652 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:652 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:652 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:652 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 414
34:14:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2204us
34:14:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:652 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:669 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:669 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:669 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:669 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:669 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:14:669 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:14:669 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:669 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:669 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:669 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:14:669 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:669 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:669 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:669 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:669 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:669 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 414
34:14:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3244us
34:14:669 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:669 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:669 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:669 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:669 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:669 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:669 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 415
34:14:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1470us
34:14:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:669 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:669 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:686 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:686 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:686 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:686 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:686 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:14:686 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:14:686 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:686 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:686 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:686 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:14:686 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:686 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:686 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:686 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:686 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:686 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 415
34:14:686 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3978us
34:14:686 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:686 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:686 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:686 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:686 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:686 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:686 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:686 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +818us
34:14:686 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:686 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4740us
34:14:686 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:686 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:686 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:686 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 416
34:14:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +736us
34:14:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:686 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:686 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:703 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:703 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:703 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:703 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:703 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:14:703 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:14:703 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:703 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:703 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:703 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:14:703 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:703 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:703 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:703 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:703 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:14:703 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 416
34:14:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4712us
34:14:703 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:703 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:703 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:703 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:703 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:703 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:703 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 417
34:14:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5us
34:14:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:703 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:719 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:719 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:719 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:719 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:719 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:14:719 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:14:719 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:719 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:719 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:719 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:14:719 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:719 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:719 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:719 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:719 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +105us
34:14:719 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 417
34:14:719 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5428us
34:14:719 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:719 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:719 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:719 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:719 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:719 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:719 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:719 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 418
34:14:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5077us
34:14:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:719 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:719 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:736 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:736 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:736 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:736 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:736 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:14:736 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:14:736 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:736 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:736 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:736 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:14:736 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:736 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:736 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:736 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:736 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:14:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +346us
34:14:737 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:737 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:737 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 418
34:14:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:737 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:737 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:737 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4362us
34:14:737 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1197us
34:14:737 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:737 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:737 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 419
34:14:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4343us
34:14:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:737 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:737 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:753 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:753 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:753 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:753 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:753 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:14:753 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:14:753 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:753 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:753 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:753 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:14:753 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:753 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:753 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:753 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:753 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:14:753 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 419
34:14:753 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1080us
34:14:753 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:753 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:753 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:753 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:753 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:753 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:753 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:753 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:753 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:754 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:754 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 420
34:14:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3609us
34:14:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:754 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:754 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:769 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:769 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:769 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:769 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:769 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:14:769 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:14:769 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:769 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:769 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:769 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:14:769 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:769 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:769 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:769 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:769 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:14:769 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 420
34:14:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1813us
34:14:769 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:769 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:769 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:769 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:769 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:770 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:770 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:770 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 421
34:14:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2875us
34:14:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:770 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:770 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:786 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:786 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:786 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:786 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:786 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:14:786 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:14:786 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:786 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:786 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:786 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:14:786 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:786 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:786 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:786 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:786 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:14:786 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 421
34:14:786 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2548us
34:14:786 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:786 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:786 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:786 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:786 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:786 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:786 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:786 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2097us
34:14:786 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:787 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3462us
34:14:787 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:787 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:787 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:787 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 422
34:14:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2141us
34:14:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:787 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:787 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:803 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:803 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:803 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:803 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:803 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:14:803 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:14:803 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:803 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:803 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:803 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:14:803 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:803 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:803 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:803 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:803 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:14:803 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 422
34:14:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3281us
34:14:803 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:803 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:803 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:803 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:803 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:803 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:803 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 423
34:14:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1406us
34:14:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:803 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:819 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:819 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:819 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:819 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:819 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:14:819 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:14:819 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:819 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:819 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:819 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:14:819 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:819 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:819 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:819 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:819 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:14:819 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 423
34:14:819 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4016us
34:14:819 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:819 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:819 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:819 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:819 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:819 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:819 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:819 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:819 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:819 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:819 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:819 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 424
34:14:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +672us
34:14:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:819 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:836 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:836 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:836 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:836 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:836 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:14:836 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:14:836 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:836 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:836 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:836 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:14:836 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:836 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:836 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:836 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:836 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:14:836 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 424
34:14:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4749us
34:14:836 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:836 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:836 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:836 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +71us
34:14:836 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +159us
34:14:836 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:836 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:837 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 425
34:14:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +178us
34:14:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:837 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:837 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:853 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:853 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:853 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:853 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:853 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:14:853 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:14:853 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:853 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:853 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:853 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:14:853 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:853 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:853 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888796c->08891804, woke from hle delay) +32us
34:14:853 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888796c, blocking audio) +0us
34:14:853 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:853 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:853 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +96us
34:14:853 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 425
34:14:853 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5472us
34:14:853 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:853 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:853 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:853 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:853 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:853 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:853 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:853 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 426
34:14:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5014us
34:14:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:853 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:853 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:869 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:869 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:869 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:869 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:869 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:14:869 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:14:869 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:869 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:869 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:869 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:14:869 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:869 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:869 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:869 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:869 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:14:869 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +408us
34:14:869 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:869 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 426
34:14:869 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:869 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:869 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:869 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:869 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:869 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:869 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:869 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:869 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:869 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:869 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 427
34:14:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4280us
34:14:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:869 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:869 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:886 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:886 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:886 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:886 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:886 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:14:886 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:14:886 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:886 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:886 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:886 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:14:886 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:886 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:886 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:886 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:886 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:14:886 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 427
34:14:886 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1142us
34:14:886 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:886 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:886 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:886 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:886 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:886 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:886 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:886 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3375us
34:14:886 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:886 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2184us
34:14:886 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:887 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:887 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:887 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 428
34:14:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3546us
34:14:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:887 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:887 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:903 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:903 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:903 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:903 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:903 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:14:903 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:14:903 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:903 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:903 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:903 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:14:903 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:903 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:903 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:903 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:903 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:14:903 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 428
34:14:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1876us
34:14:903 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:903 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:903 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:903 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:903 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:903 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:903 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 429
34:14:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2811us
34:14:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:904 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:919 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:919 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:919 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:919 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:919 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:14:919 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:14:919 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:919 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:919 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:919 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:14:919 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:919 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:919 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:919 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:919 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:14:919 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 429
34:14:919 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2611us
34:14:919 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:919 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:919 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:919 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:919 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:919 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:919 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:919 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:919 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:919 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:919 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:919 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 430
34:14:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2077us
34:14:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:919 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:919 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:936 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:936 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:936 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:936 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:936 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:14:936 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:14:936 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:936 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:936 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:936 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:14:936 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:936 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:936 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:936 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:936 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:14:936 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 430
34:14:936 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3344us
34:14:936 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:936 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:936 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:936 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:936 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:936 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:936 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:936 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1109us
34:14:936 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:936 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4450us
34:14:937 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:937 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:937 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 431
34:14:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1343us
34:14:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:937 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:937 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:953 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:953 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:953 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:953 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:953 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:14:953 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:14:953 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:953 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:953 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:953 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:14:953 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:953 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:953 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:953 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:953 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:14:953 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 431
34:14:953 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4078us
34:14:953 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:953 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:953 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:953 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:953 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:953 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:953 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:953 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:953 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:953 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:953 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:953 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 432
34:14:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +609us
34:14:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:953 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:953 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:14:969 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:969 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:14:969 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:969 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:969 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:14:969 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:14:969 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:969 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:969 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:14:969 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:14:969 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:969 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:969 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:969 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:969 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:14:969 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 432
34:14:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4814us
34:14:969 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:969 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:969 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:969 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:14:969 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:969 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 433
34:14:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +115us
34:14:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:969 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:14:986 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:14:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:14:986 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:14:986 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:14:986 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:14:986 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:14:986 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:14:986 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:14:986 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:14:986 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:14:986 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:14:986 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:14:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:14:986 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:14:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:14:986 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888e810->08891804, woke from hle delay) +95us
34:14:986 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e810, blocking audio) +0us
34:14:986 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:14:986 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:14:986 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:14:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +33us
34:14:986 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 433
34:14:986 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5535us
34:14:986 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:14:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:986 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:986 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:14:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:986 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4653us
34:14:986 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:14:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:14:986 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +906us
34:14:986 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:14:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:14:986 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:14:986 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:14:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:14:986 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 434
34:14:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4950us
34:14:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:14:986 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:14:986 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:003 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:003 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:003 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:003 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:003 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:15:003 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:15:003 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:003 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:003 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:003 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:15:003 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:003 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:003 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:003 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:003 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:15:003 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +472us
34:15:003 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:003 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 434
34:15:003 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:003 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:003 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:003 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:003 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:003 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:003 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:003 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:003 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:003 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:003 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 435
34:15:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4216us
34:15:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:003 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:019 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:019 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:019 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:019 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:019 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:15:019 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:15:019 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:019 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:019 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:019 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:15:019 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:019 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:019 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:019 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:019 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:15:019 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 435
34:15:019 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1206us
34:15:019 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:019 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:019 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:019 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:019 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:019 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:019 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:019 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:019 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:019 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:019 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:019 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 436
34:15:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3482us
34:15:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:019 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:036 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:036 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:036 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:036 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:036 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:15:036 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:15:036 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:036 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:036 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:036 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:15:036 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:036 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:036 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:036 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:036 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:15:036 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 436
34:15:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1941us
34:15:036 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:036 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:036 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:037 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:037 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2388us
34:15:037 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3171us
34:15:037 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:037 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:037 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 437
34:15:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2748us
34:15:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:037 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:053 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:053 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:053 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:053 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:053 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:15:053 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:15:053 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:053 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:053 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:053 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:15:053 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:053 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:053 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:053 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:053 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:15:053 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 437
34:15:053 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2674us
34:15:053 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:053 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:053 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:053 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:053 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:053 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:053 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:053 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:053 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:053 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:053 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:053 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 438
34:15:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2014us
34:15:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:053 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:053 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:070 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:070 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:070 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:070 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:070 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:15:070 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:15:070 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:070 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:070 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:070 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:15:070 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:070 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:070 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:070 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:070 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:15:070 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 438
34:15:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3408us
34:15:070 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:070 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:070 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:070 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:070 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:070 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:070 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 439
34:15:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1280us
34:15:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:070 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:086 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:086 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:086 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:086 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:086 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:15:086 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:15:086 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:086 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:086 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:086 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:15:086 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:086 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:086 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:086 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:086 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:086 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 439
34:15:086 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4141us
34:15:086 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:086 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:086 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:086 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:086 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:086 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:086 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:086 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +122us
34:15:086 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:086 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5437us
34:15:086 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:086 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:086 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:086 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 440
34:15:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +546us
34:15:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:086 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:086 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:103 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:103 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:103 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:103 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:103 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:15:103 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:15:103 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:103 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:103 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:103 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:15:103 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:103 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:103 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:103 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:103 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:15:103 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 440
34:15:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4877us
34:15:103 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:103 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:103 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:103 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:103 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:103 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 441
34:15:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +52us
34:15:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:103 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:120 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:15:120 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:120 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:120 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:120 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:15:120 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:15:120 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:120 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:120 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:120 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:15:120 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:120 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:120 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:120 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:120 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:15:120 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +42us
34:15:120 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:120 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 441
34:15:120 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:120 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:120 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:120 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:120 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:120 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:120 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:120 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:120 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 442
34:15:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4887us
34:15:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:120 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:136 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:15:136 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:136 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:136 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:136 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:15:136 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:15:136 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:136 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:136 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:136 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:15:136 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:136 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:136 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:136 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:136 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:15:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +535us
34:15:136 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:136 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 442
34:15:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:136 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:136 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:136 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:136 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3666us
34:15:136 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1893us
34:15:136 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:136 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:136 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 443
34:15:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4153us
34:15:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:137 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:153 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:15:153 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:153 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:153 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:153 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:15:153 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:15:153 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:153 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:153 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:153 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:15:153 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:153 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:153 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:153 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:153 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:153 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 443
34:15:153 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1269us
34:15:153 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:153 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:153 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:153 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:153 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:153 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:153 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:153 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:153 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:153 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:153 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:153 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 444
34:15:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3419us
34:15:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:153 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:153 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:170 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:15:170 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:170 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:170 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:170 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:15:170 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:15:170 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:170 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:170 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:170 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:15:170 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:170 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:170 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:170 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:170 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:15:170 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 444
34:15:170 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2003us
34:15:170 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:170 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:170 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:170 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:170 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:170 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:170 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:170 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:170 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:170 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:170 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:170 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 445
34:15:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2685us
34:15:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:170 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:171 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:186 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:15:186 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:186 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:186 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:186 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:15:186 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:15:186 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:186 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:186 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:186 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:15:186 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:186 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:186 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:186 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:186 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:186 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 445
34:15:186 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2737us
34:15:186 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:186 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:186 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:186 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:186 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:186 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:186 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:186 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1400us
34:15:186 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:187 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4159us
34:15:187 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:187 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:187 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:187 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 446
34:15:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1951us
34:15:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:187 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:187 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:203 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:15:203 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:203 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:203 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:203 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:15:203 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:15:203 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:203 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:203 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:203 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:15:203 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:203 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:203 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:203 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:203 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:203 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 446
34:15:203 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3471us
34:15:203 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:203 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:203 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:203 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:203 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:203 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:203 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:203 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:203 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:203 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:203 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:204 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 447
34:15:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1217us
34:15:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:204 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:204 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:220 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:220 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:220 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:220 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:220 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:15:220 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:15:220 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:220 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:220 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:220 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:15:220 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:220 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:220 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:220 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:220 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +93us
34:15:220 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 447
34:15:220 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4229us
34:15:220 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:220 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:220 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:220 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:220 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:220 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:220 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:220 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:220 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:220 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:220 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:220 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 448
34:15:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +483us
34:15:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:220 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:221 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:236 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:236 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:236 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:236 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:236 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:15:236 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:15:236 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:236 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:236 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:236 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:15:236 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:236 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:236 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:236 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:236 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +93us
34:15:236 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 448
34:15:236 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4963us
34:15:236 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:236 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:236 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:236 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4944us
34:15:236 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:236 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +615us
34:15:236 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:236 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:236 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:236 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 449
34:15:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5558us
34:15:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:236 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:253 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:253 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880b24c->08892dfc, audio drain) +6us
34:15:253 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0880b24c, sas core) +0us
34:15:253 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:253 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:253 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:253 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:15:253 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:15:253 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:253 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:253 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:253 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:15:253 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +30us
34:15:253 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:253 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:253 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:253 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:15:253 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +114us
34:15:253 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:253 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 449
34:15:253 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:15:253 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:253 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:253 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:253 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:253 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:253 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:253 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:253 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 450
34:15:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4817us
34:15:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:253 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:270 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:270 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:270 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:270 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:270 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:15:270 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:15:270 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:270 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:270 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:270 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:15:270 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:270 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:270 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:270 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:270 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +105us
34:15:270 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 450
34:15:270 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +616us
34:15:270 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:270 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:270 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:270 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:270 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:270 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:270 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:270 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:270 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:270 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:271 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:271 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 451
34:15:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4083us
34:15:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:271 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:286 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:286 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:286 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:286 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:286 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:15:286 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:15:286 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:286 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:286 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:286 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:15:286 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:286 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:286 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:286 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:286 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:15:286 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 451
34:15:287 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1339us
34:15:287 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:287 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:287 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:287 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:287 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:287 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:287 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:287 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2672us
34:15:287 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:287 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2887us
34:15:287 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:287 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:287 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:287 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 452
34:15:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3349us
34:15:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:287 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:303 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:303 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:303 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:303 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:303 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:15:303 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:15:303 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:303 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:303 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:303 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:15:303 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:303 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:303 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:303 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:303 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:15:303 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 452
34:15:303 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2074us
34:15:303 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:303 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:303 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:303 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:303 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:303 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:303 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:303 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:303 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:303 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:303 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:303 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 453
34:15:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2615us
34:15:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:303 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:320 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:320 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:320 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:320 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:320 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:15:320 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:15:320 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:320 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:320 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:320 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:15:320 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:320 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:320 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:320 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:320 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:320 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 453
34:15:320 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2807us
34:15:320 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:320 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:320 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:320 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:320 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:320 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:320 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:320 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:320 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:320 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:320 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:320 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 454
34:15:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1881us
34:15:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:321 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:336 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:336 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:336 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:336 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:336 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:15:336 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:15:336 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:336 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:336 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:336 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:15:336 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:336 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:336 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:336 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:336 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:15:336 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 454
34:15:336 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3542us
34:15:336 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:336 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:336 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:336 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:336 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:336 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:336 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:336 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +406us
34:15:336 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5153us
34:15:337 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:337 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:337 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 455
34:15:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1147us
34:15:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:337 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:337 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:353 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:353 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:353 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:353 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:353 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:15:353 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:15:353 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:353 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:353 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:353 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:15:353 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:353 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:353 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:353 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:353 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:353 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 455
34:15:353 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4275us
34:15:353 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:353 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:353 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:353 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:353 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:353 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:353 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:353 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:353 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:353 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:353 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:353 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 456
34:15:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +413us
34:15:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:353 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:353 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:370 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:370 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:370 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:370 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:370 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:15:370 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:15:370 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:370 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:370 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:370 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:15:370 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:370 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:370 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:370 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:370 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:370 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 456
34:15:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5009us
34:15:370 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:370 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:370 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:370 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:370 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 457
34:15:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5488us
34:15:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:370 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:387 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:387 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:387 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:387 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:387 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:15:387 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:15:387 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:387 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:387 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:387 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:15:387 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:387 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:387 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08891078->08892dfc, audio drain) +51us
34:15:387 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08891078, sas core) +0us
34:15:387 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:387 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:387 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +78us
34:15:387 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +161us
34:15:387 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:387 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 457
34:15:387 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:15:387 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:387 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:387 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:387 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3943us
34:15:387 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:387 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1616us
34:15:387 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:387 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:387 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:387 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 458
34:15:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4747us
34:15:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:387 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:387 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:403 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:403 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:403 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:403 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:403 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:15:403 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:15:403 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:403 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:403 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:403 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:15:403 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:403 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:403 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:403 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:403 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:15:403 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 458
34:15:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +675us
34:15:403 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:403 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:403 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:403 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:403 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:403 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:403 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 459
34:15:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4013us
34:15:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:403 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:420 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:420 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:420 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:420 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:420 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:15:420 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:15:420 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:420 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:420 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:420 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:15:420 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:420 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:420 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:420 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:420 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:420 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 459
34:15:420 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1409us
34:15:420 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:420 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:420 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:420 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:420 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:420 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:420 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:420 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:420 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:420 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:420 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:420 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 460
34:15:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3279us
34:15:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:420 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:437 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:437 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:437 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:437 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:437 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:15:437 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:15:437 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:437 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:437 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:437 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:15:437 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:437 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:437 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:437 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:437 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:437 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 460
34:15:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2143us
34:15:437 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:437 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:437 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:437 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:437 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1678us
34:15:437 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3881us
34:15:437 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:437 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:437 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 461
34:15:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2545us
34:15:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:437 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:437 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:453 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:453 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:453 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:453 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:453 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:15:453 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:15:453 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:453 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:453 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:453 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:15:453 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:453 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:453 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:453 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:453 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:453 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 461
34:15:453 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2876us
34:15:453 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:453 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:453 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:453 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:453 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:453 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:453 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:453 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:453 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:453 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:453 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:453 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 462
34:15:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1811us
34:15:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:453 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:453 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:470 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:470 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:470 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:470 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:470 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:15:470 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:15:470 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:470 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:470 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:470 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:15:470 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:470 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:470 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:470 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:470 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:470 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 462
34:15:470 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3611us
34:15:470 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:470 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:470 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:470 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:470 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:470 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:470 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:470 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:470 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:470 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:470 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:470 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 463
34:15:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1077us
34:15:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:470 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:470 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:487 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:487 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:487 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:487 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:487 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:15:487 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:15:487 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:487 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:487 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:487 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:15:487 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:487 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:487 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:487 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:487 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:487 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 463
34:15:487 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4344us
34:15:487 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:487 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:487 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:487 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5221us
34:15:487 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:487 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +337us
34:15:487 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:487 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:487 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:487 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:487 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:488 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:488 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:488 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 464
34:15:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +343us
34:15:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:488 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:503 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:503 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:503 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:503 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:503 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:15:503 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:15:503 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:503 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:503 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:503 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:15:503 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:503 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:503 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:503 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:503 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:503 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 464
34:15:503 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5078us
34:15:503 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:503 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:503 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:503 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:503 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:503 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:503 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:503 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 465
34:15:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5418us
34:15:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:503 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:503 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:520 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:520 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:520 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:520 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:520 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:15:520 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:15:520 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:520 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:520 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:520 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:15:520 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:520 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:520 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:520 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:520 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:15:520 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5us
34:15:520 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:520 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:520 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:520 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 465
34:15:520 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:520 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:520 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:520 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:520 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:520 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:520 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:520 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:521 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 466
34:15:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4684us
34:15:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:521 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:537 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:537 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:537 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:537 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:537 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:15:537 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:15:537 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:537 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:537 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:537 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:15:537 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:537 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:537 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:537 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:537 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:15:537 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 466
34:15:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +739us
34:15:537 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:537 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:537 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:537 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:537 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2956us
34:15:537 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2603us
34:15:537 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:537 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:537 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 467
34:15:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3950us
34:15:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:537 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:537 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:553 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:553 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:553 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:553 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:553 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:15:553 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:15:553 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:553 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:553 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:553 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:15:553 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:553 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:553 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:553 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:553 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:15:553 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 467
34:15:553 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1473us
34:15:553 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:553 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:553 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:553 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:553 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:553 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:553 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:553 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:553 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:553 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:553 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:553 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 468
34:15:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3216us
34:15:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:553 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:553 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:570 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:570 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:570 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:570 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:570 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:15:570 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:15:570 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:570 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:570 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:570 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:15:570 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:570 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:570 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:570 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:570 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:570 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 468
34:15:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2206us
34:15:570 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:570 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:570 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:570 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:570 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:570 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:570 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 469
34:15:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2482us
34:15:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:570 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:570 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:587 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:587 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:587 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:587 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:587 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:15:587 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:15:587 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:587 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:587 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:587 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:15:587 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:587 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:587 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:587 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:587 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:15:587 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 469
34:15:587 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2941us
34:15:587 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:587 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:587 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:587 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:587 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:587 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:587 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:587 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +690us
34:15:587 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:587 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4869us
34:15:587 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:587 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:587 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:587 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 470
34:15:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1748us
34:15:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:587 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:587 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:603 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:603 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:603 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:603 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:603 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:15:603 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:15:603 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:603 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:603 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:603 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:15:603 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:603 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:603 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:603 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:603 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:603 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 470
34:15:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3674us
34:15:603 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:603 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:603 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:603 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:603 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:603 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:603 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 471
34:15:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1014us
34:15:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:603 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:603 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:620 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:620 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:620 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:620 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:620 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:15:620 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:15:620 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:620 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:620 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:620 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:15:620 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:620 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:620 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:620 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:620 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:620 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 471
34:15:620 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4408us
34:15:620 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:620 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:620 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:620 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:620 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:620 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:620 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:620 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:620 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:620 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:620 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:621 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 472
34:15:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +280us
34:15:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:621 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:621 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:637 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:637 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:637 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:637 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:637 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:15:637 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:15:637 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:637 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:637 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:637 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:15:637 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:637 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:637 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:637 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:637 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:637 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 472
34:15:637 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5141us
34:15:637 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:637 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:637 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:637 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4234us
34:15:637 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:637 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1325us
34:15:637 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:637 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:637 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:637 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 473
34:15:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5355us
34:15:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:637 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:637 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:653 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:653 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:653 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:653 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:653 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:15:653 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:15:653 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:653 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:653 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:653 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:15:653 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:653 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:653 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:653 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:653 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:15:653 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +68us
34:15:653 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:653 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:653 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:653 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 473
34:15:653 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:653 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:653 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:653 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:653 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:653 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:653 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:653 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:653 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 474
34:15:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4621us
34:15:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:653 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:654 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:670 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:670 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:670 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:670 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:670 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:15:670 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:15:670 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:670 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:670 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:670 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:15:670 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:670 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:670 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:670 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:670 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:670 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 474
34:15:670 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +801us
34:15:670 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:670 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:670 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:670 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:670 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:670 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:670 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:670 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:670 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:670 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:670 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:670 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 475
34:15:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3887us
34:15:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:671 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:687 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:687 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:687 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:687 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:687 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:15:687 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:15:687 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:687 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:687 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:687 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:15:687 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:687 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:687 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:687 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:687 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:687 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 475
34:15:687 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1535us
34:15:687 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:687 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:687 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:687 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:687 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:687 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:687 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:687 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1969us
34:15:687 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:687 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3590us
34:15:687 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:687 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:687 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:687 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 476
34:15:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3153us
34:15:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:687 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:687 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:703 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:703 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:703 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:703 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:703 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:15:703 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:15:703 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:703 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:703 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:703 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:15:703 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:703 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:703 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:703 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:703 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:703 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 476
34:15:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2268us
34:15:703 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:703 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:703 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:703 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:703 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:703 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:703 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 477
34:15:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2419us
34:15:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:703 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:720 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:720 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:720 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:720 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:720 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:15:720 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:15:720 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:720 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:720 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:720 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:15:720 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:720 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:720 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:720 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:720 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:720 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 477
34:15:720 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3003us
34:15:720 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:720 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:720 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:720 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:720 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:720 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:720 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:720 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:720 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:720 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:720 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:720 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 478
34:15:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1685us
34:15:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:720 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:721 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:737 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:737 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:737 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:737 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:737 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:15:737 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:15:737 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:737 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:737 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:737 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:15:737 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:737 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:737 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:737 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:737 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:737 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 478
34:15:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3736us
34:15:737 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:737 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:737 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5512us
34:15:737 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +47us
34:15:737 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:737 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:737 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:737 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:737 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 479
34:15:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +951us
34:15:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:738 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:738 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:754 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:754 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:754 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:754 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:754 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:15:754 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:15:754 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:754 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:754 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:754 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:15:754 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:754 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:754 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:754 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:754 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:15:754 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 479
34:15:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4471us
34:15:754 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:754 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:754 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:754 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:754 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:754 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:754 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 480
34:15:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +217us
34:15:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:754 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:754 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:770 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:770 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:770 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:770 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:770 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:15:770 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:15:770 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:770 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:770 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:770 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:15:770 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:770 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:770 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:770 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:770 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +92us
34:15:770 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 480
34:15:770 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5230us
34:15:770 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:770 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:770 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:770 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:770 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:770 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:770 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:770 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 481
34:15:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5292us
34:15:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:770 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:770 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:787 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:787 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:787 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:787 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:787 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:15:787 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:15:787 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:787 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:787 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:787 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:15:787 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:787 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:787 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:787 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:787 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +92us
34:15:787 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +155us
34:15:787 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:787 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:787 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:787 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 481
34:15:787 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:787 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:787 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:787 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:787 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3247us
34:15:787 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:787 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2312us
34:15:787 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:787 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:787 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:787 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 482
34:15:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4558us
34:15:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:787 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:787 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:804 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:804 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:804 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:804 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:804 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:15:804 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:15:804 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:804 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:804 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:804 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:15:804 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:804 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:804 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:804 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:804 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:15:804 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 482
34:15:804 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +889us
34:15:804 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:804 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:804 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:804 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:804 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:804 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:805 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:805 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:805 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:805 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 483
34:15:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3824us
34:15:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:805 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:805 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:820 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:820 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:820 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:820 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:820 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:15:820 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:15:820 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:820 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:820 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:820 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:15:820 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:820 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:820 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:820 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:820 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:15:820 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 483
34:15:820 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1623us
34:15:820 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:820 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:820 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:820 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:820 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:820 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:820 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:820 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:820 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:820 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:820 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:820 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 484
34:15:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3090us
34:15:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:820 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:821 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:837 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:15:837 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:837 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:837 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:837 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:15:837 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:15:837 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:837 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:837 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:837 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:15:837 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:837 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:837 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:837 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:837 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:15:837 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 484
34:15:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2358us
34:15:837 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:837 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:837 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:837 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:837 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +981us
34:15:837 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4578us
34:15:837 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:837 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:837 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 485
34:15:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2356us
34:15:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:838 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:838 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:854 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:15:854 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:854 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:854 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:854 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:15:854 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:15:854 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:854 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:854 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:854 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:15:854 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:854 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:854 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:854 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:854 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:15:854 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 485
34:15:854 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3092us
34:15:854 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:854 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:854 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:854 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:854 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:854 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:854 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:854 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:854 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:854 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:854 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:854 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 486
34:15:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1622us
34:15:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:854 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:854 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:870 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:15:870 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:870 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:870 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:870 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:15:870 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:15:870 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:870 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:870 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:870 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:15:870 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:870 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:870 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:870 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:870 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:15:870 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 486
34:15:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3826us
34:15:870 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:870 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:870 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:870 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:870 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:870 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:870 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 487
34:15:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +888us
34:15:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:870 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:870 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:887 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:15:887 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:887 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:887 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:887 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:15:887 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:15:887 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:887 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:887 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:887 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:15:887 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:887 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:887 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:887 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:887 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:15:887 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 487
34:15:887 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4560us
34:15:887 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:887 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:887 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:887 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4525us
34:15:887 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:887 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1034us
34:15:887 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:887 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:887 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:887 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:887 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:887 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:887 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:887 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 488
34:15:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +154us
34:15:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:887 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:887 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:904 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:15:904 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:904 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:904 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:904 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:15:904 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:15:904 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:904 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:904 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:904 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:15:904 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:904 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:904 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:904 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:904 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:15:904 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 488
34:15:904 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5294us
34:15:904 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:904 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:904 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:904 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:904 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:904 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:904 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:904 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 489
34:15:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5229us
34:15:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:904 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:904 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:920 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:15:920 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:920 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:920 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:920 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:15:920 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:15:920 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:920 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:920 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:920 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:15:920 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:920 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:920 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:920 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:920 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:15:920 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +219us
34:15:920 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:920 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:920 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:920 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 489
34:15:920 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:920 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:920 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:920 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:920 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:920 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:920 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:920 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:920 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 490
34:15:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4495us
34:15:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:921 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:921 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:937 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:937 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:937 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:937 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:937 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:15:937 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:15:937 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:937 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:937 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:937 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:15:937 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:937 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:937 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:937 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:937 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:15:937 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 490
34:15:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +953us
34:15:937 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:937 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:937 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:937 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:937 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2259us
34:15:937 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:15:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3299us
34:15:937 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:938 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:938 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 491
34:15:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3761us
34:15:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:938 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:954 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:954 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:954 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:954 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:954 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:15:954 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:15:954 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:954 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:954 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:954 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:15:954 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:954 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:954 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:954 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:954 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:15:954 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 491
34:15:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1687us
34:15:954 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:954 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:954 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:954 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:954 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:954 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:954 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 492
34:15:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3027us
34:15:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:954 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:15:970 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:15:970 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:15:970 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:970 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:970 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:15:970 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:15:970 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:970 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:970 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:15:970 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:15:970 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:970 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:970 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:970 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:970 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:15:970 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 492
34:15:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2421us
34:15:970 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:970 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:970 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:970 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:970 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:970 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:970 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 493
34:15:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2293us
34:15:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:970 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:971 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:15:987 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:15:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:15:987 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:15:987 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:15:987 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:15:987 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:15:987 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:15:987 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:15:987 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:15:987 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:15:987 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:15:987 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:15:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:15:987 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:15:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:15:987 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:15:987 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:15:987 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:15:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:15:987 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 493
34:15:987 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3155us
34:15:987 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:987 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:987 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:987 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:15:987 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:15:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:987 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +234us
34:15:987 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:15:987 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> thid_sas (289->288, pc: 0886b1d0->08891804, woke from hle delay) +9us
34:15:987 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:15:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:987 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5565us
34:15:987 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:15:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:15:987 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:15:987 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:15:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:15:987 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 494
34:15:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1558us
34:15:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:15:987 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:15:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:004 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:16:004 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:004 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:004 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:004 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:16:004 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:16:004 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:004 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:004 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:004 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:16:004 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:004 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:004 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:004 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:004 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:004 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 494
34:16:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3889us
34:16:004 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:004 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:004 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:004 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:004 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:004 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:005 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 495
34:16:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +824us
34:16:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:005 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:020 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:16:020 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:020 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:020 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:020 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:16:020 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:16:020 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:020 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:020 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:020 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:16:020 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:020 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:020 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:020 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:020 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:020 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 495
34:16:020 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4623us
34:16:020 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:020 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:020 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:020 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:020 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:020 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:020 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:020 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:020 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:020 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:020 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:020 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 496
34:16:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +90us
34:16:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:020 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:020 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:037 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:16:037 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:037 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:037 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:037 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:16:037 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:16:037 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:037 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:037 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:037 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:16:037 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:037 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:037 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:037 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:037 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:037 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 496
34:16:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5357us
34:16:037 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:037 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:037 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3538us
34:16:037 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2021us
34:16:037 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:037 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:037 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 497
34:16:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5166us
34:16:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:037 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:054 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:16:054 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:054 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:054 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:054 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:16:054 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:16:054 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:054 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:054 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:054 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:16:054 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:054 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:054 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:054 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:054 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:054 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +282us
34:16:054 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:054 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:054 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:054 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 497
34:16:054 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:054 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:054 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:054 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:054 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:054 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:054 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:054 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:054 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 498
34:16:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4432us
34:16:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:054 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:070 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:070 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:070 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:070 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:070 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:16:070 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:16:070 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:070 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:070 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:070 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:16:070 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:070 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:070 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:070 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:070 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:070 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 498
34:16:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1016us
34:16:070 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:070 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:070 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:070 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:070 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:070 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:070 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 499
34:16:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3698us
34:16:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:070 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:071 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:087 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:16:087 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:087 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:087 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:087 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:16:087 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:16:087 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:087 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:087 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:087 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:16:087 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:087 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:087 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:087 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:087 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:087 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 499
34:16:087 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1750us
34:16:087 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:087 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:087 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:087 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:087 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:087 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:087 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:087 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1272us
34:16:087 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:087 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4287us
34:16:087 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:087 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:087 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:087 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 500
34:16:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2963us
34:16:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:087 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:104 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:16:104 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:104 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:104 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:104 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:16:104 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:16:104 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:104 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:104 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:104 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:16:104 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:104 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:104 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:104 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:104 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:104 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 500
34:16:104 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2484us
34:16:104 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:104 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:104 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:104 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:104 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:104 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:104 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:104 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:104 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:104 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:104 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:104 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 501
34:16:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2229us
34:16:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:104 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:121 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:16:121 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:121 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:121 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:121 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:16:121 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:16:121 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:121 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:121 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:121 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:16:121 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:121 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:121 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:121 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:121 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:121 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 501
34:16:121 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3218us
34:16:121 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:121 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:121 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:121 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:121 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:121 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:121 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:121 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:121 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:121 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:121 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:121 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 502
34:16:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1495us
34:16:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:121 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:121 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:137 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:16:137 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:137 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:137 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:137 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:16:137 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:16:137 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:137 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:137 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:137 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:16:137 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:137 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:137 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:137 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:137 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:137 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 502
34:16:137 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3952us
34:16:137 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:137 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:137 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:137 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4816us
34:16:137 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:137 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +743us
34:16:137 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:137 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:137 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:137 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:137 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:137 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:137 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:137 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 503
34:16:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +761us
34:16:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:137 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:154 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:154 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:154 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:154 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:154 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:16:154 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:16:154 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:154 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:154 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:154 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:16:154 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:154 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:154 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:154 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:154 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:154 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 503
34:16:154 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4686us
34:16:154 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:154 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:154 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:154 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:154 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:154 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:154 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:154 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:154 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:154 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:154 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:154 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 504
34:16:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +27us
34:16:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:154 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:171 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:171 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:171 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:171 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:171 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:16:171 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:16:171 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:171 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:171 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:171 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:16:171 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:171 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:171 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:171 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:171 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:171 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 504
34:16:171 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5420us
34:16:171 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:171 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:171 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:171 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:171 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:171 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:171 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:171 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 505
34:16:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5102us
34:16:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:171 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:171 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:187 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:187 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:187 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:187 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:187 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:16:187 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:16:187 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:187 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:187 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:187 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:16:187 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:187 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:187 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:187 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:187 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:187 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +345us
34:16:187 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:187 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:187 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:187 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 505
34:16:187 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:187 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:187 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:187 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:187 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2550us
34:16:187 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:188 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3009us
34:16:188 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:188 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:188 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:188 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 506
34:16:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4368us
34:16:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:188 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:204 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:204 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:204 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:204 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:204 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:16:204 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:16:204 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:204 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:204 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:204 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:16:204 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:204 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:204 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:204 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:204 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:204 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 506
34:16:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1079us
34:16:204 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:204 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:204 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:204 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:204 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:204 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:204 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 507
34:16:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3634us
34:16:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:204 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:204 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:221 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:221 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:221 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:221 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:221 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:16:221 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:16:221 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:221 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:221 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:221 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:16:221 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:221 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:221 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:221 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:221 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:221 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 507
34:16:221 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1813us
34:16:221 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:221 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:221 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:221 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:221 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:222 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:222 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:222 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:222 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:222 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:222 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:222 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 508
34:16:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2900us
34:16:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:222 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:222 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:237 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:237 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:237 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:237 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:237 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:16:237 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:16:237 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:237 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:237 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:237 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:16:237 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:237 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:237 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:237 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:237 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:237 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 508
34:16:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2547us
34:16:237 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:237 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:237 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:237 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:237 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +285us
34:16:237 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5274us
34:16:237 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:237 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:237 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 509
34:16:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2166us
34:16:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:237 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:254 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:254 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:254 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:254 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:254 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:16:254 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:16:254 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:254 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:254 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:254 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:16:254 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:254 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:254 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:254 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:254 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:254 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 509
34:16:254 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3281us
34:16:254 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:254 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:254 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:254 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:254 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:254 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:254 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:254 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:254 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:254 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:254 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:254 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 510
34:16:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1432us
34:16:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:254 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:271 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:271 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:271 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:271 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:271 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:16:271 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:16:271 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:271 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:271 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:271 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:16:271 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:271 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:271 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:271 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:271 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:271 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 510
34:16:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4015us
34:16:271 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:271 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:271 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:271 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:271 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:271 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:271 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 511
34:16:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +698us
34:16:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:271 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:287 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:287 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:287 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:287 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:287 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:16:287 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:16:287 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:287 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:287 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:287 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:16:287 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:287 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:287 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:287 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:287 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:287 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 511
34:16:287 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4749us
34:16:287 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:287 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:287 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:287 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3829us
34:16:287 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:287 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1730us
34:16:287 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:287 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:287 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:287 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:287 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:287 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 512
34:16:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +204us
34:16:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:287 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:304 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:304 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:304 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:304 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:304 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:16:304 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:16:304 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:304 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:304 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:304 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:16:304 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:304 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880b3e0->08891804, woke from hle delay) +7us
34:16:304 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b3e0, blocking audio) +0us
34:16:304 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:304 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:304 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +97us
34:16:304 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 512
34:16:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5471us
34:16:304 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:304 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:304 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:304 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:304 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 513
34:16:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5039us
34:16:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:304 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:321 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:321 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:321 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:321 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:321 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:16:321 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:16:321 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:321 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:321 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:321 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:16:321 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:321 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:321 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:321 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:321 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:321 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +408us
34:16:321 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:321 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 513
34:16:321 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:321 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:321 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:321 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:321 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:321 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:321 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:321 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:321 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:321 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:321 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 514
34:16:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4305us
34:16:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:321 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:337 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:337 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:337 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:337 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:337 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:16:337 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:16:337 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:337 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:337 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:337 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:16:337 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:337 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:337 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:337 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:337 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:337 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 514
34:16:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1142us
34:16:337 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:337 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:337 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:337 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:337 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1563us
34:16:337 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3996us
34:16:337 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:337 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:337 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 515
34:16:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3571us
34:16:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:337 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:337 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:354 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:354 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:354 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:354 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:354 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:16:354 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:16:354 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:354 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:354 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:354 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:16:354 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:354 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:354 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:354 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:354 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:354 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 515
34:16:354 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1876us
34:16:354 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:354 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:354 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:354 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:354 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:354 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:354 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:354 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:354 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:354 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:354 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:354 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 516
34:16:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2837us
34:16:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:354 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:371 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:371 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:371 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:371 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:371 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:16:371 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:16:371 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:371 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:371 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:371 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:16:371 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:371 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:371 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:371 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:371 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:371 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 516
34:16:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2610us
34:16:371 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:371 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:371 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:371 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:372 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:372 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:372 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 517
34:16:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2103us
34:16:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:372 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:387 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:387 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:387 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:387 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:387 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:16:387 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:16:387 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:387 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:387 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:387 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:16:387 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:387 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:387 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:387 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:387 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:387 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 517
34:16:387 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3344us
34:16:387 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:387 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:387 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:387 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5107us
34:16:387 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:387 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +452us
34:16:387 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:387 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:387 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:387 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:387 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:387 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:387 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:388 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 518
34:16:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1369us
34:16:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:388 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:388 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:404 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:404 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:404 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:404 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:404 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:16:404 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:16:404 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:404 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:404 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:404 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:16:404 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:404 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:404 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:404 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:404 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:404 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 518
34:16:404 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4078us
34:16:404 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:404 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:404 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:404 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:404 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:404 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:404 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:404 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:404 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:404 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:404 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:404 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 519
34:16:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +635us
34:16:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:405 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:405 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:421 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:421 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:421 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:421 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:421 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:16:421 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:16:421 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:421 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:421 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:421 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:16:421 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:421 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:421 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:421 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:421 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:421 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 519
34:16:421 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4812us
34:16:421 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:421 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:421 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:421 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:421 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:421 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:421 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:421 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:421 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:421 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 520
34:16:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +141us
34:16:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:421 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:421 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:438 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:438 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:438 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:438 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:438 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:16:438 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:16:438 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:438 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:438 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:438 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:16:438 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:438 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08878f7c->08891804, woke from hle delay) +69us
34:16:438 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08878f7c, blocking audio) +0us
34:16:438 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:438 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:438 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +34us
34:16:438 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 520
34:16:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5534us
34:16:438 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:438 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:438 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2841us
34:16:438 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2718us
34:16:438 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:438 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:438 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 521
34:16:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4976us
34:16:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:438 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:454 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:454 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:454 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:454 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:454 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:16:454 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:16:454 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:454 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:454 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:454 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:16:454 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:454 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:454 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:454 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:454 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:454 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +471us
34:16:454 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:454 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 521
34:16:454 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:454 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:454 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:454 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:454 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:454 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:454 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:454 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:454 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:454 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:454 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 522
34:16:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4242us
34:16:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:454 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:471 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:471 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:471 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:471 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:471 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:16:471 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:16:471 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:471 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:471 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:471 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:16:471 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:471 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:471 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:471 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:471 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:471 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 522
34:16:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1205us
34:16:471 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:471 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:471 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:471 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:471 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:472 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:472 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 523
34:16:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3508us
34:16:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:472 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:472 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:488 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:488 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:488 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:488 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:488 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:16:488 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:16:488 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:488 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:488 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:488 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:16:488 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:488 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:488 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:488 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:488 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:488 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 523
34:16:488 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1939us
34:16:488 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:488 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:488 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:488 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:488 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:488 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:488 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:488 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +576us
34:16:488 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:488 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4983us
34:16:488 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:488 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:488 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:488 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 524
34:16:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2774us
34:16:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:488 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:488 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:504 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:504 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:504 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:504 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:504 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:16:504 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:16:504 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:504 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:504 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:504 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:16:504 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:504 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:504 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:504 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:504 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:504 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 524
34:16:504 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2673us
34:16:504 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:504 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:504 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:504 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:504 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:504 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:504 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:505 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:505 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:505 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 525
34:16:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2040us
34:16:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:505 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:505 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:521 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:521 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:521 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:521 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:521 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:16:521 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:16:521 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:521 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:521 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:521 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:16:521 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:521 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:521 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:521 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:521 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:521 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 525
34:16:521 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3407us
34:16:521 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:521 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:521 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:521 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:521 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:521 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:521 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:521 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:521 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:521 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:521 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:521 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 526
34:16:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1306us
34:16:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:521 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:538 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:538 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:538 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:538 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:538 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:16:538 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:16:538 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:538 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:538 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:538 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:16:538 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:538 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:538 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:538 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:538 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:538 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 526
34:16:538 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4141us
34:16:538 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:538 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:538 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:538 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4119us
34:16:538 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:538 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1439us
34:16:538 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:538 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:538 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:538 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:538 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:538 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:538 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:539 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 527
34:16:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +572us
34:16:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:539 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:554 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:554 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:554 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:554 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:554 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:16:554 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:16:554 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:554 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:554 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:554 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:16:554 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:554 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:554 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:554 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:554 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:554 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 527
34:16:554 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4876us
34:16:554 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:554 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:554 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:554 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:554 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:554 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:554 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:554 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:554 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:554 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 528
34:16:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +78us
34:16:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:554 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:554 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:571 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:571 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:571 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:571 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:571 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:16:571 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:16:571 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:571 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:571 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:571 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:16:571 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:571 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:571 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:571 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:571 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +40us
34:16:571 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:571 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 528
34:16:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:571 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:571 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:571 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:571 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:571 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 529
34:16:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4913us
34:16:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:571 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:571 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:588 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:588 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:588 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:588 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:588 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:16:588 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:16:588 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:588 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:588 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:588 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:16:588 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:588 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:588 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:588 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:588 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:588 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +534us
34:16:588 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:588 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 529
34:16:588 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:588 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:588 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:588 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:588 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:588 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:588 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1854us
34:16:588 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:588 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3705us
34:16:588 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:588 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:588 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:588 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 530
34:16:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4179us
34:16:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:588 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:588 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:604 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:604 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:604 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:604 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:604 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:16:604 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:16:604 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:604 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:604 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:604 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:16:604 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:604 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:604 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:604 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:604 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:604 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 530
34:16:604 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1268us
34:16:604 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:604 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:604 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:604 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:604 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:604 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:604 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:604 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:604 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:604 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:604 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:604 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 531
34:16:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3445us
34:16:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:604 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:604 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:621 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:621 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:621 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:621 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:621 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:16:621 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:16:621 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:621 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:621 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:621 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:16:621 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:621 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:621 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:621 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:621 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:621 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 531
34:16:621 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2002us
34:16:621 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:621 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:621 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:621 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:621 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:621 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:621 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:621 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:621 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:621 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:621 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:621 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 532
34:16:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2711us
34:16:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:621 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:621 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:638 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:638 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:638 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:638 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:638 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:16:638 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:16:638 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:638 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:638 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:638 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:16:638 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:638 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:638 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:638 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:638 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:638 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 532
34:16:638 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2736us
34:16:638 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:638 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:638 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:638 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5398us
34:16:638 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:638 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +161us
34:16:638 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:638 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:638 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:638 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:638 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:638 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:638 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:638 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 533
34:16:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1977us
34:16:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:638 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:638 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:654 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:654 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:654 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:654 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:654 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:16:654 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:16:654 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:654 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:654 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:654 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:16:654 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:654 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:654 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:654 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:654 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:654 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 533
34:16:654 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3471us
34:16:654 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:654 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:654 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:654 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:654 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:654 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:654 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:654 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:654 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:654 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:654 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:654 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 534
34:16:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1243us
34:16:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:654 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:654 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:671 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:671 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:671 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:671 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:671 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:16:671 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:16:671 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:671 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:671 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:671 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:16:671 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:671 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:671 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:671 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:671 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:671 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 534
34:16:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4205us
34:16:671 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:671 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:671 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:671 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:671 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:671 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:672 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 535
34:16:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +509us
34:16:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:672 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:672 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:688 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:688 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:688 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:688 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:688 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:16:688 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:16:688 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:688 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:688 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:688 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:16:688 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:688 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:688 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:688 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:688 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:688 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 535
34:16:688 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4939us
34:16:688 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:688 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:688 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:688 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3132us
34:16:688 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:688 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2427us
34:16:688 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:688 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:688 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:688 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:688 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:688 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 536
34:16:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +15us
34:16:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:688 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:688 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:704 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:704 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:704 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:704 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:704 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:16:704 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:16:704 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:704 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:704 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:704 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:16:704 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:704 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:704 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:704 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:704 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +104us
34:16:704 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:704 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 536
34:16:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:704 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:704 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:704 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:704 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:704 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 537
34:16:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4850us
34:16:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:704 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:704 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:721 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:721 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:721 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:721 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:721 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:16:721 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:16:721 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:721 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:721 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:721 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:16:721 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:721 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:721 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:721 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:721 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:721 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +597us
34:16:721 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:721 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 537
34:16:721 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:721 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:721 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:721 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:721 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:721 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:722 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:722 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:722 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:722 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:722 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 538
34:16:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4116us
34:16:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:722 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:722 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:738 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:738 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:738 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:738 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:738 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:16:738 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:16:738 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:738 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:738 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:738 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:16:738 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:738 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:738 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:738 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:738 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:738 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 538
34:16:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1331us
34:16:738 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:738 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:738 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:738 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:738 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +867us
34:16:738 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4692us
34:16:738 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:738 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:738 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 539
34:16:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3382us
34:16:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:738 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:739 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:754 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:754 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:754 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:754 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:754 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:16:754 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:16:754 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:754 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:754 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:754 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:16:754 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:754 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:754 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:754 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:754 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:754 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 539
34:16:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2066us
34:16:754 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:754 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:754 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:754 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:754 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:754 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:754 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 540
34:16:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2648us
34:16:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:754 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:754 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:771 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:16:771 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:771 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:771 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:771 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:16:771 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:16:771 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:771 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:771 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:771 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:16:771 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:771 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:771 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:771 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:771 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:16:771 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 540
34:16:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2800us
34:16:771 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:771 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:771 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:771 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:771 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:771 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:771 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 541
34:16:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1914us
34:16:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:771 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:771 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:788 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:16:788 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:788 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:788 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:788 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:16:788 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:16:788 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:788 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:788 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:788 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:16:788 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:788 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:788 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:788 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:788 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +105us
34:16:788 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 541
34:16:788 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3520us
34:16:788 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:788 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:788 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:788 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4410us
34:16:788 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:788 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1149us
34:16:788 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:788 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:788 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:788 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:788 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:788 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:788 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:788 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 542
34:16:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1179us
34:16:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:788 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:788 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:805 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:16:805 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:805 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:805 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:805 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:16:805 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:16:805 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:805 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:805 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:805 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:16:805 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:805 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:805 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:805 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:805 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:16:805 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 542
34:16:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4244us
34:16:805 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:805 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:805 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:805 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:805 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:805 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:806 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 543
34:16:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +445us
34:16:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:806 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:806 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:821 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:16:821 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:821 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:821 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:821 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:16:821 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:16:821 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:821 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:821 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:821 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:16:821 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:821 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:821 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:821 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:821 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:16:821 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 543
34:16:821 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4978us
34:16:821 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:821 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:821 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:821 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:821 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:821 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:821 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:821 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 544
34:16:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5521us
34:16:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:821 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:821 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:838 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:16:838 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:838 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:838 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:838 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:16:838 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:16:838 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:838 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:838 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:838 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:16:838 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:838 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:838 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08887e94->08892dfc, audio drain) +19us
34:16:838 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08887e94, sas core) +0us
34:16:838 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:838 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:838 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +109us
34:16:838 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +130us
34:16:838 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:838 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 544
34:16:838 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:16:838 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:838 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:838 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:838 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2138us
34:16:838 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:838 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3421us
34:16:838 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:838 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:838 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:838 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 545
34:16:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4780us
34:16:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:839 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:839 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:855 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:16:855 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:855 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:855 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:855 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:16:855 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:16:855 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:855 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:855 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:855 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:16:855 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:855 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:855 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:855 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:855 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:16:855 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 545
34:16:855 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +643us
34:16:855 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:855 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:855 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:855 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:855 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:855 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:855 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:855 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:855 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:855 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:855 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:855 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 546
34:16:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4046us
34:16:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:855 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:855 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:871 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:871 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:871 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:871 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:871 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:16:871 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:16:871 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:871 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:871 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:871 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:16:871 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:871 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:871 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:871 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:871 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:16:871 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 546
34:16:871 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1377us
34:16:871 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:871 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:871 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:871 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:871 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:871 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:871 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:871 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:871 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:871 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:871 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:871 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 547
34:16:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3312us
34:16:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:871 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:871 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:888 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:888 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:888 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:888 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:888 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:16:888 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:16:888 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:888 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:888 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:888 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:16:888 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:888 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:888 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:888 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:888 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:16:888 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 547
34:16:888 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2111us
34:16:888 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:888 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:888 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:888 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:888 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:888 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +113us
34:16:888 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:888 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +117us
34:16:888 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:888 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:888 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:888 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:888 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:888 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 548
34:16:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2578us
34:16:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:888 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:888 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:905 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:905 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:905 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:905 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:905 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:16:905 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:16:905 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:905 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:905 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:905 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:16:905 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:905 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:905 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:905 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:16:905 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 548
34:16:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2844us
34:16:905 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:905 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:905 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:905 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:905 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:905 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:905 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 549
34:16:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1844us
34:16:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:905 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:905 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:921 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:921 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:921 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:921 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:921 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:16:921 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:16:921 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:921 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:921 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:921 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:16:921 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:921 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:921 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:921 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:921 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:16:921 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 549
34:16:921 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3579us
34:16:921 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:921 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:921 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:921 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:921 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:921 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:921 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:921 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:921 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:921 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:921 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:921 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 550
34:16:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1110us
34:16:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:921 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:921 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:938 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:938 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:938 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:938 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:938 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:16:938 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:16:938 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:938 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:938 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:938 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:16:938 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:938 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:938 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:938 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:938 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:16:938 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 550
34:16:938 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4313us
34:16:938 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:938 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:938 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:938 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3416us
34:16:938 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:938 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2143us
34:16:938 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:938 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:938 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:938 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:938 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:938 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:938 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:938 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 551
34:16:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +375us
34:16:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:938 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:955 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:955 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:955 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:955 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:955 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:16:955 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:16:955 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:955 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:955 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:955 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:16:955 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:955 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:955 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:955 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:955 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:16:955 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 551
34:16:955 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5047us
34:16:955 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:956 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:956 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:956 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:956 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:956 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:956 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:956 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 552
34:16:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5451us
34:16:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:956 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:16:971 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:971 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:16:971 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:971 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:971 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:16:971 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:16:971 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:971 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:971 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:16:971 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:16:971 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:971 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:971 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880bf68->08892dfc, audio drain) +88us
34:16:971 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0880bf68, sas core) +0us
34:16:971 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:971 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:971 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +41us
34:16:971 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +198us
34:16:971 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:971 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 552
34:16:971 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:16:971 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:971 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:971 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:971 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:971 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:971 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:971 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:971 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 553
34:16:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4710us
34:16:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:971 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:971 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:16:988 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:16:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:16:988 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:16:988 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:16:988 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:16:988 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:16:988 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:16:988 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:16:988 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:16:988 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:16:988 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:16:988 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:16:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:16:988 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:16:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:16:988 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:16:988 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:16:988 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:16:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:16:988 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 553
34:16:988 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +712us
34:16:988 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:988 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:988 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:988 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:16:988 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:16:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:988 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:988 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:16:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:988 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1144us
34:16:988 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:16:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:16:988 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4415us
34:16:988 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:16:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:16:988 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:16:988 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:16:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:16:988 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 554
34:16:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3976us
34:16:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:16:988 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:16:988 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:005 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:005 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:005 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:005 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:005 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:17:005 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:17:005 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:005 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:005 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:005 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:17:005 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:005 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:005 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:005 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:005 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:005 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 554
34:17:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1445us
34:17:005 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:005 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:005 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:005 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:005 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:005 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:005 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 555
34:17:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3242us
34:17:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:005 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:021 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:021 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:021 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:021 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:021 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:17:021 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:17:021 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:021 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:021 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:021 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:17:021 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:021 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:021 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:021 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:021 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:021 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 555
34:17:021 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2179us
34:17:021 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:021 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:021 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:021 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:021 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:021 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:021 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:022 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:022 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:022 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:022 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:022 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 556
34:17:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2508us
34:17:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:022 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:038 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:038 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:038 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:038 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:038 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:17:038 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:17:038 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:038 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:038 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:038 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:17:038 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:038 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:038 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:038 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:038 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:17:038 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 556
34:17:038 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2916us
34:17:038 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:038 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:038 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:038 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4688us
34:17:038 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:038 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +871us
34:17:038 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:038 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:038 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:038 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:038 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:038 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:038 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:038 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 557
34:17:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1774us
34:17:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:038 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:055 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:055 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:055 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:055 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:055 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:17:055 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:17:055 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:055 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:055 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:055 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:17:055 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:055 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:055 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:055 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:055 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:17:055 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 557
34:17:055 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3649us
34:17:055 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:055 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:055 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:055 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:055 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:055 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:055 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:055 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:055 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:055 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:055 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:055 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 558
34:17:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1040us
34:17:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:055 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:071 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:071 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:071 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:071 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:071 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:17:071 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:17:071 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:071 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:071 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:071 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:17:071 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:071 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:071 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:071 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:071 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:17:071 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 558
34:17:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4383us
34:17:071 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:071 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:071 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:071 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:071 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:071 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:071 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 559
34:17:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +306us
34:17:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:071 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:072 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:088 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:088 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:088 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:088 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:088 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:17:088 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:17:088 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:088 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:088 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:088 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:17:088 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:088 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:088 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:088 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:088 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:17:088 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 559
34:17:088 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5117us
34:17:088 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:088 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:088 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:088 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2422us
34:17:088 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:088 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3137us
34:17:088 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:088 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:088 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:088 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 560
34:17:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5381us
34:17:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:088 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:105 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:105 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:105 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:105 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:105 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:17:105 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:17:105 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:105 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:105 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:105 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:17:105 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:105 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:105 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:105 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:105 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:17:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +42us
34:17:105 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:105 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:105 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 560
34:17:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:105 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:105 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:105 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:106 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:106 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 561
34:17:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4647us
34:17:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:106 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:122 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:122 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:122 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:122 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:122 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:17:122 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:17:122 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:122 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:122 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:122 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:17:122 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:122 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:122 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:122 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:122 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:17:122 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 561
34:17:122 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +775us
34:17:122 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:122 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:122 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:122 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:122 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:122 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:122 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:122 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:122 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:122 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:122 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:122 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 562
34:17:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3913us
34:17:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:122 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:122 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:138 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:138 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:138 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:138 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:138 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:17:138 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:17:138 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:138 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:138 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:138 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:17:138 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:138 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:138 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:138 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:138 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:17:138 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 562
34:17:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1509us
34:17:138 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:138 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:138 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:138 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:138 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +157us
34:17:138 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5402us
34:17:138 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:138 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:138 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 563
34:17:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3179us
34:17:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:139 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:139 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:155 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:155 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:155 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:155 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:155 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:17:155 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:17:155 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:155 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:155 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:155 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:17:155 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:155 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:155 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:155 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:155 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:155 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 563
34:17:155 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2243us
34:17:155 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:155 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:155 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:155 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:155 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:155 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:155 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:155 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:155 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:155 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:155 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:155 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 564
34:17:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2445us
34:17:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:155 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:155 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:172 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:172 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:172 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:172 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:172 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:17:172 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:17:172 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:172 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:172 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:172 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:17:172 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:172 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:172 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:172 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:172 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:17:172 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 564
34:17:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2978us
34:17:172 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:172 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:172 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:172 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:172 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:172 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:172 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 565
34:17:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1710us
34:17:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:172 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:172 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:188 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:188 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:188 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:188 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:188 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:17:188 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:17:188 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:188 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:188 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:188 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:17:188 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:188 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:188 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:188 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:188 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:17:188 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 565
34:17:188 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3712us
34:17:188 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:188 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:188 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:188 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3700us
34:17:188 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:188 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1858us
34:17:188 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:188 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:188 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:188 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:188 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:188 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:188 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:188 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 566
34:17:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +976us
34:17:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:188 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:205 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:205 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:205 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:205 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:205 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:17:205 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:17:205 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:205 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:205 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:205 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:17:205 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:205 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:205 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:205 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:205 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:17:205 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 566
34:17:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4446us
34:17:205 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:205 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:205 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:205 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:205 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:205 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:205 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 567
34:17:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +242us
34:17:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:205 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:222 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:222 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:222 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:222 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:222 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:17:222 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:17:222 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:222 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:222 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:222 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:17:222 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:222 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:222 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:222 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:222 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 567
34:17:222 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5179us
34:17:222 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:222 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:222 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:222 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:222 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:222 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:222 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:222 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 568
34:17:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5318us
34:17:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:222 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:222 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:238 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:238 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:238 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:238 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:238 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:17:238 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:17:238 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:238 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:238 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:238 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:17:238 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:238 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:238 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:238 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:238 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:17:238 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +104us
34:17:238 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:238 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:238 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:238 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 568
34:17:238 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:238 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:238 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:238 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:238 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1435us
34:17:238 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:238 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4124us
34:17:238 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:238 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:238 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:238 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 569
34:17:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4584us
34:17:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:239 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:255 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:255 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:255 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:255 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:255 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:17:255 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:17:255 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:255 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:255 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:255 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:17:255 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:255 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:255 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:255 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:255 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:255 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 569
34:17:255 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +838us
34:17:255 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:255 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:255 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:255 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:255 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:255 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:255 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:255 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:255 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:255 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:255 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:255 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 570
34:17:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3850us
34:17:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:255 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:272 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:272 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:272 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:272 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:272 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:17:272 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:17:272 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:272 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:272 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:272 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:17:272 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:272 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:272 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:272 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:272 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:272 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 570
34:17:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1572us
34:17:272 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:272 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:272 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:272 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:272 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:272 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:272 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 571
34:17:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3115us
34:17:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:273 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:288 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:288 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:288 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:288 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:288 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:17:288 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:17:288 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:288 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:288 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:288 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:17:288 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:288 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:288 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:288 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:288 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +93us
34:17:288 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 571
34:17:288 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2330us
34:17:288 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:288 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:288 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:288 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4979us
34:17:288 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:288 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +580us
34:17:288 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:288 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:288 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:288 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:288 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:288 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:288 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:288 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 572
34:17:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2381us
34:17:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:288 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:305 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:305 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:305 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:305 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:305 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:17:305 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:17:305 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:305 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:305 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:305 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:17:305 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:305 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:305 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:305 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:305 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +93us
34:17:305 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 572
34:17:305 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3064us
34:17:305 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:305 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:305 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:305 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:305 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:305 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:305 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:305 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:305 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:305 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:305 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:305 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 573
34:17:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1647us
34:17:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:305 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:322 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:322 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:322 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:322 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:322 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:17:322 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:17:322 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:322 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:322 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:322 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:17:322 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:322 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:322 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:322 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:322 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:17:322 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 573
34:17:322 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3796us
34:17:322 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:322 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:322 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:322 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:322 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:322 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:322 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:322 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:322 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:322 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:322 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:323 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 574
34:17:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +913us
34:17:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:323 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:338 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:338 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:338 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:338 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:338 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:17:338 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:17:338 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:338 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:338 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:338 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:17:338 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:338 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:338 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:338 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:338 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +105us
34:17:338 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 574
34:17:338 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4520us
34:17:338 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:338 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:338 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:338 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2713us
34:17:338 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:338 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2846us
34:17:338 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:338 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:338 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:338 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:338 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:338 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:338 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:338 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 575
34:17:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +179us
34:17:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:339 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:355 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:355 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:355 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:355 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:355 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:17:355 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:17:355 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:355 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:355 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:355 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:17:355 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:355 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:355 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:355 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:355 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:17:355 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 575
34:17:356 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5243us
34:17:356 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:356 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:356 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:356 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:356 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:356 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:356 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:356 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 576
34:17:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5255us
34:17:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:356 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:372 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:372 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:372 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:372 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:372 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:17:372 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:17:372 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:372 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:372 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:372 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:17:372 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:372 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:372 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:372 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:372 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:17:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +168us
34:17:372 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:372 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:372 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 576
34:17:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:372 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:372 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:372 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:372 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:372 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 577
34:17:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4520us
34:17:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:372 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:388 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:388 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:388 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:388 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:388 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:17:388 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:17:388 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:388 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:388 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:388 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:17:388 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:388 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:388 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:388 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:388 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:388 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 577
34:17:388 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +901us
34:17:388 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:388 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:388 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:388 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:388 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:388 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:388 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:388 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +448us
34:17:388 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:388 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5111us
34:17:388 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:388 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:388 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:388 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 578
34:17:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3786us
34:17:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:388 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:405 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:405 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:405 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:405 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:405 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:17:405 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:17:405 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:405 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:405 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:405 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:17:405 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:405 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:405 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:405 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:405 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:17:405 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 578
34:17:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1636us
34:17:405 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:405 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:405 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:405 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:405 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:406 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:406 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 579
34:17:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3052us
34:17:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:406 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:422 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:422 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:422 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:422 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:422 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:17:422 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:17:422 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:422 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:422 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:422 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:17:422 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:422 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:422 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:422 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:422 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:422 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 579
34:17:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2370us
34:17:422 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:422 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:422 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:422 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:422 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:422 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:423 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 580
34:17:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2318us
34:17:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:423 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:438 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:438 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:438 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:438 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:438 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:17:438 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:17:438 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:438 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:438 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:438 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:17:438 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:438 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:438 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:438 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:438 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:438 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 580
34:17:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3104us
34:17:438 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:438 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:438 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3991us
34:17:438 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1568us
34:17:438 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:438 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:438 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:438 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:438 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 581
34:17:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1584us
34:17:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:439 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:439 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:455 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:455 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:455 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:455 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:455 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:17:455 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:17:455 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:455 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:455 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:455 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:17:455 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:455 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:455 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:455 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:455 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:455 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 581
34:17:455 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3837us
34:17:455 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:455 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:455 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:455 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:455 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:455 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:455 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:455 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:455 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:455 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:455 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:455 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 582
34:17:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +850us
34:17:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:455 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:455 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:472 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:472 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:472 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:472 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:472 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:17:472 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:17:472 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:472 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:472 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:472 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:17:472 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:472 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:472 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:472 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:472 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:17:472 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 582
34:17:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4573us
34:17:472 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:472 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:472 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:472 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:472 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:472 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:472 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 583
34:17:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +116us
34:17:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:472 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:472 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:489 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:489 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:489 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:489 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:489 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:17:489 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:17:489 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:489 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:489 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:489 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:17:489 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:489 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:489 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:489 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:489 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:489 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 583
34:17:489 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5306us
34:17:489 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:489 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:489 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:489 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1726us
34:17:489 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:489 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3833us
34:17:489 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:489 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:489 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:489 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 584
34:17:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5191us
34:17:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:489 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:489 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:505 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:505 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:505 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:505 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:505 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:17:505 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:17:505 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:505 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:505 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:505 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:17:505 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:505 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:505 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:505 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:505 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +231us
34:17:505 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:505 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:505 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 584
34:17:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:505 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:505 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:505 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:505 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:505 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 585
34:17:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4457us
34:17:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:506 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:506 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:522 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:522 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:522 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:522 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:522 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:17:522 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:17:522 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:522 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:522 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:522 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:17:522 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:522 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:522 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:522 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:522 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:522 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 585
34:17:522 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +964us
34:17:522 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:522 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:522 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:522 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:522 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:522 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:522 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:522 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:522 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:522 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:522 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:522 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 586
34:17:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3723us
34:17:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:522 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:522 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:539 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:539 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:539 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:539 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:539 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:17:539 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:17:539 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:539 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:539 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:539 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:17:539 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:539 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:539 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:539 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:539 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:539 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 586
34:17:539 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1699us
34:17:539 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:539 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:539 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:539 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5270us
34:17:539 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:539 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +289us
34:17:539 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:539 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:539 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:539 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:539 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:539 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:539 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:539 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 587
34:17:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2989us
34:17:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:539 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:555 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:555 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:555 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:555 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:555 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:17:555 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:17:555 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:555 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:555 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:555 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:17:555 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:555 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:555 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:555 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:555 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:555 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 587
34:17:555 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2432us
34:17:555 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:555 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:555 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:555 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:555 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:555 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:555 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:555 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:556 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:556 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:556 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:556 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 588
34:17:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2255us
34:17:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:556 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:556 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:572 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:572 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:572 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:572 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:572 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:17:572 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:17:572 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:572 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:572 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:572 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:17:572 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:572 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:572 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:572 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:572 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:572 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 588
34:17:572 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3166us
34:17:572 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:572 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:572 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:572 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:572 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:572 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:572 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:572 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:572 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:572 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:572 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:572 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 589
34:17:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1521us
34:17:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:572 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:589 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:589 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:589 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:589 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:589 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:17:589 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:17:589 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:589 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:589 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:589 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:17:589 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:589 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:589 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:589 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:589 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:17:589 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 589
34:17:589 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3903us
34:17:589 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:589 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:589 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:589 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3004us
34:17:589 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:589 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2555us
34:17:589 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:589 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:589 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:589 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:589 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:589 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:589 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:589 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 590
34:17:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +787us
34:17:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:589 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:589 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:605 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:605 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:605 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:605 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:605 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:17:605 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:17:605 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:605 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:605 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:605 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:17:605 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:605 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:605 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:605 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:605 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:17:605 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 590
34:17:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4636us
34:17:605 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:605 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:605 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:605 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:605 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:605 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:605 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 591
34:17:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +53us
34:17:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:605 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:605 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:622 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:622 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:622 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:622 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:622 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:17:622 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:17:622 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:622 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:622 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:622 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:17:622 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:622 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:622 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:622 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:622 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:17:622 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 591
34:17:622 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5370us
34:17:622 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:622 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:622 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:622 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:622 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:622 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:622 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:622 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 592
34:17:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5128us
34:17:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:622 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:622 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:639 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:639 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:639 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:639 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:639 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:17:639 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:17:639 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:639 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:639 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:639 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:17:639 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:639 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:639 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:639 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:639 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +294us
34:17:639 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:639 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:639 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 592
34:17:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:639 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:639 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:639 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +738us
34:17:639 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4820us
34:17:639 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:639 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:639 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 593
34:17:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4394us
34:17:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:639 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:639 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:655 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:655 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:655 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:655 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:655 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:17:655 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:17:655 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:655 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:655 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:655 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:17:655 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:655 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:655 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:655 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:655 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:17:655 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 593
34:17:655 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1029us
34:17:655 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:655 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:655 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:655 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:655 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:655 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:655 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:655 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:655 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:655 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:655 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:655 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 594
34:17:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3660us
34:17:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:655 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:655 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:672 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:672 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:672 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:672 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:672 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:17:672 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:17:672 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:672 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:672 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:672 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:17:672 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:672 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:672 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:672 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:672 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:672 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 594
34:17:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1762us
34:17:672 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:672 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:672 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:672 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:672 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:672 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:672 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 595
34:17:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2926us
34:17:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:672 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:672 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:689 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:689 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:689 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:689 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:689 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:17:689 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:17:689 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:689 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:689 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:689 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:17:689 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:689 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:689 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:689 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:689 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:689 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 595
34:17:689 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2496us
34:17:689 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:689 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:689 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:689 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4282us
34:17:689 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:689 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1277us
34:17:689 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:689 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:689 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:689 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:689 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:689 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:689 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:689 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 596
34:17:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2192us
34:17:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:689 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:689 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:705 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:705 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:705 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:705 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:705 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:17:705 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:17:705 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:705 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:705 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:705 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:17:705 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:705 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:705 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:705 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:705 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:705 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 596
34:17:705 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3229us
34:17:705 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:705 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:705 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:705 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:705 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:705 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:705 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:705 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:705 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:706 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:706 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:706 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 597
34:17:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1458us
34:17:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:706 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:706 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:722 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:722 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:722 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:722 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:722 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:17:722 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:17:722 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:722 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:722 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:722 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:17:722 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:722 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:722 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:722 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:722 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:17:722 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 597
34:17:722 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3965us
34:17:722 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:722 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:722 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:722 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:722 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:722 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:722 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:722 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:722 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:722 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:722 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:722 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 598
34:17:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +724us
34:17:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:722 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:722 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:739 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:739 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:739 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:739 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:739 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:17:739 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:17:739 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:739 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:739 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:739 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:17:739 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:739 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:739 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:739 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:739 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:739 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 598
34:17:739 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4698us
34:17:739 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:739 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:739 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:739 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2017us
34:17:739 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:739 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3542us
34:17:739 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:739 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:739 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:739 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:739 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:739 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 599
34:17:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +230us
34:17:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:740 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:740 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:755 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:755 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880b244->08891804, woke from hle delay) +5us
34:17:755 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b244, blocking audio) +0us
34:17:755 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:755 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:755 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:755 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:17:755 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:17:755 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:755 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:755 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:755 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:17:755 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +30us
34:17:755 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:755 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:755 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:755 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:755 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 599
34:17:755 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5420us
34:17:755 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:755 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:755 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:755 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:755 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:755 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:755 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:755 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 600
34:17:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5065us
34:17:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:756 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:756 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:772 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:772 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:772 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:772 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:772 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:17:772 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:17:772 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:772 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:772 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:772 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:17:772 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:772 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:772 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:772 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:772 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:772 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +356us
34:17:772 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:772 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 600
34:17:772 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:772 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:772 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:772 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:772 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:772 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:772 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:772 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:772 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:772 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:772 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 601
34:17:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4331us
34:17:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:772 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:772 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:789 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:789 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:789 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:789 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:789 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:17:789 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:17:789 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:789 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:789 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:789 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:17:789 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:789 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:789 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:789 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:789 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:789 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 601
34:17:789 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1091us
34:17:789 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:789 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:789 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:789 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5560us
34:17:789 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:789 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> thid_sas (289->288, pc: 0886b1d0->08892dfc, audio drain) +9us
34:17:789 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:789 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:789 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:789 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5574us
34:17:789 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:789 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:789 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:789 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 602
34:17:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3590us
34:17:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:789 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:806 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:806 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:806 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:806 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:806 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:17:806 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:17:806 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:806 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:806 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:806 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:17:806 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:806 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:806 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:806 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:806 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:806 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 602
34:17:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1831us
34:17:806 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:806 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:806 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:806 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:806 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:806 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:806 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 603
34:17:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2856us
34:17:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:806 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:806 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:822 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:822 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:822 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:822 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:822 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:17:822 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:17:822 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:822 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:822 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:822 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:17:822 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:822 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:822 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:822 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:822 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:17:822 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 603
34:17:822 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2565us
34:17:822 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:822 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:822 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:822 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:822 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:822 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:823 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:823 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:823 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:823 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:823 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:823 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 604
34:17:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2122us
34:17:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:823 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:823 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:839 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:839 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:839 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:839 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:839 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:17:839 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:17:839 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:839 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:839 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:839 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:17:839 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:839 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:839 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:839 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:839 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +92us
34:17:839 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 604
34:17:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3325us
34:17:839 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:839 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:839 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3288us
34:17:839 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2271us
34:17:839 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:839 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:839 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:840 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:840 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 605
34:17:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1388us
34:17:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:840 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:840 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:856 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:856 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:856 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:856 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:856 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:17:856 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:17:856 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:856 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:856 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:856 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:17:856 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:856 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:856 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:856 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:856 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +92us
34:17:856 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 605
34:17:856 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4059us
34:17:856 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:856 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:856 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:856 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:856 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:856 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:856 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:856 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:856 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:856 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:856 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:856 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 606
34:17:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +654us
34:17:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:856 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:857 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:872 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:872 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:872 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:872 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:872 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:17:872 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:17:872 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:872 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:872 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:872 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:17:872 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:872 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:872 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:872 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:872 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:17:872 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 606
34:17:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4793us
34:17:872 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:872 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:872 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:872 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:872 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:872 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 607
34:17:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +160us
34:17:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:872 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:872 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:889 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:17:889 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:889 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:889 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:889 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:17:889 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:17:889 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:889 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:889 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:889 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:17:889 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:889 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:889 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088cd010->08891804, woke from hle delay) +50us
34:17:889 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088cd010, blocking audio) +0us
34:17:889 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:889 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:889 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +53us
34:17:889 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 607
34:17:889 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5515us
34:17:889 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:889 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:889 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:889 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1023us
34:17:889 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:889 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4536us
34:17:889 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:889 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:889 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:889 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 608
34:17:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4995us
34:17:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:889 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:889 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:906 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:17:906 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:906 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:906 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:906 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:17:906 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:17:906 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:906 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:906 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:906 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:17:906 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:906 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:906 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:906 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:906 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:17:906 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +453us
34:17:906 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:906 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 608
34:17:906 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:906 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:906 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:907 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:907 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:907 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:907 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:907 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 609
34:17:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4261us
34:17:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:907 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:922 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:17:922 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:922 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:922 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:922 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:17:922 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:17:922 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:922 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:922 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:922 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:17:922 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:922 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:922 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:922 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:922 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:17:922 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 609
34:17:922 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1187us
34:17:922 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:922 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:922 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:922 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:922 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:922 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:922 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:922 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:922 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:922 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:922 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:922 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 610
34:17:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3527us
34:17:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:923 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:939 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:17:939 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:939 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:939 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:939 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:17:939 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:17:939 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:939 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:939 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:939 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:17:939 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:939 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:939 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:939 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:939 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:17:939 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 610
34:17:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1921us
34:17:939 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:939 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:939 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4566us
34:17:939 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +993us
34:17:939 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:939 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:939 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:939 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:939 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 611
34:17:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2793us
34:17:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:939 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:939 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:956 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:17:956 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:956 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:956 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:956 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:17:956 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:17:956 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:956 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:956 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:956 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:17:956 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:956 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:956 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:956 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:956 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:17:956 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 611
34:17:956 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2655us
34:17:956 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:956 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:956 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:956 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:956 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:956 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:956 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:956 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:956 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:956 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:956 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:956 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 612
34:17:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2059us
34:17:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:956 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:956 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:17:972 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:17:972 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:17:972 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:972 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:972 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:17:972 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:17:972 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:972 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:972 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:17:972 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:17:972 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:972 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:972 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:972 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:972 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:17:972 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 612
34:17:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3389us
34:17:972 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:972 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:972 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:972 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:972 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:972 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:972 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 613
34:17:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1325us
34:17:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:972 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:17:989 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:17:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:17:989 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:17:989 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:17:989 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:17:989 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:17:989 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:17:989 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:17:989 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:17:989 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:17:989 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:17:989 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:17:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:17:989 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:17:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:17:989 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:17:989 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:17:989 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:17:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:17:989 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 613
34:17:989 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4123us
34:17:989 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:989 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:989 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:989 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2301us
34:17:989 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:17:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:17:989 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3258us
34:17:989 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:17:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:989 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:989 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:17:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:989 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:17:990 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:17:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:17:990 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:17:990 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:17:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:17:990 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 614
34:17:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +591us
34:17:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:17:990 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:17:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:006 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:006 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:006 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:006 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:006 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:18:006 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:18:006 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:006 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:006 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:006 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:18:006 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:006 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:006 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:006 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:006 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:006 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 614
34:18:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4857us
34:18:006 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:006 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:006 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:006 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:006 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:006 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 615
34:18:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +97us
34:18:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:006 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:006 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:022 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:022 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:022 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:022 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:022 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:18:022 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:18:022 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:022 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:022 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:022 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:18:022 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:022 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:022 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:022 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:022 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:022 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +22us
34:18:022 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:022 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 615
34:18:022 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:022 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:022 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:022 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:022 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:022 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:022 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:022 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:022 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 616
34:18:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4932us
34:18:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:022 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:039 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:039 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:039 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:039 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:039 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:18:039 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:18:039 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:039 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:039 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:039 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:18:039 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:039 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:039 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:039 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:039 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +516us
34:18:039 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:039 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 616
34:18:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:039 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:039 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:039 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:039 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +35us
34:18:039 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5524us
34:18:039 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:039 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:039 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 617
34:18:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4198us
34:18:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:039 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:056 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:056 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:056 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:056 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:056 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:18:056 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:18:056 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:056 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:056 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:056 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:18:056 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:056 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:056 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:056 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:056 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:056 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 617
34:18:056 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1250us
34:18:056 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:056 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:056 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:056 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:056 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:056 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:056 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:056 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:056 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:056 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:056 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:056 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 618
34:18:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3464us
34:18:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:056 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:072 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:072 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:072 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:072 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:072 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:18:072 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:18:072 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:072 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:072 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:072 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:18:072 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:072 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:072 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:072 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:072 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:072 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 618
34:18:072 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1984us
34:18:072 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:072 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:072 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:072 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:072 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:072 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:072 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:072 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:072 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:072 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:072 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:072 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 619
34:18:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2730us
34:18:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:072 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:072 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:089 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:089 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:089 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:089 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:089 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:18:089 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:18:089 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:089 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:089 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:089 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:18:089 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:089 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:089 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:089 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:089 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:089 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 619
34:18:089 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2718us
34:18:089 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:089 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:089 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:089 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3579us
34:18:089 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:089 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1980us
34:18:089 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:089 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:089 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:089 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:089 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:089 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:089 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:089 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 620
34:18:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1996us
34:18:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:089 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:089 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:106 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:106 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:106 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:106 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:106 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:18:106 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:18:106 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:106 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:106 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:106 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:18:106 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:106 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:106 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:106 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:106 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:106 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 620
34:18:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3452us
34:18:106 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:106 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:106 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:106 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:106 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:106 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:106 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 621
34:18:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1262us
34:18:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:106 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:123 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:123 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:123 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:123 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:123 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:18:123 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:18:123 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:123 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:123 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:123 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:18:123 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:123 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:123 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:123 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:123 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:123 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 621
34:18:123 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4186us
34:18:123 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:123 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:123 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:123 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:123 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:123 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:123 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:123 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:123 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:123 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:123 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:123 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 622
34:18:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +527us
34:18:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:123 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:139 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:139 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:139 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:139 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:139 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:18:139 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:18:139 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:139 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:139 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:139 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:18:139 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:139 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:139 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:139 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:139 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:139 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 622
34:18:139 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4920us
34:18:139 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:139 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:139 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:139 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1313us
34:18:139 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:139 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4245us
34:18:139 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:139 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:139 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:139 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:139 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:139 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 623
34:18:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +34us
34:18:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:140 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:140 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:156 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:156 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:156 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:156 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:156 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:18:156 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:18:156 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:156 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:156 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:156 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:18:156 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:156 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:156 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:156 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:156 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:156 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +85us
34:18:156 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:156 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 623
34:18:156 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:156 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:156 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:156 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:156 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:156 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:156 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:156 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:156 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 624
34:18:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4869us
34:18:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:156 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:156 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:173 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:173 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:173 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:173 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:173 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:18:173 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:18:173 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:173 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:173 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:173 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:18:173 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:173 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:173 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:173 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:173 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:173 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +578us
34:18:173 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:173 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 624
34:18:173 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:173 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:173 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:173 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:173 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:173 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:173 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:173 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:173 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:173 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:173 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 625
34:18:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4135us
34:18:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:173 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:189 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:189 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:189 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:189 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:189 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:18:189 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:18:189 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:189 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:189 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:189 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:18:189 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:189 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:189 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:189 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:189 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:189 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 625
34:18:189 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1313us
34:18:189 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:189 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:189 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:189 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4857us
34:18:189 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:189 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +702us
34:18:189 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:189 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:189 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:189 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:189 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:189 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:189 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:189 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 626
34:18:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3401us
34:18:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:189 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:206 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:18:206 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:206 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:206 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:206 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:18:206 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:18:206 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:206 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:206 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:206 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:18:206 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:206 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:206 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:206 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:206 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:206 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 626
34:18:206 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2047us
34:18:206 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:206 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:206 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:206 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:206 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:206 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:206 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:206 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:206 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:206 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:206 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:206 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 627
34:18:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2667us
34:18:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:206 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:206 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:223 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:18:223 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:223 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:223 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:223 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:18:223 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:18:223 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:223 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:223 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:223 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:18:223 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:223 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:223 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:223 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:223 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:223 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 627
34:18:223 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2781us
34:18:223 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:223 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:223 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:223 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:223 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:223 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:223 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:223 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:223 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:223 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:223 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:223 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 628
34:18:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1932us
34:18:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:223 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:224 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:239 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:18:239 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:239 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:239 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:239 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:18:239 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:18:239 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:239 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:239 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:239 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:18:239 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:239 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:239 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:239 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:239 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:239 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 628
34:18:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3515us
34:18:239 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:239 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:239 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2592us
34:18:239 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2967us
34:18:239 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:239 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:239 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:239 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:239 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 629
34:18:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1198us
34:18:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:239 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:256 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:18:256 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:256 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:256 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:256 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:18:256 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:18:256 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:256 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:256 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:256 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:18:256 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:256 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:256 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:256 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:256 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:256 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 629
34:18:256 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4249us
34:18:256 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:256 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:256 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:256 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:256 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:256 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:256 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:256 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:256 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:256 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:256 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:256 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 630
34:18:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +464us
34:18:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:256 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:256 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:273 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:18:273 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:273 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:273 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:273 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:18:273 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:18:273 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:273 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:273 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:273 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:18:273 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:273 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:273 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:273 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:273 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:273 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 630
34:18:273 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4983us
34:18:273 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:273 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:273 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:273 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:273 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:273 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:273 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:273 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 631
34:18:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5540us
34:18:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:273 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:289 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:18:289 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:289 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:289 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:289 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:18:289 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:18:289 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:289 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:289 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:289 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:18:289 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:289 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:289 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880ae20->08892dfc, audio drain) +5us
34:18:289 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0880ae20, sas core) +0us
34:18:289 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:289 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:289 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +98us
34:18:289 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +141us
34:18:289 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:289 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 631
34:18:289 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5570us
34:18:289 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:289 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:289 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:289 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +319us
34:18:289 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:290 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5240us
34:18:290 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:290 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:290 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:290 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 632
34:18:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4799us
34:18:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:290 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:306 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:18:306 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:306 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:306 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:306 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:18:306 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:18:306 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:306 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:306 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:306 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:18:306 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:306 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:306 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:306 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:306 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:306 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 632
34:18:306 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +649us
34:18:306 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:306 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:306 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:306 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:306 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:306 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:306 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:306 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:306 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:306 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:306 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:306 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 633
34:18:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4065us
34:18:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:306 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:323 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:18:323 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:323 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:323 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:323 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:18:323 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:18:323 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:323 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:323 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:323 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:18:323 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:323 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:323 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:323 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:323 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:323 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 633
34:18:323 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1383us
34:18:323 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:323 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:323 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:323 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:323 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:323 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:323 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:323 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:323 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:323 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:323 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:323 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 634
34:18:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3331us
34:18:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:323 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:339 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:18:339 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:339 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:339 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:339 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:18:339 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:18:339 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:339 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:339 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:339 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:18:339 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:339 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:339 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:339 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:339 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:339 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 634
34:18:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2117us
34:18:339 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:339 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:339 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3863us
34:18:339 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1696us
34:18:339 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:339 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:339 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:339 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:339 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 635
34:18:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2597us
34:18:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:339 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:356 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:18:356 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:356 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:356 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:356 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:18:356 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:18:356 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:356 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:356 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:356 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:18:356 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:356 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:356 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:356 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:356 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:356 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 635
34:18:356 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2851us
34:18:356 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:356 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:356 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:356 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:356 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:356 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:356 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:356 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:356 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:356 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:356 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:356 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 636
34:18:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1863us
34:18:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:356 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:373 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:18:373 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:373 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:373 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:373 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:18:373 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:18:373 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:373 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:373 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:373 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:18:373 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:373 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:373 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:373 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:373 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:373 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 636
34:18:373 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3585us
34:18:373 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:373 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:373 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:373 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:373 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:373 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:373 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:373 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:373 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:373 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:373 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:373 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 637
34:18:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1128us
34:18:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:373 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:373 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:389 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:389 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:389 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:389 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:389 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:18:389 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:18:389 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:389 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:389 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:389 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:18:389 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:389 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:389 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:389 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:389 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:389 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 637
34:18:389 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4319us
34:18:389 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:389 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:389 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:389 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1598us
34:18:389 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:389 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3961us
34:18:389 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:389 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:389 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:389 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:389 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:389 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:389 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:389 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 638
34:18:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +394us
34:18:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:389 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:406 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:406 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:406 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:406 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:406 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:18:406 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:18:406 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:406 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:406 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:406 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:18:406 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:406 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:406 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:406 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:406 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:406 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 638
34:18:406 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5053us
34:18:406 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:406 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:406 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:406 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:406 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:406 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:406 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:406 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 639
34:18:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5470us
34:18:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:406 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:423 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:423 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:423 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:423 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:423 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:18:423 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:18:423 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:423 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:423 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:423 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:18:423 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:423 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:423 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088cd010->08892dfc, audio drain) +70us
34:18:423 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088cd010, sas core) +0us
34:18:423 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:423 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:423 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +33us
34:18:423 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +206us
34:18:423 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:423 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 639
34:18:423 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:18:423 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:423 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:423 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:423 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:423 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:423 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:423 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:423 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 640
34:18:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4729us
34:18:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:423 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:424 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:440 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:440 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:440 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:440 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:440 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:18:440 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:18:440 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:440 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:440 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:440 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:18:440 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:440 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:440 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:440 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:440 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:440 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 640
34:18:440 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +719us
34:18:440 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:440 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:440 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:440 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5135us
34:18:440 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:440 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +424us
34:18:440 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:440 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:440 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:440 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:440 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:441 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:441 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:441 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 641
34:18:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3995us
34:18:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:441 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:441 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:456 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:456 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:456 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:456 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:456 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:18:456 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:18:456 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:456 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:456 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:456 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:18:456 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:456 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:456 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:456 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:456 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:456 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 641
34:18:456 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1453us
34:18:456 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:456 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:456 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:456 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:456 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:456 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:456 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:456 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:456 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:456 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:456 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:456 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 642
34:18:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3261us
34:18:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:456 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:456 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:473 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:473 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:473 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:473 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:473 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:18:473 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:18:473 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:473 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:473 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:473 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:18:473 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:473 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:473 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:473 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:473 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:473 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 642
34:18:473 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2187us
34:18:473 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:473 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:473 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:473 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:473 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:473 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:473 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:473 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:473 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:473 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:473 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:473 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 643
34:18:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2527us
34:18:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:473 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:473 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:490 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:490 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:490 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:490 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:490 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:18:490 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:18:490 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:490 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:490 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:490 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:18:490 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:490 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:490 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:490 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:490 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:490 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 643
34:18:490 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2921us
34:18:490 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:490 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:490 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:490 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2869us
34:18:490 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:490 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2690us
34:18:490 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:490 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:490 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:490 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:490 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:490 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:490 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:490 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 644
34:18:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1793us
34:18:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:490 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:506 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:506 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:506 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:506 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:506 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:18:506 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:18:506 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:506 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:506 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:506 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:18:506 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:506 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:506 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:506 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:506 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:506 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 644
34:18:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3655us
34:18:506 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:506 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:506 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:506 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:506 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:506 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:506 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 645
34:18:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1059us
34:18:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:506 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:506 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:523 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:523 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:523 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:523 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:523 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:18:523 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:18:523 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:523 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:523 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:523 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:18:523 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:523 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:523 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:523 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:523 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:523 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 645
34:18:523 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4389us
34:18:523 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:523 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:523 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:523 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:523 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:523 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:523 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:523 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:523 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:523 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:523 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:523 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 646
34:18:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +324us
34:18:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:523 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:523 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:540 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:540 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:540 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:540 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:540 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:18:540 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:18:540 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:540 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:540 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:540 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:18:540 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:540 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:540 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:540 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:540 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:540 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 646
34:18:540 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5123us
34:18:540 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:540 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:540 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:540 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +604us
34:18:540 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:540 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4955us
34:18:540 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:540 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:540 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:540 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 647
34:18:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5400us
34:18:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:540 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:540 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:556 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:556 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:556 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:556 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:556 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:18:556 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:18:556 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:556 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:556 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:556 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:18:556 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:556 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:556 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:556 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:556 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:556 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +47us
34:18:556 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:556 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:556 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:556 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 647
34:18:556 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:556 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:556 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:556 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:556 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:556 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:556 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:556 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:556 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 648
34:18:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4666us
34:18:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:556 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:556 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:573 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:573 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:573 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:573 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:573 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:18:573 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:18:573 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:573 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:573 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:573 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:18:573 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:573 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:573 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:573 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:573 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:573 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 648
34:18:573 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +782us
34:18:573 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:573 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:573 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:573 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:573 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:573 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:573 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:573 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:573 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:573 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:573 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:573 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 649
34:18:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3932us
34:18:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:573 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:590 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:590 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:590 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:590 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:590 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:18:590 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:18:590 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:590 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:590 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:590 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:18:590 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:590 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:590 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:590 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:590 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:590 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 649
34:18:590 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1516us
34:18:590 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:590 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:590 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:590 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4147us
34:18:590 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:590 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1412us
34:18:590 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:590 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:590 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:590 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:590 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:590 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:590 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:590 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 650
34:18:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3198us
34:18:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:590 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:590 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:606 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:606 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:606 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:606 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:606 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:18:606 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:18:606 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:606 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:606 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:606 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:18:606 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:606 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:606 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:606 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:606 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:606 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 650
34:18:606 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2250us
34:18:606 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:606 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:606 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:606 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:606 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:606 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:606 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:606 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:606 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:606 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:606 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:606 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 651
34:18:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2463us
34:18:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:606 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:606 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:623 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:623 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:623 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:623 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:623 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:18:623 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:18:623 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:623 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:623 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:623 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:18:623 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:623 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:623 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:623 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:623 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:623 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 651
34:18:623 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2984us
34:18:623 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:623 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:623 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:623 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:623 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:623 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:623 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:623 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:623 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:623 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:623 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:623 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 652
34:18:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1729us
34:18:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:623 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:623 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:640 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:640 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:640 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:640 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:640 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:18:640 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:18:640 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:640 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:640 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:640 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:18:640 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:640 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:640 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:640 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:640 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:640 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 652
34:18:640 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3718us
34:18:640 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:640 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:640 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:640 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1882us
34:18:640 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:640 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3677us
34:18:640 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:640 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:640 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:640 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:640 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:640 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:640 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:640 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 653
34:18:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +995us
34:18:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:640 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:640 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:656 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:656 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:656 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:656 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:656 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:18:656 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:18:656 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:656 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:656 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:656 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:18:656 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:656 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:656 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:656 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:656 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:656 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 653
34:18:656 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4452us
34:18:656 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:656 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:656 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:656 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:656 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:656 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:656 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:656 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:656 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:656 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:656 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:656 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 654
34:18:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +261us
34:18:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:656 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:656 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:673 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:673 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:673 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:673 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:673 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:18:673 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:18:673 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:673 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:673 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:673 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:18:673 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:673 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:673 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:673 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:673 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:673 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 654
34:18:673 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5186us
34:18:673 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:673 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:673 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:673 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:673 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:673 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:673 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:673 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 655
34:18:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5337us
34:18:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:673 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:673 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:690 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:690 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:690 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:690 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:690 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:18:690 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:18:690 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:690 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:690 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:690 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:18:690 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:690 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:690 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:690 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:690 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:690 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +111us
34:18:690 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:690 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:690 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:690 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 655
34:18:690 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5426us
34:18:690 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:690 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +133us
34:18:690 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:690 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:690 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:690 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:690 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:690 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:690 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:690 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 656
34:18:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4603us
34:18:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:690 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:690 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:706 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:706 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:706 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:706 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:706 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:18:706 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:18:706 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:706 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:706 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:706 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:18:706 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:706 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:706 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:706 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:706 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:706 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 656
34:18:706 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +845us
34:18:706 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:706 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:706 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:706 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:706 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:706 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:706 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:706 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:706 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:706 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:706 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:706 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 657
34:18:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3868us
34:18:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:706 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:706 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:723 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:723 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:723 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:723 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:723 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:18:723 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:18:723 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:723 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:723 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:723 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:18:723 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:723 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:723 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:723 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:723 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:723 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 657
34:18:723 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1579us
34:18:723 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:723 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:723 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:723 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:723 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:723 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:723 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:723 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:723 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:723 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:723 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:723 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 658
34:18:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3134us
34:18:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:723 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:723 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:740 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:740 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:740 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:740 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:740 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:18:740 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:18:740 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:740 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:740 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:740 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:18:740 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:740 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:740 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:740 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:740 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:740 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 658
34:18:740 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2313us
34:18:740 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:740 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:740 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:740 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3160us
34:18:740 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:740 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2399us
34:18:740 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:740 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:740 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:740 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:740 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:740 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:740 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:740 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 659
34:18:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2400us
34:18:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:740 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:740 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:757 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:757 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:757 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:757 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:757 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:18:757 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:18:757 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:757 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:757 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:757 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:18:757 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:757 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:757 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:757 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:757 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:757 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 659
34:18:757 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3047us
34:18:757 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:757 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:757 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:757 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:757 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:757 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:757 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:757 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:757 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:757 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:757 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:757 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 660
34:18:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1666us
34:18:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:757 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:757 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:773 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:773 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:773 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:773 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:773 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:18:773 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:18:773 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:773 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:773 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:773 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:18:773 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:773 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:773 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:773 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:773 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:773 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 660
34:18:773 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3781us
34:18:773 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:773 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:773 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:773 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:773 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:773 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:773 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:773 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:773 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:773 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:773 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:773 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 661
34:18:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +932us
34:18:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:773 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:773 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:790 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:790 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:790 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:790 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:790 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:18:790 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:18:790 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:790 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:790 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:790 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:18:790 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:790 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:790 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:790 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:790 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:790 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 661
34:18:790 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4515us
34:18:790 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:790 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:790 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:790 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +894us
34:18:790 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:790 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4664us
34:18:790 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:790 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:790 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:790 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:790 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:790 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:790 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:790 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 662
34:18:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +198us
34:18:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:790 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:807 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:807 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:807 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:807 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:807 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:18:807 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:18:807 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:807 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:807 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:807 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:18:807 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:807 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:807 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:807 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:807 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:807 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 662
34:18:807 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5249us
34:18:807 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:807 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:807 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:807 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:807 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:807 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:807 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:807 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 663
34:18:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5273us
34:18:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:807 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:807 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:823 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:823 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:823 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:823 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:823 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:18:823 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:18:823 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:823 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:823 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:823 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:18:823 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:823 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:823 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:823 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:823 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:823 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +174us
34:18:823 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:823 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:823 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:823 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 663
34:18:823 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:823 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:823 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:823 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:823 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:823 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:823 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:823 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:823 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 664
34:18:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4539us
34:18:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:823 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:823 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:840 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:840 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:840 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:840 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:840 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:18:840 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:18:840 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:840 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:840 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:840 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:18:840 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:840 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:840 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:840 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:840 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:18:840 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 664
34:18:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +908us
34:18:840 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:840 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:840 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4438us
34:18:840 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1121us
34:18:840 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:840 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:840 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:840 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:840 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 665
34:18:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3805us
34:18:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:840 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:840 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:857 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:857 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:857 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:857 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:857 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:18:857 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:18:857 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:857 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:857 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:857 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:18:857 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:857 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:857 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:857 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:857 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:18:857 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 665
34:18:857 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1617us
34:18:857 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:857 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:857 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:857 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:857 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:857 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:857 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:857 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:857 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:857 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:857 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:857 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 666
34:18:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3071us
34:18:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:857 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:857 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:873 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:873 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:873 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:873 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:873 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:18:873 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:18:873 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:873 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:873 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:873 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:18:873 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:873 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:873 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:873 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:873 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:18:873 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 666
34:18:873 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2337us
34:18:873 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:873 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:873 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:873 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:873 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:873 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:873 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:873 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:873 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:873 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:873 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:873 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 667
34:18:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2337us
34:18:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:873 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:873 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:890 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:890 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:890 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:890 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:890 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:18:890 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:18:890 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:890 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:890 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:890 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:18:890 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:890 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:890 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:890 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:890 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:18:890 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 667
34:18:890 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3071us
34:18:890 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:890 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:890 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:890 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2173us
34:18:890 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:890 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3386us
34:18:890 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:890 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:890 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:890 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:890 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:890 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:890 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:890 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 668
34:18:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1603us
34:18:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:890 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:890 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:907 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:907 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:907 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:907 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:907 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:18:907 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:18:907 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:907 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:907 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:907 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:18:907 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:907 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:907 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:907 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:907 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:18:907 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 668
34:18:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3805us
34:18:907 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:907 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:907 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:907 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:907 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:907 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:907 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 669
34:18:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +869us
34:18:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:907 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:923 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:923 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:923 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:923 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:923 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:18:923 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:18:923 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:923 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:923 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:923 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:18:923 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:923 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:923 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:923 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:923 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:18:923 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 669
34:18:923 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4539us
34:18:923 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:923 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:923 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:923 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:923 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:923 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:923 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:923 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:923 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:923 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:923 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:923 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 670
34:18:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +135us
34:18:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:923 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:940 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:940 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:940 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:940 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:940 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:18:940 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:18:940 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:940 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:940 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:940 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:18:940 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:940 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:940 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:940 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:940 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:18:940 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 670
34:18:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5273us
34:18:940 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:940 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +147us
34:18:940 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +83us
34:18:940 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:940 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:940 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:940 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 671
34:18:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5210us
34:18:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:940 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:940 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:957 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:957 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:957 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:957 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:957 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:18:957 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:18:957 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:957 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:957 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:957 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:18:957 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:957 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:957 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:957 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:957 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:18:957 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +198us
34:18:957 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:957 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:957 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:957 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 671
34:18:957 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:957 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:957 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:957 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:957 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:957 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:957 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:957 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:957 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 672
34:18:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4476us
34:18:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:957 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:957 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:18:973 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:973 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:18:973 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:973 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:973 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:18:973 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:18:973 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:973 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:973 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:18:973 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:18:973 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:973 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:973 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:973 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:973 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:18:973 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 672
34:18:973 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +931us
34:18:974 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:974 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:974 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:974 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:974 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:974 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:974 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 673
34:18:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3742us
34:18:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:974 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:974 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:18:990 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:18:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:18:990 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:18:990 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:18:990 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:18:990 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:18:990 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:18:990 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:18:990 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:18:990 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:18:990 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:18:990 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:18:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:18:990 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:18:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:18:990 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:18:990 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:18:990 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:18:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:18:990 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 673
34:18:990 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1666us
34:18:990 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:990 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:990 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:990 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3451us
34:18:990 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:18:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:18:990 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2108us
34:18:990 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:18:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:990 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:990 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:18:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:990 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:18:990 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:18:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:18:990 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:18:990 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:18:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:18:990 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 674
34:18:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3008us
34:18:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:18:990 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:18:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:008 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:008 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:008 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:008 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:008 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:19:008 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:19:008 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:008 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:008 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:008 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:19:008 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:008 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:008 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:008 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:008 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:19:008 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 674
34:19:008 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2400us
34:19:008 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:008 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:008 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:008 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:008 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:008 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:008 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:008 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:008 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:008 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:008 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:008 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 675
34:19:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2274us
34:19:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:008 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:008 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:024 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:024 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:024 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:024 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:024 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:19:024 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:19:024 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:024 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:024 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:024 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:19:024 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:024 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:024 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:024 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:024 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:19:024 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 675
34:19:024 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3134us
34:19:024 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:024 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:024 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:024 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:024 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:024 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:024 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:024 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:024 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:024 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:024 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:024 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 676
34:19:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1540us
34:19:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:024 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:024 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:041 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:041 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:041 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:041 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:041 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:19:041 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:19:041 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:041 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:041 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:041 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:19:041 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:041 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:041 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:041 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:041 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:19:041 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 676
34:19:041 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3867us
34:19:041 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:041 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:041 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:041 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1185us
34:19:041 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:19:041 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4374us
34:19:041 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:041 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:041 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:041 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:041 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:041 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:041 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:041 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 677
34:19:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +806us
34:19:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:041 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:041 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:058 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:058 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:058 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:058 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:058 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:19:058 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:19:058 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:058 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:058 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:058 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:19:058 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:058 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:058 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:058 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:058 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:19:058 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 677
34:19:058 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4602us
34:19:058 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:058 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:058 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:058 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:058 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:058 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:058 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:058 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:058 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:058 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:058 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:058 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 678
34:19:058 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +72us
34:19:058 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:058 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:058 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:074 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:074 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:074 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:074 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:074 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:19:074 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:19:074 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:074 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:074 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:074 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:19:074 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:074 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:074 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:074 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:074 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:19:074 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 678
34:19:074 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5336us
34:19:074 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:074 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:074 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:074 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:074 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:074 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:074 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:074 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 679
34:19:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5147us
34:19:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:074 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:074 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:091 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:19:091 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:091 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:091 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:091 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:19:091 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:19:091 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:091 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:091 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:091 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:19:091 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:091 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:091 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:091 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:091 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:19:091 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +261us
34:19:091 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:091 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:091 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:091 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 679
34:19:091 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4729us
34:19:091 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:19:091 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +830us
34:19:091 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:091 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:091 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:091 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:091 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:091 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:091 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:091 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 680
34:19:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4413us
34:19:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:091 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:091 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:108 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:19:108 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:108 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:108 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:108 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:19:108 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:19:108 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:108 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:108 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:108 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:19:108 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:108 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:108 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:108 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:108 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +129us
34:19:108 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 680
34:19:108 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +997us
34:19:108 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:108 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:108 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:108 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:108 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:108 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:108 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:108 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:108 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:108 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:108 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:108 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 681
34:19:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3679us
34:19:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:108 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:108 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:124 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:19:124 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:124 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:124 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:124 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:19:124 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:19:124 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:124 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:124 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:124 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:19:124 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:124 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:124 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:124 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:124 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:19:124 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 681
34:19:124 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1730us
34:19:124 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:124 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:124 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:124 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:124 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:124 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:124 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:124 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:124 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:124 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:124 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:124 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 682
34:19:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2945us
34:19:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:124 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:125 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:141 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:19:141 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:141 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:141 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:141 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:19:141 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:19:141 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:141 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:141 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:141 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:19:141 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:141 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:141 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:141 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:141 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:19:141 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 682
34:19:141 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2465us
34:19:141 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:141 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:141 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:141 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2464us
34:19:141 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:19:141 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3095us
34:19:141 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:141 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:141 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:141 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:141 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:141 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:141 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:141 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 683
34:19:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2211us
34:19:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:142 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:142 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:158 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:19:158 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:158 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:158 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:158 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:19:158 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:19:158 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:158 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:158 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:158 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:19:158 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:158 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:158 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:158 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:158 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:19:158 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 683
34:19:158 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3198us
34:19:158 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:158 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:158 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:158 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:158 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:158 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:158 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:158 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:158 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:158 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:158 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:158 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 684
34:19:158 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1477us
34:19:158 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:158 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:158 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:175 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:19:175 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:175 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:175 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:175 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:19:175 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:19:175 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:175 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:175 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:175 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:19:175 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:175 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:175 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:175 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:175 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:19:175 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 684
34:19:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3933us
34:19:175 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:175 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:175 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:175 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:175 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:175 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:175 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 685
34:19:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +743us
34:19:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:175 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:175 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:191 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:191 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:191 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:191 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:191 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:19:191 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:19:191 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:191 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:191 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:191 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:19:191 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:191 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:191 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:191 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:191 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:19:191 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 685
34:19:191 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4666us
34:19:191 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:191 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:191 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:191 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +198us
34:19:191 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:19:191 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5361us
34:19:191 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:191 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:191 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:191 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:191 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:191 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:191 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:191 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 686
34:19:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +9us
34:19:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:191 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:191 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:208 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:208 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:208 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:208 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:208 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:19:208 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:19:208 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:208 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:208 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:208 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:19:208 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:208 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:208 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:208 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:208 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:19:208 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 686
34:19:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5400us
34:19:208 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:208 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:208 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:208 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:208 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 687
34:19:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5084us
34:19:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:208 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:208 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:225 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:225 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:225 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:225 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:225 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:19:225 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:19:225 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:225 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:225 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:225 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:19:225 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:225 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:225 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:225 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:225 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:19:225 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +324us
34:19:225 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:225 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:225 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:225 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 687
34:19:225 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:225 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:225 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:225 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:225 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:225 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:225 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:225 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:225 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 688
34:19:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4350us
34:19:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:225 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:241 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:241 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:241 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:241 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:241 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:19:241 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:19:241 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:241 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:241 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:241 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:19:241 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:241 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:241 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:241 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:241 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:19:241 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 688
34:19:241 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1059us
34:19:241 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:241 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:241 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:241 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3742us
34:19:241 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:19:241 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1817us
34:19:241 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:241 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:241 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:242 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:242 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:242 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:242 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:242 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 689
34:19:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3616us
34:19:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:242 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:242 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:258 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:258 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:258 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:258 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:258 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:19:258 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:19:258 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:258 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:258 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:258 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:19:258 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:258 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:258 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:258 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:258 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:19:258 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 689
34:19:258 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1793us
34:19:258 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:258 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:258 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:258 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:258 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:258 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:258 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:258 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:258 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:258 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:258 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:258 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 690
34:19:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2882us
34:19:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:258 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:258 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:275 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:275 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:275 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:275 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:275 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:19:275 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:19:275 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:275 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:275 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:275 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:19:275 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:275 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:275 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:275 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:275 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:19:275 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 690
34:19:275 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2527us
34:19:275 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:275 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:275 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:275 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:275 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:275 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:275 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:275 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:275 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:275 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:275 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:275 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 691
34:19:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2148us
34:19:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:275 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:275 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:291 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:291 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:291 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:291 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:291 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:19:291 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:19:291 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:291 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:291 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:291 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:19:291 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:291 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:291 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:291 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:291 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:19:291 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 691
34:19:291 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3260us
34:19:291 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:291 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:291 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:291 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1476us
34:19:291 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:19:291 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4083us
34:19:291 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:291 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:291 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:291 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:291 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:291 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:291 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:291 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 692
34:19:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1414us
34:19:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:291 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:308 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:308 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:308 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:308 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:308 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:19:308 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:19:308 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:308 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:308 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:308 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:19:308 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:308 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:308 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:308 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:308 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +130us
34:19:308 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 692
34:19:308 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3995us
34:19:308 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:308 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:308 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:308 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:308 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:308 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:308 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:308 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:308 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:308 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:308 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:308 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 693
34:19:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +679us
34:19:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:308 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:325 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:325 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:325 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:325 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:325 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:19:325 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:19:325 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:325 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:325 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:325 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:19:325 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:325 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:325 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:325 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:325 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +131us
34:19:325 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 693
34:19:325 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4728us
34:19:325 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:325 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:325 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:325 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:325 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:325 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:325 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:325 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:325 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:325 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 694
34:19:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +186us
34:19:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:325 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:325 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:341 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:341 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:341 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:341 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:341 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:19:341 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:19:341 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:341 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:341 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:341 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:19:341 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:341 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:341 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08887e94->08891804, woke from hle delay) +25us
34:19:341 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08887e94, blocking audio) +0us
34:19:341 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:341 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:341 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:19:341 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 694
34:19:341 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4901us
34:19:341 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:19:341 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +539us
34:19:341 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:341 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:341 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:341 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:341 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:341 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:341 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:341 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 695
34:19:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5021us
34:19:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:342 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:358 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:358 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:358 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:358 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:358 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:19:358 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:19:358 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:358 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:358 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:358 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:19:358 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:358 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:358 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:358 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:358 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +93us
34:19:358 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +425us
34:19:358 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:358 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 695
34:19:358 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:358 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:358 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:358 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:358 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:358 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:358 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:358 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:358 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:359 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:359 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 696
34:19:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4287us
34:19:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:359 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:375 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:375 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:375 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:375 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:375 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:19:375 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:19:375 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:375 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:375 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:375 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:19:375 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:375 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:375 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:375 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:375 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +94us
34:19:375 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 696
34:19:375 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1158us
34:19:375 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:375 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:375 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:375 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:375 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:375 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:375 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:375 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:375 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:375 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:375 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:375 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 697
34:19:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3553us
34:19:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:375 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:375 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:391 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:391 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:391 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:391 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:391 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:19:391 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:19:391 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:391 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:391 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:391 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:19:391 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:391 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:391 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:391 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:391 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +93us
34:19:391 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 697
34:19:391 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1893us
34:19:391 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:391 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:391 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:391 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2754us
34:19:391 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:19:391 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2804us
34:19:391 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:391 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:391 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:391 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:391 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:391 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:391 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:391 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 698
34:19:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2819us
34:19:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:391 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:408 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:408 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:408 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:408 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:408 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:19:408 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:19:408 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:408 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:408 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:408 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:19:408 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:408 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:408 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:408 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:408 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
34:19:408 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 698
34:19:408 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2630us
34:19:408 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:408 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:408 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:408 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:408 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:409 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:409 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:409 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:409 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:409 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:409 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:409 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 699
34:19:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2084us
34:19:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:409 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:425 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:425 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:425 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:425 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:425 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:19:425 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:19:425 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:425 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:425 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:425 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:19:425 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:425 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:425 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:425 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000)
34:19:425 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_bgm (276->290, pc: 0886a55c->0886b380, thread started) +10us
34:19:425 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:19:425 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:19:425 thid_bgm     I[HLE]: JitCommon\JitBlockCache.cpp:173 Adding proxy root 08869bb4 to block at 088b75d8
34:19:425 thid_bgm     D[KERNEL]: HLE\sceKernelVTimer.cpp:413 sceKernelStopVTimer(00000123)
34:19:425 thid_bgm     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfb38f8)
34:19:425 thid_bgm     D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:425 thid_bgm     D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:19:425 thid_bgm     D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:426 thid_bgm     D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bgm/BGM004.smv, 00000001, 00000000)
34:19:426 thid_bgm     D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfb3910): waiting
34:19:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> user_main (290->276, pc: 0886b48c->0886a55c, io waited) +15us
34:19:426 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:426 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:426 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
34:19:426 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b48c, idle) +8us
34:19:426 thid_bgm     D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:426 thid_bgm     D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:19:426 thid_bgm     D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 0bfb3920, 40): deferring result
34:19:426 thid_bgm     D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfb3910): waiting
34:19:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b50c->08000000, io waited) +5us
34:19:452 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b50c, idle) +99us
34:19:452 thid_bgm     D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:452 thid_bgm     D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:19:452 thid_bgm     D[IO]: HLE\sceIo.cpp:1116 2048 = sceIoLseekAsync(4, 800, 0)
34:19:452 thid_bgm     D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:452 thid_bgm     D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:19:452 thid_bgm     D[IO]: HLE\sceIo.cpp:1775 2048 = sceIoWaitAsync(4, 0bfb3910): waiting
34:19:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b924->08000000, io waited) +6us
34:19:452 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b924, idle) +99us
34:19:452 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:19:452 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:19:452 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:19:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +14us
34:19:452 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 699
34:19:452 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3102us
34:19:452 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:413 sceKernelStopVTimer(00000123)
34:19:452 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:452 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:19:452 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:452 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:19:452 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:453 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 700
34:19:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3162us
34:19:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:453 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:453 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:453 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:453 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:453 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:453 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:453 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:19:453 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:19:453 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:453 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:453 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:453 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:19:453 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:453 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:453 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:453 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:453 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:19:453 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 700
34:19:453 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +1730us
34:19:453 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:453 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +1840us
34:19:453 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:19:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:19:453 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1241us
34:19:453 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:453 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:19:453 thid_sasread D[IO]: HLE\sceIo.cpp:1080 2048 = sceIoLseek(4, 800, 0)
34:19:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:19:453 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:19:453 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:453 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:19:453 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089efd00, 8000): deferring result
34:19:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:19:454 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:19:454 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:19:454 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +1476us
34:19:454 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:454 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:19:454 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:454 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 701
34:19:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4799us
34:19:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:454 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:458 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:458 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:458 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:458 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:458 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:19:458 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:19:458 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:458 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:458 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:458 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:19:458 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:458 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:458 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:458 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:458 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:19:458 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +93us
34:19:458 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:458 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 701
34:19:458 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:19:458 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:458 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +1783us
34:19:458 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:19:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:19:458 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +3217us
34:19:458 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:458 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:19:458 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:458 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 702
34:19:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1417us
34:19:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:458 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:458 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:475 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:475 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:475 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:475 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:475 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:19:475 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:19:475 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:475 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:475 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:475 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:19:475 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:475 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:475 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:475 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:475 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:19:475 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 702
34:19:475 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +3475us
34:19:475 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:475 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:19:475 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:475 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +1726us
34:19:475 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:19:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:19:475 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +3274us
34:19:475 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:475 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 703
34:19:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3053us
34:19:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:475 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:491 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:491 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:491 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:491 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:491 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:19:491 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:19:491 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:491 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:491 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:491 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:19:491 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:491 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:491 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:491 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:491 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:19:491 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 703
34:19:491 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +1839us
34:19:491 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:491 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3352us
34:19:491 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:491 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:19:491 thid_sasread D[IO]: HLE\sceIo.cpp:1080 34816 = sceIoLseek(4, 8800, 0)
34:19:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:19:491 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:19:491 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:491 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:19:491 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089f7d00, 8000): deferring result
34:19:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:19:491 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:19:491 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:19:491 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +1215us
34:19:491 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:491 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:19:491 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:491 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +1668us
34:19:492 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:19:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:19:492 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 704
34:19:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3012us
34:19:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:492 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:492 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:508 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:508 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:508 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:508 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:508 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:19:508 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:19:508 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:508 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:508 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:508 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:19:508 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:508 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:508 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:508 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:508 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:19:508 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +202us
34:19:508 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:508 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 704
34:19:508 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:19:508 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:508 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:19:508 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:508 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:19:508 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:508 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 705
34:19:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1308us
34:19:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:508 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:525 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:525 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:525 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:525 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:525 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:19:525 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:19:525 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:525 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:525 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:525 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:19:525 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:525 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:525 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:525 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:525 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:19:525 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +186us
34:19:525 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:19:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:19:525 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 705
34:19:525 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +3389us
34:19:525 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:525 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:19:525 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:525 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:19:525 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:525 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 706
34:19:525 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2944us
34:19:525 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:525 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:525 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:541 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:541 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:541 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:541 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:541 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:19:541 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:19:541 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:541 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:541 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:541 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:19:541 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:541 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:541 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:541 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:541 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:19:541 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 706
34:19:541 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +1948us
34:19:541 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:541 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +1554us
34:19:541 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:19:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:19:541 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2050us
34:19:541 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:541 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:19:541 thid_sasread D[IO]: HLE\sceIo.cpp:1080 67584 = sceIoLseek(4, 10800, 0)
34:19:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:19:541 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:19:541 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:541 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:19:541 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089ffd00, 8000): deferring result
34:19:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:19:541 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:19:541 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:19:541 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +953us
34:19:541 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:542 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:19:542 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:542 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 707
34:19:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4581us
34:19:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:542 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:542 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:558 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:558 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:558 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:558 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:558 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:19:558 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:19:558 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:558 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:558 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:558 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:19:558 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:558 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:558 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:558 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:558 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:19:558 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +311us
34:19:558 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:558 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 707
34:19:558 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:19:558 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:558 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +1496us
34:19:558 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:19:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:19:558 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +3503us
34:19:558 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:558 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:19:558 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:558 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 708
34:19:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1199us
34:19:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:558 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:558 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:575 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:575 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:575 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:575 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:575 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:19:575 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:19:575 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:575 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:575 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:575 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:19:575 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:575 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:575 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:575 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:575 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:19:575 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 708
34:19:575 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +3693us
34:19:575 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:575 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:19:575 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:575 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +1439us
34:19:575 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:19:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:19:575 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +3561us
34:19:575 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:575 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 709
34:19:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2836us
34:19:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:575 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:575 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:592 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:592 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:592 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:592 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:592 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:19:592 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:19:592 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:592 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:592 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:592 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:19:592 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:592 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:592 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:19:592 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:592 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:19:592 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 709
34:19:592 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +2056us
34:19:592 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:592 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3874us
34:19:592 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:592 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:19:592 thid_sasread D[IO]: HLE\sceIo.cpp:1080 100352 = sceIoLseek(4, 18800, 0)
34:19:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:19:592 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:19:592 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:592 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:19:592 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08a07d00, 8000): deferring result
34:19:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:19:592 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:19:592 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:19:592 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +692us
34:19:592 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:592 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:19:592 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:593 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +1382us
34:19:593 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089efd00, 16384, 0)
34:19:593 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 089f3d00, 16384, 0)
34:19:593 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1638, 0, 1638, 0)
34:19:593 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1638, 0, 1638)
34:19:593 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:19:593 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:19:593 thid_bgm     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfb3918)
34:19:593 thid_bgm     I[KERNEL]: HLE\sceKernelThread.cpp:2266 sceKernelExitThread(0)
34:19:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b890->08000000, thread exited) +1us
34:19:593 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 710
34:19:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3089us
34:19:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:593 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:593 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:608 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:608 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:608 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:608 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:608 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:19:608 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:19:608 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:608 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:608 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:608 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:19:608 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:608 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:608 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 473=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:19:608 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=473, argSize=8, argPtr=0bfff5c0)
34:19:608 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:608 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:608 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:608 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->473, pc: 0880b244->08868244, vblank start waited) +234us
34:19:608 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:19:608 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:608 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/itf/ITF_OPENING.dat, 0bfaaa18) : sector = 0000e261
34:19:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868758->08000000, io getstat) +14us
34:19:608 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +259us
34:19:608 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:608 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 710
34:19:608 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868758, woke from hle delay) +731us
34:19:608 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:608 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/itf/ITF_OPENING.dat, 00000001, 000001a4)
34:19:608 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 088685b8->08000000, io waited) +0us
34:19:608 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->088685b8, idle) +99us
34:19:608 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:608 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09970180, 8000): deferring result
34:19:608 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +8us
34:19:609 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:609 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:609 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09978180, 8000): deferring result
34:19:609 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:609 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:609 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:609 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09980180, 8000): deferring result
34:19:609 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:609 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:609 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:609 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09988180, 8000): deferring result
34:19:609 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:609 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:609 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:609 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09990180, 8000): deferring result
34:19:609 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:609 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:609 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:609 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09998180, 8000): deferring result
34:19:609 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:609 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:609 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:609 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099a0180, 8000): deferring result
34:19:609 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:609 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:609 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:610 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099a8180, 8000): deferring result
34:19:610 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:610 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:610 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:610 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099b0180, 8000): deferring result
34:19:610 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:610 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:610 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:610 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099b8180, 8000): deferring result
34:19:610 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:610 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:610 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:610 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099c0180, 8000): deferring result
34:19:610 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:610 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:610 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:610 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099c8180, 8000): deferring result
34:19:610 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:610 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:610 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:610 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099d0180, 8000): deferring result
34:19:610 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:610 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +176us
34:19:610 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:610 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +141us
34:19:610 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:610 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099d8180, 8000): deferring result
34:19:610 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:610 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:610 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:610 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099e0180, 8000): deferring result
34:19:610 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:610 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:610 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:610 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099e8180, 8000): deferring result
34:19:611 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:611 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:611 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:611 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099f0180, 8000): deferring result
34:19:611 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:611 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:611 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:611 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099f8180, 8000): deferring result
34:19:611 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:611 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:611 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:611 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a00180, 8000): deferring result
34:19:611 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:611 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:611 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:611 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a08180, 8000): deferring result
34:19:611 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:611 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:611 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:611 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a10180, 8000): deferring result
34:19:611 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:611 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:611 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:611 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a18180, 8000): deferring result
34:19:611 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:611 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:611 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:611 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a20180, 8000): deferring result
34:19:611 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:611 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:611 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:611 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a28180, 8000): deferring result
34:19:611 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:611 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:612 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:612 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a30180, 8000): deferring result
34:19:612 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:612 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:612 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:612 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a38180, 8000): deferring result
34:19:612 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:612 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:612 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:612 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a40180, 8000): deferring result
34:19:612 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:612 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:612 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:612 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a48180, 8000): deferring result
34:19:612 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:612 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +204us
34:19:612 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:612 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +113us
34:19:612 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:612 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a50180, 8000): deferring result
34:19:612 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:612 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:612 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:612 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a58180, 8000): deferring result
34:19:612 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:612 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:612 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:612 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a60180, 8000): deferring result
34:19:612 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:612 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:612 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:612 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a68180, 8000): deferring result
34:19:612 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:613 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:613 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:613 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a70180, 8000): deferring result
34:19:613 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:613 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:613 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:613 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a78180, 8000): deferring result
34:19:613 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:613 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:613 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:613 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a80180, 8000): deferring result
34:19:613 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:613 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:613 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:613 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a88180, 8000): deferring result
34:19:613 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:613 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:613 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:613 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a90180, 8000): deferring result
34:19:613 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:613 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:613 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:613 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a98180, 8000): deferring result
34:19:613 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:613 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:613 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:613 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09aa0180, 8000): deferring result
34:19:613 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:613 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:613 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:613 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09aa8180, 8000): deferring result
34:19:613 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:613 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:613 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:613 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09ab0180, 8000): deferring result
34:19:613 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:614 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:614 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09ab8180, 8000): deferring result
34:19:614 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +326us
34:19:614 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:19:614 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09ac0180, 6340): deferring result
34:19:614 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:19:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868830->08000000, io waited) +5us
34:19:614 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +232us
34:19:614 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:19:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:19:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868830, idle) +12us
34:19:614 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 5
34:19:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:19:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08867b9c, woke from hle delay) +100us
34:19:614 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 5
34:19:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:19:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08867bc0, woke from hle delay) +100us
34:19:614 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(5)
34:19:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (473->272, pc: 08868514->08000000, file closed) +0us
34:19:614 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->473, pc: 08000000->08868514, woke from hle delay) +100us
34:19:614 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:19:614 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:19:614 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:19:614 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:19:614 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:19:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:19:614 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 711
34:19:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +770us
34:19:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:614 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:614 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:625 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:625 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:625 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:625 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:625 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:19:625 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:19:625 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:625 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:625 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:625 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:19:625 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:625 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:625 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:625 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:625 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:625 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
34:19:625 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 711
34:19:625 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +3799us
34:19:625 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:385 sceKernelStartVTimer(00000123)
34:19:625 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:626 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:626 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:626 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:626 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:626 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:626 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4801us
34:19:626 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:626 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:626 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:626 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:626 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:626 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:626 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:626 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 712
34:19:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1442us
34:19:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:626 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:626 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:642 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:642 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:642 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:642 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:642 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:19:642 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:19:642 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:642 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:642 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:642 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:19:642 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:642 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:642 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:642 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:642 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:642 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:642 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 712
34:19:642 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4008us
34:19:642 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:642 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:642 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:642 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2060us
34:19:642 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:19:642 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3498us
34:19:643 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:643 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:643 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:643 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:643 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 713
34:19:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +708us
34:19:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:643 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:643 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:658 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:658 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:658 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:658 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:658 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:19:658 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:19:658 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:658 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:658 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:658 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:19:658 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:658 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:658 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:658 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:658 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:658 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:658 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 713
34:19:658 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4742us
34:19:658 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:658 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:658 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:658 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:658 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:658 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:658 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:658 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:658 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:658 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 714
34:19:658 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +214us
34:19:658 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:658 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:658 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:675 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:675 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:675 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:675 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:675 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:19:675 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:19:675 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:675 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:675 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:675 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880b3bc->08891804, woke from hle delay) +22us
34:19:675 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b3bc, blocking audio) +0us
34:19:675 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:19:675 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +13us
34:19:675 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:675 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:675 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:675 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:675 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:675 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 714
34:19:675 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5464us
34:19:675 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:675 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:675 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:675 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:675 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:675 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:675 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:675 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 715
34:19:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5049us
34:19:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:675 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:675 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:692 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:692 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:692 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:692 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:692 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:19:692 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:19:692 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:692 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:692 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:692 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:19:692 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:692 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:692 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:692 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:692 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:692 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:692 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +401us
34:19:692 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:692 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 715
34:19:692 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:692 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:692 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:692 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:692 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +35us
34:19:692 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:19:692 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +195us
34:19:692 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:692 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:692 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:692 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:692 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:692 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 716
34:19:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4315us
34:19:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:693 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:693 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:708 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:708 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:708 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:708 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:708 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:19:708 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:19:708 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:708 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:708 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:708 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:19:708 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:708 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:708 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:708 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:708 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:708 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:708 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 716
34:19:708 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1135us
34:19:708 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:708 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:708 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:708 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:708 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:708 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:708 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:708 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:708 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:708 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:708 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:708 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 717
34:19:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3581us
34:19:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:708 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:708 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:725 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:725 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:725 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:725 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:725 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:19:725 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:19:725 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:725 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:725 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:725 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:19:725 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:725 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:725 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:725 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:725 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:725 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:725 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 717
34:19:725 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1869us
34:19:725 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:725 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:725 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:725 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:725 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:725 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:725 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:725 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:725 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:725 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:725 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:725 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 718
34:19:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2847us
34:19:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:725 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:725 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:742 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:742 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:742 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:742 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:742 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:19:742 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:19:742 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:742 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:742 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:742 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:19:742 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:742 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:742 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:742 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:742 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:742 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:742 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 718
34:19:742 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2603us
34:19:742 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:742 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:742 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:742 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3339us
34:19:742 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:19:742 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2220us
34:19:742 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:742 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:742 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:742 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:742 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:742 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:742 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:742 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 719
34:19:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2113us
34:19:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:743 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:758 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:758 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:758 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:758 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:758 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:19:758 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:19:758 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:758 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:758 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:758 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:19:758 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:758 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:758 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:758 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:758 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:758 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:758 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:758 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 719
34:19:758 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3337us
34:19:758 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:758 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:758 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:758 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:758 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:758 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:758 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:758 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:758 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:758 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:759 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:759 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:759 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 720
34:19:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1379us
34:19:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:759 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:759 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:775 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:775 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:775 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:775 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:775 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:19:775 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:19:775 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:775 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:775 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:775 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:19:775 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:775 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:775 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:775 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:775 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:775 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:775 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 720
34:19:775 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4071us
34:19:775 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:775 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:775 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:775 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:775 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:775 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:775 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:775 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:775 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:775 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:775 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:775 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 721
34:19:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +645us
34:19:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:775 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:776 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:792 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:792 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:792 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:792 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:792 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:19:792 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:19:792 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:792 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:792 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:792 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:19:792 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:792 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:792 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:792 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:792 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:792 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:792 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 721
34:19:792 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4805us
34:19:792 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:792 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:792 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:792 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1073us
34:19:792 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:19:792 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4486us
34:19:792 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:792 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:792 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:792 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:792 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:793 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 722
34:19:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +151us
34:19:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:793 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:793 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:808 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:808 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:808 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:808 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:808 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:19:808 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:19:808 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:808 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:808 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:808 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:19:808 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:808 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:808 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:808 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088906d0->08891804, woke from hle delay) +59us
34:19:808 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088906d0, blocking audio) +0us
34:19:808 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:808 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:808 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +41us
34:19:808 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 722
34:19:808 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5527us
34:19:808 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:808 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:808 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:808 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:808 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:808 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:808 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:808 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 723
34:19:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4986us
34:19:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:808 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:808 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:825 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:825 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:825 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:825 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:825 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:19:825 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:19:825 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:825 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:825 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:825 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:19:825 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:825 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:825 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:825 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:825 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:825 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:825 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +464us
34:19:825 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:825 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 723
34:19:825 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:825 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:825 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:825 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:825 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:825 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:825 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:825 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:825 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:825 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:825 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 724
34:19:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4252us
34:19:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:825 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:825 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:842 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:842 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:842 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:842 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:842 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:19:842 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:19:842 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:842 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:842 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:842 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:19:842 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:842 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:842 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:842 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:842 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:842 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:842 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 724
34:19:842 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1198us
34:19:842 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:842 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:842 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:842 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4617us
34:19:842 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:19:842 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +942us
34:19:842 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:842 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:842 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:842 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:842 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:843 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:843 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:843 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 725
34:19:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3518us
34:19:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:843 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:843 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:859 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:859 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:859 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:859 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:859 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:19:859 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:19:859 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:859 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:859 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:859 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:19:859 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:859 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:859 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:859 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:859 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:859 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:859 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 725
34:19:859 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1932us
34:19:859 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:859 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:859 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:859 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:859 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:859 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:859 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:859 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:859 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:859 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:859 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:859 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 726
34:19:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2784us
34:19:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:859 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:859 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:875 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:875 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:875 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:875 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:875 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:19:875 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:19:875 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:875 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:875 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:875 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:19:875 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:875 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:875 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:875 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:875 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:875 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:875 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 726
34:19:875 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2666us
34:19:875 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:875 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:875 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:875 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:875 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:876 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:876 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:876 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:876 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:876 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:876 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:876 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 727
34:19:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2050us
34:19:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:876 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:876 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:892 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:892 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:892 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:892 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:892 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:19:892 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:19:892 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:892 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:892 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:892 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:19:892 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:892 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:892 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:892 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:892 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:892 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:892 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 727
34:19:892 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3400us
34:19:892 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:892 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:892 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:892 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2352us
34:19:892 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:19:892 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3207us
34:19:892 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:892 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:892 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:892 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:892 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:892 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:892 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:892 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 728
34:19:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1316us
34:19:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:892 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:892 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:909 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:909 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:909 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:909 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:909 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:19:909 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:19:909 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:909 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:909 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:909 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:19:909 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:909 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:909 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:909 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:909 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:909 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 728
34:19:909 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4134us
34:19:909 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:909 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:909 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:909 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:909 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:909 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:909 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:909 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:909 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:909 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:909 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:909 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 729
34:19:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +582us
34:19:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:910 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:925 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:925 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:925 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:925 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:925 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:19:925 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:19:925 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:925 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:925 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:925 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:19:925 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:925 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:925 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:925 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:925 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:925 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:925 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 729
34:19:925 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4868us
34:19:925 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:925 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:925 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:925 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:925 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:925 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:925 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:925 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:925 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:925 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 730
34:19:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +88us
34:19:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:925 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:925 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:942 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:942 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:942 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:942 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:942 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:19:942 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:19:942 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:942 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:942 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:942 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:19:942 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:942 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:942 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:942 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:942 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:942 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:942 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +33us
34:19:942 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:942 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 730
34:19:942 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:942 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:942 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:942 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:942 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +86us
34:19:942 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:19:942 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5473us
34:19:942 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:942 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:942 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:942 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 731
34:19:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4923us
34:19:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:942 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:959 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:959 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:959 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:959 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:959 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:19:959 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:19:959 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:959 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:959 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:959 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:19:959 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:959 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:959 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:959 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:959 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:959 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:959 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +527us
34:19:959 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:959 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 731
34:19:959 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:959 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:959 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:959 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:959 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:959 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:959 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:959 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:959 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:959 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:959 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 732
34:19:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4189us
34:19:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:959 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:959 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:19:975 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:975 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:19:975 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:975 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:975 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:19:975 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:19:975 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:975 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:975 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:19:975 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:19:975 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:975 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:975 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:975 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:975 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:975 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:975 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 732
34:19:975 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1261us
34:19:975 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:975 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:975 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:975 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:975 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:975 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:975 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:975 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:975 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:975 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:975 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:975 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 733
34:19:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3455us
34:19:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:975 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:975 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:19:992 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:19:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:19:992 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:19:992 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:19:992 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:19:992 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:19:992 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:19:992 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:19:992 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:19:992 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:19:992 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:19:992 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:19:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:19:992 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:19:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:19:992 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:19:992 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:19:992 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:19:992 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:19:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:19:992 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 733
34:19:992 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1995us
34:19:992 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:992 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:992 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:992 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3630us
34:19:992 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:19:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:19:992 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1929us
34:19:992 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:19:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:992 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:992 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:19:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:992 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:19:992 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:19:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:19:992 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:19:993 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:19:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:19:993 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 734
34:19:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2721us
34:19:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:19:993 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:19:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:009 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:009 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:009 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:009 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:009 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:20:009 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:20:009 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:009 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:009 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:009 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:20:009 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:009 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:009 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:009 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:009 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:009 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:009 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 734
34:20:009 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2729us
34:20:009 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:009 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:009 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:009 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:009 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:009 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:009 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:009 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:009 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:009 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:009 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:009 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 735
34:20:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1987us
34:20:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:009 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:009 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:025 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:025 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:025 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:025 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:025 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:20:025 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:20:025 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:025 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:025 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:025 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:20:025 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:025 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:025 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:025 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:025 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:025 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:025 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 735
34:20:025 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3463us
34:20:025 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:025 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:025 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:025 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:025 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:025 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:025 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:025 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:025 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:025 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:025 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:025 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 736
34:20:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1253us
34:20:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:025 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:025 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:042 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:042 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:042 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:042 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:042 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:20:042 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:20:042 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:042 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:042 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:042 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:20:042 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:042 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:042 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:042 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:042 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:042 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:042 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 736
34:20:042 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4197us
34:20:042 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:042 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:042 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:042 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1364us
34:20:042 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:20:042 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4194us
34:20:042 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:042 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:042 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:042 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:042 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:042 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:042 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:042 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 737
34:20:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +518us
34:20:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:042 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:042 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:059 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:059 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:059 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:059 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:059 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:20:059 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:20:059 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:059 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:059 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:059 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:20:059 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:059 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:059 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:059 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:059 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:059 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:059 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 737
34:20:059 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4931us
34:20:059 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:059 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:059 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:059 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:059 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:059 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:059 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:059 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:059 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:059 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 738
34:20:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +25us
34:20:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:059 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:059 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:075 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:075 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:075 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:075 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:075 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:20:075 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:20:075 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:075 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:075 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:075 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:20:075 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:075 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:075 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:075 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:075 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:075 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:075 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +96us
34:20:075 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:075 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 738
34:20:075 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:075 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:075 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:075 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:075 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:075 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:075 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:075 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:075 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 739
34:20:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4860us
34:20:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:076 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:076 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:092 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:092 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:092 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:092 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:092 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:20:092 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:20:092 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:092 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:092 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:092 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:20:092 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:092 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:092 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:092 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:092 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:092 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:092 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +590us
34:20:092 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:092 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 739
34:20:092 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:092 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:092 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4908us
34:20:092 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:20:092 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +651us
34:20:092 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:092 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:092 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:092 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:092 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:092 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:092 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:092 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 740
34:20:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4126us
34:20:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:092 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:092 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:109 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:109 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:109 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:109 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:109 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:20:109 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:20:109 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:109 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:109 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:109 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:20:109 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:109 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:109 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:109 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:109 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:109 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:109 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 740
34:20:109 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1324us
34:20:109 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:109 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:109 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:109 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:109 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:109 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:109 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:109 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:109 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:109 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:109 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:109 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 741
34:20:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3392us
34:20:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:109 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:109 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:125 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:125 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:125 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:125 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:125 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:20:125 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:20:125 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:125 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:125 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:125 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:20:125 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:125 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:125 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:125 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:125 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:125 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:125 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 741
34:20:125 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2058us
34:20:125 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:125 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:125 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:125 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:125 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:125 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:125 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:125 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:125 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:125 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:125 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:125 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 742
34:20:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2658us
34:20:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:125 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:125 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:142 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:142 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:142 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:142 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:142 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:20:142 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:20:142 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:142 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:142 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:142 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:20:142 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:142 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:142 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:142 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:142 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:142 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:142 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 742
34:20:142 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2792us
34:20:142 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:142 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:142 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:142 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2643us
34:20:142 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:20:142 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2916us
34:20:142 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:142 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:142 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:142 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:142 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:142 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:142 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:142 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 743
34:20:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1923us
34:20:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:142 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:142 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:159 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:159 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:159 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:159 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:159 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:20:159 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:20:159 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:159 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:159 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:159 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:20:159 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:159 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:159 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:159 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:159 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:159 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:159 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 743
34:20:159 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3527us
34:20:159 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:159 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:159 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:159 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:159 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:159 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:159 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:159 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:159 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:159 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:159 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:159 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 744
34:20:159 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1189us
34:20:159 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:159 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:175 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:175 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:175 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:175 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:175 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:20:175 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:20:175 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:175 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:175 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:175 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:20:175 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:175 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:175 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:175 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:175 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:175 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:175 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 744
34:20:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4261us
34:20:175 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:175 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:175 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:175 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:175 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:175 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:175 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 745
34:20:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +455us
34:20:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:175 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:175 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:192 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:192 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:192 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:192 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:192 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:20:192 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:20:192 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:192 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:192 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:192 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:20:192 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:192 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:192 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:192 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:192 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:192 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:192 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 745
34:20:192 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4995us
34:20:192 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:192 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:192 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:192 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +377us
34:20:192 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:20:192 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5182us
34:20:192 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:192 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:192 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:192 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 746
34:20:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5531us
34:20:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:192 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:209 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:209 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:209 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:209 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:209 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:20:209 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:20:209 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:209 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:209 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:209 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:20:209 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:209 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:209 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0884b4c0->08892dfc, audio drain) +8us
34:20:209 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0884b4c0, sas core) +0us
34:20:209 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:209 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:209 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:209 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +92us
34:20:209 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +147us
34:20:209 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:209 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 746
34:20:209 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:20:209 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:209 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:209 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:209 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:209 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:209 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:209 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:209 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 747
34:20:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4790us
34:20:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:209 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:209 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:225 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:225 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:225 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:225 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:225 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:20:225 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:20:225 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:225 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:225 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:225 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:20:225 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:225 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:225 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:225 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:225 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:225 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:225 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 747
34:20:225 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +660us
34:20:225 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:225 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:225 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:225 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:225 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:225 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:225 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:225 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:225 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:225 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:225 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:225 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 748
34:20:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4056us
34:20:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:225 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:242 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:242 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:242 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:242 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:242 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:20:242 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:20:242 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:242 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:242 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:242 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:20:242 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:242 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:242 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:242 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:242 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:242 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:242 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 748
34:20:242 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1394us
34:20:242 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:242 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:242 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:242 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3914us
34:20:242 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:20:242 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1645us
34:20:242 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:242 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:242 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:242 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:242 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:242 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:242 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:242 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 749
34:20:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3322us
34:20:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:243 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:259 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:259 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:259 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:259 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:259 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:20:259 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:20:259 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:259 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:259 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:259 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:20:259 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:259 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:259 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:259 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:259 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:259 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:259 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 749
34:20:259 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2128us
34:20:259 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:259 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:259 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:259 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:259 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:259 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:259 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:259 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:259 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:20:259 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:20:259 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089f7d00, 16384, 0)
34:20:260 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 089fbd00, 16384, 0)
34:20:260 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:20:260 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:20:260 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:20:260 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:20:260 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:260 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:260 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 750
34:20:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2586us
34:20:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:260 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:276 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:276 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:276 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:276 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:276 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:20:276 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:20:276 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:276 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:276 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:276 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:20:276 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:276 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:276 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:276 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:276 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:276 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:276 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 750
34:20:276 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2862us
34:20:276 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:276 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:276 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:276 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:276 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:276 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:276 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:276 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:276 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:276 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:276 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:276 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 751
34:20:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1854us
34:20:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:276 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:276 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:292 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:292 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:292 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:292 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:292 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:20:292 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:20:292 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:292 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:292 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:292 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:20:292 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:292 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:292 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:292 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:292 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:292 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:292 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 751
34:20:292 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3596us
34:20:292 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:292 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:292 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:292 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1649us
34:20:292 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:20:292 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:20:292 thid_sasread D[IO]: HLE\sceIo.cpp:1080 133120 = sceIoLseek(4, 20800, 0)
34:20:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:20:292 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:20:292 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:20:292 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:20:292 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089efd00, 8000): deferring result
34:20:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:20:292 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:20:292 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:20:293 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3477us
34:20:293 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:293 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:293 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:293 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:293 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:293 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:293 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:293 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 752
34:20:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1119us
34:20:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:293 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:293 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:309 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:309 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:309 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:309 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:309 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:20:309 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:20:309 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:309 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:309 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:309 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:20:309 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:309 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:309 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:309 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:309 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:309 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:309 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 752
34:20:309 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4330us
34:20:309 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:309 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:309 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:309 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:309 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:309 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:309 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:309 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:309 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:309 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:309 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:310 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 753
34:20:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +385us
34:20:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:310 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:310 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:326 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:326 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:326 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:326 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:326 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:20:326 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:20:326 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:326 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:326 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:326 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:20:326 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:326 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:326 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:326 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:326 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:326 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:326 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 753
34:20:326 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5065us
34:20:326 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:326 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:326 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:326 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:326 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:326 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:326 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:326 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 754
34:20:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5461us
34:20:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:326 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:326 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:342 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:342 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:342 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:342 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:342 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:20:342 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:20:342 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:342 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:342 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:342 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:20:342 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:342 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:342 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:342 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088579d8->08892dfc, audio drain) +78us
34:20:342 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088579d8, sas core) +0us
34:20:342 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:342 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:342 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +22us
34:20:342 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +217us
34:20:342 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:342 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 754
34:20:342 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:20:342 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:342 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +50us
34:20:342 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:20:342 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +180us
34:20:342 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:342 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:342 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:342 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:343 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:343 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 755
34:20:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4720us
34:20:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:343 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:359 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:359 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:359 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:359 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:359 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:20:359 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:20:359 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:359 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:359 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:359 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:20:359 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:359 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:359 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:359 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:359 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:359 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:359 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 755
34:20:359 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +730us
34:20:359 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:359 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:359 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:359 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:359 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:359 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:359 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:359 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:359 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:359 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:359 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:359 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 756
34:20:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3986us
34:20:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:359 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:376 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:376 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:376 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:376 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:376 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:20:376 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:20:376 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:376 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:376 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:376 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:20:376 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:376 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:376 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:376 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:376 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:376 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:376 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 756
34:20:376 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1464us
34:20:376 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:376 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:376 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:376 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:376 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:376 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:376 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:376 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:376 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:376 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:377 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:377 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 757
34:20:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3252us
34:20:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:377 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:392 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:392 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:392 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:392 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:392 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:20:392 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:20:392 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:392 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:392 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:392 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:20:392 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:392 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:392 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:392 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:392 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:392 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:392 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 757
34:20:392 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2198us
34:20:392 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:392 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:392 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:392 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3354us
34:20:392 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:20:392 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2205us
34:20:392 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:392 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:392 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:392 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:392 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:392 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:392 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:392 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 758
34:20:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2518us
34:20:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:393 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:393 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:409 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:409 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:409 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:409 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:409 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:20:409 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:20:409 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:409 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:409 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:409 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:20:409 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:409 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:409 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:409 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:409 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:409 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:409 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 758
34:20:409 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2932us
34:20:409 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:409 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:409 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:409 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:409 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:409 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:409 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:409 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:409 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:409 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:409 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:409 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 759
34:20:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1784us
34:20:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:409 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:426 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:426 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:426 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:426 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:426 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:20:426 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:20:426 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:426 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:426 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:426 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:20:426 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:426 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:426 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:426 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:426 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:426 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:426 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 759
34:20:426 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3666us
34:20:426 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:426 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:426 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:426 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:426 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:426 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:426 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:426 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:426 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:426 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:426 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:426 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 760
34:20:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1050us
34:20:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:426 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:426 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:442 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:442 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:442 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:442 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:442 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:20:442 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:20:442 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:442 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:442 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:442 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:20:442 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:442 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:442 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:442 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:442 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:442 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:442 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 760
34:20:442 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4400us
34:20:442 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:442 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:442 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:442 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1088us
34:20:442 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:20:442 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4471us
34:20:442 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:442 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:442 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:442 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:442 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:442 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:442 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:442 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 761
34:20:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +315us
34:20:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:443 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:443 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:459 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:459 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:459 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:459 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:459 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:20:459 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:20:459 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:459 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:459 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:459 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:20:459 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:459 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:459 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:459 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:459 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:459 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:459 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 761
34:20:459 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5135us
34:20:459 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:459 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:459 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:459 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:459 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:459 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:459 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:459 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 762
34:20:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5391us
34:20:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:459 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:459 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:476 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:476 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:476 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:476 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:476 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:20:476 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:20:476 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:476 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:476 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:476 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:20:476 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:476 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:476 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:476 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:476 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:476 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +59us
34:20:476 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:476 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:476 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:476 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 762
34:20:476 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:476 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:476 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:476 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:476 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:476 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:476 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:476 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:476 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 763
34:20:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4657us
34:20:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:476 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:476 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:492 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:492 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:492 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:492 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:492 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:20:492 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:20:492 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:492 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:492 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:492 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:20:492 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:492 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:492 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:492 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:492 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:492 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:492 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 763
34:20:492 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +793us
34:20:492 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:492 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:492 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:492 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4632us
34:20:492 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:20:492 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +927us
34:20:492 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:492 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:492 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:492 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:492 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:492 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:492 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:492 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 764
34:20:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3923us
34:20:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:492 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:492 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:509 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:509 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:509 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:509 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:509 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:20:509 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:20:509 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:509 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:509 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:509 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:20:509 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:509 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:509 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:509 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:509 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:509 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:509 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 764
34:20:509 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1527us
34:20:509 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:509 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:509 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:509 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:509 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:509 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:509 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:509 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:509 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:509 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:509 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:509 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 765
34:20:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3189us
34:20:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:509 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:526 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:526 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:526 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:526 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:526 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:20:526 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:20:526 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:526 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:526 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:526 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:20:526 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:526 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:526 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:526 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:526 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:526 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:526 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 765
34:20:526 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2261us
34:20:526 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:526 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:526 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:526 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:526 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:526 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:526 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:526 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:526 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:526 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:526 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:526 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 766
34:20:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2455us
34:20:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:526 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:526 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:543 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:543 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:543 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:543 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:543 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:20:543 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:20:543 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:543 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:543 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:543 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:20:543 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:543 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:543 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:543 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:543 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:543 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:543 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 766
34:20:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2995us
34:20:543 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:543 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:543 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2366us
34:20:543 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:20:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3192us
34:20:543 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:543 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:543 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:543 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:543 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 767
34:20:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1720us
34:20:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:543 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:559 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:559 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:559 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:559 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:559 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:20:559 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:20:559 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:559 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:559 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:559 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:20:559 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:559 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:559 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:559 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:559 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:559 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:559 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 767
34:20:559 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3730us
34:20:559 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:559 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:559 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:559 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:559 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:559 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:559 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:559 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:559 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:559 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:559 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:559 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 768
34:20:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +986us
34:20:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:559 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:559 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:576 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:576 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:576 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:576 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:576 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:20:576 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:20:576 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:576 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:576 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:576 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:20:576 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:576 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:576 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:576 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:576 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:576 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:576 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 768
34:20:576 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4464us
34:20:576 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:576 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:576 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:576 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:576 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:576 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:576 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:576 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:576 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:576 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:576 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:576 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 769
34:20:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +252us
34:20:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:576 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:593 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:593 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:593 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:593 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:593 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:20:593 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:20:593 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:593 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:593 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:593 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:20:593 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:593 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:593 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:593 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:593 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:593 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:593 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 769
34:20:593 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5198us
34:20:593 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:593 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:593 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:593 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +101us
34:20:593 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:20:593 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5458us
34:20:593 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:593 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:593 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:593 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 770
34:20:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5328us
34:20:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:593 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:593 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:609 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:609 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:609 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:609 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:609 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:20:609 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:20:609 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:609 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:609 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:609 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:20:609 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:609 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:609 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:609 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:609 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:609 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:609 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +122us
34:20:609 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:609 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:609 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:609 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 770
34:20:609 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:609 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:609 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:609 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:609 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:609 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:609 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:609 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:609 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 771
34:20:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4594us
34:20:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:609 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:609 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:626 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:626 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:626 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:626 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:626 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:20:626 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:20:626 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:626 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:626 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:626 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:20:626 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:626 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:626 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:626 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:626 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:626 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:626 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 771
34:20:626 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +856us
34:20:626 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:626 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:626 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:626 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:626 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:626 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:626 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:626 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:626 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:626 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:626 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:626 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 772
34:20:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3859us
34:20:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:626 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:626 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:643 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:643 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:643 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:643 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:643 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:20:643 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:20:643 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:643 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:643 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:643 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:20:643 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:643 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:643 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:643 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:643 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:643 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:643 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 772
34:20:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1590us
34:20:643 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:643 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:643 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3645us
34:20:643 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:20:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1914us
34:20:643 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:643 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:643 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:643 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:643 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 773
34:20:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3125us
34:20:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:643 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:643 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:659 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:659 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:659 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:659 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:659 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:20:659 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:20:659 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:659 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:659 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:659 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:20:659 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:659 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:659 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:659 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:659 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:659 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:659 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 773
34:20:659 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2325us
34:20:659 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:659 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:659 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:659 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:659 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:659 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:659 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:659 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:659 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:659 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:659 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:659 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 774
34:20:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2391us
34:20:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:659 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:676 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:676 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:676 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:676 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:676 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:20:676 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:20:676 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:676 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:676 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:676 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:20:676 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:676 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:676 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:676 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:676 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:676 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:676 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 774
34:20:676 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3059us
34:20:676 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:676 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:676 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:676 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:676 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:676 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:676 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:676 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:676 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:676 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:676 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:676 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 775
34:20:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1657us
34:20:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:677 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:677 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:693 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:693 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:693 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:693 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:693 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:20:693 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:20:693 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:693 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:693 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:693 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:20:693 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:693 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:693 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:693 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:693 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:693 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:693 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 775
34:20:693 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3793us
34:20:693 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:693 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:693 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:693 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1379us
34:20:693 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:20:693 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4180us
34:20:693 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:693 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:693 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:693 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:693 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:693 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:693 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:693 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 776
34:20:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +923us
34:20:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:694 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:694 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:709 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:709 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:709 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:709 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:709 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:20:709 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:20:709 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:709 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:709 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:709 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:20:709 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:709 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:709 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:709 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:709 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:709 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:709 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 776
34:20:709 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4527us
34:20:709 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:709 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:709 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:709 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:709 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:709 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:709 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:709 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:709 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:709 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:709 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:709 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 777
34:20:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +189us
34:20:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:709 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:709 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:726 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:726 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:726 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:726 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:726 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:20:726 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:20:726 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:726 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:726 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:726 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:20:726 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:726 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:726 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:726 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:726 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:726 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:726 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 777
34:20:726 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5261us
34:20:726 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:726 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:726 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:726 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:726 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:726 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:726 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:726 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 778
34:20:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5264us
34:20:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:726 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:726 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:743 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:743 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:743 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:743 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:743 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:20:743 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:20:743 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:743 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:743 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:743 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:20:743 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:743 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:743 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:743 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:743 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:743 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:743 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +186us
34:20:743 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:743 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:743 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:743 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 778
34:20:743 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4923us
34:20:743 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:20:743 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +636us
34:20:743 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:743 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:743 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:743 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:743 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:743 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:743 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:743 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 779
34:20:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4530us
34:20:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:744 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:744 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:759 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:759 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:759 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:759 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:759 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:20:759 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:20:759 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:759 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:759 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:759 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:20:759 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:759 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:759 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:759 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:759 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:759 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:759 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 779
34:20:759 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +920us
34:20:759 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:759 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:759 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:759 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:759 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:759 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:759 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:759 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:759 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:759 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:759 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:759 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 780
34:20:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3796us
34:20:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:759 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:759 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:776 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:776 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:776 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:776 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:776 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:20:776 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:20:776 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:776 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:776 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:776 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:20:776 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:776 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:776 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:776 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:776 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:776 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:776 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 780
34:20:776 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1654us
34:20:776 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:776 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:776 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:776 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:776 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:776 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:776 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:776 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:776 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:776 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:776 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:776 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 781
34:20:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3062us
34:20:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:776 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:776 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:793 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:793 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:793 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:793 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:793 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:20:793 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:20:793 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:793 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:793 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:793 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:20:793 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:793 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:793 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:793 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:793 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:793 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:793 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 781
34:20:793 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2388us
34:20:793 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:793 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:793 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:793 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2658us
34:20:793 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:20:794 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2901us
34:20:794 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:794 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:794 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:794 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:794 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:794 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:794 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:794 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 782
34:20:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2328us
34:20:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:794 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:794 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:809 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:809 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:809 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:809 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:809 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:20:809 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:20:809 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:809 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:809 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:809 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:20:809 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:809 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:809 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:809 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:809 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:809 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:809 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 782
34:20:809 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3122us
34:20:809 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:809 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:809 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:809 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:809 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:809 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:809 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:809 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:809 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:809 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:809 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:809 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 783
34:20:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1594us
34:20:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:810 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:810 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:826 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:826 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:826 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:826 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:826 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:20:826 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:20:826 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:826 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:826 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:826 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:20:826 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:826 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:826 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:826 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:826 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:826 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:826 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 783
34:20:826 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3856us
34:20:826 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:826 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:826 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:826 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:826 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:826 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:826 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:826 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:826 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:826 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:826 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:826 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 784
34:20:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +860us
34:20:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:826 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:826 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:843 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:843 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:843 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:843 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:843 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:20:843 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:20:843 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:843 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:843 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:843 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:20:843 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:843 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:843 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:843 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:843 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:843 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:843 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 784
34:20:843 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4590us
34:20:843 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:843 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:843 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:843 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +392us
34:20:843 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:20:843 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5167us
34:20:843 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:843 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:843 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:843 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:843 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:843 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:844 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:844 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 785
34:20:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +126us
34:20:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:844 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:859 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:859 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:859 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:859 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:859 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:20:859 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:20:859 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:859 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:859 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:859 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:20:859 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:859 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:859 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:859 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:859 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:859 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:859 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 785
34:20:859 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5324us
34:20:859 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:859 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:859 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:859 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:859 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:859 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:859 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:859 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 786
34:20:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5201us
34:20:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:859 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:859 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:876 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:876 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:876 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:876 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:876 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:20:876 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:20:876 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:876 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:876 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:876 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:20:876 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:876 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:876 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:876 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:876 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:876 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:876 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +249us
34:20:876 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:876 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:876 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:876 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 786
34:20:876 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:876 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:876 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:876 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:876 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:876 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:876 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:876 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:877 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 787
34:20:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4467us
34:20:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:877 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:877 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:893 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:893 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:893 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:893 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:893 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:20:893 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:20:893 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:893 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:893 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:893 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:20:893 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:893 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:893 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:893 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:893 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:893 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:893 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 787
34:20:893 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +983us
34:20:893 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:893 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:893 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:893 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3936us
34:20:893 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:20:893 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1623us
34:20:893 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:893 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:893 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:893 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:893 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:893 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:893 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:893 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 788
34:20:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3733us
34:20:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:893 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:893 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:909 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:909 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:909 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:909 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:909 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:20:909 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:20:909 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:909 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:909 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:909 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:20:909 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:909 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:909 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:909 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:909 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:909 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 788
34:20:909 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1717us
34:20:909 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:909 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:909 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:909 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:909 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:909 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:909 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:909 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:909 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:20:909 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:20:909 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089ffd00, 16384, 0)
34:20:909 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 08a03d00, 16384, 0)
34:20:909 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:20:909 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:20:909 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:20:909 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:20:910 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:910 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:910 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 789
34:20:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2997us
34:20:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:910 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:926 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:926 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:926 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:926 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:926 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:20:926 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:20:926 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:926 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:926 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:926 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:20:926 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:926 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:926 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:926 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:926 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:926 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:926 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 789
34:20:926 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2451us
34:20:926 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:926 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:926 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:926 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:926 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:926 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:926 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:926 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:926 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:926 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:926 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:926 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 790
34:20:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2265us
34:20:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:927 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:927 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:943 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:943 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:943 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:943 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:943 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:20:943 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:20:943 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:943 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:943 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:943 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:20:943 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:943 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:943 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:943 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:943 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:943 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:943 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 790
34:20:943 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3185us
34:20:943 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:943 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:943 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:944 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1670us
34:20:944 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:20:944 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:20:944 thid_sasread D[IO]: HLE\sceIo.cpp:1080 165888 = sceIoLseek(4, 28800, 0)
34:20:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:20:944 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:20:944 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:20:944 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:20:944 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089f7d00, 8000): deferring result
34:20:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:20:944 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:20:944 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:20:944 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3455us
34:20:944 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:944 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:944 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:944 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:944 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:944 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:944 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:944 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 791
34:20:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1531us
34:20:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:944 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:944 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:959 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:959 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:959 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:959 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:959 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:20:959 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:20:959 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:959 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:959 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:959 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:20:959 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:959 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:959 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:959 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:959 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:959 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:959 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 791
34:20:959 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3919us
34:20:959 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:959 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:959 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:959 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:959 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:959 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:959 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:959 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:959 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:959 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:959 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:959 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 792
34:20:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +797us
34:20:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:959 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:959 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:20:976 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:976 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:20:976 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:976 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:976 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:20:976 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:20:976 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:976 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:976 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:20:976 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:20:976 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:976 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:976 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:976 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:976 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:976 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:976 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 792
34:20:976 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4653us
34:20:976 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:976 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:976 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:976 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:976 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:976 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:976 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:976 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:976 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:976 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:976 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:976 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 793
34:20:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +63us
34:20:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:977 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:977 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:20:993 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:20:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:20:993 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:20:993 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:20:993 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:20:993 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:20:993 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:20:993 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:20:993 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:20:993 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:20:993 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:20:993 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:20:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:20:993 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:20:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:20:993 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:20:993 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:20:993 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:20:993 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:20:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:20:993 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 793
34:20:993 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5387us
34:20:993 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:20:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:993 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +78us
34:20:993 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:20:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:20:993 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +152us
34:20:993 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:20:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:993 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:20:993 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:20:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:20:993 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:20:993 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:20:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:20:993 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 794
34:20:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5138us
34:20:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:20:993 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:20:993 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:010 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:010 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:010 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:010 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:010 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:21:010 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:21:010 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:010 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:010 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:010 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:21:010 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:010 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:010 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:010 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:010 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:010 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:21:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +312us
34:21:010 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:010 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:010 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 794
34:21:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:010 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:010 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:010 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:010 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:010 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 795
34:21:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4404us
34:21:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:011 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:026 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:026 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:026 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:026 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:026 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:21:026 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:21:026 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:026 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:026 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:026 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:21:026 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:026 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:026 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:026 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:026 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:026 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:21:026 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 795
34:21:026 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1046us
34:21:026 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:026 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:026 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:026 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:026 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:026 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:026 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:026 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:026 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:026 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:026 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:026 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 796
34:21:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3670us
34:21:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:026 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:026 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:043 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:043 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:043 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:043 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:043 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:21:043 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:21:043 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:043 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:043 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:043 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:21:043 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:043 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:043 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:043 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:043 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:043 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:21:043 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 796
34:21:043 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1780us
34:21:043 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:043 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:043 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:043 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3382us
34:21:043 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:043 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2177us
34:21:043 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:043 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:043 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:043 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:043 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:043 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:043 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:043 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 797
34:21:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2936us
34:21:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:043 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:043 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:060 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:060 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:060 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:060 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:060 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:21:060 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:21:060 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:060 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:060 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:060 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:21:060 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:060 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:060 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:060 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:060 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:060 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:21:060 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 797
34:21:060 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2514us
34:21:060 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:060 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:060 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:060 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:060 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:060 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:060 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:060 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:060 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:060 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:060 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:060 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 798
34:21:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2202us
34:21:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:060 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:060 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:076 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:076 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:076 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:076 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:076 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:21:076 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:21:076 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:076 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:076 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:076 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:21:076 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:076 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:076 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:076 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:076 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:076 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:21:076 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 798
34:21:076 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3248us
34:21:076 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:076 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:076 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:076 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:076 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:076 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:076 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:076 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:076 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:076 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:076 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:076 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 799
34:21:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1468us
34:21:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:076 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:076 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:093 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:093 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:093 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:093 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:093 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:21:093 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:21:093 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:093 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:093 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:093 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:21:093 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:093 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:093 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:093 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:093 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:093 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:21:093 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 799
34:21:093 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3982us
34:21:093 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:093 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:093 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:093 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1116us
34:21:093 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:093 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4442us
34:21:093 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:093 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:093 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:093 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:093 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:093 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:093 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:094 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 800
34:21:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +734us
34:21:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:094 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:094 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:110 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:110 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:110 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:110 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:110 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:21:110 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:21:110 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:110 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:110 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:110 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:21:110 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:110 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:110 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:110 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:110 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:110 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:21:110 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 800
34:21:110 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4716us
34:21:110 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:110 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:110 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:110 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:110 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:110 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:110 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:110 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:110 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:110 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:110 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:110 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 801
34:21:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5us
34:21:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:111 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:111 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:126 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:126 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:126 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:126 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:126 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:21:126 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:21:126 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:126 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:126 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:126 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:21:126 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:126 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:126 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:126 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:126 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:126 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:21:126 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 801
34:21:126 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5445us
34:21:126 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:126 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:126 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:126 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:126 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:126 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:126 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:126 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 802
34:21:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5075us
34:21:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:126 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:126 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:143 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:143 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:143 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:143 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:143 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:21:143 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:21:143 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:143 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:143 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:143 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:21:143 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:143 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:143 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:143 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:143 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:143 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:21:143 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +375us
34:21:143 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:143 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:143 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:143 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 802
34:21:143 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4660us
34:21:143 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:143 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +899us
34:21:143 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:143 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:143 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:143 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:143 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:143 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:143 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:143 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 803
34:21:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4341us
34:21:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:144 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:144 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:160 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:160 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:160 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:160 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:160 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:21:160 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:21:160 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:160 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:160 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:160 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:21:160 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:160 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:160 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:160 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:160 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:160 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:21:160 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 803
34:21:160 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1109us
34:21:160 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:160 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:160 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:160 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:160 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:160 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:160 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:160 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:160 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:160 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:160 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:160 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 804
34:21:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3607us
34:21:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:160 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:176 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:176 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:176 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:176 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:176 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:21:176 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:21:176 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:176 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:176 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:176 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:21:176 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:176 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:176 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:176 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:176 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:176 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:21:176 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 804
34:21:176 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1843us
34:21:176 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:176 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:176 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:176 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:176 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:176 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:176 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:176 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:176 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:176 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:176 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:176 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 805
34:21:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2873us
34:21:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:176 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:176 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:193 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:193 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:193 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:193 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:193 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:21:193 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:21:193 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:193 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:193 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:193 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:21:193 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:193 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:193 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:193 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:193 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:193 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:21:193 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 805
34:21:193 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2577us
34:21:193 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:193 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:193 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:193 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2395us
34:21:193 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:193 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3164us
34:21:193 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:193 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:193 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:193 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:193 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:193 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:193 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:194 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 806
34:21:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2139us
34:21:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:194 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:194 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:210 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:210 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:210 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:210 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:210 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:21:210 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:21:210 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:210 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:210 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:210 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:21:210 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:210 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:210 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:210 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:210 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:210 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +89us
34:21:210 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 806
34:21:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3311us
34:21:210 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:210 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:210 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:210 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:210 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:210 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:210 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 807
34:21:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1405us
34:21:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:210 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:210 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:226 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:226 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:226 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:226 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:226 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:21:226 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:21:226 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:226 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:226 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:226 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:21:226 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:226 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:226 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:227 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:227 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:227 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +127us
34:21:227 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 807
34:21:227 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4007us
34:21:227 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:227 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:227 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:227 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:227 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:227 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:227 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:227 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:227 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:227 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:227 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:227 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 808
34:21:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +671us
34:21:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:227 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:227 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:243 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:243 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:243 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:243 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:243 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:21:243 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:21:243 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:243 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:243 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:244 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 22 fs 18
34:21:245 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:21:245 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:245 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:245 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:245 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:245 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:245 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:21:245 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 808
34:21:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4731us
34:21:245 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:245 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:245 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +129us
34:21:245 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5430us
34:21:245 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:245 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:245 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:245 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 809
34:21:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +177us
34:21:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:245 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:260 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:260 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:260 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:260 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:260 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:21:260 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:21:260 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:260 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:260 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:260 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:21:260 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:260 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:260 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:260 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0885781c->08891804, woke from hle delay) +34us
34:21:260 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0885781c, blocking audio) +0us
34:21:260 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:260 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:260 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:21:260 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 809
34:21:260 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5453us
34:21:260 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:260 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:260 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:260 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:260 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:260 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:260 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:260 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 810
34:21:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5012us
34:21:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:261 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:261 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:277 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:277 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:277 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:277 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:277 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:21:277 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:21:277 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:277 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:277 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:277 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:21:277 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:277 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:277 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:277 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:277 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:277 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:21:277 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +389us
34:21:277 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:277 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 810
34:21:277 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:277 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:277 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:277 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:277 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:277 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:277 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:277 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:277 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:277 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:277 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 811
34:21:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4278us
34:21:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:277 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:278 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:293 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:293 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:293 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:293 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:293 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:21:293 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:21:293 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:293 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:293 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:293 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:21:293 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:293 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:293 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:293 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:293 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:293 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:21:293 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 811
34:21:293 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1123us
34:21:293 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:293 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:293 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:293 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3673us
34:21:293 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:293 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1886us
34:21:293 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:293 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:293 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:293 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:293 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:293 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:293 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:294 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 812
34:21:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3544us
34:21:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:294 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:294 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:310 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:310 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:310 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:310 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:310 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:21:310 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:21:310 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:310 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:310 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:310 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:21:310 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:310 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:310 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:310 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:310 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:310 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:21:310 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 812
34:21:310 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1857us
34:21:310 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:310 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:310 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:310 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:310 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:310 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:310 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:310 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:310 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:310 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:310 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:310 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 813
34:21:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2810us
34:21:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:311 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:327 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:327 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:327 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:327 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:327 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:21:327 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:21:327 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:327 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:327 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:327 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:21:327 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:327 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:327 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:327 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:327 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:327 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:21:327 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 813
34:21:327 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2591us
34:21:327 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:327 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:327 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:327 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:327 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:327 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:327 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:327 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:327 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:327 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:327 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:327 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 814
34:21:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2075us
34:21:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:328 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:328 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:343 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:343 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:343 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:343 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:343 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:21:343 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:21:343 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:343 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:343 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:343 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:21:343 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:343 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:343 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:343 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:343 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:343 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:21:343 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 814
34:21:343 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3324us
34:21:343 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:343 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:343 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:343 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1408us
34:21:343 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:343 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4151us
34:21:343 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:343 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:343 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:343 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:343 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:343 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:343 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:343 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 815
34:21:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1341us
34:21:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:343 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:343 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:360 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:360 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:360 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:360 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:360 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:21:360 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:21:360 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:360 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:360 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:360 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:21:360 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:360 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:360 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:360 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:360 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:360 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:21:360 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 815
34:21:360 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4060us
34:21:360 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:360 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:360 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:360 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:360 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:360 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:360 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:360 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:360 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:360 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:360 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:360 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 816
34:21:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +607us
34:21:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:360 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:360 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:377 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:377 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:377 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:377 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:377 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:21:377 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:21:377 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:377 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:377 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:377 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:21:377 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:377 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:377 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:377 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:377 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:377 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:21:377 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 816
34:21:377 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4793us
34:21:377 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:377 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:377 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:377 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:377 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:377 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:377 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:377 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:377 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:377 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 817
34:21:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +113us
34:21:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:377 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:393 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:393 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:393 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:393 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:393 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:21:393 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:21:393 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:393 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:393 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:393 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:21:393 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:393 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:393 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:393 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888e800->08891804, woke from hle delay) +97us
34:21:393 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e800, blocking audio) +0us
34:21:393 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:393 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:393 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +53us
34:21:393 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 817
34:21:393 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4898us
34:21:393 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:393 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +607us
34:21:393 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:393 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:393 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:393 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:393 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:393 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:393 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:393 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 818
34:21:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4949us
34:21:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:393 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:393 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:410 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:410 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:410 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:410 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:410 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:21:410 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:21:410 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:410 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:410 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:410 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:21:410 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:410 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:410 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:410 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:410 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:410 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:21:410 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +452us
34:21:410 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:410 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 818
34:21:410 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:410 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:410 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:410 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:410 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:411 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:411 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:411 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:411 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:411 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:411 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 819
34:21:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4215us
34:21:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:411 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:427 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:427 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:427 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:427 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:427 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:21:427 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:21:427 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:427 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:427 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:427 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:21:427 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:427 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:427 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:427 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:427 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:427 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:21:427 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 819
34:21:427 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1186us
34:21:427 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:427 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:427 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:427 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:427 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:427 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:427 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:427 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:427 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:427 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:427 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:427 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 820
34:21:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3480us
34:21:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:427 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:427 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:443 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:443 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:443 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:443 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:443 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:21:443 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:21:443 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:443 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:443 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:443 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:21:443 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:443 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:443 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:443 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:443 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:443 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:21:443 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 820
34:21:443 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1920us
34:21:443 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:443 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:443 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:443 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2686us
34:21:443 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:443 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2873us
34:21:443 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:443 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:443 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:443 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:443 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:444 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:444 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:444 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 821
34:21:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2746us
34:21:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:444 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:444 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:460 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:460 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:460 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:460 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:460 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:21:460 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:21:460 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:460 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:460 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:460 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:21:460 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:460 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:460 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:460 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:460 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:460 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:21:460 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 821
34:21:460 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2654us
34:21:460 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:460 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:460 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:460 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:460 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:460 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:460 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:460 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:460 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:460 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:460 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:460 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 822
34:21:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2012us
34:21:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:461 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:461 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:477 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:477 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:477 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:477 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:477 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:21:477 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:21:477 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:477 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:477 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:477 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:21:477 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:477 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:477 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:477 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:477 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:477 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:21:477 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 822
34:21:477 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3390us
34:21:477 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:477 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:477 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:477 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:477 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:477 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:477 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:477 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:477 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:477 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:477 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:477 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 823
34:21:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1278us
34:21:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:478 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:478 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:493 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:493 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:493 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:493 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:493 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:21:493 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:21:493 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:493 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:493 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:493 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:21:493 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:493 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:493 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:493 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:493 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:493 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:21:493 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 823
34:21:493 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4123us
34:21:493 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:493 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:493 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:493 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +420us
34:21:493 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:493 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5138us
34:21:493 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:493 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:493 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:493 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:493 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:493 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:493 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:494 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 824
34:21:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +544us
34:21:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:494 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:510 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:510 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:510 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:510 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:510 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:21:510 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:21:510 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:510 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:510 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:510 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:21:510 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:510 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:510 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:510 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:510 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:510 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:21:510 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 824
34:21:510 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4858us
34:21:510 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:510 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:510 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:510 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:510 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:510 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:510 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:510 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:510 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:510 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 825
34:21:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +50us
34:21:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:510 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:511 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:527 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:527 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:527 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:527 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:527 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:21:527 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:21:527 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:527 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:527 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:527 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:21:527 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:527 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:527 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:527 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:527 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:527 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:21:527 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +21us
34:21:527 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:527 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 825
34:21:527 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:527 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:527 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:527 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:527 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:527 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:527 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:527 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:527 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 826
34:21:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4885us
34:21:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:528 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:528 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:543 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:543 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:543 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:543 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:543 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:21:543 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:21:543 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:543 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:543 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:543 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:21:543 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:543 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:543 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:543 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:543 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:543 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:21:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +516us
34:21:543 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:543 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 826
34:21:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:543 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:543 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3964us
34:21:543 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1595us
34:21:543 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:543 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:544 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:544 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:544 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:544 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 827
34:21:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4151us
34:21:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:544 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:544 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:560 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:560 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:560 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:560 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:560 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:21:560 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:21:560 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:560 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:560 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:560 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:21:560 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:560 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:560 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:560 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:560 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:560 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:21:560 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 827
34:21:560 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1249us
34:21:560 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:560 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:560 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:560 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:560 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:561 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:561 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:561 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:561 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:21:561 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:21:561 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 08a07d00, 16384, 0)
34:21:561 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 08a0bd00, 16384, 0)
34:21:561 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:21:561 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:21:561 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:21:561 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:21:561 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:561 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:561 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 828
34:21:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3416us
34:21:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:561 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:561 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:577 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:577 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:577 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:577 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:577 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:21:577 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:21:577 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:577 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:577 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:577 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:21:577 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:577 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:577 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:577 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:577 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:577 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:21:577 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 828
34:21:577 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1983us
34:21:577 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:577 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:577 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:577 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:577 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:577 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:577 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:577 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:577 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:577 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:577 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:577 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 829
34:21:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2683us
34:21:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:578 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:578 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:593 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:593 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:593 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:593 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:593 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:21:593 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:21:593 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:593 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:593 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:593 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:21:593 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:593 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:593 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:593 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:593 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:593 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:21:593 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 829
34:21:593 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2717us
34:21:593 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:593 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:593 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:593 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1699us
34:21:593 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:21:593 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:21:593 thid_sasread D[IO]: HLE\sceIo.cpp:1080 198656 = sceIoLseek(4, 30800, 0)
34:21:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:21:593 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:21:593 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:21:593 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:21:593 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089ffd00, 8000): deferring result
34:21:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:21:593 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:21:593 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:21:593 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3427us
34:21:593 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:593 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:593 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:593 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:593 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:594 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:594 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:594 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 830
34:21:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1949us
34:21:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:594 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:594 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:610 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:610 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:610 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:610 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:610 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:21:610 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:21:610 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:610 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:610 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:610 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:21:610 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:610 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:610 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:610 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:610 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:610 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:21:610 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 830
34:21:610 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3453us
34:21:610 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:610 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:610 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:610 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:610 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:610 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:610 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:610 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:610 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:610 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:610 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:610 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 831
34:21:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1215us
34:21:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:611 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:611 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:627 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:627 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:627 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:627 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:627 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:21:627 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:21:627 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:627 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:627 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:627 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:21:627 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:627 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:627 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:627 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:627 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:627 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:21:627 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 831
34:21:627 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4186us
34:21:627 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:627 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:627 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:627 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:627 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:627 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:627 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:627 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:627 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:628 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:628 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:628 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 832
34:21:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +481us
34:21:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:628 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:628 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:644 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:644 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:644 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:644 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:644 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:21:644 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:21:644 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:644 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:644 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:644 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:21:644 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:644 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:644 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:644 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:644 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:644 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:21:644 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 832
34:21:644 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4920us
34:21:644 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:644 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +107us
34:21:644 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:644 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +123us
34:21:644 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:644 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:644 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:644 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:644 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:644 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 833
34:21:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5556us
34:21:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:645 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:645 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:660 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:660 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:660 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888e64c->08892dfc, audio drain) +7us
34:21:660 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e64c, sas core) +0us
34:21:660 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:660 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:660 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:21:660 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:21:660 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:660 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:660 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:660 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:21:660 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +28us
34:21:660 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:660 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:660 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:660 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:660 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:21:660 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +72us
34:21:660 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:660 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 833
34:21:660 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:21:660 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:660 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:660 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:660 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:660 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:660 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:660 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:661 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 834
34:21:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4816us
34:21:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:661 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:661 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:677 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:677 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:677 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:677 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:677 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:21:677 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:21:677 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:677 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:677 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:677 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:21:677 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:677 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:677 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:677 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:677 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:677 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:21:677 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 834
34:21:677 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +585us
34:21:677 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:677 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:677 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:677 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:677 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:677 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:677 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:677 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:677 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:677 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:677 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:678 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 835
34:21:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4081us
34:21:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:678 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:678 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:694 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:21:694 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:694 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:694 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:694 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:21:694 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:21:694 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:694 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:694 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:694 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:21:694 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:694 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:694 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:694 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:694 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:694 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:21:694 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 835
34:21:694 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1319us
34:21:694 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:694 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:694 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:694 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3404us
34:21:694 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:694 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2155us
34:21:694 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:694 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:694 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:695 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:695 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:695 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:695 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:695 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 836
34:21:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3347us
34:21:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:695 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:695 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:710 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:21:710 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:710 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:710 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:710 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:21:710 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:21:710 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:710 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:710 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:710 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:21:710 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:710 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:710 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:710 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:710 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:710 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:21:710 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 836
34:21:710 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2053us
34:21:710 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:710 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:710 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:710 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:710 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:710 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:710 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:710 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:710 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:710 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:710 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:710 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 837
34:21:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2613us
34:21:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:710 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:727 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:21:727 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:727 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:727 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:727 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:21:727 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:21:727 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:727 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:727 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:727 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:21:727 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:727 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:727 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:727 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:727 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:727 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:21:727 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 837
34:21:727 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2790us
34:21:727 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:727 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:727 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:727 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:727 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:727 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:728 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:728 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:728 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:728 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:728 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:728 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 838
34:21:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1879us
34:21:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:728 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:728 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:744 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:21:744 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:744 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:744 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:744 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:21:744 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:21:744 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:744 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:744 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:744 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:21:744 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:744 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:744 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:744 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:744 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:744 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:21:744 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 838
34:21:744 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3523us
34:21:744 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:744 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:744 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:744 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1138us
34:21:744 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:744 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4421us
34:21:744 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:744 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:744 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:744 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:744 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:744 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:745 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:745 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 839
34:21:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1145us
34:21:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:745 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:745 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:760 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:21:760 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:760 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:760 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:760 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:21:760 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:21:760 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:760 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:760 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:760 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:21:760 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:760 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:760 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:760 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:760 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:760 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:21:760 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 839
34:21:760 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4257us
34:21:760 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:760 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:760 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:760 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:760 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:760 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:761 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:761 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:761 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:761 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:761 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:761 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 840
34:21:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +411us
34:21:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:761 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:761 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:777 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:21:777 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:777 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:777 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:777 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:21:777 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:21:777 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:777 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:777 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:777 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:21:777 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:777 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:777 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:777 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:777 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:777 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:21:777 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 840
34:21:777 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4991us
34:21:777 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:777 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:777 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:777 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:777 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:777 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:777 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:777 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 841
34:21:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5486us
34:21:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:777 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:777 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:794 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:794 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:794 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:794 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:794 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:21:794 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:21:794 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:794 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:794 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:794 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:21:794 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:794 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:794 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:794 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088902ac->08892dfc, audio drain) +53us
34:21:794 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088902ac, sas core) +0us
34:21:794 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:794 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:794 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +96us
34:21:794 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +144us
34:21:794 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:794 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 841
34:21:794 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4682us
34:21:794 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:794 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +884us
34:21:794 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:794 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:794 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:794 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:794 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:794 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:795 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:795 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 842
34:21:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4746us
34:21:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:795 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:795 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:810 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:810 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:810 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:810 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:810 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:21:810 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:21:810 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:810 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:810 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:810 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:21:810 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:810 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:810 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:810 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:810 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:810 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:21:810 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 842
34:21:810 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +656us
34:21:810 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:810 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:810 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:810 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:810 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:810 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:810 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:810 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:810 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:810 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:810 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:810 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 843
34:21:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4012us
34:21:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:811 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:827 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:827 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:827 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:827 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:827 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:21:827 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:21:827 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:827 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:827 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:827 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:21:827 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:827 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:827 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:827 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:827 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:827 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:21:827 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 843
34:21:827 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1389us
34:21:827 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:827 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:827 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:827 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:827 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:827 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:827 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:827 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:827 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:827 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:827 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:827 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 844
34:21:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3277us
34:21:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:828 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:844 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:844 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:844 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:844 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:844 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:21:844 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:21:844 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:844 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:844 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:844 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:21:844 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:844 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:844 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:844 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:844 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:844 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:21:844 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 844
34:21:844 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2123us
34:21:844 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:844 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:844 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:845 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2410us
34:21:845 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:845 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3149us
34:21:845 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:845 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:845 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:845 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:845 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:845 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:845 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:845 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 845
34:21:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2543us
34:21:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:845 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:845 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:860 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:860 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:860 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:860 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:860 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:21:860 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:21:860 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:860 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:860 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:860 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:21:860 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:860 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:860 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:860 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:860 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:860 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:21:860 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 845
34:21:860 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2859us
34:21:860 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:860 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:860 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:860 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:860 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:860 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:860 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:860 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:860 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:861 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:861 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:861 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 846
34:21:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1809us
34:21:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:861 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:861 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:877 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:877 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:877 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:877 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:877 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:21:877 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:21:877 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:877 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:877 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:877 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:21:877 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:877 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:877 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:877 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:877 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:877 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:21:877 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 846
34:21:877 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3592us
34:21:877 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:877 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:877 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:877 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:877 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:877 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:877 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:877 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:877 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:877 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:877 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:877 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 847
34:21:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1075us
34:21:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:877 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:894 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:894 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:894 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:894 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:894 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:21:894 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:21:894 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:894 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:894 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:894 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:21:894 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:894 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:894 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:894 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:894 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:894 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:21:894 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 847
34:21:894 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4326us
34:21:894 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:894 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:894 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:894 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +144us
34:21:894 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:894 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5415us
34:21:894 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:894 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:894 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:894 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:894 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:894 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:894 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:895 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 848
34:21:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +341us
34:21:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:895 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:895 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:910 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:910 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:910 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:910 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:910 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:21:910 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:21:910 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:910 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:910 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:910 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:21:910 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:910 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:910 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:910 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:910 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:910 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:21:910 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 848
34:21:910 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5059us
34:21:910 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:910 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:910 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:910 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:910 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:910 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:910 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:910 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 849
34:21:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5416us
34:21:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:910 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:927 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:927 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:927 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:927 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:927 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:21:927 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:21:927 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:927 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:927 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:927 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:21:927 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:927 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:927 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:927 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08816608->08892dfc, audio drain) +123us
34:21:927 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08816608, sas core) +0us
34:21:927 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:927 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:927 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +27us
34:21:927 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +212us
34:21:927 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:927 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 849
34:21:927 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:21:927 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:927 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:927 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:927 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:927 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:927 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:927 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:928 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 850
34:21:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4676us
34:21:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:928 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:944 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:944 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:944 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:944 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:944 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:21:944 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:21:944 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:944 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:944 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:944 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:21:944 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:944 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:944 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:944 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:944 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:944 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:21:944 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 850
34:21:944 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +724us
34:21:944 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:944 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:944 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:944 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3681us
34:21:944 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:944 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1878us
34:21:944 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:944 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:944 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:944 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:944 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:944 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:944 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:945 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 851
34:21:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3942us
34:21:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:945 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:945 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:960 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:960 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:960 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:960 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:960 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:21:960 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:21:960 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:960 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:960 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:960 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:21:960 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:960 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:960 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:960 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:960 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:960 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:21:960 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 851
34:21:960 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1459us
34:21:960 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:960 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:960 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:960 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:960 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:960 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:960 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:960 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:960 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:960 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:960 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:960 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 852
34:21:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3208us
34:21:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:961 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:21:977 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:977 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:21:977 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:977 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:977 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:21:977 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:21:977 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:977 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:977 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:21:977 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:21:977 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:977 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:977 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:977 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:977 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:977 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:21:977 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 852
34:21:977 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2195us
34:21:977 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:977 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:977 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:977 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:977 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:977 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:977 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:977 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:977 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:977 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:977 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:977 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 853
34:21:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2473us
34:21:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:978 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:21:994 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:21:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:21:994 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:21:994 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:21:994 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:21:994 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:21:994 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:21:994 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:21:994 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:21:994 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:21:994 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:21:994 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:21:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:21:994 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:21:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:21:994 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:21:994 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:21:994 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:21:994 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:21:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:21:994 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 853
34:21:994 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2928us
34:21:994 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:994 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:994 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:994 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1416us
34:21:994 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:21:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:21:995 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4143us
34:21:995 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:21:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:995 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:995 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:21:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:995 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:21:995 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:21:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:21:995 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:21:995 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:21:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:21:995 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 854
34:21:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1739us
34:21:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:21:995 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:21:995 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:011 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:011 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:011 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:011 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:011 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:22:011 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:22:011 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:011 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:011 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:011 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:22:011 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:011 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:011 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:011 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:011 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:011 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:22:011 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 854
34:22:011 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3663us
34:22:011 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:011 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:011 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:011 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:011 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:012 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:012 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:012 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:012 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:012 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:012 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:012 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 855
34:22:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1005us
34:22:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:012 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:012 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:027 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:027 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:027 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:027 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:027 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:22:027 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:22:027 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:027 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:027 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:027 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:22:027 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:027 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:027 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:027 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:027 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:027 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:22:027 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 855
34:22:027 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4396us
34:22:027 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:027 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:027 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:027 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:027 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:027 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:027 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:027 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:027 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:027 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:027 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:028 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 856
34:22:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +271us
34:22:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:028 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:044 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:044 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:044 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:044 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:044 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:22:044 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:22:044 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:044 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:044 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:044 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:22:044 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:044 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:044 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:044 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:044 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:044 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:22:044 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 856
34:22:044 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4521us
34:22:044 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:22:044 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +599us
34:22:044 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:044 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:044 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:044 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:044 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:044 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:044 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:044 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 857
34:22:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5347us
34:22:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:044 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:044 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:061 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:061 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:061 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:061 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:061 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:22:061 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:22:061 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:061 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:061 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:061 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:22:061 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:061 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:061 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:061 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:061 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:061 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:22:061 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +55us
34:22:061 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:061 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:061 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:061 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 857
34:22:061 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:061 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:061 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:061 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:061 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:061 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:061 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:061 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:061 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 858
34:22:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4612us
34:22:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:061 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:061 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:077 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:077 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:077 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:077 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:077 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:22:077 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:22:077 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:077 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:077 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:077 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:22:077 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:077 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:077 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:077 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:077 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:077 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:22:077 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 858
34:22:077 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +788us
34:22:077 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:077 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:077 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:077 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:077 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:077 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:077 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:077 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:077 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:077 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:077 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:077 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 859
34:22:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3878us
34:22:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:078 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:078 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:094 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:094 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:094 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:094 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:094 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:22:094 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:22:094 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:094 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:094 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:094 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:22:094 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:094 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:094 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:094 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:094 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:094 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:22:094 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 859
34:22:094 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1521us
34:22:094 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:094 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:094 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:094 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2694us
34:22:094 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:22:094 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2865us
34:22:094 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:094 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:094 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:094 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:094 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:094 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:094 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:095 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 860
34:22:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3144us
34:22:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:095 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:095 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:111 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:111 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:111 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:111 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:111 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:22:111 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:22:111 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:111 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:111 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:111 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:22:111 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:111 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:111 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:111 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:111 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:111 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:22:111 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 860
34:22:111 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2257us
34:22:111 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:111 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:111 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:111 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:111 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:111 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:111 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:111 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:111 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:112 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:112 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:112 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 861
34:22:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2410us
34:22:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:112 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:112 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:127 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:127 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:127 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:127 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:127 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:22:127 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:22:127 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:127 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:127 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:127 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:22:127 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:127 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:127 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:127 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:127 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:127 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:22:127 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 861
34:22:127 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2991us
34:22:127 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:127 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:127 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:127 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:127 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:127 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:127 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:127 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:127 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:127 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:127 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:127 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 862
34:22:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1676us
34:22:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:128 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:128 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:144 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:144 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:144 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:144 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:144 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:22:144 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:22:144 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:144 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:144 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:144 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:22:144 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:144 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:144 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:144 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:144 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:144 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:22:144 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 862
34:22:144 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3724us
34:22:144 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:144 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:144 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:144 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +428us
34:22:144 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:22:144 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5130us
34:22:144 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:144 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:144 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:145 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:145 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:145 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:145 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:145 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 863
34:22:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +942us
34:22:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:145 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:145 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:161 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:161 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:161 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:161 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:161 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:22:161 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:22:161 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:161 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:161 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:161 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:22:161 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:161 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:161 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:161 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:161 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:161 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:22:161 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 863
34:22:161 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4458us
34:22:161 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:161 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:161 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:161 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:161 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:161 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:161 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:161 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:161 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:161 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:161 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:161 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 864
34:22:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +208us
34:22:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:161 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:161 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:177 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:22:177 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:177 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:177 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:177 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:22:177 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:22:177 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:177 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:177 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:177 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:22:177 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:177 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:177 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:177 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:177 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:177 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:22:177 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 864
34:22:177 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5193us
34:22:177 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:177 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:177 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:177 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:177 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:177 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:177 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:177 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 865
34:22:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5283us
34:22:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:177 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:194 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:22:194 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:194 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:194 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:194 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:22:194 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:22:194 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:194 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:194 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:194 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:22:194 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:194 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:194 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:194 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:194 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:194 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:22:194 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +117us
34:22:194 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:194 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:194 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:194 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 865
34:22:194 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3972us
34:22:194 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:22:194 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1587us
34:22:194 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:194 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:194 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:194 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:194 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:194 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:195 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:195 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 866
34:22:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4549us
34:22:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:195 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:211 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:22:211 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:211 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:211 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:211 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:22:211 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:22:211 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:211 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:211 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:211 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:22:211 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:211 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:211 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:211 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:211 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:211 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:211 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:22:211 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 866
34:22:211 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +852us
34:22:211 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:211 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:211 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:211 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:211 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:211 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:211 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:211 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:211 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:22:211 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:22:211 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089efd00, 16384, 0)
34:22:211 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 089f3d00, 16384, 0)
34:22:211 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:22:211 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:22:211 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:22:211 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:22:212 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:212 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:212 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 867
34:22:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3814us
34:22:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:212 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:212 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:227 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:22:227 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:227 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:227 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:227 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:22:227 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:22:227 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:227 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:227 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:227 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:22:227 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:227 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:227 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:227 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:227 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:227 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:227 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 867
34:22:227 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1611us
34:22:227 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:227 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:227 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:227 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:227 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:227 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:227 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:227 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:227 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:227 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:227 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:227 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 868
34:22:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3081us
34:22:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:228 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:244 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:22:244 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:244 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:244 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:244 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:22:244 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:22:244 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:244 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:244 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:244 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:22:244 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:244 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:244 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:244 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:244 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:244 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:244 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 868
34:22:244 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2345us
34:22:244 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:244 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:244 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:244 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1707us
34:22:244 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:22:244 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:22:244 thid_sasread D[IO]: HLE\sceIo.cpp:1080 231424 = sceIoLseek(4, 38800, 0)
34:22:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:22:244 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:22:244 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:22:244 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:22:244 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08a07d00, 8000): deferring result
34:22:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:22:244 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:22:244 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:22:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3419us
34:22:245 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:245 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:245 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:245 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:245 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 869
34:22:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2347us
34:22:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:245 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:261 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:22:261 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:261 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:261 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:261 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:22:261 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:22:261 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:261 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:261 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:261 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:22:261 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:261 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:261 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:261 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:261 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:261 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:261 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 869
34:22:261 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3079us
34:22:261 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:261 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:261 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:262 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:262 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:262 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:262 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:262 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 870
34:22:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1613us
34:22:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:262 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:262 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:277 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:22:277 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:277 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:277 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:277 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:22:277 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:22:277 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:277 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:277 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:277 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:22:277 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:277 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:277 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:277 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:277 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:277 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:277 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 870
34:22:277 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3813us
34:22:277 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:277 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:277 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:277 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:277 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:277 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:277 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:277 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:277 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:277 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:277 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:277 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 871
34:22:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +879us
34:22:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:277 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:278 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:294 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:294 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:294 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:294 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:294 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:22:294 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:22:294 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:294 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:294 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:294 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:22:294 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:294 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:294 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:294 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:294 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:294 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:294 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 871
34:22:294 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4547us
34:22:294 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:294 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +115us
34:22:294 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:22:294 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +115us
34:22:294 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:294 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:294 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:295 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:295 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:295 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:295 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:295 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:295 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:295 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 872
34:22:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +145us
34:22:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:295 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:311 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:311 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:311 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:311 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:311 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:22:311 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:22:311 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:311 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:311 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:311 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:22:311 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:311 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:311 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:311 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:311 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:311 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:311 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 872
34:22:311 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5281us
34:22:311 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:311 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:311 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:311 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:311 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:311 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:311 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:311 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 873
34:22:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5220us
34:22:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:311 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:328 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:328 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:328 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:328 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:328 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:22:328 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:22:328 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:328 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:328 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:328 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:22:328 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:328 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:328 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:328 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:328 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:328 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:328 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +206us
34:22:328 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:328 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:328 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:328 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 873
34:22:328 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:328 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:328 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:328 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:328 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:328 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:328 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:328 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:328 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 874
34:22:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4486us
34:22:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:328 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:329 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:344 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:344 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:344 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:344 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:344 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:22:344 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:22:344 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:344 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:344 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:344 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:22:344 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:344 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:344 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:344 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:344 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:344 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:344 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 874
34:22:344 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +940us
34:22:344 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:344 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:344 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:344 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3418us
34:22:344 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:22:344 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2140us
34:22:344 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:344 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:344 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:344 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:344 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:345 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:345 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:345 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 875
34:22:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3752us
34:22:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:345 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:345 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:361 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:361 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:361 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:361 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:361 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:22:361 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:22:361 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:361 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:361 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:361 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:22:361 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:361 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:361 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:361 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:361 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:361 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:361 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 875
34:22:361 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1674us
34:22:361 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:361 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:361 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:361 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:361 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:361 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:361 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:361 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:361 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:361 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:361 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:361 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 876
34:22:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3018us
34:22:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:361 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:361 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:378 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:378 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:378 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:378 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:378 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:22:378 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:22:378 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:378 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:378 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:378 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:22:378 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:378 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:378 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:378 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:378 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:378 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:378 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 876
34:22:378 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2408us
34:22:378 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:378 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:378 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:378 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:378 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:378 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:378 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:378 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:378 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:378 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:378 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:378 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 877
34:22:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2284us
34:22:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:378 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:379 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:394 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:394 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:394 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:394 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:394 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:22:394 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:22:394 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:394 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:394 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:394 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:22:394 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:394 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:394 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:394 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:394 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:394 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:394 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 877
34:22:394 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3141us
34:22:394 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:394 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:394 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:394 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1153us
34:22:394 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:22:394 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4406us
34:22:394 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:394 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:394 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:394 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:394 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:394 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:394 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:394 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 878
34:22:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1550us
34:22:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:394 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:395 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:411 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:411 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:411 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:411 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:411 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:22:411 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:22:411 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:411 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:411 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:411 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:22:411 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:411 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:411 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:411 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:411 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:411 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:411 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 878
34:22:411 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3876us
34:22:411 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:411 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:411 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:411 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:411 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:411 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:411 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:411 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:411 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:411 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:411 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:411 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 879
34:22:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +816us
34:22:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:411 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:428 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:428 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:428 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:428 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:428 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:22:428 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:22:428 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:428 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:428 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:428 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:22:428 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:428 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:428 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:428 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:428 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:428 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:428 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 879
34:22:428 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4610us
34:22:428 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:428 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:428 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:428 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:428 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:428 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:428 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:428 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:428 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:428 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:428 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:428 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 880
34:22:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +82us
34:22:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:428 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:428 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:444 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:444 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:444 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:444 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:444 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:22:444 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:22:444 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:444 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:444 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:444 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:22:444 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:444 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:444 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:444 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:444 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:444 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:444 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 880
34:22:444 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4472us
34:22:444 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:22:444 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +862us
34:22:444 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:444 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:444 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:444 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:444 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:444 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:445 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:445 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 881
34:22:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5157us
34:22:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:445 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:445 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:461 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:461 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:461 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:461 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:461 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:22:461 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:22:461 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:461 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:461 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:461 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:22:461 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:461 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:461 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:461 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:461 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:461 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:461 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +269us
34:22:461 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:461 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:461 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:461 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 881
34:22:461 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:461 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:461 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:461 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:461 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:461 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:461 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:461 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:461 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 882
34:22:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4423us
34:22:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:461 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:461 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:478 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:478 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:478 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:478 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:478 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:22:478 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:22:478 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:478 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:478 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:478 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:22:478 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:478 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:478 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:478 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:478 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:478 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:478 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 882
34:22:478 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1003us
34:22:478 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:478 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:478 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:478 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:478 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:478 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:478 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:478 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:478 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:478 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:478 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:478 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 883
34:22:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3689us
34:22:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:479 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:479 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:494 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:494 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:494 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:494 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:494 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:22:494 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:22:494 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:494 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:494 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:494 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:22:494 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:494 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:494 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:494 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:494 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:494 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:494 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 883
34:22:494 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1737us
34:22:494 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:494 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:494 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:494 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2431us
34:22:494 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:22:494 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3128us
34:22:494 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:494 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:494 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:495 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:495 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:495 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:495 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:495 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 884
34:22:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2955us
34:22:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:495 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:495 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:511 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:511 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:511 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:511 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:511 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:22:511 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:22:511 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:511 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:511 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:511 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:22:511 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:511 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:511 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:511 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:511 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:511 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:511 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 884
34:22:511 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2471us
34:22:511 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:511 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:511 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:511 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:511 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:511 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:511 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:511 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:512 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:512 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:512 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:512 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 885
34:22:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2221us
34:22:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:512 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:528 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:528 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:528 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:528 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:528 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:22:528 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:22:528 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:528 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:528 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:528 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:22:528 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:528 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:528 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:528 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:528 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:528 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:528 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 885
34:22:528 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3205us
34:22:528 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:528 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:528 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:528 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:528 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:528 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:528 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:528 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:528 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:528 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:528 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:528 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 886
34:22:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1487us
34:22:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:528 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:528 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:544 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:544 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:544 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:544 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:544 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:22:544 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:22:544 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:544 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:544 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:544 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:22:544 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:544 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:544 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:544 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:544 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:544 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:544 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 886
34:22:544 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3939us
34:22:544 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:544 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:544 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:544 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +166us
34:22:544 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:22:544 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5393us
34:22:544 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:544 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:544 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:544 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:545 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:545 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:545 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:545 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 887
34:22:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +753us
34:22:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:545 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:545 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:561 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:561 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:561 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:561 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:561 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:22:561 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:22:561 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:561 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:561 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:561 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:22:561 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:561 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:561 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:561 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:561 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:561 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:561 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 887
34:22:561 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4673us
34:22:561 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:561 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:561 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:561 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:561 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:561 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:561 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:561 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:561 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:561 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:561 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:561 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 888
34:22:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +19us
34:22:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:561 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:562 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:578 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:578 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:578 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:578 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:578 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:22:578 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:22:578 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:578 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:578 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:578 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:22:578 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:578 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:578 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:578 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:578 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:578 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:578 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 888
34:22:578 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5407us
34:22:578 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:578 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:578 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:578 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:578 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:578 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:578 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:578 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 889
34:22:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5094us
34:22:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:578 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:578 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:594 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:594 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:594 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:594 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:594 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:22:594 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:22:594 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:594 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:594 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:594 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:22:594 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:594 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:594 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:594 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:594 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:594 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:594 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +332us
34:22:594 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:594 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:594 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:594 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 889
34:22:594 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3710us
34:22:594 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:22:594 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1849us
34:22:594 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:594 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:594 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:594 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:594 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:594 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:595 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:595 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 890
34:22:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4360us
34:22:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:595 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:595 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:611 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:611 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:611 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:611 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:611 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:22:611 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:22:611 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:611 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:611 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:611 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:22:611 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:611 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:611 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:611 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:611 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:611 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:611 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 890
34:22:611 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1066us
34:22:611 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:611 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:611 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:611 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:611 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:611 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:611 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:611 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:611 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:611 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:611 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:611 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 891
34:22:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3626us
34:22:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:611 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:611 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:628 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:628 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:628 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:628 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:628 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:22:628 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:22:628 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:628 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:628 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:628 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:22:628 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:628 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:628 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:628 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:628 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:628 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:628 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 891
34:22:628 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1800us
34:22:628 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:628 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:628 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:628 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:628 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:628 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:628 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:628 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:628 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:628 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:628 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:628 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 892
34:22:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2892us
34:22:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:629 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:629 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:644 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:644 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:644 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:644 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:644 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:22:644 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:22:644 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:644 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:644 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:644 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:22:644 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:644 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:644 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:644 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:644 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:644 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:644 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 892
34:22:644 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2534us
34:22:644 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:644 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:644 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:644 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1444us
34:22:644 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:22:644 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4115us
34:22:644 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:644 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:644 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:644 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:644 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:645 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:645 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:645 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 893
34:22:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2158us
34:22:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:645 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:645 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:661 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:661 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:661 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:661 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:661 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:22:661 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:22:661 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:661 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:661 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:661 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:22:661 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:661 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:661 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:661 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:661 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:661 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:661 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 893
34:22:661 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3268us
34:22:661 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:661 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:661 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:661 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:661 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:661 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:661 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:661 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:661 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:661 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:661 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:661 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 894
34:22:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1424us
34:22:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:661 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:661 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:678 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:678 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:678 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:678 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:678 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:22:678 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:22:678 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:678 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:678 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:678 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:22:678 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:678 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:678 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:678 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:678 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:678 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:678 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 894
34:22:678 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4002us
34:22:678 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:678 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:678 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:678 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:678 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:678 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:678 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:678 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:678 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:678 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:678 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:678 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 895
34:22:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +689us
34:22:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:678 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:679 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:695 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:695 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:695 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:695 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:695 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:22:695 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:22:695 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:695 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:695 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:695 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:22:695 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:695 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:695 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:695 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:695 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:695 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:695 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 895
34:22:695 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4156us
34:22:695 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:22:695 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +571us
34:22:695 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:695 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:695 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:695 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:695 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:695 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:695 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:695 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:695 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:695 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 896
34:22:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +196us
34:22:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:696 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:696 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:711 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:711 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:711 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:711 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:711 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:22:711 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:22:711 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:711 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:711 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:711 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:22:711 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:711 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:711 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08878fc8->08891804, woke from hle delay) +15us
34:22:711 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08878fc8, blocking audio) +0us
34:22:711 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:711 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:711 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:711 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +110us
34:22:711 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 896
34:22:711 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5458us
34:22:711 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:711 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:711 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:711 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:711 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:711 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:711 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:711 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 897
34:22:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5031us
34:22:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:711 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:711 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:728 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:728 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:728 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:728 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:728 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:22:728 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:22:728 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:728 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:728 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:728 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:22:728 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:728 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:728 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:728 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:728 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:728 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:728 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +395us
34:22:728 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:728 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 897
34:22:728 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:728 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:728 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:728 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:728 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:728 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:728 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:728 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:728 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:728 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:728 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 898
34:22:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4297us
34:22:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:729 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:729 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:745 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:745 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:745 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:745 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:745 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:22:745 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:22:745 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:745 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:745 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:745 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:22:745 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:745 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:745 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:745 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:745 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:745 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:745 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 898
34:22:745 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1129us
34:22:745 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:745 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:745 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:745 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2722us
34:22:745 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:22:745 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2837us
34:22:745 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:745 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:745 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:745 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:745 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:745 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:745 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:746 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 899
34:22:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3563us
34:22:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:746 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:746 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:761 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:761 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:761 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:761 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:761 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:22:761 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:22:761 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:761 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:761 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:761 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:22:761 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:761 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:761 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:761 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:761 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:761 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:761 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 899
34:22:761 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1863us
34:22:761 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:761 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:761 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:761 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:761 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:761 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:761 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:761 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:761 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:761 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:762 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:762 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 900
34:22:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2828us
34:22:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:762 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:778 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:778 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:778 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:778 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:778 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:22:778 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:22:778 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:778 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:778 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:778 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:22:778 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:778 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:778 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:778 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:778 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:778 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:778 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 900
34:22:778 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2597us
34:22:778 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:778 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:778 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:778 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:778 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:778 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:778 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:778 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:778 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:778 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:778 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:778 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 901
34:22:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2094us
34:22:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:779 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:795 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:795 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:795 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:795 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:795 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:22:795 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:22:795 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:795 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:795 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:795 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:22:795 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:795 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:795 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:795 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:795 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:795 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:795 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 901
34:22:795 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3331us
34:22:795 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:795 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:795 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:795 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +457us
34:22:795 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:22:795 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5102us
34:22:795 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:795 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:795 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:795 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:795 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:795 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:795 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:795 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 902
34:22:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1360us
34:22:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:795 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:796 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:811 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:811 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:811 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:811 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:811 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:22:811 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:22:811 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:811 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:811 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:811 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:22:811 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:811 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:811 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:811 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:811 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:811 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:811 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 902
34:22:811 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4065us
34:22:811 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:811 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:811 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:811 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:811 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:811 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:811 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:811 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:811 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:811 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:811 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:811 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 903
34:22:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +626us
34:22:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:811 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:828 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:828 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:828 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:828 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:828 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:22:828 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:22:828 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:828 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:828 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:828 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:22:828 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:828 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:828 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:828 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:828 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:828 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:828 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 903
34:22:828 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4799us
34:22:828 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:828 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:828 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:828 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:828 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:828 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:828 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:828 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:828 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:828 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 904
34:22:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +132us
34:22:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:828 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:845 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:845 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:845 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:845 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:845 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:22:845 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:22:845 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:845 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:845 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:845 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:22:845 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:845 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:845 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:845 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08887e94->08891804, woke from hle delay) +78us
34:22:845 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08887e94, blocking audio) +0us
34:22:845 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:845 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:845 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +47us
34:22:845 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 904
34:22:845 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3953us
34:22:845 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:22:845 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1558us
34:22:845 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:845 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:845 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:845 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:845 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:845 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:846 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:846 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 905
34:22:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4968us
34:22:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:846 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:846 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:861 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:861 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:861 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:861 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:861 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:22:861 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:22:861 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:861 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:861 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:861 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:22:861 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:861 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:861 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:861 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:861 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:861 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:861 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +458us
34:22:861 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:861 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 905
34:22:861 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:861 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:861 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:861 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:861 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:861 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:861 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:861 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:22:861 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:22:861 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089f7d00, 16384, 0)
34:22:861 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 089fbd00, 16384, 0)
34:22:861 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:22:861 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:22:861 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:22:861 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:22:862 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:862 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:862 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 906
34:22:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4232us
34:22:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:862 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:862 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:878 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:878 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:878 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:878 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:878 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:22:878 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:22:878 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:878 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:878 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:878 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:22:878 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:878 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:878 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:878 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:878 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:878 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:878 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 906
34:22:878 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1192us
34:22:878 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:878 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:878 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:878 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:878 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:878 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:878 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:878 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:878 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:878 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:878 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:878 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 907
34:22:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3499us
34:22:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:878 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:879 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:895 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:895 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:895 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:895 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:895 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:22:895 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:22:895 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:895 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:895 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:895 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:22:895 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:895 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:895 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:895 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:895 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:895 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:895 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 907
34:22:895 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1926us
34:22:895 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:895 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:895 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:895 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1735us
34:22:895 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:22:895 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:22:895 thid_sasread D[IO]: HLE\sceIo.cpp:1080 264192 = sceIoLseek(4, 40800, 0)
34:22:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:22:895 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:22:895 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:22:895 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:22:895 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089efd00, 8000): deferring result
34:22:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:22:895 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:22:896 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:22:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3390us
34:22:896 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:896 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:896 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:896 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:896 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 908
34:22:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2765us
34:22:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:896 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:896 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:911 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:911 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:911 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:911 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:911 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:22:911 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:22:911 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:911 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:911 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:911 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:22:911 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:911 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:911 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:911 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:911 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:911 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:911 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 908
34:22:911 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2660us
34:22:911 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:911 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:911 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:911 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:911 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:911 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:911 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:911 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:911 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:911 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:912 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:912 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 909
34:22:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2031us
34:22:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:912 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:912 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:928 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:928 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:928 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:928 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:928 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:22:928 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:22:928 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:928 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:928 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:928 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:22:928 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:928 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:928 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:928 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:928 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:928 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:928 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 909
34:22:928 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3394us
34:22:928 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:928 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:928 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:928 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:928 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:928 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:928 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:928 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:928 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:928 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:928 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:928 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 910
34:22:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1297us
34:22:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:928 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:928 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:945 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:945 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:945 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:945 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:945 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:22:945 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:22:945 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:945 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:945 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:945 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:22:945 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:945 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:945 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:945 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:945 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:945 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:945 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 910
34:22:945 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4128us
34:22:945 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:945 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +143us
34:22:945 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:22:945 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +87us
34:22:945 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:945 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:945 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:945 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:945 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:945 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:945 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:945 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:945 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:946 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 911
34:22:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +563us
34:22:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:946 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:946 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:961 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:961 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:961 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:961 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:961 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:22:961 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:22:961 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:961 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:961 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:961 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:22:961 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:961 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:961 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:961 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:961 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:961 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:961 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 911
34:22:961 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4862us
34:22:961 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:961 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:961 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:961 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:961 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:961 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:961 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:961 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:961 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:961 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 912
34:22:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +69us
34:22:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:961 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:22:978 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:978 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:22:978 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:978 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:978 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:22:978 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:22:978 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:978 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:978 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:22:978 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:22:978 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:978 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:978 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:978 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:978 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:978 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:978 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +27us
34:22:978 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:978 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 912
34:22:978 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:978 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:978 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:978 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:978 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:978 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:978 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:978 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:978 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 913
34:22:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4904us
34:22:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:978 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:22:995 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:22:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:22:995 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:22:995 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:22:995 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:22:995 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:22:995 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:22:995 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:22:995 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:22:995 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:22:995 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:22:995 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:22:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:22:995 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:22:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:22:995 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:22:995 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:22:995 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:22:995 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:22:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:22:995 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +521us
34:22:995 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:995 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 913
34:22:995 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:995 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:995 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3447us
34:22:995 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:22:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:22:995 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2112us
34:22:995 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:22:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:995 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:995 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:22:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:995 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:22:995 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:22:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:22:995 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:22:995 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:22:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:22:995 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 914
34:22:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4170us
34:22:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:22:995 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:22:995 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:012 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:012 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:012 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:012 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:012 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:23:012 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:23:012 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:012 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:012 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:012 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:23:012 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:012 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:012 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:012 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:012 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:012 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
34:23:012 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 914
34:23:012 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1255us
34:23:012 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:012 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:012 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:012 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:012 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:012 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:012 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:012 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:012 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:012 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:012 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:012 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 915
34:23:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3436us
34:23:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:012 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:012 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:028 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:028 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:028 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:028 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:028 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:23:028 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:23:028 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:028 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:028 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:028 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:23:028 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:028 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:028 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:028 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:028 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:028 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:028 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 915
34:23:028 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1989us
34:23:028 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:028 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:028 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:028 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:028 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:028 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:028 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:028 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:028 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:029 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:029 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:029 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 916
34:23:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2702us
34:23:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:029 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:029 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:045 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:045 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:045 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:045 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:045 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:23:045 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:23:045 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:045 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:045 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:045 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:23:045 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:045 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:045 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:045 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:045 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:045 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:045 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 916
34:23:045 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2723us
34:23:045 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:045 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:045 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:045 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1181us
34:23:045 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:045 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4378us
34:23:045 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:045 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:045 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:045 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:045 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:045 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:046 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:046 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 917
34:23:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1968us
34:23:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:046 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:046 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:062 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:062 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:062 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:062 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:062 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:23:062 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:23:062 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:062 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:062 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:062 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:23:062 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:062 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:062 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:062 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:062 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:062 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:062 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 917
34:23:062 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3457us
34:23:062 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:062 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:062 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:062 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:062 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:062 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:062 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:062 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:062 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:062 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:062 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:062 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 918
34:23:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1234us
34:23:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:063 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:063 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:078 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:078 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:078 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:078 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:078 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:23:078 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:23:078 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:078 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:078 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:078 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:23:078 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:078 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:078 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:078 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:078 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:078 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:078 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 918
34:23:078 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4192us
34:23:078 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:078 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:078 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:078 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:078 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:078 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:078 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:078 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:078 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:078 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:078 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:078 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 919
34:23:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +500us
34:23:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:079 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:095 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:095 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:095 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:095 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:095 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:23:095 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:23:095 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:095 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:095 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:095 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:23:095 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:095 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:095 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:095 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:095 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:095 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:095 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 919
34:23:095 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4082us
34:23:095 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:095 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +834us
34:23:095 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:095 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:095 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:095 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:095 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:095 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:095 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:095 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:095 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:095 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 920
34:23:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +6us
34:23:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:095 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:095 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:112 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:112 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:112 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:112 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:112 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:23:112 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:23:112 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:112 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:112 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:112 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:23:112 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:112 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:112 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:112 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:112 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:112 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:112 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +91us
34:23:112 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:112 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 920
34:23:112 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:112 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:112 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:112 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:112 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:112 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:112 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:112 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:112 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 921
34:23:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4841us
34:23:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:112 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:112 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:128 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:128 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:128 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:128 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:128 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:23:128 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:23:128 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:128 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:128 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:128 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:23:128 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:128 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:128 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:128 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:128 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:128 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:128 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +584us
34:23:128 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:128 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 921
34:23:128 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:128 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:128 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:128 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:128 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:128 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:128 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:128 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:128 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:128 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:128 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 922
34:23:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4107us
34:23:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:128 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:129 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:145 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:145 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:145 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:145 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:145 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:23:145 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:23:145 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:145 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:145 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:145 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:23:145 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:145 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:145 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:145 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:145 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:145 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:145 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 922
34:23:145 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1319us
34:23:145 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:145 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:145 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:145 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2460us
34:23:145 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:145 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3099us
34:23:145 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:145 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:145 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:145 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:145 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:145 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:145 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:145 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 923
34:23:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3373us
34:23:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:146 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:146 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:162 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:162 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:162 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:162 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:162 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:23:162 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:23:162 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:162 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:162 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:162 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:23:162 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:162 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:162 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:162 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:162 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:162 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:162 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 923
34:23:162 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2053us
34:23:162 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:162 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:162 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:162 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:162 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:162 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:162 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:162 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:162 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:162 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:162 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:163 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 924
34:23:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2639us
34:23:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:163 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:163 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:178 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:178 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:178 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:178 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:178 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:23:178 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:23:178 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:178 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:178 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:178 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:23:178 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:178 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:178 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:178 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:178 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:178 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:178 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 924
34:23:178 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2787us
34:23:178 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:178 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:178 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:178 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:178 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:178 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:178 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:178 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:178 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:178 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:178 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:178 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 925
34:23:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1905us
34:23:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:178 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:178 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:195 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:195 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:195 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:195 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:195 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:23:195 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:23:195 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:195 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:195 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:195 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:23:195 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:195 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:195 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:195 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:195 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:195 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:195 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 925
34:23:195 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3521us
34:23:195 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:195 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:195 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:195 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +194us
34:23:195 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:195 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5365us
34:23:196 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:196 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:196 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:196 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:196 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:196 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:196 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:196 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 926
34:23:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1171us
34:23:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:196 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:212 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:212 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:212 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:212 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:212 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:23:212 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:23:212 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:212 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:212 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:212 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:23:212 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:212 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:212 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:212 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:212 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:212 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:212 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 926
34:23:212 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4255us
34:23:212 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:212 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:212 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:212 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:212 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:212 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:212 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:212 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:212 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:212 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:212 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:212 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 927
34:23:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +437us
34:23:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:213 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:213 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:228 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:228 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:228 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:228 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:228 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:23:228 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:23:228 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:228 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:228 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:228 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:23:228 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:228 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:228 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:228 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:228 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:228 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:228 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 927
34:23:228 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4989us
34:23:228 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:228 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:228 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:228 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:228 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:228 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:228 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:228 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 928
34:23:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5512us
34:23:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:228 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:245 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:245 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:245 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:245 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:245 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:23:245 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:23:245 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:245 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:245 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:245 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:23:245 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:245 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:245 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0884ff50->08892dfc, audio drain) +27us
34:23:245 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0884ff50, sas core) +0us
34:23:245 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:245 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:245 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +97us
34:23:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +142us
34:23:245 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:245 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 928
34:23:245 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3738us
34:23:245 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1828us
34:23:245 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:245 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:245 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:246 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:246 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:246 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 929
34:23:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4771us
34:23:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:246 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:246 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:262 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:262 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:262 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:262 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:262 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:23:262 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:23:262 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:262 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:262 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:262 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:23:262 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:262 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:262 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:262 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:262 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:262 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:262 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 929
34:23:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +654us
34:23:262 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:262 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:262 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:262 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:262 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:262 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:262 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 930
34:23:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4037us
34:23:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:262 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:262 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:278 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:278 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:278 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:278 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:278 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:23:278 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:23:278 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:278 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:278 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:278 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:23:278 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:278 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:278 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:278 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:278 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:278 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:278 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 930
34:23:278 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1388us
34:23:278 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:278 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:278 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:278 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:278 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:278 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:278 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:278 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:278 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:278 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:278 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:278 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 931
34:23:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3303us
34:23:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:279 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:295 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:295 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:295 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:295 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:295 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:23:295 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:23:295 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:295 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:295 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:295 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:23:295 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:295 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:295 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:295 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:295 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:295 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:295 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 931
34:23:295 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2122us
34:23:295 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:295 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:295 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:295 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1466us
34:23:295 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:295 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4093us
34:23:295 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:295 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:295 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:295 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:295 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:295 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:295 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:295 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 932
34:23:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2569us
34:23:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:295 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:312 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:312 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:312 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:312 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:312 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:23:312 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:23:312 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:312 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:312 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:312 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:23:312 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:312 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:312 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:312 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:312 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:312 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:312 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 932
34:23:312 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2857us
34:23:312 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:312 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:312 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:312 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:312 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:312 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:312 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:313 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:313 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:313 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:313 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:313 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 933
34:23:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1835us
34:23:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:313 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:313 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:328 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:328 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:328 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:328 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:328 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:23:328 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:23:328 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:328 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:328 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:328 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:23:328 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:328 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:328 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:328 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:328 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:328 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
34:23:328 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 933
34:23:328 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3590us
34:23:328 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:328 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:328 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:328 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:328 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:328 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:328 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:328 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:328 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:329 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:329 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:329 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 934
34:23:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1101us
34:23:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:329 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:329 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:345 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:345 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:345 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:345 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:345 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:23:345 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:23:345 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:345 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:345 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:345 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:23:345 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:345 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:345 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:345 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:345 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:345 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:345 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 934
34:23:345 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3766us
34:23:345 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:345 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +549us
34:23:345 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:345 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:345 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:345 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:345 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:345 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:345 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:345 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:345 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:345 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:345 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:346 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 935
34:23:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +367us
34:23:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:346 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:346 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:362 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:362 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:362 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:362 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:362 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:23:362 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:23:362 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:362 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:362 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:362 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:23:362 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:362 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:362 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:362 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:362 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:362 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:362 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 935
34:23:362 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5059us
34:23:362 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:362 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:362 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:362 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:362 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:362 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:362 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:362 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 936
34:23:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5442us
34:23:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:362 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:362 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:379 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:379 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:379 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:379 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:379 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:23:379 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:23:379 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:379 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:379 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:379 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:23:379 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:379 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:379 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:379 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08816024->08892dfc, audio drain) +97us
34:23:379 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08816024, sas core) +0us
34:23:379 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:379 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:379 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +28us
34:23:379 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +211us
34:23:379 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:379 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 936
34:23:379 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:23:379 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:379 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:379 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:379 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:379 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:379 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:379 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:379 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 937
34:23:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4701us
34:23:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:379 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:379 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:395 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:395 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:395 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:395 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:395 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:23:395 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:23:395 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:395 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:395 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:395 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:23:395 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:395 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:395 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:395 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:395 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:395 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:395 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 937
34:23:395 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +724us
34:23:395 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:395 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:395 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:395 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2737us
34:23:395 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:395 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2822us
34:23:395 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:395 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:395 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:395 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:395 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:395 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:395 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:395 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 938
34:23:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3967us
34:23:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:395 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:396 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:412 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:412 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:412 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:412 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:412 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:23:412 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:23:412 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:412 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:412 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:412 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:23:412 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:412 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:412 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:412 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:412 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:412 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:412 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 938
34:23:412 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1458us
34:23:412 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:412 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:412 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:412 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:412 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:412 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:412 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:412 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:412 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:412 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:412 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:412 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 939
34:23:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3233us
34:23:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:412 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:412 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:429 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:429 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:429 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:429 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:429 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:23:429 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:23:429 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:429 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:429 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:429 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:23:429 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:429 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:429 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:429 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:429 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:429 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:429 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 939
34:23:429 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2192us
34:23:429 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:429 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:429 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:429 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:429 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:429 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:429 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:429 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:429 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:429 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:429 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:429 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 940
34:23:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2499us
34:23:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:429 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:429 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:445 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:445 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:445 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:445 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:445 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:23:445 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:23:445 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:445 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:445 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:445 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:23:445 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:445 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:445 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:445 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:445 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:445 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:445 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 940
34:23:445 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2927us
34:23:445 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:445 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:445 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:445 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +472us
34:23:445 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:445 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5087us
34:23:445 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:445 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:445 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:445 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:445 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:445 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:445 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:446 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 941
34:23:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1765us
34:23:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:446 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:446 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:462 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:462 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:462 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:462 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:462 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:23:462 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:23:462 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:462 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:462 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:462 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:23:462 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:462 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:462 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:462 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:462 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:462 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:462 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 941
34:23:462 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3660us
34:23:462 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:462 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:462 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:462 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:462 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:462 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:462 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:462 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:462 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:463 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:463 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:463 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 942
34:23:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1031us
34:23:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:463 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:463 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:479 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:479 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:479 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:479 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:479 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:23:479 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:23:479 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:479 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:479 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:479 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:23:479 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:479 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:479 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:479 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:479 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:479 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:479 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 942
34:23:479 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4394us
34:23:479 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:479 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:479 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:479 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:479 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:479 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:479 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:479 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:479 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:479 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:479 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:479 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 943
34:23:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +297us
34:23:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:479 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:479 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:495 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:495 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:495 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:495 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:495 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:23:495 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:23:495 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:495 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:495 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:495 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:23:495 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:495 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:495 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:495 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:495 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:495 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:495 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 943
34:23:495 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3576us
34:23:495 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:495 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1543us
34:23:495 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:495 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:495 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:495 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:495 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:495 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:495 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:495 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 944
34:23:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5372us
34:23:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:495 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:496 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:512 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:512 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:512 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:512 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:512 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:23:512 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:23:512 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:512 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:512 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:512 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:23:512 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:512 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:512 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:512 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:512 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:512 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:512 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +54us
34:23:512 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:512 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:512 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:512 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 944
34:23:512 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:512 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:512 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:512 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:512 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:512 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:23:512 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:23:512 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089ffd00, 16384, 0)
34:23:512 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 08a03d00, 16384, 0)
34:23:513 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:23:513 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:23:513 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:23:513 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:23:513 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:513 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:513 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 945
34:23:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4636us
34:23:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:513 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:513 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:529 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:529 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:529 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:529 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:529 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:23:529 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:23:529 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:529 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:529 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:529 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:23:529 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:529 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:529 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:529 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:529 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:529 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:529 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 945
34:23:529 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +787us
34:23:529 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:529 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:529 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:529 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:529 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:529 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:529 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:529 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:529 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:529 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:529 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:529 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 946
34:23:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3904us
34:23:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:529 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:529 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:545 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:545 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:545 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:545 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:545 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:23:545 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:23:545 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:545 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:545 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:545 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:23:545 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:545 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:545 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:545 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:545 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:545 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:545 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 946
34:23:545 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1521us
34:23:545 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:545 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:545 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:545 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1750us
34:23:545 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:23:545 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:23:545 thid_sasread D[IO]: HLE\sceIo.cpp:1080 296960 = sceIoLseek(4, 48800, 0)
34:23:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:23:545 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:23:545 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:23:545 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:23:545 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089f7d00, 8000): deferring result
34:23:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:23:545 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:23:545 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:23:545 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3376us
34:23:545 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:545 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:545 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:545 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:545 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:546 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:546 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:546 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 947
34:23:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3170us
34:23:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:546 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:546 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:562 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:562 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:562 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:562 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:562 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:23:562 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:23:562 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:562 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:562 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:562 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:23:562 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:562 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:562 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:562 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:562 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:562 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:562 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 947
34:23:562 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2256us
34:23:562 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:562 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:562 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:562 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:562 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:562 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:562 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:562 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:562 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:562 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:562 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:562 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 948
34:23:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2436us
34:23:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:563 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:563 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:579 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:579 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:579 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:579 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:579 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:23:579 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:23:579 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:579 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:579 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:579 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:23:579 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:579 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:579 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:579 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:579 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:579 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:579 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 948
34:23:579 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2990us
34:23:579 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:579 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:579 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:579 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:579 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:579 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:579 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:579 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:579 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:579 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:579 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:579 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 949
34:23:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1702us
34:23:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:579 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:579 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:595 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:595 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:595 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:595 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:595 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:23:595 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:23:595 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:595 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:595 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:595 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:23:595 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:595 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:595 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:595 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:595 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:595 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:595 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 949
34:23:595 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3724us
34:23:595 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:595 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +158us
34:23:595 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:595 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +72us
34:23:595 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:595 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:595 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:595 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:595 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:595 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:595 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:595 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:595 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:595 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 950
34:23:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +968us
34:23:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:596 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:596 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:612 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:612 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:612 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:612 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:612 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:23:612 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:23:612 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:612 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:612 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:612 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:23:612 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:612 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:612 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:612 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:612 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:612 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:612 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 950
34:23:612 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4458us
34:23:612 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:612 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:612 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:612 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:612 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:612 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:612 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:612 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:612 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:612 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:613 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:613 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 951
34:23:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +234us
34:23:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:613 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:613 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:629 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:629 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:629 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:629 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:629 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:23:629 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:23:629 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:629 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:629 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:629 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:23:629 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:629 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:629 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:629 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:629 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:629 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:629 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 951
34:23:629 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5192us
34:23:629 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:629 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:629 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:629 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:629 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:629 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:629 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:629 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 952
34:23:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5309us
34:23:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:629 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:629 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:645 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:645 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:645 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:645 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:645 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:23:645 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:23:645 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:645 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:645 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:645 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:23:645 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:645 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:645 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:645 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:645 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:645 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:645 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +117us
34:23:645 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:645 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:645 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:645 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 952
34:23:645 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3462us
34:23:645 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:645 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2097us
34:23:645 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:645 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:645 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:645 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:645 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:646 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:646 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:646 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 953
34:23:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4575us
34:23:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:646 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:646 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:662 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:662 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:662 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:662 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:662 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:23:662 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:23:662 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:662 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:662 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:662 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:23:662 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:662 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:662 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:662 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:662 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:662 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:662 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 953
34:23:662 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +850us
34:23:662 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:662 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:662 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:662 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:662 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:662 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:662 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:662 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:662 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:662 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:663 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:663 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 954
34:23:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3841us
34:23:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:663 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:663 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:679 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:679 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:679 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:679 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:679 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:23:679 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:23:679 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:679 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:679 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:679 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:23:679 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:679 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:679 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:679 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:679 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:679 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:679 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 954
34:23:679 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1585us
34:23:679 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:679 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:679 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:679 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:679 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:679 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:679 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:679 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:679 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:679 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:679 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:679 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 955
34:23:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3107us
34:23:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:679 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:679 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:696 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:696 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:696 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:696 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:696 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:23:696 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:23:696 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:696 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:696 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:696 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:23:696 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:696 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:696 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:696 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:696 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:696 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:696 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 955
34:23:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2319us
34:23:696 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:696 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:696 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1196us
34:23:696 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4363us
34:23:696 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:696 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:696 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:696 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:696 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 956
34:23:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2373us
34:23:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:696 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:696 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:712 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:712 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:712 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:712 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:712 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:23:712 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:23:712 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:712 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:712 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:712 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:23:712 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:712 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:712 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:712 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:712 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:712 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:712 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 956
34:23:712 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3053us
34:23:712 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:712 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:712 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:712 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:712 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:712 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:712 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:712 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:712 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:713 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:713 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 957
34:23:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1639us
34:23:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:713 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:713 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:729 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:729 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:729 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:729 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:729 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:23:729 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:23:729 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:729 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:729 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:729 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:23:729 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:729 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:729 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:729 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:729 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:729 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:729 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 957
34:23:729 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3787us
34:23:729 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:729 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:729 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:729 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:729 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:729 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:729 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:729 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:729 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:729 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:729 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:729 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 958
34:23:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +905us
34:23:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:729 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:729 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:746 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:746 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:746 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:746 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:746 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:23:746 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:23:746 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:746 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:746 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:746 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:23:746 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:746 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:746 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:746 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:746 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:746 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:746 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 958
34:23:746 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3692us
34:23:746 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:746 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +819us
34:23:746 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:746 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:746 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:746 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:746 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:746 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:746 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:746 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:746 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:746 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:746 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:746 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 959
34:23:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +171us
34:23:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:746 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:746 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:762 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:762 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:762 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:762 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:762 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:23:762 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:23:762 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:762 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:762 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:762 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:23:762 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:762 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:762 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:762 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:762 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:762 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:762 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 959
34:23:762 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5255us
34:23:762 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:762 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:762 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:762 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:762 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:762 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:762 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:762 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 960
34:23:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5246us
34:23:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:762 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:779 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:779 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:779 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:779 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:779 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:23:779 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:23:779 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:779 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:779 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:779 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:23:779 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:779 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:779 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:779 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:779 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:779 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:779 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +180us
34:23:779 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:779 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:779 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:779 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 960
34:23:779 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:779 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:779 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:779 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:779 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:779 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:779 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:779 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:779 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 961
34:23:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4512us
34:23:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:779 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:796 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:796 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:796 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:796 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:796 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:23:796 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:23:796 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:796 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:796 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:796 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:23:796 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:796 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:796 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:796 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:796 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:796 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:796 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 961
34:23:796 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +914us
34:23:796 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:796 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:796 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:796 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2474us
34:23:796 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:796 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3084us
34:23:796 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:796 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:796 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:796 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:796 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:796 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:796 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:796 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 962
34:23:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3778us
34:23:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:797 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:797 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:812 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:812 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:812 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:812 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:812 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:23:812 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:23:812 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:812 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:812 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:812 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:23:812 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:812 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:812 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:812 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:812 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:812 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:812 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 962
34:23:812 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1648us
34:23:812 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:812 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:812 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:812 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:812 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:812 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:812 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:812 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:812 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:812 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:812 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:812 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 963
34:23:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3044us
34:23:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:812 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:813 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:829 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:829 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:829 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:829 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:829 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:23:829 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:23:829 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:829 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:829 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:829 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:23:829 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:829 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:829 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:829 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:829 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:829 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:829 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 963
34:23:829 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2382us
34:23:829 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:829 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:829 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:829 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:829 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:829 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:829 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:829 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:829 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:829 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:829 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:829 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 964
34:23:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2310us
34:23:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:829 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:829 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:846 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:846 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:846 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:846 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:846 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:23:846 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:23:846 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:846 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:846 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:846 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:23:846 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:846 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:846 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:846 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:846 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:846 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:846 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 964
34:23:846 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3116us
34:23:846 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:846 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:846 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:846 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +209us
34:23:846 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:846 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5350us
34:23:846 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:846 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:846 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:846 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:846 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:846 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:846 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:847 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 965
34:23:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1576us
34:23:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:847 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:847 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:862 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:862 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:862 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:862 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:862 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:23:862 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:23:862 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:862 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:862 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:862 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:23:862 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:862 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:862 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:862 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:862 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:862 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:862 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 965
34:23:862 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3850us
34:23:862 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:862 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:862 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:862 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:862 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:862 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:862 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:862 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:862 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:862 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:862 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:863 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 966
34:23:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +841us
34:23:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:863 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:863 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:879 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:879 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:879 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:879 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:879 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:23:879 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:23:879 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:879 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:879 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:879 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:23:879 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:879 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:879 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:879 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:879 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:879 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:879 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 966
34:23:879 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4584us
34:23:879 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:879 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:879 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:879 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:879 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:879 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:879 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:879 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:879 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:879 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:879 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:879 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 967
34:23:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +107us
34:23:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:879 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:879 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:896 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:896 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:896 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:896 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:896 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:23:896 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:23:896 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:896 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:896 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:896 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:23:896 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:896 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:896 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:896 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:896 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:896 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:896 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 967
34:23:896 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3502us
34:23:896 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1806us
34:23:896 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:896 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:896 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:897 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:897 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 968
34:23:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5183us
34:23:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:897 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:897 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:912 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:912 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:912 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:912 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:912 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:23:912 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:23:912 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:912 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:912 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:912 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:23:912 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:912 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:912 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:912 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:912 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:912 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:912 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +243us
34:23:912 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:912 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:912 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:912 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 968
34:23:912 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:912 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:912 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:912 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:912 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:912 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:912 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:912 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:912 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 969
34:23:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4449us
34:23:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:913 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:913 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:929 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:929 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:929 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:929 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:929 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:23:929 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:23:929 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:929 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:929 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:929 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:23:929 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:929 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:929 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:929 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:929 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:929 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:929 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 969
34:23:929 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +977us
34:23:929 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:929 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:929 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:929 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:929 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:929 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:929 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:929 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:929 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:929 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:929 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:929 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 970
34:23:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3715us
34:23:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:929 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:929 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:946 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:946 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:946 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:946 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:946 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:23:946 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:23:946 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:946 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:946 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:946 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:23:946 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:946 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:946 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:946 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:946 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:946 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:946 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 970
34:23:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1711us
34:23:946 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:946 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:946 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1487us
34:23:946 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4072us
34:23:946 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:946 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:946 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:946 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:946 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 971
34:23:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2980us
34:23:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:947 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:947 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:962 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:962 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:962 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:962 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:962 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:23:962 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:23:962 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:962 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:962 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:962 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:23:962 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:962 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:962 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:962 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:962 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:962 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:962 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 971
34:23:962 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2445us
34:23:962 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:962 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:962 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:962 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:962 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:962 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:962 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:962 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:962 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:962 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:962 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:962 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 972
34:23:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2246us
34:23:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:962 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:962 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:23:979 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:979 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:23:979 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:979 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:979 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:23:979 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:23:979 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:979 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:979 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:23:979 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:23:979 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:979 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:979 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:979 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:979 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:979 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:979 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 972
34:23:979 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3179us
34:23:979 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:979 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:979 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:979 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:979 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:979 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:979 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:979 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:979 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:979 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:979 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:979 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 973
34:23:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1512us
34:23:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:979 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:979 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:23:996 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:23:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:23:996 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:23:996 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:23:996 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:23:996 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:23:996 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:23:996 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:23:996 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:23:996 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:23:996 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:23:996 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:23:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:23:996 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:23:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:23:996 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:23:996 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:23:996 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:23:996 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:23:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:23:996 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 973
34:23:996 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3376us
34:23:996 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:23:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:23:996 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +528us
34:23:996 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:996 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:996 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:996 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:996 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:23:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:996 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:996 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:23:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:996 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:23:996 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:23:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:23:996 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:23:996 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:23:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:23:996 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 974
34:23:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +778us
34:23:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:23:996 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:23:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:012 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:012 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:012 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:012 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:012 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:24:012 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:24:012 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:012 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:012 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:012 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:24:012 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:012 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:012 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:012 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:012 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:012 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:012 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 974
34:24:012 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4647us
34:24:012 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:012 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:012 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:012 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:012 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:012 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:012 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:012 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:012 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:013 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:013 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:013 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 975
34:24:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +44us
34:24:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:013 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:029 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:029 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:029 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:029 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:029 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:24:029 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:24:029 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:029 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:029 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:029 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:24:029 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:029 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:029 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:029 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:029 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:029 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:029 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 975
34:24:029 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5381us
34:24:029 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:029 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:029 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:029 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:029 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:029 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:029 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:029 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 976
34:24:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5120us
34:24:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:029 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:029 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:046 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:046 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:046 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:046 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:046 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:24:046 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:24:046 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:046 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:046 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:046 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:24:046 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:046 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:046 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:046 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:046 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:046 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:046 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +306us
34:24:046 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:046 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:046 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:046 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 976
34:24:046 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2765us
34:24:046 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:24:046 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2793us
34:24:046 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:046 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:046 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:046 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:046 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:047 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:047 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:047 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 977
34:24:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4385us
34:24:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:047 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:063 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:063 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:063 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:063 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:063 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:24:063 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:24:063 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:063 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:063 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:063 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:24:063 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:063 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:063 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:063 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:063 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:063 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:063 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 977
34:24:063 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1040us
34:24:063 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:063 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:063 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:063 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:063 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:063 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:063 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:063 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:063 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:063 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:063 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:063 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 978
34:24:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3651us
34:24:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:063 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:063 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:079 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:079 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:079 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:079 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:079 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:24:079 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:24:079 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:079 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:079 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:079 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:24:079 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:079 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:079 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:079 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:079 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:079 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:079 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 978
34:24:079 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1774us
34:24:079 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:079 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:079 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:079 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:079 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:079 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:079 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:079 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:079 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:079 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:079 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:079 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 979
34:24:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2917us
34:24:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:079 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:096 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:096 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:096 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:096 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:096 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:24:096 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:24:096 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:096 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:096 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:096 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:24:096 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:096 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:096 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:096 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:096 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:096 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:096 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 979
34:24:096 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2508us
34:24:096 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:096 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:096 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:096 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +500us
34:24:097 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:24:097 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5059us
34:24:097 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:097 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:097 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:097 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:097 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:097 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:097 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:097 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 980
34:24:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2183us
34:24:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:097 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:097 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:113 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:113 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:113 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:113 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:113 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:24:113 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:24:113 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:113 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:113 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:113 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:24:113 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:113 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:113 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:113 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:113 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:113 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:113 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 980
34:24:113 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3242us
34:24:113 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:113 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:113 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:113 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:113 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:113 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:113 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:113 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:113 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:113 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:113 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:113 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 981
34:24:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1449us
34:24:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:113 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:113 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:129 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:129 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:129 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:129 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:129 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:24:129 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:24:129 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:129 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:129 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:129 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:24:129 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:129 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:129 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:129 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:129 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:129 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:129 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 981
34:24:129 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3976us
34:24:129 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:129 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:129 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:129 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:129 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:129 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:129 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:129 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:129 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:129 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:129 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:129 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 982
34:24:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +715us
34:24:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:129 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:129 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:146 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:146 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:146 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:146 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:146 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:24:146 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:24:146 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:146 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:146 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:146 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:24:146 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:146 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:146 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:146 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:146 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:146 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:146 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 982
34:24:146 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3186us
34:24:146 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:24:146 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1515us
34:24:146 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:146 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:146 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:146 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:146 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:146 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:146 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:146 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:146 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:146 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 983
34:24:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +221us
34:24:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:147 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:147 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:163 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:163 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:163 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:163 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:163 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:24:163 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08890eb4->08891804, woke from hle delay) +13us
34:24:163 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08890eb4, blocking audio) +0us
34:24:163 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:24:163 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:163 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:163 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:163 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:24:163 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +22us
34:24:163 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:163 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:163 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:163 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:163 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:163 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 983
34:24:163 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5432us
34:24:163 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:163 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:163 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:163 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:163 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:24:163 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:24:163 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 08a07d00, 16384, 0)
34:24:163 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 08a0bd00, 16384, 0)
34:24:163 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:24:164 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:24:164 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:24:164 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:24:164 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:164 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:164 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 984
34:24:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5055us
34:24:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:164 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:179 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:179 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:179 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:179 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:179 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:24:179 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:24:179 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:179 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:179 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:179 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:24:179 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:179 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:179 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:179 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:179 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:179 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:179 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +369us
34:24:179 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:179 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 984
34:24:179 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:179 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:179 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:179 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:179 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:179 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:179 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:179 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:179 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:179 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:179 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 985
34:24:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4322us
34:24:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:179 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:179 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:196 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:196 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:196 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:196 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:196 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:24:196 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:24:196 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:196 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:196 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:196 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:24:196 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:196 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:196 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:196 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:196 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:196 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:196 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 985
34:24:196 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1103us
34:24:196 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:196 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:196 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:196 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1778us
34:24:196 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:24:196 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:24:196 thid_sasread D[IO]: HLE\sceIo.cpp:1080 329728 = sceIoLseek(4, 50800, 0)
34:24:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:24:196 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:24:196 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:24:196 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:24:196 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089ffd00, 8000): deferring result
34:24:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:24:198 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:24:198 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:24:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3347us
34:24:198 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:198 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:198 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:198 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:198 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 986
34:24:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3588us
34:24:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:198 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:198 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:213 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:213 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:213 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:213 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:213 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:24:213 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:24:213 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:213 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:213 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:213 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:24:213 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:213 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:213 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:213 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:213 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:213 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:213 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 986
34:24:213 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1837us
34:24:213 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:213 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:213 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:213 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:213 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:213 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:213 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:213 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:213 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:213 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:214 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:214 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 987
34:24:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2854us
34:24:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:214 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:214 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:229 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:229 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:229 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:229 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:229 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:24:229 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:24:229 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:229 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:229 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:229 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:24:229 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:229 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:229 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:229 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:229 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:229 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:229 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 987
34:24:229 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2572us
34:24:229 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:229 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:229 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:229 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:229 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:229 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:229 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:229 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:229 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:229 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:229 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:229 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 988
34:24:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2120us
34:24:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:229 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:229 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:246 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:246 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:246 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:246 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:246 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:24:246 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:24:246 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:246 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:246 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:246 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:24:246 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:246 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:246 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:246 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:246 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:246 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:246 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 988
34:24:246 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3305us
34:24:246 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:246 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +186us
34:24:246 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:24:246 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +44us
34:24:246 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:246 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:246 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:246 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:246 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:246 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:246 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:246 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:246 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:247 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 989
34:24:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1386us
34:24:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:247 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:247 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:263 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:263 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:263 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:263 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:263 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:24:263 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:24:263 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:263 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:263 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:263 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:24:263 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:263 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:263 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:263 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:263 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:263 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:263 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 989
34:24:263 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4040us
34:24:263 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:263 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:263 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:263 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:263 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:263 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:263 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:263 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:263 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:263 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:263 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:263 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 990
34:24:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +652us
34:24:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:264 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:279 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:279 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:279 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:279 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:279 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:24:279 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:24:279 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:279 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:279 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:279 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:24:279 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:279 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:279 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:279 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:279 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:279 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:279 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 990
34:24:279 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4774us
34:24:279 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:279 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:279 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:279 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:279 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:279 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:279 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:279 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:279 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:279 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 991
34:24:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +158us
34:24:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:279 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:296 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:296 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:296 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:296 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:296 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:24:296 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:24:296 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:296 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:296 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:296 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:24:296 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:296 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:296 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:296 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08816d04->08891804, woke from hle delay) +52us
34:24:296 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08816d04, blocking audio) +0us
34:24:296 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:296 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:296 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +73us
34:24:296 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 991
34:24:296 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3417us
34:24:296 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:24:296 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2069us
34:24:296 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:296 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:296 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:296 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:296 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:297 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:297 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:297 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 992
34:24:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4993us
34:24:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:297 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:297 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:313 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:313 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:313 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:313 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:313 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:24:313 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:24:313 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:313 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:313 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:313 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:24:313 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:313 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:313 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:313 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:313 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:313 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:313 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +432us
34:24:313 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:313 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 992
34:24:313 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:313 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:313 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:313 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:313 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:313 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:313 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:313 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:313 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:313 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:313 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 993
34:24:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4259us
34:24:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:313 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:313 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:330 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:330 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:330 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:330 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:330 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:24:330 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:24:330 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:330 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:330 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:330 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:24:330 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:330 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:330 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:330 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:330 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:330 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:330 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 993
34:24:330 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1166us
34:24:330 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:330 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:330 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:330 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:330 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:330 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:330 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:331 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:331 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:331 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:331 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:331 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 994
34:24:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3525us
34:24:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:331 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:346 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:346 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:346 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:346 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:346 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:24:346 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:24:346 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:346 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:346 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:346 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:24:346 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:346 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:346 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:346 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:346 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:346 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:346 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 994
34:24:346 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1901us
34:24:346 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:346 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:346 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:346 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1224us
34:24:346 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:24:346 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4334us
34:24:347 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:347 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:347 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:347 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:347 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:347 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:347 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:347 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 995
34:24:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2791us
34:24:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:347 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:347 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:363 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:363 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:363 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:363 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:363 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:24:363 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:24:363 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:363 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:363 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:363 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:24:363 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:363 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:363 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:363 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:363 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:363 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:363 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 995
34:24:363 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2635us
34:24:363 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:363 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:363 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:363 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:363 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:363 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:363 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:363 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:363 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:363 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:363 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:363 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 996
34:24:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2057us
34:24:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:363 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:364 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:380 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:380 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:380 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:380 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:380 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:24:380 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:24:380 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:380 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:380 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:380 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:24:380 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:380 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:380 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:380 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:380 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:380 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:380 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 996
34:24:380 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3369us
34:24:380 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:380 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:380 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:380 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:380 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:380 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:380 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:380 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:380 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:380 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:380 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:380 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 997
34:24:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1323us
34:24:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:380 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:380 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:396 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:396 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:396 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:396 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:396 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:24:396 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:24:396 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:396 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:396 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:396 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:24:396 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:396 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:396 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:396 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:396 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:396 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:396 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 997
34:24:396 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3302us
34:24:396 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:24:396 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +791us
34:24:396 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:396 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:396 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:396 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:396 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:396 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:396 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:396 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:396 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:397 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:397 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:397 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 998
34:24:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +589us
34:24:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:397 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:397 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:413 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:413 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:413 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:413 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:413 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:24:413 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:24:413 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:413 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:413 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:413 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:24:413 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:413 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:413 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:413 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:413 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:413 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:413 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 998
34:24:413 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4837us
34:24:413 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:413 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:413 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:413 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:413 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:413 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:413 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:413 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:413 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:413 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 999
34:24:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +95us
34:24:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:413 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:413 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:430 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:430 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:430 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:430 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:430 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:24:430 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:24:430 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:430 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:430 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:430 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:24:430 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:430 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:430 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:430 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:430 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:430 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:430 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +5us
34:24:430 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:430 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 999
34:24:430 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5566us
34:24:430 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:430 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:430 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:430 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:430 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:430 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:430 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:430 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1000
34:24:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4930us
34:24:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:430 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:430 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:446 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:446 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:446 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:446 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:446 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:24:446 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:24:446 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:446 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:446 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:446 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:24:446 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:446 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:446 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:446 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:446 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:446 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:446 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +496us
34:24:446 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:446 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1000
34:24:446 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:446 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:446 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2503us
34:24:446 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:24:446 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3056us
34:24:447 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:447 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:447 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:447 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:447 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:447 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:447 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:447 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1001
34:24:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4196us
34:24:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:447 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:447 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:463 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:463 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:463 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:463 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:463 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:24:463 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:24:463 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:463 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:463 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:463 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:24:463 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:463 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:463 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:463 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:463 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:463 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:463 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1001
34:24:463 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1230us
34:24:463 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:463 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:463 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:463 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:463 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:463 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:463 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:463 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:463 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:463 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:463 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:463 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1002
34:24:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3462us
34:24:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:463 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:463 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:480 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:480 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:480 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:480 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:480 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:24:480 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:24:480 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:480 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:480 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:480 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:24:480 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:480 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:480 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:480 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:480 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:480 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:480 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1002
34:24:480 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1964us
34:24:480 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:480 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:480 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:480 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:480 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:480 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:480 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:480 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:480 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:480 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:480 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:480 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1003
34:24:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2728us
34:24:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:480 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:480 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:496 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:496 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:496 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:496 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:496 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:24:496 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:24:496 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:496 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:496 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:496 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:24:496 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:496 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:496 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:496 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:496 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:496 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:496 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1003
34:24:496 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2698us
34:24:496 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:496 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:496 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:496 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +237us
34:24:496 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:24:496 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5322us
34:24:496 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:496 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:496 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:496 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:497 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:497 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:497 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:497 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1004
34:24:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1994us
34:24:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:497 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:497 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:513 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:513 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:513 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:513 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:513 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:24:513 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:24:513 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:513 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:513 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:513 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:24:513 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:513 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:513 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:513 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:513 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:513 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:513 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1004
34:24:513 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3432us
34:24:513 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:513 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:513 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:513 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:513 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:513 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:513 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:513 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:513 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:513 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:513 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:513 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1005
34:24:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1260us
34:24:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:513 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:513 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:530 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:530 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:530 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:530 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:530 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:24:530 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:24:530 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:530 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:530 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:530 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:24:530 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:530 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:530 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:530 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:530 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:530 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:530 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1005
34:24:530 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4166us
34:24:530 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:530 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:530 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:530 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:530 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:530 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:530 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:530 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:530 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:530 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:530 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:530 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1006
34:24:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +526us
34:24:530 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:530 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:546 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:546 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:546 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:546 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:546 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:24:546 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:24:546 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:546 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:546 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:546 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:24:546 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:546 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:546 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:546 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:546 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:546 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:546 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1006
34:24:546 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3113us
34:24:546 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:24:546 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1778us
34:24:546 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:546 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:546 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:546 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:546 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:546 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:546 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:546 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:546 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:547 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1007
34:24:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +32us
34:24:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:547 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:547 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:563 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:563 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:563 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:563 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:563 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:24:563 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:24:563 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:563 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:563 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:563 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:24:563 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:563 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:563 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:563 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:563 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:563 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:563 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +65us
34:24:563 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:563 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1007
34:24:563 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:563 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:563 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:563 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:563 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:563 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:563 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:563 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:563 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1008
34:24:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4867us
34:24:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:563 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:563 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:580 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:580 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:580 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:580 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:580 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:24:580 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:24:580 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:580 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:580 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:580 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:24:580 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:580 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:580 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:580 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:580 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:580 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:580 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +558us
34:24:580 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:580 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1008
34:24:580 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:580 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:580 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:580 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:580 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:580 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:580 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:580 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:580 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:580 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:580 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1009
34:24:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4133us
34:24:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:580 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:580 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:596 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:596 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:596 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:596 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:596 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:24:596 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:24:596 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:596 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:596 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:596 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:24:596 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:596 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:596 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:596 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:596 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:596 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:596 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1009
34:24:596 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1292us
34:24:596 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:596 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:596 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:596 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1515us
34:24:596 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:24:596 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4043us
34:24:596 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:596 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:596 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:596 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:596 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:596 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:596 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:596 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1010
34:24:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3399us
34:24:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:597 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:597 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:613 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:613 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:613 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:613 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:613 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:24:613 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:24:613 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:613 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:613 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:613 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:24:613 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:613 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:613 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:613 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:613 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:613 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:613 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1010
34:24:613 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2026us
34:24:613 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:613 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:613 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:613 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:613 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:613 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:613 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:613 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:613 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:613 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:613 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:613 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1011
34:24:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2665us
34:24:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:614 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:614 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:630 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:630 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:630 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:630 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:630 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:24:630 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:24:630 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:630 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:630 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:630 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:24:630 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:630 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:630 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:630 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:630 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:630 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:630 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1011
34:24:630 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2761us
34:24:630 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:631 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:631 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:631 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:631 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:631 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:631 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1012
34:24:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1931us
34:24:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:631 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:631 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:646 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:646 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:646 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:646 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:646 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:24:646 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:24:646 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:646 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:646 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:646 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:24:646 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:646 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:646 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:646 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:646 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:646 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:646 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1012
34:24:646 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2986us
34:24:646 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:24:646 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +499us
34:24:646 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:646 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:646 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:647 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:647 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:647 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:647 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:647 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:647 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:647 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:647 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:647 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1013
34:24:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1196us
34:24:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:647 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:647 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:663 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:663 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:663 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:663 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:663 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:24:663 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:24:663 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:663 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:663 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:663 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:24:663 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:663 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:663 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:663 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:663 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:663 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:663 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1013
34:24:663 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4229us
34:24:663 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:663 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:663 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:663 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:663 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:663 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:663 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:663 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:663 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:663 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:663 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:663 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1014
34:24:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +462us
34:24:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:663 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:663 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:680 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:680 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:680 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:680 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:680 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:24:680 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:24:680 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:680 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:680 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:680 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:24:680 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:680 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:680 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:680 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:680 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:680 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:680 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1014
34:24:680 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4963us
34:24:680 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:680 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:680 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:680 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:680 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:680 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:680 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:680 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1015
34:24:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5538us
34:24:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:680 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:680 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:696 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:696 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:696 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:696 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:696 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:24:696 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:24:696 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:696 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:696 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:696 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:24:696 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:696 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880ae20->08892dfc, audio drain) +5us
34:24:696 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0880ae20, sas core) +0us
34:24:696 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:696 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:696 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:696 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +120us
34:24:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +119us
34:24:696 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:696 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1015
34:24:696 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2790us
34:24:696 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:24:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2772us
34:24:696 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:696 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:696 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:696 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:697 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1016
34:24:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4797us
34:24:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:697 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:697 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:713 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:713 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:713 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:713 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:713 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:24:713 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:24:713 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:713 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:713 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:713 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:24:713 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:713 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:713 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:713 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:713 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:713 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:713 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1016
34:24:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +628us
34:24:713 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:713 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:713 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:713 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:713 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:714 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:714 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1017
34:24:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4063us
34:24:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:714 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:714 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:730 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:730 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:730 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:730 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:730 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:24:730 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:24:730 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:730 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:730 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:730 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:24:730 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:730 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:730 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:730 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:730 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:730 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:730 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1017
34:24:730 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1363us
34:24:730 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:730 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:730 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:730 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:730 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:730 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:730 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:730 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:730 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:730 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:730 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:730 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1018
34:24:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3329us
34:24:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:730 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:730 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:747 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:747 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:747 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:747 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:747 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:24:747 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:24:747 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:747 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:747 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:747 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:24:747 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:747 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:747 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:747 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:747 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:747 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:747 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1018
34:24:747 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2097us
34:24:747 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:747 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:747 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:747 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +522us
34:24:747 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:24:747 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5037us
34:24:747 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:747 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:747 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:747 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:747 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:747 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:747 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:747 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1019
34:24:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2595us
34:24:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:747 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:748 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:763 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:763 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:763 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:763 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:763 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:24:763 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:24:763 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:763 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:763 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:763 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:24:763 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:763 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:763 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:763 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:763 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:763 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:763 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1019
34:24:763 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2831us
34:24:763 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:763 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:763 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:763 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:763 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:763 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:763 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:763 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:763 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:763 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:763 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:763 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1020
34:24:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1861us
34:24:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:763 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:763 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:780 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:780 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:780 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:780 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:780 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:24:780 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:24:780 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:780 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:780 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:780 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:24:780 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:780 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:780 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:780 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:780 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:780 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:780 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1020
34:24:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3565us
34:24:780 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:780 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:780 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:780 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:780 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:780 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:780 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1021
34:24:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1127us
34:24:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:780 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:780 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:797 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:797 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:797 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:797 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:797 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:24:797 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:24:797 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:797 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:797 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:797 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:24:797 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:797 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:797 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:797 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:797 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:797 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:797 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1021
34:24:797 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2796us
34:24:797 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:24:797 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1493us
34:24:797 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:797 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:797 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:797 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:797 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:797 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:797 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:797 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:797 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:797 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:798 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:798 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1022
34:24:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +392us
34:24:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:798 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:813 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:813 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:813 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:813 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:813 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:24:813 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:24:813 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:813 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:813 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:813 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:24:813 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:813 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:813 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:813 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:813 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:813 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:813 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1022
34:24:813 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5033us
34:24:813 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:813 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:813 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:813 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:813 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:24:813 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:24:813 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089efd00, 16384, 0)
34:24:813 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 089f3d00, 16384, 0)
34:24:813 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:24:813 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:24:813 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:24:813 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:24:813 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:813 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:813 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1023
34:24:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5466us
34:24:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:813 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:813 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:830 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:831 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:831 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:831 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:831 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:24:831 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:24:831 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:831 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:831 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:831 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:24:831 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:831 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:831 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:831 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088906d0->08892dfc, audio drain) +71us
34:24:831 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088906d0, sas core) +0us
34:24:831 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:831 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:831 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +53us
34:24:831 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +186us
34:24:831 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:831 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1023
34:24:831 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:24:831 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:831 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:831 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:831 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:831 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:831 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:831 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:831 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1024
34:24:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4727us
34:24:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:831 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:847 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:847 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:847 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:847 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:847 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:24:847 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:24:847 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:847 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:847 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:847 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:24:847 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:847 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:847 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:847 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:847 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:847 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:847 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1024
34:24:847 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +699us
34:24:847 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:847 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:847 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:847 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1793us
34:24:847 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:24:847 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:24:847 thid_sasread D[IO]: HLE\sceIo.cpp:1080 362496 = sceIoLseek(4, 58800, 0)
34:24:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:24:847 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:24:847 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:24:847 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:24:847 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08a07d00, 8000): deferring result
34:24:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:24:849 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:24:849 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:24:849 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3332us
34:24:849 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:849 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:849 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:849 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:849 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:849 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:849 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:849 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1025
34:24:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3993us
34:24:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:849 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:863 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:863 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:863 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:863 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:863 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:24:863 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:24:863 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:863 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:863 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:863 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:24:863 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:863 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:863 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:863 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:863 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:863 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:863 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1025
34:24:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1433us
34:24:863 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:863 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:863 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:863 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:863 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:864 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:864 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1026
34:24:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3259us
34:24:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:864 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:864 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:880 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:880 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:880 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:880 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:880 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:24:880 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:24:880 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:880 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:880 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:880 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:24:880 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:880 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:880 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:880 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:880 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:880 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:880 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1026
34:24:880 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2166us
34:24:880 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:880 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:880 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:880 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:880 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:880 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:880 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:880 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:880 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:880 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:880 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:880 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1027
34:24:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2525us
34:24:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:881 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:897 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:897 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:897 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:897 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:897 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:24:897 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:24:897 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:897 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:897 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:897 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:24:897 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:897 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:897 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:897 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:897 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:897 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:897 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1027
34:24:897 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2901us
34:24:897 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:897 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +201us
34:24:897 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:24:897 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +29us
34:24:897 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:897 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:897 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:897 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:897 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:897 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:897 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:897 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:897 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:897 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1028
34:24:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1791us
34:24:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:897 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:897 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:913 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:913 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:913 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:913 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:913 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:24:913 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:24:913 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:913 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:913 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:913 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:24:913 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:913 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:913 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:913 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:913 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:913 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:913 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1028
34:24:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3635us
34:24:913 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:913 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:913 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:913 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:913 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:913 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:913 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1029
34:24:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1057us
34:24:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:913 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:913 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:930 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:930 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:930 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:930 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:930 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:24:930 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:24:930 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:930 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:930 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:930 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:24:930 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:930 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:930 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:930 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:930 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:930 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:930 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1029
34:24:930 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4369us
34:24:930 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:930 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:930 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:930 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:930 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:930 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:930 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:930 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:930 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:930 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:930 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:930 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1030
34:24:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +323us
34:24:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:930 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:930 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:947 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:947 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:947 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:947 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:947 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:24:947 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:24:947 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:947 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:947 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:947 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:24:947 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:947 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:947 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:947 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:947 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:947 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:947 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1030
34:24:947 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3039us
34:24:947 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:24:947 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2054us
34:24:947 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:947 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:947 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:947 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:947 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:947 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:947 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:947 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1031
34:24:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5398us
34:24:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:947 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:947 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:963 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:963 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:963 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:963 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:963 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:24:963 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:24:963 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:963 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:963 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:963 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:24:963 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:963 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:963 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:963 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:963 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:963 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:963 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +28us
34:24:963 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:963 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:963 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:963 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1031
34:24:963 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:963 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:963 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:963 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:963 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:963 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:963 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:963 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:963 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1032
34:24:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4664us
34:24:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:963 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:963 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:24:980 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:980 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:24:980 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:980 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:980 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:24:980 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:24:980 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:980 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:980 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:24:980 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:24:980 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:980 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:980 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:980 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:980 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:980 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:980 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1032
34:24:980 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +762us
34:24:980 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:980 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:980 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:980 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:980 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:980 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:980 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:980 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:980 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:980 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:980 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:980 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1033
34:24:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3930us
34:24:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:980 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:980 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:24:997 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:24:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:24:997 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:24:997 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:24:997 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:24:997 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:24:997 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:24:997 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:24:997 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:24:997 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:24:997 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:24:997 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:24:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:24:997 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:24:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:24:997 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:24:997 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:24:997 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:24:997 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:24:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:24:997 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1033
34:24:997 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1496us
34:24:997 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:997 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:997 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:997 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1239us
34:24:997 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:24:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:24:997 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4320us
34:24:997 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:24:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:997 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:997 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:24:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:997 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:24:998 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:24:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:24:998 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:24:998 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:24:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:24:998 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1034
34:24:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3196us
34:24:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:24:998 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:24:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:013 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:013 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:013 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:013 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:013 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:25:013 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:25:013 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:013 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:013 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:013 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:25:013 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:013 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:013 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:013 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:013 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:013 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:013 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1034
34:25:013 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2230us
34:25:013 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:013 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:013 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:013 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:013 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:013 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:013 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:013 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:013 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:013 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:013 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:013 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1035
34:25:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2462us
34:25:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:013 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:030 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:030 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:030 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:030 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:030 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:25:030 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:25:030 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:030 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:030 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:030 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:25:030 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:030 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:030 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:030 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:030 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:030 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:030 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1035
34:25:030 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2964us
34:25:030 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:030 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:030 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:030 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:030 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:030 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:030 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:030 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:030 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:030 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:030 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:031 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1036
34:25:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1728us
34:25:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:031 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:031 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:047 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:047 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:047 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:047 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:047 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:25:047 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:25:047 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:047 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:047 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:047 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:25:047 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:047 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:047 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:047 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:047 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:047 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:047 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1036
34:25:047 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2913us
34:25:047 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:047 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +776us
34:25:047 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:047 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:047 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:047 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:047 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:047 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:047 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:047 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:047 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:047 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:047 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:047 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1037
34:25:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +993us
34:25:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:047 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:047 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:064 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:064 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:064 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:064 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:064 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:25:064 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:25:064 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:064 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:064 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:064 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:25:064 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:064 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:064 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:064 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:064 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:064 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:064 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1037
34:25:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4432us
34:25:064 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:064 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:064 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:064 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:064 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:064 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:064 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1038
34:25:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +259us
34:25:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:065 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:080 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:080 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:080 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:080 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:080 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:25:080 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:25:080 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:080 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:080 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:080 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:25:080 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:080 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:080 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:080 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:080 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:080 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:080 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1038
34:25:080 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5166us
34:25:080 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:080 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:080 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:080 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:080 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:080 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:080 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:080 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1039
34:25:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5335us
34:25:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:080 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:080 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:097 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:097 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:097 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:097 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:097 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:25:097 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:25:097 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:097 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:097 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:097 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:25:097 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:097 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:097 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:097 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:097 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:097 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:097 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +91us
34:25:097 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:097 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:097 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:097 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1039
34:25:097 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2518us
34:25:097 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:097 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3041us
34:25:097 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:097 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:097 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:097 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:097 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:097 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:097 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:097 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1040
34:25:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4601us
34:25:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:097 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:114 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:114 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:114 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:114 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:114 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:25:114 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:25:114 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:114 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:114 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:114 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:25:114 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:114 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:114 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:114 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:114 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:114 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:114 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1040
34:25:114 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +825us
34:25:114 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:114 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:114 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:114 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:114 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:114 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:114 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:114 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:114 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:114 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:115 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:115 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1041
34:25:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3867us
34:25:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:115 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:130 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:130 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:130 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:130 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:130 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:25:130 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:25:130 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:130 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:130 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:130 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:25:130 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:130 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:130 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:130 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:130 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:130 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:130 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1041
34:25:130 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1559us
34:25:130 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:130 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:130 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:130 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:130 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:130 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:130 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:130 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:130 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:130 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:130 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:130 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1042
34:25:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3133us
34:25:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:130 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:130 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:147 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:147 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:147 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:147 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:147 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:25:147 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:25:147 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:147 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:147 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:147 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:25:147 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:147 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:147 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:147 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:147 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:147 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:147 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1042
34:25:147 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2293us
34:25:147 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:147 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:147 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:147 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +252us
34:25:147 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:147 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5307us
34:25:147 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:147 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:147 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:148 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:148 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:148 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:148 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:148 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1043
34:25:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2398us
34:25:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:148 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:148 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:164 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:164 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:164 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:164 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:164 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:25:164 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:25:164 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:164 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:164 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:164 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:25:164 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:164 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:164 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:164 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:164 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:164 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:164 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1043
34:25:164 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3027us
34:25:164 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:164 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:164 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:164 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:164 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:164 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:164 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:164 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:164 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:164 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:164 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:164 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1044
34:25:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1664us
34:25:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:165 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:180 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:180 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:180 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:180 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:180 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:25:180 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:25:180 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:180 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:180 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:180 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:25:180 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:180 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:180 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:180 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:180 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:180 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:180 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1044
34:25:180 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3761us
34:25:180 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:180 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:180 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:180 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:180 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:180 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:180 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:180 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:180 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:180 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:180 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:180 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1045
34:25:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +930us
34:25:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:180 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:180 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:197 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:197 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:197 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:197 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:197 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:25:197 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:25:197 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:197 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:197 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:197 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:25:197 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:197 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:197 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:197 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:197 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:197 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1045
34:25:197 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2722us
34:25:197 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:197 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1763us
34:25:197 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:197 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:197 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:197 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:197 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:197 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:197 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:197 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:197 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:197 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:197 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:197 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1046
34:25:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +196us
34:25:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:197 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:197 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:214 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:214 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:214 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:214 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:214 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:25:214 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:25:214 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:214 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:214 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:214 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:25:214 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:214 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:214 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:214 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:214 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:214 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:214 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1046
34:25:214 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5229us
34:25:214 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:214 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:214 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:214 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:214 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:214 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:214 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:214 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1047
34:25:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5272us
34:25:214 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:214 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:214 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:230 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:230 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:230 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:230 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:230 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:25:230 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:25:230 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:230 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:230 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:230 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:25:230 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:230 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:230 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:230 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:230 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:230 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:230 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +154us
34:25:230 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:230 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:230 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:230 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1047
34:25:230 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:230 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:230 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:230 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:230 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:230 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:230 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:230 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:230 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1048
34:25:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4537us
34:25:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:231 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:231 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:247 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:247 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:247 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:247 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:247 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:25:247 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:25:247 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:247 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:247 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:247 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:25:247 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:247 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:247 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:247 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:247 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:247 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:247 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1048
34:25:247 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +888us
34:25:247 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:247 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:247 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:247 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1530us
34:25:247 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:247 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4029us
34:25:247 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:247 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:247 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:247 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:247 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:247 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:247 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:247 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1049
34:25:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3803us
34:25:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:247 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:247 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:264 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:264 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:264 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:264 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:264 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:25:264 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:25:264 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:264 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:264 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:264 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:25:264 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:264 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:264 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:264 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:264 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:264 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:264 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1049
34:25:264 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1622us
34:25:264 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:264 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:264 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:264 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:264 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:264 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:264 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:264 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:264 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:264 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:264 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:264 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1050
34:25:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3069us
34:25:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:264 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:280 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:280 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:280 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:280 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:280 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:25:280 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:25:280 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:280 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:280 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:280 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:25:280 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:280 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:280 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:280 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:280 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:280 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:280 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1050
34:25:280 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2356us
34:25:280 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:280 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:280 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:280 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:280 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:280 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:280 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:280 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:280 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:280 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:280 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:280 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1051
34:25:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2335us
34:25:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:280 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:280 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:297 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:297 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:297 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:297 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:297 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:25:297 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:25:297 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:297 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:297 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:297 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:25:297 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:297 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:297 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:297 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:297 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:297 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:297 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1051
34:25:297 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2596us
34:25:297 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:297 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +485us
34:25:297 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:297 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:297 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:297 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:297 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:297 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:297 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:297 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:297 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:298 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:298 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1052
34:25:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1601us
34:25:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:298 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:314 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:314 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:314 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:314 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:314 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:25:314 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:25:314 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:314 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:314 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:314 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:25:314 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:314 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:314 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:314 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:314 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:314 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:314 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1052
34:25:314 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3824us
34:25:314 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:314 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:314 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:314 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:314 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:314 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:314 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:314 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:314 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:314 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:315 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:315 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1053
34:25:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +867us
34:25:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:315 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:330 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:330 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:330 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:330 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:330 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:25:330 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:25:330 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:330 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:330 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:330 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:25:330 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:330 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:330 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:330 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:330 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:330 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:330 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1053
34:25:330 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4559us
34:25:330 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:330 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:330 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:330 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:330 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:330 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:330 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:330 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:330 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:331 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:331 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:331 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1054
34:25:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +133us
34:25:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:331 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:347 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:347 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:347 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:347 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:347 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:25:347 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:25:347 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:347 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:347 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:347 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:25:347 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:347 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:347 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:347 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:347 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:347 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:347 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1054
34:25:347 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2533us
34:25:347 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:347 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2750us
34:25:347 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:347 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:347 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:347 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:347 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:347 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:347 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:347 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1055
34:25:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5208us
34:25:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:347 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:347 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:364 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:364 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:364 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:364 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:364 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:25:364 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:25:364 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:364 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:364 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:364 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:25:364 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:364 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:364 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:364 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:364 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:364 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:364 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +217us
34:25:364 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:364 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:364 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:364 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1055
34:25:364 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:364 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:364 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:364 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:364 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:364 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:364 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:365 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:365 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1056
34:25:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4474us
34:25:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:365 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:381 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:381 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:381 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:381 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:381 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:25:381 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:25:381 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:381 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:381 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:381 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:25:381 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:381 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:381 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:381 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:381 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:381 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:381 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1056
34:25:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +951us
34:25:381 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:381 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:381 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:381 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:381 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:381 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:381 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1057
34:25:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3740us
34:25:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:381 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:381 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:397 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:397 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:397 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:397 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:397 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:25:397 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:25:397 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:397 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:397 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:397 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:25:397 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:397 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:397 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:397 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:397 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:397 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:397 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1057
34:25:397 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1685us
34:25:397 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:397 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:397 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:397 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +543us
34:25:397 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:397 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5016us
34:25:397 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:397 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:397 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:397 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:397 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:397 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:397 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:397 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1058
34:25:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3006us
34:25:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:397 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:397 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:414 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:414 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:414 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:414 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:414 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:25:414 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:25:414 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:414 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:414 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:414 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:25:414 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:414 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:414 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:414 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:414 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:414 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:414 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1058
34:25:414 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2419us
34:25:414 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:414 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:414 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:414 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:414 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:414 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:414 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:414 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:414 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:414 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:414 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:414 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1059
34:25:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2272us
34:25:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:414 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:414 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:431 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:431 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:431 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:431 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:431 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:25:431 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:25:431 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:431 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:431 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:431 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:25:431 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:431 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:431 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:431 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:431 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:431 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:431 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1059
34:25:431 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3153us
34:25:431 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:431 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:431 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:431 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:431 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:431 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:431 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:431 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:431 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:431 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:431 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:431 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1060
34:25:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1538us
34:25:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:431 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:431 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:447 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:447 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:447 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:447 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:447 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:25:447 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:25:447 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:447 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:447 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:447 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:25:447 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:447 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:447 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:447 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:447 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:447 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:447 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1060
34:25:447 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2406us
34:25:447 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:447 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1472us
34:25:447 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:447 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:447 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:447 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:447 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:447 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:447 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:447 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:447 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:447 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:447 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:447 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1061
34:25:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +804us
34:25:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:447 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:447 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:464 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:464 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:464 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:464 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:464 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:25:464 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:25:464 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:464 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:464 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:464 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:25:464 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:464 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:464 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:464 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:464 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:464 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:464 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1061
34:25:464 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4622us
34:25:464 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:464 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:464 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:464 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:464 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:25:464 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:25:464 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089f7d00, 16384, 0)
34:25:464 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 089fbd00, 16384, 0)
34:25:464 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:25:464 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:25:464 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:25:464 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:25:464 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:464 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:464 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5567us
34:25:464 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:464 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:464 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:464 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1062
34:25:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +70us
34:25:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:464 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:464 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:481 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:481 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:481 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:481 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:481 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:25:481 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:25:481 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:481 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:481 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:481 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:25:481 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:481 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:481 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:481 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:481 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:481 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:481 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1062
34:25:481 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5356us
34:25:481 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:481 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:481 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:481 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:481 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:481 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:481 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:481 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1063
34:25:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5145us
34:25:481 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:481 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:481 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:497 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:497 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:497 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:497 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:497 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:25:497 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:25:497 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:497 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:497 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:497 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:25:497 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:497 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:497 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:497 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:497 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:497 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:497 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +280us
34:25:497 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:497 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:497 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:497 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1063
34:25:497 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1821us
34:25:497 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:25:497 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:25:497 thid_sasread D[IO]: HLE\sceIo.cpp:1080 395264 = sceIoLseek(4, 60800, 0)
34:25:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:25:497 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:25:497 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:25:497 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:25:497 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089efd00, 8000): deferring result
34:25:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:25:499 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:25:499 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:25:499 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3304us
34:25:499 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:499 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:499 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:499 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:499 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:499 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:499 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:499 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1064
34:25:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4411us
34:25:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:499 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:514 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:514 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:514 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:514 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:514 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:25:514 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:25:514 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:514 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:514 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:514 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:25:514 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:514 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:514 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:514 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:514 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:514 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:514 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1064
34:25:514 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1015us
34:25:514 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:514 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:514 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:514 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:514 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:514 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:515 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:515 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:515 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:515 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:515 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:515 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:515 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1065
34:25:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3677us
34:25:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:515 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:515 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:531 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:531 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:531 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:531 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:531 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:25:531 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:25:531 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:531 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:531 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:531 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:25:531 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:531 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:531 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:531 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:531 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:531 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:531 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1065
34:25:531 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1749us
34:25:531 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:531 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:531 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:531 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:531 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:531 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:531 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:531 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:531 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:531 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:531 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:531 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1066
34:25:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2943us
34:25:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:531 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:531 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:547 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:547 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:547 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:547 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:547 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:25:547 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:25:547 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:547 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:547 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:547 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:25:547 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:547 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:547 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:547 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:547 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:547 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:547 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1066
34:25:547 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2482us
34:25:547 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:547 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +229us
34:25:547 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:547 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +5us
34:25:547 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:547 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5564us
34:25:547 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:547 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:547 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:547 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:547 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:547 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:547 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:547 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1067
34:25:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2209us
34:25:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:547 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:547 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:564 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:564 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:564 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:564 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:564 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:25:564 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:25:564 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:564 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:564 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:564 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:25:564 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:564 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:564 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:564 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:564 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:564 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:564 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1067
34:25:564 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3217us
34:25:564 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:564 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:564 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:564 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:564 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:564 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:564 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:564 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:564 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:564 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:564 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:564 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1068
34:25:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1475us
34:25:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:564 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:564 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:581 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:581 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:581 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:581 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:581 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:25:581 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:25:581 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:581 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:581 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:581 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:25:581 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:581 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:581 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:581 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:581 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:581 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:581 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1068
34:25:581 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3951us
34:25:581 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:581 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:581 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:581 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:581 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:581 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:581 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:581 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:581 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:582 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:582 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:582 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1069
34:25:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +741us
34:25:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:582 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:597 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:597 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:597 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:597 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:597 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:25:597 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:25:597 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:597 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:597 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:597 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:25:597 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:597 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:597 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:597 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:597 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:597 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:597 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1069
34:25:597 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2649us
34:25:597 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:597 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2026us
34:25:597 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:597 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:597 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:597 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:597 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:597 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:597 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:597 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:597 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:597 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:597 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:597 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1070
34:25:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +7us
34:25:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:597 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:597 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:614 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:614 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:614 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:614 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:614 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:25:614 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:25:614 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:614 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:614 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:614 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:25:614 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:614 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:614 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:614 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:614 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:614 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:614 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1070
34:25:614 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5419us
34:25:614 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:614 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:614 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:614 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:614 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:614 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:614 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:614 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1071
34:25:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5082us
34:25:614 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:614 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:614 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:631 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:631 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:631 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:631 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:631 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:25:631 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:25:631 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:631 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:631 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:631 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:25:631 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:631 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:631 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:631 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:631 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:631 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +343us
34:25:631 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:631 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:631 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1071
34:25:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:631 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:631 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:631 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:631 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:631 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1072
34:25:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4348us
34:25:631 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:631 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:631 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:647 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:647 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:647 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:647 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:647 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:25:647 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:25:647 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:647 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:647 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:647 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:25:647 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:647 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:647 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:647 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:647 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:647 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:647 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1072
34:25:647 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1078us
34:25:647 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:647 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:647 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:647 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1268us
34:25:647 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:647 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4291us
34:25:647 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:647 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:647 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:647 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:647 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:647 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:647 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:647 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1073
34:25:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3614us
34:25:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:647 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:647 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:664 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:664 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:664 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:664 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:664 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:25:664 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:25:664 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:664 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:664 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:664 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:25:664 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:664 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:664 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:664 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:664 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:664 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:664 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1073
34:25:664 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1812us
34:25:664 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:664 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:664 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:664 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:664 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:664 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:664 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:664 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:664 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:664 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:664 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:664 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1074
34:25:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2880us
34:25:664 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:664 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:664 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:681 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:681 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:681 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:681 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:681 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:25:681 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:25:681 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:681 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:681 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:681 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:25:681 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:681 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:681 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:681 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:681 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:681 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:681 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1074
34:25:681 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2546us
34:25:681 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:681 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:681 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:681 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:681 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:681 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:681 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:681 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:681 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:681 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:681 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:681 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1075
34:25:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2146us
34:25:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:681 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:681 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:698 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:698 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:698 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:698 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:698 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:25:698 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:25:698 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:698 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:698 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:698 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:25:698 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:698 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:698 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:698 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:698 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:698 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:698 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1075
34:25:698 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2523us
34:25:698 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:698 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +747us
34:25:698 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:698 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:698 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:698 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:698 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:698 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:698 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:698 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:699 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:699 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:699 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1076
34:25:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1412us
34:25:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:699 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:714 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:714 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:714 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:714 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:714 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:25:714 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:25:714 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:714 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:714 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:714 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:25:714 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:714 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:714 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:714 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:714 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:714 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:714 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1076
34:25:714 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4014us
34:25:714 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:714 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:714 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:714 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:714 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:714 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:714 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:714 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:714 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:714 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:714 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:714 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1077
34:25:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +678us
34:25:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:714 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:714 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:731 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:731 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:731 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:731 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:731 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:25:731 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:25:731 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:731 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:731 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:731 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:25:731 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:731 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:731 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:731 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:731 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:731 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:731 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1077
34:25:731 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4748us
34:25:731 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:731 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:731 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:731 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:731 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:731 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:731 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:731 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:731 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:731 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1078
34:25:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +184us
34:25:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:731 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:731 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:748 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:748 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:748 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:748 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:748 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:25:748 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:25:748 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:748 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:748 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:748 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:25:748 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:748 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:748 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:748 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088099f4->08891804, woke from hle delay) +26us
34:25:748 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088099f4, blocking audio) +0us
34:25:748 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:748 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:748 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +98us
34:25:748 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1078
34:25:748 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2447us
34:25:748 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:748 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3013us
34:25:748 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:748 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:748 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:748 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:748 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:748 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:748 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:748 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1079
34:25:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5019us
34:25:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:748 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:748 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:764 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:764 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:764 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:764 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:764 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:25:764 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:25:764 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:764 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:764 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:764 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:25:764 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:764 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:764 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:764 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:764 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:764 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:764 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +407us
34:25:764 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:764 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1079
34:25:764 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:764 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:764 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:764 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:764 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:764 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:764 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:764 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:764 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:764 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:764 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1080
34:25:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4285us
34:25:764 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:764 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:764 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:781 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:781 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:781 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:781 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:781 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:25:781 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:25:781 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:781 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:781 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:781 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:25:781 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:781 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:781 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:781 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:781 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:781 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:781 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1080
34:25:781 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1141us
34:25:781 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:781 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:781 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:781 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:781 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:781 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:781 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:781 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:781 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:781 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:781 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:781 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1081
34:25:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3551us
34:25:781 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:781 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:781 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:798 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:798 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:798 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:798 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:798 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:25:798 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:25:798 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:798 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:798 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:798 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:25:798 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:798 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:798 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:798 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:798 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:798 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:798 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1081
34:25:798 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1875us
34:25:798 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:798 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:798 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:798 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +280us
34:25:798 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:798 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5278us
34:25:798 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:798 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:798 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:798 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:798 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:798 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:798 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:798 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1082
34:25:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2817us
34:25:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:798 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:798 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:814 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:814 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:814 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:814 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:814 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:25:814 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:25:814 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:814 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:814 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:814 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:25:814 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:814 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:814 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:814 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:814 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:814 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
34:25:814 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1082
34:25:814 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2609us
34:25:814 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:814 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:814 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:814 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:814 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:814 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:814 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:814 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:814 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:814 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:814 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:814 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1083
34:25:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2083us
34:25:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:814 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:814 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:831 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:831 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:831 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:831 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:831 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:25:831 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:25:831 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:831 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:831 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:831 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:25:831 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:831 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:831 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:831 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:831 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:831 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:831 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1083
34:25:831 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3343us
34:25:831 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:831 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:831 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:831 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:831 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:831 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:831 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:831 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:831 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:831 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:831 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:831 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1084
34:25:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1349us
34:25:831 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:831 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:831 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:848 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:848 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:848 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:848 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:848 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:25:848 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:25:848 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:848 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:848 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:848 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:25:848 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:848 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:848 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:848 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:848 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:848 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:848 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1084
34:25:848 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2333us
34:25:848 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:848 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1735us
34:25:848 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:848 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:848 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:848 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:848 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:848 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:848 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:848 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:848 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:848 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:848 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:848 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1085
34:25:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +614us
34:25:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:848 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:848 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:864 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:864 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:864 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:864 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:864 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:25:864 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:25:864 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:864 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:864 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:864 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:25:864 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:864 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:864 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:864 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:864 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:864 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:864 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1085
34:25:864 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4811us
34:25:864 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:864 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:864 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:864 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:864 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:864 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:864 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:864 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:864 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:864 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1086
34:25:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +121us
34:25:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:864 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:864 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:881 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:881 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:881 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:881 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:881 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:25:881 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:25:881 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:881 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:881 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:881 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:25:881 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:881 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:881 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:881 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08887510->08891804, woke from hle delay) +90us
34:25:881 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08887510, blocking audio) +0us
34:25:881 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:881 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:881 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +35us
34:25:881 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1086
34:25:881 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5533us
34:25:881 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:881 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:881 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:881 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:881 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:881 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:881 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:881 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1087
34:25:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4956us
34:25:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:881 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:898 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:898 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:898 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:898 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:898 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:25:898 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:25:898 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:898 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:898 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:898 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:25:898 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:898 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:898 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:898 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:898 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:898 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:898 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +470us
34:25:898 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:898 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1087
34:25:898 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:898 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:898 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1559us
34:25:898 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:898 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4000us
34:25:898 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:898 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:898 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:898 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:898 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:898 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:898 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:898 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1088
34:25:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4222us
34:25:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:898 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:898 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:914 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:914 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:914 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:914 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:914 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:25:914 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:25:914 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:914 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:914 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:914 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:25:914 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:914 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:914 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:914 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:914 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:914 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:914 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1088
34:25:914 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1204us
34:25:914 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:914 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:914 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:914 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:914 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:914 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:914 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:914 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:914 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:914 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:914 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:914 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1089
34:25:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3488us
34:25:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:915 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:915 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:931 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:931 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:931 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:931 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:931 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:25:931 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:25:931 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:931 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:931 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:931 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:25:931 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:931 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:931 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:931 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:931 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:931 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:931 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1089
34:25:931 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1938us
34:25:931 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:931 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:931 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:931 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:931 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:931 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:931 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:931 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:931 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:931 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:931 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:931 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1090
34:25:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2753us
34:25:931 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:931 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:931 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:948 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:948 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:948 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:948 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:948 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:25:948 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:25:948 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:948 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:948 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:948 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:25:948 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:948 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:948 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:948 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:948 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:948 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:948 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1090
34:25:948 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2206us
34:25:948 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:948 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +456us
34:25:948 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:948 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:948 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:948 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:948 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:948 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:948 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:948 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:948 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:948 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:948 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:948 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1091
34:25:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2019us
34:25:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:948 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:948 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:964 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:964 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:964 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:964 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:964 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:25:964 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:25:964 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:964 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:964 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:964 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:25:964 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:964 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:964 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:964 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:964 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:964 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:964 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1091
34:25:964 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3406us
34:25:964 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:964 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:964 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:964 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:964 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:964 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:964 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:964 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:964 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:964 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:964 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:964 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:965 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1092
34:25:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1285us
34:25:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:965 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:25:981 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:981 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:25:981 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:981 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:981 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:25:981 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:25:981 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:981 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:981 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:25:981 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:25:981 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:981 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:981 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:981 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:981 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:981 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:981 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1092
34:25:981 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4140us
34:25:981 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:981 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:981 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:981 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:981 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:981 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:981 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:981 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:981 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:981 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:981 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:981 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1093
34:25:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +551us
34:25:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:982 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:982 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:25:998 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:25:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:25:998 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:25:998 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:25:998 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:25:998 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:25:998 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:25:998 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:25:998 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:25:998 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:25:998 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:25:998 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:25:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:25:998 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:25:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:25:998 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:25:998 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:25:998 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:25:998 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:25:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:25:998 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1093
34:25:998 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2143us
34:25:998 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:25:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:25:998 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2722us
34:25:998 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:998 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:998 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:25:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:998 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:998 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:25:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:998 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:25:998 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:25:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:25:998 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:25:998 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:25:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:25:998 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1094
34:25:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +57us
34:25:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:25:998 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:25:998 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:014 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:014 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:014 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:014 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:014 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:26:014 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:26:014 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:014 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:014 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:014 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:26:014 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:014 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:014 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:014 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:014 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:014 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:014 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +39us
34:26:014 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:014 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1094
34:26:014 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:014 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:014 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:014 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:014 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:014 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:014 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:014 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:014 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1095
34:26:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4893us
34:26:014 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:014 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:031 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:031 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:031 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:031 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:031 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:26:031 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:26:031 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:031 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:031 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:031 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:26:031 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:031 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:031 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:031 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:031 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:031 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:031 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +533us
34:26:031 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:031 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1095
34:26:031 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:031 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:031 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:031 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:031 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:031 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:031 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:031 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:031 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:031 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:031 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:032 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1096
34:26:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4158us
34:26:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:032 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:032 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:048 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:048 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:048 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:048 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:048 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:26:048 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:26:048 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:048 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:048 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:048 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:26:048 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:048 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:048 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:048 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:048 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:048 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:048 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1096
34:26:048 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1267us
34:26:048 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:048 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:048 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:048 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +571us
34:26:048 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:26:048 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4987us
34:26:048 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:048 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:048 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:048 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:048 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:048 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:048 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:048 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1097
34:26:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3424us
34:26:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:048 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:048 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:064 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:064 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:064 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:064 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:064 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:26:064 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:26:064 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:064 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:064 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:064 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:26:064 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:064 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:064 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:064 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:064 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:064 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:064 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1097
34:26:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2001us
34:26:064 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:064 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:064 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:065 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:065 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:065 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:065 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:065 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:065 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:065 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1098
34:26:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2690us
34:26:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:065 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:081 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:081 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:081 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:081 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:081 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:26:081 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:26:081 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:081 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:081 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:081 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:26:081 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:081 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:081 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:081 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:081 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:081 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:081 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1098
34:26:081 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2735us
34:26:081 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:081 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:081 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:081 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:081 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:081 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:081 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:081 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:081 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:081 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:081 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:082 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1099
34:26:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1956us
34:26:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:082 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:082 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:098 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:098 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:098 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:098 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:098 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:26:098 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:26:098 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:098 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:098 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:098 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:26:098 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:098 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:098 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:098 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:098 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:098 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:098 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1099
34:26:098 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2016us
34:26:098 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:26:098 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1443us
34:26:098 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:098 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:098 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:098 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:098 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:098 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:098 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:098 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:098 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:098 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:098 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:098 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1100
34:26:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1222us
34:26:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:098 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:114 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:114 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:114 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:114 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:114 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:26:114 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:26:114 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:114 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:114 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:114 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:26:114 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:114 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:114 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:114 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:114 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:114 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:114 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1100
34:26:114 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4204us
34:26:114 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:114 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:114 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:114 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:114 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:26:114 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:26:114 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089ffd00, 16384, 0)
34:26:114 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 08a03d00, 16384, 0)
34:26:114 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:26:114 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:26:114 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:26:114 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:26:115 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:115 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:115 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5567us
34:26:115 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:115 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:115 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:115 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1101
34:26:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +488us
34:26:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:115 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:131 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:131 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:131 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:131 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:131 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:26:131 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:26:131 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:131 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:131 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:131 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:26:131 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:131 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:131 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:131 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:131 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:131 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
34:26:131 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1101
34:26:131 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4938us
34:26:131 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:131 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:131 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:131 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:131 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:131 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:131 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:131 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1102
34:26:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5563us
34:26:131 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:131 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:131 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:148 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:148 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880b244->08892dfc, audio drain) +5us
34:26:148 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0880b244, sas core) +0us
34:26:148 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:148 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:148 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:148 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:26:148 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:26:148 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:148 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:148 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:148 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:26:148 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +30us
34:26:148 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:148 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:148 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:148 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:148 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:148 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +95us
34:26:148 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:148 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1102
34:26:148 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1845us
34:26:148 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:26:148 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:26:148 thid_sasread D[IO]: HLE\sceIo.cpp:1080 428032 = sceIoLseek(4, 68800, 0)
34:26:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:26:148 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:26:148 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:26:148 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:26:148 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089f7d00, 8000): deferring result
34:26:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:26:150 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:26:150 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:26:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3283us
34:26:150 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:150 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:150 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:150 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:150 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1103
34:26:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4823us
34:26:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:150 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:165 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:165 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:165 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:165 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:165 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:26:165 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:26:165 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:165 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:165 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:165 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:26:165 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:165 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:165 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:165 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:165 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:165 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:165 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1103
34:26:165 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +603us
34:26:165 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:165 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:165 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:165 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:165 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:165 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:165 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:165 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:165 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:165 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:165 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:165 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1104
34:26:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4089us
34:26:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:165 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:165 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:181 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:181 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:181 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:181 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:181 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:26:181 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:26:181 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:181 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:181 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:181 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:26:181 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:181 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:181 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:181 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:181 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:181 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:181 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1104
34:26:181 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1337us
34:26:181 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:181 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:181 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:181 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:181 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:181 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:181 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:181 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:181 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:181 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:181 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:181 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1105
34:26:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3354us
34:26:181 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:182 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:198 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:198 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:198 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:198 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:198 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:26:198 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:26:198 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:198 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:198 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:198 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:26:198 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:198 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:198 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:198 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:198 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:198 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:198 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1105
34:26:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2071us
34:26:198 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:198 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:198 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +11us
34:26:198 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:26:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5548us
34:26:198 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:199 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:199 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:199 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:199 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1106
34:26:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2620us
34:26:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:199 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:215 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:215 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:215 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:215 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:215 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:26:215 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:26:215 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:215 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:215 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:215 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:26:215 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:215 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:215 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:215 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:215 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:215 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1106
34:26:215 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2805us
34:26:215 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:215 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:215 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:215 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:215 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:215 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:215 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:215 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:215 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:215 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:215 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:215 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1107
34:26:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1886us
34:26:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:215 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:231 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:231 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:231 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:231 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:231 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:26:231 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:26:231 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:231 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:231 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:231 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:26:231 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:231 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:231 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:231 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:231 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:231 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:231 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1107
34:26:231 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3539us
34:26:231 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:231 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:231 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:231 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:231 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:231 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:231 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:231 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:231 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:232 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:232 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:232 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1108
34:26:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1152us
34:26:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:232 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:232 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:248 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:248 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:248 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:248 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:248 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:26:248 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:26:248 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:248 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:248 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:248 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:26:248 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:248 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:248 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:248 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:248 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:248 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:248 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1108
34:26:248 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2260us
34:26:248 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:26:248 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2004us
34:26:248 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:249 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:249 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:249 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:249 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:249 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:249 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1109
34:26:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +418us
34:26:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:249 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:265 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:265 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:265 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:265 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:265 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:26:265 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:26:265 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:265 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:265 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:265 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:26:265 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:265 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:265 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:265 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:265 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:265 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:265 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1109
34:26:265 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5007us
34:26:265 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:265 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:265 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:265 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:265 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:266 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:266 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1110
34:26:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5494us
34:26:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:266 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:281 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:281 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:281 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:281 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:281 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:26:281 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:26:281 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:281 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:281 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:281 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:26:281 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:281 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:281 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:281 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08816cfc->08892dfc, audio drain) +46us
34:26:281 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08816cfc, sas core) +0us
34:26:281 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:281 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:281 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +79us
34:26:281 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +160us
34:26:281 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:281 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1110
34:26:281 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:26:281 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:281 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:281 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:281 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:281 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:281 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:281 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:281 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1111
34:26:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4753us
34:26:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:281 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:298 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:298 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:298 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:298 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:298 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:26:298 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:26:298 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:298 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:298 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:298 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:26:298 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:298 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:298 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:298 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:298 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:298 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:298 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1111
34:26:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +673us
34:26:298 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:298 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:298 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1282us
34:26:298 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:26:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4276us
34:26:298 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:298 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:298 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:299 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:299 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1112
34:26:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4019us
34:26:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:299 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:315 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:315 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:315 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:315 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:315 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:26:315 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:26:315 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:315 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:315 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:315 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:26:315 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:315 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:315 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:315 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:315 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:315 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:315 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1112
34:26:315 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1407us
34:26:315 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:315 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:315 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:315 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:315 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:316 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:316 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:316 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:316 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1113
34:26:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3285us
34:26:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:316 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:331 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:331 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:331 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:331 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:331 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:26:331 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:26:331 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:331 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:331 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:331 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:26:331 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:331 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:331 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:331 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:331 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:331 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:331 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1113
34:26:331 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2141us
34:26:331 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:331 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:331 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:331 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:331 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:331 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:331 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:331 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:331 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:331 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:331 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:331 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1114
34:26:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2550us
34:26:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:332 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:332 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:348 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:348 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:348 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:348 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:348 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:26:348 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:26:348 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:348 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:348 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:348 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:26:348 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:348 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:348 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:348 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:348 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:348 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:348 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1114
34:26:348 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2133us
34:26:348 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:26:348 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +733us
34:26:348 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:348 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:348 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:348 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:348 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:348 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:348 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:348 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:349 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:349 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:349 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:349 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1115
34:26:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1816us
34:26:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:349 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:365 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:365 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:365 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:365 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:365 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:26:365 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:26:365 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:365 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:365 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:365 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:26:365 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:365 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:365 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:365 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:365 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:365 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:365 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1115
34:26:365 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3610us
34:26:365 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:365 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:365 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:365 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:365 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:365 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:365 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:365 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:365 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:365 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:365 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:365 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1116
34:26:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1082us
34:26:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:365 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:381 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:381 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:381 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:381 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:381 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:26:381 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:26:381 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:381 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:381 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:381 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:26:381 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:381 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:381 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:381 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:381 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:381 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:381 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1116
34:26:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4343us
34:26:381 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:381 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:381 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:381 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:381 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:381 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:381 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1117
34:26:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +348us
34:26:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:381 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:381 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:398 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:398 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:398 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:398 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:398 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:26:398 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:26:398 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:398 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:398 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:398 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:26:398 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:398 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:398 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:398 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:398 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:398 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:398 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1117
34:26:398 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2070us
34:26:398 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:26:398 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2998us
34:26:398 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:398 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:398 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:398 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:398 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:398 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:398 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:398 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1118
34:26:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5424us
34:26:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:398 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:398 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:415 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:415 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:415 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:415 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:415 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:26:415 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:26:415 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:415 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:415 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:415 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:26:415 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:415 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:415 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:415 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:415 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:415 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:415 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5us
34:26:415 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:415 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:415 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:415 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1118
34:26:415 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5566us
34:26:415 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:415 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:415 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:415 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:415 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:415 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:415 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:415 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1119
34:26:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4690us
34:26:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:416 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:416 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:431 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:431 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:431 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:431 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:431 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:26:431 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:26:431 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:431 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:431 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:431 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:26:431 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:431 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:431 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:431 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:431 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:431 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:431 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1119
34:26:431 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +736us
34:26:431 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:431 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:431 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:431 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:431 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:431 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:431 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:431 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:431 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:431 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:431 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:431 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1120
34:26:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3955us
34:26:431 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:431 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:431 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:448 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:448 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:448 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:448 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:448 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:26:448 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:26:448 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:448 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:448 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:448 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:26:448 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:448 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:448 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:448 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:448 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:448 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:448 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1120
34:26:448 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1470us
34:26:448 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:448 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:448 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:448 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +295us
34:26:448 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:26:448 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5264us
34:26:448 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:448 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:448 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:448 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:448 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:448 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:448 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:448 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:448 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1121
34:26:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3221us
34:26:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:449 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:449 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:465 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:465 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:465 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:465 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:465 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:26:465 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:26:465 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:465 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:465 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:465 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:26:465 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:465 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:465 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:465 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:465 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:465 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:465 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1121
34:26:465 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2204us
34:26:465 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:465 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:465 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:465 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:465 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:465 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:465 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:466 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:466 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:466 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1122
34:26:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2487us
34:26:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:466 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:466 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:482 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:482 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:482 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:482 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:482 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:26:482 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:26:482 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:482 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:482 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:482 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:26:482 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:482 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:482 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:482 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:482 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:482 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:482 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1122
34:26:482 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2938us
34:26:482 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:482 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:482 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:482 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:482 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:482 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:482 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:482 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:482 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:482 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:482 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:483 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1123
34:26:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1753us
34:26:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:483 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:483 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:498 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:498 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:498 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:498 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:498 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:26:498 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:26:498 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:498 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:498 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:498 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:26:498 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:498 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:498 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:498 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:498 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:498 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:498 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1123
34:26:498 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1943us
34:26:498 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:26:498 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1720us
34:26:498 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:498 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:498 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:498 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:498 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:498 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:498 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:498 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:499 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:499 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:499 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:499 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:499 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1124
34:26:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1019us
34:26:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:499 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:515 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:515 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:515 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:515 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:515 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:26:515 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:26:515 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:515 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:515 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:515 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:26:515 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:515 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:515 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:515 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:515 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:515 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:515 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1124
34:26:515 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4406us
34:26:515 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:515 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:515 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:515 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:515 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:515 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:515 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:515 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:515 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:516 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:516 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1125
34:26:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +285us
34:26:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:516 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:516 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:532 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:532 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:532 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:532 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:532 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:26:532 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:26:532 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:532 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:532 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:532 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:26:532 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:532 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:532 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:532 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:532 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:532 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:532 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1125
34:26:532 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5140us
34:26:532 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:532 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:532 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:532 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:532 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:532 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:532 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:532 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1126
34:26:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5360us
34:26:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:532 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:532 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:548 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:548 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:548 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:548 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:548 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:26:548 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:26:548 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:548 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:548 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:548 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:26:548 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:548 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:548 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:548 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:548 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:548 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:548 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +65us
34:26:548 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:548 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:548 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:548 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1126
34:26:548 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1573us
34:26:548 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:26:548 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3985us
34:26:548 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:548 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:548 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:548 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:548 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:548 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:548 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:548 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1127
34:26:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4626us
34:26:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:549 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:549 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:565 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:565 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:565 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:565 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:565 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:26:565 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:26:565 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:565 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:565 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:565 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:26:565 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:565 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:565 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:565 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:565 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:565 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:565 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1127
34:26:565 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +799us
34:26:565 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:565 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:565 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:565 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:565 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:565 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:565 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:565 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:566 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:566 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:566 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1128
34:26:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3892us
34:26:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:566 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:582 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:582 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:582 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:582 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:582 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:26:582 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:26:582 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:582 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:582 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:582 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:26:582 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:582 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:582 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:582 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:582 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:582 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:582 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1128
34:26:582 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1534us
34:26:582 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:582 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:582 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:582 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:582 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:582 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:582 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:582 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:582 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:582 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:582 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:582 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1129
34:26:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3158us
34:26:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:583 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:598 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:598 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:598 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:598 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:598 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:26:598 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:26:598 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:598 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:598 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:598 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:26:598 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:598 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:598 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:598 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:598 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:598 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:598 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1129
34:26:598 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1816us
34:26:598 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:26:598 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +441us
34:26:598 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:598 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:598 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:598 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:598 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:598 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:598 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:598 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:598 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:598 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:598 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:598 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1130
34:26:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2424us
34:26:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:599 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:615 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:615 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:615 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:615 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:615 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:26:615 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:26:615 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:615 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:615 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:615 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:26:615 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:615 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:615 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:615 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:615 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:615 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:615 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1130
34:26:615 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3001us
34:26:615 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:615 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:615 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:615 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:615 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:615 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:615 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:615 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:615 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:615 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:615 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:616 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1131
34:26:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1690us
34:26:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:616 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:616 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:632 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:632 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:632 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:632 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:632 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:26:632 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:26:632 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:632 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:632 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:632 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:26:632 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:632 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:632 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:632 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:632 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:632 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:632 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1131
34:26:632 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3735us
34:26:632 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:632 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:632 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:632 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:632 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:632 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:632 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:632 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:632 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:633 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:633 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1132
34:26:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +956us
34:26:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:633 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:633 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:648 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:648 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:648 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:648 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:648 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:26:648 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:26:648 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:648 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:648 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:648 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:26:648 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:648 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:648 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:648 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:648 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:648 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:648 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1132
34:26:648 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1753us
34:26:648 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:26:648 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2707us
34:26:648 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:648 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:648 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:648 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:648 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:648 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:648 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:648 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:648 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:649 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:649 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:649 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1133
34:26:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +222us
34:26:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:649 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:649 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:665 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:665 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:665 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:665 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:665 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:26:665 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:26:665 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:665 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:665 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:665 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:26:665 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:665 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:665 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:665 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:665 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:665 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:665 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1133
34:26:665 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5204us
34:26:665 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:665 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:665 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:665 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:665 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:665 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:665 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:665 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1134
34:26:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5297us
34:26:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:665 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:665 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:682 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:682 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:682 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:682 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:682 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:26:682 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:26:682 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:682 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:682 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:682 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:26:682 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:682 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:682 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:682 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:682 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:682 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:682 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +128us
34:26:682 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:682 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:682 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:682 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1134
34:26:682 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:682 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:682 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:682 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:682 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:682 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:682 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:682 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:682 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1135
34:26:682 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4563us
34:26:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:682 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:682 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:698 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:698 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:698 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:698 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:698 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:26:698 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:26:698 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:698 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:698 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:698 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:26:698 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:698 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:698 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:698 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:698 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:698 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:698 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1135
34:26:698 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +862us
34:26:698 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:698 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:698 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:698 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +586us
34:26:698 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:26:698 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4973us
34:26:698 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:698 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:698 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:698 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:698 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:698 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:698 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:698 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1136
34:26:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3829us
34:26:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:699 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:715 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:715 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:715 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:715 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:715 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:26:715 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:26:715 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:715 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:715 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:715 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:26:715 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:715 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:715 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:715 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:715 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:715 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:715 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1136
34:26:715 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1597us
34:26:715 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:715 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:715 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:715 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:715 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:715 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:715 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:715 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:715 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:715 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:715 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:715 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1137
34:26:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3095us
34:26:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:715 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:715 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:732 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:732 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:732 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:732 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:732 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:26:732 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:26:732 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:732 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:732 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:732 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:26:732 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:732 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:732 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:732 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:732 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:732 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:732 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1137
34:26:732 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2331us
34:26:732 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:732 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:732 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:732 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:732 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:732 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:732 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:732 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:732 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:732 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:732 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:732 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1138
34:26:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2361us
34:26:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:733 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:748 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:748 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:748 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:748 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:748 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:26:748 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:26:748 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:748 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:748 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:748 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:26:748 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:748 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:748 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:748 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:748 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:748 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:748 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1138
34:26:748 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1627us
34:26:748 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:26:748 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1429us
34:26:748 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:748 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:748 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:748 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:748 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:748 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:748 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:748 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:748 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:749 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:749 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:749 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1139
34:26:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1627us
34:26:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:749 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:765 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:765 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:765 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:765 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:765 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:26:765 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:26:765 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:765 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:765 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:765 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:26:765 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:765 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:765 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:765 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:765 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:765 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:765 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1139
34:26:765 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3799us
34:26:765 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:765 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:765 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:765 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:765 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:26:765 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:26:765 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 08a07d00, 16384, 0)
34:26:765 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 08a0bd00, 16384, 0)
34:26:765 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:26:765 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:26:765 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:26:765 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:26:765 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:765 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5567us
34:26:766 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:766 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:766 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1140
34:26:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +893us
34:26:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:766 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:766 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:782 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:782 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:782 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:782 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:782 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:26:782 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:26:782 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:782 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:782 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:782 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:26:782 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:782 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:782 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:782 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:782 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:782 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:782 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1140
34:26:782 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4533us
34:26:782 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:782 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:782 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:782 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:782 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:782 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:782 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:782 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:782 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:782 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:782 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:782 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1141
34:26:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +159us
34:26:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:782 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:782 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:798 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:798 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:798 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:798 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:798 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:26:798 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:26:798 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:798 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:798 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:798 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:26:798 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:798 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:798 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:798 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:798 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:798 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:798 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1141
34:26:798 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1563us
34:26:798 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:26:798 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:26:798 thid_sasread D[IO]: HLE\sceIo.cpp:1080 460800 = sceIoLseek(4, 70800, 0)
34:26:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:26:798 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:26:798 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:26:798 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:26:798 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089ffd00, 8000): deferring result
34:26:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:26:800 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:26:800 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:26:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3261us
34:26:800 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:800 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:800 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:800 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:800 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1142
34:26:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5234us
34:26:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:800 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:815 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:815 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:815 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:815 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:815 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:26:815 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:26:815 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:815 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:815 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:815 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:26:815 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:815 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:815 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:815 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:815 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:815 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:815 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +191us
34:26:815 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:815 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:815 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:815 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1142
34:26:815 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:815 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:815 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:815 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:815 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:815 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:815 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:815 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:815 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1143
34:26:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4500us
34:26:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:816 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:816 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:832 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:832 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:832 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:832 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:832 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:26:832 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:26:832 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:832 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:832 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:832 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:26:832 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:832 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:832 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:832 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:832 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:832 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:832 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1143
34:26:832 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +926us
34:26:832 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:832 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:832 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:832 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:832 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:832 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:832 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:832 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:832 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:832 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:832 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:832 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1144
34:26:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3766us
34:26:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:832 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:832 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:849 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:849 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:849 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:849 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:849 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:26:849 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:26:849 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:849 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:849 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:849 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:26:849 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:849 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:849 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:849 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:849 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:849 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:849 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1144
34:26:849 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1660us
34:26:849 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:849 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:849 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:849 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +32us
34:26:849 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:26:849 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5526us
34:26:849 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:849 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:849 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:849 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:849 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:849 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:849 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:849 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1145
34:26:849 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3032us
34:26:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:849 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:849 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:865 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:865 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:865 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:865 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:865 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:26:865 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:26:865 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:865 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:865 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:865 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:26:865 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:865 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:865 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:865 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:865 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:865 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:865 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1145
34:26:865 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2394us
34:26:865 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:865 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:865 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:865 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:865 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:865 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:865 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:865 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:865 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:865 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:865 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:865 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1146
34:26:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2298us
34:26:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:866 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:882 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:882 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:882 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:882 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:882 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:26:882 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:26:882 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:882 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:882 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:882 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:26:882 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:882 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:882 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:882 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:882 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:882 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:882 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1146
34:26:882 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3128us
34:26:882 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:882 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:882 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:882 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:882 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:882 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:882 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:882 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:882 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:882 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:882 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:882 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1147
34:26:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1564us
34:26:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:883 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:883 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:899 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:899 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:899 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:899 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:899 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:26:899 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:26:899 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:899 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:899 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:899 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:26:899 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:899 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:899 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:899 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:899 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:899 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:899 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1147
34:26:899 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1870us
34:26:899 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:26:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1983us
34:26:899 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:899 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:899 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:899 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:899 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:899 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:899 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1148
34:26:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +830us
34:26:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:899 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:915 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:915 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:915 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:915 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:915 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:26:915 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:26:915 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:915 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:915 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:915 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:26:915 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:915 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:915 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:915 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:915 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:915 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:915 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1148
34:26:915 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4596us
34:26:915 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:915 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:915 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:915 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:915 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:915 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:915 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:915 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:915 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:915 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:915 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:915 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1149
34:26:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +96us
34:26:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:916 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:916 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:932 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:932 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:932 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:932 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:932 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:26:932 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:26:932 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:932 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:932 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:932 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:26:932 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:932 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:932 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:932 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:932 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:932 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:932 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1149
34:26:932 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5330us
34:26:932 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:932 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:932 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:932 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:932 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:932 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:932 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:932 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1150
34:26:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5171us
34:26:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:932 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:932 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:949 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:949 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:949 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:949 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:949 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:26:949 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:26:949 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:949 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:949 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:949 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:26:949 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:949 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:949 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:949 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:949 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:949 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:949 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +255us
34:26:949 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:949 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:949 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:949 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1150
34:26:949 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1311us
34:26:949 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:26:949 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4248us
34:26:949 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:949 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:949 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:949 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:949 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:949 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:949 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:949 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1151
34:26:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4437us
34:26:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:949 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:965 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:965 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:965 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:965 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:965 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:26:965 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:26:965 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:965 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:965 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:965 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:26:965 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:965 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:965 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:965 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:965 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:965 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:965 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1151
34:26:965 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +989us
34:26:965 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:965 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:965 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:965 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:965 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:965 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:965 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:965 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:965 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:965 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:965 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:965 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1152
34:26:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3703us
34:26:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:965 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:965 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:26:982 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:982 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:26:982 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:982 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:982 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:26:982 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:26:982 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:982 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:982 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:26:982 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:26:982 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:982 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:982 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:982 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:982 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:982 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:982 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1152
34:26:982 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1723us
34:26:982 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:982 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:982 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:982 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:982 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:982 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:982 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:982 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:982 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:982 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:982 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:982 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1153
34:26:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2969us
34:26:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:982 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:982 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:26:999 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:26:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:26:999 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:26:999 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:26:999 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:26:999 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:26:999 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:26:999 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:26:999 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:26:999 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:26:999 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:26:999 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:26:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:26:999 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:26:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:26:999 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:26:999 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:26:999 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:26:999 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:26:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:26:999 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1153
34:26:999 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1744us
34:26:999 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:26:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:26:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +704us
34:26:999 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:999 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:999 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:26:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:999 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:26:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:26:999 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:26:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:26:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:26:999 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:26:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:26:999 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1154
34:26:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2235us
34:26:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:26:999 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:26:999 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:015 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:015 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:015 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:015 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:015 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:27:015 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:27:015 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:015 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:015 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:015 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:27:015 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:015 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:015 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:015 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:015 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:015 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1154
34:27:015 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3191us
34:27:015 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:015 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:015 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:015 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:015 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:015 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:015 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:015 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:015 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:015 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:015 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:015 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1155
34:27:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1501us
34:27:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:015 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:032 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:032 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:032 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:032 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:032 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:27:032 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:27:032 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:032 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:032 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:032 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:27:032 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:032 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:032 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:032 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:032 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:032 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:032 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1155
34:27:032 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3925us
34:27:032 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:032 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:032 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:032 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:032 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:032 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:032 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:032 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:032 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:032 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:032 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:032 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1156
34:27:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +766us
34:27:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:033 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:033 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:049 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:049 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:049 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:049 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:049 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:27:049 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:27:049 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:049 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:049 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:049 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:27:049 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:049 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:049 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:049 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:049 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:049 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +112us
34:27:049 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1156
34:27:049 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1680us
34:27:049 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:27:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2970us
34:27:049 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:049 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:049 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:049 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:049 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:049 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:049 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1157
34:27:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +32us
34:27:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:049 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:049 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:065 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:065 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:065 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:065 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:065 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:27:065 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:27:065 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:065 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:065 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:065 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:27:065 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:065 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:065 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:065 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:065 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:065 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:065 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1157
34:27:065 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5394us
34:27:065 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:065 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:065 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:065 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:065 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:065 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:065 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:065 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1158
34:27:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5108us
34:27:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:065 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:082 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:082 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:082 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:082 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:082 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:27:082 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:27:082 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:082 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:082 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:082 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:27:082 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:082 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:082 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:082 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:082 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:082 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:082 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +317us
34:27:082 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:082 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:082 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:082 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1158
34:27:082 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:082 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:082 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:082 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:082 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:082 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:082 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:082 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:082 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1159
34:27:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4374us
34:27:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:082 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:099 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:099 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:099 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:099 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:099 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:27:099 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:27:099 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:099 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:099 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:099 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:27:099 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:099 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:099 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:099 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:099 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:099 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:099 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1159
34:27:099 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1052us
34:27:099 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:099 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:099 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:099 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +324us
34:27:099 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:27:099 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5235us
34:27:099 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:099 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:099 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:099 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:099 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:099 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:099 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:099 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1160
34:27:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3640us
34:27:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:099 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:099 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:115 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:115 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:115 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:115 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:115 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:27:115 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:27:115 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:115 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:115 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:115 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:27:115 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:115 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:115 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:115 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:115 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:115 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:115 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1160
34:27:115 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1786us
34:27:115 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:115 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:115 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:115 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:115 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:115 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:115 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:115 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:115 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:115 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:115 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:115 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1161
34:27:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2906us
34:27:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:115 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:132 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:132 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:132 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:132 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:132 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:27:132 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:27:132 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:132 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:132 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:132 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:27:132 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:132 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:132 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:132 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:132 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:132 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:132 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1161
34:27:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2520us
34:27:132 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:132 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:132 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:132 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:132 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:132 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:132 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1162
34:27:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2171us
34:27:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:133 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:149 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:149 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:149 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:149 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:149 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:27:149 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:27:149 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:149 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:149 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:149 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:27:149 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:149 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:149 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:149 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:149 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:149 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:149 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1162
34:27:149 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1553us
34:27:149 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:27:149 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1691us
34:27:149 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:149 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:149 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:149 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:149 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:149 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:149 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:149 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:149 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:149 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:149 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:149 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1163
34:27:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1437us
34:27:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:149 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:149 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:166 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:166 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:166 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:166 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:166 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:27:166 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:27:166 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:166 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:166 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:166 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:27:166 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:166 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:166 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:166 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:166 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:166 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:166 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1163
34:27:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3988us
34:27:166 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:166 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:166 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:166 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:166 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:166 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:166 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1164
34:27:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +703us
34:27:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:167 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:182 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:182 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:182 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:182 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:182 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:27:182 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:27:182 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:182 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:182 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:182 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:27:182 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:182 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:182 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:182 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:182 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:182 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:182 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1164
34:27:182 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4722us
34:27:182 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:182 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:182 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:182 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:182 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:182 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:182 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:182 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:182 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:182 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1165
34:27:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +209us
34:27:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:182 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:199 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:199 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:199 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:199 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:199 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:27:199 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:27:199 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:199 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:199 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:199 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:27:199 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:199 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880ae20->08891804, woke from hle delay) +5us
34:27:199 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880ae20, blocking audio) +0us
34:27:199 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:199 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:199 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:199 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +119us
34:27:199 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1165
34:27:199 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1478us
34:27:199 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:27:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3957us
34:27:199 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:199 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:199 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:199 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:199 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1166
34:27:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5045us
34:27:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:199 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:199 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:216 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:216 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:216 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:216 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:216 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:27:216 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:27:216 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:216 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:216 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:216 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:27:216 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:216 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:216 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:216 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:216 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:216 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +381us
34:27:216 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:216 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1166
34:27:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:216 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:216 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:216 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:216 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:216 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:216 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1167
34:27:216 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4310us
34:27:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:216 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:216 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:232 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:232 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:232 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:232 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:232 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:27:232 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:27:232 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:232 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:232 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:232 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:27:232 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:232 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:232 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:232 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:232 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:232 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:232 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1167
34:27:232 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1115us
34:27:232 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:232 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:232 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:232 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:232 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:232 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:232 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:232 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:232 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:233 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:233 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1168
34:27:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3576us
34:27:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:233 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:249 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:249 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:249 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:249 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:249 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:27:249 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:27:249 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:249 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:249 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:249 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:27:249 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:249 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:249 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:249 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:249 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:249 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:249 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1168
34:27:249 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1426us
34:27:249 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:27:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +413us
34:27:249 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:249 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:249 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:250 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:250 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:250 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:250 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:250 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:250 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1169
34:27:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2842us
34:27:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:250 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:266 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:266 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:266 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:266 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:266 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:27:266 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:27:266 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:266 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:266 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:266 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:27:266 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:266 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:266 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:266 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:266 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:266 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:266 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1169
34:27:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2583us
34:27:266 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:266 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:266 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:266 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:266 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:266 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:267 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1170
34:27:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2108us
34:27:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:267 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:282 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:282 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:282 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:282 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:282 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:27:282 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:27:282 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:282 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:282 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:282 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:27:282 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:282 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:282 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:282 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:282 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:282 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:282 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1170
34:27:282 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3317us
34:27:282 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:282 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:282 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:282 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:282 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:282 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:282 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:282 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:282 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:282 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:283 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:283 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1171
34:27:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1374us
34:27:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:283 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:299 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:299 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:299 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:299 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:299 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:27:299 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:27:299 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:299 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:299 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:299 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:27:299 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:299 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:299 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:299 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:299 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:299 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:299 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1171
34:27:299 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1363us
34:27:299 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:27:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2679us
34:27:299 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:299 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:299 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:299 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:299 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:299 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:299 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1172
34:27:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +640us
34:27:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:299 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:316 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:316 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:316 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:316 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:316 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:27:316 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:27:316 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:316 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:316 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:316 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:27:316 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:316 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:316 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:316 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:316 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:316 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:316 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1172
34:27:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4786us
34:27:316 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:316 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:316 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:316 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:316 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:316 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1173
34:27:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +146us
34:27:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:316 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:317 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:332 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:332 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:332 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:332 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:332 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:27:332 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:27:332 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:332 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:332 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:332 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:27:332 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:332 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:332 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:332 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08878de4->08891804, woke from hle delay) +64us
34:27:332 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08878de4, blocking audio) +0us
34:27:332 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:332 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:332 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +61us
34:27:332 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1173
34:27:332 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5507us
34:27:332 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:332 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:332 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:332 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:332 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:332 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:332 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:332 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1174
34:27:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4981us
34:27:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:332 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:333 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:349 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:349 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:349 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:349 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:349 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:27:349 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:27:349 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:349 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:349 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:349 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:27:349 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:349 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:349 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:349 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:349 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:349 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:349 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +444us
34:27:349 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:349 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1174
34:27:349 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:349 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:349 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +615us
34:27:349 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:27:349 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4944us
34:27:349 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:349 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:349 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:349 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:349 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:349 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:349 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:349 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1175
34:27:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4247us
34:27:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:349 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:349 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:366 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:366 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:366 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:366 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:366 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:27:366 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:27:366 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:366 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:366 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:366 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:27:366 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:366 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:366 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:366 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:366 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:366 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:366 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1175
34:27:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1178us
34:27:366 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:366 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:366 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:366 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:366 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:366 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:366 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1176
34:27:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3513us
34:27:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:366 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:382 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:382 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:382 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:382 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:382 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:27:382 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:27:382 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:382 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:382 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:382 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:27:382 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:382 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:382 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:382 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:382 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:382 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:382 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1176
34:27:382 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1912us
34:27:382 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:382 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:382 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:382 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:382 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:382 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:382 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:382 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:382 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:382 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:382 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:382 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1177
34:27:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2779us
34:27:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:382 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:399 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:399 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:399 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:399 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:399 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:27:399 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:27:399 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:399 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:399 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:399 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:27:399 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:399 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:399 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:399 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:399 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:399 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:399 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1177
34:27:399 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1237us
34:27:399 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:27:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1400us
34:27:399 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:399 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:399 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:399 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:399 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:399 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:399 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1178
34:27:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2045us
34:27:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:399 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:416 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:416 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:416 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:416 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:416 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:27:416 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:27:416 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:416 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:416 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:416 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:27:416 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:416 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:416 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:416 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:416 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:416 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:416 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1178
34:27:416 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3380us
34:27:416 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:416 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:416 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:416 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:416 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:27:416 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:27:416 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089efd00, 16384, 0)
34:27:416 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 089f3d00, 16384, 0)
34:27:416 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:27:416 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:27:416 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:27:416 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:27:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:417 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5567us
34:27:417 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:417 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:417 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1179
34:27:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1311us
34:27:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:417 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:432 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:432 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:432 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:432 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:432 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:27:432 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:27:432 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:432 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:432 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:432 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:27:432 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:432 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:432 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:432 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:432 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:432 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:432 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1179
34:27:432 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4115us
34:27:432 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:432 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:432 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:432 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:432 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:432 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:432 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:432 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:432 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:432 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:432 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:432 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1180
34:27:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +577us
34:27:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:433 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:433 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:449 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:449 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:449 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:449 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:449 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:27:449 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:27:449 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:449 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:449 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:449 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:27:449 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:449 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:449 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:449 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:449 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:449 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:449 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1180
34:27:449 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1173us
34:27:449 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:27:449 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:27:449 thid_sasread D[IO]: HLE\sceIo.cpp:1080 493568 = sceIoLseek(4, 78800, 0)
34:27:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:27:449 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:27:449 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:27:449 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:27:449 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08a07d00, 8000): deferring result
34:27:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:27:451 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:27:451 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:27:451 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3233us
34:27:451 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:451 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:451 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:451 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:451 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:451 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:451 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:451 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:451 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:451 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1181
34:27:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +83us
34:27:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:451 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:466 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:466 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:466 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:466 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:466 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:27:466 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:27:466 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:466 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:466 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:466 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:27:466 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:466 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:466 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:466 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:466 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:466 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +14us
34:27:466 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:466 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1181
34:27:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:466 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:466 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:466 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:466 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:466 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:466 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1182
34:27:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4918us
34:27:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:466 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:466 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:482 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:482 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:482 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:482 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:482 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:27:482 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:27:482 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:482 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:482 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:482 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:27:482 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:482 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:482 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:482 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:482 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:482 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:482 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +507us
34:27:482 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:482 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1182
34:27:482 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:482 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:482 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:482 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:482 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:482 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:482 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:482 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:482 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:482 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:482 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1183
34:27:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4184us
34:27:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:483 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:483 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:499 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:499 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:499 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:499 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:499 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:27:499 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:27:499 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:499 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:499 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:499 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:27:499 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:499 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:499 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:499 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:499 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:499 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:499 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1183
34:27:499 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1241us
34:27:499 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:499 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:499 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:499 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +61us
34:27:499 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:27:499 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5498us
34:27:499 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:499 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:499 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:499 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:499 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:499 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:499 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:499 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1184
34:27:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3450us
34:27:499 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:499 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:499 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:516 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:516 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:516 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:516 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:516 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:27:516 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:27:516 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:516 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:516 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:516 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:27:516 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:516 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:516 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:516 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:516 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:516 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:516 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:516 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1184
34:27:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1976us
34:27:516 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:516 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:516 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:516 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:516 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:516 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:516 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:517 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:517 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:517 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1185
34:27:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2716us
34:27:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:517 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:533 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:533 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:533 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:533 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:533 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:27:533 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:27:533 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:533 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:533 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:533 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:27:533 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:533 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:533 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:533 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:533 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:533 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:533 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1185
34:27:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2709us
34:27:533 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:533 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:533 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:533 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:533 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:533 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:533 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1186
34:27:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1982us
34:27:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:533 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:533 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:549 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:549 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:549 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:549 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:549 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:27:549 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:27:549 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:549 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:549 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:549 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:27:549 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:549 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:549 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:549 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:549 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:549 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:549 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1186
34:27:549 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1480us
34:27:549 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:27:549 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1954us
34:27:549 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:549 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:549 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:549 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:549 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:549 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:549 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:549 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:549 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:549 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:549 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:549 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1187
34:27:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1248us
34:27:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:549 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:549 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:566 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:566 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:566 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:566 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:566 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:27:566 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:27:566 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:566 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:566 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:566 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:27:566 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:566 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:566 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:566 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:566 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:566 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:566 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1187
34:27:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4178us
34:27:566 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:566 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:566 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:566 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:566 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:566 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:567 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1188
34:27:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +514us
34:27:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:567 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:567 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:583 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:583 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:583 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:583 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:583 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:27:583 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:27:583 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:583 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:583 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:583 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:27:583 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:583 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:583 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:583 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:583 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:583 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:583 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1188
34:27:583 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4912us
34:27:583 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:583 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:583 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:583 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:583 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:583 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:583 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:583 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:583 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:583 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1189
34:27:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +20us
34:27:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:583 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:583 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:599 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:599 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:599 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:599 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:599 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:27:599 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:27:599 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:599 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:599 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:599 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:27:599 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:599 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:599 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:599 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:599 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:599 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:599 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +77us
34:27:599 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:599 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1189
34:27:599 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1339us
34:27:599 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:27:599 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4220us
34:27:599 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:599 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:599 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:599 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:599 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:599 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:599 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:599 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1190
34:27:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4855us
34:27:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:599 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:616 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:616 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:616 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:616 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:616 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:27:616 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:27:616 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:616 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:616 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:616 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:27:616 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:616 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:616 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:616 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:616 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:616 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:616 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +571us
34:27:616 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:616 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1190
34:27:616 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:616 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:616 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:616 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:616 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:616 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:616 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:616 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:616 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:616 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:616 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1191
34:27:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4121us
34:27:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:616 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:616 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:633 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:633 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:633 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:633 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:633 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:27:633 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:27:633 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:633 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:633 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:633 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:27:633 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:633 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:633 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:633 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:633 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:633 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:633 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1191
34:27:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1305us
34:27:633 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:633 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:633 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:633 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:633 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:634 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:634 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1192
34:27:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3387us
34:27:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:634 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:634 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:649 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:649 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:649 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:649 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:649 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:27:649 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:27:649 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:649 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:649 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:649 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:27:649 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:649 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:649 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:649 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:649 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:649 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:649 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1192
34:27:649 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1353us
34:27:649 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:27:649 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +676us
34:27:649 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:649 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:649 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:649 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:649 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:649 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:649 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:649 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:649 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:649 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:649 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:649 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1193
34:27:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2653us
34:27:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:649 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:649 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:666 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:666 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:666 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:666 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:666 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:27:666 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:27:666 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:666 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:666 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:666 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:27:666 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:666 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:666 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:666 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:666 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:666 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:666 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1193
34:27:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2773us
34:27:666 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:666 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:666 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:666 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:666 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:666 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:666 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1194
34:27:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1919us
34:27:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:666 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:666 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:683 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:683 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:683 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:683 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:683 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:27:683 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:27:683 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:683 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:683 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:683 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:27:683 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:683 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:683 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:683 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:683 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:683 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:683 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1194
34:27:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3507us
34:27:683 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:683 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:683 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:683 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:683 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:683 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:683 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1195
34:27:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1185us
34:27:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:684 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:684 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:699 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:699 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:699 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:699 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:699 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:27:699 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:27:699 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:699 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:699 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:699 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:27:699 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:699 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:699 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:699 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:699 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:699 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:27:699 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1195
34:27:699 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1290us
34:27:699 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:27:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2941us
34:27:699 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:699 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:699 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:699 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:699 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:699 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:699 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1196
34:27:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +451us
34:27:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:699 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:716 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:27:716 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:716 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:716 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:716 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:27:716 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:27:716 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:716 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:716 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:716 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:27:716 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:716 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:716 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:716 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1610, 0, 0, 0)
34:27:716 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1610, 0, 0)
34:27:716 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:716 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:716 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +127us
34:27:716 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1196
34:27:716 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4962us
34:27:716 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:716 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:716 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:716 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:717 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:717 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:717 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:717 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1197
34:27:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5526us
34:27:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:717 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:717 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:733 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:27:733 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:733 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:733 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:733 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:27:733 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:27:733 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:733 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:733 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:733 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:27:733 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:733 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088cd010->08892dfc, audio drain) +14us
34:27:733 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088cd010, sas core) +0us
34:27:733 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:733 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1583, 0, 0, 0)
34:27:733 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1583, 0, 0)
34:27:733 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:733 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:733 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:27:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +103us
34:27:733 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:733 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1197
34:27:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:27:733 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:733 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:733 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:733 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:734 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1198
34:27:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4785us
34:27:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:734 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:734 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:749 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:27:749 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:749 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:749 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:749 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:27:749 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:27:749 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:749 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:749 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:749 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:27:749 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:749 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:749 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:749 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1556, 0, 0, 0)
34:27:749 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1556, 0, 0)
34:27:749 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:749 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:749 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:27:749 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1198
34:27:749 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +616us
34:27:749 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:749 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:749 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:749 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +345us
34:27:749 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:27:749 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5214us
34:27:749 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:749 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:749 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:749 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:749 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:749 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:749 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:749 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1199
34:27:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4051us
34:27:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:749 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:749 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:766 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:27:766 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:766 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:766 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:766 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:27:766 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:27:766 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:766 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:766 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:766 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:27:766 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:766 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:766 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:766 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1528, 0, 0, 0)
34:27:766 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1528, 0, 0)
34:27:766 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:766 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:766 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:27:766 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1199
34:27:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1350us
34:27:766 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:766 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:766 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:766 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:766 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:766 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:767 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1200
34:27:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3317us
34:27:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:767 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:783 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:27:783 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:783 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:783 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:783 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:27:783 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:27:783 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:783 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:783 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:783 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:27:783 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:783 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:783 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:783 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1501, 0, 0, 0)
34:27:783 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1501, 0, 0)
34:27:783 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:783 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:783 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:27:783 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1200
34:27:783 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2084us
34:27:783 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:783 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:783 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:784 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:784 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:784 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:784 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:784 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:784 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:784 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:784 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:784 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1201
34:27:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2583us
34:27:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:784 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:799 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:27:799 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:799 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:799 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:799 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:27:799 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:27:799 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:799 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:799 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:799 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:27:799 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:799 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:799 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1474, 0, 0, 0)
34:27:799 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1474, 0, 0)
34:27:799 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:799 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:799 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:27:799 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1201
34:27:799 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1138us
34:27:799 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:27:799 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1670us
34:27:799 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:799 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:799 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:799 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:799 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:799 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:799 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:799 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:799 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:799 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:799 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:799 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1202
34:27:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1849us
34:27:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:799 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:799 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:816 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:816 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:816 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:816 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:816 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:27:816 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:27:816 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:816 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:816 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:816 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:27:816 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:816 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:816 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:816 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1446, 0, 0, 0)
34:27:816 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1446, 0, 0)
34:27:816 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:816 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:816 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:27:816 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1202
34:27:816 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3552us
34:27:816 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:816 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:816 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:816 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:816 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:816 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:816 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:816 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:816 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:816 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:816 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:816 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1203
34:27:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1115us
34:27:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:817 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:833 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:27:833 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:833 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:833 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:833 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:27:833 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:27:833 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:833 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:833 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:833 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:27:833 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:833 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:833 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:833 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1419, 0, 0, 0)
34:27:833 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1419, 0, 0)
34:27:833 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:833 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:833 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:27:833 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1203
34:27:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4286us
34:27:833 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:834 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:834 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:834 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:834 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:834 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:834 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1204
34:27:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +381us
34:27:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:834 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:850 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:27:850 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:850 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:850 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:850 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:27:850 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:27:850 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:850 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:850 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:850 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:27:850 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:850 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:850 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:850 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1392, 0, 0, 0)
34:27:850 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1392, 0, 0)
34:27:850 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:850 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:850 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:27:850 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1204
34:27:850 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1077us
34:27:850 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:27:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3935us
34:27:850 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:850 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:850 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:850 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:850 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1205
34:27:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5456us
34:27:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:851 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:851 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:866 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:27:866 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:866 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:866 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:866 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:27:866 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:27:866 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:866 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:866 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:866 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:27:866 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:866 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:866 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08816d20->08892dfc, audio drain) +84us
34:27:866 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08816d20, sas core) +0us
34:27:866 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1364, 0, 0, 0)
34:27:866 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1364, 0, 0)
34:27:866 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:866 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:866 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +66us
34:27:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +173us
34:27:866 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:866 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1205
34:27:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:27:866 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:866 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:866 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:867 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:867 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1206
34:27:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4715us
34:27:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:867 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:867 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:883 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:27:883 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:883 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:883 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:883 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:27:883 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:27:883 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:883 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:883 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:883 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:27:883 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:883 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:883 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:883 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1337, 0, 0, 0)
34:27:883 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1337, 0, 0)
34:27:883 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:883 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:883 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:27:883 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1206
34:27:883 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +686us
34:27:883 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:883 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:883 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:883 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:883 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:883 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:883 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:883 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:883 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:883 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:883 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:883 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1207
34:27:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3981us
34:27:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:883 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:883 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:900 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:27:900 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:900 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:900 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:900 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:27:900 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:27:900 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:900 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:900 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:900 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:27:900 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:900 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:900 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:900 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1310, 0, 0, 0)
34:27:900 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1310, 0, 0)
34:27:900 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:900 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:900 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:27:900 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1207
34:27:900 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1011us
34:27:900 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:27:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +398us
34:27:900 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:900 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:901 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:901 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:901 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:901 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:901 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1208
34:27:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3247us
34:27:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:901 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:901 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:916 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:27:916 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:916 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:916 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:916 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:27:916 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:27:916 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:916 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:916 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:916 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:27:916 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:916 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:916 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:916 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:916 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1282, 0, 0, 0)
34:27:916 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1282, 0, 0)
34:27:916 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:916 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:916 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:27:916 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1208
34:27:916 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2154us
34:27:916 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:916 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:916 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:916 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:916 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:916 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:916 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:916 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:916 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:916 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:916 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:917 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1209
34:27:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2513us
34:27:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:917 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:933 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:27:933 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:933 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:933 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:933 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:27:933 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:27:933 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:933 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:933 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:933 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:27:933 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:933 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:933 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:933 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1255, 0, 0, 0)
34:27:933 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1255, 0, 0)
34:27:933 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:933 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:933 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:27:933 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1209
34:27:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2887us
34:27:933 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:933 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:933 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:933 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:933 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:934 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:934 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1210
34:27:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1779us
34:27:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:934 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:934 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:950 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:950 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:950 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:950 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:950 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:27:950 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:27:950 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:950 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:950 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:950 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:27:950 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:950 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:950 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:950 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1228, 0, 0, 0)
34:27:950 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1228, 0, 0)
34:27:950 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:950 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:950 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:27:950 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1210
34:27:950 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +948us
34:27:950 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:27:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:27:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2664us
34:27:950 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:950 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:950 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:950 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:950 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:950 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:951 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:951 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:951 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1211
34:27:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1045us
34:27:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:951 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:951 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:27:966 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:966 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:27:966 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:966 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:966 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:27:966 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:27:966 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:966 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:966 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:27:966 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:27:966 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:966 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:966 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:966 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1200, 0, 0, 0)
34:27:966 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1200, 0, 0)
34:27:966 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:966 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:966 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:27:966 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1211
34:27:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4358us
34:27:966 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:966 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:966 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:966 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:966 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:967 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:967 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1212
34:27:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +311us
34:27:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:967 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:27:983 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:27:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:27:983 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:27:983 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:27:983 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:27:983 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:27:983 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:27:983 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:27:983 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:27:983 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:27:983 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:27:983 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:27:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:27:983 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:27:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:27:983 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:27:983 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1173, 0, 0, 0)
34:27:983 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1173, 0, 0)
34:27:983 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:27:983 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:27:983 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:27:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:27:983 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1212
34:27:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5091us
34:27:983 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:27:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:983 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:27:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:27:983 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:27:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:27:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:27:983 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:27:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:27:983 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1213
34:27:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5386us
34:27:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:27:983 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:27:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:000 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:000 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:000 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:000 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:000 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:28:000 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:28:000 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:000 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:000 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:000 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:28:000 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:000 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:000 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:000 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1146, 0, 0, 0)
34:28:000 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1146, 0, 0)
34:28:000 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:000 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:000 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:28:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +15us
34:28:000 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:000 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:000 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1213
34:28:000 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +629us
34:28:000 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:28:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4929us
34:28:000 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:000 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:000 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:000 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:001 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1214
34:28:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4652us
34:28:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:001 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:001 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:016 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:016 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:016 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:016 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:016 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:28:016 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:28:016 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:016 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:016 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:016 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:28:016 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:016 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:016 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:016 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1118, 0, 0, 0)
34:28:016 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1118, 0, 0)
34:28:016 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:016 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:016 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:016 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1214
34:28:016 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +749us
34:28:016 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:016 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:016 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:016 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:016 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:016 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:016 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:016 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:017 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:017 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:017 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:017 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1215
34:28:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3918us
34:28:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:017 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:033 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:033 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:033 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:033 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:033 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:28:033 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:28:033 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:033 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:033 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:033 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:28:033 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:033 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:033 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:033 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1091, 0, 0, 0)
34:28:033 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1091, 0, 0)
34:28:033 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:033 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:033 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:28:033 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1215
34:28:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1484us
34:28:033 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:033 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:033 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:033 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:033 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:034 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:034 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1216
34:28:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3184us
34:28:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:034 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:050 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:050 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:050 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:050 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:050 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:28:050 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:28:050 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:050 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:050 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:050 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:28:050 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:050 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:050 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:050 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1064, 0, 0, 0)
34:28:050 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1064, 0, 0)
34:28:050 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:050 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:050 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:050 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1216
34:28:050 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +821us
34:28:050 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:28:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1385us
34:28:050 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:050 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:050 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:050 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:050 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:050 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:051 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:051 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:051 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1217
34:28:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2450us
34:28:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:051 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:051 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:066 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:066 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:066 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:066 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:066 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:28:066 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:28:066 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:066 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:066 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:066 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:28:066 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:066 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:066 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:066 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1037, 0, 0, 0)
34:28:066 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1037, 0, 0)
34:28:066 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:066 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:066 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:066 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1217
34:28:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2951us
34:28:066 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:066 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:066 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:28:066 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:28:066 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089f7d00, 16384, 0)
34:28:066 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 089fbd00, 16384, 0)
34:28:066 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:28:066 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:28:066 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:28:066 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:28:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:066 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5567us
34:28:066 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:066 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:066 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1218
34:28:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1716us
34:28:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:066 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:083 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:083 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:083 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:083 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:083 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:28:083 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:28:083 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:083 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:083 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:083 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:28:083 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:083 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:083 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:083 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1009, 0, 0, 0)
34:28:083 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1009, 0, 0)
34:28:083 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:083 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:083 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:28:083 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1218
34:28:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3684us
34:28:083 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:083 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:083 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:083 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:083 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:084 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:084 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1219
34:28:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +982us
34:28:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:084 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:084 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:100 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:100 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:100 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:100 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:100 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:28:100 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:28:100 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:100 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:100 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:100 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:28:100 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:100 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:100 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:100 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 982, 0, 0, 0)
34:28:100 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 982, 0, 0)
34:28:100 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:100 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:100 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:28:100 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1219
34:28:100 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +759us
34:28:100 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:100 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:28:100 thid_sasread D[IO]: HLE\sceIo.cpp:1080 526336 = sceIoLseek(4, 80800, 0)
34:28:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:28:100 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:28:100 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:100 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:28:100 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089efd00, 8000): deferring result
34:28:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:28:102 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:28:102 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:28:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3218us
34:28:102 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:102 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:102 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:103 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:103 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:103 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:103 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1220
34:28:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +248us
34:28:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:103 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:116 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:116 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:116 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:116 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:116 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:28:116 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:28:116 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:116 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:116 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:116 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:28:116 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:116 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:116 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:116 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 955, 0, 0, 0)
34:28:116 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 955, 0, 0)
34:28:116 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:116 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:116 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:116 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1220
34:28:116 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5153us
34:28:116 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:116 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:116 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:116 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:116 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:116 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:116 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:116 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1221
34:28:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5323us
34:28:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:116 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:116 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:133 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:133 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:133 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:133 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:133 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:28:133 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:28:133 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:133 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:133 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:133 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:28:133 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:133 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:133 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:133 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 928, 0, 0, 0)
34:28:133 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 928, 0, 0)
34:28:133 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:133 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:133 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +78us
34:28:133 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:133 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:133 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1221
34:28:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:133 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:133 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:133 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:133 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:134 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1222
34:28:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4589us
34:28:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:134 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:150 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:150 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:150 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:150 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:150 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:28:150 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:28:150 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:150 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:150 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:150 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:28:150 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:150 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:150 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:150 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 900, 0, 0, 0)
34:28:150 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 900, 0, 0)
34:28:150 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:150 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:150 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:28:150 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1222
34:28:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +811us
34:28:150 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:150 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:150 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +76us
34:28:150 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:28:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5483us
34:28:150 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:150 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:150 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:150 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:150 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1223
34:28:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3855us
34:28:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:151 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:151 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:166 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:166 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:166 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:166 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:166 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:28:166 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:28:166 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:166 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:166 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:166 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:28:166 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:166 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:166 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:166 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 873, 0, 0, 0)
34:28:166 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 873, 0, 0)
34:28:166 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:166 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:166 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:166 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1223
34:28:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1546us
34:28:166 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:166 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:166 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:166 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:167 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:167 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:167 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1224
34:28:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3121us
34:28:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:167 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:183 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:183 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:183 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:183 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:183 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:28:183 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:28:183 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:183 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:183 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:183 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:28:183 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:183 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:183 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:183 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 846, 0, 0, 0)
34:28:183 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 846, 0, 0)
34:28:183 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:183 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:183 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:28:183 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1224
34:28:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2279us
34:28:183 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:183 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:183 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:183 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:183 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:183 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:184 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1225
34:28:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2387us
34:28:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:184 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:184 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:200 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:200 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:200 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:200 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:200 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:28:200 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:28:200 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:200 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:200 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:200 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:28:200 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:200 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:200 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:200 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 819, 0, 0, 0)
34:28:200 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 819, 0, 0)
34:28:200 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:200 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:200 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:28:200 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1225
34:28:200 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1064us
34:28:200 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:28:200 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1939us
34:28:200 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:200 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:200 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:200 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:200 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:200 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:200 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:200 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:201 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:201 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:201 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1226
34:28:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1653us
34:28:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:201 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:201 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:217 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:217 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:217 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:217 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:217 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:28:217 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:28:217 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:217 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:217 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:217 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:28:217 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:217 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:217 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:217 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 791, 0, 0, 0)
34:28:217 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 791, 0, 0)
34:28:217 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:217 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:217 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:28:217 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1226
34:28:217 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3750us
34:28:217 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:217 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:217 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:217 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:217 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:217 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:217 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:217 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:217 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:217 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:217 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:217 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1227
34:28:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +918us
34:28:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:218 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:218 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:233 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:233 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:233 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:233 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:233 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:28:233 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:28:233 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:233 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:233 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:233 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:28:233 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:233 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:233 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:233 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 764, 0, 0, 0)
34:28:233 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 764, 0, 0)
34:28:233 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:233 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:233 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:28:233 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1227
34:28:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4483us
34:28:233 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:233 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:233 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:233 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:233 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:233 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:233 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1228
34:28:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +184us
34:28:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:234 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:250 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:250 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:250 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:250 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:250 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:28:250 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:28:250 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:250 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:250 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:250 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:28:250 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:250 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:250 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:250 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 737, 0, 0, 0)
34:28:250 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 737, 0, 0)
34:28:250 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:250 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:250 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:28:250 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1228
34:28:250 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1002us
34:28:250 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:28:250 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4205us
34:28:250 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:250 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:250 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:250 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:250 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:250 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:250 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:250 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1229
34:28:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5260us
34:28:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:250 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:267 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:267 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:267 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:267 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:267 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:28:267 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:28:267 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:267 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:267 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:267 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:28:267 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:267 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:267 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:267 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 709, 0, 0, 0)
34:28:267 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 709, 0, 0)
34:28:267 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:267 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:267 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:267 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +141us
34:28:267 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:267 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:267 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:267 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1229
34:28:267 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:267 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:268 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:268 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:268 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:268 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1230
34:28:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4526us
34:28:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:268 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:268 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:283 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:283 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:283 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:283 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:283 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:28:283 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:28:283 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:283 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:283 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:283 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:28:283 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:283 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:283 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:283 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 682, 0, 0, 0)
34:28:283 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 682, 0, 0)
34:28:283 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:283 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:283 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:28:283 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1230
34:28:283 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +876us
34:28:283 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:284 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:284 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:284 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:284 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:284 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:284 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1231
34:28:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3792us
34:28:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:284 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:284 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:300 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:300 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:300 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:300 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:300 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:28:300 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:28:300 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:300 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:300 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:300 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:28:300 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:300 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:300 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:300 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 655, 0, 0, 0)
34:28:300 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 655, 0, 0)
34:28:300 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:300 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:300 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:300 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1231
34:28:300 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +939us
34:28:300 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:28:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +661us
34:28:300 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:300 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:300 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:300 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:300 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:301 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:301 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1232
34:28:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3058us
34:28:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:301 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:317 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:317 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:317 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:317 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:317 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:28:317 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:28:317 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:317 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:317 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:317 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:28:317 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:317 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:317 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:317 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 627, 0, 0, 0)
34:28:317 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 627, 0, 0)
34:28:317 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:317 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:317 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:317 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1232
34:28:317 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2343us
34:28:317 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:317 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:317 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:317 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:317 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:317 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:317 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:317 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:317 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:317 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:317 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:317 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1233
34:28:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2323us
34:28:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:317 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:318 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:333 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:333 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:333 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:333 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:333 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:28:333 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:28:333 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:333 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:333 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:333 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:28:333 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:333 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:333 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:333 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 600, 0, 0, 0)
34:28:333 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 600, 0, 0)
34:28:333 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:333 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:333 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:333 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1233
34:28:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3077us
34:28:333 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:333 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:333 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:333 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:333 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:333 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:333 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1234
34:28:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1589us
34:28:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:334 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:334 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:350 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:350 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:350 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:350 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:350 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:28:350 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:28:350 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:350 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:350 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:350 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:28:350 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:350 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:350 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:350 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 573, 0, 0, 0)
34:28:350 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 573, 0, 0)
34:28:350 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:350 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:350 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:28:350 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1234
34:28:350 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +876us
34:28:350 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:28:350 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2927us
34:28:350 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:350 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:350 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:350 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:350 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:350 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:350 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:350 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:351 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:351 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:351 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:351 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1235
34:28:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +855us
34:28:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:351 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:351 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:367 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:367 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:367 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:367 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:367 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:28:367 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:28:367 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:367 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:367 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:367 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:28:367 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:367 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:367 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:367 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 545, 0, 0, 0)
34:28:367 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 545, 0, 0)
34:28:367 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:367 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:367 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:367 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1235
34:28:367 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4545us
34:28:367 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:367 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:367 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:367 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:367 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:367 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:367 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:367 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:367 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:367 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:367 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:368 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1236
34:28:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +121us
34:28:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:368 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:368 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:383 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:383 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:383 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:383 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:383 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:28:383 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:28:383 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:383 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:383 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:383 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:28:383 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:383 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:383 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:383 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 518, 0, 0, 0)
34:28:383 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 518, 0, 0)
34:28:383 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:383 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:383 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:383 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1236
34:28:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5280us
34:28:383 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:383 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:383 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:383 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:383 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1237
34:28:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5197us
34:28:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:383 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:400 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:400 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:400 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:400 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:400 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:28:400 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:28:400 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:400 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:400 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:400 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:28:400 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:400 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:400 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:400 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 491, 0, 0, 0)
34:28:400 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 491, 0, 0)
34:28:400 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:400 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:400 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:28:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +203us
34:28:400 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:400 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:400 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1237
34:28:400 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +367us
34:28:400 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:28:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5192us
34:28:400 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:400 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:401 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:401 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:401 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:401 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:401 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1238
34:28:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4462us
34:28:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:401 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:417 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:417 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:417 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:417 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:417 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:28:417 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:28:417 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:417 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:417 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:417 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:28:417 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:417 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:417 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:417 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 463, 0, 0, 0)
34:28:417 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 463, 0, 0)
34:28:417 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:417 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:417 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:417 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1238
34:28:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +938us
34:28:417 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:417 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:417 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:417 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:417 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:417 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:418 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1239
34:28:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3728us
34:28:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:418 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:418 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:433 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:433 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:433 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:433 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:433 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:28:433 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:28:433 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:433 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:433 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:433 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:28:433 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:433 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:433 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 436, 0, 0, 0)
34:28:433 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 436, 0, 0)
34:28:433 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:433 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:433 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:433 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1239
34:28:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1672us
34:28:433 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:433 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:433 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:433 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:434 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:434 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:434 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1240
34:28:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2994us
34:28:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:434 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:434 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:450 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:450 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:450 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:450 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:450 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:28:450 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:28:450 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:450 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:450 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:450 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:28:450 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:450 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:450 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:450 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 409, 0, 0, 0)
34:28:450 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 409, 0, 0)
34:28:450 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:450 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:450 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:28:450 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1240
34:28:450 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +748us
34:28:450 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:28:450 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1648us
34:28:450 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:450 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:450 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:450 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:450 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:450 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:450 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:450 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:450 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:450 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:450 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:451 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1241
34:28:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2260us
34:28:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:451 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:451 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:467 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:467 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:467 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:467 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:467 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:28:467 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:28:467 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:467 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:467 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:467 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:28:467 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:467 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:467 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:467 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 381, 0, 0, 0)
34:28:467 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 381, 0, 0)
34:28:467 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:467 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:467 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:28:467 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1241
34:28:467 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3142us
34:28:467 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:467 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:467 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:467 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:467 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:467 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:467 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:467 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:467 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:467 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:467 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:467 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1242
34:28:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1526us
34:28:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:467 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:483 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:483 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:483 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:483 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:483 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:28:483 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:28:483 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:483 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:483 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:483 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:28:483 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:483 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:483 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:483 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 354, 0, 0, 0)
34:28:483 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 354, 0, 0)
34:28:483 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:483 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:483 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:28:483 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1242
34:28:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3875us
34:28:483 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:483 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:483 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:483 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:483 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:484 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:484 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1243
34:28:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +792us
34:28:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:484 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:500 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:500 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:500 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:500 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:500 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:28:500 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:28:500 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:500 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:500 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:500 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:28:500 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:500 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:500 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:500 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 327, 0, 0, 0)
34:28:500 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 327, 0, 0)
34:28:500 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:500 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:500 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:28:500 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1243
34:28:500 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +686us
34:28:500 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:28:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3914us
34:28:500 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:500 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:500 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:500 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:500 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:500 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:500 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1244
34:28:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +58us
34:28:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:501 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:501 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:517 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:517 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:517 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:517 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:517 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:28:517 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:28:517 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:517 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:517 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:517 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:28:517 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:517 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:517 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:517 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 299, 0, 0, 0)
34:28:517 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 299, 0, 0)
34:28:517 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:517 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:517 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:517 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1244
34:28:517 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5343us
34:28:517 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:517 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:517 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:517 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:517 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:517 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:517 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:517 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1245
34:28:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5133us
34:28:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:517 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:533 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:533 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:533 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:533 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:533 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:28:533 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:28:533 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:533 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:533 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:533 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:28:533 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:533 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:533 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:533 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 272, 0, 0, 0)
34:28:533 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 272, 0, 0)
34:28:533 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:533 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:533 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +268us
34:28:533 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:533 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:533 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1245
34:28:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:533 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:533 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:533 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:534 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:534 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:534 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1246
34:28:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4399us
34:28:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:534 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:534 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:550 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:550 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:550 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:550 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:550 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:28:550 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:28:550 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:550 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:550 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:550 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:28:550 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:550 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:550 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:550 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 245, 0, 0, 0)
34:28:550 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 245, 0, 0)
34:28:550 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:550 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:550 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:550 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1246
34:28:550 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +622us
34:28:550 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:28:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +370us
34:28:550 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:550 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:550 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:550 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:550 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:550 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:550 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:550 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1247
34:28:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3665us
34:28:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:550 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:567 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:567 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:567 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:567 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:567 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:28:567 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:28:567 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:567 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:567 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:567 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:28:567 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:567 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:567 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:567 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 218, 0, 0, 0)
34:28:567 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 218, 0, 0)
34:28:567 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:567 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:567 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:567 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1247
34:28:567 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1735us
34:28:567 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:567 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:567 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:567 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:567 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:567 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:567 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:567 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:567 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:567 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:567 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:567 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1248
34:28:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2931us
34:28:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:568 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:584 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:584 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:584 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:584 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:584 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:28:584 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:28:584 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:584 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:584 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:584 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:28:584 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:584 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:584 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:584 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 190, 0, 0, 0)
34:28:584 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 190, 0, 0)
34:28:584 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:584 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:584 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:28:584 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1248
34:28:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2468us
34:28:584 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:584 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:584 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:584 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:584 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:584 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:584 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1249
34:28:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2197us
34:28:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:585 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:585 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:600 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:600 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:600 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:600 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:600 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:28:600 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:28:600 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:600 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:600 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:600 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:28:600 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:600 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:600 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:600 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 163, 0, 0, 0)
34:28:600 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 163, 0, 0)
34:28:600 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:600 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:600 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:28:600 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +559us
34:28:600 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:28:600 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1249
34:28:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2635us
34:28:600 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:600 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:600 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:600 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:600 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:601 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:601 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:601 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1250
34:28:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1463us
34:28:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:601 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:601 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:617 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:617 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:617 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:617 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:617 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:28:617 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:28:617 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:617 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:617 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:617 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:28:617 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:617 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:617 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:617 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 136, 0, 0, 0)
34:28:617 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 136, 0, 0)
34:28:617 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:617 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:617 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:617 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1250
34:28:617 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3938us
34:28:617 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:617 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:617 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:617 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:617 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:617 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:617 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:617 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:617 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:617 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:617 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:618 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1251
34:28:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +729us
34:28:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:618 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:618 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:634 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:634 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:634 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:634 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:634 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:28:634 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:28:634 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:634 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:634 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:634 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:28:634 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:634 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:634 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:634 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 109, 0, 0, 0)
34:28:634 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 109, 0, 0)
34:28:634 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:634 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:634 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:634 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1251
34:28:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4671us
34:28:634 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:634 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:634 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:634 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:634 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:634 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1252
34:28:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +235us
34:28:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:635 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:635 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:650 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, left interrupt) +0us
34:28:650 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b244, blocking audio) +5us
34:28:650 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:650 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:650 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:650 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:28:650 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:28:650 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:650 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:650 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:650 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:28:650 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +30us
34:28:650 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:650 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:650 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 81, 0, 0, 0)
34:28:650 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 81, 0, 0)
34:28:650 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:650 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:650 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:28:650 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +482us
34:28:650 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:28:650 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1252
34:28:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4901us
34:28:650 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:650 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:650 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:650 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:650 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:650 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1253
34:28:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5070us
34:28:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:650 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:667 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:667 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:667 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:667 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:667 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:28:667 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:28:667 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:667 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:667 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:667 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:28:667 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:667 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:667 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:667 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 54, 0, 0, 0)
34:28:667 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 54, 0, 0)
34:28:667 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:667 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:667 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:28:667 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +330us
34:28:667 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:667 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:667 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:667 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1253
34:28:667 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:667 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:667 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:667 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:667 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:667 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:667 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:667 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:667 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1254
34:28:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4336us
34:28:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:667 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:667 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:684 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:684 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:684 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:684 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:684 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:28:684 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:28:684 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:684 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:684 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:684 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:28:684 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:684 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:684 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:684 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 27, 0, 0, 0)
34:28:684 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 27, 0, 0)
34:28:684 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:684 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:684 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:28:684 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1254
34:28:684 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1064us
34:28:684 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:684 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:684 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:684 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:684 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:684 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:684 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:684 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:684 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:684 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:684 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:684 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1255
34:28:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3602us
34:28:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:685 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:685 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:700 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:700 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:700 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:700 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:700 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:28:700 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:28:700 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:700 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:700 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:700 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:28:700 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:700 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:700 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:700 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 0, 0, 0, 0)
34:28:700 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 0, 0, 0)
34:28:700 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:700 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:700 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +139us
34:28:700 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +431us
34:28:700 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:28:700 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1255
34:28:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1357us
34:28:700 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:700 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:700 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:700 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:700 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:701 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:701 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1256
34:28:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2868us
34:28:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:701 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:701 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:717 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:717 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:717 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:717 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:717 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:28:717 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:28:717 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:717 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:717 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:717 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:28:717 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:717 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:717 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:717 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 0, 0, 0, 0)
34:28:717 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 0, 0, 0)
34:28:717 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:28:717 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:28:717 user_main    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:28:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 08869c40->08000000, file closed) +112us
34:28:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->08869c40, woke from hle delay) +100us
34:28:717 user_main    D[KERNEL]: HLE\sceKernelVTimer.cpp:413 sceKernelStopVTimer(00000123)
34:28:717 user_main    D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfff618)
34:28:717 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:717 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:717 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +4us
34:28:717 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1256
34:28:717 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2454us
34:28:718 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:718 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:718 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:718 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:718 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:718 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:718 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:718 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:718 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:718 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:718 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:718 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1257
34:28:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2134us
34:28:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:718 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:718 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:734 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:734 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:734 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:734 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:734 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:28:734 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:28:734 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:734 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:734 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:734 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:28:734 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:734 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:734 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:28:734 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:28:734 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:734 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:28:734 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1257
34:28:734 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3290us
34:28:734 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:734 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:734 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:734 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:734 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:734 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:735 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:735 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:735 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:735 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:735 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:735 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1258
34:28:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1400us
34:28:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:735 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:735 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:750 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:750 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:750 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:750 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:750 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:28:750 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:28:750 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:750 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:750 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:750 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:28:750 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:750 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:751 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:28:751 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:751 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +107us
34:28:751 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +400us
34:28:751 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:28:751 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1258
34:28:751 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3623us
34:28:751 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:751 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:751 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:751 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:751 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:28:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:751 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:751 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:28:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:751 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:28:751 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:28:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:28:751 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:28:751 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:28:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:28:751 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1259
34:28:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +666us
34:28:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:751 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:751 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:767 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:767 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:767 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:767 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:767 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:28:767 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:28:767 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:767 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:767 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:767 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:28:767 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:767 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:767 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
34:28:767 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000)
34:28:767 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_bgm (276->290, pc: 0886a55c->0886b380, thread started) +12us
34:28:767 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:28:767 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:28:767 thid_bgm     D[KERNEL]: HLE\sceKernelVTimer.cpp:413 sceKernelStopVTimer(00000123)
34:28:767 thid_bgm     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfb38f8)
34:28:767 thid_bgm     D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:767 thid_bgm     D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:28:767 thid_bgm     D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:767 thid_bgm     D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bgm/BGM001.smv, 00000001, 00000000)
34:28:767 thid_bgm     D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfb3910): waiting
34:28:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> user_main (290->276, pc: 0886b48c->0886a55c, io waited) +15us
34:28:767 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:28:767 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:767 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +90us
34:28:767 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b48c, idle) +8us
34:28:767 thid_bgm     D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:767 thid_bgm     D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:28:767 thid_bgm     D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 0bfb3920, 40): deferring result
34:28:767 thid_bgm     D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfb3910): waiting
34:28:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b50c->08000000, io waited) +5us
34:28:768 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b50c, idle) +99us
34:28:768 thid_bgm     D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:768 thid_bgm     D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:28:768 thid_bgm     D[IO]: HLE\sceIo.cpp:1116 2048 = sceIoLseekAsync(4, 800, 0)
34:28:768 thid_bgm     D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:768 thid_bgm     D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:28:768 thid_bgm     D[IO]: HLE\sceIo.cpp:1775 2048 = sceIoWaitAsync(4, 0bfb3910): waiting
34:28:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b924->08000000, io waited) +6us
34:28:768 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b924, idle) +99us
34:28:768 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:28:768 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:28:768 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:28:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +14us
34:28:768 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1259
34:28:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4519us
34:28:768 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:413 sceKernelStopVTimer(00000123)
34:28:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:769 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1260
34:28:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1744us
34:28:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:769 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:769 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:784 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:784 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:784 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:784 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:784 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:28:784 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:28:784 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:784 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:784 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:784 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:28:784 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:784 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:784 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:28:784 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:784 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:28:784 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1260
34:28:784 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +3148us
34:28:784 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:784 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +423us
34:28:784 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:28:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:28:784 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +4577us
34:28:784 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:784 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:784 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:784 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1261
34:28:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3380us
34:28:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:784 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:800 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:800 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:800 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:800 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:800 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:28:800 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:28:800 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:800 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:800 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:800 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:28:800 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:800 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:800 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:28:800 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:800 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:28:800 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +355us
34:28:800 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:800 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:28:800 thid_sasread D[IO]: HLE\sceIo.cpp:1080 2048 = sceIoLseek(4, 800, 0)
34:28:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:28:800 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:28:800 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:800 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:28:800 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089efd00, 8000): deferring result
34:28:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:28:800 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1261
34:28:802 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:28:802 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:28:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +713us
34:28:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:802 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +366us
34:28:802 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:28:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:28:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +4634us
34:28:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:802 thid_sas     D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1262
34:28:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08869e2c->0880b244, entered vblank) +9us
34:28:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +12us
34:28:802 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:802 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:817 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-7us
34:28:817 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:817 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:817 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:817 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:28:817 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:28:817 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:817 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:817 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:817 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:28:817 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:817 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:817 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:28:817 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:817 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:28:817 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1262
34:28:817 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +4892us
34:28:817 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:817 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:817 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:817 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +308us
34:28:817 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:28:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:28:817 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +4691us
34:28:817 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:817 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1263
34:28:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1641us
34:28:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:817 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:834 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:834 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:834 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:834 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:834 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:28:834 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:28:834 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:834 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:834 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:834 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:28:834 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:834 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:834 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:28:834 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:834 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:28:834 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1263
34:28:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +3250us
34:28:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:834 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +251us
34:28:834 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:28:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:28:834 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1264
34:28:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3018us
34:28:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:834 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:850 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:850 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:850 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:850 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:850 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:28:850 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:28:850 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:850 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:850 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:850 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:28:850 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:850 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:850 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:28:850 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:850 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:28:850 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1264
34:28:850 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +718us
34:28:850 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:850 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:28:850 thid_sasread D[IO]: HLE\sceIo.cpp:1080 34816 = sceIoLseek(4, 8800, 0)
34:28:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:28:850 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:28:850 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:850 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:28:850 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089f7d00, 8000): deferring result
34:28:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:28:852 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:28:852 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:28:852 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +452us
34:28:852 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:852 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:852 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:852 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:852 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:852 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1265
34:28:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4915us
34:28:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:852 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:867 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:867 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:867 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:867 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:867 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:28:867 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:28:867 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:867 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:867 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:867 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:28:867 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:867 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888f210->08869e2c, thread delay finished) +65us
34:28:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08869e2c->0888f210, thread delayed) +9us
34:28:867 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:28:867 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:867 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +34us
34:28:867 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +159us
34:28:867 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:28:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:28:867 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1265
34:28:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +4806us
34:28:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:867 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1266
34:28:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1533us
34:28:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:867 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:867 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:884 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:884 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:884 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:884 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:884 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:28:884 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:28:884 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:884 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:884 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:884 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:28:884 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:884 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:884 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:28:884 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:884 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:28:884 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1266
34:28:884 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +3359us
34:28:884 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:884 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +136us
34:28:884 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:28:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:28:884 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +4864us
34:28:884 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:884 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:884 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:884 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1267
34:28:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3169us
34:28:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:884 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:901 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:901 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:901 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:901 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:901 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:28:901 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:28:901 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:901 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:901 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:901 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:28:901 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:901 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:901 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:28:901 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:901 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:28:901 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1267
34:28:901 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1088us
34:28:901 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:901 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:28:901 thid_sasread D[IO]: HLE\sceIo.cpp:1080 67584 = sceIoLseek(4, 10800, 0)
34:28:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:28:901 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:28:901 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:901 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:28:901 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089ffd00, 8000): deferring result
34:28:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:28:903 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:28:903 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:28:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +191us
34:28:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:903 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +79us
34:28:903 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:28:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:28:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +4921us
34:28:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:903 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1268
34:28:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4806us
34:28:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:903 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:917 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:917 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:917 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:917 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:917 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:28:917 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:28:917 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:917 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:917 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:917 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:28:917 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:917 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:917 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:28:917 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:917 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:28:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +86us
34:28:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:917 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1268
34:28:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:917 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +22us
34:28:917 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:28:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:28:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +4978us
34:28:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:917 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1269
34:28:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1424us
34:28:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:917 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:934 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:934 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:934 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:934 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:934 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:28:934 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:28:934 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:934 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:934 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:934 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:28:934 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:934 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:934 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:28:934 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:934 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:28:934 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1269
34:28:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +3468us
34:28:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:934 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +4984us
34:28:934 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:28:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:28:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +16us
34:28:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:934 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1270
34:28:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3060us
34:28:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:934 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:934 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:951 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:951 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:951 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:951 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:951 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:28:951 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:28:951 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:951 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:951 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:951 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:28:951 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:951 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:951 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:951 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:28:951 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:951 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:28:951 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1270
34:28:951 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1458us
34:28:951 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:951 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:28:951 thid_sasread D[IO]: HLE\sceIo.cpp:1080 100352 = sceIoLseek(4, 18800, 0)
34:28:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:28:951 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:28:951 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:951 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:28:951 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08a07d00, 8000): deferring result
34:28:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:28:951 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +272us
34:28:951 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:951 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:953 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +45us
34:28:953 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:28:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:28:953 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +4949us
34:28:953 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:953 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:953 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:953 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1271
34:28:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4697us
34:28:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:953 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:953 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:28:967 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:967 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:28:967 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:967 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:967 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:28:967 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:28:967 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:967 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:967 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:28:967 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:28:967 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:967 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:967 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:28:967 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:967 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +88us
34:28:967 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +111us
34:28:967 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089efd00, 16384, 0)
34:28:967 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 089f3d00, 16384, 0)
34:28:967 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1638, 0, 1638, 0)
34:28:967 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1638, 0, 1638)
34:28:967 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:28:967 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:28:967 thid_bgm     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfb3918)
34:28:967 thid_bgm     I[KERNEL]: HLE\sceKernelThread.cpp:2266 sceKernelExitThread(0)
34:28:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b890->08000000, thread exited) +1us
34:28:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +82us
34:28:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:967 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1271
34:28:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:967 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1272
34:28:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1315us
34:28:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:967 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:28:984 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:28:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:28:984 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:28:984 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:28:984 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:28:984 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:28:984 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:28:984 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:28:984 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:28:984 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:28:984 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:28:984 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:28:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:28:984 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:28:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:28:984 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 476=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:28:984 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=476, argSize=8, argPtr=0bfff5c0)
34:28:984 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:28:984 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:28:984 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:28:984 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->476, pc: 0880b244->08868244, vblank start waited) +235us
34:28:984 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:28:984 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:984 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/itf/ITF_COMMON.dat, 0bfaaa18) : sector = 0000db9c
34:28:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (476->272, pc: 08868758->08000000, io getstat) +14us
34:28:984 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1272
34:28:984 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->08868758, woke from hle delay) +1000us
34:28:984 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:984 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/itf/ITF_COMMON.dat, 00000001, 000001a4)
34:28:984 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:28:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (476->272, pc: 088685b8->08000000, io waited) +0us
34:28:984 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->088685b8, idle) +99us
34:28:984 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:984 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09aa3980, 8000): deferring result
34:28:984 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:28:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (476->272, pc: 08868830->08000000, io waited) +8us
34:28:984 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->08868830, idle) +326us
34:28:984 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:984 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09aab980, 8000): deferring result
34:28:984 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:28:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (476->272, pc: 08868830->08000000, io waited) +5us
34:28:984 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->08868830, idle) +326us
34:28:984 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:984 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09ab3980, 8000): deferring result
34:28:984 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:28:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (476->272, pc: 08868830->08000000, io waited) +5us
34:28:985 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->08868830, idle) +326us
34:28:985 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:985 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09abb980, 8000): deferring result
34:28:985 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:28:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (476->272, pc: 08868830->08000000, io waited) +5us
34:28:985 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->08868830, idle) +326us
34:28:985 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:28:985 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09ac3980, 2b00): deferring result
34:28:985 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:28:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (476->272, pc: 08868830->08000000, io waited) +5us
34:28:985 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->08868830, idle) +109us
34:28:985 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 5
34:28:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (476->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:28:985 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->08867b9c, woke from hle delay) +100us
34:28:985 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 5
34:28:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (476->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:28:985 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->08867bc0, woke from hle delay) +100us
34:28:985 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(5)
34:28:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (476->272, pc: 08868514->08000000, file closed) +0us
34:28:985 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->476, pc: 08000000->08868514, woke from hle delay) +100us
34:28:985 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:28:985 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:28:985 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:28:985 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:28:985 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:28:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:28:985 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +559us
34:28:985 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:985 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:985 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:985 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:28:985 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:28:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:28:985 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1273
34:28:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2952us
34:28:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:28:985 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:28:985 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:001 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:001 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:001 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:001 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:001 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:29:001 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:29:001 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:001 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:001 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:001 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:29:001 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:001 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:001 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 478=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:29:001 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=478, argSize=8, argPtr=0bfff5c0)
34:29:001 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:001 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:001 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:001 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->478, pc: 0880b244->08868244, vblank start waited) +235us
34:29:001 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:29:001 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:29:001 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/itf/ITF_TITLE.dat, 0bfaaa18) : sector = 0000f888
34:29:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (478->272, pc: 08868758->08000000, io getstat) +14us
34:29:001 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1273
34:29:001 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->478, pc: 08000000->08868758, woke from hle delay) +1000us
34:29:001 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:29:001 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/itf/ITF_TITLE.dat, 00000001, 000001a4)
34:29:001 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:29:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (478->272, pc: 088685b8->08000000, io waited) +0us
34:29:001 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->478, pc: 08000000->088685b8, idle) +99us
34:29:001 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:29:001 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a8d140, 8000): deferring result
34:29:001 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:29:001 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (478->272, pc: 08868830->08000000, io waited) +8us
34:29:002 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->478, pc: 08000000->08868830, idle) +326us
34:29:002 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:29:002 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a95140, 8000): deferring result
34:29:002 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:29:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (478->272, pc: 08868830->08000000, io waited) +5us
34:29:002 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +226us
34:29:002 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:002 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->478, pc: 08000000->08868830, idle) +91us
34:29:002 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:29:002 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a9d140, 6280): deferring result
34:29:002 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:29:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (478->272, pc: 08868830->08000000, io waited) +5us
34:29:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5us
34:29:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:29:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:29:002 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->478, pc: 08000000->08868830, idle) +237us
34:29:002 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 5
34:29:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (478->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:29:002 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->478, pc: 08000000->08867b9c, woke from hle delay) +100us
34:29:002 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 5
34:29:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (478->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:29:002 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->478, pc: 08000000->08867bc0, woke from hle delay) +100us
34:29:002 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(5)
34:29:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (478->272, pc: 08868514->08000000, file closed) +0us
34:29:002 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->478, pc: 08000000->08868514, woke from hle delay) +100us
34:29:002 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:29:002 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:29:002 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:29:002 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:29:002 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:29:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:29:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +4465us
34:29:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:29:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:29:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:29:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:29:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:29:002 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1274
34:29:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4588us
34:29:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:002 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:002 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:017 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:017 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:017 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:017 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:017 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:29:017 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:29:017 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:017 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:017 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:017 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:29:017 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:017 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:017 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:017 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:017 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:018 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:29:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +274us
34:29:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:29:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:29:018 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1274
34:29:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:29:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:29:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:29:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:29:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:29:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:29:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:29:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:29:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:29:018 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1275
34:29:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1206us
34:29:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:018 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:018 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:034 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:034 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:034 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:034 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:034 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:29:034 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:29:034 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:034 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:034 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:035 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:29:035 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:035 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:035 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:035 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:035 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:035 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +137us
34:29:035 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1275
34:29:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +3637us
34:29:035 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:385 sceKernelStartVTimer(00000123)
34:29:035 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:035 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:035 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:035 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4847us
34:29:035 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:035 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:035 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:035 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:035 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1276
34:29:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1512us
34:29:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:035 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:035 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:051 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:051 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:051 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:051 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:051 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:29:051 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:29:051 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:051 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:051 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:051 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:29:051 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:051 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:051 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:051 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:051 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:051 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:051 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1276
34:29:051 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1706us
34:29:051 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:051 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2164us
34:29:051 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:051 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:051 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:051 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:051 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:051 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:051 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:051 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:051 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:051 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:051 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:051 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1277
34:29:051 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +778us
34:29:051 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:051 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:051 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:067 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:067 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:067 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:067 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:067 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:29:067 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:29:067 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:067 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:067 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:067 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:29:067 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:067 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:067 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:067 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:067 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:067 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:067 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1277
34:29:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4614us
34:29:067 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:067 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:067 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:067 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:068 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:068 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:068 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1278
34:29:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +44us
34:29:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:068 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:068 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:084 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:084 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:084 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:084 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:084 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:29:084 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:29:084 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:084 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:084 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:084 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:29:084 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:084 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:084 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:084 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:084 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:084 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:084 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1278
34:29:084 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5348us
34:29:084 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:084 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:084 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:084 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:084 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:084 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:084 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:084 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1279
34:29:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5119us
34:29:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:084 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:084 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:101 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:101 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:101 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:101 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:101 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:29:101 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:29:101 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:101 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:101 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:101 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:29:101 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:101 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:101 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:101 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:101 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:101 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +273us
34:29:101 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:101 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:101 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1279
34:29:101 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1129us
34:29:101 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4430us
34:29:101 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:101 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:101 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:102 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:102 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1280
34:29:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4385us
34:29:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:102 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:102 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:117 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:117 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:117 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:117 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:117 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:29:117 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:29:117 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:117 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:117 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:117 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:29:117 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:117 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:117 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:117 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:117 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:117 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:117 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1280
34:29:117 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1006us
34:29:117 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:117 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:117 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:117 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:117 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:117 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:117 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:117 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:117 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:117 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:117 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:117 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1281
34:29:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3651us
34:29:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:117 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:134 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:134 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:134 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:134 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:134 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:29:134 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:29:134 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:134 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:134 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:134 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:29:134 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:134 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:134 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:134 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:134 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:134 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:134 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1281
34:29:134 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1740us
34:29:134 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:134 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:134 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:134 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:134 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:134 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:134 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:134 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:134 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:134 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:134 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:134 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1282
34:29:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2917us
34:29:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:134 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:151 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:151 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:151 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:151 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:151 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:29:151 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:29:151 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:151 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:151 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:151 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:29:151 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:151 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:151 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:151 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:151 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:151 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
34:29:151 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1282
34:29:151 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1578us
34:29:151 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:151 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +886us
34:29:151 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:151 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:151 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:151 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:151 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:151 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:151 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:151 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:151 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:151 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:151 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:151 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1283
34:29:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2183us
34:29:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:152 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:152 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:167 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:167 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:167 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:167 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:167 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:29:167 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:29:167 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:167 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:167 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:167 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:29:167 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:167 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:167 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:167 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:167 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:167 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:29:167 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1283
34:29:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3209us
34:29:167 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:167 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:167 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:167 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:167 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:167 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:167 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1284
34:29:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1449us
34:29:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:167 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:168 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:184 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:184 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:184 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:184 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:184 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:29:184 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:29:184 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:184 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:184 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:184 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:29:184 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:184 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:184 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:184 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:184 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:184 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:184 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1284
34:29:184 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3943us
34:29:184 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:184 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:184 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:184 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:184 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:184 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:184 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:185 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:185 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:185 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:185 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:185 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1285
34:29:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +715us
34:29:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:185 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:185 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:201 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:201 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:201 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:201 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:201 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:29:201 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:29:201 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:201 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:201 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:201 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:29:201 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:201 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:201 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:201 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:201 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:201 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:201 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1285
34:29:201 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1516us
34:29:201 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3152us
34:29:201 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:201 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:201 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:202 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:202 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:202 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1286
34:29:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +221us
34:29:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:202 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:202 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:217 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:217 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:217 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:217 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:217 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:29:217 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08890eb4->08891804, woke from hle delay) +14us
34:29:217 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08890eb4, blocking audio) +0us
34:29:217 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:29:217 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:217 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:217 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:217 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:29:217 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +22us
34:29:217 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:217 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:217 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:217 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:217 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
34:29:217 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1286
34:29:217 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5398us
34:29:217 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:217 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:217 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:217 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:217 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:217 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:217 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:217 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1287
34:29:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5056us
34:29:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:217 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:234 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:234 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:234 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:234 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:234 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:29:234 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:29:234 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:234 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:234 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:234 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:29:234 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:234 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:234 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:234 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:234 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:234 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +336us
34:29:234 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:234 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1287
34:29:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:234 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:234 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:234 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:234 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:234 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:234 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1288
34:29:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4322us
34:29:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:234 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:251 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:251 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:251 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:251 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:251 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:29:251 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:29:251 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:251 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:251 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:251 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:29:251 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:251 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:251 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:251 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:251 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:251 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
34:29:251 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1288
34:29:251 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1069us
34:29:251 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:251 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:251 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:251 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +142us
34:29:251 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:251 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5417us
34:29:251 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:251 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:251 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:251 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:251 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:251 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:251 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:251 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1289
34:29:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3588us
34:29:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:251 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:251 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:268 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:268 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:268 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:268 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:268 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:29:268 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:29:268 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:268 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:268 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:268 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:29:268 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:268 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:268 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:268 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:268 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:268 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
34:29:268 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1289
34:29:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1803us
34:29:268 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:268 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:268 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:268 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:268 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:268 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:268 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1290
34:29:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2854us
34:29:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:268 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:268 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:284 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:284 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:284 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:284 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:284 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:29:284 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:29:284 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:284 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:284 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:284 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:29:284 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:284 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:284 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:284 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:284 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:284 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:29:284 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1290
34:29:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2539us
34:29:284 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:284 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:284 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:284 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:284 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:284 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:284 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:284 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1291
34:29:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2120us
34:29:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:285 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:301 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:301 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:301 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:301 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:301 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:29:301 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:29:301 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:301 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:301 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:301 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:29:301 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:301 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:301 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:301 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:301 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:301 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:29:301 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1291
34:29:301 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1390us
34:29:301 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1873us
34:29:301 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:301 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:301 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:301 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:301 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:302 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:302 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:302 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1292
34:29:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1385us
34:29:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:302 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:318 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:318 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:318 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:318 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:318 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:29:318 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:29:318 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:318 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:318 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:318 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:29:318 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:318 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:318 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:318 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:318 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:318 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:29:318 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1292
34:29:318 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4007us
34:29:318 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:318 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:318 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:318 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:318 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:318 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:318 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:318 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:318 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:318 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:318 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:318 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1293
34:29:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +651us
34:29:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:319 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:334 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:334 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:334 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:334 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:334 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:29:334 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:29:334 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:334 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:334 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:334 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:29:334 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:334 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:334 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:334 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:334 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:334 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:334 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1293
34:29:334 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4740us
34:29:334 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:334 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:334 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:334 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:334 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:334 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:334 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:334 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:334 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:334 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1294
34:29:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +157us
34:29:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:334 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:334 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:351 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:351 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:351 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:351 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:351 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:29:351 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:29:351 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:351 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:351 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:351 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:29:351 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:351 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:351 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:351 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08876f00->08891804, woke from hle delay) +53us
34:29:351 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:351 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08876f00, blocking audio) +0us
34:29:351 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:351 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:351 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +105us
34:29:351 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1294
34:29:351 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1314us
34:29:351 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:351 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4139us
34:29:351 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:351 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:351 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:351 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:351 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:351 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:351 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:351 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:352 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1295
34:29:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4993us
34:29:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:352 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:352 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:368 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:368 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:368 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:368 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:368 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:29:368 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:29:368 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:368 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:368 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:368 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:29:368 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:368 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:368 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:368 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:368 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:368 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:368 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +399us
34:29:368 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:368 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1295
34:29:368 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:368 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:368 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:368 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:368 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:368 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:368 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:368 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:368 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:368 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:369 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1296
34:29:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4259us
34:29:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:369 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:369 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:384 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:384 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:384 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:384 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:384 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:29:384 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:29:384 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:384 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:384 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:384 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:29:384 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:384 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:384 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:384 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:384 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:384 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:384 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1296
34:29:384 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1133us
34:29:384 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:384 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:384 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:384 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:384 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:384 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:384 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:384 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:384 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:384 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:384 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:384 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1297
34:29:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3524us
34:29:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:384 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:384 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:401 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:401 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:401 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:401 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:401 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:29:401 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:29:401 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:401 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:401 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:401 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:29:401 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:401 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:401 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:401 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:401 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:401 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
34:29:401 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1297
34:29:401 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1262us
34:29:401 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:401 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +595us
34:29:401 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:401 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:401 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:401 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:401 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:401 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:401 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:401 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:401 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:401 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:401 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:401 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1298
34:29:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2790us
34:29:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:402 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:402 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:418 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:418 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:418 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:418 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:418 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:29:418 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:29:418 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:418 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:418 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:418 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:29:418 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:418 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:418 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:418 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:418 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:418 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:29:418 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1298
34:29:418 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2602us
34:29:418 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:418 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:418 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:418 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:418 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:418 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:418 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:418 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:418 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:418 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:418 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:418 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:418 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1299
34:29:418 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2056us
34:29:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:419 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:419 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:434 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:434 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:434 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:434 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:434 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:29:434 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:29:434 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:434 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:434 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:434 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:29:434 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:434 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:434 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:434 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:434 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:434 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:434 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1299
34:29:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3335us
34:29:434 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:434 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:434 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:434 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:434 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:434 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:434 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1300
34:29:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1322us
34:29:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:435 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:435 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:451 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:451 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:451 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:451 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:451 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:29:451 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:29:451 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:451 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:451 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:451 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:29:451 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:451 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:451 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:451 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:451 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:451 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:451 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:451 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1300
34:29:451 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1199us
34:29:451 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:451 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2860us
34:29:451 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:451 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:451 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:451 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:451 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:451 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:451 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:451 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:451 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:451 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:452 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:452 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:452 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1301
34:29:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +588us
34:29:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:452 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:452 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:468 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:468 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:468 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:468 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:468 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:29:468 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:29:468 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:468 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:468 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:468 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:29:468 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:468 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:468 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:468 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:468 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:468 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
34:29:468 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1301
34:29:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4802us
34:29:468 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:468 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:468 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:468 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:468 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:469 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1302
34:29:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +94us
34:29:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:469 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:469 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:484 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:484 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:484 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:484 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:484 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:29:484 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:29:484 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:484 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:484 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:484 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:29:484 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:484 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:484 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:484 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888f53c->08891804, woke from hle delay) +116us
34:29:484 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888f53c, blocking audio) +0us
34:29:484 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:484 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:484 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +43us
34:29:484 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1302
34:29:484 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5525us
34:29:484 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:484 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:484 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:484 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:484 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:484 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:484 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:484 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1303
34:29:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4929us
34:29:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:484 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:501 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:501 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:501 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:501 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:501 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:29:501 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:29:501 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:501 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:501 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:501 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:29:501 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:501 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:501 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:501 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:501 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:501 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
34:29:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +461us
34:29:501 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:501 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1303
34:29:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:501 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:501 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +433us
34:29:501 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5126us
34:29:501 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:501 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:502 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:502 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:502 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1304
34:29:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4195us
34:29:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:502 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:502 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:518 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:518 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:518 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:518 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:518 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:29:518 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:29:518 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:518 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:518 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:518 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:29:518 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:518 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:518 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:518 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:518 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:518 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
34:29:518 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1304
34:29:518 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1195us
34:29:518 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:518 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:518 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:518 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:518 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:518 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:518 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:518 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:518 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:518 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:518 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:518 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1305
34:29:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3461us
34:29:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:519 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:534 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:534 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:534 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:534 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:534 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:29:534 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:29:534 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:534 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:534 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:534 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:29:534 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:534 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:534 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:534 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:534 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:534 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:29:534 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1305
34:29:534 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1932us
34:29:534 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:534 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:534 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:534 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:534 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:534 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:534 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:534 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:534 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:534 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:534 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:534 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1306
34:29:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2727us
34:29:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:535 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:551 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:551 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:551 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:551 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:551 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:29:551 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:29:551 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:551 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:551 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:551 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:29:551 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:551 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:551 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:551 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:551 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:551 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:29:551 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1306
34:29:551 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1074us
34:29:551 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:551 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1582us
34:29:551 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:551 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:551 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:551 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:551 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:551 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:551 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:551 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:551 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:551 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:552 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:552 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1307
34:29:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1993us
34:29:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:552 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:552 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:568 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:568 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:568 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:568 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:568 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:29:568 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:29:568 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:568 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:568 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:568 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:29:568 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:568 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:568 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:568 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:568 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:568 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:29:568 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1307
34:29:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3399us
34:29:568 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:568 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:568 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:568 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:568 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:569 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:569 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1308
34:29:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1259us
34:29:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:569 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:569 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:584 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:584 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:584 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:584 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:584 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:29:584 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:29:584 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:584 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:584 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:584 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:29:584 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:584 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:584 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:584 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:584 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:584 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:584 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1308
34:29:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4133us
34:29:584 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:584 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:584 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:584 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:584 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:584 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:584 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:584 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1309
34:29:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +525us
34:29:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:585 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:585 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:601 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:601 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:601 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:601 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:601 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:29:601 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:29:601 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:601 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:601 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:601 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:29:601 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:601 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:601 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:601 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:601 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:601 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:29:601 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1309
34:29:601 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1010us
34:29:601 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:601 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3848us
34:29:601 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:601 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:601 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:601 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:601 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:601 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:601 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:601 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:601 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:601 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1310
34:29:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +31us
34:29:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:601 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:601 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:618 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:618 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:618 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:618 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:618 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:29:618 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:29:618 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:618 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:618 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:618 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:29:618 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:618 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:618 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:618 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:618 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:618 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:618 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +32us
34:29:618 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:618 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1310
34:29:618 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:618 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:618 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:618 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:618 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:618 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:618 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:618 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:618 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1311
34:29:618 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4866us
34:29:618 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:618 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:619 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:635 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:635 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:635 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:635 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:635 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:29:635 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:29:635 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:635 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:635 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:635 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:29:635 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:635 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:635 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:635 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:635 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:635 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +525us
34:29:635 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:635 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1311
34:29:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:635 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:635 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:635 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:635 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:635 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:635 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1312
34:29:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4132us
34:29:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:636 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:636 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:651 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:651 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:651 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:651 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:651 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:29:651 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:29:651 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:651 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:651 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:651 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:29:651 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:651 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:651 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:651 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:651 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:651 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:651 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
34:29:651 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1312
34:29:651 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +945us
34:29:651 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:651 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +304us
34:29:651 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:651 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:651 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:651 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:651 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:651 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:651 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:651 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:651 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:651 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:652 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:652 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:652 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1313
34:29:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3398us
34:29:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:652 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:652 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:668 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:668 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:668 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:668 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:668 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:29:668 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:29:668 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:668 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:668 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:668 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:29:668 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:668 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:668 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:668 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:668 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:668 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:29:668 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1313
34:29:668 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1994us
34:29:668 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:668 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:668 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:668 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:668 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:668 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:668 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:668 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:668 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:29:668 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:29:668 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089f7d00, 16384, 0)
34:29:668 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 089fbd00, 16384, 0)
34:29:668 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:29:668 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:29:668 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:29:668 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:29:668 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:668 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:668 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1314
34:29:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2662us
34:29:668 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:668 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:668 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:685 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:685 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:685 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:685 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:685 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:29:685 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:29:685 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:685 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:685 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:685 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:29:685 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:685 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:685 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:685 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:685 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:685 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:685 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:685 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1314
34:29:685 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2728us
34:29:685 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:685 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:685 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:685 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:685 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:685 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:685 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:685 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:685 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:686 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:686 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:686 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:686 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1315
34:29:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1930us
34:29:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:686 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:686 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:701 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:701 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:701 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:701 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:701 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:29:701 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:29:701 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:701 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:701 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:701 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:29:701 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:701 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:701 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:701 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:701 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:701 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:701 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1315
34:29:701 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +883us
34:29:701 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:29:701 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:29:701 thid_sasread D[IO]: HLE\sceIo.cpp:1080 133120 = sceIoLseek(4, 20800, 0)
34:29:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:29:701 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:29:701 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:29:701 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:29:701 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089efd00, 8000): deferring result
34:29:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:29:703 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:29:703 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:29:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2136us
34:29:703 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:703 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:703 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:703 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:703 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:703 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:703 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1316
34:29:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1196us
34:29:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:703 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:703 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:718 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:718 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:718 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:718 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:718 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:29:718 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:29:718 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:718 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:718 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:718 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:29:718 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:718 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:718 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:718 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:718 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:718 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:718 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
34:29:718 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1316
34:29:718 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4195us
34:29:718 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:718 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:718 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:718 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:718 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:718 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:718 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:719 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:719 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:719 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:719 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:719 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:719 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1317
34:29:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +462us
34:29:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:719 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:719 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:735 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:735 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:735 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:735 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:735 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:29:735 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:29:735 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:735 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:735 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:735 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:29:735 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:735 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:735 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:735 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:735 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:735 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:735 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1317
34:29:735 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4930us
34:29:735 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:735 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:735 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:735 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:735 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:735 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:735 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:735 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1318
34:29:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5537us
34:29:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:735 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:735 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:751 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:751 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:751 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:751 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:751 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:29:751 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:29:751 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:751 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:751 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:751 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:29:751 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:751 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:751 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880ae20->08892dfc, audio drain) +5us
34:29:751 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:751 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0880ae20, sas core) +0us
34:29:751 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:751 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:751 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:751 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +154us
34:29:751 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +85us
34:29:751 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:751 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1318
34:29:751 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1154us
34:29:751 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:751 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4408us
34:29:751 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:751 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:751 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:751 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:751 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:751 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:751 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:751 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:751 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1319
34:29:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4796us
34:29:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:752 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:752 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:768 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:768 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:768 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:768 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:768 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:29:768 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:29:768 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:768 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:768 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:768 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:29:768 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:768 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:768 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:768 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:768 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:768 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
34:29:768 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1319
34:29:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +594us
34:29:768 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:768 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:768 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:768 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:768 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:768 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:768 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1320
34:29:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4062us
34:29:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:769 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:769 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:785 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:785 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:785 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:785 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:785 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:29:785 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:29:785 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:785 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:785 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:785 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:29:785 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:785 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:785 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:785 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:785 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:785 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +145us
34:29:785 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1320
34:29:785 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1331us
34:29:785 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:785 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:785 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:785 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:785 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:785 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:785 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:785 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:785 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:785 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:785 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:785 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1321
34:29:785 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3328us
34:29:785 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:786 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:786 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:801 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:801 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:801 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:801 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:801 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:29:801 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:29:801 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:801 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:801 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:801 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:29:801 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:801 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:801 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:801 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:801 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:801 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:29:801 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1321
34:29:801 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1190us
34:29:801 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:801 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +864us
34:29:801 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:801 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:801 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:801 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:801 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:801 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:801 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:802 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:802 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:802 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1322
34:29:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2594us
34:29:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:802 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:802 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:818 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:818 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:818 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:818 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:818 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:29:818 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:29:818 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:818 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:818 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:818 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:29:818 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:818 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:818 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:818 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:818 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:818 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:29:818 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1322
34:29:818 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2798us
34:29:818 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:818 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:818 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:818 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:818 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:818 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:818 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:818 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:818 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:818 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:818 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:818 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1323
34:29:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1860us
34:29:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:818 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:819 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:835 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:835 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:835 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:835 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:835 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:29:835 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:29:835 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:835 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:835 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:835 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:29:835 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:835 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:835 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:835 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:835 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:835 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:835 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1323
34:29:835 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3532us
34:29:835 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:835 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:835 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:835 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:835 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:835 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:835 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:835 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:835 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:835 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:835 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:835 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:836 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1324
34:29:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1126us
34:29:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:836 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:836 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:851 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:851 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:851 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:851 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:851 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:29:851 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:29:851 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:851 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:851 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:851 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:29:851 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:851 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:851 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:851 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:851 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:851 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:851 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:29:851 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1324
34:29:851 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1127us
34:29:851 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:851 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3130us
34:29:851 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:851 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:851 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:851 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:851 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:851 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:851 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:851 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:851 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:851 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:851 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:852 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:852 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1325
34:29:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +392us
34:29:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:852 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:852 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:868 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:868 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:868 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:868 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:868 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:29:868 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:29:868 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:868 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:868 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:868 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:29:868 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:868 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:868 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:868 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:868 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:868 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:868 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1325
34:29:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5000us
34:29:868 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:868 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:868 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:868 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:868 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1326
34:29:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5467us
34:29:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:868 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:868 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:885 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:885 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:885 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:885 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:885 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:29:885 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:29:885 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:885 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:885 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:885 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:29:885 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:885 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:885 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:885 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08890700->08892dfc, audio drain) +72us
34:29:885 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:885 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08890700, sas core) +0us
34:29:885 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:885 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:885 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +87us
34:29:885 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +152us
34:29:885 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:885 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1326
34:29:885 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:29:885 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:885 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:885 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:885 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:885 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:886 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:886 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:886 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:886 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1327
34:29:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4726us
34:29:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:886 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:886 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:901 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:29:901 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:901 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:901 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:901 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:29:901 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:29:901 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:901 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:901 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:901 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:29:901 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:901 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:901 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:901 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:901 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:901 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
34:29:901 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1327
34:29:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +664us
34:29:901 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:901 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:901 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +157us
34:29:901 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5402us
34:29:901 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:901 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:901 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:901 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:902 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1328
34:29:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3992us
34:29:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:902 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:902 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:918 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:29:918 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:918 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:918 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:918 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:29:918 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:29:918 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:918 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:918 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:918 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:29:918 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:918 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:918 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:918 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:918 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:918 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:918 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:29:918 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1328
34:29:918 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1401us
34:29:918 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:918 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:918 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:918 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:918 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:918 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:918 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:918 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:918 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:918 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:918 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:918 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:919 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1329
34:29:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3258us
34:29:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:919 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:919 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:935 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:29:935 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:935 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:935 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:935 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:29:935 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:29:935 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:935 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:935 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:935 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:29:935 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:935 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:935 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:935 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:935 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:935 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:935 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1329
34:29:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2134us
34:29:935 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:935 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:935 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:935 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:935 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:936 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:936 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1330
34:29:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2524us
34:29:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:936 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:952 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:29:952 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:952 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:952 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:952 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:29:952 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:29:952 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:952 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:952 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:952 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:29:952 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:952 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:952 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:952 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:952 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:952 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:952 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1330
34:29:952 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1000us
34:29:952 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:29:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:29:952 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1858us
34:29:952 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:952 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:952 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:952 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:952 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:952 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:952 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:952 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:952 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:952 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:952 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:952 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1331
34:29:952 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1790us
34:29:952 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:952 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:952 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:29:968 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:29:968 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:29:968 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:968 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:968 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:29:968 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:29:968 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:968 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:968 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:29:968 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:29:968 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:968 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:968 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:968 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:968 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:968 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
34:29:968 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1331
34:29:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3601us
34:29:968 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:968 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:968 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:968 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:968 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:968 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:968 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1332
34:29:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1056us
34:29:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:968 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:969 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:29:985 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:29:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:29:985 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:29:985 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:29:985 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:29:985 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:29:985 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:29:985 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:29:985 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:29:985 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:29:985 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:29:985 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:29:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:29:985 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:29:985 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:29:985 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:29:985 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:29:985 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:29:985 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:29:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:29:985 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1332
34:29:985 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4336us
34:29:985 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:985 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:985 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:985 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:985 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:29:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:985 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:985 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:29:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:985 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:29:985 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:29:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:29:985 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:29:985 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:29:985 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:29:986 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1333
34:29:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +322us
34:29:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:29:986 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:29:986 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:002 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:30:002 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:002 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:002 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:002 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:30:002 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:30:002 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:002 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:002 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:002 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:30:002 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:002 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:002 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:002 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:002 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:002 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +148us
34:30:002 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1333
34:30:002 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +936us
34:30:002 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4124us
34:30:002 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:002 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:002 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:002 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:002 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1334
34:30:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5397us
34:30:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:003 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:003 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:018 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:018 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:018 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:018 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:018 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:30:018 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:30:018 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:018 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:018 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:018 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:30:018 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:018 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:018 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888e230->08892dfc, audio drain) +142us
34:30:018 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:018 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e230, sas core) +0us
34:30:018 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:018 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:018 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +17us
34:30:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +222us
34:30:018 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:018 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1334
34:30:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:30:018 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:018 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:018 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:018 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:018 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:018 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:019 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1335
34:30:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4657us
34:30:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:019 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:035 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:035 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:035 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:035 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:035 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:30:035 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:30:035 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:035 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:035 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:035 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:30:035 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:035 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:035 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:035 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:035 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:035 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:035 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1335
34:30:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +760us
34:30:035 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:035 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:035 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:035 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:035 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:035 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:035 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1336
34:30:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3922us
34:30:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:036 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:036 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:052 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:052 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:052 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:052 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:052 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:30:052 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:30:052 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:052 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:052 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:052 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:30:052 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:052 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:052 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:052 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:052 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:052 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:052 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:052 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1336
34:30:052 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +898us
34:30:052 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:052 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +587us
34:30:052 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:052 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:052 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:052 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:052 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:052 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:052 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:052 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:052 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:052 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:052 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:052 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:053 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1337
34:30:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3188us
34:30:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:053 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:053 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:068 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:068 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:068 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:068 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:068 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:30:068 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:30:068 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:068 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:068 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:068 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:30:068 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:068 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:068 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:068 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:068 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:068 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:068 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1337
34:30:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2228us
34:30:068 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:068 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:068 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:069 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:069 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:069 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:069 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:069 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:069 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:069 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1338
34:30:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2454us
34:30:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:069 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:069 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:085 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:085 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:085 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:085 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:085 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:30:085 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:30:085 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:085 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:085 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:085 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:30:085 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:085 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:085 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:085 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:085 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:085 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:085 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1338
34:30:085 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2962us
34:30:085 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:085 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:085 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:085 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:085 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:085 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:085 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:085 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:085 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:085 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:085 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:085 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1339
34:30:085 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1720us
34:30:085 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:085 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:085 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:102 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:102 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:102 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:102 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:102 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:30:102 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:30:102 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:102 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:102 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:102 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:30:102 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:102 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:102 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:102 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:102 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:102 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:102 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1339
34:30:102 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +834us
34:30:102 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2852us
34:30:102 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:102 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:102 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:102 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:102 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:102 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:102 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1340
34:30:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +986us
34:30:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:103 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:103 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:118 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:118 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:118 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:118 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:118 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:30:118 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:30:118 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:118 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:118 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:118 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:30:118 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:118 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:118 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:118 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:118 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:118 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:118 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1340
34:30:118 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4430us
34:30:118 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:118 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:118 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:118 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:118 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:118 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:118 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:118 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:118 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:118 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:118 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:118 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1341
34:30:118 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +252us
34:30:118 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:118 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:135 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:135 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:135 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:135 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:135 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:30:135 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:30:135 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:135 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:135 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:135 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:30:135 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:135 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:135 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:135 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:135 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:135 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:135 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1341
34:30:135 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5164us
34:30:135 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:135 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:135 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:135 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:135 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:135 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:135 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:135 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1342
34:30:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5327us
34:30:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:135 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:135 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:152 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:152 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:152 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:152 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:152 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:30:152 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:30:152 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:152 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:152 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:152 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:30:152 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:152 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:152 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:152 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:152 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:152 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:152 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:152 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +89us
34:30:152 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:152 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:152 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:152 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1342
34:30:152 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +441us
34:30:152 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:152 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5118us
34:30:152 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:152 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:152 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:152 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:152 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:152 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:152 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:152 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:153 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1343
34:30:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4593us
34:30:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:153 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:153 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:168 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:168 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:168 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:168 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:168 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:30:168 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:30:168 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:168 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:168 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:168 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:30:168 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:168 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:168 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:168 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:168 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:168 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:168 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1343
34:30:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +823us
34:30:168 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:168 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:168 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:168 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:168 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:168 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:169 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:169 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1344
34:30:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3859us
34:30:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:169 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:169 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:185 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:185 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:185 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:185 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:185 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:30:185 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:30:185 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:185 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:185 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:185 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:30:185 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:185 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:185 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:185 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:185 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:185 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:185 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:185 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1344
34:30:185 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1557us
34:30:185 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:185 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:185 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:185 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:185 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:185 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:185 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:185 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:185 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:185 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:186 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:186 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:186 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1345
34:30:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3125us
34:30:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:186 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:186 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:202 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:202 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:202 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:202 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:202 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:30:202 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:30:202 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:202 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:202 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:202 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:30:202 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:202 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:202 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:202 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:202 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:202 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:202 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1345
34:30:202 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +708us
34:30:202 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1574us
34:30:202 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:202 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:202 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:202 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:202 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:202 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:203 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1346
34:30:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2391us
34:30:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:203 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:203 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:218 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:218 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:218 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:218 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:218 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:30:218 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:30:218 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:218 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:218 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:218 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:30:218 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:218 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:218 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:218 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:218 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:218 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:218 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:218 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1346
34:30:218 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3025us
34:30:218 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:218 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:218 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:218 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:218 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:218 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:218 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:218 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:218 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:218 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:218 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:218 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:219 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1347
34:30:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1657us
34:30:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:219 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:235 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:235 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:235 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:235 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:235 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:30:235 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:30:235 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:235 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:235 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:235 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:30:235 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:235 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:235 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:235 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:235 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:235 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:235 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1347
34:30:235 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3759us
34:30:235 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:235 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:235 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:235 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:235 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:235 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:235 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:235 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:235 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:235 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:235 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:235 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1348
34:30:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +923us
34:30:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:236 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:236 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:252 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:252 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:252 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:252 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:252 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:30:252 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:30:252 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:252 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:252 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:252 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:30:252 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:252 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:252 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:252 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:252 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:252 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:252 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1348
34:30:252 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +644us
34:30:252 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:252 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3840us
34:30:252 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:252 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:252 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:252 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:252 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:252 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:252 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:252 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:252 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:252 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:253 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:253 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1349
34:30:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +189us
34:30:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:253 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:253 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:268 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:268 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:268 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:268 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:268 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:30:268 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:30:268 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:268 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:268 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:268 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:30:268 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:268 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:268 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:268 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:268 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:268 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:268 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1349
34:30:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5228us
34:30:268 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:268 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:268 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:268 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:268 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1350
34:30:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5264us
34:30:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:268 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:268 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:285 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:285 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:285 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:285 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:285 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:30:285 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:30:285 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:285 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:285 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:285 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:30:285 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:285 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:285 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:285 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:285 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:285 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:285 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +152us
34:30:285 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:285 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:285 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:285 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1350
34:30:285 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:285 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:285 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:285 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:285 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:285 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:285 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:285 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:285 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1351
34:30:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4530us
34:30:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:285 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:302 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:302 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:302 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:302 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:302 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:30:302 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:30:302 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:302 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:302 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:302 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:30:302 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:302 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:302 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:302 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:302 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:302 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:302 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +581us
34:30:302 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:302 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1351
34:30:302 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +296us
34:30:302 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:302 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:302 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:302 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:302 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:302 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:302 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:302 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:302 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:303 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:303 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:303 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1352
34:30:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3796us
34:30:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:303 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:319 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:319 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:319 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:319 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:319 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:30:319 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:30:319 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:319 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:319 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:319 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:30:319 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:319 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:319 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:319 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:319 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:319 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:319 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1352
34:30:319 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1620us
34:30:319 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:319 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:319 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:319 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:319 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:319 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:319 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:319 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:319 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:30:319 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:30:319 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089ffd00, 16384, 0)
34:30:319 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 08a03d00, 16384, 0)
34:30:319 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:30:320 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:30:320 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:30:320 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:30:320 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:320 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:320 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1353
34:30:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3060us
34:30:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:320 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:335 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:335 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:335 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:335 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:335 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:30:335 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:30:335 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:335 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:335 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:335 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:30:335 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:335 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:335 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:335 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:335 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:335 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:335 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1353
34:30:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2355us
34:30:335 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:335 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:335 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:335 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:335 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:335 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:335 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:336 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1354
34:30:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2328us
34:30:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:336 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:336 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:352 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:352 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:352 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:352 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:352 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:30:352 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:30:352 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:352 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:352 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:352 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:30:352 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:352 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:352 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:352 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:352 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:352 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:352 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:352 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +518us
34:30:352 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:30:352 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:30:352 thid_sasread D[IO]: HLE\sceIo.cpp:1080 165888 = sceIoLseek(4, 28800, 0)
34:30:352 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:30:352 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1354
34:30:352 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:30:352 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:30:352 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:30:352 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089f7d00, 8000): deferring result
34:30:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:30:354 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:30:354 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:30:354 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2128us
34:30:354 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:354 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:354 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:354 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:355 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:355 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:355 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:355 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:355 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:355 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:355 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:355 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1355
34:30:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1594us
34:30:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:355 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:355 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:369 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:369 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:369 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:369 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:369 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:30:369 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:30:369 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:369 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:369 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:369 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:30:369 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:369 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:369 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:369 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:369 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:369 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:369 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1355
34:30:369 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3823us
34:30:369 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:369 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:369 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:369 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:369 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:369 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:369 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:369 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:369 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:370 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:370 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1356
34:30:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +860us
34:30:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:370 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:370 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:385 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:385 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:385 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:385 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:385 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:30:385 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:30:385 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:385 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:385 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:385 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:30:385 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:385 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:385 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:385 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:385 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:385 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:385 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1356
34:30:385 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4557us
34:30:385 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:385 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:385 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:385 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:385 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:385 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:385 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:385 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:385 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:385 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:385 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:385 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1357
34:30:385 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +126us
34:30:385 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:385 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:385 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:402 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:402 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:402 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:402 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:402 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:30:402 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:30:402 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:402 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:402 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:402 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:30:402 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:402 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:402 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:402 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:402 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:402 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:402 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1357
34:30:402 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +888us
34:30:402 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:402 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4393us
34:30:402 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:402 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:402 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:402 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:402 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:402 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:402 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:403 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1358
34:30:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5201us
34:30:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:403 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:403 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:419 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:419 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:419 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:419 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:419 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:30:419 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:30:419 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:419 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:419 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:419 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:30:419 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:419 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:419 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:419 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:419 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:419 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:419 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +216us
34:30:419 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:419 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:419 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:419 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1358
34:30:419 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:419 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:419 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:419 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:419 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:419 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:419 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:419 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:419 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1359
34:30:419 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4467us
34:30:419 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:419 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:419 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:435 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:435 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:435 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:435 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:435 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:30:435 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:30:435 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:435 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:435 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:435 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:30:435 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:435 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:435 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:435 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:435 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:435 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:435 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1359
34:30:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +950us
34:30:435 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:435 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:435 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:435 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:435 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:436 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:436 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1360
34:30:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3733us
34:30:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:436 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:436 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:452 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:452 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:452 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:452 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:452 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:30:452 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:30:452 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:452 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:452 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:452 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:30:452 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:452 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:452 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:452 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:452 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:452 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:452 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:452 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1360
34:30:452 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +824us
34:30:452 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:452 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +850us
34:30:452 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:452 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:452 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:452 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:452 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:452 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:452 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:452 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:452 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:452 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:452 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:452 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:453 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1361
34:30:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2999us
34:30:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:453 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:453 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:469 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:469 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:469 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:469 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:469 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:30:469 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:30:469 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:469 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:469 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:469 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:30:469 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:469 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:469 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:469 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:469 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:469 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:469 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1361
34:30:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2418us
34:30:469 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:469 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:469 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:469 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:469 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:469 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:470 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1362
34:30:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2265us
34:30:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:470 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:470 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:485 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:485 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:485 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:485 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:485 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:30:485 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:30:485 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:485 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:485 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:485 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:30:485 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:485 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:485 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:485 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:485 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:485 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:485 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1362
34:30:485 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3152us
34:30:485 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:485 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:485 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:485 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:485 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:485 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:485 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:485 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:485 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:485 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:486 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:486 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:486 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1363
34:30:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1531us
34:30:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:486 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:502 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:502 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:502 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:502 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:502 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:30:502 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:30:502 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:502 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:502 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:502 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:30:502 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:502 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:502 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:502 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:502 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:502 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:502 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1363
34:30:502 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +761us
34:30:502 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3115us
34:30:502 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:502 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:502 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:502 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:502 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:502 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:502 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1364
34:30:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +797us
34:30:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:502 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:502 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:519 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:519 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:519 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:519 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:519 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:30:519 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:30:519 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:519 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:519 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:519 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:30:519 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:519 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:519 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:519 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:519 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:519 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:519 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1364
34:30:519 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4620us
34:30:519 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:519 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:519 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:519 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:519 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:519 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:519 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:519 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:519 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:519 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:519 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:519 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1365
34:30:519 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +63us
34:30:519 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:519 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:519 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:535 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:535 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:535 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:535 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:535 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:30:535 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:30:535 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:535 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:535 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:535 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:30:535 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:535 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:535 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:535 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:535 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:535 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:535 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1365
34:30:535 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5354us
34:30:535 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:535 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:535 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:535 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:535 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:535 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:535 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:535 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1366
34:30:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5138us
34:30:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:535 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:535 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:552 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:552 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:552 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:552 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:552 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:30:552 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:30:552 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:552 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:552 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:552 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:30:552 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:552 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:552 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:552 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:552 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:552 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:552 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:552 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +279us
34:30:552 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:552 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:552 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:552 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1366
34:30:552 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +178us
34:30:552 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:552 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5381us
34:30:552 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:552 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:552 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:552 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:552 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:552 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:552 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:552 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:553 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1367
34:30:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4404us
34:30:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:553 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:553 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:569 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:569 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:569 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:569 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:569 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:30:569 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:30:569 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:569 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:569 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:569 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:30:569 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:569 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:569 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:569 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:569 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:569 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:569 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1367
34:30:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1013us
34:30:569 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:569 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:569 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:569 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:569 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:569 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:569 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1368
34:30:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3670us
34:30:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:569 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:569 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:585 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:585 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:585 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:585 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:585 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:30:585 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:30:585 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:585 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:585 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:585 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:30:585 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:585 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:585 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:585 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:585 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:585 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:585 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:585 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1368
34:30:585 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1747us
34:30:585 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:585 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:585 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:585 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:585 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:585 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:585 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:585 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:585 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:585 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:585 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:585 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:585 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1369
34:30:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2936us
34:30:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:586 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:586 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:602 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:602 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:602 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:602 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:602 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:30:602 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:30:602 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:602 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:602 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:602 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:30:602 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:602 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:602 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:602 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:602 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:602 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:602 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1369
34:30:602 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +634us
34:30:602 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1837us
34:30:602 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:602 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:602 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:602 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:602 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:603 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:603 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1370
34:30:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2202us
34:30:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:603 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:603 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:619 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:619 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:619 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:619 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:619 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:30:619 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:30:619 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:619 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:619 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:619 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:30:619 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:619 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:619 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:619 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:619 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:619 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:619 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1370
34:30:619 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3215us
34:30:619 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:619 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:619 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:619 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:619 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:619 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:619 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:619 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:619 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:619 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:619 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:619 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1371
34:30:619 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1468us
34:30:619 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:619 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:619 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:636 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:636 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:636 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:636 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:636 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:30:636 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:30:636 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:636 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:636 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:636 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:30:636 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:636 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:636 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:636 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:636 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:636 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:636 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1371
34:30:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3949us
34:30:636 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:636 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:636 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:636 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:636 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:637 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:637 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1372
34:30:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +733us
34:30:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:637 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:637 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:652 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:652 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:652 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:652 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:652 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:30:652 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:30:652 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:652 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:652 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:652 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:30:652 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:652 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:652 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:652 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:652 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:652 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:652 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:652 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +571us
34:30:652 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:652 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1372
34:30:652 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4102us
34:30:652 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:652 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:652 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:652 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:652 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:652 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:652 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:652 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:652 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:652 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:652 thid_sas     D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1373
34:30:652 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892da8->08000000, interrupt) +0us
34:30:653 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:653 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:669 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892da8, left interrupt) +4us
34:30:669 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b244, blocking audio) +5us
34:30:669 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:669 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:669 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:669 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:30:669 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:30:669 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:669 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:669 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:669 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:30:669 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +30us
34:30:669 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:669 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:669 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:669 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:669 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:669 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1373
34:30:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5405us
34:30:669 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:669 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:669 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:669 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:669 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1374
34:30:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5069us
34:30:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:669 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:686 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:686 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:686 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:686 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:686 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:30:686 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:30:686 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:686 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:686 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:686 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:30:686 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:686 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:686 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:686 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:686 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:686 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:686 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +347us
34:30:686 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:686 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:686 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:686 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1374
34:30:686 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:686 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:686 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:686 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:686 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:686 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:686 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:686 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:686 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1375
34:30:686 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4335us
34:30:686 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:686 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:686 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:702 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:702 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:702 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:702 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:702 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:30:702 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:30:702 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:702 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:702 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:702 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:30:702 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:702 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:702 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:702 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:702 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:702 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:702 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +513us
34:30:702 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:702 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1375
34:30:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +558us
34:30:702 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:702 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:702 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:702 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:702 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:702 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:702 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1376
34:30:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3601us
34:30:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:702 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:702 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:719 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:719 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:719 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:719 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:719 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:30:719 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:30:719 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:719 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:719 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:719 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:30:719 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:719 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:719 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:719 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:719 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:719 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:719 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1376
34:30:719 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1815us
34:30:719 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:719 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:719 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:719 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:719 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:719 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:719 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:719 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:719 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:719 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:719 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:719 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1377
34:30:719 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2867us
34:30:719 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:719 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:719 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:736 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:736 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:736 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:736 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:736 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:30:736 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:30:736 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:736 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:736 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:736 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:30:736 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:736 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:736 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:736 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:736 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:736 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:736 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1377
34:30:736 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2549us
34:30:736 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:736 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:736 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:736 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:736 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:736 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:736 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:736 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:736 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:736 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:736 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:736 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1378
34:30:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2133us
34:30:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:736 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:736 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:752 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:752 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:752 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:752 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:752 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:30:752 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:30:752 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:752 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:752 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:752 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:30:752 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:752 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:752 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:752 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:752 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:752 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:752 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:752 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +450us
34:30:752 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:752 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1378
34:30:752 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2824us
34:30:752 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:752 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:752 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:752 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:752 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:752 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:752 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:752 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:752 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:752 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:753 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:753 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:753 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1379
34:30:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1399us
34:30:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:753 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:753 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:769 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:769 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:769 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:769 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:769 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:30:769 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:30:769 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:769 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:769 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:769 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:30:769 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:769 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:769 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:769 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:769 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:769 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:769 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1379
34:30:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4017us
34:30:769 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:769 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:769 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:769 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:769 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:769 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:769 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1380
34:30:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +665us
34:30:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:770 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:770 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:786 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:786 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:786 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:786 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:786 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:30:786 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:30:786 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:786 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:786 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:786 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:30:786 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:786 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:786 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:786 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:786 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:786 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:786 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1380
34:30:786 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4752us
34:30:786 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:786 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:786 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:786 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:786 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:786 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:786 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:786 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:786 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:786 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1381
34:30:786 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +171us
34:30:786 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:786 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:786 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:802 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:802 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:802 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:802 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:802 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:30:802 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:30:802 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:802 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:802 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:802 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:30:802 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:802 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:802 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888e7d4->08891804, woke from hle delay) +39us
34:30:802 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888e7d4, blocking audio) +0us
34:30:802 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:802 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:802 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:30:802 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +374us
34:30:802 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:802 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1381
34:30:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5090us
34:30:802 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:802 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:802 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:802 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:802 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1382
34:30:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5006us
34:30:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:803 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:803 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:819 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:819 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:819 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:819 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:819 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:30:819 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:30:819 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:819 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:819 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:819 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:30:819 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:819 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:819 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:819 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:819 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:819 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:819 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:819 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +410us
34:30:819 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:819 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1382
34:30:819 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:819 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:819 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:819 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:819 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:819 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:819 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:819 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:819 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:819 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:819 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:820 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1383
34:30:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4272us
34:30:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:820 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:820 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:836 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:836 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:836 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:836 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:836 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:30:836 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:30:836 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:836 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:836 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:836 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:30:836 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:836 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:836 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:836 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:836 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:836 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:836 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1383
34:30:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1144us
34:30:836 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:836 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:836 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:836 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:836 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:836 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:836 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:836 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1384
34:30:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3538us
34:30:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:837 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:837 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:852 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:852 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:852 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:852 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:852 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:30:852 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:30:852 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:852 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:852 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:852 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:30:852 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:852 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:852 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:852 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:852 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:852 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:852 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +323us
34:30:852 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:852 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1384
34:30:852 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1546us
34:30:852 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:852 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:852 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:852 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:852 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:852 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:852 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:852 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:852 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:852 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:852 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:852 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1385
34:30:852 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2804us
34:30:852 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:853 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:853 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:869 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:869 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:869 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:869 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:869 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:30:869 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:30:869 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:869 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:869 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:869 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:30:869 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:869 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:869 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:869 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:869 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:869 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:869 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1385
34:30:869 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2613us
34:30:869 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:869 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:869 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:869 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:869 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:869 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:869 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:869 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:869 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:869 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:869 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:870 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1386
34:30:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2070us
34:30:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:870 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:870 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:886 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:886 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:886 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:886 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:886 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:30:886 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:30:886 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:886 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:886 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:886 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:30:886 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:886 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:886 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:886 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:886 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:886 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:886 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1386
34:30:886 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3347us
34:30:886 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:886 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:886 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:886 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:886 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:886 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:886 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:886 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:886 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:886 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:886 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:886 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1387
34:30:886 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1336us
34:30:886 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:886 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:886 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:902 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:902 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:902 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:902 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:902 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:30:902 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:30:902 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:902 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:902 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:902 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:30:902 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:902 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:902 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:902 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:902 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:902 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:902 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +260us
34:30:902 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:902 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1387
34:30:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3811us
34:30:902 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:902 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:902 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:902 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:903 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:903 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:903 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1388
34:30:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +602us
34:30:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:903 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:919 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:919 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:919 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:919 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:919 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:30:919 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:30:919 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:919 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:919 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:919 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:30:919 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:919 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:919 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:919 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:919 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:919 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:919 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:919 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1388
34:30:919 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4815us
34:30:919 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:919 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:919 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:919 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:919 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:919 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:919 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:919 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:919 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:919 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:919 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1389
34:30:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +108us
34:30:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:920 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:920 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:936 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:936 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:936 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:936 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:936 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:30:936 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:30:936 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:936 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:936 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:936 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:30:936 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:936 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:936 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:936 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888799c->08891804, woke from hle delay) +102us
34:30:936 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888799c, blocking audio) +0us
34:30:936 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:936 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:936 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +31us
34:30:936 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1389
34:30:936 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5536us
34:30:936 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:936 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:936 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:936 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:936 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:936 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:936 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:936 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1390
34:30:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4943us
34:30:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:936 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:936 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:953 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:953 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:953 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:953 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:953 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:30:953 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:30:953 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:953 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:953 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:953 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:30:953 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:953 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:953 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:953 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:953 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:953 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:953 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:953 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +196us
34:30:953 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:30:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:30:953 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +267us
34:30:953 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:953 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:953 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1390
34:30:953 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:953 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:954 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:954 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:954 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:954 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:954 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1391
34:30:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4209us
34:30:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:954 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:30:969 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:969 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:30:969 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:969 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:969 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:30:969 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:30:969 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:969 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:969 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:30:969 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:30:969 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:969 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:969 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:969 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:969 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:969 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:969 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1391
34:30:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1208us
34:30:969 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:969 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:969 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:969 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:969 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:30:969 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:30:969 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 08a07d00, 16384, 0)
34:30:969 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 08a0bd00, 16384, 0)
34:30:969 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:30:969 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:30:970 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:30:970 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:30:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:970 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:970 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1392
34:30:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3473us
34:30:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:970 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:30:986 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:30:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:30:986 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:30:986 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:30:986 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:30:986 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:30:986 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:30:986 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:30:986 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:30:986 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:30:986 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:30:986 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:30:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:30:986 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:30:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:30:986 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:30:986 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:30:986 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:30:986 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:30:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:30:986 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1392
34:30:986 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1942us
34:30:986 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:986 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:986 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:986 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:986 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:30:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:986 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:986 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:30:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:986 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:30:986 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:30:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:30:986 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:30:986 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:30:986 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:30:986 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1393
34:30:986 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2741us
34:30:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:30:987 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:30:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:003 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:003 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:003 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:003 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:003 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:31:003 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:31:003 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:003 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:003 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:003 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:31:003 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:003 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:003 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:003 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:31:003 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:003 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:003 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +133us
34:31:003 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:31:003 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:31:003 thid_sasread D[IO]: HLE\sceIo.cpp:1080 198656 = sceIoLseek(4, 30800, 0)
34:31:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:31:003 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:31:003 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:31:003 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:31:003 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089ffd00, 8000): deferring result
34:31:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:31:005 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:31:005 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:31:005 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1393
34:31:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2100us
34:31:005 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:005 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:005 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:005 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:005 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:005 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:005 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1394
34:31:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2007us
34:31:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:005 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:019 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:019 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:019 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:019 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:019 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:31:019 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:31:019 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:019 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:019 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:019 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:31:019 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:019 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:019 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:019 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:31:019 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:019 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:31:019 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1394
34:31:019 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3419us
34:31:019 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:019 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:019 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:019 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:019 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:019 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:019 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:019 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:019 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:019 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:019 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:019 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1395
34:31:019 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1273us
34:31:019 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:019 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:019 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:036 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:036 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:036 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:036 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:036 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:31:036 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:31:036 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:036 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:036 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:036 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:31:036 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:036 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:036 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:036 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:31:036 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:036 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:036 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1395
34:31:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4144us
34:31:036 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:036 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:036 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:036 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:036 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:036 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:036 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1396
34:31:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +539us
34:31:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:036 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:053 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:053 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:053 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:053 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:053 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:31:053 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:31:053 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:053 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:053 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:053 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:31:053 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:053 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:053 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:053 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:31:053 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:053 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:053 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +503us
34:31:053 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:31:053 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1396
34:31:053 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4365us
34:31:053 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:053 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:053 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:053 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:053 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:053 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:053 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:053 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:053 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:053 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:053 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1397
34:31:053 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +45us
34:31:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:054 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:054 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:069 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:069 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:069 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:069 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:069 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:31:069 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:31:069 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:069 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:069 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:069 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:31:069 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:069 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:069 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 15)
34:31:069 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 15, 1486)
34:31:069 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 15, 1638, 1638, 1638, 1638)
34:31:069 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 15, 09df9c30, 10944, 1)
34:31:069 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 15)
34:31:069 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:070 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:070 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:070 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +126us
34:31:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +39us
34:31:070 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:070 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1397
34:31:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:070 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:070 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:070 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:070 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:070 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1398
34:31:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4880us
34:31:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:070 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:086 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:31:086 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:086 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:086 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:086 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:31:086 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:31:086 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:086 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:086 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:086 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:31:086 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:086 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:086 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:086 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:086 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:086 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:086 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:086 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +537us
34:31:086 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:086 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1398
34:31:086 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:086 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:086 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:086 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:086 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:086 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:086 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:087 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:087 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:087 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:087 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:087 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1399
34:31:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4146us
34:31:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:087 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:087 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:103 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:31:103 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:103 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:103 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:103 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:31:103 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:31:103 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:103 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:103 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:103 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:31:103 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:103 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:103 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:103 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:103 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:103 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:103 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +440us
34:31:103 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:31:103 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1399
34:31:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +821us
34:31:103 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:103 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:103 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:103 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:103 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:104 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:104 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:104 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1400
34:31:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3412us
34:31:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:104 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:119 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:31:119 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:119 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:119 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:119 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:31:119 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:31:119 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:119 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:119 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:119 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:31:119 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:119 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:119 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:119 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:119 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:119 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:119 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:119 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1400
34:31:119 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2005us
34:31:119 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:119 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:119 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:119 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:119 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:119 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:119 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:119 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:119 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:119 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:119 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:119 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:120 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1401
34:31:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2678us
34:31:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:120 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:120 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:136 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:31:136 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:136 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:136 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:136 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:31:136 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:31:136 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:136 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:136 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:136 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:31:136 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:136 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:136 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:136 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:136 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:136 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:136 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1401
34:31:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2739us
34:31:136 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:136 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:137 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:137 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:137 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:137 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:137 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:137 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:137 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:137 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:137 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1402
34:31:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1944us
34:31:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:137 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:137 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:153 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:31:153 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:153 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:153 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:153 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:31:153 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:31:153 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:153 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:153 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:153 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:31:153 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:153 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:153 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:153 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:153 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:153 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:153 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:153 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +377us
34:31:153 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:31:153 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1402
34:31:153 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3087us
34:31:153 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:153 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:153 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:153 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:153 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:153 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:153 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:153 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:153 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:153 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:154 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:154 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:154 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1403
34:31:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1209us
34:31:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:154 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:169 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:31:169 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:169 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:169 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:169 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:31:169 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:31:169 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:169 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:169 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:169 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:31:169 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:169 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:169 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:169 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:169 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:169 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:169 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1403
34:31:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4207us
34:31:169 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:169 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:169 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:169 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:169 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:170 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:170 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1404
34:31:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +475us
34:31:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:170 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:186 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:186 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:186 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:186 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:186 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:31:186 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:31:186 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:186 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:186 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:186 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:31:186 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:186 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:186 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:186 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:186 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:186 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:186 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1404
34:31:186 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4941us
34:31:186 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:186 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:186 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:186 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:186 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:186 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:186 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:186 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1405
34:31:186 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5551us
34:31:186 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:186 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:186 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:203 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:203 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:203 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:203 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:203 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:31:203 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08890eb4->08892dfc, audio drain) +13us
34:31:203 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08890eb4, sas core) +0us
34:31:203 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:31:203 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:203 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:203 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:203 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:31:203 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +22us
34:31:203 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:203 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:203 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:203 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:203 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:203 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +94us
34:31:203 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:203 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +206us
34:31:203 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:31:203 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1405
34:31:203 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5359us
34:31:203 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:203 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:203 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:204 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:204 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:204 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1406
34:31:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4810us
34:31:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:204 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:204 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:219 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:219 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:219 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:219 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:219 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:31:219 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:31:219 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:219 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:219 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:219 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:31:219 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:219 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:219 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:219 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:219 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:219 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:219 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1406
34:31:219 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +607us
34:31:219 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:219 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:219 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:219 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:219 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:219 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:219 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:219 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:219 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:219 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:219 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:219 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1407
34:31:219 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4076us
34:31:219 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:219 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:219 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:236 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:236 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:236 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:236 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:236 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:31:236 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:31:236 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:236 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:236 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:236 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:31:236 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:236 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:236 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:236 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:236 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:236 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:236 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1407
34:31:236 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1341us
34:31:236 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:236 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:236 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:236 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:236 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:236 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:236 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:236 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:236 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:236 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:236 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:236 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1408
34:31:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3342us
34:31:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:237 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:253 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:253 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:253 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:253 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:253 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:31:253 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:31:253 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:253 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:253 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:253 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:31:253 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:253 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:253 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:253 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:253 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:253 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
34:31:253 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +259us
34:31:253 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:31:253 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1408
34:31:253 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1815us
34:31:253 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:253 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:253 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:253 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:253 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:253 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:253 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:253 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:254 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:254 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:254 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:254 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1409
34:31:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2608us
34:31:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:254 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:254 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:269 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:269 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:269 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:269 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:269 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:31:269 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:31:269 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:269 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:269 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:269 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:31:269 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:269 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:269 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:269 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:269 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:269 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:269 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1409
34:31:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2809us
34:31:269 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:269 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:269 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:269 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:269 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:269 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:269 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1410
34:31:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1874us
34:31:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:269 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:286 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:286 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:286 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:286 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:286 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:31:286 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:31:286 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:286 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:286 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:286 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:31:286 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:286 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:286 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:286 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:286 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:286 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:286 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1410
34:31:286 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3543us
34:31:286 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:286 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:286 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:286 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:286 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:286 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:286 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:286 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:286 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:286 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:286 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:287 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1411
34:31:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1140us
34:31:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:287 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:303 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:303 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:303 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:303 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:303 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:31:303 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:31:303 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:303 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:303 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:303 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:31:303 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:303 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:303 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:303 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:303 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:303 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:303 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +186us
34:31:303 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:31:303 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1411
34:31:303 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4081us
34:31:303 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:303 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:303 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:303 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:303 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:303 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:303 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:303 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:303 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:303 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:303 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:303 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1412
34:31:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +405us
34:31:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:303 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:319 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:319 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:319 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:319 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:319 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:31:319 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:31:319 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:319 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:319 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:319 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:31:319 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:319 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:319 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:319 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:319 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:319 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:319 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1412
34:31:319 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5011us
34:31:319 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:319 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:319 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:319 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:319 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:319 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:319 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:319 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1413
34:31:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5481us
34:31:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:319 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:336 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:336 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:336 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:336 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:336 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:31:336 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:31:336 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:336 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:336 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:336 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:31:336 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:336 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:336 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:336 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888f9c0->08892dfc, audio drain) +58us
34:31:336 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888f9c0, sas core) +0us
34:31:336 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:336 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:336 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +76us
34:31:336 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +163us
34:31:336 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:336 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1413
34:31:336 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:31:336 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:336 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:336 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:336 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:336 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:336 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:337 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:337 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1414
34:31:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4740us
34:31:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:337 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:337 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:353 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:353 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:353 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:353 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:353 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:31:353 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:31:353 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:353 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:353 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:353 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:31:353 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:353 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:353 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:353 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:353 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:353 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:353 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:353 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +123us
34:31:353 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:31:353 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1414
34:31:353 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +544us
34:31:353 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:353 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:353 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:353 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:353 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:353 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:353 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:353 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:353 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:353 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:354 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:354 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:354 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1415
34:31:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4006us
34:31:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:354 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:370 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:370 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:370 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:370 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:370 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:31:370 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:31:370 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:370 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:370 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:370 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:31:370 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:370 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:370 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:370 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:370 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:370 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:370 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1415
34:31:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1410us
34:31:370 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:370 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:370 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:370 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:370 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:371 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:371 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1416
34:31:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3272us
34:31:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:371 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:386 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:386 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:386 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:386 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:386 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:31:386 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:31:386 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:386 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:386 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:386 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:31:386 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:386 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:386 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:386 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:386 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:386 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:386 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1416
34:31:386 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2144us
34:31:386 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:386 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:386 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:386 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:386 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:386 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:386 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:386 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:386 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:386 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:386 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:386 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1417
34:31:386 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2538us
34:31:386 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:386 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:386 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:403 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:403 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:403 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:403 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:403 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:31:403 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:31:403 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:403 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:403 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:403 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:31:403 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:403 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:403 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:403 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:403 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:403 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:403 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +60us
34:31:403 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:31:403 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1417
34:31:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2809us
34:31:403 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:403 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:403 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:403 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:403 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:404 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:404 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1418
34:31:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1804us
34:31:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:404 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:420 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:420 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:420 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:420 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:420 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:31:420 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:31:420 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:420 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:420 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:420 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:31:420 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:420 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:420 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:420 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:420 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:420 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:420 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1418
34:31:420 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3613us
34:31:420 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:420 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:420 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:420 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:420 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:420 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:420 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:420 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:420 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:420 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:420 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:420 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1419
34:31:420 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1070us
34:31:420 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:420 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:420 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:436 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:436 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:436 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:436 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:436 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:31:436 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:31:436 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:436 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:436 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:436 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:31:436 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:436 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:436 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:436 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:436 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:436 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:436 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1419
34:31:436 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4347us
34:31:436 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:436 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:436 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:436 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:436 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:436 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:436 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:436 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:436 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:437 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:437 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1420
34:31:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +336us
34:31:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:437 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:437 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:453 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:453 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:453 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:453 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:453 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:31:453 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:31:453 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:453 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:453 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:453 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:31:453 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:453 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:453 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:453 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:453 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:453 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
34:31:453 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5us
34:31:453 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:31:453 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1420
34:31:453 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5075us
34:31:453 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:453 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:453 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:453 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:453 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:453 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:453 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:453 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1421
34:31:453 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5411us
34:31:453 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:453 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:453 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:470 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:470 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:470 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:470 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:470 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:31:470 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:31:470 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:470 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:470 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:470 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:31:470 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:470 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:470 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:470 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:470 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:470 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:470 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5us
34:31:470 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:470 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:470 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:470 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1421
34:31:470 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:470 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:470 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:470 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:470 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:470 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:470 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:470 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:471 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:471 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1422
34:31:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4677us
34:31:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:471 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:471 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:486 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:486 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:486 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:486 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:486 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:31:486 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:31:486 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:486 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:486 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:486 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:31:486 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:486 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:486 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:486 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:486 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:486 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:486 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1422
34:31:486 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +739us
34:31:486 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:486 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:486 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:486 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:486 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:486 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:486 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:486 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:486 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:486 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:486 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:486 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1423
34:31:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3943us
34:31:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:486 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:503 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:503 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:503 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:503 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:503 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:31:503 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:31:503 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:503 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:503 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:503 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:31:503 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:503 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:503 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:503 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 08851348->0886b280, thread delay finished) +56us
34:31:503 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b280->08851348, thread delayed) +9us
34:31:503 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:503 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:503 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +78us
34:31:503 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1423
34:31:503 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1452us
34:31:503 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:503 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:503 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:503 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:503 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:503 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:503 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:503 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:503 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:503 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:503 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:503 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1424
34:31:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3209us
34:31:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:503 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:503 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:520 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:520 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:520 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:520 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:520 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:31:520 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:31:520 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:520 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:520 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:520 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:31:520 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:520 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:520 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:520 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:520 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:520 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:520 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:520 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1424
34:31:520 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2208us
34:31:520 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:520 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:520 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:520 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:520 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:520 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:520 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:520 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:520 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:520 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:521 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:521 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:521 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1425
34:31:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2475us
34:31:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:521 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:536 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:536 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:536 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:536 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:536 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:31:536 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:31:536 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:536 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:536 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:536 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:31:536 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:536 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:536 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:536 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:536 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:536 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:536 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1425
34:31:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2942us
34:31:536 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:536 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:536 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:536 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:536 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:537 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:537 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1426
34:31:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1740us
34:31:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:537 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:537 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:553 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:553 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:553 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:553 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:553 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:31:553 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:31:553 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:553 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:553 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:553 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 0880b3bc->0886b280, thread delay finished) +22us
34:31:553 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b280->0880b3bc, thread delayed) +9us
34:31:553 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:31:553 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +13us
34:31:553 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:553 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:553 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:553 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:553 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:553 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:553 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1426
34:31:553 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3654us
34:31:553 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:553 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:553 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:553 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:553 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:553 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:553 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:553 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:553 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:553 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:553 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:553 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:554 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1427
34:31:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1006us
34:31:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:554 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:554 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:570 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:570 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:570 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:570 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:570 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:31:570 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:31:570 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:570 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:570 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:570 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:31:570 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:570 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:570 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:570 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:570 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:570 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:570 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1427
34:31:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4410us
34:31:570 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:570 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:570 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:570 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:570 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:570 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:570 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1428
34:31:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +272us
34:31:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:571 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:571 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:586 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:586 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:586 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:586 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:586 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:31:586 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:31:586 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:586 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:586 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:586 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:31:586 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:586 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:586 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:586 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:586 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:586 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:586 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1428
34:31:586 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5144us
34:31:586 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:586 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:586 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:586 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:586 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:586 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:586 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:586 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5311us
34:31:586 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:31:586 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1429
34:31:586 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +27us
34:31:586 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:586 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:586 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:603 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:603 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:603 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:603 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:603 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:31:603 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:31:603 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:603 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:603 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:603 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:31:603 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:603 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:603 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:603 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:603 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:603 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +68us
34:31:603 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:603 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:603 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1429
34:31:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:603 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:603 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:603 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:603 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:603 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1430
34:31:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4614us
34:31:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:603 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:603 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:620 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:620 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:620 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:620 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:620 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:31:620 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:31:620 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:620 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:620 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:620 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:31:620 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:620 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:620 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:620 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:620 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:620 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:620 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:620 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1430
34:31:620 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +803us
34:31:620 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:620 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:620 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:620 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:620 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:620 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:620 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:620 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:620 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:620 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:31:620 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:31:620 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089efd00, 16384, 0)
34:31:620 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 089f3d00, 16384, 0)
34:31:620 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:31:620 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:31:620 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:31:621 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:31:621 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:621 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:621 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1431
34:31:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3878us
34:31:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:621 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:621 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:636 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:636 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:636 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:636 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:636 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:31:636 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:31:636 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:636 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:636 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:636 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:31:636 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:636 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:636 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:636 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:636 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:636 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:636 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1431
34:31:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1537us
34:31:636 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:636 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:636 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:636 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:636 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:636 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:636 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3046us
34:31:636 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:31:636 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:31:636 thid_sasread D[IO]: HLE\sceIo.cpp:1080 231424 = sceIoLseek(4, 38800, 0)
34:31:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:31:637 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1432
34:31:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +98us
34:31:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:637 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:637 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:653 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:653 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, left interrupt) +0us
34:31:653 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:31:653 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:31:653 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08a07d00, 8000): deferring result
34:31:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b154->0880b244, io read) +5us
34:31:653 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:653 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:653 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:653 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:31:653 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:31:653 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:653 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:653 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:653 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:31:653 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +30us
34:31:653 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:653 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:653 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:653 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:653 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:653 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:653 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
34:31:654 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +182us
34:31:655 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:31:655 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1432
34:31:655 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2070us
34:31:655 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:655 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:655 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:655 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:655 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:655 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:655 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:655 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:655 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:655 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:655 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:655 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1433
34:31:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2411us
34:31:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:655 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:655 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:670 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:670 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:670 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:670 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:670 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:31:670 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:31:670 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:670 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:670 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:670 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:31:670 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:670 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:670 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:670 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:670 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:670 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:670 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1433
34:31:670 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3005us
34:31:670 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:670 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:670 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:670 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:670 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:670 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:670 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:670 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:670 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:670 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:670 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:670 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1434
34:31:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1677us
34:31:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:670 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:670 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:687 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:687 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:687 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:687 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:687 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:31:687 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:31:687 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:687 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:687 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:687 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:31:687 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:687 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:687 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:687 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:687 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:687 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:687 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1434
34:31:687 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3739us
34:31:687 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:687 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:687 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:687 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:687 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:687 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:687 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:687 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:687 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:687 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:687 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:687 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1435
34:31:687 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +943us
34:31:687 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:687 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:687 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:703 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:703 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:703 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:703 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:703 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:31:703 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:31:703 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:703 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:703 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:703 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:31:703 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:703 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:703 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:703 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:703 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:703 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:703 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +127us
34:31:703 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:31:703 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1435
34:31:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4336us
34:31:703 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:703 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:703 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:703 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:703 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:704 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:704 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1436
34:31:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +209us
34:31:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:704 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:704 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:720 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:720 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:720 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:720 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:720 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:31:720 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:31:720 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:720 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:720 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:720 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:31:720 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:720 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:720 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:720 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:720 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:720 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:720 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1436
34:31:720 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5207us
34:31:720 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:720 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:720 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:720 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:720 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:720 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:720 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:720 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1437
34:31:720 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5285us
34:31:720 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:720 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:720 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:737 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:737 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:737 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:737 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:737 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:31:737 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:31:737 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:737 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:737 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:737 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:31:737 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:737 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:737 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:737 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:737 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:737 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +132us
34:31:737 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:737 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:737 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1437
34:31:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:737 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:737 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:738 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:738 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:738 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1438
34:31:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4550us
34:31:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:738 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:738 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:753 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:753 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:753 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:753 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:753 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:31:753 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:31:753 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:753 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:753 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:753 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:31:753 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:753 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:753 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:753 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:753 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:753 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:753 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +64us
34:31:753 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:31:753 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1438
34:31:753 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +792us
34:31:753 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:753 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:753 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:753 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:753 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:753 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:753 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:753 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:753 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:753 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:753 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:753 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1439
34:31:753 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3816us
34:31:753 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:754 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:754 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:770 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:770 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:770 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:770 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:770 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:31:770 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:31:770 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:770 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:770 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:770 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:31:770 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:770 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:770 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:770 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:770 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:770 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:770 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1439
34:31:770 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1600us
34:31:770 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:770 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:770 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:770 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:770 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:770 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:770 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:770 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:770 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:770 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:770 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:770 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1440
34:31:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3082us
34:31:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:771 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:771 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:787 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:787 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:787 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:787 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:787 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:31:787 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:31:787 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:787 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:787 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:787 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:31:787 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:787 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:787 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:787 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:787 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:787 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:787 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1440
34:31:787 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2334us
34:31:787 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:787 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:787 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:787 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:787 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:787 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:787 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:787 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:787 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:787 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:787 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:787 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1441
34:31:787 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2348us
34:31:787 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:787 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:787 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:803 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:803 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:803 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:803 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:803 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:31:803 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:31:803 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:803 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:803 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:803 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:31:803 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:803 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:803 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:803 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:803 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:803 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:803 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5us
34:31:803 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:31:803 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1441
34:31:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3053us
34:31:803 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:803 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:803 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:803 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:803 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:803 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:804 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1442
34:31:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1614us
34:31:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:804 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:804 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:820 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:820 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:820 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:820 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:820 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:31:820 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:31:820 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:820 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:820 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:820 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:31:820 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:820 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:820 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:820 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:820 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:820 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:820 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:820 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1442
34:31:820 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3802us
34:31:820 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:820 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:820 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:820 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:820 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:820 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:820 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:820 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:820 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:820 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:820 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:820 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:821 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1443
34:31:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +880us
34:31:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:821 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:821 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:837 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:837 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:837 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:837 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:837 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:31:837 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:31:837 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:837 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:837 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:837 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:31:837 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:837 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:837 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:837 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:837 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:837 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:837 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1443
34:31:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4536us
34:31:837 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:837 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:837 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:837 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:837 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:837 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:837 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1444
34:31:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +146us
34:31:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:837 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:837 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:853 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:853 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:853 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:853 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:853 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:31:853 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:31:853 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:853 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:853 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:853 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:31:853 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:853 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:853 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:853 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 08878f7c->0886b280, thread delay finished) +65us
34:31:853 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b280->08878f7c, thread delayed) +9us
34:31:853 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:853 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:853 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +61us
34:31:853 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1444
34:31:853 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5258us
34:31:853 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:853 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:853 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:853 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:853 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:853 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:853 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:853 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1445
34:31:853 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5221us
34:31:853 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:853 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:853 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:870 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:870 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:870 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:870 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:870 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:31:870 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:31:870 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:870 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:870 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:870 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:31:870 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:870 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:870 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:870 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:870 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:870 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +195us
34:31:870 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:870 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:870 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1445
34:31:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:870 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:870 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:870 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:870 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:870 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1446
34:31:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4487us
34:31:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:870 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:870 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:887 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:887 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:887 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:887 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:887 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:31:887 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:31:887 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:887 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:887 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:887 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:31:887 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:887 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:887 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:887 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:887 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:887 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:887 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1446
34:31:887 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +929us
34:31:887 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:887 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:887 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:887 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:887 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:887 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:887 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:887 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:887 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:887 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:887 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:887 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1447
34:31:887 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3753us
34:31:887 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:887 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:887 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:903 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:903 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:903 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:903 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:903 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:31:903 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:31:903 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:903 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:903 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:903 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:31:903 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:903 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:903 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 0880ae20->0886b280, thread delay finished) +5us
34:31:903 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b280->0880ae20, thread delayed) +9us
34:31:903 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:903 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:903 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:903 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +129us
34:31:903 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1447
34:31:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1642us
34:31:903 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:903 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:903 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:903 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:903 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:903 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:903 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1448
34:31:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3019us
34:31:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:903 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:903 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:920 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:920 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:920 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:920 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:920 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:31:920 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:31:920 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:920 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:920 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:920 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:31:920 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:920 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:920 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:920 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:920 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:920 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:920 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:920 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1448
34:31:920 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2397us
34:31:920 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:920 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:920 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:920 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:920 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:920 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:920 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:920 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:920 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:920 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:920 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:921 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:921 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1449
34:31:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2285us
34:31:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:921 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:921 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:937 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:937 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:937 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:937 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:937 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:31:937 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:31:937 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:937 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:937 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:937 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:31:937 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:937 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:937 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:937 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:937 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:937 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:937 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1449
34:31:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3131us
34:31:937 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:937 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:937 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:937 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:937 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:937 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:937 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1522us
34:31:937 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:31:938 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1450
34:31:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +19us
34:31:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:938 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:938 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:954 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:954 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:954 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:954 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:954 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:31:954 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:31:954 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:954 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:954 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:954 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:31:954 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:954 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:954 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:954 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:954 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:954 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:954 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1450
34:31:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3865us
34:31:954 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:954 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:954 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:954 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:954 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:954 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:955 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1451
34:31:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +817us
34:31:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:955 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:955 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:31:970 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:970 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:31:970 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:970 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:970 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:31:970 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:31:970 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:970 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:970 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:31:970 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:31:970 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:970 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:970 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:970 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:970 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:970 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:970 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1451
34:31:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4599us
34:31:970 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:970 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:970 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:970 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:970 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:970 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:970 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1452
34:31:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +83us
34:31:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:970 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:970 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:31:987 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:31:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:31:987 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:31:987 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:31:987 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:31:987 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:31:987 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:31:987 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:31:987 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:31:987 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:31:987 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:31:987 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:31:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:31:987 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:31:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:31:987 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:31:987 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:31:987 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:31:987 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:31:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:31:987 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1452
34:31:987 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5333us
34:31:987 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:31:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:987 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:987 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:31:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:987 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:31:987 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:31:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:31:987 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:31:987 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:31:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:31:987 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5066us
34:31:987 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:31:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:31:987 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1453
34:31:987 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +83us
34:31:987 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:31:987 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:31:987 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:004 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:004 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:004 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:004 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:004 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:32:004 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:32:004 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:004 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:004 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:004 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:32:004 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:004 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:004 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:004 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:004 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:004 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +258us
34:32:004 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:004 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:004 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1453
34:32:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:004 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:004 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:004 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:004 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:004 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1454
34:32:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4424us
34:32:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:004 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:004 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:020 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:020 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:020 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:020 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:020 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:32:020 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:32:020 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:020 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:020 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:020 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:32:020 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:020 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:020 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:020 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:020 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:020 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:020 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:020 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1454
34:32:020 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +992us
34:32:020 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:020 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:020 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:020 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:020 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:020 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:020 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:020 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:020 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:020 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:020 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:020 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:020 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1455
34:32:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3690us
34:32:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:021 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:021 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:037 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:037 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:037 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:037 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:037 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:32:037 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:32:037 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:037 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:037 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:037 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:32:037 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:037 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:037 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:037 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:037 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:037 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:037 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1455
34:32:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1726us
34:32:037 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:037 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:037 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:037 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:037 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:037 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:037 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2800us
34:32:037 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:32:037 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1456
34:32:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +146us
34:32:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:037 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:037 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:054 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:054 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:054 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:054 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:054 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:32:054 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:32:054 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:054 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:054 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:054 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:32:054 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:054 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:054 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:054 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:054 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:054 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +114us
34:32:054 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1456
34:32:054 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2469us
34:32:054 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:054 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:054 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:054 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:054 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:054 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:054 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:054 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:054 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:054 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:054 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:055 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1457
34:32:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2222us
34:32:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:055 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:070 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:070 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:070 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:070 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:070 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:32:070 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:32:070 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:070 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:070 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:070 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:32:070 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:070 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:070 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:070 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:070 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:070 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +123us
34:32:070 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1457
34:32:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3194us
34:32:070 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:070 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:070 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:070 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:070 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:070 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:070 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1458
34:32:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1488us
34:32:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:070 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:070 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:087 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:087 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:087 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:087 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:087 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:32:087 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:32:087 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:087 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:087 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:087 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:32:087 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:087 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:087 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:087 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:087 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:087 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:087 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
34:32:087 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1458
34:32:087 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3907us
34:32:087 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:087 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:087 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:087 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:087 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:087 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:087 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:087 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:088 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:088 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:088 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:088 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:088 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +535us
34:32:088 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:32:088 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1459
34:32:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +209us
34:32:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:088 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:088 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:104 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:104 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:104 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:104 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:104 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:32:104 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:32:104 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:104 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:104 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:104 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:32:104 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:104 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:104 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
34:32:104 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:104 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:104 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:104 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +123us
34:32:104 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1459
34:32:104 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4662us
34:32:104 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:104 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:104 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:104 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:104 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:104 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:104 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:104 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:104 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:104 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:104 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:104 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1460
34:32:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +20us
34:32:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:104 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:104 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:120 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:120 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:120 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:120 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:120 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:32:120 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:32:120 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:120 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:120 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:120 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:32:120 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:120 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:120 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:120 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:120 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:121 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:121 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:121 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +129us
34:32:121 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1460
34:32:121 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5390us
34:32:121 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:121 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:121 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:121 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:121 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:121 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:121 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:121 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1461
34:32:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5095us
34:32:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:121 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:121 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:137 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:137 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:137 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:137 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:137 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:32:137 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:32:137 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:137 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:137 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:137 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:32:137 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:137 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:137 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:137 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:137 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:137 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:137 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +321us
34:32:137 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:137 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:137 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:137 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1461
34:32:137 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:137 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:138 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:138 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:138 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:138 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4079us
34:32:138 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:32:138 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1462
34:32:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +273us
34:32:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:138 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:154 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:154 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:154 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:154 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:154 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:32:154 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:32:154 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:154 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:154 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:154 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:32:154 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:154 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:154 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:154 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:154 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:154 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:154 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1462
34:32:154 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1055us
34:32:154 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:154 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:154 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:154 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:154 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:154 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:154 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:154 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:154 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:154 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:154 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:154 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1463
34:32:154 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3627us
34:32:154 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:154 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:154 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:170 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:170 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:170 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:170 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:170 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:32:170 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:32:170 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:170 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:170 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:170 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:32:170 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:170 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:170 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:170 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:170 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:170 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:170 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1463
34:32:170 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1789us
34:32:170 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:170 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:170 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:170 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:170 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:170 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:170 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:170 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:170 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:170 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:170 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:170 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1464
34:32:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2893us
34:32:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:170 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:170 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:187 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:187 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:187 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:187 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:187 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:32:187 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:32:187 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:187 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:187 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:187 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:32:187 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:187 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:187 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:187 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:187 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:187 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:187 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:187 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1464
34:32:187 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2523us
34:32:187 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:187 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:187 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:187 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:187 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:187 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:187 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:187 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:187 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:187 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:187 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:187 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:187 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1813us
34:32:188 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:32:188 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1465
34:32:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +336us
34:32:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:188 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:188 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:204 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:204 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:204 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:204 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:204 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:32:204 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:32:204 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:204 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:204 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:204 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:32:204 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:204 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:204 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:204 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:204 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:204 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:204 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1465
34:32:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3258us
34:32:204 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:204 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:204 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:204 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:204 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:204 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:204 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1466
34:32:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1425us
34:32:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:204 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:204 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:220 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:220 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:220 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:220 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:220 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:32:220 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:32:220 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:220 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:220 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:220 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:32:220 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:220 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:220 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:220 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:220 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:220 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:220 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1466
34:32:220 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3992us
34:32:220 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:220 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:220 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:220 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:220 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:220 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:220 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:220 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:220 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:220 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:220 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:220 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1467
34:32:220 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +691us
34:32:220 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:220 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:220 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:237 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:237 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:237 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:237 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:237 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:32:237 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:32:237 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:237 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:237 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:237 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:32:237 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:237 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:237 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:237 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:237 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:237 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:237 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1467
34:32:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4726us
34:32:237 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:237 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:237 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:237 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:238 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5357us
34:32:238 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:32:238 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +202us
34:32:238 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:238 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1468
34:32:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +197us
34:32:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:238 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:238 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:254 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:254 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:254 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:254 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:254 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:32:254 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:32:254 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:254 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:254 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:254 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:32:254 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:254 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:254 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08816ca0->08891804, woke from hle delay) +14us
34:32:254 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08816ca0, blocking audio) +0us
34:32:254 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:254 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:254 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:254 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +121us
34:32:254 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1468
34:32:254 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5447us
34:32:254 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:254 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:254 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:254 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:254 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:254 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:254 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:254 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1469
34:32:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5032us
34:32:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:255 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:271 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:271 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:271 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:271 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:271 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:32:271 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:32:271 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:271 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:271 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:271 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:32:271 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:271 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:271 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:271 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:271 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:271 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +384us
34:32:271 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:271 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1469
34:32:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:271 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:271 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:272 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:272 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:32:272 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:32:272 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089f7d00, 16384, 0)
34:32:272 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 089fbd00, 16384, 0)
34:32:272 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:32:272 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:32:272 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:32:272 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:32:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:272 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:272 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1470
34:32:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4296us
34:32:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:272 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:272 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:287 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:287 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:287 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:287 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:287 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:32:287 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:32:287 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:287 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:287 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:287 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:32:287 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:287 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:287 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:287 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:287 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:287 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:287 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1470
34:32:287 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1118us
34:32:287 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:287 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:287 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:287 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:287 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:287 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:287 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:287 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:287 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:287 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:287 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:287 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3091us
34:32:287 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:32:287 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:32:287 thid_sasread D[IO]: HLE\sceIo.cpp:1080 264192 = sceIoLseek(4, 40800, 0)
34:32:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:32:287 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:32:287 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:32:287 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:32:287 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089efd00, 8000): deferring result
34:32:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:32:289 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:32:289 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:32:289 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1471
34:32:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +29us
34:32:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:289 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:289 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:304 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:304 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:304 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:304 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:304 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:32:304 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:32:304 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:304 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:304 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:304 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:32:304 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:304 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:304 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:304 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:304 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:304 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:304 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1471
34:32:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1853us
34:32:304 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:304 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:304 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:304 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:304 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:305 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:305 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:305 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1472
34:32:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2830us
34:32:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:305 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:321 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:321 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:321 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:321 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:321 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:32:321 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:32:321 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:321 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:321 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:321 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:32:321 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:321 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:321 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:321 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:321 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:321 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:321 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1472
34:32:321 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2587us
34:32:321 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:322 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:322 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:322 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:322 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:322 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:322 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:322 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:322 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:322 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:322 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:322 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1473
34:32:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2096us
34:32:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:322 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:337 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:337 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:337 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:337 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:337 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:32:337 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:32:337 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:337 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:337 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:337 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:32:337 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:337 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:337 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:337 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:337 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:337 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:337 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1473
34:32:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3321us
34:32:337 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:337 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:337 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:337 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:337 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:337 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:337 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1259us
34:32:337 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:32:337 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1474
34:32:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +93us
34:32:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:337 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:337 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:354 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:354 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:354 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:354 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:354 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:32:354 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:32:354 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:354 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:354 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:354 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:32:354 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:354 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:354 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:354 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:354 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:354 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:354 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1474
34:32:354 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4055us
34:32:354 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:354 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:354 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:354 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:354 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:354 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:354 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:354 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:354 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:354 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:354 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:354 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1475
34:32:354 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +627us
34:32:354 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:354 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:354 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:371 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:371 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:371 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:371 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:371 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:32:371 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:32:371 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:371 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:371 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:371 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:32:371 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:371 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:371 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:371 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:371 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:371 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:371 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1475
34:32:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4789us
34:32:371 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:371 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:371 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:371 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:371 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:371 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1476
34:32:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +133us
34:32:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:371 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:371 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:387 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:387 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:387 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:387 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:387 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:32:387 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:32:387 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:387 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:387 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:387 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:32:387 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:387 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:387 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:387 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08816074->08891804, woke from hle delay) +77us
34:32:387 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08816074, blocking audio) +0us
34:32:387 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:387 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:387 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +57us
34:32:387 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1476
34:32:387 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5511us
34:32:387 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:387 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:387 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:387 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:387 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:387 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:387 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:387 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4803us
34:32:387 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:32:387 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1477
34:32:387 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +156us
34:32:387 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:387 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:387 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:404 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:404 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:404 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:404 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:404 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:32:404 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:32:404 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:404 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:404 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:404 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:32:404 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:404 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:404 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:404 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:404 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:404 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:404 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +448us
34:32:404 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:404 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1477
34:32:404 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:404 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:404 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:404 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:404 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:404 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:404 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:404 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:404 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:404 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:404 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1478
34:32:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4235us
34:32:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:404 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:404 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:421 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:421 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:421 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:421 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:421 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:32:421 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:32:421 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:421 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:421 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:421 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:32:421 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:421 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:421 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:421 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:421 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:421 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:421 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:421 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:421 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1478
34:32:421 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1182us
34:32:421 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:422 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:422 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:422 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:422 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:422 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:422 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1479
34:32:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3501us
34:32:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:422 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:422 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:437 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:437 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:437 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:437 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:437 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:32:437 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:32:437 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:437 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:437 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:437 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:32:437 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:437 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:437 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:437 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:437 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:437 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:437 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1479
34:32:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1916us
34:32:437 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:437 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:437 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:437 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:437 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:437 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:437 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2537us
34:32:437 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:32:437 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1480
34:32:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +219us
34:32:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:437 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:437 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:454 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:454 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:454 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:454 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:454 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:32:454 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:32:454 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:454 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:454 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:454 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:32:454 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:454 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:454 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:454 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:454 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:454 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:454 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1480
34:32:454 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2650us
34:32:454 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:454 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:454 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:454 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:454 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:454 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:454 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:454 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:454 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:454 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:454 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:454 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1481
34:32:454 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2032us
34:32:454 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:454 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:454 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:471 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:471 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:471 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:471 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:471 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:32:471 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:32:471 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:471 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:471 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:471 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:32:471 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:471 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:471 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:471 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:471 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:471 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:471 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1481
34:32:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3384us
34:32:471 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:471 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:471 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:471 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:471 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:471 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:471 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1482
34:32:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1298us
34:32:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:471 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:471 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:487 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:487 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:487 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:487 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:487 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:32:487 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:32:487 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:487 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:487 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:487 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:32:487 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:487 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:487 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:487 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:487 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:487 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:487 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1482
34:32:487 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4118us
34:32:487 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:487 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:487 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:487 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:487 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:487 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:487 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:487 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:487 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:487 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:487 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:487 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +272us
34:32:487 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:32:487 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1483
34:32:487 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +283us
34:32:487 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:487 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:487 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:504 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:504 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:504 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:504 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:504 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:32:504 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:32:504 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:504 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:504 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:504 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:32:504 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:504 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:504 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:504 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:504 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:504 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:504 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1483
34:32:504 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4852us
34:32:504 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:504 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:504 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:504 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:504 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:504 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:504 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:504 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:504 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:504 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1484
34:32:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +70us
34:32:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:504 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:504 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:521 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:521 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:521 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:521 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:521 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:32:521 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:32:521 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:521 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:521 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:521 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:32:521 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:521 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:521 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:521 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:521 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:521 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:521 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +17us
34:32:521 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:521 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1484
34:32:521 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:521 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:521 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:521 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:521 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:521 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:521 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:521 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:521 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1485
34:32:521 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4905us
34:32:521 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:521 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:521 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:537 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:537 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:537 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:537 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:537 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:32:537 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:32:537 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:537 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:537 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:537 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:32:537 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:537 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:537 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:537 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:537 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:537 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +511us
34:32:537 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:537 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1485
34:32:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:537 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:537 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:537 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:537 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:537 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:537 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3816us
34:32:537 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:32:537 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1486
34:32:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +346us
34:32:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:537 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:537 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:554 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:554 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:554 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:554 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:554 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:32:554 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:32:554 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:554 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:554 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:554 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:32:554 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:554 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:554 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:554 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:554 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:554 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:554 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1486
34:32:554 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1245us
34:32:554 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:554 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:554 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:554 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:554 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:554 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:554 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:554 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:554 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:554 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:554 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:554 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1487
34:32:554 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3437us
34:32:554 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:554 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:554 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:571 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:571 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:571 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:571 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:571 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:32:571 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:32:571 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:571 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:571 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:571 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:32:571 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:571 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:571 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:571 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:571 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:571 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:571 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1487
34:32:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1979us
34:32:571 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:571 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:571 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:571 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:571 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:571 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:571 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1488
34:32:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2703us
34:32:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:571 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:571 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:587 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:587 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:587 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:587 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:587 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:32:587 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:32:587 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:587 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:587 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:587 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:32:587 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:587 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:587 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:587 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:587 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:587 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:587 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1488
34:32:587 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2713us
34:32:587 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:587 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:587 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:587 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:587 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:587 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:587 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:587 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:587 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:587 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:587 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:587 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1550us
34:32:587 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:32:587 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1489
34:32:587 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +409us
34:32:587 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:587 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:587 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:604 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:604 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:604 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:604 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:604 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:32:604 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:32:604 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:604 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:604 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:604 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:32:604 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:604 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:604 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:604 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:604 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:604 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:604 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1489
34:32:604 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3447us
34:32:604 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:604 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:604 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:604 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:604 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:604 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:604 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:604 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:604 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:604 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:604 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:604 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1490
34:32:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1235us
34:32:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:604 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:604 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:621 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:621 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:621 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:621 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:621 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:32:621 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:32:621 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:621 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:621 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:621 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:32:621 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:621 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:621 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:621 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:621 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:621 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:621 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1490
34:32:621 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4181us
34:32:621 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:621 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:621 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:621 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:621 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:621 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:621 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:621 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:621 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:621 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:621 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:621 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1491
34:32:621 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +501us
34:32:621 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:621 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:621 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:637 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:637 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:637 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:637 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:637 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:32:637 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:32:637 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:637 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:637 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:637 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:32:637 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:637 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:637 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:637 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:637 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:637 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:637 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1491
34:32:637 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4915us
34:32:637 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:637 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:637 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:637 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:637 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:637 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:637 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:637 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5094us
34:32:637 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:32:638 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +465us
34:32:638 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:638 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1492
34:32:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +7us
34:32:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:638 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:638 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:654 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:654 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:654 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:654 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:654 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:32:654 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:32:654 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:654 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:654 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:654 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:32:654 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:654 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:654 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:654 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:654 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:654 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:654 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +80us
34:32:654 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:654 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1492
34:32:654 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:654 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:654 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:654 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:654 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:654 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:654 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:654 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:654 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1493
34:32:654 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4842us
34:32:654 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:654 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:654 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:671 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:671 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:671 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:671 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:671 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:32:671 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:32:671 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:671 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:671 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:671 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:32:671 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:671 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:671 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:671 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:671 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:671 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +574us
34:32:671 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:671 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1493
34:32:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:671 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:671 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:671 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:671 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:671 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:671 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1494
34:32:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4108us
34:32:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:671 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:671 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:688 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:688 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:688 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:688 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:688 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:32:688 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:32:688 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:688 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:688 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:688 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:32:688 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:688 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:688 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:688 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:688 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:688 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:688 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1494
34:32:688 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1308us
34:32:688 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:688 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:688 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:688 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:688 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:688 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:688 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:689 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:689 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:689 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:689 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:689 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2829us
34:32:689 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:32:689 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1495
34:32:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +536us
34:32:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:689 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:689 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:704 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:704 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:704 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:704 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:704 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:32:704 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:32:704 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:704 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:704 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:704 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:32:704 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:704 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:704 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:704 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:704 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:704 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:704 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1495
34:32:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2042us
34:32:704 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:704 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:704 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:704 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:704 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:704 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:704 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1496
34:32:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2640us
34:32:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:704 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:704 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:721 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:721 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:721 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:721 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:721 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:32:721 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:32:721 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:721 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:721 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:721 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:32:721 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:721 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:721 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:721 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:721 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:721 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:721 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1496
34:32:721 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2776us
34:32:721 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:721 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:721 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:721 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:721 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:721 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:721 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:721 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:721 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:721 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:721 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:721 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1497
34:32:721 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1906us
34:32:721 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:721 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:721 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:738 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:738 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:738 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:738 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:738 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:32:738 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:32:738 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:738 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:738 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:738 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:32:738 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:738 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:738 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:738 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:738 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:738 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:738 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1497
34:32:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3510us
34:32:738 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:738 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:738 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:738 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:738 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:738 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:738 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +563us
34:32:738 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:32:738 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1498
34:32:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +599us
34:32:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:738 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:738 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:754 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:754 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:754 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:754 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:754 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:32:754 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:32:754 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:754 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:754 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:754 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:32:754 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:754 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:754 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:754 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:754 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:754 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:754 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1498
34:32:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4244us
34:32:754 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:754 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:754 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:754 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:754 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:754 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:754 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:754 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1499
34:32:754 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +438us
34:32:754 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:754 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:754 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:771 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:771 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:771 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:771 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:771 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:32:771 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:32:771 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:771 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:771 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:771 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:32:771 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:771 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:771 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:771 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:771 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:771 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:771 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1499
34:32:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4978us
34:32:771 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:771 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:771 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:771 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:771 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1500
34:32:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5513us
34:32:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:771 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:771 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:788 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:788 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:788 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:788 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:788 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:32:788 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:32:788 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:788 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:788 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:788 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:32:788 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:788 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:788 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:788 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088099ec->08892dfc, audio drain) +26us
34:32:788 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088099ec, sas core) +0us
34:32:788 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:788 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:788 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +108us
34:32:788 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +131us
34:32:788 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:788 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1500
34:32:788 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:32:788 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:788 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:788 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:788 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:788 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:788 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:788 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:788 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4100us
34:32:788 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:32:788 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1501
34:32:788 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +663us
34:32:788 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:788 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:788 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:804 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:804 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:804 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:804 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:804 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:32:804 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:32:804 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:804 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:804 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:804 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:32:804 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:804 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:804 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:804 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:804 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:804 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:804 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1501
34:32:804 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +644us
34:32:804 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:804 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:804 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:804 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:804 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:804 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:804 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:805 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:805 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:805 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1502
34:32:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4038us
34:32:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:805 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:805 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:821 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:821 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:821 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:821 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:821 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:32:821 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:32:821 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:821 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:821 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:821 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:32:821 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:821 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:821 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:821 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:821 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:821 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:821 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1502
34:32:821 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1378us
34:32:821 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:821 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:821 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:821 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:821 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:821 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:821 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:821 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:821 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:821 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:821 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:821 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1503
34:32:821 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3304us
34:32:821 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:821 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:821 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:838 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:838 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:838 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:838 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:838 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:32:838 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:32:838 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:838 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:838 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:838 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:32:838 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:838 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:838 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:838 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:838 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:838 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:838 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1503
34:32:838 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2112us
34:32:838 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:838 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:838 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:838 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:838 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:838 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:838 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:838 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:838 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:838 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:838 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:838 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1835us
34:32:838 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:32:838 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1504
34:32:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +726us
34:32:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:838 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:838 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:854 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:854 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:854 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:854 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:854 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:32:854 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:32:854 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:854 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:854 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:854 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:32:854 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:854 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:854 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:854 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:854 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:854 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:854 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:854 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1504
34:32:854 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2846us
34:32:854 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:854 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:854 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:854 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:854 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:854 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:854 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:854 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:854 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:855 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:855 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:855 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:855 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1505
34:32:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1836us
34:32:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:855 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:855 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:871 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:871 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:871 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:871 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:871 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:32:871 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:32:871 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:871 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:871 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:871 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:32:871 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:871 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:871 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:871 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:871 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:871 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:871 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1505
34:32:871 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3580us
34:32:871 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:871 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:871 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:872 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:872 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:872 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:872 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:872 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1506
34:32:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1102us
34:32:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:872 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:872 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:888 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:888 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:888 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:888 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:888 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:32:888 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:32:888 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:888 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:888 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:888 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:32:888 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:888 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:888 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:888 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:32:888 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:888 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +122us
34:32:888 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1506
34:32:888 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4314us
34:32:888 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:888 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:888 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:888 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:888 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:888 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:888 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:888 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5378us
34:32:888 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:32:888 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +180us
34:32:888 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:888 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:888 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:888 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1507
34:32:888 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +368us
34:32:888 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:888 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:888 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:904 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:32:904 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:904 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:904 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:904 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:32:904 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:32:904 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:904 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:904 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:904 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:32:904 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:904 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:904 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 15)
34:32:904 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 15, 1486)
34:32:904 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 15, 1638, 1638, 1638, 1638)
34:32:904 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 15, 09df9c30, 10944, 1)
34:32:904 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 15)
34:32:904 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:904 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:904 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:904 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +140us
34:32:904 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1507
34:32:904 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5031us
34:32:904 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:904 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:904 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:904 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:904 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:905 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:905 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1508
34:32:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5443us
34:32:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:905 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:905 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:921 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:32:921 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:921 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:921 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:921 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:32:921 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:32:921 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:921 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:921 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:921 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:32:921 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:921 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:921 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:921 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08888594->08892dfc, audio drain) +96us
34:32:921 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:921 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08888594, sas core) +0us
34:32:921 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:921 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:921 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +52us
34:32:921 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +187us
34:32:921 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:921 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1508
34:32:921 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:32:921 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:921 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:921 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:921 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:922 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:922 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:32:922 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:32:922 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089ffd00, 16384, 0)
34:32:922 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 08a03d00, 16384, 0)
34:32:922 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:32:922 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:32:922 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:32:922 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:32:922 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:922 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:922 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1509
34:32:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4701us
34:32:922 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:922 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:922 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:938 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:32:938 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:938 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:938 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:938 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:32:938 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:32:938 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:938 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:938 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:938 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:32:938 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:938 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:938 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:938 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:938 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:938 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:32:938 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1509
34:32:938 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +700us
34:32:938 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:938 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:939 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:939 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:939 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:939 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:939 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:939 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3106us
34:32:939 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:32:939 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:32:939 thid_sasread D[IO]: HLE\sceIo.cpp:1080 296960 = sceIoLseek(4, 48800, 0)
34:32:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:32:939 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:32:939 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:32:939 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:32:939 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089f7d00, 8000): deferring result
34:32:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:32:940 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:32:940 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:32:940 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1510
34:32:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +419us
34:32:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:940 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:940 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:954 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:32:954 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:954 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:954 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:954 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:32:954 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:32:954 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:954 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:954 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:954 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:32:954 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:954 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:954 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:954 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:954 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:954 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:32:954 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1510
34:32:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1434us
34:32:954 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:954 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:954 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:954 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:954 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:954 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:954 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:954 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1511
34:32:954 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3234us
34:32:954 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:954 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:954 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:32:971 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:32:971 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:32:971 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:971 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:971 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:32:971 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:32:971 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:971 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:971 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:32:971 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:32:971 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:971 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:971 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:971 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:971 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:971 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:971 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:32:971 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1511
34:32:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2168us
34:32:972 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:972 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:972 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:972 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:972 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:972 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:972 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1512
34:32:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2500us
34:32:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:972 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:972 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:32:988 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:32:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:32:988 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:32:988 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:32:988 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:32:988 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:32:988 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:32:988 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:32:988 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:32:988 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:32:988 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:32:988 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:32:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:32:988 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:32:988 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:32:988 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:32:988 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:32:988 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:32:988 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:32:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:32:988 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1512
34:32:988 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2902us
34:32:988 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:988 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:988 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:988 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:988 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:32:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:988 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:988 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:32:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:988 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:32:988 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:32:988 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:32:988 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:32:988 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:32:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:32:989 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1274us
34:32:989 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:32:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:32:989 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1513
34:32:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +483us
34:32:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:32:989 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:32:989 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:004 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:33:004 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:004 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:004 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:004 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:33:004 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:33:004 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:004 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:004 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:004 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:33:004 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:004 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:004 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:004 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:004 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:004 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:004 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1513
34:33:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3637us
34:33:004 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:004 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:004 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:004 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:004 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:004 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:004 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1514
34:33:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1032us
34:33:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:005 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:005 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:021 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:021 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:021 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:021 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:021 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:33:021 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:33:021 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:021 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:021 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:021 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:33:021 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:021 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:021 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:021 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:021 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:021 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:021 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1514
34:33:021 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4371us
34:33:021 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:021 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:021 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:021 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:021 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:021 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:021 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:021 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:021 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:021 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:021 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:021 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1515
34:33:021 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +298us
34:33:021 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:022 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:022 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:038 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:038 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:038 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:038 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:038 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:33:038 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:33:038 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:038 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:038 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:038 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:33:038 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:038 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:038 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:038 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:038 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:038 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:038 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1515
34:33:038 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5104us
34:33:038 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:038 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:038 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:038 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:039 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:039 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:039 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4818us
34:33:039 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:039 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1516
34:33:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +546us
34:33:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:039 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:039 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:054 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:054 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:054 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:054 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:054 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:33:054 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:33:054 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:054 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:054 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:054 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:33:054 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:054 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:054 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:054 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:054 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:054 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:054 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:054 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +29us
34:33:054 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:054 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:054 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:054 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1516
34:33:054 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:054 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:054 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:054 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:054 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:054 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:054 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:054 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:054 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:055 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1517
34:33:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4639us
34:33:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:055 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:055 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:071 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:071 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:071 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:071 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:071 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:33:071 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:33:071 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:071 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:071 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:071 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:33:071 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:071 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:071 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:071 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:071 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:071 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:071 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1517
34:33:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +763us
34:33:071 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:071 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:071 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:071 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:072 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:072 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:072 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:072 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1518
34:33:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3905us
34:33:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:072 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:072 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:088 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:088 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:088 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:088 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:088 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:33:088 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:33:088 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:088 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:088 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:088 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:33:088 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:088 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:088 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:088 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:088 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:088 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +127us
34:33:088 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1518
34:33:088 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1506us
34:33:088 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:088 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:088 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:088 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:088 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:088 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:088 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:088 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:088 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:088 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:088 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:088 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2552us
34:33:088 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:088 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:088 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1519
34:33:088 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +609us
34:33:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:089 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:089 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:105 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:105 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:105 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:105 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:105 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:33:105 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:33:105 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:105 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:105 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:105 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:33:105 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:105 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:105 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:105 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:105 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:105 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:105 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1519
34:33:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2231us
34:33:105 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:105 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:105 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:105 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:105 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:106 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:106 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1520
34:33:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2437us
34:33:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:106 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:121 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:121 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:121 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:121 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:121 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:33:121 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:33:121 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:121 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:121 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:121 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:33:121 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:121 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:121 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:121 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:121 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:121 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:121 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1520
34:33:121 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2965us
34:33:121 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:121 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:121 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:121 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:121 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:121 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:121 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:121 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:121 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:121 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:121 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:121 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1521
34:33:121 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1703us
34:33:121 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:122 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:122 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:138 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:138 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:138 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:138 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:138 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:33:138 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:33:138 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:138 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:138 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:138 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:33:138 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:138 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:138 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:138 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:138 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:138 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:138 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1521
34:33:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3699us
34:33:138 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:138 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:138 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:138 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:138 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:138 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:138 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +287us
34:33:138 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:139 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1522
34:33:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +673us
34:33:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:139 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:139 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:155 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:155 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:155 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:155 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:155 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:33:155 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:33:155 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:155 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:155 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:155 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:33:155 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:155 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:155 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:155 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:155 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:155 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:155 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:155 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1522
34:33:155 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4433us
34:33:155 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:155 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:155 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:155 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:155 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:155 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:155 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:155 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:155 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:155 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:155 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:155 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:156 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1523
34:33:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +235us
34:33:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:156 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:156 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:171 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:171 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:171 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:171 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:171 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:33:171 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:33:171 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:171 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:171 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:171 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:33:171 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:171 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:171 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:171 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:171 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:171 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:171 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1523
34:33:171 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5167us
34:33:171 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:171 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:171 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:171 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:171 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:171 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:171 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:171 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1524
34:33:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5310us
34:33:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:171 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:171 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:188 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:188 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:188 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:188 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:188 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:33:188 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:33:188 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:188 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:188 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:188 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:33:188 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:188 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:188 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:188 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:188 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:188 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:188 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:188 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +92us
34:33:188 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:188 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:188 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:188 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1524
34:33:188 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:188 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:188 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:188 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:188 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:188 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:188 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:188 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:188 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:188 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3831us
34:33:189 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:189 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1525
34:33:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +736us
34:33:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:189 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:189 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:205 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:205 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:205 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:205 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:205 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:33:205 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:33:205 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:205 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:205 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:205 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:33:205 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:205 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:205 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:205 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:205 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:205 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:205 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1525
34:33:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +826us
34:33:205 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:205 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:205 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:205 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:205 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:205 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:205 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1526
34:33:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3842us
34:33:205 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:205 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:205 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:221 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:221 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:221 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:221 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:221 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:33:221 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:33:221 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:221 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:221 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:221 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:33:221 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:221 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:221 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:221 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:221 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:221 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:221 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1526
34:33:221 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1560us
34:33:221 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:221 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:221 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:221 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:221 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:221 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:221 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:221 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:221 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:221 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:221 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:221 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1527
34:33:221 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3108us
34:33:221 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:221 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:222 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:238 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:238 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:238 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:238 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:238 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:33:238 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:33:238 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:238 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:238 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:238 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:33:238 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:238 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:238 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:238 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:238 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:238 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:238 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1527
34:33:238 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2294us
34:33:238 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:238 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:238 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:238 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:238 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:238 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:238 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:238 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:238 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:238 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:238 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:238 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1565us
34:33:238 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:239 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1528
34:33:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +799us
34:33:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:239 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:255 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:255 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:255 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:255 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:255 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:33:255 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:33:255 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:255 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:255 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:255 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:33:255 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:255 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:255 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:255 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:255 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:255 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:255 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1528
34:33:255 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3028us
34:33:255 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:255 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:255 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:255 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:255 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:255 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:255 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:255 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:256 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:256 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:256 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:256 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1529
34:33:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1640us
34:33:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:256 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:256 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:271 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:271 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:271 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:271 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:271 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:33:271 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:33:271 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:271 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:271 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:271 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:33:271 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:271 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:271 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:271 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:271 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:271 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:271 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1529
34:33:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3762us
34:33:271 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:271 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:271 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:271 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:271 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:271 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:271 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1530
34:33:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +906us
34:33:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:272 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:272 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:288 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:288 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:288 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:288 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:288 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:33:288 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:33:288 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:288 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:288 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:288 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:33:288 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:288 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:288 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:288 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:288 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:288 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +127us
34:33:288 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1530
34:33:288 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4505us
34:33:288 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:288 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:288 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:288 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:288 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:288 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:288 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:288 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5109us
34:33:288 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:289 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +450us
34:33:289 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:289 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:289 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:289 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1531
34:33:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +172us
34:33:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:289 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:289 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:305 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:305 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:305 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:305 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:305 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:33:305 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:33:305 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:305 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:305 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:305 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:33:305 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:305 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:305 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:305 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:305 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:305 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:305 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1531
34:33:305 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5231us
34:33:305 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:305 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:306 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:306 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:306 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:306 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:306 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:306 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1532
34:33:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5247us
34:33:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:306 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:321 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:321 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:321 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:321 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:321 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:33:321 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:33:321 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:321 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:321 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:321 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:33:321 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:321 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:321 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:321 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:321 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:321 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:321 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +155us
34:33:321 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:321 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:321 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:321 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1532
34:33:321 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:321 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:321 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:321 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:321 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:321 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:321 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:321 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:321 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1533
34:33:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4513us
34:33:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:321 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:338 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:338 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:338 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:338 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:338 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:33:338 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:33:338 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:338 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:338 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:338 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:33:338 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:338 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:338 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:338 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:338 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:338 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:338 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1533
34:33:338 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +889us
34:33:338 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:338 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:338 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:338 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:338 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:338 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:338 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:338 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:338 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:338 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:339 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:339 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2843us
34:33:339 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:339 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1534
34:33:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +926us
34:33:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:339 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:355 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:355 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:355 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:355 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:355 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:33:355 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:33:355 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:355 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:355 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:355 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:33:355 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:355 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:355 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:355 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:355 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:355 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:355 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:355 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1534
34:33:355 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1623us
34:33:355 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:355 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:355 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:355 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:355 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:355 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:355 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:355 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:355 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:355 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:355 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:355 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:355 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1535
34:33:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3045us
34:33:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:356 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:371 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:371 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:371 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:371 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:371 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:33:371 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:33:371 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:371 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:371 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:371 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:33:371 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:371 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:371 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:371 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:371 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:371 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:371 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1535
34:33:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2358us
34:33:371 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:371 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:371 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:371 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:371 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:371 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:372 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1536
34:33:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2311us
34:33:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:372 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:372 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:388 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:388 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:388 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:388 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:388 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:33:388 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:33:388 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:388 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:388 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:388 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:33:388 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:388 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:388 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:388 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:388 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:388 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:388 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:388 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1536
34:33:388 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3091us
34:33:388 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:388 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:388 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:388 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:388 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:388 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:388 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:388 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:388 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:388 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:388 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:388 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +578us
34:33:388 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:388 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:388 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1537
34:33:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +989us
34:33:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:389 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:389 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:405 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:405 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:405 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:405 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:405 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:33:405 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:33:405 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:405 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:405 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:405 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:33:405 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:405 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:405 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:405 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:405 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:405 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:405 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1537
34:33:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3826us
34:33:405 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:405 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:405 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:405 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:405 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:405 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:405 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1538
34:33:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +843us
34:33:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:406 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:406 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:422 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:422 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:422 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:422 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:422 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:33:422 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:33:422 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:422 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:422 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:422 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:33:422 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:422 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:422 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:422 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:422 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:422 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:422 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1538
34:33:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4560us
34:33:422 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:422 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:422 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:422 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:422 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:423 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:423 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:423 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1539
34:33:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +109us
34:33:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:423 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:438 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:438 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:438 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:438 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:438 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:33:438 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:33:438 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:438 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:438 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:438 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:33:438 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:438 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:438 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:438 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:438 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:438 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:438 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1539
34:33:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5294us
34:33:438 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:438 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:438 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:438 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:438 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4122us
34:33:438 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:438 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1540
34:33:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1052us
34:33:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:438 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:438 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:455 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:455 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:455 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:455 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:455 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:33:455 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:33:455 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:455 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:455 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:455 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:33:455 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:455 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:455 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:455 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:455 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:455 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:455 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:455 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +218us
34:33:455 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:455 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:455 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:455 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1540
34:33:455 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:455 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:455 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:455 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:455 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:455 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:455 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:455 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:455 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:456 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1541
34:33:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4450us
34:33:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:456 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:456 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:472 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:472 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:472 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:472 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:472 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:33:472 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:33:472 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:472 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:472 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:472 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:33:472 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:472 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:472 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:472 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:472 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:472 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:472 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1541
34:33:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +952us
34:33:472 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:472 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:472 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:472 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:472 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:472 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:473 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1542
34:33:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3716us
34:33:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:473 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:473 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:488 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:488 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:488 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:488 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:488 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:33:488 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:33:488 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:488 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:488 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:488 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:33:488 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:488 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:488 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:488 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:488 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:488 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:488 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +127us
34:33:488 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1542
34:33:488 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1695us
34:33:488 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:488 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:488 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:488 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:488 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:488 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:488 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:488 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:488 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:488 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:488 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:488 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:488 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1856us
34:33:489 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:489 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1543
34:33:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1116us
34:33:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:489 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:489 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:505 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:505 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:505 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:505 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:505 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:33:505 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:33:505 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:505 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:505 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:505 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:33:505 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:505 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:505 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:505 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:505 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:505 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:505 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1543
34:33:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2421us
34:33:505 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:506 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:506 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:506 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:506 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:506 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:506 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1544
34:33:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2248us
34:33:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:506 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:506 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:522 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:522 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:522 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:522 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:522 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:33:522 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:33:522 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:522 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:522 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:522 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:33:522 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:522 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:522 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:522 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:522 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:522 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:522 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:522 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1544
34:33:522 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3155us
34:33:522 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:522 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:522 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:522 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:522 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:522 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:522 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:522 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:522 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:522 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:523 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:523 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:523 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1545
34:33:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1513us
34:33:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:523 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:523 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:538 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:538 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:538 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:538 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:538 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:33:538 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:33:538 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:538 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:538 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:538 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:33:538 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:538 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:538 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:538 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:538 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:538 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:538 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1545
34:33:538 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3889us
34:33:538 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:538 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:538 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:538 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:538 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:538 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:538 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:538 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5400us
34:33:538 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:538 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +159us
34:33:538 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:538 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:538 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:538 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1546
34:33:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +779us
34:33:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:538 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:538 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:555 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:555 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:555 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:555 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:555 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:33:555 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:33:555 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:555 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:555 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:555 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:33:555 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:555 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:555 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:555 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:555 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:555 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:555 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:555 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1546
34:33:555 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4623us
34:33:555 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:555 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:555 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:555 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:555 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:555 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:555 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:555 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:555 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:555 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:555 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:556 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:556 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1547
34:33:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +45us
34:33:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:556 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:556 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:572 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:572 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:572 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:572 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:572 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:33:572 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:33:572 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:572 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:572 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:572 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:33:572 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:572 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:572 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:572 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:572 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:572 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:572 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1547
34:33:572 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5357us
34:33:572 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:572 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:572 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:572 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:572 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:33:572 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:33:572 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 08a07d00, 16384, 0)
34:33:572 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 08a0bd00, 16384, 0)
34:33:572 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:33:572 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:33:572 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:33:572 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:33:572 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:572 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:572 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1548
34:33:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5119us
34:33:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:573 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:573 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:588 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:588 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:588 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:588 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:588 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:33:588 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:33:588 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:588 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:588 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:588 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:33:588 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:588 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:588 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:588 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:588 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:588 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:588 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:588 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +282us
34:33:588 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:588 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:588 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:588 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1548
34:33:588 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:588 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:588 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:588 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:588 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:588 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:588 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:588 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:588 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:588 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3135us
34:33:589 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:33:589 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:33:589 thid_sasread D[IO]: HLE\sceIo.cpp:1080 329728 = sceIoLseek(4, 50800, 0)
34:33:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:33:589 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:33:589 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:33:589 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:33:589 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089ffd00, 8000): deferring result
34:33:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:33:590 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:33:590 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:33:590 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1549
34:33:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +809us
34:33:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:590 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:590 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:605 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:605 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:605 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:605 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:605 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:33:605 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:33:605 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:605 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:605 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:605 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:33:605 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:605 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:605 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:605 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:605 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:605 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:605 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1549
34:33:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1016us
34:33:605 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:605 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:605 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:605 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:605 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:605 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:606 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1550
34:33:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3653us
34:33:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:606 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:606 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:622 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:622 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:622 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:622 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:622 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:33:622 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:33:622 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:622 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:622 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:622 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:33:622 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:622 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:622 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:622 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:622 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:622 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:622 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1550
34:33:622 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1750us
34:33:622 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:622 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:622 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:622 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:622 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:622 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:622 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:622 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:622 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:622 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:622 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:622 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1551
34:33:622 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2918us
34:33:622 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:622 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:622 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:638 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:638 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:638 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:638 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:638 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:33:638 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:33:638 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:638 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:638 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:638 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:33:638 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:638 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:638 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:638 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:638 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:638 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:638 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1551
34:33:638 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2484us
34:33:638 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:638 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:638 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:638 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:638 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:638 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:638 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:638 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:638 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:639 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:639 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1302us
34:33:639 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:639 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1552
34:33:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +872us
34:33:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:639 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:639 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:655 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:655 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:655 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:655 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:655 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:33:655 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:33:655 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:655 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:655 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:655 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:33:655 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:655 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:655 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:655 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:655 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:655 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:655 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1552
34:33:655 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3218us
34:33:655 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:655 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:655 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:655 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:655 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:655 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:655 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:655 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:655 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:655 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:655 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:655 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1553
34:33:655 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1450us
34:33:655 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:655 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:656 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:672 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:672 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:672 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:672 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:672 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:33:672 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:33:672 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:672 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:672 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:672 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:33:672 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:672 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:672 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:672 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:672 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:672 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:672 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1553
34:33:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3952us
34:33:672 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:672 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:672 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:672 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:672 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:672 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:672 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1554
34:33:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +716us
34:33:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:672 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:673 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:688 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:688 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:688 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:688 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:688 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:33:688 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:33:688 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:688 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:688 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:688 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:33:688 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:688 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:688 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:688 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:688 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:688 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +127us
34:33:688 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1554
34:33:688 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4695us
34:33:688 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:688 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:688 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:688 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:688 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:688 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:688 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:688 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4846us
34:33:688 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:688 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +713us
34:33:688 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:688 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1555
34:33:688 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +222us
34:33:688 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:688 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:689 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:705 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:705 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:705 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:705 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:705 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:33:705 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880b384->08891804, woke from hle delay) +12us
34:33:705 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b384, blocking audio) +0us
34:33:705 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:33:705 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:705 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:705 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:705 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:33:705 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +23us
34:33:705 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:705 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:705 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:705 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:705 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:705 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1555
34:33:705 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5408us
34:33:705 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:705 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:705 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:705 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:705 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:705 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:705 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:706 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1556
34:33:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5057us
34:33:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:706 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:706 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:722 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:722 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:722 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:722 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:722 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:33:722 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:33:722 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:722 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:722 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:722 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:33:722 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:722 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:722 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:722 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:722 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:722 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:722 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +345us
34:33:722 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:722 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1556
34:33:722 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:722 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:722 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:722 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:722 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:722 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:722 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:722 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:722 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:722 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:722 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1557
34:33:722 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4323us
34:33:722 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:722 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:722 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:738 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:738 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:738 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:738 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:738 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:33:738 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:33:738 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:738 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:738 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:738 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:33:738 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:738 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:738 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:738 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:738 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:738 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:738 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1557
34:33:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1079us
34:33:738 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:738 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:738 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:738 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:738 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:738 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:738 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2581us
34:33:739 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:739 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1558
34:33:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +999us
34:33:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:739 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:739 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:755 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:755 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:755 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:755 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:755 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:33:755 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:33:755 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:755 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:755 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:755 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:33:755 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:755 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:755 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:755 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:755 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:755 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:755 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1558
34:33:755 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1813us
34:33:755 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:755 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:755 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:755 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:755 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:755 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:755 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:755 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:755 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:755 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:755 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:755 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1559
34:33:755 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2855us
34:33:755 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:756 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:756 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:772 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:772 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:772 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:772 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:772 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:33:772 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:33:772 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:772 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:772 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:772 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:33:772 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:772 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:772 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:772 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:772 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:772 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:772 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1559
34:33:772 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2547us
34:33:772 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:772 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:772 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:772 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:772 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:772 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:772 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:772 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:772 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:772 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:772 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:772 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1560
34:33:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2121us
34:33:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:772 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:772 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:789 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:789 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:789 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:789 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:789 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:33:789 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:33:789 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:789 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:789 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:789 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:33:789 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:789 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:789 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:789 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:789 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:789 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:789 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:789 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1560
34:33:789 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3281us
34:33:789 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:789 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:789 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:789 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:789 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:789 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:789 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:789 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:789 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:789 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:789 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:789 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +315us
34:33:789 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:789 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:789 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1561
34:33:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1062us
34:33:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:790 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:790 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:805 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:805 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:805 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:805 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:805 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:33:805 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:33:805 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:805 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:805 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:805 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:33:805 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:805 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:805 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:805 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:805 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:805 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:805 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1561
34:33:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4015us
34:33:805 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:805 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:805 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:805 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:805 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:805 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:805 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1562
34:33:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +653us
34:33:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:805 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:806 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:822 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:822 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:822 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:822 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:822 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:33:822 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:33:822 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:822 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:822 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:822 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:33:822 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:822 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:822 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:822 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:822 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:822 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:822 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1562
34:33:822 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4749us
34:33:822 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:822 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:822 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:822 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:822 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:822 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:822 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:822 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:822 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:822 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1563
34:33:822 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +159us
34:33:822 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:822 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:822 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:839 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:839 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:839 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:839 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:839 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:33:839 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:33:839 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:839 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:839 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:839 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:33:839 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:839 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:839 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08878f7c->08891804, woke from hle delay) +51us
34:33:839 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08878f7c, blocking audio) +0us
34:33:839 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:839 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:839 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +97us
34:33:839 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1563
34:33:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5471us
34:33:839 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:839 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:839 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:839 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:839 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3859us
34:33:839 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:839 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1564
34:33:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1126us
34:33:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:839 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:839 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:855 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:855 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:855 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:855 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:855 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:33:855 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:33:855 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:855 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:855 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:855 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:33:855 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:855 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:855 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:855 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:855 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:855 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:855 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:855 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +408us
34:33:855 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:855 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1564
34:33:855 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:855 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:855 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:855 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:855 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:855 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:855 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:855 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:856 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:856 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:856 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:856 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1565
34:33:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4260us
34:33:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:856 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:856 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:872 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:872 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:872 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:872 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:872 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:33:872 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:33:872 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:872 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:872 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:872 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:33:872 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:872 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:872 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:872 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:872 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:872 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:33:872 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1565
34:33:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1142us
34:33:872 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:872 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:872 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:872 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:872 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:872 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:872 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1566
34:33:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3526us
34:33:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:873 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:873 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:889 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:889 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:889 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:889 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:889 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:33:889 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:33:889 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:889 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:889 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:889 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:33:889 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:889 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:889 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:889 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:889 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:889 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:889 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +127us
34:33:889 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1566
34:33:889 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1885us
34:33:889 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:889 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:889 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:889 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:889 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:889 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:889 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:889 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:889 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:889 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:889 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:889 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:889 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1593us
34:33:889 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:890 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1567
34:33:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1189us
34:33:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:890 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:890 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:905 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:905 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:905 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:905 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:905 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:33:905 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:33:905 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:905 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:905 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:905 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:33:905 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:905 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:905 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:905 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1610, 0, 0, 0)
34:33:905 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1610, 0, 0)
34:33:905 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:905 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:905 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +151us
34:33:905 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1567
34:33:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2595us
34:33:905 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:905 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:905 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:906 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:906 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:906 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:906 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:906 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:906 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1568
34:33:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2058us
34:33:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:906 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:906 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:922 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:922 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:922 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:922 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:922 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:922 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:33:922 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:33:922 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:922 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:922 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:923 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:33:923 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:923 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:923 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:923 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1583, 0, 0, 0)
34:33:923 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1583, 0, 0)
34:33:923 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:923 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:923 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +161us
34:33:923 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1568
34:33:923 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3319us
34:33:923 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:923 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:923 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:923 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:923 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:923 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:923 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:923 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:923 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:923 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:923 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:923 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1569
34:33:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1324us
34:33:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:923 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:923 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:939 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:939 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:939 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:939 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:939 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:33:939 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:33:939 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:939 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:939 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:939 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:33:939 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:939 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:939 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:939 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1556, 0, 0, 0)
34:33:939 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1556, 0, 0)
34:33:939 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:939 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:939 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +161us
34:33:939 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1569
34:33:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4053us
34:33:939 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:939 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:939 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:939 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:939 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5137us
34:33:939 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +422us
34:33:939 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:940 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:940 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1570
34:33:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +590us
34:33:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:940 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:940 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:955 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:955 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:955 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:955 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:955 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:33:955 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:33:955 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:955 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:955 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:955 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:33:955 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:955 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:955 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:955 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1528, 0, 0, 0)
34:33:955 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1528, 0, 0)
34:33:955 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:955 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:955 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:33:955 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1570
34:33:955 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4787us
34:33:955 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:955 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:955 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:955 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:955 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:955 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:955 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:955 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:955 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:955 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1571
34:33:955 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +96us
34:33:955 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:955 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:955 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:33:972 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:972 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:33:972 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:972 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:972 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:33:972 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:33:972 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:972 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:972 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:33:972 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:33:972 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:972 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:972 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08887e94->08891804, woke from hle delay) +114us
34:33:972 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08887e94, blocking audio) +0us
34:33:972 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1501, 0, 0, 0)
34:33:972 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1501, 0, 0)
34:33:972 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:972 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:972 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +59us
34:33:972 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1571
34:33:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5509us
34:33:972 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:972 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:972 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:972 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:972 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1572
34:33:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4931us
34:33:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:973 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:973 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:33:989 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:33:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:33:989 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:33:989 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:33:989 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:33:989 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:33:989 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:33:989 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:33:989 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:33:989 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:33:989 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:33:989 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:33:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:33:989 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:33:989 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:33:989 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:33:989 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1474, 0, 0, 0)
34:33:989 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1474, 0, 0)
34:33:989 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:33:989 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:33:989 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:33:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:33:989 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +445us
34:33:989 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:989 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1572
34:33:989 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:989 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:989 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:989 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:33:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:989 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:989 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:33:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:989 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:33:989 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:33:989 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:33:990 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:33:990 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:33:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:33:990 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2872us
34:33:990 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:33:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:33:990 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1573
34:33:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1316us
34:33:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:33:990 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:33:990 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:005 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:005 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:005 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:005 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:005 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:34:005 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:34:005 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:005 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:005 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:005 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:34:005 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:005 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:005 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:005 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1446, 0, 0, 0)
34:34:005 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1446, 0, 0)
34:34:005 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:34:005 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:005 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:005 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1573
34:34:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1180us
34:34:005 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:005 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:005 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:006 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:006 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:006 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:006 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1574
34:34:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3463us
34:34:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:006 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:006 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:022 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:022 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:022 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:022 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:022 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:34:022 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:34:022 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:022 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:022 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:022 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:34:022 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:022 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:022 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:022 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:022 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1419, 0, 0, 0)
34:34:022 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1419, 0, 0)
34:34:022 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:34:022 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:022 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +163us
34:34:022 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1574
34:34:022 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1913us
34:34:022 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:022 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:022 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:022 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:022 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:022 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:022 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:022 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:022 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:022 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:023 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:023 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:023 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1575
34:34:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2729us
34:34:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:023 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:023 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:039 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:039 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:039 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:039 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:039 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:34:039 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:34:039 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:039 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:039 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:039 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:34:039 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:039 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:039 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:039 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1392, 0, 0, 0)
34:34:039 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1392, 0, 0)
34:34:039 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:34:039 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:039 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +161us
34:34:039 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1575
34:34:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2648us
34:34:039 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:039 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:039 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:039 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:039 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:040 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:040 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +606us
34:34:040 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:34:040 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1576
34:34:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1379us
34:34:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:040 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:040 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:055 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:055 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:055 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:055 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:055 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:34:055 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:34:055 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:055 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:055 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:055 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:34:055 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:055 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:055 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:055 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:055 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1364, 0, 0, 0)
34:34:055 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1364, 0, 0)
34:34:055 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:34:055 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:055 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:055 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1576
34:34:055 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3382us
34:34:055 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:055 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:055 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:055 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:055 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:055 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:055 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:055 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:055 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:055 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:055 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:055 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:056 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1577
34:34:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1261us
34:34:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:056 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:072 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:072 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:072 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:072 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:072 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:34:072 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:34:072 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:072 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:072 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:072 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:34:072 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:072 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:072 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:072 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1337, 0, 0, 0)
34:34:072 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1337, 0, 0)
34:34:072 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:34:072 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:072 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:072 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1577
34:34:072 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4116us
34:34:072 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:072 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:072 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:072 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:072 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:072 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:072 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:072 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:072 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:072 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:072 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:073 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1578
34:34:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +527us
34:34:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:073 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:089 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:089 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:089 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:089 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:089 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:34:089 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:34:089 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:089 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:089 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:089 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:34:089 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:089 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:089 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:089 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:089 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1310, 0, 0, 0)
34:34:089 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1310, 0, 0)
34:34:089 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:34:089 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:089 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +154us
34:34:089 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1578
34:34:089 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4858us
34:34:089 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:089 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:089 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:089 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:089 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:089 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:089 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:089 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:089 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4150us
34:34:090 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:34:090 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1409us
34:34:090 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:090 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1579
34:34:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +33us
34:34:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:090 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:090 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:106 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:106 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:106 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:106 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:106 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:34:106 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:34:106 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:106 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:106 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:106 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:34:106 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:106 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:106 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:106 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1282, 0, 0, 0)
34:34:106 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1282, 0, 0)
34:34:106 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:106 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:106 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +15us
34:34:106 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:106 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1579
34:34:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:106 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:106 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:106 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:106 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:106 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1580
34:34:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4868us
34:34:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:107 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:107 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:122 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:122 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:122 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:122 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:122 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:34:122 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:34:122 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:122 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:122 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:122 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:34:122 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:122 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:122 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:122 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:122 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1255, 0, 0, 0)
34:34:122 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1255, 0, 0)
34:34:122 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:122 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:122 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +163us
34:34:122 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +508us
34:34:122 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:122 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1580
34:34:122 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:122 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:122 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:122 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:122 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:122 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:122 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:122 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:122 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:122 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:122 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:122 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1581
34:34:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4134us
34:34:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:123 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:139 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:139 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:139 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:139 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:139 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:34:139 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:34:139 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:139 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:139 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:139 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:34:139 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:139 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:139 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:139 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1228, 0, 0, 0)
34:34:139 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1228, 0, 0)
34:34:139 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:139 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:139 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +163us
34:34:139 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1581
34:34:139 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1242us
34:34:139 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:139 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:139 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:139 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:139 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:139 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:139 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:139 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:139 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:139 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:139 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:139 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1885us
34:34:139 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:34:139 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1582
34:34:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1506us
34:34:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:140 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:140 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:156 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:156 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:156 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:156 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:156 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:34:156 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:34:156 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:156 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:156 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:156 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:34:156 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:156 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:156 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:156 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1200, 0, 0, 0)
34:34:156 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1200, 0, 0)
34:34:156 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:156 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:156 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +160us
34:34:156 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1582
34:34:156 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1979us
34:34:156 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:156 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:156 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:156 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:156 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:156 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:156 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:156 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:156 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:156 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:156 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:156 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1583
34:34:156 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2666us
34:34:156 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:156 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:156 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:172 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:172 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:172 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:172 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:172 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:34:172 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:34:172 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:172 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:172 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:172 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:34:172 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:172 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:172 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:172 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1173, 0, 0, 0)
34:34:172 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1173, 0, 0)
34:34:172 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:172 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:172 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +161us
34:34:172 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1583
34:34:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2712us
34:34:172 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:172 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:172 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:172 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:172 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:172 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:173 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1584
34:34:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1932us
34:34:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:173 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:173 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:189 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:189 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:189 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:189 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:189 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:34:189 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:34:189 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:189 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:189 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:189 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:34:189 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:189 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:189 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:189 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:189 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1146, 0, 0, 0)
34:34:189 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1146, 0, 0)
34:34:189 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:189 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:189 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +161us
34:34:189 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1584
34:34:189 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3446us
34:34:189 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:189 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:189 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:189 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:189 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:189 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:189 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:189 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5428us
34:34:189 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:189 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:34:190 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +130us
34:34:190 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:190 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:190 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:190 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1585
34:34:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1198us
34:34:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:190 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:190 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:206 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:206 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:206 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:206 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:206 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:34:206 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:34:206 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:206 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:206 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:206 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:34:206 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:206 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:206 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:206 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1118, 0, 0, 0)
34:34:206 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1118, 0, 0)
34:34:206 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:206 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:206 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:206 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1585
34:34:206 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4179us
34:34:206 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:206 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:206 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:206 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:206 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:206 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:206 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:206 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:206 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:206 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:206 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:206 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1586
34:34:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +464us
34:34:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:207 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:207 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:222 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:222 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:222 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:222 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:222 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:34:222 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:34:222 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:222 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:222 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:222 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:34:222 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:222 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:222 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:222 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:222 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1091, 0, 0, 0)
34:34:222 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1091, 0, 0)
34:34:222 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:222 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:222 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +161us
34:34:222 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1586
34:34:222 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4914us
34:34:222 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:222 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:222 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:222 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:222 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:34:222 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:34:222 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089efd00, 16384, 0)
34:34:222 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 089f3d00, 16384, 0)
34:34:222 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:34:222 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:34:222 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:34:222 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:34:222 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:222 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:222 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:223 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1587
34:34:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5537us
34:34:223 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:223 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:223 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:239 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:239 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:239 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:239 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:239 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:34:239 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:34:239 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:239 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:239 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:239 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:34:239 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:239 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880ae20->08892dfc, audio drain) +5us
34:34:239 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0880ae20, sas core) +0us
34:34:239 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:239 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1064, 0, 0, 0)
34:34:239 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1064, 0, 0)
34:34:239 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:239 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:239 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +169us
34:34:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +70us
34:34:239 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:239 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1587
34:34:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5570us
34:34:239 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:239 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:239 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:240 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:240 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:240 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3156us
34:34:240 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:34:240 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:34:240 thid_sasread D[IO]: HLE\sceIo.cpp:1080 362496 = sceIoLseek(4, 58800, 0)
34:34:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:34:240 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:34:240 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:34:240 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:34:240 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08a07d00, 8000): deferring result
34:34:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:34:241 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:34:241 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:34:241 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1588
34:34:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1199us
34:34:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:241 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:256 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:256 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:256 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:256 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:256 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:34:256 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:34:256 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:256 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:256 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:256 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:34:256 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:256 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:256 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:256 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1037, 0, 0, 0)
34:34:256 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1037, 0, 0)
34:34:256 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:256 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:256 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:256 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1588
34:34:256 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +579us
34:34:256 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:256 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:256 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:256 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:256 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:256 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:256 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:257 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:257 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:257 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:257 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:257 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1589
34:34:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4064us
34:34:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:257 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:257 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:272 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:272 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:272 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:272 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:272 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:34:272 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:34:272 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:272 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:272 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:272 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:34:272 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:272 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:272 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:272 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1009, 0, 0, 0)
34:34:272 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1009, 0, 0)
34:34:272 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:272 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:272 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +163us
34:34:272 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1589
34:34:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1312us
34:34:272 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:272 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:272 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:272 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:272 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:273 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:273 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:273 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1590
34:34:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3330us
34:34:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:273 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:289 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:289 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:289 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:289 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:289 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:34:289 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:34:289 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:289 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:289 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:289 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:34:289 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:289 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:289 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:289 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 982, 0, 0, 0)
34:34:289 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 982, 0, 0)
34:34:289 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:289 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:289 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +152us
34:34:289 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1590
34:34:289 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2057us
34:34:289 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:289 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:289 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:289 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:289 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:289 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:289 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:289 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:289 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:289 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:289 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:289 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1324us
34:34:290 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:34:290 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1591
34:34:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1262us
34:34:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:290 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:306 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:306 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:306 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:306 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:306 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:34:306 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:34:306 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:306 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:306 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:306 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:34:306 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:306 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:306 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:306 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 955, 0, 0, 0)
34:34:306 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 955, 0, 0)
34:34:306 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:306 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:306 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:306 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1591
34:34:306 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2781us
34:34:306 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:306 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:306 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:306 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:306 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:306 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:306 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:306 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:306 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:306 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:307 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:307 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1592
34:34:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1862us
34:34:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:307 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:322 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:322 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:322 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:322 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:322 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:34:322 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:34:322 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:322 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:322 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:322 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:34:322 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:322 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:322 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:322 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 928, 0, 0, 0)
34:34:322 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 928, 0, 0)
34:34:322 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:322 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:322 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:322 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1592
34:34:322 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3515us
34:34:322 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:322 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:322 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:322 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:322 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:322 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:322 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:322 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:322 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:323 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:323 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:323 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1593
34:34:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1128us
34:34:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:323 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:339 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:339 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:339 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:339 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:339 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:34:339 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:34:339 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:339 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:339 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:339 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:34:339 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:339 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:339 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:339 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 900, 0, 0, 0)
34:34:339 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 900, 0, 0)
34:34:339 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:339 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:339 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +163us
34:34:339 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1593
34:34:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4248us
34:34:339 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:339 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:339 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:339 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:339 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4868us
34:34:339 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:34:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +691us
34:34:339 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:339 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:339 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1594
34:34:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +394us
34:34:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:339 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:339 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:356 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:356 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:356 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:356 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:356 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:34:356 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:34:356 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:356 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:356 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:356 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:34:356 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:356 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:356 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:356 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 873, 0, 0, 0)
34:34:356 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 873, 0, 0)
34:34:356 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:356 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:356 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:356 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1594
34:34:356 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4983us
34:34:356 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:356 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:356 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:356 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:356 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:356 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:356 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:356 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1595
34:34:356 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5469us
34:34:356 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:356 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:356 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:372 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:372 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:372 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:372 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:372 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:34:372 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:34:372 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:372 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:372 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:372 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:34:372 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:372 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:372 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08816cfc->08892dfc, audio drain) +70us
34:34:372 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08816cfc, sas core) +0us
34:34:372 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 846, 0, 0, 0)
34:34:372 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 846, 0, 0)
34:34:372 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:372 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:372 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +104us
34:34:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +135us
34:34:372 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:372 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1595
34:34:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:34:372 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:372 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:372 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:372 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:372 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1596
34:34:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4728us
34:34:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:373 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:373 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:389 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:389 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:389 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:389 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:389 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:34:389 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:34:389 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:389 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:389 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:389 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:34:389 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:389 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:389 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:389 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:389 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 819, 0, 0, 0)
34:34:389 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 819, 0, 0)
34:34:389 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:389 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:389 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +163us
34:34:389 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1596
34:34:389 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +648us
34:34:389 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:389 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:389 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:389 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:389 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:389 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:389 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:389 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:389 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:389 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:390 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:390 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:390 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2595us
34:34:390 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:34:390 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1597
34:34:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1389us
34:34:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:390 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:390 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:406 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:406 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:406 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:406 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:406 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:34:406 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:34:406 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:406 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:406 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:406 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:34:406 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:406 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:406 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:406 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 791, 0, 0, 0)
34:34:406 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 791, 0, 0)
34:34:406 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:406 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:406 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +160us
34:34:406 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1597
34:34:406 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1384us
34:34:406 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:406 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:406 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:406 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:406 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:406 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:406 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:407 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:407 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:407 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:407 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:407 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1598
34:34:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3260us
34:34:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:407 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:407 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:422 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:422 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:422 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:422 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:422 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:34:422 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:34:422 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:422 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:422 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:422 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:34:422 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:422 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:422 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:422 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:422 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 764, 0, 0, 0)
34:34:422 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 764, 0, 0)
34:34:422 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:422 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:422 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +161us
34:34:422 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1598
34:34:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2118us
34:34:422 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:422 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:422 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:422 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:422 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:422 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:422 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:422 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:423 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1599
34:34:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2526us
34:34:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:423 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:423 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:439 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:439 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:439 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:439 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:439 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:34:439 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:34:439 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:439 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:439 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:439 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:34:439 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:439 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:439 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:439 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 737, 0, 0, 0)
34:34:439 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 737, 0, 0)
34:34:439 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:439 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:439 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +161us
34:34:439 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1599
34:34:439 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2852us
34:34:439 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:439 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:439 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:439 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:439 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:439 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:439 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:439 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:439 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:439 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:439 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:440 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +330us
34:34:440 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:34:440 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1600
34:34:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1452us
34:34:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:440 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:440 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:456 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:456 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:456 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:456 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:456 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:34:456 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:34:456 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:456 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:456 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:456 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:34:456 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:456 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:456 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:456 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 709, 0, 0, 0)
34:34:456 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 709, 0, 0)
34:34:456 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:456 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:456 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:456 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1600
34:34:456 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3585us
34:34:456 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:456 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:456 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:456 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:456 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:456 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:456 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:456 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:456 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:456 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:456 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:456 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:456 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1601
34:34:456 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1058us
34:34:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:457 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:457 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:473 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:473 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:473 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:473 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:473 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:34:473 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:34:473 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:473 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:473 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:473 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:34:473 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:473 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:473 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:473 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 682, 0, 0, 0)
34:34:473 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 682, 0, 0)
34:34:473 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:473 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:473 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +161us
34:34:473 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1601
34:34:473 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4320us
34:34:473 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:473 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:473 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:473 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:473 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:473 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:474 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:474 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:474 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:474 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:474 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:474 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1602
34:34:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +324us
34:34:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:474 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:474 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:489 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:489 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:489 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:489 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:489 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:34:489 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:34:489 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:489 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:489 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:489 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:34:489 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:489 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:489 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:489 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 655, 0, 0, 0)
34:34:489 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 655, 0, 0)
34:34:489 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:489 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:489 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +153us
34:34:489 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1602
34:34:489 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5062us
34:34:489 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:489 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:489 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:489 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:489 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:489 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:489 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:489 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3874us
34:34:489 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:34:489 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1603
34:34:489 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1516us
34:34:489 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:489 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:490 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:506 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:506 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:506 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:506 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:506 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:34:506 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:34:506 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:506 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:506 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:506 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:34:506 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:506 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:506 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08870fe0->08892dfc, audio drain) +140us
34:34:506 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08870fe0, sas core) +0us
34:34:506 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 627, 0, 0, 0)
34:34:506 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 627, 0, 0)
34:34:506 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:506 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:506 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +33us
34:34:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +206us
34:34:506 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:506 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1603
34:34:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:34:506 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:506 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:506 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:506 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:506 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1604
34:34:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4658us
34:34:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:506 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:506 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:523 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:523 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:523 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:523 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:523 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:34:523 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:34:523 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:523 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:523 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:523 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:34:523 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:523 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:523 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:523 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 600, 0, 0, 0)
34:34:523 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 600, 0, 0)
34:34:523 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:523 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:523 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:523 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1604
34:34:523 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +718us
34:34:523 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:523 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:523 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:523 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:523 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:523 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:523 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:523 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:523 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:523 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:523 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:523 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1605
34:34:523 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3924us
34:34:523 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:523 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:523 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:539 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:539 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:539 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:539 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:539 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:34:539 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:34:539 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:539 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:539 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:539 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:34:539 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:539 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:539 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:539 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 573, 0, 0, 0)
34:34:539 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 573, 0, 0)
34:34:539 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:539 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:539 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +161us
34:34:539 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1605
34:34:539 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1454us
34:34:539 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:539 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:539 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:539 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:539 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:539 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:539 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:539 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:539 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:539 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:539 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:539 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1601us
34:34:539 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:34:539 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1606
34:34:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1579us
34:34:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:539 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:539 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:556 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:556 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:556 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:556 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:556 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:34:556 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:34:556 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:556 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:556 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:556 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:34:556 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:556 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:556 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:556 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:556 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 545, 0, 0, 0)
34:34:556 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 545, 0, 0)
34:34:556 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:556 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:556 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:556 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1606
34:34:556 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2187us
34:34:556 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:556 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:556 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:556 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:556 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:556 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:556 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:556 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:556 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:556 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:557 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:557 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:557 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1607
34:34:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2456us
34:34:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:557 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:557 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:573 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:573 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:573 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:573 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:573 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:34:573 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:34:573 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:573 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:573 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:573 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:34:573 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:573 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:573 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:573 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 518, 0, 0, 0)
34:34:573 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 518, 0, 0)
34:34:573 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:573 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:573 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:573 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1607
34:34:573 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2921us
34:34:573 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:573 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:573 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:573 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:573 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:573 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:573 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:573 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:573 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:573 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:573 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:573 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1608
34:34:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1722us
34:34:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:574 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:574 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:589 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:589 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:589 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:589 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:589 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:34:589 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:34:589 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:589 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:589 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:589 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:34:589 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:589 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:589 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:589 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 491, 0, 0, 0)
34:34:589 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 491, 0, 0)
34:34:589 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:589 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:589 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:589 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1608
34:34:589 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3654us
34:34:589 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:589 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:589 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:589 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:589 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:589 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:589 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:589 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5145us
34:34:589 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:34:589 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +413us
34:34:589 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:589 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:589 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:589 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1609
34:34:589 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +988us
34:34:589 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:589 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:589 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:606 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:606 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:606 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:606 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:606 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:34:606 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:34:606 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:606 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:606 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:606 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:34:606 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:606 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:606 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:606 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 463, 0, 0, 0)
34:34:606 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 463, 0, 0)
34:34:606 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:606 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:606 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:606 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1609
34:34:606 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4389us
34:34:606 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:606 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:606 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:606 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:606 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:606 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:606 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:606 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:606 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:606 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:606 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:606 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1610
34:34:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +254us
34:34:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:607 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:607 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:623 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:623 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:623 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:623 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:623 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:34:623 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:34:623 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:623 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:623 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:623 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:34:623 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:623 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:623 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:623 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:623 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 436, 0, 0, 0)
34:34:623 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 436, 0, 0)
34:34:623 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:623 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:623 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:623 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1610
34:34:623 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5122us
34:34:623 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:623 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:623 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:623 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:623 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:623 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:623 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:623 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:623 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1611
34:34:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5329us
34:34:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:624 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:624 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:639 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:639 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:639 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:639 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:639 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:34:639 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:34:639 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:639 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:639 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:639 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:34:639 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:639 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:639 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:639 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 409, 0, 0, 0)
34:34:639 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 409, 0, 0)
34:34:639 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:639 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:639 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +163us
34:34:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +47us
34:34:639 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:639 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:639 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1611
34:34:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:639 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:639 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:639 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:640 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:640 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:640 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2880us
34:34:640 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:34:640 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1612
34:34:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1706us
34:34:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:640 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:640 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:656 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:656 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:656 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:656 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:656 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:34:656 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:34:656 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:656 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:656 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:656 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:34:656 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:656 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:656 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:656 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:656 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 381, 0, 0, 0)
34:34:656 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 381, 0, 0)
34:34:656 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:656 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:656 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +160us
34:34:656 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1612
34:34:656 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +783us
34:34:656 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:656 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:656 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:656 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:656 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:656 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:656 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:656 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:656 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:656 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:657 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:657 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:657 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1613
34:34:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3861us
34:34:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:657 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:657 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:673 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:673 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:673 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:673 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:673 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:34:673 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:34:673 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:673 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:673 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:673 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:34:673 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:673 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:673 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:673 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 354, 0, 0, 0)
34:34:673 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 354, 0, 0)
34:34:673 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:673 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:673 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +161us
34:34:673 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1613
34:34:673 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1517us
34:34:673 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:673 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:673 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:673 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:673 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:673 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:673 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:673 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:673 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:674 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:674 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:674 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1614
34:34:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3127us
34:34:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:674 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:674 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:689 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:689 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:689 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:689 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:689 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:34:689 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:34:689 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:689 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:689 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:689 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:34:689 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:689 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:689 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:689 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:689 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 327, 0, 0, 0)
34:34:689 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 327, 0, 0)
34:34:689 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:689 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:689 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +152us
34:34:689 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1614
34:34:689 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2260us
34:34:689 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:689 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:689 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:689 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:689 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:689 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:689 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:689 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:689 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:689 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:689 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:689 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:690 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +614us
34:34:690 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:34:690 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1615
34:34:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1769us
34:34:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:690 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:690 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:706 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:706 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:706 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:706 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:706 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:34:706 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:34:706 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:706 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:706 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:706 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:34:706 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:706 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:706 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:706 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 299, 0, 0, 0)
34:34:706 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 299, 0, 0)
34:34:706 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:706 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:706 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:706 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1615
34:34:706 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2984us
34:34:706 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:706 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:706 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:706 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:706 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:706 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:706 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:706 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:706 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:706 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:707 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:707 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1616
34:34:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1659us
34:34:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:707 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:707 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:723 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:723 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:723 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:723 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:723 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:34:723 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:34:723 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:723 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:723 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:723 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:34:723 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:723 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:723 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:723 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:723 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 272, 0, 0, 0)
34:34:723 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 272, 0, 0)
34:34:723 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:723 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:723 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +161us
34:34:723 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1616
34:34:723 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3719us
34:34:723 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:723 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:723 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:723 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:723 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:723 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:723 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:723 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:723 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:723 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:723 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:723 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:724 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1617
34:34:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +925us
34:34:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:724 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:724 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:739 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:739 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:739 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:739 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:739 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:34:739 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:34:739 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:739 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:739 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:739 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:34:739 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:739 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:739 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:739 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 245, 0, 0, 0)
34:34:739 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 245, 0, 0)
34:34:739 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:739 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:739 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:739 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1617
34:34:739 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4452us
34:34:739 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:739 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:739 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:739 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:739 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:739 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:739 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:739 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4158us
34:34:739 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:34:739 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1401us
34:34:740 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:740 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:740 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:740 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1618
34:34:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +191us
34:34:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:740 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:740 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:756 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:756 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:756 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:756 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:756 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:34:756 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:34:756 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:756 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:756 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:756 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:34:756 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:756 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:756 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:756 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 218, 0, 0, 0)
34:34:756 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 218, 0, 0)
34:34:756 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:756 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:756 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:756 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1618
34:34:756 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5186us
34:34:756 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:756 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:756 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:756 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:756 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:756 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:756 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:756 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1619
34:34:756 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5266us
34:34:756 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:757 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:757 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:773 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:773 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:773 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:773 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:773 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:34:773 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:34:773 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:773 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:773 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:773 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:34:773 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:773 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:773 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:773 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 190, 0, 0, 0)
34:34:773 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 190, 0, 0)
34:34:773 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:773 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:773 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:773 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +110us
34:34:773 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:773 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:773 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:773 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1619
34:34:773 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:774 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:774 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:774 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:774 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:774 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:774 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:774 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:774 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1620
34:34:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4532us
34:34:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:774 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:774 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:790 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:790 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:790 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:790 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:790 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:34:790 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:34:790 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:790 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:790 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:790 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:34:790 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:790 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:790 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:790 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 163, 0, 0, 0)
34:34:790 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 163, 0, 0)
34:34:790 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:790 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:790 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +161us
34:34:790 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1620
34:34:790 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +846us
34:34:790 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:790 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:790 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:790 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:790 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:790 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:790 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:790 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:790 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:790 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:791 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:791 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1893us
34:34:791 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:34:791 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1621
34:34:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1896us
34:34:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:791 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:806 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:806 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:806 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:806 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:806 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:34:806 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:34:806 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:806 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:806 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:806 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:34:806 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:806 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:806 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:806 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 136, 0, 0, 0)
34:34:806 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 136, 0, 0)
34:34:806 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:806 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:806 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:806 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1621
34:34:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1579us
34:34:806 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:806 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:806 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:806 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:806 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:806 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:806 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1622
34:34:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3064us
34:34:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:807 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:807 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:823 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:823 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:823 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:823 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:823 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:34:823 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:34:823 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:823 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:823 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:823 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:34:823 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:823 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:823 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:823 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 109, 0, 0, 0)
34:34:823 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 109, 0, 0)
34:34:823 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:823 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:823 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:823 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1622
34:34:823 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2313us
34:34:823 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:823 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:823 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:823 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:823 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:823 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:823 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:823 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:823 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:823 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:823 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:823 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:823 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1623
34:34:823 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2330us
34:34:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:824 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:824 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:840 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:840 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:840 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:840 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:840 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:34:840 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:34:840 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:840 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:840 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:840 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:34:840 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:840 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:840 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:840 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 81, 0, 0, 0)
34:34:840 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 81, 0, 0)
34:34:840 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:840 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:840 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +163us
34:34:840 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1623
34:34:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3046us
34:34:840 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:840 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:840 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:840 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:840 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5436us
34:34:840 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:34:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +122us
34:34:840 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:841 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:841 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:841 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1624
34:34:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1596us
34:34:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:841 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:841 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:856 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:856 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:856 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:856 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:856 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:34:856 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:34:856 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:856 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:856 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:856 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:34:856 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:856 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:856 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:856 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:856 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 54, 0, 0, 0)
34:34:856 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 54, 0, 0)
34:34:856 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:856 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:856 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +162us
34:34:856 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1624
34:34:856 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3781us
34:34:856 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:856 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:856 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:856 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:856 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:856 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:856 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:856 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:857 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:857 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:857 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:857 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:857 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1625
34:34:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +861us
34:34:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:857 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:857 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:873 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:873 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:873 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:873 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:873 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:34:873 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:34:873 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:873 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:873 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:873 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:34:873 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:873 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:873 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:873 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 27, 0, 0, 0)
34:34:873 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 27, 0, 0)
34:34:873 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:873 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:873 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +163us
34:34:873 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1625
34:34:873 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4515us
34:34:873 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:873 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:873 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:873 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:873 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:34:873 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:34:873 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089f7d00, 16384, 0)
34:34:873 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 089fbd00, 16384, 0)
34:34:873 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:34:873 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:34:873 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:34:873 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:34:873 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:873 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:873 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5567us
34:34:874 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:874 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:874 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:874 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1626
34:34:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +127us
34:34:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:874 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:874 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:890 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:890 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:890 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:890 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:890 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:34:890 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:34:890 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:890 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:890 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:890 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:34:890 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:890 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:890 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:890 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:890 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 0, 0, 0, 0)
34:34:890 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 0, 0, 0)
34:34:890 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:890 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:890 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +154us
34:34:890 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1626
34:34:890 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5257us
34:34:890 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:890 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:890 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:890 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:890 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:890 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:890 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:891 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:891 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3171us
34:34:891 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:34:891 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:34:891 thid_sasread D[IO]: HLE\sceIo.cpp:1080 395264 = sceIoLseek(4, 60800, 0)
34:34:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:34:891 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:34:891 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:34:891 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:34:891 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089efd00, 8000): deferring result
34:34:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:34:892 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:34:892 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:34:892 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1627
34:34:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1589us
34:34:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:892 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:892 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:906 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:906 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:906 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:906 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:906 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:34:906 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:34:906 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:906 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:906 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:906 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:34:906 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:906 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:906 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:906 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 0, 0, 0, 0)
34:34:906 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 0, 0, 0)
34:34:906 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:34:906 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:34:906 user_main    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:34:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 08869c40->08000000, file closed) +136us
34:34:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->08869c40, woke from hle delay) +100us
34:34:906 user_main    D[KERNEL]: HLE\sceKernelVTimer.cpp:413 sceKernelStopVTimer(00000123)
34:34:906 user_main    D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfff618)
34:34:906 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:34:906 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:906 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +4us
34:34:906 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +95us
34:34:906 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:906 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:906 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:906 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1627
34:34:906 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:906 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:906 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:906 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:907 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:907 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:907 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1628
34:34:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4469us
34:34:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:907 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:923 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:923 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:923 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:923 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:923 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:34:923 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:34:923 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:923 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:923 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:923 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:34:923 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:923 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:923 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:923 user_main    D[HLE]: HLE\scePower.cpp:211 UNIMPL 0=sceKernelPowerTick(0)
34:34:923 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:34:923 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:923 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +138us
34:34:923 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1628
34:34:923 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +931us
34:34:923 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:923 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:923 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:923 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:923 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:923 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:923 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:923 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:923 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:923 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:923 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:923 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:923 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1629
34:34:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3735us
34:34:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:924 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:924 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:940 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:940 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:940 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:940 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:940 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:34:940 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:34:940 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:940 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:940 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:940 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:34:940 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:940 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:940 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:34:940 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:940 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +91us
34:34:940 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1629
34:34:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1713us
34:34:940 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:940 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:941 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:941 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:34:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:941 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:941 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:34:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:941 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:34:941 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:34:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:34:941 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:34:941 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:34:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:34:941 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1339us
34:34:941 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:34:941 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1630
34:34:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1652us
34:34:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:941 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:941 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:956 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:956 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:956 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:956 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:956 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:34:956 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:34:956 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:956 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:956 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:956 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:34:956 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:956 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:956 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000)
34:34:956 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_bgm (276->290, pc: 0886a55c->0886b380, thread started) +12us
34:34:956 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:34:956 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:34:956 thid_bgm     D[KERNEL]: HLE\sceKernelVTimer.cpp:413 sceKernelStopVTimer(00000123)
34:34:956 thid_bgm     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfb38f8)
34:34:956 thid_bgm     D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:34:956 thid_bgm     D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:34:956 thid_bgm     D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:34:956 thid_bgm     D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bgm/BGM003.smv, 00000001, 00000000)
34:34:956 thid_bgm     D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfb3910): waiting
34:34:956 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> user_main (290->276, pc: 0886b48c->0886a55c, io waited) +15us
34:34:956 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:34:956 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:956 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:956 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +98us
34:34:956 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1630
34:34:957 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b48c, idle) +587us
34:34:957 thid_bgm     D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:34:957 thid_bgm     D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:34:957 thid_bgm     D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 0bfb3920, 40): deferring result
34:34:957 thid_bgm     D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfb3910): waiting
34:34:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b50c->08000000, io waited) +5us
34:34:957 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b50c, idle) +99us
34:34:957 thid_bgm     D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:34:957 thid_bgm     D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:34:957 thid_bgm     D[IO]: HLE\sceIo.cpp:1116 2048 = sceIoLseekAsync(4, 800, 0)
34:34:957 thid_bgm     D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:34:957 thid_bgm     D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:34:957 thid_bgm     D[IO]: HLE\sceIo.cpp:1775 2048 = sceIoWaitAsync(4, 0bfb3910): waiting
34:34:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b924->08000000, io waited) +6us
34:34:957 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b924, idle) +99us
34:34:957 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:34:957 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:34:957 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:34:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +14us
34:34:957 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1599us
34:34:957 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:413 sceKernelStopVTimer(00000123)
34:34:957 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:34:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:34:957 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:34:957 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:34:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:34:957 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:34:957 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:34:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:34:957 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1631
34:34:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4078us
34:34:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:957 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:957 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:34:973 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:973 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:34:973 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:973 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:973 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:34:973 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:34:973 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:973 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:973 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:34:973 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:34:973 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:973 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:974 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:34:974 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:974 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:34:974 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1631
34:34:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +806us
34:34:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:34:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:34:974 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +3344us
34:34:974 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:34:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:34:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +1656us
34:34:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:34:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:34:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:34:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:34:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:34:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:34:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:34:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:34:974 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1632
34:34:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +696us
34:34:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:974 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:974 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:34:990 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:34:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:34:990 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:34:990 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:34:990 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:34:990 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:34:990 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:34:990 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:34:990 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:34:990 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:34:990 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:34:990 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:34:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:34:990 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:34:990 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:34:990 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:34:990 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:34:990 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:34:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:34:990 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1632
34:34:990 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +4189us
34:34:990 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:34:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:34:990 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +3286us
34:34:990 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:34:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:34:990 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +1714us
34:34:990 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:34:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:34:990 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:34:990 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:34:990 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:34:991 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +607us
34:34:991 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:34:991 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:34:991 thid_sasread D[IO]: HLE\sceIo.cpp:1080 2048 = sceIoLseek(4, 800, 0)
34:34:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:34:991 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:34:991 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:34:991 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:34:991 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089efd00, 8000): deferring result
34:34:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:34:992 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:34:992 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:34:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:34:992 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1633
34:34:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1282us
34:34:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:34:992 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:34:992 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:006 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:006 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:006 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:006 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:006 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:35:006 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:35:006 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:006 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:006 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:006 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:35:006 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:006 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:006 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:35:006 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:006 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:35:006 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1633
34:35:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +2552us
34:35:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:35:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:006 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +3229us
34:35:006 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:35:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:35:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +1771us
34:35:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:006 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1634
34:35:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3969us
34:35:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:006 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:006 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:023 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:023 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:023 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:023 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:023 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:35:023 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:35:023 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:023 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:023 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:023 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:35:023 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:023 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:023 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:35:023 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:023 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:35:023 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1634
34:35:023 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +915us
34:35:023 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:023 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:35:023 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:023 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:35:023 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:023 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +3172us
34:35:023 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:35:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:35:023 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +1828us
34:35:023 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:023 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1635
34:35:023 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +587us
34:35:023 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:023 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:023 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:040 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:040 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:040 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:040 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:040 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:35:040 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:35:040 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:040 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:040 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:040 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:35:040 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:040 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:040 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:35:040 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:040 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:35:040 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1635
34:35:040 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +4298us
34:35:040 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:040 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:35:040 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:040 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:35:040 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:040 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +869us
34:35:040 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:040 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:35:040 thid_sasread D[IO]: HLE\sceIo.cpp:1080 34816 = sceIoLseek(4, 8800, 0)
34:35:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:35:040 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:35:040 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:041 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:35:041 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089f7d00, 8000): deferring result
34:35:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:35:042 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:35:042 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:35:042 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1636
34:35:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +912us
34:35:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:042 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:042 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:056 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:056 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:056 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:056 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:056 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:35:056 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:35:056 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:056 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:056 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:056 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:35:056 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:056 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:056 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:35:056 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:056 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:35:056 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1636
34:35:056 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +766us
34:35:056 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:35:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:35:056 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +1885us
34:35:056 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:056 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:35:056 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:056 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:35:056 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:056 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1637
34:35:056 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3861us
34:35:056 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:056 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:056 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:073 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:073 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:073 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:073 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:073 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:35:073 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:35:073 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:073 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:073 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:073 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:35:073 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:073 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:073 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:35:073 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:073 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:35:073 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1637
34:35:073 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +1024us
34:35:073 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:073 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +3057us
34:35:073 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:35:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:35:073 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +1943us
34:35:073 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:073 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:35:073 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:073 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:35:073 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:073 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1638
34:35:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +478us
34:35:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:073 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:073 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:090 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:090 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:090 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:090 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:090 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:35:090 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:35:090 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:090 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:090 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:090 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:35:090 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:090 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:090 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:090 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:35:090 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:090 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:35:090 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1638
34:35:090 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +4406us
34:35:090 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:090 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +3000us
34:35:090 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:35:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:35:090 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +2000us
34:35:090 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:090 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:35:090 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:090 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1130us
34:35:090 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:090 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:35:090 thid_sasread D[IO]: HLE\sceIo.cpp:1080 67584 = sceIoLseek(4, 10800, 0)
34:35:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:35:090 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:35:090 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:090 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:35:090 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089ffd00, 8000): deferring result
34:35:090 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:35:092 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:35:092 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:35:092 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1639
34:35:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +542us
34:35:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:092 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:092 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:106 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:106 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:106 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:106 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:106 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:35:106 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:35:106 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:106 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:106 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:106 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:35:106 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:106 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:106 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:35:106 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:106 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:35:106 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1639
34:35:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +2770us
34:35:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:35:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:106 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +2942us
34:35:106 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:35:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:35:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +2057us
34:35:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:106 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1640
34:35:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3752us
34:35:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:106 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:106 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:123 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:123 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:123 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:123 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:123 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:35:123 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:35:123 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:123 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:123 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:123 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:35:123 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:123 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:123 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:35:123 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:123 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:35:123 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1640
34:35:123 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +1133us
34:35:123 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:123 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:35:123 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:123 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:35:123 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:123 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +2885us
34:35:123 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:35:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b8c4->08000000, thread delayed) +9us
34:35:123 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +2115us
34:35:123 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:123 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1641
34:35:123 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +369us
34:35:123 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:123 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:123 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:140 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:140 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:140 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:140 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:140 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:35:140 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:35:140 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:140 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:140 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:140 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:35:140 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:140 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:140 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:35:140 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:140 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:35:140 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1641
34:35:140 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +4515us
34:35:140 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:140 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:35:140 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:140 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:35:140 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:140 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1391us
34:35:140 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:140 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:35:140 thid_sasread D[IO]: HLE\sceIo.cpp:1080 100352 = sceIoLseek(4, 18800, 0)
34:35:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:35:140 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:35:140 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:140 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:35:140 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08a07d00, 8000): deferring result
34:35:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:35:142 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:35:142 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:35:142 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1642
34:35:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +172us
34:35:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:142 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:142 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:157 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:157 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:157 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:157 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:157 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:35:157 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:35:157 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:157 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:157 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:157 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:35:157 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:157 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:157 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:35:157 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:157 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +95us
34:35:157 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1642
34:35:157 thid_bgm     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_bgm (272->290, pc: 08000000->0886b8c4, thread delay finished) +697us
34:35:157 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089efd00, 16384, 0)
34:35:157 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 089f3d00, 16384, 0)
34:35:157 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1638, 0, 1638, 0)
34:35:157 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1638, 0, 1638)
34:35:157 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:35:157 thid_bgm     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:35:157 thid_bgm     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfb3918)
34:35:157 thid_bgm     I[KERNEL]: HLE\sceKernelThread.cpp:2266 sceKernelExitThread(0)
34:35:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_bgm -> idle0 (290->272, pc: 0886b890->08000000, thread exited) +1us
34:35:157 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +2180us
34:35:157 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:157 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:35:157 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:157 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:35:157 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:157 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1643
34:35:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3643us
34:35:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:157 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:157 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:173 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:173 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:173 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:173 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:173 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:35:173 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:35:173 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:173 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:173 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:173 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:35:173 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:173 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:173 user_main    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/DEMO.PAK, 0bfff580) : sector = 000102c9
34:35:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0886cbd8->08000000, io getstat) +13us
34:35:173 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1643
34:35:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0886cbd8, woke from hle delay) +1000us
34:35:173 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 481=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:35:173 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=481, argSize=8, argPtr=0bfff5a0)
34:35:173 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:173 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:173 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:173 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->481, pc: 0880b244->08868244, vblank start waited) +235us
34:35:173 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:35:174 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:174 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/DEMO.PAK, 0bfaaa18) : sector = 000102c9
34:35:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868758->08000000, io getstat) +14us
34:35:174 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +74us
34:35:174 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:174 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868758, woke from hle delay) +916us
34:35:174 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:174 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/se/DEMO.PAK, 00000001, 000001a4)
34:35:174 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 088685b8->08000000, io waited) +0us
34:35:174 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->088685b8, idle) +99us
34:35:174 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:174 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09d4f8c0, 8000): deferring result
34:35:174 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +8us
34:35:174 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:174 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:174 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09d578c0, 8000): deferring result
34:35:174 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:174 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:174 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:174 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09d5f8c0, 8000): deferring result
34:35:174 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:174 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:174 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:174 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09d678c0, 8000): deferring result
34:35:174 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:174 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:174 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:174 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09d6f8c0, 8000): deferring result
34:35:174 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:174 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:174 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:174 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09d778c0, 8000): deferring result
34:35:174 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:174 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:174 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:174 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09d7f8c0, 8000): deferring result
34:35:174 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:175 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:175 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:175 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09d878c0, 8000): deferring result
34:35:175 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:175 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:175 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:175 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09d8f8c0, 8000): deferring result
34:35:175 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:175 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:175 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:175 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09d978c0, 8000): deferring result
34:35:175 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:175 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:175 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:175 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09d9f8c0, 8000): deferring result
34:35:175 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:175 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:175 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:175 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09da78c0, 8000): deferring result
34:35:175 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +324us
34:35:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:175 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> FR_Thread (288->481, pc: 08869e2c->08868830, thread delayed) +9us
34:35:175 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:175 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09daf8c0, 8000): deferring result
34:35:175 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +12us
34:35:175 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:175 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:175 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09db78c0, 8000): deferring result
34:35:175 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:175 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:175 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:175 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09dbf8c0, 8000): deferring result
34:35:175 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:176 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:176 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:176 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09dc78c0, 8000): deferring result
34:35:176 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:176 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:176 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:176 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09dcf8c0, 8000): deferring result
34:35:176 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:176 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:176 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:176 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09dd78c0, 8000): deferring result
34:35:176 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:176 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:176 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:176 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09ddf8c0, 8000): deferring result
34:35:176 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:176 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:176 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:176 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09de78c0, 8000): deferring result
34:35:176 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:176 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:176 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:176 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09def8c0, 8000): deferring result
34:35:176 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:176 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +326us
34:35:176 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:176 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09df78c0, 770): deferring result
34:35:176 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868830->08000000, io waited) +5us
34:35:176 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868830, idle) +99us
34:35:176 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 5
34:35:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:35:176 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08867b9c, woke from hle delay) +100us
34:35:176 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 5
34:35:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:35:177 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08867bc0, woke from hle delay) +100us
34:35:177 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(5)
34:35:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (481->272, pc: 08868514->08000000, file closed) +0us
34:35:177 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->481, pc: 08000000->08868514, woke from hle delay) +100us
34:35:177 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:35:177 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:35:177 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:35:177 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:35:177 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:35:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:35:177 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +1595us
34:35:177 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:177 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +5010us
34:35:177 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:177 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1644
34:35:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +260us
34:35:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:177 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:190 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:190 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:190 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:190 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:190 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:35:190 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:35:190 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:190 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:190 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:190 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:35:190 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:190 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:190 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:190 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 483=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:35:190 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=483, argSize=8, argPtr=0bfff5c0)
34:35:190 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:190 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:190 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:190 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->483, pc: 0880b244->08868244, vblank start waited) +255us
34:35:190 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:35:190 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:190 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/itf/ITF_PLAYER_SELECT.dat, 0bfaaa18) : sector = 0000e565
34:35:190 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868758->08000000, io getstat) +14us
34:35:190 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1644
34:35:190 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868758, woke from hle delay) +1000us
34:35:190 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:190 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/itf/ITF_PLAYER_SELECT.dat, 00000001, 000001a4)
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 088685b8->08000000, io waited) +0us
34:35:191 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->088685b8, idle) +99us
34:35:191 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09956140, 8000): deferring result
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 5 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +8us
34:35:191 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:191 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 0995e140, 8000): deferring result
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:191 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:191 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09966140, 8000): deferring result
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:191 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:191 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 0996e140, 8000): deferring result
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:191 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:191 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09976140, 8000): deferring result
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:191 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:191 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 0997e140, 8000): deferring result
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:191 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:191 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09986140, 8000): deferring result
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:191 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:191 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 0998e140, 8000): deferring result
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:191 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:191 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09996140, 8000): deferring result
34:35:191 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:192 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:192 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:192 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 0999e140, 8000): deferring result
34:35:192 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:192 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:192 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:192 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099a6140, 8000): deferring result
34:35:192 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:192 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +14us
34:35:192 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:192 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +303us
34:35:192 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:192 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099ae140, 8000): deferring result
34:35:192 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:192 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:192 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:192 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099b6140, 8000): deferring result
34:35:192 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:192 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:192 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:192 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099be140, 8000): deferring result
34:35:192 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:192 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:192 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:192 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099c6140, 8000): deferring result
34:35:192 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:192 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:192 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:192 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099ce140, 8000): deferring result
34:35:192 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:192 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:192 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:192 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099d6140, 8000): deferring result
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:193 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:193 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099de140, 8000): deferring result
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:193 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:193 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099e6140, 8000): deferring result
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:193 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:193 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099ee140, 8000): deferring result
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:193 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:193 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099f6140, 8000): deferring result
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:193 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:193 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 099fe140, 8000): deferring result
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:193 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:193 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a06140, 8000): deferring result
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:193 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:193 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a0e140, 8000): deferring result
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:193 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:193 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a16140, 8000): deferring result
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:193 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:193 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a1e140, 8000): deferring result
34:35:193 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:193 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +42us
34:35:193 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:194 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +275us
34:35:194 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a26140, 8000): deferring result
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:194 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:194 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a2e140, 8000): deferring result
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:194 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:194 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a36140, 8000): deferring result
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:194 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:194 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a3e140, 8000): deferring result
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:194 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:194 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a46140, 8000): deferring result
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:194 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:194 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a4e140, 8000): deferring result
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:194 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:194 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a56140, 8000): deferring result
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:194 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:194 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a5e140, 8000): deferring result
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:194 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:194 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a66140, 8000): deferring result
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:194 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:194 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a6e140, 8000): deferring result
34:35:194 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:195 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:195 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:195 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a76140, 8000): deferring result
34:35:195 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:195 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:195 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:195 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a7e140, 8000): deferring result
34:35:195 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:195 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:195 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:195 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a86140, 8000): deferring result
34:35:195 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:195 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:195 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:195 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a8e140, 8000): deferring result
34:35:195 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:195 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +326us
34:35:195 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:195 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a96140, 8000): deferring result
34:35:195 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:195 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +70us
34:35:195 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(5000 usec)
34:35:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08869e2c->08000000, thread delayed) +9us
34:35:195 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +247us
34:35:195 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:195 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(5, 09a9e140, 54a0): deferring result
34:35:195 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(5, 0bfaa9d0): waiting
34:35:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868830->08000000, io waited) +5us
34:35:195 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868830, idle) +215us
34:35:195 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 5
34:35:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:35:195 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08867b9c, woke from hle delay) +100us
34:35:195 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 5
34:35:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:35:195 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08867bc0, woke from hle delay) +100us
34:35:195 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(5)
34:35:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (483->272, pc: 08868514->08000000, file closed) +0us
34:35:195 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->483, pc: 08000000->08868514, woke from hle delay) +100us
34:35:195 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:35:195 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:35:195 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:35:195 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:35:195 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:35:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:35:195 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +875us
34:35:195 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:35:195 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1645
34:35:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +236us
34:35:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:195 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:207 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:207 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:207 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:207 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:207 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:35:207 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:35:207 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:207 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:207 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:207 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:35:207 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:207 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:208 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:208 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:208 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +136us
34:35:208 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1645
34:35:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08869e2c, thread delay finished) +2947us
34:35:208 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:385 sceKernelStartVTimer(00000123)
34:35:208 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:208 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:208 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:208 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5394us
34:35:208 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:208 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:208 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:208 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:208 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1646
34:35:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1656us
34:35:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:208 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:208 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:223 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:223 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:223 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:223 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:223 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:223 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:35:223 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:35:223 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:223 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:223 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:225 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:35:225 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:225 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:225 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:225 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:225 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:225 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:225 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1646
34:35:225 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3740us
34:35:225 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:225 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:225 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:225 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:225 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:225 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:225 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:225 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:225 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:225 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:225 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:226 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1647
34:35:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +922us
34:35:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:226 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:226 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:240 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:240 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:240 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:240 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:240 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:35:240 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:35:240 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:240 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:240 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:240 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:35:240 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:240 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:240 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:240 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:240 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:240 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1647
34:35:240 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4474us
34:35:240 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:240 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:240 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:240 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:240 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:240 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:240 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:240 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:240 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:241 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +119us
34:35:241 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:35:241 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +111us
34:35:241 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:241 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1648
34:35:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +187us
34:35:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:241 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:257 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:257 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:257 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:257 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:257 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:35:257 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:35:257 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:257 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:257 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:257 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:35:257 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:257 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:257 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:257 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:257 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:257 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1648
34:35:257 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5208us
34:35:257 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:257 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:257 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:257 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:257 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:257 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:257 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:257 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1649
34:35:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5263us
34:35:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:257 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:257 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:273 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:273 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:273 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:273 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:273 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:35:273 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:35:273 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:273 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:273 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:273 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:35:273 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:273 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:273 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:273 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:273 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:273 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +133us
34:35:273 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:273 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:273 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:273 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1649
34:35:273 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:273 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:273 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:273 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:273 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:273 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:273 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:273 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:273 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1650
34:35:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4529us
34:35:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:273 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:290 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:290 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:290 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:290 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:290 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:35:290 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:35:290 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:290 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:290 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:290 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:35:290 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:290 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:290 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:290 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:290 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:290 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1650
34:35:290 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +866us
34:35:290 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:290 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:290 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:290 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:290 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:290 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:290 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:290 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:290 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:290 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:290 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:290 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3423us
34:35:291 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:35:291 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1651
34:35:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +362us
34:35:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:291 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:307 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:307 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:307 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:307 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:307 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:35:307 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:35:307 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:307 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:307 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:307 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:35:307 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:307 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:307 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:307 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:307 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:307 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1651
34:35:307 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1601us
34:35:307 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:307 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:307 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:307 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:307 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:307 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:307 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:307 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:307 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:307 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:307 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:307 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1652
34:35:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3061us
34:35:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:308 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:323 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:323 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:323 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:323 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:323 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:35:323 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:35:323 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:323 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:323 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:323 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:35:323 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:323 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:323 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:323 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:323 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
34:35:323 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1652
34:35:323 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2334us
34:35:323 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:323 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:323 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:323 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:323 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:323 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:323 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:323 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:323 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:324 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:324 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:324 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1653
34:35:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2327us
34:35:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:324 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:324 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:340 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:340 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:340 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:340 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:340 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:35:340 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:35:340 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:340 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:340 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:340 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:35:340 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:340 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:340 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:340 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:340 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:340 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1653
34:35:340 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3069us
34:35:340 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:340 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:340 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:340 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:340 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:340 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:340 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:340 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:340 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:340 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:340 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:341 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1157us
34:35:341 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:35:341 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1654
34:35:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +426us
34:35:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:341 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:341 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:357 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:357 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:357 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:357 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:357 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:35:357 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:35:357 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:357 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:357 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:357 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:35:357 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:357 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:357 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:357 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:357 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:357 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1654
34:35:357 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3803us
34:35:357 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:357 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:357 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:357 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:357 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:357 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:357 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:357 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:357 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:357 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:357 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:357 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1655
34:35:357 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +858us
34:35:357 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:357 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:357 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:373 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:373 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:373 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:373 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:373 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:35:373 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:35:373 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:373 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:373 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:373 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:35:373 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:373 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:373 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:373 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:373 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:373 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1655
34:35:373 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4537us
34:35:373 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:373 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:373 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:373 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:373 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:373 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:373 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:373 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:373 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:374 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:374 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:374 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1656
34:35:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +124us
34:35:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:374 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:374 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:390 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:390 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:390 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:390 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:390 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:35:390 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:35:390 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:390 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:390 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:390 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:35:390 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:390 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:390 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:390 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:390 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:390 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
34:35:390 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1656
34:35:390 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5270us
34:35:390 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:390 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:390 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:390 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:390 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:390 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:390 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:390 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:390 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4701us
34:35:391 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:35:391 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1657
34:35:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +489us
34:35:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:391 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:391 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:407 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:407 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:407 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:407 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:407 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:35:407 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:35:407 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:407 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:407 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:407 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:35:407 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:407 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:407 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:407 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:407 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:407 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +196us
34:35:407 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:407 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:407 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:407 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1657
34:35:407 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:407 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:407 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:407 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:407 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:407 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:407 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:407 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:408 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1658
34:35:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4466us
34:35:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:408 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:408 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:423 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:423 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:423 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:423 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:423 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:35:423 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:35:423 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:423 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:423 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:423 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:35:423 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:423 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:423 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:423 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:423 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:423 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
34:35:423 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1658
34:35:423 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +929us
34:35:423 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:423 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:423 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:423 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:423 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:423 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:423 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:423 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:423 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:423 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:423 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:423 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:424 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1659
34:35:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3732us
34:35:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:424 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:424 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:440 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:440 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:440 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:440 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:440 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:35:440 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:35:440 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:440 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:440 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:440 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:35:440 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:440 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:440 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:440 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:440 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
34:35:440 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1659
34:35:440 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1663us
34:35:440 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:440 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:440 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:440 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:440 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:440 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:440 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:440 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:440 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:440 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:441 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:441 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2435us
34:35:441 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:35:441 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1660
34:35:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +552us
34:35:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:441 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:441 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:457 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:457 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:457 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:457 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:457 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:35:457 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:35:457 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:457 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:457 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:457 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:35:457 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:457 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:457 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:457 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:457 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:457 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
34:35:457 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1660
34:35:457 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2399us
34:35:457 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:457 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:457 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:457 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:457 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:457 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:457 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:457 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:457 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:457 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:457 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:457 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:458 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1661
34:35:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2263us
34:35:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:458 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:458 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:474 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:474 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:474 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:474 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:474 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:35:474 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:35:474 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:474 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:474 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:474 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:35:474 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:474 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:474 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:474 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:474 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:474 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1661
34:35:474 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3133us
34:35:474 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:474 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:474 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:474 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:474 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:474 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:474 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:474 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:474 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:474 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:474 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:474 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1662
34:35:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1529us
34:35:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:475 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:490 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:490 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:490 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:490 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:490 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:35:490 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:35:490 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:490 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:490 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:490 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:35:490 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:490 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:490 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:490 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:490 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:490 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
34:35:490 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1662
34:35:490 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3867us
34:35:490 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:490 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:490 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:490 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:490 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:490 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:490 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:490 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:490 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:490 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:491 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:491 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:491 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +170us
34:35:491 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:35:491 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1663
34:35:491 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +616us
34:35:491 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:491 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:491 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:507 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:507 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:507 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:507 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:507 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:35:507 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:35:507 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:507 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:507 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:507 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:35:507 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:507 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:507 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:507 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:507 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:507 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1663
34:35:507 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4600us
34:35:507 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:507 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:507 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:507 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:507 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:507 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:507 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:507 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:507 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:507 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:508 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:508 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1664
34:35:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +61us
34:35:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:508 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:508 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:524 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:524 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:524 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:524 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:524 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:35:524 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:35:524 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:524 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:524 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:524 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:35:524 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:524 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:524 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:524 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:524 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
34:35:524 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1664
34:35:524 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5335us
34:35:524 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:524 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:524 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:524 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:524 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:524 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:524 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:524 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1665
34:35:524 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5136us
34:35:524 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:524 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:525 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:540 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:540 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:540 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:540 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:540 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:35:540 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:35:540 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:540 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:540 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:540 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:35:540 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:540 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:540 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:540 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:540 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:540 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +259us
34:35:540 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:540 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:540 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:540 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1665
34:35:540 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:540 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:540 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:540 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:540 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:540 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:540 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:540 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:540 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3714us
34:35:540 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:35:540 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1666
34:35:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +679us
34:35:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:540 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:541 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:557 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:557 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:557 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:557 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:557 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:35:557 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:35:557 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:557 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:557 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:557 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:35:557 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:557 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:557 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:557 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:557 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:557 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:557 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1666
34:35:557 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +993us
34:35:557 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:557 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:557 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:557 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:557 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:557 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:557 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:557 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:557 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:557 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:557 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:557 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:558 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1667
34:35:558 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3668us
34:35:558 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:558 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:558 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:574 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:574 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:574 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:574 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:574 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:35:574 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:35:574 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:574 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:574 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:574 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:35:574 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:574 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:574 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:574 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:574 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
34:35:574 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1667
34:35:574 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1726us
34:35:574 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:574 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:574 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:574 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:574 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:574 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:574 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:574 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:574 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:574 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:574 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:574 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1668
34:35:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2934us
34:35:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:575 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:575 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:590 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:590 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:590 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:590 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:590 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:35:590 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:35:590 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:590 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:590 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:590 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:35:590 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:590 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:590 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:590 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:590 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:590 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
34:35:590 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1668
34:35:590 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2462us
34:35:590 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:590 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:590 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:590 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:590 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:590 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:590 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:590 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:590 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:590 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:590 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:590 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1448us
34:35:590 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:590 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:35:591 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1669
34:35:591 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +742us
34:35:591 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:591 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:591 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:607 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:607 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:607 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:607 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:607 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:35:607 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:35:607 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:607 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:607 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:607 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:35:607 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:607 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:607 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:607 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:607 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:607 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1669
34:35:607 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3195us
34:35:607 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:607 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:607 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:607 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:607 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:607 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:607 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:607 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:607 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:607 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:607 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:608 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1670
34:35:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1466us
34:35:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:608 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:608 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:624 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:624 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:624 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:624 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:624 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:35:624 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:35:624 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:624 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:624 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:624 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:35:624 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:624 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:624 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:624 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:624 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:624 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:624 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1670
34:35:624 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3929us
34:35:624 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:624 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:624 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:624 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:624 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:624 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:624 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:624 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:624 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:624 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:624 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:625 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:625 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1671
34:35:625 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +732us
34:35:625 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:625 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:625 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:640 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:640 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:640 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:640 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:640 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:35:640 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:35:640 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:640 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:640 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:640 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:35:640 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:640 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:640 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:640 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:640 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
34:35:640 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1671
34:35:640 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4663us
34:35:640 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:640 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:640 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:640 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:640 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:640 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:640 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:640 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4992us
34:35:640 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:35:640 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +567us
34:35:641 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:641 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1672
34:35:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +238us
34:35:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:641 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:641 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:657 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:657 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, left interrupt) +0us
34:35:657 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b244, blocking audio) +5us
34:35:657 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:657 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:657 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:657 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:35:657 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:35:657 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:657 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:657 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:657 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:35:657 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +30us
34:35:657 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:657 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:657 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:657 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:657 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1672
34:35:657 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5385us
34:35:657 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:657 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:657 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:657 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:657 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:657 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:657 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:657 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1673
34:35:657 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5073us
34:35:657 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:657 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:657 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:674 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:674 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:674 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:674 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:674 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:35:674 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:35:674 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:674 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:674 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:674 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:35:674 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:674 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:674 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:674 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:674 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
34:35:674 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +321us
34:35:674 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:674 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:674 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:674 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1673
34:35:674 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:674 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:674 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:674 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:674 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:674 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:674 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:674 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:674 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1674
34:35:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4339us
34:35:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:675 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:675 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:690 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:690 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:690 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:690 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:690 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:35:690 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:35:690 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:690 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:690 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:690 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:35:690 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:690 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:690 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:690 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:690 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:690 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
34:35:690 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1674
34:35:690 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1055us
34:35:690 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:690 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:690 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:690 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:690 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:690 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:690 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:690 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:691 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:691 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:691 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:691 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:691 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2727us
34:35:691 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:35:691 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1675
34:35:691 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +869us
34:35:691 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:691 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:691 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:707 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:707 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:707 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:707 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:707 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:35:707 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:35:707 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:707 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:707 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:707 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:35:707 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:707 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:707 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:707 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:707 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
34:35:707 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1675
34:35:707 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1792us
34:35:707 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:707 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:707 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:707 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:707 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:707 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:707 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:707 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:707 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:707 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:707 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:707 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1676
34:35:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2871us
34:35:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:707 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:707 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:724 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:724 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:724 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:724 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:724 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:35:724 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:35:724 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:724 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:724 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:724 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:35:724 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:724 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:724 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:724 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:724 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:724 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
34:35:724 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1676
34:35:724 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2525us
34:35:724 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:724 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:724 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:724 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:724 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:724 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:725 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:725 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:725 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:725 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:725 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:725 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:725 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1677
34:35:725 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2137us
34:35:725 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:725 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:725 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:740 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:740 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:740 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:740 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:740 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:35:740 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:35:740 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:740 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:740 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:740 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:35:740 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:740 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:740 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:740 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:740 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
34:35:740 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1677
34:35:740 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3259us
34:35:740 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:740 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:740 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:740 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:740 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:740 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:740 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:740 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:740 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:740 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:740 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:740 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +461us
34:35:741 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:35:741 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1678
34:35:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +932us
34:35:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:741 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:741 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:757 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:757 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:757 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:757 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:757 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:35:757 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:35:757 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:757 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:757 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:757 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:35:757 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:757 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:757 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:757 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:757 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:757 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1678
34:35:757 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3993us
34:35:757 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:757 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:757 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:757 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:757 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:757 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:757 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:757 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:757 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:757 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:757 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:757 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1679
34:35:757 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +669us
34:35:757 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:758 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:758 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:774 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:774 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:774 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:774 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:774 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:35:774 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:35:774 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:774 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:774 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:774 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:35:774 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:774 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:774 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:774 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:774 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
34:35:774 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1679
34:35:774 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4727us
34:35:774 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:774 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:774 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:774 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:774 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:774 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:774 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:774 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:774 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:774 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1680
34:35:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +175us
34:35:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:774 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:774 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:790 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:790 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:790 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:790 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:790 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:35:790 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:35:790 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:790 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:790 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:790 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:35:790 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:790 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:790 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08887e48->08891804, woke from hle delay) +35us
34:35:790 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:790 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08887e48, blocking audio) +0us
34:35:790 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:790 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:790 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +120us
34:35:790 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1680
34:35:790 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5448us
34:35:790 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:790 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:790 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:790 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:790 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:790 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:790 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:790 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4005us
34:35:790 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:790 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:35:791 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1681
34:35:791 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +996us
34:35:791 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:791 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:791 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:807 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:807 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:807 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:807 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:807 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:35:807 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:35:807 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:807 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:807 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:807 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:35:807 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:807 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:807 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:807 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:807 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:807 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +385us
34:35:807 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:807 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1681
34:35:807 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:807 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:807 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:807 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:807 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:807 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:807 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:807 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:807 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:807 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:807 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1682
34:35:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4276us
34:35:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:808 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:808 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:824 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:824 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:824 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:824 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:824 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:35:824 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:35:824 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:824 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:824 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:824 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:35:824 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:824 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:824 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:824 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:824 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:824 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
34:35:824 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1682
34:35:824 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1119us
34:35:824 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:824 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:824 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:824 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:824 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:824 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:824 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:824 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:824 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:824 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:824 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:824 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:824 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1683
34:35:825 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3542us
34:35:825 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:825 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:825 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:841 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:841 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:841 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:841 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:841 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:35:841 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:35:841 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:841 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:841 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:841 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:35:841 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:841 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:841 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:841 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:841 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
34:35:841 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1683
34:35:841 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1854us
34:35:841 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:841 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:841 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:841 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:841 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:841 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:841 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:841 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:841 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:35:841 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:35:842 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089f7d00, 16384, 0)
34:35:842 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 089fbd00, 16384, 0)
34:35:842 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:35:842 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:35:842 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:35:842 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:35:842 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:842 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:842 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1738us
34:35:842 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:842 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:35:842 thid_sasread D[IO]: HLE\sceIo.cpp:1080 133120 = sceIoLseek(4, 20800, 0)
34:35:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:35:842 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:35:842 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:35:842 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:35:842 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089efd00, 8000): deferring result
34:35:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:35:844 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:35:844 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:35:844 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1684
34:35:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +626us
34:35:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:844 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:857 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:857 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:857 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:857 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:857 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:35:857 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:35:857 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:857 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:857 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:857 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:35:857 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:857 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:857 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:857 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:857 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:857 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:857 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1684
34:35:857 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2588us
34:35:857 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:857 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:857 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:857 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:857 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:857 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:857 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:857 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:857 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:857 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:857 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:857 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:858 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1685
34:35:858 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2074us
34:35:858 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:858 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:858 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:874 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:874 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:874 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:874 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:874 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:35:874 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:35:874 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:874 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:874 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:874 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:35:874 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:874 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:874 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:874 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:874 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:874 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1685
34:35:874 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3322us
34:35:874 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:874 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:874 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:874 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:874 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:874 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:874 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:874 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:874 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:874 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:874 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:874 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1686
34:35:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1340us
34:35:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:875 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:875 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:891 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:891 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:891 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:891 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:891 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:35:891 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:35:891 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:891 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:891 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:891 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:35:891 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:891 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:891 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:891 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:891 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:891 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
34:35:891 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1686
34:35:891 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4055us
34:35:891 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:891 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:891 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:891 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:891 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:891 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:891 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:891 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:891 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:891 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:891 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +147us
34:35:891 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:35:892 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +83us
34:35:892 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:892 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1687
34:35:892 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +606us
34:35:892 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:892 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:892 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:907 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:907 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:907 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:907 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:907 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:35:907 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:35:907 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:907 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:907 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:907 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:35:907 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:907 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:907 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:907 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:907 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:35:907 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1687
34:35:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4790us
34:35:907 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:907 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:907 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:907 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:907 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:907 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1688
34:35:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +112us
34:35:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:907 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:907 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:924 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:924 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:924 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:924 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:924 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:35:924 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:35:924 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:924 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:924 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:924 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:35:924 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:924 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:924 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088906d0->08891804, woke from hle delay) +98us
34:35:924 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:924 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088906d0, blocking audio) +0us
34:35:924 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:924 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:924 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +57us
34:35:924 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1688
34:35:924 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5511us
34:35:924 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:924 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:925 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:925 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:925 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:925 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:925 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:925 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:925 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1689
34:35:925 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4947us
34:35:925 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:925 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:925 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:941 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:941 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:941 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:941 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:941 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:35:941 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:35:941 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:941 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:941 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:941 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:35:941 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:941 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:941 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:941 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:941 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
34:35:941 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +448us
34:35:941 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:941 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1689
34:35:941 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:941 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:941 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:941 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:941 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:941 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:941 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:941 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:942 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:942 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:942 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3451us
34:35:942 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:35:942 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1690
34:35:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +752us
34:35:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:942 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:942 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:957 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:957 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:957 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:957 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:957 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:35:957 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:35:957 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:957 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:957 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:957 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:35:957 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:957 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:957 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:957 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:957 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:957 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
34:35:957 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1690
34:35:957 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1184us
34:35:957 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:957 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:957 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:957 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:957 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:957 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:957 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:957 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:957 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:957 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:957 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:957 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:957 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1691
34:35:958 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3479us
34:35:958 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:958 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:958 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:35:974 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:974 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:35:974 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:974 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:974 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:35:974 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:35:974 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:974 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:974 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:35:974 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:35:974 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:974 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:974 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:974 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:974 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
34:35:974 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1691
34:35:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1917us
34:35:974 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:974 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:974 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:974 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:974 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:974 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:974 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1692
34:35:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2745us
34:35:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:974 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:974 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:35:991 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:35:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:35:991 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:35:991 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:35:991 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:35:991 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:35:991 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:35:991 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:35:991 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:35:991 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:35:991 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:35:991 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:35:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:35:991 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:35:991 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:35:991 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:35:991 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:35:991 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:35:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
34:35:991 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1692
34:35:991 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2651us
34:35:991 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:991 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:991 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:991 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:991 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:35:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:991 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:991 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:35:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:991 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:35:991 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:35:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:35:991 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:35:991 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:35:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:35:991 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1185us
34:35:991 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:35:991 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:35:992 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1693
34:35:992 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +816us
34:35:992 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:35:992 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:35:992 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:007 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:007 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:007 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:007 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:007 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:36:007 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:36:007 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:007 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:007 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:007 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:36:007 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:007 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:007 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:007 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:007 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:36:007 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1693
34:36:007 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3385us
34:36:007 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:007 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:007 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:007 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:007 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:007 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:007 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:007 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:007 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:008 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:008 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:008 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1694
34:36:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1277us
34:36:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:008 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:008 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:024 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:024 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:024 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:024 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:024 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:36:024 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:36:024 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:024 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:024 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:024 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:36:024 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:024 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:024 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:024 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:024 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:024 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
34:36:024 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1694
34:36:024 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4120us
34:36:024 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:024 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:024 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:024 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:024 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:024 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:024 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:024 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:024 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:024 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:024 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:024 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:024 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1695
34:36:025 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +543us
34:36:025 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:025 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:025 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:041 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:041 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:041 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:041 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:041 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:36:041 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:36:041 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:041 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:041 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:041 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:36:041 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:041 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:041 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:041 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:041 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:36:041 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1695
34:36:041 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4853us
34:36:041 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:041 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:041 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:041 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:041 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:041 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:041 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:041 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4729us
34:36:042 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:042 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +829us
34:36:042 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:042 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1696
34:36:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +49us
34:36:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:042 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:042 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:057 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:057 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:057 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:057 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:057 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:36:057 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:36:057 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:057 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:057 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:057 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:36:057 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:057 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:057 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:057 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:057 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:36:057 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +18us
34:36:057 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:057 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1696
34:36:057 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:057 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:057 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:057 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:057 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:057 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:057 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:057 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:057 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1697
34:36:057 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4884us
34:36:057 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:057 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:057 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:074 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:074 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:074 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:074 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:074 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:36:074 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:36:074 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:074 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:074 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:074 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:36:074 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:074 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:074 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:074 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:074 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
34:36:074 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +511us
34:36:074 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:074 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1697
34:36:074 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:074 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:074 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:074 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:074 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:074 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:074 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:074 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:074 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:074 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:074 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1698
34:36:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4150us
34:36:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:075 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:075 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:091 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:091 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:091 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:091 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:091 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:36:091 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:36:091 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:091 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:091 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:091 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:36:091 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:091 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:091 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:091 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:091 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:091 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
34:36:091 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1698
34:36:091 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1246us
34:36:091 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:091 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:091 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:091 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:091 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:091 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:091 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:091 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:091 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:091 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:091 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:091 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2464us
34:36:091 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:091 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:092 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1699
34:36:092 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +942us
34:36:092 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:092 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:092 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:107 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:107 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:107 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:107 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:107 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:36:107 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:36:107 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:107 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:107 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:107 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:36:107 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:107 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:107 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:107 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:107 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:36:107 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1699
34:36:107 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1980us
34:36:107 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:107 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:107 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:107 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:107 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:107 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:107 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:107 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:107 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:107 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:107 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:107 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1700
34:36:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2682us
34:36:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:108 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:108 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:124 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:124 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:124 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:124 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:124 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:36:124 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:36:124 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:124 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:124 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:124 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:36:124 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:124 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:124 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:124 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:124 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:124 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:36:124 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1700
34:36:124 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2714us
34:36:124 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:124 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:124 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:124 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:124 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:124 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:124 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:124 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:124 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:124 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:124 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:124 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:125 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1701
34:36:125 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1948us
34:36:125 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:125 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:125 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:141 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:141 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:141 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:141 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:141 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:36:141 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:36:141 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:141 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:141 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:141 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:36:141 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:141 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:141 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:141 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:141 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
34:36:141 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1701
34:36:141 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3447us
34:36:141 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:141 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:141 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:141 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:141 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:141 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:141 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:141 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:141 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:141 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:141 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:141 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +198us
34:36:141 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:142 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1702
34:36:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1006us
34:36:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:142 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:142 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:157 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:157 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:157 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:157 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:157 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:36:157 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:36:157 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:157 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:157 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:157 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:36:157 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:157 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:157 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:157 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:157 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:36:157 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1702
34:36:157 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4182us
34:36:157 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:157 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:157 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:157 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:157 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:157 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:157 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:157 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:157 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:157 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:157 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:157 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1703
34:36:157 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +479us
34:36:157 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:158 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:158 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:174 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:174 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:174 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:174 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:174 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:36:174 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:36:174 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:174 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:174 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:174 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:36:174 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:174 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:174 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:174 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:174 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
34:36:174 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1703
34:36:174 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4915us
34:36:174 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:174 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:174 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:174 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:174 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:174 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:174 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:174 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1704
34:36:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5555us
34:36:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:174 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:174 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:191 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:191 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:191 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880b284->08892dfc, audio drain) +9us
34:36:191 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0880b284, sas core) +0us
34:36:191 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:191 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:191 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:36:191 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:36:191 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:191 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:191 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:191 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:36:191 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +27us
34:36:191 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:191 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:191 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:191 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:191 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +144us
34:36:191 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +68us
34:36:191 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:191 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1704
34:36:191 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:36:191 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:191 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:191 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:191 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:191 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:191 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:191 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:191 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:192 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3735us
34:36:192 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:192 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1705
34:36:192 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1069us
34:36:192 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:192 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:192 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:208 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:208 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:208 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:208 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:208 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:36:208 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:36:208 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:208 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:208 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:208 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:36:208 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:208 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:208 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:208 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:208 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:208 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1705
34:36:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +606us
34:36:208 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:208 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:208 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:208 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:208 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:209 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:209 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1706
34:36:209 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4080us
34:36:209 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:209 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:209 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:224 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:224 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:224 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:224 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:224 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:36:224 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:36:224 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:224 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:224 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:224 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:36:224 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:224 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:224 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:224 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:224 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:224 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1706
34:36:224 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1341us
34:36:224 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:224 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:224 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:224 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:224 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:224 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:224 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:224 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:224 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:224 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:224 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:224 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:224 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1707
34:36:224 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3346us
34:36:225 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:225 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:225 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:241 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:241 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:241 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:241 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:241 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:36:241 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:36:241 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:241 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:241 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:241 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:36:241 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:241 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:241 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:241 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:241 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:241 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1707
34:36:241 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2075us
34:36:241 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:241 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:241 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:241 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:241 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:241 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:241 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:241 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:241 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:242 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:242 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:242 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1470us
34:36:242 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:242 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1708
34:36:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1132us
34:36:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:242 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:242 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:258 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:258 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:258 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:258 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:258 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:36:258 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:36:258 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:258 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:258 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:258 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:36:258 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:258 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:258 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:258 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:258 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:258 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1708
34:36:258 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2809us
34:36:258 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:258 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:258 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:258 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:258 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:258 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:258 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:258 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:258 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:258 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:258 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:258 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1709
34:36:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1878us
34:36:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:259 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:259 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:274 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:274 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:274 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:274 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:274 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:36:274 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:36:274 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:274 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:274 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:274 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:36:274 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:274 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:274 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:274 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:274 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:274 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1709
34:36:274 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3543us
34:36:274 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:274 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:274 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:274 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:274 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:274 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:274 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:274 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:274 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:274 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:274 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:274 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1710
34:36:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1144us
34:36:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:274 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:291 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:291 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:291 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:291 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:291 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:36:291 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:36:291 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:291 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:291 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:291 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:36:291 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:291 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:291 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:291 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:291 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:291 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1710
34:36:291 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4277us
34:36:291 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:291 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:291 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:291 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:291 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:291 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:291 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:291 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5014us
34:36:291 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:291 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +545us
34:36:291 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:291 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:291 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:291 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1711
34:36:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +409us
34:36:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:292 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:308 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:308 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:308 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:308 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:308 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:36:308 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:36:308 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:308 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:308 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:308 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:36:308 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:308 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:308 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:308 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:308 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:308 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1711
34:36:308 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5011us
34:36:308 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:308 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:308 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:308 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:308 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:308 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:308 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:308 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1712
34:36:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5485us
34:36:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:308 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:324 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:324 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:324 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:324 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:324 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:36:324 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:36:324 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:324 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:324 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:324 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:36:324 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:324 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:324 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08816cfc->08892dfc, audio drain) +54us
34:36:324 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08816cfc, sas core) +0us
34:36:324 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:324 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:324 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +76us
34:36:324 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +163us
34:36:324 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:324 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1712
34:36:324 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:36:324 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:324 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:324 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:324 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:324 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:324 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:324 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:325 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1713
34:36:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4744us
34:36:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:325 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:325 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:341 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:341 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:341 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:341 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:341 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:36:341 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:36:341 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:341 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:341 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:341 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:36:341 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:341 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:341 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:341 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:341 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:341 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1713
34:36:341 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +676us
34:36:341 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:341 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:341 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:341 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:341 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:341 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:341 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:341 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:341 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:341 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:341 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:341 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2741us
34:36:341 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:342 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1714
34:36:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1259us
34:36:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:342 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:342 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:358 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:358 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:358 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:358 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:358 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:36:358 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:36:358 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:358 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:358 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:358 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:36:358 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:358 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:358 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:358 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:358 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:358 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:358 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1714
34:36:358 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1411us
34:36:358 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:358 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:358 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:358 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:358 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:358 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:358 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:358 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:358 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:358 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:358 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:358 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:358 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1715
34:36:359 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3276us
34:36:359 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:359 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:359 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:374 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:374 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:374 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:374 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:374 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:36:374 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:36:374 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:374 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:374 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:374 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:36:374 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:374 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:374 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:374 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:374 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:374 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1715
34:36:374 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2145us
34:36:374 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:374 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:374 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:374 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:374 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:374 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:374 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:374 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:374 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:374 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:374 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:375 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1716
34:36:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2542us
34:36:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:375 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:375 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:391 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:391 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:391 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:391 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:391 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:36:391 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:36:391 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:391 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:391 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:391 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:36:391 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:391 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:391 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:391 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:391 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:391 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:391 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1716
34:36:391 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2879us
34:36:391 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:391 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:391 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:391 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:391 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:391 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:391 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:391 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:391 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:391 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:391 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:391 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +476us
34:36:391 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:391 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:392 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1717
34:36:392 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1322us
34:36:392 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:392 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:392 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:408 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:408 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:408 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:408 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:408 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:36:408 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:36:408 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:408 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:408 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:408 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:36:408 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:408 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:408 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:408 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:408 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:408 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1717
34:36:408 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3613us
34:36:408 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:408 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:408 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:408 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:408 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:408 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:409 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:409 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:409 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:409 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:409 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:409 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1718
34:36:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1074us
34:36:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:409 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:409 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:424 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:424 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:424 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:424 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:424 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:36:424 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:36:424 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:424 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:424 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:424 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:36:424 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:424 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:424 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:424 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:424 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:424 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1718
34:36:424 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4347us
34:36:424 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:424 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:424 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:424 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:424 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:424 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:424 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:424 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:424 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:424 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:424 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:424 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:424 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1719
34:36:424 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +340us
34:36:425 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:425 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:425 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:441 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:441 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:441 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:441 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:441 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:36:441 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:36:441 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:441 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:441 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:441 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:36:441 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:441 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:441 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:441 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:441 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:441 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1719
34:36:441 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5081us
34:36:441 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:441 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:441 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:441 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:441 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:441 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:441 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:441 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4020us
34:36:441 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:441 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1720
34:36:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1385us
34:36:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:441 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:442 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:458 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:458 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:458 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:458 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:458 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:36:458 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:36:458 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:458 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:458 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:458 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:36:458 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:458 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:458 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:458 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:458 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:458 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:458 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +6us
34:36:458 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:458 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:458 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:458 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1720
34:36:458 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:458 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:458 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:458 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:458 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:458 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:458 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:458 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:459 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:459 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1721
34:36:459 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4681us
34:36:459 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:459 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:459 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:474 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:474 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:474 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:474 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:474 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:36:474 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:36:474 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:474 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:474 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:474 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:36:474 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:474 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:474 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:474 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:474 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:474 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1721
34:36:474 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +740us
34:36:474 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:474 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:474 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:474 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:474 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:474 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:474 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:474 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:474 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:474 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:474 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:474 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:474 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1722
34:36:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3947us
34:36:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:475 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:475 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:492 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:492 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:492 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:492 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:492 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:36:492 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:36:492 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:492 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:492 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:492 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:36:492 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:492 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:492 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:492 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:492 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:492 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:492 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1722
34:36:492 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1474us
34:36:492 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:492 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:492 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:492 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:492 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:492 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:492 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:492 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:492 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:492 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:36:492 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:36:492 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089ffd00, 16384, 0)
34:36:492 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 08a03d00, 16384, 0)
34:36:493 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:36:493 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:36:493 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:36:493 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:36:493 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:493 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:493 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1753us
34:36:493 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:36:493 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:36:493 thid_sasread D[IO]: HLE\sceIo.cpp:1080 165888 = sceIoLseek(4, 28800, 0)
34:36:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:36:493 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:36:493 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:36:493 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:36:493 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089f7d00, 8000): deferring result
34:36:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:36:494 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:36:494 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:36:494 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1723
34:36:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1015us
34:36:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:494 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:494 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:509 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:509 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:509 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:509 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:509 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:36:509 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:36:509 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:509 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:509 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:509 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:36:509 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:509 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:509 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:509 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:509 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:509 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1723
34:36:509 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2208us
34:36:509 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:509 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:509 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:509 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:509 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:509 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:509 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:509 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:509 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:509 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:509 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:509 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1724
34:36:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2479us
34:36:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:509 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:509 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:526 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:526 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:526 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:526 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:526 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:36:526 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:36:526 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:526 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:526 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:526 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:36:526 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:526 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:526 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:526 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:526 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:526 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1724
34:36:526 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2942us
34:36:526 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:526 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:526 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:526 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:526 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:526 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:526 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:526 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:526 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:526 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:527 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:527 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1725
34:36:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1744us
34:36:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:527 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:527 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:542 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:542 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:542 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:542 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:542 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:36:542 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:36:542 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:542 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:542 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:542 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:36:542 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:542 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:542 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:542 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:542 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:542 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1725
34:36:542 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3676us
34:36:542 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:542 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:542 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:542 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:542 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:542 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:542 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:542 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:542 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:542 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +162us
34:36:542 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:542 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +68us
34:36:543 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:543 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1726
34:36:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1010us
34:36:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:543 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:543 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:559 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:559 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:559 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:559 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:559 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:36:559 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:36:559 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:559 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:559 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:559 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:36:559 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:559 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:559 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:559 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:559 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:559 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:559 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1726
34:36:559 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4410us
34:36:559 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:559 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:559 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:559 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:559 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:559 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:559 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:559 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:559 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:559 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:559 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:559 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:560 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1727
34:36:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +276us
34:36:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:560 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:560 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:576 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:576 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:576 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:576 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:576 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:36:576 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:36:576 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:576 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:576 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:576 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:36:576 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:576 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:576 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:576 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:576 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:576 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1727
34:36:576 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5144us
34:36:576 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:576 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:576 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:576 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:576 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:576 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:576 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:576 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1728
34:36:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5352us
34:36:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:576 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:576 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:592 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:592 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:592 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:592 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:592 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:36:592 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:36:592 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:592 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:592 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:592 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:36:592 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:592 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:592 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:592 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:592 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:592 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:592 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +69us
34:36:592 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:592 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:592 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:592 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1728
34:36:592 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:592 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:592 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:592 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:592 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:592 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:592 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:592 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:592 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:592 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3466us
34:36:592 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:593 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1729
34:36:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1142us
34:36:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:593 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:593 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:609 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:609 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:609 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:609 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:609 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:36:609 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:36:609 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:609 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:609 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:609 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:36:609 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:609 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:609 user_main    D[SCESAS]: HLE\sceSas.cpp:127 fffffffc=sceSasGetEndFlag(09054a80)
34:36:609 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:609 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:609 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1729
34:36:609 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +803us
34:36:609 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:609 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:609 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:609 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:609 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:609 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:609 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:610 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:610 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:610 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:610 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:610 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1730
34:36:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3884us
34:36:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:610 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:610 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:626 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:626 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:626 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:626 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:626 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:36:626 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:36:626 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:626 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:626 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:626 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:36:626 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:626 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:626 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:626 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 15)
34:36:626 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 15, 1486)
34:36:626 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 15, 1638, 1638, 1638, 1638)
34:36:626 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 15, 09df8700, 4160, 1)
34:36:626 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 15)
34:36:626 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:626 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:626 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +121us
34:36:626 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1730
34:36:626 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1534us
34:36:626 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:626 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:626 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:626 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:626 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:626 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:627 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:627 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:627 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:627 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:627 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:627 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:627 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1731
34:36:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3149us
34:36:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:627 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:627 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:642 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:36:642 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:642 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:642 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:642 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:36:642 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:36:642 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:642 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:642 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:643 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:36:643 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:643 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:643 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:643 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:643 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:643 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1731
34:36:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2272us
34:36:643 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:643 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:643 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:643 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:643 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:643 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:643 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1200us
34:36:643 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:643 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1732
34:36:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1205us
34:36:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:643 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:643 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:659 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:36:659 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:659 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:659 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:659 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:36:659 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:36:659 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:659 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:659 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:659 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:36:659 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:659 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:659 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:659 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:659 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:659 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1732
34:36:659 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3006us
34:36:659 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:659 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:659 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:659 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:659 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:659 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:659 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:659 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:659 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:659 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:659 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:659 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1733
34:36:659 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1681us
34:36:659 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:659 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:659 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:676 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:36:676 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:676 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:676 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:676 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:36:676 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:36:676 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:676 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:676 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:676 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:36:676 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:676 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:676 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:676 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:676 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:676 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1733
34:36:676 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3740us
34:36:676 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:676 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:676 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:676 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:677 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:677 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:677 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:677 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:677 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:677 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:677 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:677 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1734
34:36:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +947us
34:36:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:677 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:677 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:692 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:36:692 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:692 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:692 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:692 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:36:692 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:36:692 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:692 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:692 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:692 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:36:692 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:692 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:692 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:692 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:692 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:692 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:692 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1734
34:36:692 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4474us
34:36:692 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:692 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:692 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:692 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:692 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:692 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:692 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:692 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4744us
34:36:692 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:692 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:692 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +815us
34:36:692 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:693 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:693 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:693 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1735
34:36:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +213us
34:36:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:693 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:693 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:709 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:36:709 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:709 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:709 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:709 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:36:709 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:36:709 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:709 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:709 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:709 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:36:709 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:709 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:709 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:709 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:709 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:709 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1735
34:36:709 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5208us
34:36:709 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:709 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:709 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:709 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:709 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:709 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:709 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:709 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1736
34:36:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5288us
34:36:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:709 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:709 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:726 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:36:726 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:726 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:726 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:726 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:36:726 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:36:726 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:726 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:726 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:726 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:36:726 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:726 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:726 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:726 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:726 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:726 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:726 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +132us
34:36:726 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:726 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:726 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:726 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1736
34:36:726 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:726 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:726 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:726 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:726 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:726 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:726 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:727 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:727 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:727 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1737
34:36:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4554us
34:36:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:727 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:727 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:742 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:742 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:742 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:742 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:742 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:36:742 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:36:742 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:742 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:742 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:742 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:36:742 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:742 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:742 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:742 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:742 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:742 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1737
34:36:742 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +866us
34:36:742 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:742 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:742 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:742 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:742 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:742 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:742 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:742 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:742 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:742 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:742 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:743 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2479us
34:36:743 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:743 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1738
34:36:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1332us
34:36:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:743 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:743 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:759 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:759 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:759 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:759 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:759 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:36:759 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:36:759 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:759 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:759 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:759 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:36:759 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:759 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:759 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:759 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:759 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:759 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:759 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1738
34:36:759 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1600us
34:36:759 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:759 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:759 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:759 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:759 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:759 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:759 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:759 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:759 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:759 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:759 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:759 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:759 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1739
34:36:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3086us
34:36:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:760 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:760 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:776 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:776 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:776 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:776 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:776 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:36:776 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:36:776 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:776 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:776 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:776 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:36:776 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:776 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:776 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:776 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:776 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:776 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1739
34:36:776 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2334us
34:36:776 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:776 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:776 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:776 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:776 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:776 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:776 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:776 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:776 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:776 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:776 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:776 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1740
34:36:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2352us
34:36:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:776 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:776 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:792 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:792 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:792 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:792 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:792 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:36:792 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:36:792 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:792 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:792 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:792 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:36:792 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:792 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:792 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:792 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:792 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:792 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:792 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1740
34:36:792 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3068us
34:36:792 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:792 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:792 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:792 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:792 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:792 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:792 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:792 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:792 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:792 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:792 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:792 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:792 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +213us
34:36:793 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:793 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1741
34:36:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1395us
34:36:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:793 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:793 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:809 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:809 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:809 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:809 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:809 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:36:809 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:36:809 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:809 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:809 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:809 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:36:809 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:809 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:809 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:809 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:809 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:809 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1741
34:36:809 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3802us
34:36:809 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:809 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:809 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:809 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:809 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:809 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:809 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:809 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:809 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:809 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:809 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:809 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1742
34:36:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +884us
34:36:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:809 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:809 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:826 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:826 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:826 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:826 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:826 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:36:826 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:36:826 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:826 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:826 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:826 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:36:826 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:826 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:826 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:826 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:826 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:826 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:826 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1742
34:36:826 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4536us
34:36:826 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:826 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:826 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:826 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:826 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:826 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:826 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:826 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:826 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:826 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:826 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:826 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:826 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1743
34:36:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +150us
34:36:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:827 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:827 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:842 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:842 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:842 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:842 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:842 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:36:842 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:36:842 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:842 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:842 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:842 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:36:842 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:842 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:842 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:842 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:842 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:842 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1743
34:36:842 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5271us
34:36:842 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:842 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:842 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:842 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:842 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:842 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:842 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:842 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3757us
34:36:842 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:842 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1744
34:36:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1459us
34:36:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:842 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:842 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:859 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:859 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:859 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:859 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:859 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:36:859 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:36:859 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:859 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:859 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:859 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:36:859 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:859 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:859 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:859 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:859 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:859 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +195us
34:36:859 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:859 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:859 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:859 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1744
34:36:859 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:859 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:859 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:859 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:859 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:859 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:859 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:859 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:859 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:859 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1745
34:36:859 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4491us
34:36:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:860 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:860 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:876 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:876 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:876 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:876 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:876 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:36:876 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:36:876 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:876 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:876 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:876 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:36:876 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:876 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:876 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:876 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:876 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:876 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1745
34:36:876 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +929us
34:36:876 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:876 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:876 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:876 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:876 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:876 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:876 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:876 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:876 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:876 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:876 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:876 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1746
34:36:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3757us
34:36:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:877 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:877 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:893 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:893 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:893 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:893 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:893 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:36:893 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:36:893 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:893 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:893 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:893 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:36:893 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:893 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:893 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:893 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:893 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:893 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1746
34:36:893 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1663us
34:36:893 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:893 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:893 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:893 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:893 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:893 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:893 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:893 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:893 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:893 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:893 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:893 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1491us
34:36:893 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:893 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:893 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1747
34:36:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1522us
34:36:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:894 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:894 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:909 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:909 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:909 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:909 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:909 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:36:909 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:36:909 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:909 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:909 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:909 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:36:909 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:909 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:909 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:909 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:909 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:909 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1747
34:36:909 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2397us
34:36:909 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:910 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:910 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:910 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:910 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:910 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:910 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:910 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:910 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:910 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:910 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:910 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1748
34:36:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2289us
34:36:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:910 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:910 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:926 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:926 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:926 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:926 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:926 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:36:926 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:36:926 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:926 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:926 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:926 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:36:926 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:926 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:926 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:926 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:926 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:926 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:926 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1748
34:36:926 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3131us
34:36:926 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:926 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:926 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:926 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:926 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:926 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:926 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:926 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:926 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:926 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:927 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:927 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:927 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1749
34:36:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1555us
34:36:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:927 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:927 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:943 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:943 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:943 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:943 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:943 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:36:943 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:36:943 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:943 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:943 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:943 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:36:943 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:943 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:943 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:943 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:943 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:943 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1749
34:36:943 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3865us
34:36:943 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:943 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:943 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:943 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:943 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:943 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:943 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:943 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5035us
34:36:943 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:943 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +524us
34:36:943 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:943 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:944 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:944 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1750
34:36:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +821us
34:36:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:944 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:944 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:959 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:959 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:959 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:959 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:959 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:36:959 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:36:959 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:959 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:959 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:959 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:36:959 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:959 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:959 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:959 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:959 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:959 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1750
34:36:959 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4599us
34:36:959 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:959 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:959 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:959 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:959 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:959 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:959 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:959 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:959 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:959 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:959 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:959 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1751
34:36:959 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +87us
34:36:959 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:959 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:959 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:36:976 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:976 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:36:976 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:976 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:976 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:36:976 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:36:976 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:976 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:976 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:36:976 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:36:976 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:976 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:976 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:976 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:976 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:976 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1751
34:36:976 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5334us
34:36:976 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:976 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:976 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:976 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:976 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:976 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:976 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:976 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1752
34:36:976 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5162us
34:36:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:976 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:976 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:36:993 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:36:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:36:993 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:36:993 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:36:993 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:36:993 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:36:993 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:36:993 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:36:993 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:36:993 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:36:993 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:36:993 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:36:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:36:993 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:36:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:36:993 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:36:993 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:36:993 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:36:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +118us
34:36:993 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +258us
34:36:993 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:993 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:993 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:993 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1752
34:36:993 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:993 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:36:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:993 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:993 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:36:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:993 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:36:993 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:36:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:36:993 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:36:993 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:36:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:36:993 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2770us
34:36:993 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:36:993 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:36:993 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1753
34:36:993 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1649us
34:36:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:36:994 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:36:994 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:009 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:009 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:009 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:009 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:009 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:37:009 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:37:009 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:009 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:009 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:009 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:37:009 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:009 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:009 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 15)
34:37:009 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 15)
34:37:009 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 15, 1486)
34:37:009 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 15, 1638, 1638, 1638, 1638)
34:37:009 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 15, 09df9c30, 10944, 1)
34:37:009 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 15)
34:37:010 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:010 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:010 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +161us
34:37:010 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1753
34:37:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +950us
34:37:010 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:010 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:010 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:010 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:010 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:010 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:010 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1754
34:37:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3694us
34:37:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:010 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:010 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:026 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:37:026 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:026 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:026 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:026 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:37:026 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:37:026 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:026 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:026 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:026 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:37:026 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:026 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:026 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:026 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:026 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:026 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +154us
34:37:026 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1754
34:37:026 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1691us
34:37:026 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:026 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:027 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:027 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:027 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:027 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:027 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:027 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:027 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:027 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:027 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:027 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:027 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1755
34:37:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2960us
34:37:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:027 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:027 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:043 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:37:043 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:043 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:043 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:043 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:37:043 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:37:043 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:043 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:043 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:043 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:37:043 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:043 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:043 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:043 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:043 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +151us
34:37:043 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1755
34:37:043 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2428us
34:37:043 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:043 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:043 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:043 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:043 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:043 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:043 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:043 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:043 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:043 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:043 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:043 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +504us
34:37:043 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:37:044 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1756
34:37:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1712us
34:37:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:044 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:044 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:059 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:37:059 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:059 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:059 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:059 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:37:059 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:37:059 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:059 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:059 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:059 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:37:059 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:059 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:059 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:059 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:059 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +154us
34:37:059 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1756
34:37:059 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3159us
34:37:059 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:059 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:059 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:059 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:059 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:059 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:059 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:059 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:059 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:059 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:059 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:059 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:059 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1757
34:37:059 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1492us
34:37:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:060 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:060 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:076 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:37:076 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:076 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:076 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:076 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:37:076 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:37:076 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:076 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:076 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:076 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:37:076 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:076 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:076 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:076 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:076 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +154us
34:37:076 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1757
34:37:076 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3893us
34:37:076 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:076 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:076 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:076 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:076 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:076 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:076 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:076 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:076 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:076 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:076 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:076 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1758
34:37:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +758us
34:37:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:077 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:077 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:093 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:37:093 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:093 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:093 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:093 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:37:093 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:37:093 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:093 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:093 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:093 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:37:093 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:093 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:093 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:093 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:093 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:093 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +142us
34:37:093 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1758
34:37:093 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4639us
34:37:093 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:093 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:093 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:093 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:093 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:093 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:093 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:093 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4048us
34:37:093 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:093 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:37:094 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1511us
34:37:094 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:094 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:094 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:094 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1759
34:37:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +24us
34:37:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:094 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:094 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:109 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:37:109 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:109 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:109 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:109 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:37:109 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:37:109 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:109 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:109 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:109 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:37:109 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:109 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:109 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:109 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:109 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +143us
34:37:109 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1759
34:37:109 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5372us
34:37:109 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:109 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:109 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:109 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:109 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:109 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:109 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:109 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1760
34:37:109 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5099us
34:37:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:109 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:109 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:126 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:126 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:126 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:126 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:126 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:37:126 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:37:126 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:126 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:126 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:126 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:37:126 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:126 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:126 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:126 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:126 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:126 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:127 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +145us
34:37:127 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +295us
34:37:127 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:127 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:127 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:127 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1760
34:37:127 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:127 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:127 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:127 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:127 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:127 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:127 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:127 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:127 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1761
34:37:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4365us
34:37:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:127 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:127 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:143 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:143 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:143 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:143 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:143 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:37:143 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:37:143 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:143 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:143 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:143 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:37:143 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:143 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:143 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:143 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:143 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:143 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +153us
34:37:143 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1761
34:37:143 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1021us
34:37:143 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:143 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:143 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:144 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:144 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:144 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:144 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:144 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:144 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:37:144 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:37:144 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 08a07d00, 16384, 0)
34:37:144 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 08a0bd00, 16384, 0)
34:37:144 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:37:144 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:37:144 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:37:144 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:37:144 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:144 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:144 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1781us
34:37:144 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:37:144 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:37:144 thid_sasread D[IO]: HLE\sceIo.cpp:1080 198656 = sceIoLseek(4, 30800, 0)
34:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:37:144 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:37:144 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:37:144 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:37:144 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089ffd00, 8000): deferring result
34:37:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:37:146 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:37:146 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:37:146 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1762
34:37:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1405us
34:37:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:146 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:146 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:160 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:160 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:160 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:160 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:160 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:37:160 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:37:160 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:160 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:160 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:161 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:37:161 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:161 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:161 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:161 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:161 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +155us
34:37:161 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1762
34:37:161 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1753us
34:37:161 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:161 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:161 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:161 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:161 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:161 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:161 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:161 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:161 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:161 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:161 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:161 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1763
34:37:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2897us
34:37:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:161 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:161 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:176 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:176 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:176 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:176 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:176 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:37:176 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:37:176 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:176 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:176 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:176 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:37:176 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:176 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:176 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:176 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:176 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +154us
34:37:176 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1763
34:37:176 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2488us
34:37:176 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:176 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:176 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:176 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:176 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:177 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:177 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:177 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:177 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:177 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:177 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:177 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1764
34:37:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2163us
34:37:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:177 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:177 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:193 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:193 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:193 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:193 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:193 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:37:193 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:37:193 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:193 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:193 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:193 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:37:193 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:193 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:193 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:193 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:193 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
34:37:193 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1764
34:37:193 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3244us
34:37:193 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:193 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:193 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:193 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:193 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:193 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:193 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:193 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:193 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:193 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +190us
34:37:193 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:37:193 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +39us
34:37:193 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:193 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1765
34:37:193 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1429us
34:37:193 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:193 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:194 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:210 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:210 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:210 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:210 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:210 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:37:210 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:37:210 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:210 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:210 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:210 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:37:210 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:210 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:210 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:210 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:210 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
34:37:210 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1765
34:37:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3978us
34:37:210 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:210 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:210 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:210 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:210 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:210 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:210 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1766
34:37:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +695us
34:37:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:211 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:226 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:226 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:226 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:226 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:226 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:37:226 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:37:226 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:226 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:226 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:226 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:37:226 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:226 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:226 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:226 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:226 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:37:226 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1766
34:37:226 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4729us
34:37:226 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:226 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:226 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:226 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:226 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:226 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:226 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:226 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:226 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:226 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1767
34:37:226 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +201us
34:37:226 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:227 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:227 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:243 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:243 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:243 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:243 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:243 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:37:243 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:37:243 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:243 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:243 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:244 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:37:244 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:244 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:244 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0885156c->08891804, woke from hle delay) +10us
34:37:244 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0885156c, blocking audio) +0us
34:37:244 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:244 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:244 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:37:244 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1767
34:37:244 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5450us
34:37:244 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:244 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:244 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:244 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:244 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:244 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:244 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:244 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3494us
34:37:244 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:37:244 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1768
34:37:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1532us
34:37:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:244 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:260 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:260 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:260 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:260 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:260 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:37:260 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:37:260 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:260 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:260 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:260 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:37:260 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:260 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:260 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:260 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:260 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:260 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +387us
34:37:260 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:260 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1768
34:37:260 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:260 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:260 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:260 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:260 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:260 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:260 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:260 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:260 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:260 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:260 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1769
34:37:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4302us
34:37:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:260 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:276 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:276 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:276 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:276 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:276 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:37:276 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:37:276 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:276 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:276 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:276 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:37:276 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:276 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:276 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:276 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:276 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:276 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1769
34:37:276 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1121us
34:37:276 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:276 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:276 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:276 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:276 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:276 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:276 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:276 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:276 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:276 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:276 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:277 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1770
34:37:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3568us
34:37:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:277 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:293 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:293 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:293 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:293 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:293 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:37:293 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:37:293 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:293 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:293 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:293 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:37:293 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:293 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:293 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:293 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:293 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:293 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1770
34:37:293 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1855us
34:37:293 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:293 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:293 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:293 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:293 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:293 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:293 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:293 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:293 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:293 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:293 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:293 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1229us
34:37:293 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:37:293 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1771
34:37:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1595us
34:37:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:293 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:293 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:310 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:310 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:310 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:310 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:310 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:37:310 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:37:310 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:310 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:310 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:310 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:37:310 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:310 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:310 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:310 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:310 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:310 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1771
34:37:310 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2590us
34:37:310 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:310 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:310 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:310 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:310 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:310 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:310 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:310 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:310 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:310 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:310 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:310 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1772
34:37:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2100us
34:37:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:310 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:326 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:326 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:326 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:326 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:326 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:37:326 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:37:326 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:326 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:326 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:326 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:37:326 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:326 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:326 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:326 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:326 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:326 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:326 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1772
34:37:326 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3324us
34:37:326 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:326 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:326 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:326 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:326 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:326 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:326 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:326 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:326 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:326 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:327 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:327 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:327 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1773
34:37:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1365us
34:37:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:327 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:327 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:343 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:343 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:343 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:343 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:343 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:37:343 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:37:343 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:343 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:343 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:343 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:37:343 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:343 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:343 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:343 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:343 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:343 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:343 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1773
34:37:343 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4058us
34:37:343 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:343 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:343 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:343 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:343 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:343 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:343 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:343 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4773us
34:37:343 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:37:343 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +786us
34:37:343 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:343 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:343 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:343 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1774
34:37:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +631us
34:37:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:344 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:344 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:360 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:360 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:360 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:360 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:360 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:37:360 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:37:360 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:360 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:360 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:360 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:37:360 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:360 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:360 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:360 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:360 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:360 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1774
34:37:360 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4792us
34:37:360 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:360 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:360 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:360 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:360 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:360 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:360 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:360 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:360 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:360 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1775
34:37:360 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +137us
34:37:360 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:360 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:361 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:376 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:376 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:376 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:376 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:376 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:37:376 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:37:376 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:376 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:376 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:376 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:37:376 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:376 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:376 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08890818->08891804, woke from hle delay) +73us
34:37:376 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:376 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08890818, blocking audio) +0us
34:37:376 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:376 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:376 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +54us
34:37:376 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1775
34:37:376 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5514us
34:37:377 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:377 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:377 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:377 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:377 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:377 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:377 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:377 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1776
34:37:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4973us
34:37:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:377 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:377 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:393 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:393 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:393 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:393 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:393 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:37:393 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:37:393 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:393 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:393 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:393 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:37:393 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:393 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:393 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:393 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:393 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:393 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +450us
34:37:393 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:393 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1776
34:37:393 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:393 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:393 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:393 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:393 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:393 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:393 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:393 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:393 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:393 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:393 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2507us
34:37:393 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:37:393 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1777
34:37:393 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1722us
34:37:393 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:393 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:393 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:410 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:410 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:410 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:410 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:410 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:37:410 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:37:410 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:410 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:410 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:410 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:37:410 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:410 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:410 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:410 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:410 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:410 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:410 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1777
34:37:410 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1185us
34:37:410 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:410 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:410 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:410 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:410 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:410 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:410 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:410 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:410 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:410 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:410 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:411 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1778
34:37:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3504us
34:37:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:411 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:411 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:426 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:426 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:426 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:426 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:426 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:37:426 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:37:426 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:426 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:426 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:426 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:37:426 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:426 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:426 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:426 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:426 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:426 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:426 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1778
34:37:426 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1919us
34:37:426 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:426 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:426 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:426 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:426 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:426 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:426 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:426 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:426 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:427 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:427 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:427 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:427 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1779
34:37:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2770us
34:37:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:427 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:427 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:443 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:443 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:443 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:443 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:443 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:37:443 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:37:443 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:443 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:443 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:443 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:37:443 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:443 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:443 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:443 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:443 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:443 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1779
34:37:443 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2653us
34:37:443 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:443 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:443 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:443 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:443 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:443 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:443 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:443 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:443 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:443 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:443 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:443 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +241us
34:37:444 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:37:444 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1780
34:37:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1785us
34:37:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:444 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:444 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:460 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:460 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:460 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:460 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:460 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:37:460 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:37:460 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:460 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:460 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:460 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:37:460 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:460 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:460 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:460 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:460 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:460 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:460 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1780
34:37:460 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3387us
34:37:460 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:460 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:460 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:460 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:460 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:460 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:460 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:460 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:460 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:460 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:460 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:460 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:461 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1781
34:37:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1302us
34:37:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:461 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:461 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:476 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:476 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:476 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:476 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:476 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:37:476 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:37:476 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:476 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:476 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:476 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:37:476 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:476 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:476 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:476 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:476 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:476 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1781
34:37:476 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4121us
34:37:476 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:476 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:476 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:476 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:476 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:476 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:476 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:476 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:476 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:476 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:476 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:477 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1782
34:37:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +568us
34:37:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:477 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:477 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:493 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:493 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:493 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:493 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:493 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:37:493 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:37:493 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:493 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:493 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:493 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:37:493 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:493 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:493 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:493 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:493 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:493 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1782
34:37:493 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4855us
34:37:493 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:493 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:493 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:493 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:493 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:493 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:493 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:493 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3785us
34:37:493 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:37:493 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1773us
34:37:493 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:493 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1783
34:37:493 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +74us
34:37:493 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:493 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:493 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:510 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:510 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:510 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:510 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:510 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:37:510 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:37:510 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:510 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:510 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:510 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:37:510 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:510 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:510 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:510 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:510 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:510 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +20us
34:37:510 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:510 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1783
34:37:510 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:510 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:510 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:510 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:510 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:510 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:510 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:510 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:510 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1784
34:37:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4909us
34:37:510 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:510 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:510 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:526 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:526 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:526 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:526 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:526 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:37:526 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:37:526 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:526 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:526 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:526 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:37:526 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:526 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:526 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:526 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:526 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:526 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:526 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +514us
34:37:526 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:526 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1784
34:37:526 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:526 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:526 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:526 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:526 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:526 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:526 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:526 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:526 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:526 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:527 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:527 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1785
34:37:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4175us
34:37:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:527 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:527 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:543 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:543 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:543 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:543 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:543 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:37:543 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:37:543 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:543 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:543 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:543 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:37:543 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:543 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:543 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:543 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:543 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:543 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1785
34:37:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1248us
34:37:543 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:543 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:543 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:543 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:543 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:543 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:543 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1520us
34:37:543 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:37:544 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1786
34:37:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1912us
34:37:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:544 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:544 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:560 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:560 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:560 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:560 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:560 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:37:560 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:37:560 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:560 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:560 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:560 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:37:560 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:560 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:560 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:560 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:560 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:560 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1786
34:37:560 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1982us
34:37:560 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:560 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:560 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:560 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:560 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:560 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:560 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:560 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:560 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:560 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:560 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:560 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1787
34:37:560 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2707us
34:37:560 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:560 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:560 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:577 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:577 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:577 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:577 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:577 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:37:577 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:37:577 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:577 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:577 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:577 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:37:577 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:577 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:577 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:577 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:577 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:577 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1787
34:37:577 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2716us
34:37:577 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:577 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:577 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:577 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:577 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:577 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:577 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:577 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:577 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:577 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:578 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:578 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1788
34:37:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1973us
34:37:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:578 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:578 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:593 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:593 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:593 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:593 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:593 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:37:593 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:37:593 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:593 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:593 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:593 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:37:593 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:593 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:593 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:593 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:593 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:593 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:593 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1788
34:37:593 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3450us
34:37:593 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:593 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:593 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:593 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:593 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:593 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:593 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:593 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5064us
34:37:593 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:37:593 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +495us
34:37:593 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:593 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:593 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:593 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:594 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1789
34:37:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1239us
34:37:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:594 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:594 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:610 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:610 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:610 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:610 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:610 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:37:610 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:37:610 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:610 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:610 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:610 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:37:610 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:610 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:610 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:610 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:610 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:610 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:610 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1789
34:37:610 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4184us
34:37:610 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:610 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:610 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:610 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:610 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:610 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:610 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:610 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:610 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:611 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:611 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:611 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1790
34:37:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +505us
34:37:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:611 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:611 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:627 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:627 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:627 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:627 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:627 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:37:627 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:37:627 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:627 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:627 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:627 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:37:627 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:627 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:627 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:627 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:627 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:627 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:627 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1790
34:37:627 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4918us
34:37:627 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:627 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:627 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:627 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:627 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:627 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:627 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:628 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:628 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:628 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:628 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1791
34:37:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +11us
34:37:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:628 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:628 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:643 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:643 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:643 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:643 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:643 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:37:643 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:37:643 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:643 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:643 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:643 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:37:643 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:643 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:643 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:643 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:643 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:643 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +83us
34:37:643 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:643 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1791
34:37:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:643 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:643 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:643 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:643 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:643 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:644 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2798us
34:37:644 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:37:644 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1792
34:37:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2039us
34:37:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:644 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:644 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:660 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:660 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:660 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:660 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:660 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:37:660 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:37:660 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:660 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:660 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:660 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:37:660 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:660 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:660 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:660 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:660 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:660 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:660 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +577us
34:37:660 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:660 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1792
34:37:660 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:660 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:660 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:660 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:660 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:660 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:660 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:660 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:660 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:660 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:660 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:661 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1793
34:37:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4112us
34:37:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:661 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:661 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:677 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:677 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:677 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:677 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:677 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:37:677 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:37:677 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:677 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:677 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:677 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:37:677 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:677 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:677 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:677 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:677 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:677 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1793
34:37:677 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1311us
34:37:677 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:677 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:677 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:677 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:677 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:677 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:677 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:677 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:677 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:677 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:678 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:678 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1794
34:37:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3378us
34:37:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:678 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:678 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:693 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:693 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:693 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:693 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:693 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:37:693 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:37:693 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:693 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:693 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:693 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:37:693 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:693 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:693 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:693 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:693 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:693 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:693 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1794
34:37:693 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2045us
34:37:693 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:693 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:693 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:693 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:693 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:693 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:693 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:693 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:693 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:693 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:693 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:693 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:693 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +533us
34:37:694 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:37:694 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1795
34:37:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2102us
34:37:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:694 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:694 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:710 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:710 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:710 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:710 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:710 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:37:710 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:37:710 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:710 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:710 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:710 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:37:710 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:710 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:710 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:710 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:710 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:710 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1795
34:37:710 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2779us
34:37:710 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:710 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:710 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:710 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:710 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:710 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:710 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:710 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:710 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:710 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:710 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:710 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1796
34:37:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1910us
34:37:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:710 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:710 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:727 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:727 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:727 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:727 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:727 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:37:727 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:37:727 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:727 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:727 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:727 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:37:727 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:727 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:727 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:727 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:37:727 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:727 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +115us
34:37:727 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1796
34:37:727 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3513us
34:37:727 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:727 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:727 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:727 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:727 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:727 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:727 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:727 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:727 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:728 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:728 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:728 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:728 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1797
34:37:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1176us
34:37:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:728 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:728 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:743 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:743 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:743 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:743 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:743 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:37:743 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:37:743 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:743 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:743 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:743 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:37:743 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:743 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:743 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:743 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 15)
34:37:743 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 15)
34:37:743 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 15, 1486)
34:37:743 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 15, 1638, 1638, 1638, 1638)
34:37:743 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 15, 09df9c30, 10944, 1)
34:37:743 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 15)
34:37:743 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 14)
34:37:743 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 14, 1486)
34:37:743 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 14, 1638, 1638, 1638, 1638)
34:37:743 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 14, 09d70460, 4944, 1)
34:37:743 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 14)
34:37:743 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:37:743 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:743 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +168us
34:37:743 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1797
34:37:743 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4195us
34:37:743 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:743 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:743 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:743 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:743 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:743 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:743 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:743 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4076us
34:37:743 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:37:744 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1482us
34:37:744 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:744 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:744 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:744 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1798
34:37:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +442us
34:37:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:744 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:744 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:760 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:37:760 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:760 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:760 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:760 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:37:760 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:37:760 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:760 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:760 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:760 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:37:760 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:760 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:760 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:760 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:37:760 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:760 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +158us
34:37:760 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1798
34:37:760 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4939us
34:37:760 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:760 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:760 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:760 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:761 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:761 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:761 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:761 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:761 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1799
34:37:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5517us
34:37:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:761 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:761 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:777 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:37:777 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:777 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:777 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:777 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:37:777 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:37:777 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:777 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:777 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:777 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:37:777 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:777 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:777 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888e7ac->08892dfc, audio drain) +22us
34:37:777 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0888e7ac, sas core) +0us
34:37:777 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:37:777 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:777 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +145us
34:37:777 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +94us
34:37:777 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:777 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1799
34:37:777 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:37:777 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:777 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:777 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:777 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:777 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:777 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:777 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:777 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1800
34:37:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4776us
34:37:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:777 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:777 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:793 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:37:793 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:793 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:793 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:793 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:37:793 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:37:793 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:793 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:793 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:793 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:37:793 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:793 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:793 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:793 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:37:793 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:793 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +158us
34:37:793 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1800
34:37:793 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +604us
34:37:793 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:793 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:793 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:793 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:793 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:793 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:793 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:793 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:793 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:793 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:37:793 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:37:793 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089efd00, 16384, 0)
34:37:793 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 089f3d00, 16384, 0)
34:37:793 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:37:793 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:37:794 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:37:794 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:37:794 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:794 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:794 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1802us
34:37:794 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:37:794 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:37:794 thid_sasread D[IO]: HLE\sceIo.cpp:1080 231424 = sceIoLseek(4, 38800, 0)
34:37:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:37:794 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:37:794 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:37:794 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:37:794 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 08a07d00, 8000): deferring result
34:37:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:37:795 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:37:795 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:37:796 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1801
34:37:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1795us
34:37:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:796 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:796 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:810 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:37:810 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:810 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:810 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:810 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:37:810 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:37:810 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:810 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:810 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:810 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:37:810 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:810 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:810 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:810 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:37:810 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:810 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +158us
34:37:810 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1801
34:37:810 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1338us
34:37:810 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:810 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:810 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:810 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:810 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:810 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:810 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:810 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:810 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:810 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:811 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:811 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1802
34:37:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3308us
34:37:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:811 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:811 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:827 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:37:827 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:827 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:827 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:827 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:37:827 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:37:827 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:827 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:827 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:827 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:37:827 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:827 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:827 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:827 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:37:827 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:827 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +145us
34:37:827 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1802
34:37:827 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2086us
34:37:827 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:827 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:827 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:827 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:827 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:827 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:827 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:827 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:827 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:827 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:827 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:827 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:828 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1803
34:37:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2574us
34:37:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:828 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:828 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:843 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:37:843 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:843 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:843 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:843 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:37:843 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:37:843 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:843 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:843 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:843 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:37:843 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:843 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:843 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:37:843 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:843 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:37:843 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1803
34:37:843 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2818us
34:37:843 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:843 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:843 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:843 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:843 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:843 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:843 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:843 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:844 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:844 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +212us
34:37:844 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:37:844 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +18us
34:37:844 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:844 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1804
34:37:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1840us
34:37:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:844 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:860 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:860 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:860 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:860 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:860 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:37:860 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:37:860 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:860 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:860 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:860 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:37:860 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:860 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:860 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:860 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:37:860 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:860 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:37:860 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1804
34:37:860 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3550us
34:37:860 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:860 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:860 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:860 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:860 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:860 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:860 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:860 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:861 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:861 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:861 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:861 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:861 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1805
34:37:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1106us
34:37:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:861 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:861 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:877 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:877 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:877 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:877 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:877 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:37:877 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:37:877 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:877 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:877 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:877 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:37:877 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:877 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:877 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:877 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:37:877 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:877 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +153us
34:37:877 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1805
34:37:877 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4279us
34:37:877 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:877 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:877 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:878 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:878 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:878 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:878 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:878 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:878 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:878 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:878 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:878 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1806
34:37:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +372us
34:37:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:878 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:893 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:893 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:893 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:893 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:893 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:893 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:37:893 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:37:893 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:893 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:893 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:893 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:37:894 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:894 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:894 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:37:894 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:894 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +155us
34:37:894 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1806
34:37:894 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5012us
34:37:894 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:894 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:894 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:894 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:894 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:894 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:894 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:894 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3516us
34:37:894 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:37:894 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1807
34:37:894 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1922us
34:37:894 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:894 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:894 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:910 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:910 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:910 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:910 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:910 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:37:910 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:37:910 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:910 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:910 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:910 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:37:910 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:910 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:910 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08887e94->08892dfc, audio drain) +92us
34:37:910 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:910 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08887e94, sas core) +0us
34:37:910 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:37:910 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:910 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +73us
34:37:910 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +166us
34:37:910 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:910 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1807
34:37:910 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:37:910 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:910 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:910 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:910 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:910 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:911 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:911 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:911 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1808
34:37:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4706us
34:37:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:911 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:911 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:927 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:927 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:927 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:927 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:927 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:37:927 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:37:927 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:927 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:927 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:927 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:37:927 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:927 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:927 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:37:927 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:927 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
34:37:927 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1808
34:37:927 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +700us
34:37:927 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:927 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:927 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:927 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:927 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:927 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:927 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:927 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:927 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:927 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:927 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:927 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1809
34:37:927 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3972us
34:37:927 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:927 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:927 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:944 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:944 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:944 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:944 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:944 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:37:944 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:37:944 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:944 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:944 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:944 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:37:944 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:944 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:944 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:944 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:37:944 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:944 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
34:37:944 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1809
34:37:944 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1434us
34:37:944 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:944 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:944 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:944 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:944 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:944 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:944 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:944 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:944 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:944 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:945 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:945 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:945 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1243us
34:37:945 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:37:945 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1810
34:37:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1985us
34:37:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:945 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:945 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:960 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:960 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:960 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:960 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:960 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:37:960 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:37:960 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:960 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:960 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:960 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:37:960 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:960 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:960 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:960 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:37:960 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:960 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:37:960 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1810
34:37:960 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2185us
34:37:960 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:960 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:960 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:960 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:960 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:960 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:960 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:960 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:960 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:960 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:960 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:960 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:961 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1811
34:37:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2504us
34:37:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:961 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:961 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:37:977 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:977 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:37:977 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:977 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:977 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:37:977 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:37:977 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:977 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:977 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:37:978 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:37:978 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:978 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:978 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:37:978 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:978 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:37:978 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1811
34:37:978 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2919us
34:37:978 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:978 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:978 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:978 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:978 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:978 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:978 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:978 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:978 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:978 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:978 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:978 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1812
34:37:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1770us
34:37:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:978 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:37:994 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:37:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:37:994 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:37:994 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:37:994 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:37:994 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:37:994 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:37:994 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:37:994 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:37:994 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:37:994 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:37:994 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:37:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:37:994 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:37:994 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:37:994 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:37:994 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:37:994 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:37:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:37:994 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1812
34:37:994 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3653us
34:37:994 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:994 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:994 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:994 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:37:994 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:37:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:994 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:994 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:37:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:994 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4787us
34:37:994 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:37:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:37:994 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +771us
34:37:994 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:37:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:37:994 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:37:994 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:37:994 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:37:994 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1813
34:37:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1036us
34:37:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:37:995 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:37:995 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:010 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:010 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:010 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:010 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:010 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:38:010 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:38:010 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:010 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:010 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:010 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:38:010 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:010 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:010 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:38:010 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:010 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:010 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1813
34:38:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4387us
34:38:010 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:010 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:010 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:010 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:010 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:010 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:011 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1814
34:38:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +302us
34:38:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:011 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:027 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:027 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:027 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:027 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:027 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:38:027 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:38:027 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:027 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:027 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:027 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:38:027 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:027 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:027 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:38:027 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:027 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:027 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1814
34:38:027 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5121us
34:38:027 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:027 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:027 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:027 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:027 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:027 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:027 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:027 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1815
34:38:027 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5377us
34:38:027 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:027 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:028 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:044 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:044 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:044 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:044 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:044 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:38:044 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:38:044 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:044 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:044 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:044 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:38:044 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:044 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:044 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:044 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:38:044 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:044 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:044 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +46us
34:38:044 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:044 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:044 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:044 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1815
34:38:044 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:044 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:044 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:044 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:044 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:044 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:045 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:045 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:045 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2522us
34:38:045 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:38:045 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1816
34:38:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2112us
34:38:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:045 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:045 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:060 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:060 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:060 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:060 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:060 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:38:060 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:38:060 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:060 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:060 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:060 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:38:060 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:060 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:060 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:060 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:38:060 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:060 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:060 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1816
34:38:060 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +780us
34:38:060 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:060 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:060 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:060 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:060 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:060 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:060 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:060 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:060 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:060 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:060 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:060 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:061 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1817
34:38:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3909us
34:38:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:061 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:061 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:077 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:077 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:077 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:077 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:077 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:38:077 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:38:077 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:077 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:077 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:077 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:38:077 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:077 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:077 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:38:077 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:077 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:077 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1817
34:38:077 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1514us
34:38:077 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:077 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:077 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:077 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:077 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:077 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:077 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:077 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:077 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:077 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:077 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:077 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:077 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1818
34:38:077 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3175us
34:38:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:078 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:078 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:094 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:094 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:094 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:094 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:094 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:38:094 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:38:094 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:094 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:094 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:094 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:38:094 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:094 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:094 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:094 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:38:094 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:094 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:094 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1818
34:38:094 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2248us
34:38:094 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:094 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:094 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:094 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:094 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:094 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:094 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:094 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:095 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:095 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:095 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:095 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:095 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +256us
34:38:095 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:38:095 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1819
34:38:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2175us
34:38:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:095 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:095 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:110 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:110 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:110 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:110 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:110 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:38:110 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:38:110 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:110 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:110 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:110 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:38:110 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:110 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:110 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:38:110 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:110 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:110 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1819
34:38:110 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2982us
34:38:110 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:110 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:110 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:110 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:110 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:110 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:110 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:110 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:110 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:110 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:110 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:110 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:110 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1820
34:38:110 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1707us
34:38:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:111 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:111 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:127 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:127 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:127 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:127 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:127 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:38:127 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:38:127 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:127 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:127 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:127 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:38:127 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:127 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:127 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:127 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:38:127 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:127 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:127 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1820
34:38:127 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3716us
34:38:127 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:127 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:127 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:127 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:127 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:127 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:127 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:127 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:128 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:128 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:128 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:128 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:128 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1821
34:38:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +973us
34:38:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:128 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:128 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:144 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:144 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:144 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:144 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:144 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:38:144 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:38:144 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:144 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:144 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:144 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:38:144 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:144 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:144 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:144 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:38:144 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:144 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:144 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1821
34:38:144 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4450us
34:38:144 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:144 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:144 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:144 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:144 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:144 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:144 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:144 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3800us
34:38:144 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:38:144 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1759us
34:38:144 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:144 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:144 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:144 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:144 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1822
34:38:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +239us
34:38:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:145 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:145 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:160 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:160 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:160 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:160 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:160 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:38:160 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:38:160 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:160 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:160 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:160 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:38:160 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:160 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:160 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:38:160 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:160 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:160 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1822
34:38:160 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5184us
34:38:160 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:160 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:160 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:160 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:160 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:160 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:160 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:160 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1823
34:38:160 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5314us
34:38:160 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:160 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:160 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:177 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:177 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:177 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:177 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:177 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:38:177 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:38:177 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:177 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:177 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:177 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:38:177 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:177 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:177 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:38:177 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:177 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:177 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +109us
34:38:177 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:177 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:177 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:177 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1823
34:38:177 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:177 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:177 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:177 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:177 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:177 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:177 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:177 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:177 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1824
34:38:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4580us
34:38:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:178 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:178 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:194 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:194 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:194 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:194 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:194 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:38:194 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:38:194 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:194 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:194 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:194 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:38:194 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:194 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:194 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:194 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:38:194 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:194 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:194 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1824
34:38:194 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +843us
34:38:194 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:194 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:194 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:194 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:194 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:194 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:194 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:194 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:194 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:194 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:194 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:194 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:194 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1535us
34:38:194 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:38:195 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1825
34:38:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2302us
34:38:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:195 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:210 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:210 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:210 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:210 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:210 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:38:210 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:38:210 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:210 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:210 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:210 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:38:210 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:210 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:210 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:38:210 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:210 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:210 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1825
34:38:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1577us
34:38:210 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:210 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:210 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:210 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:210 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:210 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:210 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1826
34:38:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3112us
34:38:211 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:211 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:211 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:227 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:227 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:227 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:227 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:227 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:38:227 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:38:227 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:227 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:227 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:227 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:38:227 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:227 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:227 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:227 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:38:227 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:227 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:227 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1826
34:38:227 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2311us
34:38:227 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:227 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:227 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:227 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:227 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:227 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:227 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:227 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:227 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:227 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:227 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:227 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:227 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1827
34:38:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2378us
34:38:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:228 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:244 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:244 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:244 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:244 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:244 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:38:244 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:38:244 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:244 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:244 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:244 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:38:244 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:244 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:244 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:38:244 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:244 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:244 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1827
34:38:244 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3045us
34:38:244 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:244 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:244 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:244 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:244 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:244 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:244 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:244 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5078us
34:38:244 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:38:244 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +480us
34:38:244 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:245 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:245 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1828
34:38:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1644us
34:38:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:245 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:261 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:261 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:261 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:261 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:261 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:38:261 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:38:261 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:261 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:261 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:261 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:38:261 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:261 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:261 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:38:261 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:261 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:261 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1828
34:38:261 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3779us
34:38:261 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:261 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:261 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:261 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:261 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:261 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:261 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:261 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:261 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:261 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:261 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:261 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1829
34:38:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +910us
34:38:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:262 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:262 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:277 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:277 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:277 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:277 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:277 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:38:277 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:38:277 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:277 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:277 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:277 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:38:277 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:277 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:277 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:38:277 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:277 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:277 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1829
34:38:277 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4513us
34:38:277 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:277 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:277 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:277 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:277 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:277 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:277 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:277 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:277 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:277 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:277 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:278 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1830
34:38:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +176us
34:38:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:278 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:278 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:294 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:294 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:294 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:294 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:294 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:38:294 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:38:294 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:294 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:294 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:294 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:38:294 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:294 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:294 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:38:294 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:294 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:294 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1830
34:38:294 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5247us
34:38:294 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:294 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:294 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:294 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:294 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:294 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:294 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:294 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2813us
34:38:294 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:38:294 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1831
34:38:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2428us
34:38:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:294 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:294 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:311 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:311 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:311 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:311 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:311 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:38:311 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:38:311 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:311 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:311 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:311 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:38:311 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:311 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:311 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:38:311 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:311 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:311 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +172us
34:38:311 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:311 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:311 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:311 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1831
34:38:311 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:311 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:311 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:311 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:311 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:311 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:311 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:312 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:312 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1832
34:38:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4517us
34:38:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:312 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:312 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:327 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:327 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:327 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:327 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:327 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:38:327 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:38:327 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:327 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:327 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:327 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:38:327 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:327 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:327 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:38:327 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:327 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:327 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1832
34:38:327 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +906us
34:38:327 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:327 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:327 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:327 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:327 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:327 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:327 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:327 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:327 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:327 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:327 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:327 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1833
34:38:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3783us
34:38:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:328 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:328 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:344 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:344 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:344 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:344 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:344 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:38:344 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:38:344 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:344 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:344 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:344 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:38:344 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:344 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:344 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff7ffc=sceSasGetEndFlag(09054a80)
34:38:344 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:344 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +116us
34:38:344 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1833
34:38:344 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1640us
34:38:344 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:344 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:344 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:344 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:345 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:345 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:345 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:345 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:345 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:345 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:345 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:345 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +547us
34:38:345 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:38:345 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1834
34:38:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2492us
34:38:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:345 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:345 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:361 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:361 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:361 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:361 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:361 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:38:361 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:38:361 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:361 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:361 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:361 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:38:361 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:361 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:361 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:361 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 15)
34:38:361 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 15)
34:38:361 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 15, 1486)
34:38:361 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 15, 1638, 1638, 1638, 1638)
34:38:361 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 15, 09df9c30, 10944, 1)
34:38:361 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 15)
34:38:361 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 13)
34:38:361 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 13, 1486)
34:38:361 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 13, 1638, 1638, 1638, 1638)
34:38:361 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 13, 09d76e00, 13488, 1)
34:38:361 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 13)
34:38:361 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff5ffc=sceSasGetEndFlag(09054a80)
34:38:361 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:361 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:361 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +168us
34:38:361 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1834
34:38:361 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2322us
34:38:361 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:362 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:362 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:362 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:362 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:362 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:362 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:362 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:362 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:362 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:362 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:362 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1835
34:38:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2315us
34:38:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:362 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:362 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:377 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:38:377 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:377 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:377 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:377 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:38:377 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:38:377 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:377 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:377 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:377 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:38:377 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:377 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:377 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:377 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff5ffc=sceSasGetEndFlag(09054a80)
34:38:377 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:377 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +159us
34:38:377 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1835
34:38:377 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3066us
34:38:377 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:377 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:377 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:377 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:378 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:378 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:378 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:378 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:378 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:378 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:378 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:378 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:378 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1836
34:38:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1581us
34:38:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:378 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:394 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:38:394 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:394 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:394 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:394 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:38:394 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:38:394 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:394 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:394 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:394 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:38:394 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:394 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:394 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:394 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff5ffc=sceSasGetEndFlag(09054a80)
34:38:394 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:394 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +155us
34:38:394 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1836
34:38:394 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3803us
34:38:394 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:394 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:394 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:394 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:394 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:394 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:394 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:394 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4091us
34:38:394 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:38:394 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1468us
34:38:394 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:394 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:394 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:394 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:394 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1837
34:38:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +847us
34:38:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:395 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:395 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:411 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:38:411 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:411 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:411 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:411 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:38:411 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:38:411 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:411 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:411 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:411 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:38:411 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:411 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:411 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:411 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff5ffc=sceSasGetEndFlag(09054a80)
34:38:411 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:411 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +158us
34:38:411 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1837
34:38:411 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4534us
34:38:411 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:411 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:411 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:411 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:411 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:411 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:411 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:411 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:411 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:411 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:411 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:412 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:412 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1838
34:38:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +112us
34:38:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:412 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:412 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:427 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:38:427 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:427 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:427 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:427 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:38:427 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:38:427 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:427 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:427 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:427 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:38:427 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:427 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:427 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff5ffc=sceSasGetEndFlag(09054a80)
34:38:427 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:427 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +159us
34:38:427 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1838
34:38:427 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5268us
34:38:427 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:427 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:427 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:427 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:427 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:427 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:427 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:427 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1839
34:38:427 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5188us
34:38:427 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:427 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:427 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:444 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:38:444 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:444 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:444 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:444 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:38:444 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:38:444 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:444 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:444 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:444 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:38:444 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:444 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:444 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:444 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff5ffc=sceSasGetEndFlag(09054a80)
34:38:444 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:444 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +145us
34:38:444 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +206us
34:38:444 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:444 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:444 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:444 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1839
34:38:444 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:444 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:444 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:444 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:444 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:444 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:444 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:38:444 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:38:444 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089f7d00, 16384, 0)
34:38:444 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 089fbd00, 16384, 0)
34:38:444 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:38:445 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:38:445 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:38:445 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:38:445 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:445 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:445 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1824us
34:38:445 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:38:445 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:38:445 thid_sasread D[IO]: HLE\sceIo.cpp:1080 264192 = sceIoLseek(4, 40800, 0)
34:38:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:38:445 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:38:445 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:38:445 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:38:445 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089efd00, 8000): deferring result
34:38:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:38:446 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:38:446 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:38:446 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1840
34:38:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2185us
34:38:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:446 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:446 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:461 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:38:461 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:461 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:461 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:461 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:38:461 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:38:461 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:461 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:461 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:461 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:38:461 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:461 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:461 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:461 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff5ffc=sceSasGetEndFlag(09054a80)
34:38:461 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:461 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +147us
34:38:461 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1840
34:38:461 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +939us
34:38:461 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:461 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:461 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:461 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:461 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:461 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:461 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:461 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:461 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:461 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:462 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:462 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:462 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1841
34:38:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3720us
34:38:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:462 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:462 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:477 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:477 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:477 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:477 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:477 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:38:477 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:38:477 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:477 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:477 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:477 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:38:477 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:477 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:477 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:477 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff5ffc=sceSasGetEndFlag(09054a80)
34:38:477 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:477 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +153us
34:38:477 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1841
34:38:477 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1666us
34:38:477 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:477 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:477 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:477 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:477 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:477 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:477 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:477 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:477 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:477 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:478 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:478 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:478 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1842
34:38:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2986us
34:38:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:478 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:478 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:494 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:494 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:494 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:494 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:494 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:38:494 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:38:494 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:494 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:494 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:494 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:38:494 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:494 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:494 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:494 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:494 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 14)
34:38:494 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 14, 1486)
34:38:494 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 14, 1638, 1638, 1638, 1638)
34:38:494 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 14, 09d82800, 7200, 1)
34:38:494 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 14)
34:38:495 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:495 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:495 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +183us
34:38:495 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1842
34:38:495 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2371us
34:38:495 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:495 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:495 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:495 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:495 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:495 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:495 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:495 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:495 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:495 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +234us
34:38:495 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:495 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> thid_sas (289->288, pc: 0886b280->08891804, woke from hle delay) +9us
34:38:495 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:495 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1843
34:38:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2248us
34:38:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:495 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:495 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:511 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:511 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:511 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:511 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:511 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:511 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:38:511 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:38:511 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:511 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:511 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:512 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:38:512 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:512 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:512 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:512 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:512 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +181us
34:38:512 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1843
34:38:512 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3106us
34:38:512 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:512 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:512 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:512 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:512 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:512 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:512 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:512 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:512 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:512 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:512 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:512 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1844
34:38:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1517us
34:38:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:512 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:527 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:527 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:527 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:527 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:527 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:38:527 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:38:527 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:527 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:527 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:527 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:38:527 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:527 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:527 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:527 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:527 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:527 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +180us
34:38:527 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1844
34:38:527 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3842us
34:38:527 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:527 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:527 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:527 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:527 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:527 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:527 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:527 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:527 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:527 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:527 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:527 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:528 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1845
34:38:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +783us
34:38:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:528 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:528 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:544 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:544 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:544 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:544 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:544 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:38:544 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:38:544 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:544 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:544 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:544 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:38:544 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:544 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:544 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:544 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:544 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:544 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +158us
34:38:544 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1845
34:38:544 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4597us
34:38:544 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:544 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:544 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:544 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:544 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:544 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:544 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:544 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:545 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3537us
34:38:545 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:38:545 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2021us
34:38:545 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:545 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:545 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:545 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1846
34:38:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +49us
34:38:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:545 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:545 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:561 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:561 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:561 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:561 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:561 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:38:561 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:38:561 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:561 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:561 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:561 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:38:561 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:561 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:561 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:561 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:561 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +158us
34:38:561 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1846
34:38:561 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5331us
34:38:561 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:561 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:561 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:561 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:561 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:561 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:561 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:561 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:561 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1847
34:38:561 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5125us
34:38:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:562 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:562 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:578 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:578 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:578 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:578 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:578 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:38:578 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:38:578 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:578 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:578 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:578 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:38:578 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:578 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:578 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:578 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:578 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:578 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +268us
34:38:578 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:578 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:578 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:578 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1847
34:38:578 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:578 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:578 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:578 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:578 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:578 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:578 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:579 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:579 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1848
34:38:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4391us
34:38:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:579 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:579 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:594 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:594 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:594 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:594 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:594 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:38:594 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:38:594 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:594 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:594 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:594 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:38:594 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:594 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:594 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:594 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:594 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:594 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1848
34:38:594 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1002us
34:38:594 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:594 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:594 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:594 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:594 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:594 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:594 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:594 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:594 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:594 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:594 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:594 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1272us
34:38:594 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:38:594 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1849
34:38:594 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2375us
34:38:594 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:594 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:595 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:611 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:611 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:611 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:611 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:611 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:38:611 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:38:611 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:611 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:611 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:611 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:38:611 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:611 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:611 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:611 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:611 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:611 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:611 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1849
34:38:611 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1736us
34:38:611 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:611 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:611 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:611 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:611 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:611 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:611 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:612 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:612 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:612 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:612 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:612 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:612 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1850
34:38:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2922us
34:38:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:612 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:612 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:628 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:628 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:628 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:628 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:628 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:38:628 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:38:628 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:628 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:628 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:628 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:38:628 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:628 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:628 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:628 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:628 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:628 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1850
34:38:628 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2470us
34:38:628 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:628 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:628 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:628 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:628 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:629 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:629 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:629 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:629 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:629 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:629 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:629 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1851
34:38:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2188us
34:38:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:629 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:629 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:644 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:644 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:644 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:644 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:644 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:38:644 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:38:644 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:644 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:644 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:644 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:38:644 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:644 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:644 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:644 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:644 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:644 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:644 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1851
34:38:644 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3204us
34:38:644 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:644 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:644 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:644 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:644 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:644 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:644 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:644 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:644 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4816us
34:38:645 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:38:645 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +743us
34:38:645 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:645 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:645 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:645 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1852
34:38:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1454us
34:38:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:645 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:645 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:661 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:661 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:661 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:661 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:661 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:38:661 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:38:661 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:661 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:661 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:661 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:38:661 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:661 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:661 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:661 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:661 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:661 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:661 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1852
34:38:661 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3938us
34:38:661 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:661 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:661 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:661 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:661 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:661 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:661 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:662 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:662 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:662 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:662 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:662 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:662 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1853
34:38:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +720us
34:38:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:662 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:662 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:678 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:678 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:678 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:678 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:678 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:38:678 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:38:678 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:678 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:678 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:678 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:38:678 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:678 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:678 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:678 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:678 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:678 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:678 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1853
34:38:678 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4672us
34:38:678 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:678 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:678 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:678 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:678 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:678 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:678 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:678 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:678 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:679 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1854
34:38:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +226us
34:38:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:679 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:679 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:694 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:694 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:694 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880b284->08891804, woke from hle delay) +9us
34:38:694 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b284, blocking audio) +0us
34:38:694 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:694 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:694 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:38:694 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:38:694 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:694 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:694 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:694 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:38:694 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +27us
34:38:694 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:694 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:694 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:694 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:694 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1854
34:38:694 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5394us
34:38:694 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:694 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:694 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:694 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:694 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:694 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:694 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:694 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2550us
34:38:694 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:694 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:38:694 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1855
34:38:694 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2502us
34:38:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:695 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:695 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:711 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:711 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:711 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:711 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:711 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:38:711 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:38:711 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:711 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:711 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:711 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:38:711 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:711 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:711 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:711 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:711 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:711 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:711 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +331us
34:38:711 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:711 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1855
34:38:711 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:711 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:711 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:712 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:712 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:712 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:712 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:712 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:712 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:712 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:712 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:712 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1856
34:38:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4327us
34:38:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:712 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:712 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:728 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:728 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:728 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:728 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:728 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:38:728 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:38:728 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:728 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:728 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:728 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:38:728 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:728 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:728 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:728 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:728 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:728 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:728 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1856
34:38:728 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1065us
34:38:728 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:728 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:728 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:728 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:728 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:728 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:728 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:728 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:728 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:728 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:728 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:729 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:729 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1857
34:38:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3593us
34:38:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:729 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:729 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:744 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:744 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:744 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:744 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:744 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:38:744 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:38:744 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:744 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:744 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:744 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:38:744 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:744 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:744 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:744 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:744 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:744 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1857
34:38:744 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1799us
34:38:744 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:744 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:744 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:744 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:744 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:744 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:744 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:744 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:744 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:744 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:744 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:744 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +285us
34:38:744 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:38:744 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1858
34:38:744 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2565us
34:38:744 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:744 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:744 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:761 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:761 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:761 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:761 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:761 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:38:761 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:38:761 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:761 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:761 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:761 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:38:761 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:761 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:761 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:761 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:761 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:761 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:761 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1858
34:38:761 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2533us
34:38:761 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:761 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:761 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:762 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:762 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:762 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:762 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:762 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:762 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:762 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:762 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:762 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:762 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1859
34:38:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2125us
34:38:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:762 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:762 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:778 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:778 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:778 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:778 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:778 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:38:778 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:38:778 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:778 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:778 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:778 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:38:778 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:778 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:778 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:778 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:778 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:778 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1859
34:38:778 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3268us
34:38:778 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:778 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:779 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:779 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:779 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:779 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:779 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:779 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:779 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:779 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:779 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:779 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1860
34:38:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1391us
34:38:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:779 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:779 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:794 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:794 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:794 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:794 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:794 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:38:794 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:38:794 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:794 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:794 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:794 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:38:794 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:794 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:794 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:794 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:794 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:794 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1860
34:38:794 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4002us
34:38:794 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:794 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:794 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:794 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:794 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:794 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:794 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:794 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3829us
34:38:794 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:38:794 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1730us
34:38:794 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:794 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:794 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:794 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1861
34:38:794 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +657us
34:38:794 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:794 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:794 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:811 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:811 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:811 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:811 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:811 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:38:811 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:38:811 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:811 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:811 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:811 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:38:811 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:811 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:811 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:811 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:811 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:811 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1861
34:38:811 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4736us
34:38:811 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:811 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:811 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:811 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:811 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:811 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:811 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:811 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:811 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:811 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:811 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1862
34:38:811 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +163us
34:38:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:812 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:812 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:828 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:828 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:828 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:828 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:828 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:38:828 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:38:828 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:828 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:828 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:828 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:38:828 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:828 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:828 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08851308->08891804, woke from hle delay) +47us
34:38:828 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08851308, blocking audio) +0us
34:38:828 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:828 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:828 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +111us
34:38:828 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1862
34:38:828 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5457us
34:38:828 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:828 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:828 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:828 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:828 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:828 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:828 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:828 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1863
34:38:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4998us
34:38:828 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:828 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:829 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:844 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:844 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:844 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:844 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:844 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:38:844 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:38:844 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:844 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:844 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:844 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:38:844 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:844 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:844 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:844 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:844 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:844 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +394us
34:38:844 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:844 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1863
34:38:844 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:844 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:844 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:844 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:844 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:844 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:844 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:844 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:844 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:844 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:844 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1563us
34:38:844 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:38:844 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1864
34:38:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2692us
34:38:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:844 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:844 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:861 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:861 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:861 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:861 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:861 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:38:861 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:38:861 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:861 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:861 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:861 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:38:861 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:861 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:861 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:861 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:861 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:861 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1864
34:38:861 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1128us
34:38:861 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:861 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:861 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:861 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:861 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:861 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:861 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:861 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:861 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:861 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:861 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:861 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1865
34:38:861 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3530us
34:38:861 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:861 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:861 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:878 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:878 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:878 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:878 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:878 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:38:878 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:38:878 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:878 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:878 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:878 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:38:878 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:878 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:878 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:878 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:878 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:878 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1865
34:38:878 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1863us
34:38:878 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:878 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:878 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:878 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:878 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:878 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:878 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:878 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:878 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:878 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:878 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:878 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1866
34:38:878 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2796us
34:38:878 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:878 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:878 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:895 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:895 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:895 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:895 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:895 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:38:895 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:38:895 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:895 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:895 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:895 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:38:895 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:895 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:895 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:895 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:895 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:895 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1866
34:38:895 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2597us
34:38:895 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:895 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:895 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:895 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:895 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:896 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:896 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5107us
34:38:896 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:38:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +452us
34:38:896 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:896 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:896 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1867
34:38:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2062us
34:38:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:896 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:896 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:911 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:911 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:911 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:911 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:911 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:38:911 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:38:911 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:911 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:911 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:911 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:38:911 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:911 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:911 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:911 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:911 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:911 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:911 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1867
34:38:911 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3331us
34:38:911 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:911 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:911 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:911 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:911 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:911 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:911 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:911 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:911 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:911 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:911 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:911 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:911 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1868
34:38:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1328us
34:38:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:912 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:912 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:928 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:928 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:928 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:928 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:928 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:38:928 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:38:928 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:928 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:928 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:928 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:38:928 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:928 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:928 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:928 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:928 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:928 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1868
34:38:928 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4065us
34:38:928 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:928 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:928 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:928 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:928 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:928 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:928 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:928 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:928 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:928 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:929 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:929 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:929 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1869
34:38:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +594us
34:38:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:929 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:929 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:945 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:945 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:945 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:945 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:945 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:38:945 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:38:945 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:945 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:945 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:945 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:38:945 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:945 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:945 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:945 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:945 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +146us
34:38:945 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1869
34:38:945 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4799us
34:38:945 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:945 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:945 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:945 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:945 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:945 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:945 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:945 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2841us
34:38:945 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:38:945 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2718us
34:38:945 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:946 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1870
34:38:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +100us
34:38:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:946 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:946 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:961 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:38:961 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:961 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:961 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:961 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:38:961 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:38:961 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:961 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:961 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:961 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:38:961 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:961 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:961 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 15)
34:38:961 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 15)
34:38:961 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 15, 1486)
34:38:961 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 15, 1638, 1638, 1638, 1638)
34:38:961 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 15, 09df9c30, 10944, 1)
34:38:961 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 15)
34:38:961 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 14)
34:38:961 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 14)
34:38:961 user_main    D[SCESAS]: HLE\sceSas.cpp:298 sceSasSetPitch(09054a80, 14, 1486)
34:38:961 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 14, 1638, 1638, 1638, 1638)
34:38:961 user_main    D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 14, 09d84450, 17904, 1)
34:38:961 user_main    D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 14)
34:38:961 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08816800->08891804, woke from hle delay) +110us
34:38:961 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08816800, blocking audio) +0us
34:38:961 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1610, 0, 0, 0)
34:38:961 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1610, 0, 0)
34:38:961 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:961 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:961 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +74us
34:38:961 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1870
34:38:961 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5494us
34:38:961 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:961 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:961 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:961 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:961 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:961 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:961 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:961 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:962 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1871
34:38:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4935us
34:38:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:962 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:962 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:38:978 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:38:978 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:38:978 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:978 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:978 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:38:978 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:38:978 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:978 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:978 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:38:978 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:38:978 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:978 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:978 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1583, 0, 0, 0)
34:38:978 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1583, 0, 0)
34:38:978 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:978 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:978 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:38:978 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +433us
34:38:978 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:978 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1871
34:38:978 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:978 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:978 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:978 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:978 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:978 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:978 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:978 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:978 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:978 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:978 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1872
34:38:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4201us
34:38:978 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:978 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:978 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:38:995 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:38:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:38:995 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:38:995 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:38:995 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:38:995 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:38:995 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:38:995 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:38:995 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:38:995 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:38:995 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:38:995 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:38:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:38:995 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:38:995 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:38:995 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1556, 0, 0, 0)
34:38:995 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1556, 0, 0)
34:38:995 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:38:995 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:38:995 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:38:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:38:995 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1872
34:38:995 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1167us
34:38:995 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:995 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:995 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:995 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:995 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:38:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:995 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:995 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:38:995 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:996 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:38:996 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:38:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:38:996 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:38:996 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:38:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:38:996 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +576us
34:38:996 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:38:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:38:996 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1873
34:38:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2882us
34:38:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:38:996 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:38:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:011 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:39:011 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:011 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:011 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:011 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:39:011 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:39:011 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:011 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:011 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:011 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:39:011 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:011 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:011 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1528, 0, 0, 0)
34:39:011 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1528, 0, 0)
34:39:011 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:011 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:011 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:011 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1873
34:39:011 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1901us
34:39:011 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:011 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:011 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:011 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:011 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:011 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:011 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:011 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:011 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:011 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:011 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:011 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1874
34:39:011 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2733us
34:39:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:011 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:011 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:028 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:39:028 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:028 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:028 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:028 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:39:028 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:39:028 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:028 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:028 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:028 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:39:028 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:028 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:028 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1501, 0, 0, 0)
34:39:028 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1501, 0, 0)
34:39:028 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:028 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:028 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:028 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1874
34:39:028 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2635us
34:39:028 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:028 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:028 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:028 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:028 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:028 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:028 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:028 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:028 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:029 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:029 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:029 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:029 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1875
34:39:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1999us
34:39:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:029 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:029 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:045 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:39:045 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:045 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:045 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:045 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:39:045 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:39:045 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:045 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:045 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:045 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:39:045 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:045 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:045 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1474, 0, 0, 0)
34:39:045 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1474, 0, 0)
34:39:045 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:045 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:045 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:045 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1875
34:39:045 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3369us
34:39:045 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:045 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:045 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:045 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:045 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:045 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:045 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:045 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4120us
34:39:045 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:39:045 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1439us
34:39:045 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:045 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:045 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:045 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1876
34:39:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1265us
34:39:045 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:045 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:045 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:061 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +-1us
34:39:061 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:061 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:061 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:061 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:39:061 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:39:061 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:061 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:061 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:061 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:39:061 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:061 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:061 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:061 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:061 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1446, 0, 0, 0)
34:39:061 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1446, 0, 0)
34:39:061 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:061 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:061 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:062 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1876
34:39:062 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4103us
34:39:062 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:062 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:062 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:062 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:062 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:062 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:062 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:062 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:062 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:062 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:062 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:062 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1877
34:39:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +531us
34:39:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:062 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:062 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:078 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:078 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:078 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:078 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:078 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:39:078 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:39:078 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:078 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:078 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:078 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:39:078 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:078 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:078 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1419, 0, 0, 0)
34:39:078 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1419, 0, 0)
34:39:078 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:078 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:078 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +172us
34:39:078 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1877
34:39:078 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4836us
34:39:078 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:078 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:078 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:078 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:078 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:078 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:078 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:078 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:078 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:078 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1878
34:39:078 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +37us
34:39:078 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:078 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:078 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:095 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:095 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:095 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:095 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:095 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:39:095 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:39:095 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:095 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:095 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:095 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:39:095 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:095 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:095 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:095 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1392, 0, 0, 0)
34:39:095 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1392, 0, 0)
34:39:095 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:095 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:095 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:095 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +5us
34:39:095 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:095 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1878
34:39:095 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5566us
34:39:095 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:095 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:095 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:095 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:095 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:096 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:39:096 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:39:096 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 089ffd00, 16384, 0)
34:39:096 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 08a03d00, 16384, 0)
34:39:096 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:39:096 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:39:096 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:39:096 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:39:096 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:096 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:096 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1852us
34:39:096 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:39:096 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:39:096 thid_sasread D[IO]: HLE\sceIo.cpp:1080 296960 = sceIoLseek(4, 48800, 0)
34:39:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:39:096 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:39:096 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:39:096 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:39:096 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089f7d00, 8000): deferring result
34:39:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:39:097 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:39:097 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:39:097 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1879
34:39:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2575us
34:39:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:097 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:097 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:111 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:111 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:111 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:111 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:111 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:39:111 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:39:111 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:111 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:111 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:111 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:39:111 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:111 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:111 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1364, 0, 0, 0)
34:39:111 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1364, 0, 0)
34:39:111 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:111 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:111 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:111 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +496us
34:39:111 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:111 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1879
34:39:111 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:111 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:111 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:111 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:111 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:111 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:111 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:111 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:111 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:111 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:111 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1880
34:39:111 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4138us
34:39:111 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:112 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:112 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:128 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:128 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:128 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:128 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:128 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:39:128 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:39:128 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:128 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:128 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:128 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:39:128 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:128 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:128 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1337, 0, 0, 0)
34:39:128 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1337, 0, 0)
34:39:128 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:128 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:128 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:128 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1880
34:39:128 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1230us
34:39:128 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:128 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:128 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:128 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:128 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:128 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:128 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:128 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:128 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:128 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:128 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:128 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1881
34:39:128 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3404us
34:39:128 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:128 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:128 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:145 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:145 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:145 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:145 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:145 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:39:145 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:39:145 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:145 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:145 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:145 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:39:145 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:145 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:145 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1310, 0, 0, 0)
34:39:145 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1310, 0, 0)
34:39:145 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:145 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:145 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +172us
34:39:145 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1881
34:39:145 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1963us
34:39:145 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:145 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:145 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:145 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:145 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:145 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:145 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:145 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:145 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:145 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:145 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:145 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +22us
34:39:145 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:39:145 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1882
34:39:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2638us
34:39:145 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:145 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:145 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:161 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:161 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:161 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:161 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:161 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:39:161 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:39:161 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:161 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:161 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:161 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:39:161 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:161 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:161 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1282, 0, 0, 0)
34:39:161 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1282, 0, 0)
34:39:161 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:161 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:161 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:161 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1882
34:39:161 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2698us
34:39:161 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:161 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:161 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:161 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:161 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:161 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:161 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:161 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:161 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:161 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:161 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:161 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1883
34:39:161 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1936us
34:39:161 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:161 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:161 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:178 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:178 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:178 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:178 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:178 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:39:178 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:39:178 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:178 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:178 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:178 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:39:178 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:178 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:178 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1255, 0, 0, 0)
34:39:178 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1255, 0, 0)
34:39:178 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:178 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:178 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +172us
34:39:178 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1883
34:39:178 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3431us
34:39:178 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:178 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:178 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:178 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:178 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:178 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:178 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:178 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:178 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:178 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:178 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:178 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1884
34:39:178 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1202us
34:39:178 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:178 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:178 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:195 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:195 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:195 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:195 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:195 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:39:195 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:39:195 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:195 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:195 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:195 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:39:195 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:195 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:195 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1228, 0, 0, 0)
34:39:195 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1228, 0, 0)
34:39:195 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:195 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:195 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +172us
34:39:195 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1884
34:39:195 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4165us
34:39:195 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:195 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:195 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:195 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:195 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:195 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:195 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:195 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3566us
34:39:195 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:39:195 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1993us
34:39:195 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:195 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:195 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:195 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1885
34:39:195 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +468us
34:39:195 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:195 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:195 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:212 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:212 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:212 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:212 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:212 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:39:212 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:39:212 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:212 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:212 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:212 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:39:212 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:212 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:212 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1200, 0, 0, 0)
34:39:212 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1200, 0, 0)
34:39:212 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:212 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:212 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +170us
34:39:212 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1885
34:39:212 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4901us
34:39:212 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:212 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:212 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:212 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:212 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:212 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:212 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:212 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1886
34:39:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5543us
34:39:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:212 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:212 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:228 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:228 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:228 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:228 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:228 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:39:228 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:39:228 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:228 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:228 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:228 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880b3bc->08892dfc, audio drain) +22us
34:39:228 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0880b3bc, sas core) +0us
34:39:228 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:39:228 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +13us
34:39:228 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:228 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1173, 0, 0, 0)
34:39:228 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1173, 0, 0)
34:39:228 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:228 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:228 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:228 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +55us
34:39:228 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:228 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1886
34:39:228 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5574us
34:39:228 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:228 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:228 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:228 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:228 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:228 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:228 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:228 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1887
34:39:228 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4802us
34:39:228 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:228 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:228 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:245 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:245 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:245 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:245 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:245 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:39:245 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:39:245 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:245 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:245 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:245 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:39:245 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:245 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:245 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1146, 0, 0, 0)
34:39:245 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1146, 0, 0)
34:39:245 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:245 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:245 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:245 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1887
34:39:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +566us
34:39:245 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:245 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:245 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:245 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:245 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:245 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:245 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:245 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1293us
34:39:245 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:39:245 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1888
34:39:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2765us
34:39:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:245 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:262 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:262 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:262 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:262 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:262 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:39:262 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:39:262 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:262 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:262 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:262 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:39:262 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:262 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:262 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1118, 0, 0, 0)
34:39:262 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1118, 0, 0)
34:39:262 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:262 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:262 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:262 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1888
34:39:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1299us
34:39:262 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:262 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:262 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:262 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:262 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:262 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:262 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1889
34:39:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3334us
34:39:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:262 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:262 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:278 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:278 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:278 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:278 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:278 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:39:278 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:39:278 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:278 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:278 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:278 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:39:278 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:278 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:278 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1091, 0, 0, 0)
34:39:278 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1091, 0, 0)
34:39:278 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:278 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:278 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:278 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1889
34:39:278 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2034us
34:39:278 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:278 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:278 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:278 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:278 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:278 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:278 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:278 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:278 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:278 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:278 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:278 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1890
34:39:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2600us
34:39:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:278 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:278 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:295 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:295 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:295 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:295 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:295 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:39:295 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:39:295 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:295 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:295 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:295 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:39:295 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:295 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:295 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1064, 0, 0, 0)
34:39:295 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1064, 0, 0)
34:39:295 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:295 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:295 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:295 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1890
34:39:295 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2767us
34:39:295 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:295 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:295 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:295 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:295 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:295 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:295 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:295 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4837us
34:39:295 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:39:295 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +722us
34:39:295 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:295 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:295 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:295 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1891
34:39:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1866us
34:39:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:296 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:312 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:312 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:312 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:312 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:312 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:39:312 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:39:312 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:312 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:312 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:312 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:39:312 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:312 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:312 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1037, 0, 0, 0)
34:39:312 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1037, 0, 0)
34:39:312 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:312 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:312 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:312 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1891
34:39:312 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3502us
34:39:312 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:312 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:312 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:312 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:312 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:312 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:312 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:312 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:312 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:312 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:312 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:312 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1892
34:39:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1132us
34:39:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:312 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:312 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:328 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:328 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:328 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:328 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:328 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:39:328 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:39:328 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:328 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:328 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:328 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:39:328 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:328 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:328 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 1009, 0, 0, 0)
34:39:328 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 1009, 0, 0)
34:39:328 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:328 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:328 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +172us
34:39:328 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1892
34:39:328 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4235us
34:39:328 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:328 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:328 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:328 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:328 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:328 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:328 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:328 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:328 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:328 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:328 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:328 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1893
34:39:328 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +398us
34:39:328 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:328 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:328 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:345 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:345 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:345 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:345 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:345 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:39:345 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:39:345 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:345 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:345 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:345 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:39:345 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:345 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:345 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 982, 0, 0, 0)
34:39:345 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 982, 0, 0)
34:39:345 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:345 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:345 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:345 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1893
34:39:345 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4970us
34:39:345 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:345 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:345 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:345 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:345 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:345 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:345 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:345 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2572us
34:39:345 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:39:345 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1894
34:39:345 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2892us
34:39:345 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:345 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:345 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:362 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:362 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:362 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:362 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:362 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:39:362 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:39:362 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:362 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:362 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:362 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:39:362 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:362 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:362 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088099d4->08892dfc, audio drain) +66us
34:39:362 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088099d4, sas core) +0us
34:39:362 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 955, 0, 0, 0)
34:39:362 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 955, 0, 0)
34:39:362 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:362 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:362 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +117us
34:39:362 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +122us
34:39:362 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:362 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1894
34:39:362 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:39:362 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:362 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:362 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:362 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:362 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:362 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:362 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:362 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1895
34:39:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4732us
34:39:362 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:362 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:362 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:378 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:378 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:378 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:378 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:378 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:39:378 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:39:378 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:378 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:378 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:378 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:39:378 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:378 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:378 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 928, 0, 0, 0)
34:39:378 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 928, 0, 0)
34:39:378 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:378 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:378 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:378 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1895
34:39:378 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +635us
34:39:378 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:378 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:378 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:378 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:378 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:378 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:378 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:378 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:378 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:378 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:378 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:378 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1896
34:39:378 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3998us
34:39:378 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:378 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:378 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:395 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:395 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:395 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:395 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:395 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:39:395 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:39:395 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:395 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:395 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:395 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:39:395 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:395 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:395 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 900, 0, 0, 0)
34:39:395 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 900, 0, 0)
34:39:395 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:395 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:395 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +172us
34:39:395 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1896
34:39:395 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1368us
34:39:395 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:395 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:395 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:395 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:395 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:395 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:395 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:395 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:395 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:395 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:395 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:395 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +299us
34:39:395 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:39:395 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1897
34:39:395 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2955us
34:39:395 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:395 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:395 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:412 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:412 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:412 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:412 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:412 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:39:412 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:39:412 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:412 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:412 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:412 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:39:412 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:412 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:412 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 873, 0, 0, 0)
34:39:412 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 873, 0, 0)
34:39:412 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:412 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:412 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:412 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1897
34:39:412 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2103us
34:39:412 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:412 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:412 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:412 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:412 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:412 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:412 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:412 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:412 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:412 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:412 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:412 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:412 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1898
34:39:412 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2530us
34:39:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:413 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:413 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:428 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:428 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:428 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:428 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:428 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:39:428 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:39:428 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:428 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:428 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:428 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:39:428 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:428 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:428 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 846, 0, 0, 0)
34:39:428 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 846, 0, 0)
34:39:428 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:428 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:428 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +172us
34:39:428 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1898
34:39:428 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2837us
34:39:428 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:428 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:428 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:428 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:428 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:428 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:428 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:428 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:428 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:428 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:428 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:428 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1899
34:39:428 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1796us
34:39:428 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:428 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:428 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:445 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:445 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:445 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:445 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:445 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:39:445 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:39:445 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:445 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:445 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:445 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:39:445 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:445 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:445 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 819, 0, 0, 0)
34:39:445 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 819, 0, 0)
34:39:445 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:445 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:445 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +172us
34:39:445 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1899
34:39:445 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3571us
34:39:445 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:445 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:445 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:445 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:445 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:445 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:445 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:445 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3843us
34:39:445 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:39:445 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1715us
34:39:445 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:445 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:445 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:445 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1900
34:39:445 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1062us
34:39:445 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:445 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:445 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:462 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:462 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:462 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:462 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:462 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:39:462 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:39:462 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:462 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:462 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:462 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:39:462 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:462 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:462 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 791, 0, 0, 0)
34:39:462 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 791, 0, 0)
34:39:462 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:462 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:462 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +170us
34:39:462 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1900
34:39:462 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4307us
34:39:462 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:462 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:462 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:462 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:462 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:462 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:462 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:462 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:462 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:462 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:462 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:462 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1901
34:39:462 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +328us
34:39:462 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:462 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:462 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:478 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:478 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:478 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:478 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:478 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:39:478 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:39:478 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:478 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:478 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:478 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:39:478 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:478 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:478 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:478 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 764, 0, 0, 0)
34:39:478 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 764, 0, 0)
34:39:478 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:478 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:478 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +170us
34:39:478 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1901
34:39:478 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5040us
34:39:478 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:478 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:478 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:478 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:478 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:478 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:478 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:478 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:479 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1902
34:39:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5403us
34:39:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:479 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:479 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:495 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:495 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:495 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:495 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:495 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:39:495 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:39:495 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:495 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:495 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:495 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:39:495 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:495 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:495 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088717e0->08892dfc, audio drain) +136us
34:39:495 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088717e0, sas core) +0us
34:39:495 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 737, 0, 0, 0)
34:39:495 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 737, 0, 0)
34:39:495 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:495 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:495 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +46us
34:39:495 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +193us
34:39:495 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:495 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1902
34:39:495 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:39:495 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:495 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:495 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:495 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:495 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:495 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:495 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:495 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1571us
34:39:495 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:495 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:39:495 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1903
34:39:495 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3082us
34:39:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:496 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:496 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:512 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:512 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:512 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:512 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:512 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:39:512 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:39:512 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:512 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:512 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:512 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:39:512 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:512 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:512 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 709, 0, 0, 0)
34:39:512 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 709, 0, 0)
34:39:512 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:512 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:512 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:512 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1903
34:39:512 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +705us
34:39:512 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:512 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:512 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:512 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:512 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:512 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:512 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:512 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:512 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:512 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:512 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:512 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1904
34:39:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3928us
34:39:512 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:512 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:512 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:528 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:528 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:528 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:528 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:528 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:39:528 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:39:528 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:528 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:528 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:528 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:39:528 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:528 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:528 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:528 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 682, 0, 0, 0)
34:39:528 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 682, 0, 0)
34:39:528 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:528 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:528 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +170us
34:39:528 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1904
34:39:528 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1440us
34:39:528 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:528 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:528 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:528 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:528 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:528 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:528 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:529 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:529 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:529 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:529 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:529 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:529 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1905
34:39:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3194us
34:39:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:529 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:529 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:545 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:545 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:545 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:545 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:545 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:39:545 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:39:545 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:545 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:545 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:545 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:39:545 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:545 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:545 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 655, 0, 0, 0)
34:39:545 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 655, 0, 0)
34:39:545 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:545 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:545 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:545 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1905
34:39:545 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2173us
34:39:545 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:545 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:545 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:545 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:545 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:545 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:545 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:545 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +5115us
34:39:545 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:545 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:39:545 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +444us
34:39:546 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:546 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:546 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:546 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1906
34:39:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2460us
34:39:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:546 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:546 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:562 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:562 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:562 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:562 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:562 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:39:562 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:39:562 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:562 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:562 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:562 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:39:562 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:562 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:562 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 627, 0, 0, 0)
34:39:562 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 627, 0, 0)
34:39:562 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:562 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:562 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:562 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1906
34:39:562 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2907us
34:39:562 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:562 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:562 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:563 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:563 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:563 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:563 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:563 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:563 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:563 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:563 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:563 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:563 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1907
34:39:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1726us
34:39:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:563 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:563 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:578 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:578 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:578 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:578 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:578 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:39:578 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:39:578 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:578 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:578 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:578 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:39:578 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:578 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:578 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:578 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 600, 0, 0, 0)
34:39:578 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 600, 0, 0)
34:39:578 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:578 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:578 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +172us
34:39:578 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1907
34:39:578 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3641us
34:39:578 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:578 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:578 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:578 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:578 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:578 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:578 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:578 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:579 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:579 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:579 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:579 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:579 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1908
34:39:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +992us
34:39:579 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:579 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:579 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:595 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:595 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:595 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:595 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:595 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:39:595 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:39:595 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:595 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:595 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:595 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:39:595 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:595 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:595 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:595 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 573, 0, 0, 0)
34:39:595 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 573, 0, 0)
34:39:595 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:595 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:595 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +170us
34:39:595 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1908
34:39:595 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4376us
34:39:595 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:595 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:595 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:595 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:595 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:595 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:595 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:595 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:595 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2849us
34:39:596 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:39:596 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2709us
34:39:596 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:596 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:596 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:596 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1909
34:39:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +258us
34:39:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:596 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:596 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:612 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:612 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:612 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:612 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:612 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:39:612 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:39:612 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:612 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:612 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:612 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:39:612 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:612 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:612 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 545, 0, 0, 0)
34:39:612 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 545, 0, 0)
34:39:612 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:612 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:612 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:612 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1909
34:39:612 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5110us
34:39:612 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:612 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:612 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:612 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:612 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:612 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:612 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:612 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1910
34:39:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5333us
34:39:612 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:612 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:612 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:628 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:628 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:628 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:628 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:628 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:39:628 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:39:628 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:628 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:628 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:628 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:39:628 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:628 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:628 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:628 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 518, 0, 0, 0)
34:39:628 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 518, 0, 0)
34:39:628 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:628 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:628 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:628 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +34us
34:39:628 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:628 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:628 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:628 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:628 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1910
34:39:628 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:629 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:629 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:629 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:629 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:629 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:629 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:629 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:629 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1911
34:39:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4599us
34:39:629 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:629 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:629 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:645 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:645 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:645 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:645 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:645 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:39:645 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:39:645 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:645 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:645 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:645 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:39:645 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:645 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:645 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:645 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 491, 0, 0, 0)
34:39:645 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 491, 0, 0)
34:39:645 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:645 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:645 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +172us
34:39:645 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1911
34:39:645 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +768us
34:39:645 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:645 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:645 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:645 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:645 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:645 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:645 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:645 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:645 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:646 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:646 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:646 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:646 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +584us
34:39:646 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:39:646 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1912
34:39:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3272us
34:39:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:646 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:646 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:662 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:662 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:662 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:662 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:662 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:39:662 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:39:662 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:662 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:662 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:662 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:39:662 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:662 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:662 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 463, 0, 0, 0)
34:39:662 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 463, 0, 0)
34:39:662 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:662 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:662 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:662 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1912
34:39:662 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1502us
34:39:662 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:662 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:662 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:662 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:662 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:663 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:663 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:663 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:663 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:663 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:663 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:663 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:663 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1913
34:39:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3131us
34:39:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:663 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:663 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:679 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:679 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:679 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:679 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:679 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:39:679 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:39:679 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:679 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:679 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:679 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:39:679 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:679 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:679 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 436, 0, 0, 0)
34:39:679 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 436, 0, 0)
34:39:679 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:679 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:679 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +172us
34:39:679 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1913
34:39:679 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2236us
34:39:679 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:679 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:679 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:679 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:679 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:679 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:679 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:679 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:679 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:679 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:679 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:679 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1914
34:39:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2397us
34:39:679 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:679 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:679 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:695 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:695 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:695 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:695 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:695 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:39:695 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:39:695 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:695 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:695 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:695 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:39:695 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:695 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:695 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:695 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 409, 0, 0, 0)
34:39:695 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 409, 0, 0)
34:39:695 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:695 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:695 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:695 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +172us
34:39:696 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1914
34:39:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2970us
34:39:696 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:696 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:696 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:696 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:696 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4128us
34:39:696 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:39:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1431us
34:39:696 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:696 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:696 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1915
34:39:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1663us
34:39:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:696 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:696 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:712 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:712 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:712 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:712 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:712 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:39:712 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:39:712 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:712 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:712 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:712 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:39:712 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:712 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:712 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 381, 0, 0, 0)
34:39:712 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 381, 0, 0)
34:39:712 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:712 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:712 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +170us
34:39:712 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1915
34:39:712 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3706us
34:39:712 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:712 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:712 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:712 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:712 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:712 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:712 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:712 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:713 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:713 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:713 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1916
34:39:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +929us
34:39:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:713 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:713 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:729 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:729 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:729 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:729 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:729 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:39:729 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:39:729 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:729 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:729 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:729 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:39:729 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:729 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:729 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 354, 0, 0, 0)
34:39:729 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 354, 0, 0)
34:39:729 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:729 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:729 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +170us
34:39:729 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1916
34:39:729 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4440us
34:39:729 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:729 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:729 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:729 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:729 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:729 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:729 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:729 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:729 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:729 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:729 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:729 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1917
34:39:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +195us
34:39:729 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:729 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:730 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:745 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:745 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:745 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:745 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:745 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:39:745 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:39:745 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:745 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:745 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:745 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:39:745 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:745 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:745 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:745 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 327, 0, 0, 0)
34:39:745 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 327, 0, 0)
34:39:745 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:745 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:745 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +170us
34:39:745 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1917
34:39:745 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5174us
34:39:745 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:745 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:745 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:745 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:745 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:745 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:39:745 thid_sas     D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:39:746 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 0, 08a07d00, 16384, 0)
34:39:746 thid_sas     D[SCESAS]: HLE\sceSas.cpp:197 sceSasSetVoice(09054a80, 1, 08a0bd00, 16384, 0)
34:39:746 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 0)
34:39:746 thid_sas     D[SCESAS]: HLE\sceSas.cpp:306 sceSasSetKeyOn(09054a80, 1)
34:39:746 thid_sas     D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfbfa84)
34:39:746 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +2us
34:39:746 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:746 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:746 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1860us
34:39:746 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:39:746 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:39:746 thid_sasread D[IO]: HLE\sceIo.cpp:1080 329728 = sceIoLseek(4, 50800, 0)
34:39:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b11c->08000000, io seek) +0us
34:39:746 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b11c, woke from hle delay) +100us
34:39:746 thid_sasread D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:39:746 thid_sasread D[IO]: HLE\sceUmd.cpp:316 0x32=sceUmdGetDriveStat()
34:39:746 thid_sasread D[IO]: HLE\sceIo.cpp:795 sceIoRead(4, 089ffd00, 8000): deferring result
34:39:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b154->08000000, io read) +0us
34:39:748 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b154, idle) +327us
34:39:748 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +14us
34:39:748 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1918
34:39:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2965us
34:39:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:748 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:748 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:762 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:762 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:762 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:762 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:762 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:39:762 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:39:762 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:762 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:762 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:762 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:39:762 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:762 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:762 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:762 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 299, 0, 0, 0)
34:39:762 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 299, 0, 0)
34:39:762 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:762 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:762 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:762 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +97us
34:39:762 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:762 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:762 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:762 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:762 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1918
34:39:762 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:762 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:763 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:763 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:763 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:763 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:763 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:763 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:763 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1919
34:39:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4536us
34:39:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:763 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:763 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:779 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:779 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:779 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:779 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:779 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:39:779 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:39:779 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:779 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:779 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:779 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:39:779 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:779 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:779 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:779 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 272, 0, 0, 0)
34:39:779 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 272, 0, 0)
34:39:779 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:779 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:779 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +170us
34:39:779 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1919
34:39:779 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +832us
34:39:779 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:779 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:779 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:779 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:780 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:780 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:780 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:780 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:780 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1920
34:39:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3802us
34:39:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:780 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:780 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:795 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:795 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:795 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:795 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:795 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:39:795 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:39:795 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:795 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:795 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:795 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:39:795 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:795 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:795 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:795 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 245, 0, 0, 0)
34:39:795 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 245, 0, 0)
34:39:795 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:795 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:795 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:795 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1920
34:39:795 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1566us
34:39:795 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:795 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:795 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:795 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:795 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:795 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:795 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:795 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:795 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:795 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:795 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:795 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +30us
34:39:795 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:795 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:39:795 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1921
34:39:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3028us
34:39:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:796 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:796 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:812 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:812 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:812 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:812 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:812 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:39:812 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:39:812 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:812 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:812 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:812 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:39:812 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:812 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:812 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 218, 0, 0, 0)
34:39:812 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 218, 0, 0)
34:39:812 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:812 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:812 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:812 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1921
34:39:812 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2300us
34:39:812 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:812 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:812 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:812 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:812 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:812 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:812 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:812 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:812 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:812 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:812 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:812 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1922
34:39:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2334us
34:39:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:812 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:812 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:829 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:829 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:829 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:829 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:829 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:39:829 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:39:829 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:829 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:829 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:829 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:39:829 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:829 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:829 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 190, 0, 0, 0)
34:39:829 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 190, 0, 0)
34:39:829 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff1ffc=sceSasGetEndFlag(09054a80)
34:39:829 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:829 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +172us
34:39:829 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1922
34:39:829 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3033us
34:39:829 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:829 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:829 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:829 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:829 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:829 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:829 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:829 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:829 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:829 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:829 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:829 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1923
34:39:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1600us
34:39:829 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:829 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:829 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:845 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:845 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:845 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:845 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:845 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:39:845 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:39:845 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:845 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:845 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:845 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:39:845 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:845 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:845 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:845 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 163, 0, 0, 0)
34:39:845 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 163, 0, 0)
34:39:845 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:39:845 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:845 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:845 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1923
34:39:845 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3768us
34:39:845 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:845 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:845 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:845 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:845 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:845 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:845 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:845 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:846 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +3574us
34:39:846 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:39:846 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1985us
34:39:846 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:846 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:846 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:846 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1924
34:39:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +865us
34:39:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:846 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:846 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:862 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:862 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:862 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:862 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:862 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:39:862 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:39:862 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:862 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:862 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:862 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:39:862 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:862 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:862 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 136, 0, 0, 0)
34:39:862 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 136, 0, 0)
34:39:862 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:39:862 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:862 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:862 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1924
34:39:862 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4502us
34:39:862 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:862 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:862 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:862 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:862 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:862 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:863 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:863 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:863 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:863 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1925
34:39:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +131us
34:39:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:863 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:863 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:879 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:879 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:879 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:879 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:879 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:39:879 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:39:879 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:879 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:879 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:879 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:39:879 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:879 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:879 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 109, 0, 0, 0)
34:39:879 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 109, 0, 0)
34:39:879 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:39:879 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:879 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:879 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1925
34:39:879 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5236us
34:39:879 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:879 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:879 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:880 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:880 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:880 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:880 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:880 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1926
34:39:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5207us
34:39:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:880 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:880 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:895 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:895 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:895 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:895 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:895 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:39:895 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:39:895 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:895 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:895 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:895 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:39:895 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:895 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:895 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:895 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 81, 0, 0, 0)
34:39:895 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 81, 0, 0)
34:39:895 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:39:895 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:895 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +172us
34:39:895 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +160us
34:39:895 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:895 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:895 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:895 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1926
34:39:895 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:895 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:895 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:895 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:895 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:895 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:895 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:896 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:896 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +1308us
34:39:896 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:39:896 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1927
34:39:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3155us
34:39:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:896 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:896 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:912 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:912 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:912 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:912 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:912 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:39:912 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:39:912 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:912 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:912 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:912 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:39:912 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:912 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:912 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 54, 0, 0, 0)
34:39:912 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 54, 0, 0)
34:39:912 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:39:912 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:912 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +171us
34:39:912 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1927
34:39:912 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +895us
34:39:912 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:912 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:912 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:912 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:912 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:912 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:912 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:912 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:913 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:913 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:913 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1928
34:39:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3739us
34:39:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:913 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:913 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:929 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:929 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:929 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:39:929 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:929 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:929 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:39:929 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:929 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:929 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 27, 0, 0, 0)
34:39:929 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 27, 0, 0)
34:39:929 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:39:929 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:929 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +172us
34:39:929 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1928
34:39:929 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1628us
34:39:929 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:929 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:929 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:929 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:929 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:929 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:929 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:929 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:929 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:930 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:930 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:930 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1929
34:39:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3005us
34:39:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:930 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:930 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:945 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:945 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:945 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:945 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:945 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:39:945 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:39:945 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:945 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:945 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:945 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:39:945 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:945 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:945 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:945 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 0, 0, 0, 0)
34:39:945 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 0, 0, 0)
34:39:945 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:39:945 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:945 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +172us
34:39:945 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1929
34:39:945 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2362us
34:39:945 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:945 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:945 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:945 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:945 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:945 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:945 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:945 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +4852us
34:39:945 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:945 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b280->08000000, thread delayed) +9us
34:39:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +707us
34:39:946 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:946 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:946 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1930
34:39:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2270us
34:39:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:946 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:946 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:962 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:962 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:962 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:962 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:962 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:39:962 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:39:962 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:962 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:962 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:962 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:39:962 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:962 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:962 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 0, 0, 0, 0, 0)
34:39:962 user_main    D[SCESAS]: HLE\sceSas.cpp:269 sceSasSetVolume(09054a80, 1, 0, 0, 0, 0)
34:39:962 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 0)
34:39:962 user_main    D[SCESAS]: HLE\sceSas.cpp:328 sceSasSetKeyOff(09054a80, 1)
34:39:962 user_main    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:39:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 08869c40->08000000, file closed) +146us
34:39:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->08869c40, woke from hle delay) +100us
34:39:962 user_main    D[KERNEL]: HLE\sceKernelVTimer.cpp:413 sceKernelStopVTimer(00000123)
34:39:962 user_main    D[KERNEL]: HLE\sceKernelVTimer.cpp:336 sceKernelSetVTimerTime(00000123, 0bfff618)
34:39:962 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3ffc=sceSasGetEndFlag(09054a80)
34:39:962 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:962 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +4us
34:39:962 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1930
34:39:962 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3018us
34:39:962 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:962 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:962 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:962 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:962 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:962 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:963 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:963 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:963 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:963 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:963 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:963 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1931
34:39:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1536us
34:39:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:963 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:963 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:39:979 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:979 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:39:979 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:979 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:979 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:39:979 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:39:979 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:979 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:979 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:39:979 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:39:979 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:979 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:979 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3fff=sceSasGetEndFlag(09054a80)
34:39:979 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:979 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:39:979 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1931
34:39:979 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3854us
34:39:979 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:979 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:979 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:979 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:979 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:980 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:980 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:980 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:980 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:980 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:980 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:980 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1932
34:39:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +802us
34:39:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:980 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:980 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:39:996 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:39:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:39:996 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:39:996 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:39:996 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:39:996 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:39:996 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:39:996 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:39:996 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:39:996 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:39:996 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:39:996 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:39:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:39:996 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:39:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:39:996 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3fff=sceSasGetEndFlag(09054a80)
34:39:996 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:39:996 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:39:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:39:996 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1932
34:39:996 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4588us
34:39:996 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:996 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:996 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:996 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:39:996 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:39:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:996 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:996 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:39:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:996 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b280, thread delay finished) +2587us
34:39:997 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:39:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:39:997 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2972us
34:39:997 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:39:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:39:997 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:39:997 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:39:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:39:997 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1933
34:39:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +68us
34:39:997 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:39:997 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:39:997 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:012 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:012 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:012 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:40:012 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:012 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:012 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:40:012 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:012 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:012 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:012 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3fff=sceSasGetEndFlag(09054a80)
34:40:012 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:012 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:012 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1933
34:40:012 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5322us
34:40:012 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:012 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:012 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:012 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:012 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:012 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:012 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:012 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:013 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1934
34:40:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5144us
34:40:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:013 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:029 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:029 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:029 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:029 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:029 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:40:029 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:40:029 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:029 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:029 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:029 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:40:029 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:029 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:029 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3fff=sceSasGetEndFlag(09054a80)
34:40:029 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:029 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:029 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +246us
34:40:029 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:029 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:029 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:029 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1934
34:40:029 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:029 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:029 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:029 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:029 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:029 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:029 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:029 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:030 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1935
34:40:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4410us
34:40:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:030 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:030 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:046 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:046 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:046 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:046 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:046 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:40:046 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:40:046 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:046 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:046 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:046 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:40:046 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:046 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:046 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3fff=sceSasGetEndFlag(09054a80)
34:40:046 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:046 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:046 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1935
34:40:046 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +981us
34:40:046 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:046 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:046 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:046 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:046 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:046 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:046 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:046 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:046 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:046 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:046 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:046 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +321us
34:40:046 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:046 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1936
34:40:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3345us
34:40:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:046 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:046 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:062 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:062 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:062 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:062 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:062 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:40:062 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:40:062 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:062 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:062 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:062 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:40:062 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:062 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:062 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3fff=sceSasGetEndFlag(09054a80)
34:40:062 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:062 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:062 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1936
34:40:062 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1715us
34:40:062 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:062 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:062 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:062 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:062 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:062 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:062 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:062 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:062 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:062 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:062 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:062 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:062 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1937
34:40:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2941us
34:40:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:063 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:063 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:079 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:079 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:079 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:079 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:079 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:40:079 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:40:079 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:079 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:079 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:079 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:40:079 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:079 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:079 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3fff=sceSasGetEndFlag(09054a80)
34:40:079 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:079 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:079 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1937
34:40:079 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2449us
34:40:079 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:079 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:079 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:079 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:079 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:079 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:079 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:079 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:079 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:079 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:079 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:079 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1938
34:40:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2207us
34:40:079 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:079 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:079 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:096 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:096 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:096 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:096 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:096 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:40:096 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:40:096 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:096 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:096 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:096 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:40:096 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:096 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:096 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3fff=sceSasGetEndFlag(09054a80)
34:40:096 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:096 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:096 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1938
34:40:096 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3183us
34:40:096 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:096 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:096 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:096 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:096 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:096 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:096 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:096 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3865us
34:40:096 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:096 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:096 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1694us
34:40:096 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:097 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:097 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:097 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1939
34:40:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1473us
34:40:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:097 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:097 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:112 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:112 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:112 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:112 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:112 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:40:112 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:40:112 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:112 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:112 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:112 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:40:112 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:112 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:112 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3fff=sceSasGetEndFlag(09054a80)
34:40:112 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:112 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:112 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1939
34:40:112 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3917us
34:40:112 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:112 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:112 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:112 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:112 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:112 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:112 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:112 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:112 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:112 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:112 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:112 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1940
34:40:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +739us
34:40:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:112 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:112 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:129 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:129 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:129 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:129 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:129 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:40:129 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:40:129 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:129 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:129 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:129 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:40:129 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:129 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:129 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3fff=sceSasGetEndFlag(09054a80)
34:40:129 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:129 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:129 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1940
34:40:129 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4651us
34:40:129 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:129 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:129 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:129 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:129 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:129 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:129 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:129 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:129 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:129 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:129 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:129 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1941
34:40:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5us
34:40:129 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:129 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:130 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:146 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:146 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:146 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:146 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:146 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:40:146 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:40:146 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:146 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:146 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:146 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:40:146 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:146 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:146 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3fff=sceSasGetEndFlag(09054a80)
34:40:146 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:146 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:146 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1941
34:40:146 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5385us
34:40:146 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:146 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:146 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:146 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:146 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:146 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:146 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:146 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1599us
34:40:146 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:146 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1942
34:40:146 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3472us
34:40:146 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:146 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:146 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:162 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:162 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:162 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:162 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:162 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:40:162 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:40:162 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:162 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:162 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:162 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:40:162 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:162 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:162 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffff3fff=sceSasGetEndFlag(09054a80)
34:40:162 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:162 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:162 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +310us
34:40:162 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:162 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:162 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:162 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1942
34:40:162 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:162 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:162 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:162 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:162 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:162 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:162 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:162 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:162 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1943
34:40:162 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4346us
34:40:162 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:162 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:162 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:179 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:179 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:179 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:179 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:179 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:40:179 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:40:179 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:179 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:179 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:179 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:40:179 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:179 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:179 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:179 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:179 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:179 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1943
34:40:179 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1044us
34:40:179 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:179 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:179 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:179 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:179 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:179 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:179 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:179 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:179 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:179 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:179 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:179 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1944
34:40:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3612us
34:40:179 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:179 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:179 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:196 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:196 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:196 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:196 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:196 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:40:196 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:40:196 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:196 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:196 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:196 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:40:196 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:196 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:196 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:196 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:196 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:196 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1944
34:40:196 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1778us
34:40:196 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:196 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:196 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:196 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:196 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:196 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:196 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:196 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5143us
34:40:196 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:196 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +416us
34:40:196 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:196 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:196 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:196 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1945
34:40:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2878us
34:40:196 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:196 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:196 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:212 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:212 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:212 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:212 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:212 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:40:212 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:40:212 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:212 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:212 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:212 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:40:212 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:212 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:212 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:212 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:212 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:212 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1945
34:40:212 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2512us
34:40:212 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:212 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:212 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:212 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:212 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:212 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:212 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:212 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:212 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:212 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:212 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:212 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1946
34:40:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2144us
34:40:212 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:212 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:212 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:229 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:229 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:229 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:229 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:229 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:40:229 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:40:229 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:229 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:229 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:229 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:40:229 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:229 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:229 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:229 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:229 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:229 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1946
34:40:229 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3246us
34:40:229 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:229 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:229 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:229 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:229 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:229 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:229 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:229 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:229 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:229 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:229 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:229 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:229 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1947
34:40:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1410us
34:40:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:230 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:230 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:246 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:246 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:246 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:246 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:246 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:40:246 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:40:246 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:246 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:246 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:246 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:40:246 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:246 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:246 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:246 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:246 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:246 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1947
34:40:246 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3980us
34:40:246 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:246 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:246 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:246 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:246 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:246 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:246 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:246 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2878us
34:40:247 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:247 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2681us
34:40:247 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:247 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:247 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:247 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1948
34:40:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +676us
34:40:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:247 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:247 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:262 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:262 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:262 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:262 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:262 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:40:262 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:40:262 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:262 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:262 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:262 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:40:262 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:262 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:262 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:262 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:262 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:262 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1948
34:40:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4714us
34:40:262 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:262 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:262 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:262 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:262 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:262 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:262 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1949
34:40:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +182us
34:40:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:262 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:262 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:279 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:279 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:279 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:279 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:279 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:40:279 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:40:279 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:279 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:279 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:279 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:40:279 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:279 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:279 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0888fa90->08891804, woke from hle delay) +28us
34:40:279 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0888fa90, blocking audio) +0us
34:40:279 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:279 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:279 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +132us
34:40:279 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1949
34:40:279 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5436us
34:40:279 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:279 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:279 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:279 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:279 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:280 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:280 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:280 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1950
34:40:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5017us
34:40:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:280 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:280 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:296 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:296 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:296 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:296 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:296 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:40:296 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:40:296 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:296 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:296 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:296 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:40:296 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:296 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:296 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:296 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:296 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:296 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +373us
34:40:296 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:296 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1950
34:40:296 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:296 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:296 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:296 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:297 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:297 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:297 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:297 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:297 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:297 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:297 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +612us
34:40:297 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:297 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1951
34:40:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3662us
34:40:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:297 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:297 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:312 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:312 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:312 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:312 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:312 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:40:312 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:40:312 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:312 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:312 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:312 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:40:312 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:312 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:312 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:312 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:312 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:312 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1951
34:40:312 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1107us
34:40:312 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:312 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:312 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:312 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:312 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:312 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:312 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:312 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:312 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:312 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:312 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:312 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1952
34:40:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3549us
34:40:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:313 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:313 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:329 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:329 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:329 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:329 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:329 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:40:329 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:40:329 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:329 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:329 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:329 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:40:329 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:329 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:329 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:329 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:329 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:329 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1952
34:40:329 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1841us
34:40:329 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:329 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:329 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:329 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:329 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:329 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:329 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:329 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:329 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:329 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:329 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:329 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1953
34:40:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2815us
34:40:329 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:329 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:329 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:346 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:346 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:346 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:346 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:346 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:40:346 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:40:346 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:346 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:346 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:346 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:40:346 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:346 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:346 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:346 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:346 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:346 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1953
34:40:346 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2575us
34:40:346 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:346 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:346 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:346 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:346 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:346 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:346 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:346 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4156us
34:40:346 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:346 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1403us
34:40:346 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:346 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:346 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:346 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:347 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1954
34:40:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2081us
34:40:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:347 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:347 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:363 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:363 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:363 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:363 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:363 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:40:363 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:40:363 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:363 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:363 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:363 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:40:363 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:363 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:363 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:363 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:363 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:363 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1954
34:40:363 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3309us
34:40:363 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:363 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:363 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:363 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:363 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:363 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:363 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:363 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:363 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:363 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:363 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:363 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1955
34:40:363 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1347us
34:40:363 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:364 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:364 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:379 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:379 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:379 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:379 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:379 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:40:379 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:40:379 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:379 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:379 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:379 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:40:379 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:379 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:379 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:379 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:379 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:379 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1955
34:40:379 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4043us
34:40:379 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:379 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:379 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:379 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:379 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:379 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:379 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:379 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:379 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:379 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:379 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:379 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:379 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1956
34:40:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +613us
34:40:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:380 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:380 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:396 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:396 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:396 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:396 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:396 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:40:396 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:40:396 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:396 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:396 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:396 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:40:396 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:396 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:396 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:396 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:396 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:396 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1956
34:40:396 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4777us
34:40:396 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:396 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:396 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:396 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:396 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:396 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:396 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:396 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1890us
34:40:396 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:396 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:396 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3669us
34:40:397 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:397 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1957
34:40:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +119us
34:40:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:397 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:397 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:413 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:413 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:413 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:413 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:413 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:40:413 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:40:413 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:413 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:413 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:413 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:40:413 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:413 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:413 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0886ee0c->08891804, woke from hle delay) +91us
34:40:413 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0886ee0c, blocking audio) +0us
34:40:413 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:413 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:413 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +69us
34:40:413 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1957
34:40:413 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5499us
34:40:413 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:413 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:413 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:413 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:413 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:413 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:413 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:413 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1958
34:40:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4954us
34:40:413 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:413 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:413 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:429 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:429 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:429 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:429 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:429 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:40:429 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:40:429 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:429 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:429 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:429 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:40:429 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:429 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:429 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:429 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:429 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:429 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +436us
34:40:429 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:429 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1958
34:40:429 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:429 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:429 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:430 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:430 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:430 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:430 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:430 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:430 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:430 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:430 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:430 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1959
34:40:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4220us
34:40:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:430 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:430 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:446 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:446 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:446 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:446 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:446 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:40:446 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:40:446 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:446 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:446 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:446 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:40:446 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:446 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:446 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:446 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:446 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:446 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1959
34:40:446 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1170us
34:40:446 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:446 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:446 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:446 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:446 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:446 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:446 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:446 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:446 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5434us
34:40:447 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:447 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +125us
34:40:447 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:447 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:447 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:447 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1960
34:40:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3486us
34:40:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:447 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:447 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:463 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:463 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:463 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:463 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:463 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:40:463 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:40:463 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:463 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:463 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:463 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:40:463 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:463 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:463 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:463 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:463 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:463 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1960
34:40:463 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1904us
34:40:463 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:463 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:463 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:463 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:463 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:463 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:463 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:463 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:463 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:463 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:463 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:464 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:464 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1961
34:40:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2752us
34:40:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:464 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:464 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:479 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:479 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:479 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:479 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:479 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:40:479 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:40:479 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:479 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:479 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:479 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:40:479 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:479 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:479 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:479 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:479 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:479 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1961
34:40:479 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2638us
34:40:479 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:479 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:479 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:479 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:479 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:479 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:479 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:479 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:479 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:479 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:479 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:479 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1962
34:40:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2018us
34:40:479 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:479 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:479 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:496 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:496 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:496 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:496 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:496 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:40:496 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:40:496 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:496 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:496 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:496 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:40:496 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:496 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:496 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:496 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:496 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:496 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1962
34:40:496 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3372us
34:40:496 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:496 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:496 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:496 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:496 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:496 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:496 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:496 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3168us
34:40:496 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:496 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2390us
34:40:496 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:496 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:496 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:496 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:497 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1963
34:40:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1284us
34:40:497 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:497 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:497 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:513 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:513 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:513 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:513 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:513 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:40:513 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:40:513 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:513 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:513 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:513 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:40:513 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:513 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:513 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:513 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:513 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:513 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1963
34:40:513 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4106us
34:40:513 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:513 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:513 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:513 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:513 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:513 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:513 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:513 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:513 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:513 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:513 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:513 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1964
34:40:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +550us
34:40:513 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:514 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:514 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:529 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:529 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:529 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:529 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:529 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:40:529 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:40:529 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:529 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:529 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:529 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:40:529 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:529 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:529 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:529 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:529 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:529 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1964
34:40:529 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4840us
34:40:529 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:529 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:529 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:529 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:529 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:529 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:529 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:529 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:529 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:529 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1965
34:40:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +56us
34:40:529 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:529 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:529 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:546 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:546 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:546 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:546 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:546 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:40:546 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:40:546 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:546 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:546 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:546 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:40:546 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:546 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:546 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:546 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:546 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:546 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:546 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +5us
34:40:546 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:546 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1965
34:40:546 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:546 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:546 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:546 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:546 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:546 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:546 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:546 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:546 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:547 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +903us
34:40:547 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:547 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1966
34:40:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3979us
34:40:547 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:547 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:547 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:563 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:563 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:563 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:563 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:563 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:40:563 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:40:563 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:563 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:563 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:563 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:40:563 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:563 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:563 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:563 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:563 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:563 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:563 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +499us
34:40:563 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:563 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1966
34:40:563 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:563 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:563 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:563 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:563 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:563 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:563 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:563 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:563 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:563 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:563 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:564 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1967
34:40:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4157us
34:40:564 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:564 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:564 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:580 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:580 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:580 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:580 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:580 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:40:580 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:40:580 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:580 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:580 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:580 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:40:580 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:580 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:580 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:580 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:580 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:580 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1967
34:40:580 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1233us
34:40:580 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:580 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:580 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:580 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:580 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:580 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:580 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:580 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:580 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:580 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:580 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:580 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:580 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1968
34:40:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3423us
34:40:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:581 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:581 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:596 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:596 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:596 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:596 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:596 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:40:596 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:40:596 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:596 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:596 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:596 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:40:596 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:596 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:596 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:596 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:596 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:596 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1968
34:40:596 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1967us
34:40:596 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:596 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:596 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:596 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:596 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:596 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:596 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:596 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4447us
34:40:596 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:596 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:596 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1112us
34:40:596 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:597 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:597 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:597 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1969
34:40:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2689us
34:40:597 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:597 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:597 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:613 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:613 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:613 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:613 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:613 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:40:613 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:40:613 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:613 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:613 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:613 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:40:613 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:613 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:613 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:613 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:613 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:613 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1969
34:40:613 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2701us
34:40:613 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:613 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:613 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:613 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:613 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:613 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:613 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:613 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:613 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:613 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:613 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:613 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1970
34:40:613 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1955us
34:40:613 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:613 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:613 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:630 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:630 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:630 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:630 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:630 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:40:630 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:40:630 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:630 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:630 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:630 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:40:630 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:630 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:630 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:630 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:630 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:630 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1970
34:40:630 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3435us
34:40:630 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:630 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:630 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:630 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:630 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:630 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:630 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:630 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:630 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:630 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:630 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:630 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1971
34:40:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1221us
34:40:630 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:630 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:630 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:646 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:646 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:646 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:646 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:646 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:40:646 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:40:646 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:646 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:646 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:646 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:40:646 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:646 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:646 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:646 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:646 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:646 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1971
34:40:646 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4169us
34:40:646 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:646 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:646 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:646 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:646 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:646 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:646 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:646 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2181us
34:40:646 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:646 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3378us
34:40:646 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:646 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:646 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:646 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:647 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1972
34:40:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +486us
34:40:647 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:647 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:647 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:663 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:663 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:663 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:663 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:663 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:40:663 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:40:663 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:663 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:663 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:663 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:40:663 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:663 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:663 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:663 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:663 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:663 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1972
34:40:663 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4904us
34:40:663 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:663 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:663 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:663 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:663 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:663 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:663 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:663 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1973
34:40:663 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5562us
34:40:663 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:663 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:664 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:680 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:680 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880b244->08892dfc, audio drain) +5us
34:40:680 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0880b244, sas core) +0us
34:40:680 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:680 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:680 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:680 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:40:680 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:40:680 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:680 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:680 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:680 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:40:680 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +30us
34:40:680 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:680 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:680 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:680 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:680 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +60us
34:40:680 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:680 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1973
34:40:680 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5572us
34:40:680 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:680 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:680 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:680 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:680 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:680 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:681 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:681 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1974
34:40:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4821us
34:40:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:681 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:681 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:696 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:696 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:696 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:696 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:696 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:40:696 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:40:696 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:696 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:696 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:696 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:40:696 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:696 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:696 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:696 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:696 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:696 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1974
34:40:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +569us
34:40:696 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:696 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:696 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:696 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:696 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:696 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:696 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:697 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +149us
34:40:697 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:697 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +81us
34:40:697 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:697 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1975
34:40:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4087us
34:40:697 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:697 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:697 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:713 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:713 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:713 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:713 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:713 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:40:713 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:40:713 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:713 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:713 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:713 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:40:713 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:713 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:713 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:713 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:713 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:713 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:713 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1975
34:40:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1303us
34:40:713 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:713 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:713 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:713 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:713 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:713 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:713 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:714 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:714 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:714 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1976
34:40:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3353us
34:40:714 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:714 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:714 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:730 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:730 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:730 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:730 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:730 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:40:730 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:40:730 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:730 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:730 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:730 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:40:730 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:730 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:730 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:730 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:730 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:730 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1976
34:40:730 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2037us
34:40:730 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:730 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:730 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:730 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:730 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:730 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:730 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:730 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:730 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:730 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:730 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:730 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:730 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1977
34:40:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2619us
34:40:731 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:731 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:731 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:746 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:746 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:746 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:746 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:746 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:40:746 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:40:746 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:746 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:746 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:746 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:40:746 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:746 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:746 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:746 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:746 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:746 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1977
34:40:746 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2771us
34:40:746 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:746 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:746 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:746 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:746 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:746 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:746 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:746 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:746 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3453us
34:40:747 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:747 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2106us
34:40:747 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:747 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:747 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:747 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1978
34:40:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1885us
34:40:747 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:747 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:747 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:763 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:763 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:763 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:763 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:763 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:40:763 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:40:763 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:763 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:763 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:763 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:40:763 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:763 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:763 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:763 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:763 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:763 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1978
34:40:763 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3505us
34:40:763 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:763 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:763 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:763 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:763 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:763 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:763 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:763 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:763 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:763 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:763 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:763 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1979
34:40:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1151us
34:40:763 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:763 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:763 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:780 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:780 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:780 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:780 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:780 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:40:780 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:40:780 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:780 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:780 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:780 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:40:780 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:780 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:780 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:780 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:780 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:780 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1979
34:40:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4239us
34:40:780 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:780 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:780 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:780 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:780 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:780 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:780 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:780 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1980
34:40:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +417us
34:40:780 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:780 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:780 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:796 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:796 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:796 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:796 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:796 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:40:796 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:40:796 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:796 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:796 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:796 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:40:796 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:796 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:796 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:796 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:796 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:796 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1980
34:40:796 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4974us
34:40:796 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:796 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:796 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:796 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:796 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:796 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:796 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:796 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1187us
34:40:796 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:796 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1981
34:40:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4295us
34:40:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:796 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:796 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:813 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:813 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:813 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:813 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:813 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:40:813 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:40:813 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:813 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:813 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:813 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:40:813 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:813 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:813 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088914b0->08892dfc, audio drain) +47us
34:40:813 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088914b0, sas core) +0us
34:40:813 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:813 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:813 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +113us
34:40:813 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +126us
34:40:813 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:813 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1981
34:40:813 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:40:813 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:813 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:813 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:813 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:813 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:813 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:813 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:813 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:813 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1982
34:40:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4751us
34:40:814 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:814 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:814 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:830 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:830 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:830 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:830 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:830 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:40:830 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:40:830 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:830 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:830 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:830 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:40:830 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:830 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:830 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:830 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:830 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:830 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1982
34:40:830 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +639us
34:40:830 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:830 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:830 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:830 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:830 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:830 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:830 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:830 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:830 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:830 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:830 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:830 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1983
34:40:830 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4017us
34:40:830 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:830 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:830 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:846 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:846 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:846 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:846 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:846 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:40:846 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:40:846 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:846 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:846 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:846 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:40:846 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:846 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:846 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:846 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:846 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:846 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:846 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1983
34:40:846 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1373us
34:40:846 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:846 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:846 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:846 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:846 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:846 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:846 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:846 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:846 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4724us
34:40:847 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:847 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +835us
34:40:847 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:847 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:847 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:847 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1984
34:40:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3283us
34:40:847 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:847 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:847 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:863 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:863 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:863 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:863 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:863 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:40:863 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:40:863 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:863 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:863 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:863 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:40:863 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:863 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:863 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:863 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:863 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:863 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1984
34:40:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2107us
34:40:863 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:863 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:863 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:863 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:863 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:863 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:863 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:863 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:863 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1985
34:40:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2549us
34:40:864 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:864 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:864 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:880 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:880 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:880 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:880 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:880 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:40:880 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:40:880 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:880 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:880 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:880 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:40:880 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:880 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:880 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:880 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:880 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:880 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1985
34:40:880 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2841us
34:40:880 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:880 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:880 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:880 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:880 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:880 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:880 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:880 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:880 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:880 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:881 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:881 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1986
34:40:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1815us
34:40:881 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:881 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:881 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:896 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:896 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:896 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:40:896 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:896 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:896 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:40:896 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:896 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:896 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:896 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:896 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:896 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1986
34:40:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3575us
34:40:896 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:896 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:896 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:896 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:896 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2458us
34:40:896 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:896 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:896 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3100us
34:40:896 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:897 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:897 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:897 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1987
34:40:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1081us
34:40:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:897 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:897 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:913 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:913 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:913 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:40:913 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:913 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:913 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:40:913 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:913 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:913 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffbfff=sceSasGetEndFlag(09054a80)
34:40:913 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:913 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:913 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1987
34:40:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4309us
34:40:913 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:913 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:913 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:913 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:913 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:913 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:913 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:914 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1988
34:40:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +347us
34:40:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:914 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:914 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:930 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:930 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:930 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:930 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:930 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:40:930 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:40:930 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:930 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:930 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:930 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:40:930 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:930 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:930 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:40:930 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:930 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +149us
34:40:930 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1988
34:40:930 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5043us
34:40:930 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:930 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:930 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:930 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:930 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:930 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:930 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:930 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1989
34:40:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5422us
34:40:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:930 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:930 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:946 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:946 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:946 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:40:946 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:946 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:946 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:40:946 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:946 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08816614->08892dfc, audio drain) +117us
34:40:946 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08816614, sas core) +0us
34:40:946 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:40:946 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:946 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +43us
34:40:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +196us
34:40:946 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:946 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1989
34:40:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:40:946 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:946 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:946 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:946 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:946 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:946 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:946 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +186us
34:40:947 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:947 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1990
34:40:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4485us
34:40:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:947 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:947 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:963 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:963 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:963 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:40:963 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:963 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:963 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:963 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:40:963 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:963 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:963 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:963 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:963 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 485=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:40:963 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=485, argSize=8, argPtr=0bfff5c0)
34:40:966 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:40:966 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:966 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->485, pc: 0880b244->08868244, vblank start waited) +591us
34:40:966 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:40:966 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:966 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/itf/ITF_STAGE.dat, 0bfaaa18) : sector = 0000eb10
34:40:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (485->272, pc: 08868758->08000000, io getstat) +14us
34:40:966 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1990
34:40:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +252us
34:40:966 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:966 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868758, woke from hle delay) +506us
34:40:966 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:966 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/itf/ITF_STAGE.dat, 00000001, 000001a4)
34:40:966 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (485->272, pc: 088685b8->08000000, io waited) +0us
34:40:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->088685b8, idle) +99us
34:40:966 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:966 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09a7f180, 8000): deferring result
34:40:966 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (485->272, pc: 08868830->08000000, io waited) +8us
34:40:967 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868830, idle) +326us
34:40:967 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:967 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09a87180, 8000): deferring result
34:40:967 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (485->272, pc: 08868830->08000000, io waited) +5us
34:40:967 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868830, idle) +326us
34:40:967 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:967 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09a8f180, 8000): deferring result
34:40:967 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (485->272, pc: 08868830->08000000, io waited) +5us
34:40:967 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868830, idle) +326us
34:40:967 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:967 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09a97180, 8000): deferring result
34:40:967 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (485->272, pc: 08868830->08000000, io waited) +5us
34:40:967 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868830, idle) +326us
34:40:967 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:967 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09a9f180, 8000): deferring result
34:40:967 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (485->272, pc: 08868830->08000000, io waited) +5us
34:40:967 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868830, idle) +326us
34:40:967 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:967 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09aa7180, 8000): deferring result
34:40:967 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (485->272, pc: 08868830->08000000, io waited) +5us
34:40:967 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868830, idle) +326us
34:40:967 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:967 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09aaf180, 8000): deferring result
34:40:967 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (485->272, pc: 08868830->08000000, io waited) +5us
34:40:967 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868830, idle) +326us
34:40:967 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:967 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09ab7180, 8000): deferring result
34:40:967 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (485->272, pc: 08868830->08000000, io waited) +5us
34:40:967 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868830, idle) +326us
34:40:967 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:967 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09abf180, 72a0): deferring result
34:40:967 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (485->272, pc: 08868830->08000000, io waited) +5us
34:40:967 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868830, idle) +292us
34:40:967 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:40:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (485->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:40:967 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08867b9c, woke from hle delay) +100us
34:40:967 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:40:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (485->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:40:967 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08867bc0, woke from hle delay) +100us
34:40:967 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:40:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (485->272, pc: 08868514->08000000, file closed) +0us
34:40:967 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->485, pc: 08000000->08868514, woke from hle delay) +100us
34:40:968 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:40:968 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:40:968 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:40:968 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:40:968 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:40:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:40:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1691us
34:40:968 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:968 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:968 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:968 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:968 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1991
34:40:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3947us
34:40:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:968 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:968 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:40:980 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:980 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:40:980 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:980 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:980 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:40:980 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:40:980 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:980 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:980 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:40:980 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:40:980 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:980 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:980 user_main    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/IDATEN.PAK, 0bfff580) : sector = 000105f0
34:40:980 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0886cbd8->08000000, io getstat) +17us
34:40:980 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1991
34:40:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0886cbd8, woke from hle delay) +1000us
34:40:981 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 487=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:40:981 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=487, argSize=8, argPtr=0bfff5a0)
34:40:981 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:40:981 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:981 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:981 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->487, pc: 0880b244->08868244, vblank start waited) +509us
34:40:981 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:40:981 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:981 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/IDATEN.PAK, 0bfaaa18) : sector = 000105f0
34:40:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (487->272, pc: 08868758->08000000, io getstat) +14us
34:40:981 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +50us
34:40:981 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:981 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:981 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:981 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868758, woke from hle delay) +709us
34:40:981 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:981 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/se/IDATEN.PAK, 00000001, 000001a4)
34:40:981 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (487->272, pc: 088685b8->08000000, io waited) +0us
34:40:981 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->088685b8, idle) +99us
34:40:981 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:981 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09dbec40, 8000): deferring result
34:40:981 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (487->272, pc: 08868830->08000000, io waited) +8us
34:40:981 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868830, idle) +326us
34:40:981 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:981 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09dc6c40, 8000): deferring result
34:40:981 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (487->272, pc: 08868830->08000000, io waited) +5us
34:40:981 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868830, idle) +326us
34:40:981 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:981 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09dcec40, 8000): deferring result
34:40:981 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (487->272, pc: 08868830->08000000, io waited) +5us
34:40:981 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868830, idle) +326us
34:40:981 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:981 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09dd6c40, 8000): deferring result
34:40:981 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (487->272, pc: 08868830->08000000, io waited) +5us
34:40:981 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868830, idle) +326us
34:40:981 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:981 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09ddec40, 8000): deferring result
34:40:981 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:981 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (487->272, pc: 08868830->08000000, io waited) +5us
34:40:982 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868830, idle) +326us
34:40:982 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:982 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09de6c40, 8000): deferring result
34:40:982 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (487->272, pc: 08868830->08000000, io waited) +5us
34:40:982 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868830, idle) +326us
34:40:982 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:982 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09deec40, 8000): deferring result
34:40:982 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (487->272, pc: 08868830->08000000, io waited) +5us
34:40:982 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868830, idle) +326us
34:40:982 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:982 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09df6c40, 1400): deferring result
34:40:982 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (487->272, pc: 08868830->08000000, io waited) +5us
34:40:982 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868830, idle) +99us
34:40:982 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:40:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (487->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:40:982 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08867b9c, woke from hle delay) +100us
34:40:982 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:40:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (487->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:40:982 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08867bc0, woke from hle delay) +100us
34:40:982 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:40:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (487->272, pc: 08868514->08000000, file closed) +0us
34:40:982 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->487, pc: 08000000->08868514, woke from hle delay) +100us
34:40:982 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:40:982 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:40:982 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:40:982 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:40:982 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:40:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:40:982 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2014us
34:40:982 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:982 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:982 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:982 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:40:982 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:982 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:982 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:982 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1992
34:40:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3213us
34:40:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:982 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:982 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:40:996 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:40:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:40:996 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:40:996 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:40:996 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:40:996 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:40:996 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:40:996 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:40:996 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:40:996 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:40:997 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:40:997 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:40:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:40:998 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:40:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:40:998 user_main    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/ADON.PAK, 0bfff580) : sector = 000100db
34:40:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0886cbd8->08000000, io getstat) +26us
34:40:998 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1992
34:40:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0886cbd8, woke from hle delay) +1000us
34:40:998 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 489=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:40:998 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=489, argSize=8, argPtr=0bfff5a0)
34:40:998 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:40:998 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:40:998 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:40:998 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->489, pc: 0880b244->08868244, vblank start waited) +510us
34:40:998 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:40:998 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:998 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/ADON.PAK, 0bfaaa18) : sector = 000100db
34:40:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (489->272, pc: 08868758->08000000, io getstat) +14us
34:40:998 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +775us
34:40:998 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:998 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->489, pc: 08000000->08868758, woke from hle delay) +224us
34:40:998 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:998 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/se/ADON.PAK, 00000001, 000001a4)
34:40:998 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (489->272, pc: 088685b8->08000000, io waited) +0us
34:40:998 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +15us
34:40:998 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:998 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->489, pc: 08000000->088685b8, idle) +84us
34:40:998 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:998 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09da9980, 8000): deferring result
34:40:998 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (489->272, pc: 08868830->08000000, io waited) +8us
34:40:998 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->489, pc: 08000000->08868830, idle) +326us
34:40:998 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:998 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09db1980, 8000): deferring result
34:40:998 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (489->272, pc: 08868830->08000000, io waited) +5us
34:40:998 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->489, pc: 08000000->08868830, idle) +326us
34:40:998 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:40:999 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09db9980, 5280): deferring result
34:40:999 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:40:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (489->272, pc: 08868830->08000000, io waited) +5us
34:40:999 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->489, pc: 08000000->08868830, idle) +210us
34:40:999 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:40:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (489->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:40:999 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->489, pc: 08000000->08867b9c, woke from hle delay) +100us
34:40:999 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:40:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (489->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:40:999 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->489, pc: 08000000->08867bc0, woke from hle delay) +100us
34:40:999 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:40:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (489->272, pc: 08868514->08000000, file closed) +0us
34:40:999 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->489, pc: 08000000->08868514, woke from hle delay) +100us
34:40:999 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:40:999 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:40:999 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:40:999 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:40:999 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:40:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:40:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4292us
34:40:999 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:40:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:999 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:40:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:999 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3730us
34:40:999 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:40:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:40:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1829us
34:40:999 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:40:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:40:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:40:999 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:40:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:40:999 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1993
34:40:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2479us
34:40:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:40:999 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:40:999 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:013 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:013 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:013 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:013 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:013 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:41:013 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:41:013 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:013 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:013 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:013 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:41:013 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:013 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:013 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 491=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:013 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=491, argSize=8, argPtr=0bfff530)
34:41:013 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 492=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:013 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=492, argSize=8, argPtr=0bfff530)
34:41:013 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 493=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:013 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=493, argSize=8, argPtr=0bfff530)
34:41:013 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 494=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:013 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=494, argSize=8, argPtr=0bfff530)
34:41:013 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 495=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:013 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1993
34:41:013 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=495, argSize=8, argPtr=0bfff530)
34:41:013 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 496=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:013 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=496, argSize=8, argPtr=0bfff530)
34:41:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 497=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=497, argSize=8, argPtr=0bfff530)
34:41:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 498=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=498, argSize=8, argPtr=0bfff530)
34:41:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 499=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=499, argSize=8, argPtr=0bfff530)
34:41:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 500=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=500, argSize=8, argPtr=0bfff530)
34:41:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 501=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=501, argSize=8, argPtr=0bfff530)
34:41:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 502=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:014 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=502, argSize=8, argPtr=0bfff560)
34:41:014 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:014 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:014 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->491, pc: 0880b244->08868244, vblank start waited) +2226us
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:014 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:014 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_01.gmo, 0bfaaa18) : sector = 00010e01
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (491->492, pc: 08868758->08868244, io getstat) +14us
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (492->493, pc: 088682c0->08868244, thread delayed) +21us
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (493->494, pc: 088682c0->08868244, thread delayed) +21us
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (494->495, pc: 088682c0->08868244, thread delayed) +21us
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (495->496, pc: 088682c0->08868244, thread delayed) +21us
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (496->497, pc: 088682c0->08868244, thread delayed) +21us
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (497->498, pc: 088682c0->08868244, thread delayed) +21us
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (498->499, pc: 088682c0->08868244, thread delayed) +21us
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (499->500, pc: 088682c0->08868244, thread delayed) +21us
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (500->501, pc: 088682c0->08868244, thread delayed) +21us
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:014 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (501->502, pc: 088682c0->08868244, thread delayed) +21us
34:41:015 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +21us
34:41:015 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +584us
34:41:015 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->491, pc: 08000000->08868758, woke from hle delay) +180us
34:41:015 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:015 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_01.gmo, 00000001, 000001a4)
34:41:015 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (491->272, pc: 088685b8->08000000, io waited) +0us
34:41:015 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +59us
34:41:015 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->491, pc: 08000000->088685b8, idle) +40us
34:41:015 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:015 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5d00, 2c8): deferring result
34:41:015 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (491->272, pc: 08868830->08000000, io waited) +8us
34:41:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->491, pc: 08000000->08868830, idle) +99us
34:41:015 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (491->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->491, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:015 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (491->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->491, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:015 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (491->272, pc: 08868514->08000000, file closed) +0us
34:41:015 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->491, pc: 08000000->08868514, woke from hle delay) +100us
34:41:015 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:015 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:015 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:015 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:015 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5113us
34:41:015 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:015 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:015 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:015 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:015 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:015 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:015 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:015 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1994
34:41:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1745us
34:41:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:015 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:015 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:030 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:030 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:030 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:030 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:030 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:41:030 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:41:030 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:030 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:030 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:030 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:41:030 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:030 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:030 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:030 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
34:41:033 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1994
34:41:033 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:033 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:033 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +974us
34:41:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2820us
34:41:033 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:033 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->492, pc: 08000000->088682c0, thread delay finished) +1543us
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:033 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:033 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_02.gmo, 0bfa9a18) : sector = 00010e02
34:41:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (492->272, pc: 08868758->08000000, io getstat) +2us
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->493, pc: 08000000->088682c0, thread delay finished) +19us
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (493->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->494, pc: 08000000->088682c0, thread delay finished) +12us
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (494->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->495, pc: 08000000->088682c0, thread delay finished) +12us
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (495->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->496, pc: 08000000->088682c0, thread delay finished) +12us
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (496->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->497, pc: 08000000->088682c0, thread delay finished) +12us
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (497->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->088682c0, thread delay finished) +12us
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (498->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->088682c0, thread delay finished) +12us
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (499->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:034 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->088682c0, thread delay finished) +12us
34:41:034 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:034 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (500->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:034 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->088682c0, thread delay finished) +12us
34:41:034 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:034 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (501->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:034 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->088682c0, thread delay finished) +12us
34:41:034 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:034 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:034 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->492, pc: 08000000->08868758, woke from hle delay) +779us
34:41:034 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:034 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_02.gmo, 00000001, 000001a4)
34:41:034 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
34:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (492->272, pc: 088685b8->08000000, io waited) +0us
34:41:034 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->492, pc: 08000000->088685b8, idle) +99us
34:41:034 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:034 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d59c0, 2c8): deferring result
34:41:034 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
34:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (492->272, pc: 08868830->08000000, io waited) +8us
34:41:034 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->492, pc: 08000000->08868830, idle) +99us
34:41:034 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (492->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:034 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->492, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:034 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (492->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:034 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->492, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:034 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (492->272, pc: 08868514->08000000, file closed) +0us
34:41:034 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->492, pc: 08000000->08868514, woke from hle delay) +100us
34:41:034 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:034 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:034 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:034 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:034 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:034 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2508us
34:41:034 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:034 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:034 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:034 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:034 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:034 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:034 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:034 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1995
34:41:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1011us
34:41:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:034 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:047 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:047 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:047 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:047 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:047 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:41:047 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:41:047 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:047 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:047 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:047 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:41:047 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:047 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:047 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:047 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
34:41:047 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1995
34:41:048 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:048 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:048 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +976us
34:41:048 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3552us
34:41:048 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:048 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:048 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->493, pc: 08000000->088682c0, thread delay finished) +4155us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:048 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:048 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_03.gmo, 0bfa8a18) : sector = 00010e03
34:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (493->272, pc: 08868758->08000000, io getstat) +2us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->494, pc: 08000000->088682c0, thread delay finished) +19us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (494->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->495, pc: 08000000->088682c0, thread delay finished) +12us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (495->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->496, pc: 08000000->088682c0, thread delay finished) +12us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (496->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->497, pc: 08000000->088682c0, thread delay finished) +12us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (497->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->088682c0, thread delay finished) +12us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (498->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->088682c0, thread delay finished) +12us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (499->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->088682c0, thread delay finished) +12us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (500->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->088682c0, thread delay finished) +12us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (501->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->088682c0, thread delay finished) +12us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->493, pc: 08000000->08868758, woke from hle delay) +800us
34:41:048 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:048 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_03.gmo, 00000001, 000001a4)
34:41:048 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
34:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (493->272, pc: 088685b8->08000000, io waited) +0us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->493, pc: 08000000->088685b8, idle) +99us
34:41:048 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:048 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5680, 2c8): deferring result
34:41:048 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
34:41:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (493->272, pc: 08868830->08000000, io waited) +8us
34:41:048 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->493, pc: 08000000->08868830, idle) +99us
34:41:049 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (493->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->493, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:049 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (493->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +97us
34:41:049 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->493, pc: 08000000->08867bc0, woke from hle delay) +5us
34:41:049 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (493->272, pc: 08868514->08000000, file closed) +0us
34:41:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->493, pc: 08000000->08868514, woke from hle delay) +100us
34:41:049 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:049 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:049 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:049 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:049 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +133us
34:41:049 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:049 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1464us
34:41:049 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4095us
34:41:049 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:049 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:049 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1996
34:41:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +277us
34:41:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:049 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:049 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:063 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:063 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:063 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:063 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:063 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:41:063 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:41:063 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:063 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:063 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:063 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:41:063 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:063 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:063 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
34:41:063 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1996
34:41:063 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:063 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:063 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +977us
34:41:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4285us
34:41:064 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:064 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:064 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:064 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->494, pc: 08000000->088682c0, thread delay finished) +958us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:064 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:064 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_04.gmo, 0bfa7a18) : sector = 00010e04
34:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (494->272, pc: 08868758->08000000, io getstat) +2us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->495, pc: 08000000->088682c0, thread delay finished) +19us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (495->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->496, pc: 08000000->088682c0, thread delay finished) +12us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (496->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->497, pc: 08000000->088682c0, thread delay finished) +12us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (497->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->088682c0, thread delay finished) +12us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (498->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->088682c0, thread delay finished) +12us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (499->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->088682c0, thread delay finished) +12us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (500->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->088682c0, thread delay finished) +12us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (501->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->088682c0, thread delay finished) +12us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->494, pc: 08000000->08868758, woke from hle delay) +821us
34:41:064 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:064 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_04.gmo, 00000001, 000001a4)
34:41:064 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
34:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (494->272, pc: 088685b8->08000000, io waited) +0us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->494, pc: 08000000->088685b8, idle) +99us
34:41:064 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:064 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5340, 2c8): deferring result
34:41:064 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
34:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (494->272, pc: 08868830->08000000, io waited) +8us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->494, pc: 08000000->08868830, idle) +99us
34:41:064 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (494->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->494, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:064 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (494->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->494, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:064 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:064 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (494->272, pc: 08868514->08000000, file closed) +0us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->494, pc: 08000000->08868514, woke from hle delay) +100us
34:41:064 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:064 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:064 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:064 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:064 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:065 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1997
34:41:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2876us
34:41:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:065 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:065 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:080 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:080 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:080 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:080 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:080 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:41:080 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:41:080 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:080 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:080 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:080 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:41:080 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:080 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:080 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
34:41:080 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0889ce5c->08892dfc, audio drain) +187us
34:41:080 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0889ce5c, sas core) +0us
34:41:080 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08874edc->08891804, woke from hle delay) +240us
34:41:080 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08874edc, blocking audio) +0us
34:41:081 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1997
34:41:081 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:081 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:081 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +1082us
34:41:081 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4493us
34:41:081 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:081 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:081 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:081 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:081 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:081 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:081 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->495, pc: 08000000->088682c0, thread delay finished) +3563us
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:081 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:081 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_05.gmo, 0bfa6a18) : sector = 00010e05
34:41:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (495->272, pc: 08868758->08000000, io getstat) +2us
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->496, pc: 08000000->088682c0, thread delay finished) +19us
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (496->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->497, pc: 08000000->088682c0, thread delay finished) +12us
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (497->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->088682c0, thread delay finished) +12us
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (498->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->088682c0, thread delay finished) +12us
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (499->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->088682c0, thread delay finished) +12us
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (500->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->088682c0, thread delay finished) +12us
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (501->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->088682c0, thread delay finished) +12us
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:081 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->495, pc: 08000000->08868758, woke from hle delay) +843us
34:41:081 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:081 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0001_05.gmo, 00000001, 000001a4)
34:41:081 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
34:41:081 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (495->272, pc: 088685b8->08000000, io waited) +0us
34:41:082 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1998
34:41:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +45us
34:41:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:082 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:082 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:097 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:097 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:097 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:41:097 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:097 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:097 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:41:097 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:097 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:097 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:097 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:097 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:097 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->495, pc: 0880b244->088685b8, vblank start waited) +366us
34:41:097 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:097 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5000, 2c8): deferring result
34:41:097 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
34:41:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (495->272, pc: 08868830->08000000, io waited) +14us
34:41:097 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->495, pc: 08000000->08868830, idle) +99us
34:41:097 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (495->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:097 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->495, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:097 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (495->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->495, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:098 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (495->272, pc: 08868514->08000000, file closed) +0us
34:41:098 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1998
34:41:098 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->495, pc: 08000000->08868514, woke from hle delay) +100us
34:41:098 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:098 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:098 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:098 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:098 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:098 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +139us
34:41:098 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:098 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:098 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:098 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:098 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:098 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:098 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:098 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5001us
34:41:098 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:098 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +557us
34:41:098 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:098 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:098 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:098 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 1999
34:41:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3877us
34:41:098 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:098 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:098 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:113 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:113 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:113 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:113 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:113 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:41:113 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:41:113 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:113 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:113 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:113 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:41:113 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:113 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:113 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
34:41:114 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 1999
34:41:114 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0887676c->08892dfc, audio drain) +1662us
34:41:114 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0887676c, sas core) +0us
34:41:114 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0887663c->08891804, woke from hle delay) +240us
34:41:114 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0887663c, blocking audio) +0us
34:41:114 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:114 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:114 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->496, pc: 0880b244->088682c0, vblank start waited) +623us
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:114 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:114 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0009_01.gmo, 0bfa5a18) : sector = 00010e44
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (496->497, pc: 08868758->088682c0, io getstat) +14us
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (497->498, pc: 088682c0->088682c0, thread delayed) +21us
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (498->499, pc: 088682c0->088682c0, thread delayed) +21us
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (499->500, pc: 088682c0->088682c0, thread delayed) +21us
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (500->501, pc: 088682c0->088682c0, thread delayed) +21us
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (501->502, pc: 088682c0->088682c0, thread delayed) +21us
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +21us
34:41:114 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->496, pc: 08000000->08868758, woke from hle delay) +872us
34:41:114 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:114 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0009_01.gmo, 00000001, 000001a4)
34:41:114 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
34:41:114 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (496->272, pc: 088685b8->08000000, io waited) +0us
34:41:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->496, pc: 08000000->088685b8, idle) +99us
34:41:115 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:115 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d41c0, df8): deferring result
34:41:115 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
34:41:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (496->272, pc: 08868830->08000000, io waited) +8us
34:41:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->496, pc: 08000000->08868830, idle) +99us
34:41:115 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (496->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->496, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:115 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (496->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->496, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:115 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (496->272, pc: 08868514->08000000, file closed) +0us
34:41:115 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->496, pc: 08000000->08868514, woke from hle delay) +100us
34:41:115 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:115 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:115 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:115 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:115 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:115 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3422us
34:41:115 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:115 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:115 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:115 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:115 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:115 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:115 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:115 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2000
34:41:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3136us
34:41:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:115 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:115 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:130 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:130 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:130 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:130 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:130 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:41:130 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:41:130 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:130 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:130 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:130 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:41:130 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:130 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:130 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:132 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:132 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:132 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +563us
34:41:132 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2000
34:41:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1839us
34:41:132 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:132 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->497, pc: 08000000->088682c0, thread delay finished) +3234us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:132 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:132 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0001.gmo, 0bfa4a18) : sector = 0000d441
34:41:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (497->272, pc: 08868758->08000000, io getstat) +2us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->088682c0, thread delay finished) +19us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (498->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->088682c0, thread delay finished) +12us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (499->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->088682c0, thread delay finished) +12us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (500->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->088682c0, thread delay finished) +12us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (501->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->088682c0, thread delay finished) +12us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->497, pc: 08000000->08868758, woke from hle delay) +886us
34:41:132 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:132 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0001.gmo, 00000001, 000001a4)
34:41:132 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
34:41:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (497->272, pc: 088685b8->08000000, io waited) +0us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->497, pc: 08000000->088685b8, idle) +99us
34:41:132 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:132 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d0e00, 334c): deferring result
34:41:132 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa49d0): waiting
34:41:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (497->272, pc: 08868830->08000000, io waited) +8us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->497, pc: 08000000->08868830, idle) +130us
34:41:132 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (497->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->497, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:132 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (497->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->497, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:132 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (497->272, pc: 08868514->08000000, file closed) +0us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->497, pc: 08000000->08868514, woke from hle delay) +100us
34:41:132 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:133 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:133 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:133 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:133 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +785us
34:41:133 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:133 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:133 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:133 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:133 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2001
34:41:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2402us
34:41:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:133 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:133 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:147 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:147 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:147 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:147 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:147 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:41:147 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:41:147 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:147 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:147 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:147 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:41:147 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:147 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:147 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:148 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2001
34:41:148 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:148 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:148 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +1188us
34:41:148 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1948us
34:41:148 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:148 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:148 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:148 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:148 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:148 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:148 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->088682c0, thread delay finished) +37us
34:41:148 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:148 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:148 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0008.gmo, 0bfa3a18) : sector = 0000d46c
34:41:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (498->272, pc: 08868758->08000000, io getstat) +2us
34:41:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->088682c0, thread delay finished) +19us
34:41:148 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (499->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->088682c0, thread delay finished) +12us
34:41:148 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (500->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->088682c0, thread delay finished) +12us
34:41:148 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (501->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->088682c0, thread delay finished) +12us
34:41:148 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->08868758, woke from hle delay) +907us
34:41:148 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:148 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0008.gmo, 00000001, 000001a4)
34:41:148 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
34:41:148 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (498->272, pc: 088685b8->08000000, io waited) +0us
34:41:148 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->088685b8, idle) +99us
34:41:149 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:149 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093cf740, 1668): deferring result
34:41:149 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa39d0): waiting
34:41:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (498->272, pc: 08868830->08000000, io waited) +8us
34:41:149 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->08868830, idle) +99us
34:41:149 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (498->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:149 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:149 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (498->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:149 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:149 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (498->272, pc: 08868514->08000000, file closed) +0us
34:41:149 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->498, pc: 08000000->08868514, woke from hle delay) +100us
34:41:149 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:149 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:149 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:149 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:149 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:149 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1174us
34:41:149 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:149 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2830us
34:41:149 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:149 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:149 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:149 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2002
34:41:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1668us
34:41:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:149 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:149 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:163 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:163 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:163 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:163 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:163 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:41:163 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:41:163 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:163 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:163 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:163 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:41:163 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:163 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:163 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:163 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:163 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:163 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +660us
34:41:164 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2002
34:41:164 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3210us
34:41:164 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:164 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:164 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:164 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:164 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:164 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:164 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->088682c0, thread delay finished) +2649us
34:41:164 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:164 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:164 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0115.gmo, 0bfa2a18) : sector = 0000d4c2
34:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (499->272, pc: 08868758->08000000, io getstat) +2us
34:41:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->088682c0, thread delay finished) +19us
34:41:164 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (500->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->088682c0, thread delay finished) +12us
34:41:164 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (501->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->088682c0, thread delay finished) +12us
34:41:164 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->08868758, woke from hle delay) +929us
34:41:164 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:164 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0115.gmo, 00000001, 000001a4)
34:41:164 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa29d0): waiting
34:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (499->272, pc: 088685b8->08000000, io waited) +0us
34:41:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->088685b8, idle) +99us
34:41:164 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:164 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093ce080, 1680): deferring result
34:41:164 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa29d0): waiting
34:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (499->272, pc: 08868830->08000000, io waited) +8us
34:41:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->08868830, idle) +99us
34:41:164 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (499->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:164 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (499->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:164 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (499->272, pc: 08868514->08000000, file closed) +0us
34:41:164 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->499, pc: 08000000->08868514, woke from hle delay) +100us
34:41:164 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:164 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:164 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:164 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:164 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:164 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1401us
34:41:164 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:164 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:164 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:164 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2003
34:41:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +934us
34:41:164 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:164 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:164 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:180 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:180 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:180 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:180 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:180 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:41:180 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:41:180 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:180 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:180 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:180 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:41:180 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:180 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:180 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:180 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2003
34:41:181 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:182 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:182 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +3703us
34:41:182 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +901us
34:41:182 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:182 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:182 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:182 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:182 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:182 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:182 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:182 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->088682c0, thread delay finished) +5261us
34:41:182 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:182 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:182 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0015.gmo, 0bfa1a18) : sector = 0000d481
34:41:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (500->272, pc: 08868758->08000000, io getstat) +2us
34:41:182 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->088682c0, thread delay finished) +19us
34:41:182 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:182 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (501->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:182 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->088682c0, thread delay finished) +12us
34:41:182 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:182 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:182 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +255us
34:41:182 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:182 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:182 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:182 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2004
34:41:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +200us
34:41:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:182 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:182 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:197 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:197 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:197 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:197 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:197 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:41:197 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:41:197 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:197 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:197 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:197 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:41:197 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:197 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:197 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:197 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:197 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->500, pc: 0880b244->08868758, vblank start waited) +358us
34:41:197 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:197 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0015.gmo, 00000001, 000001a4)
34:41:197 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa19d0): waiting
34:41:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (500->272, pc: 088685b8->08000000, io waited) +12us
34:41:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->088685b8, idle) +99us
34:41:197 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:197 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093cd240, dd0): deferring result
34:41:197 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa19d0): waiting
34:41:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (500->272, pc: 08868830->08000000, io waited) +8us
34:41:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->08868830, idle) +99us
34:41:197 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (500->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:197 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:197 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:197 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (500->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:197 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2004
34:41:198 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:198 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (500->272, pc: 08868514->08000000, file closed) +0us
34:41:198 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->500, pc: 08000000->08868514, woke from hle delay) +100us
34:41:198 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:198 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:198 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:198 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:198 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4453us
34:41:198 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:198 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:198 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:198 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:198 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +464us
34:41:198 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:198 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2005
34:41:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4802us
34:41:198 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:198 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:198 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:213 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:213 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:213 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:213 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:213 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:41:213 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:41:213 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:213 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:213 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:213 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:41:213 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:213 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:213 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:213 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0889b43c->08892dfc, audio drain) +264us
34:41:213 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0889b43c, sas core) +0us
34:41:213 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088173dc->08891804, woke from hle delay) +240us
34:41:213 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088173dc, blocking audio) +0us
34:41:214 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2005
34:41:215 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:215 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:215 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->501, pc: 0880b244->088682c0, vblank start waited) +2854us
34:41:215 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:215 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:215 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0130.gmo, 0bfa0a18) : sector = 0000d4db
34:41:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (501->502, pc: 08868758->088682c0, io getstat) +14us
34:41:215 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 088682c0->08000000, thread delayed) +21us
34:41:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->08868758, woke from hle delay) +978us
34:41:215 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:215 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0130.gmo, 00000001, 000001a4)
34:41:215 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa09d0): waiting
34:41:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (501->272, pc: 088685b8->08000000, io waited) +0us
34:41:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->088685b8, idle) +99us
34:41:215 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:215 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093c8ec0, 4310): deferring result
34:41:215 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa09d0): waiting
34:41:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (501->272, pc: 08868830->08000000, io waited) +8us
34:41:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->08868830, idle) +170us
34:41:215 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (501->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:215 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (501->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:215 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (501->272, pc: 08868514->08000000, file closed) +0us
34:41:215 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->501, pc: 08000000->08868514, woke from hle delay) +100us
34:41:215 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:215 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:215 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:215 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:215 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:215 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1120us
34:41:215 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:215 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:215 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:215 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:215 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:215 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:215 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:215 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2006
34:41:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4535us
34:41:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:215 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:215 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:230 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:230 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:230 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:230 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:230 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:41:230 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:41:230 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:230 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:230 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:230 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:41:230 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:230 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:230 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:230 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:230 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2006
34:41:231 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0889b494->08892dfc, audio drain) +1005us
34:41:231 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0889b494, sas core) +0us
34:41:231 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08876a38->08891804, woke from hle delay) +242us
34:41:231 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08876a38, blocking audio) +0us
34:41:231 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:231 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:231 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +1470us
34:41:231 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->088682c0, thread delay finished) +3991us
34:41:231 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:231 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:231 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/pc/PC01_anim.gmo, 0bf9fa18) : sector = 00010027
34:41:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 08868758->08000000, io getstat) +2us
34:41:231 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +108us
34:41:231 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:231 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:231 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:231 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:231 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->08868758, woke from hle delay) +650us
34:41:232 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:232 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/pc/PC01_anim.gmo, 00000001, 000001a4)
34:41:232 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9f9d0): waiting
34:41:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 088685b8->08000000, io waited) +0us
34:41:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->088685b8, idle) +99us
34:41:232 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:232 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093a6380, 8000): deferring result
34:41:232 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bf9f9d0): waiting
34:41:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 08868830->08000000, io waited) +8us
34:41:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->08868830, idle) +326us
34:41:232 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:232 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093ae380, 8000): deferring result
34:41:232 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bf9f9d0): waiting
34:41:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 08868830->08000000, io waited) +5us
34:41:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->08868830, idle) +326us
34:41:232 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:232 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093b6380, 8000): deferring result
34:41:232 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bf9f9d0): waiting
34:41:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 08868830->08000000, io waited) +5us
34:41:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->08868830, idle) +326us
34:41:232 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:232 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093be380, 8000): deferring result
34:41:232 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bf9f9d0): waiting
34:41:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 08868830->08000000, io waited) +5us
34:41:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->08868830, idle) +326us
34:41:232 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:232 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093c6380, 2af0): deferring result
34:41:232 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bf9f9d0): waiting
34:41:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 08868830->08000000, io waited) +5us
34:41:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->08868830, idle) +108us
34:41:232 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:232 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:232 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (502->272, pc: 08868514->08000000, file closed) +0us
34:41:232 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->502, pc: 08000000->08868514, woke from hle delay) +100us
34:41:232 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:232 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:232 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:232 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:232 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:232 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:232 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3062us
34:41:232 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:232 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:232 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:232 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2007
34:41:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3794us
34:41:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:232 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:233 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:247 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:247 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:247 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:247 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:247 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:41:247 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:41:247 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:247 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:247 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:247 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:41:247 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:247 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:248 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2007
34:41:248 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 515=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:248 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=515, argSize=8, argPtr=0bfff550)
34:41:249 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:249 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:249 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:249 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->515, pc: 0880b244->08868244, vblank start waited) +1462us
34:41:249 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:249 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:249 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/opt/OP01_anim.gmo, 0bfaaa18) : sector = 0000ff57
34:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (515->272, pc: 08868758->08000000, io getstat) +14us
34:41:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +268us
34:41:249 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:249 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:249 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->515, pc: 08000000->08868758, woke from hle delay) +490us
34:41:249 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:249 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/opt/OP01_anim.gmo, 00000001, 000001a4)
34:41:249 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (515->272, pc: 088685b8->08000000, io waited) +0us
34:41:249 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->515, pc: 08000000->088685b8, idle) +99us
34:41:249 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:249 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093cba40, 8000): deferring result
34:41:249 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (515->272, pc: 08868830->08000000, io waited) +8us
34:41:249 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->515, pc: 08000000->08868830, idle) +326us
34:41:249 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:249 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d3a40, 2590): deferring result
34:41:249 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (515->272, pc: 08868830->08000000, io waited) +5us
34:41:249 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->515, pc: 08000000->08868830, idle) +99us
34:41:249 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (515->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:249 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->515, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:249 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (515->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:249 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->515, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:249 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (515->272, pc: 08868514->08000000, file closed) +0us
34:41:249 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->515, pc: 08000000->08868514, woke from hle delay) +100us
34:41:249 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:249 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:249 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:249 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:249 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4229us
34:41:249 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:249 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:249 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3994us
34:41:249 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1565us
34:41:249 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:249 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:249 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:249 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2008
34:41:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3060us
34:41:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:249 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:263 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:263 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:263 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:263 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:263 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:41:263 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:41:263 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:263 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:263 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:263 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:41:263 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:263 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:264 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 517=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:264 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=517, argSize=8, argPtr=0bfff530)
34:41:264 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 518=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:264 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2008
34:41:264 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=518, argSize=8, argPtr=0bfff530)
34:41:264 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 519=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:264 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=519, argSize=8, argPtr=0bfff530)
34:41:264 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 520=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:264 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=520, argSize=8, argPtr=0bfff530)
34:41:264 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 521=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:264 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=521, argSize=8, argPtr=0bfff530)
34:41:264 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 522=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:264 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=522, argSize=8, argPtr=0bfff530)
34:41:264 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:264 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:264 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->517, pc: 0880b244->08868244, vblank start waited) +1807us
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:264 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:264 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_01.gmo, 0bfaaa18) : sector = 00010e10
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (517->518, pc: 08868758->08868244, io getstat) +14us
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (518->519, pc: 088682c0->08868244, thread delayed) +21us
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (519->520, pc: 088682c0->08868244, thread delayed) +21us
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (520->521, pc: 088682c0->08868244, thread delayed) +21us
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (521->522, pc: 088682c0->08868244, thread delayed) +21us
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (522->272, pc: 088682c0->08000000, thread delayed) +21us
34:41:264 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +551us
34:41:264 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:264 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:264 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->517, pc: 08000000->08868758, woke from hle delay) +101us
34:41:264 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:264 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_01.gmo, 00000001, 000001a4)
34:41:264 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (517->272, pc: 088685b8->08000000, io waited) +0us
34:41:264 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->517, pc: 08000000->088685b8, idle) +99us
34:41:265 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:265 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5d00, 2c8): deferring result
34:41:265 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (517->272, pc: 08868830->08000000, io waited) +8us
34:41:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->517, pc: 08000000->08868830, idle) +99us
34:41:265 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (517->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->517, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:265 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (517->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->517, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:265 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (517->272, pc: 08868514->08000000, file closed) +0us
34:41:265 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->517, pc: 08000000->08868514, woke from hle delay) +100us
34:41:265 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:265 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:265 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:265 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:265 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4952us
34:41:265 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:265 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:265 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:265 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:265 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:265 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:265 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:265 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2009
34:41:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2326us
34:41:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:265 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:265 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:280 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:280 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:280 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:280 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:280 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:41:280 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:41:280 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:280 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:280 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:280 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:41:280 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:280 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:280 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
34:41:280 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2009
34:41:281 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:281 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:281 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +972us
34:41:281 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2241us
34:41:281 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:281 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:281 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->518, pc: 08000000->088682c0, thread delay finished) +1704us
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:281 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:281 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_02.gmo, 0bfa9a18) : sector = 00010e11
34:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (518->272, pc: 08868758->08000000, io getstat) +2us
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->519, pc: 08000000->088682c0, thread delay finished) +19us
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (519->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->520, pc: 08000000->088682c0, thread delay finished) +12us
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (520->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->521, pc: 08000000->088682c0, thread delay finished) +12us
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (521->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->522, pc: 08000000->088682c0, thread delay finished) +12us
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (522->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->518, pc: 08000000->08868758, woke from hle delay) +907us
34:41:281 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:281 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_02.gmo, 00000001, 000001a4)
34:41:281 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
34:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (518->272, pc: 088685b8->08000000, io waited) +0us
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->518, pc: 08000000->088685b8, idle) +99us
34:41:281 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:281 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d59c0, 2c8): deferring result
34:41:281 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
34:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (518->272, pc: 08868830->08000000, io waited) +8us
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->518, pc: 08000000->08868830, idle) +99us
34:41:281 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (518->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->518, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:281 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (518->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->518, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:281 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (518->272, pc: 08868514->08000000, file closed) +0us
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->518, pc: 08000000->08868514, woke from hle delay) +100us
34:41:281 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:281 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:281 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:281 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:281 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:282 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2346us
34:41:282 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:282 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:282 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:282 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:282 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:282 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:282 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:282 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2010
34:41:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1591us
34:41:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:282 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:297 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:297 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:297 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:297 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:297 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:41:297 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:41:297 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:297 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:297 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:297 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:41:297 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:297 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:297 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
34:41:297 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2010
34:41:297 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:297 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:297 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +972us
34:41:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2976us
34:41:298 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:298 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:298 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->519, pc: 08000000->088682c0, thread delay finished) +4316us
34:41:298 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:298 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:298 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_03.gmo, 0bfa8a18) : sector = 00010e12
34:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (519->272, pc: 08868758->08000000, io getstat) +2us
34:41:298 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->520, pc: 08000000->088682c0, thread delay finished) +19us
34:41:298 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:298 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (520->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:298 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->521, pc: 08000000->088682c0, thread delay finished) +12us
34:41:298 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:298 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (521->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:298 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->522, pc: 08000000->088682c0, thread delay finished) +12us
34:41:298 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:298 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (522->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:298 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->519, pc: 08000000->08868758, woke from hle delay) +928us
34:41:298 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:298 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_03.gmo, 00000001, 000001a4)
34:41:298 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
34:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (519->272, pc: 088685b8->08000000, io waited) +0us
34:41:298 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->519, pc: 08000000->088685b8, idle) +99us
34:41:298 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:298 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5680, 2c8): deferring result
34:41:298 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
34:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (519->272, pc: 08868830->08000000, io waited) +8us
34:41:298 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->519, pc: 08000000->08868830, idle) +99us
34:41:298 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (519->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +36us
34:41:298 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:298 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->519, pc: 08000000->08867b9c, woke from hle delay) +63us
34:41:298 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (519->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:298 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->519, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:298 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (519->272, pc: 08868514->08000000, file closed) +0us
34:41:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +76us
34:41:298 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:298 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->519, pc: 08000000->08868514, woke from hle delay) +23us
34:41:298 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:298 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:298 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:298 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:298 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:298 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1703us
34:41:298 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3831us
34:41:298 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:299 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:299 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2011
34:41:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +857us
34:41:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:299 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:313 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:313 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:313 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:41:313 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:313 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:313 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:41:313 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:313 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:313 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
34:41:313 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2011
34:41:313 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:313 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:313 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +972us
34:41:313 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3710us
34:41:314 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:314 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:314 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:314 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:314 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:314 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:314 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->520, pc: 08000000->088682c0, thread delay finished) +1119us
34:41:314 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:314 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:314 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_04.gmo, 0bfa7a18) : sector = 00010e13
34:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (520->272, pc: 08868758->08000000, io getstat) +2us
34:41:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->521, pc: 08000000->088682c0, thread delay finished) +19us
34:41:314 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (521->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->522, pc: 08000000->088682c0, thread delay finished) +12us
34:41:314 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (522->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->520, pc: 08000000->08868758, woke from hle delay) +950us
34:41:314 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:314 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_04.gmo, 00000001, 000001a4)
34:41:314 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
34:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (520->272, pc: 088685b8->08000000, io waited) +0us
34:41:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->520, pc: 08000000->088685b8, idle) +99us
34:41:314 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:314 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5340, 2c8): deferring result
34:41:314 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
34:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (520->272, pc: 08868830->08000000, io waited) +8us
34:41:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->520, pc: 08000000->08868830, idle) +99us
34:41:314 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (520->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->520, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:314 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (520->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->520, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:314 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (520->272, pc: 08868514->08000000, file closed) +0us
34:41:314 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->520, pc: 08000000->08868514, woke from hle delay) +100us
34:41:314 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:314 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:314 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:314 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:314 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:314 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2931us
34:41:314 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:314 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:314 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:314 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2012
34:41:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +123us
34:41:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:314 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:330 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:330 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:330 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:330 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:330 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:41:330 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:41:330 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:330 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:330 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:330 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:41:330 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:330 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:330 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:330 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:330 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
34:41:330 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2012
34:41:331 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:331 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:331 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +1484us
34:41:331 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3932us
34:41:331 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:331 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:331 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:331 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:331 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:331 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:331 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:331 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->521, pc: 08000000->088682c0, thread delay finished) +3731us
34:41:331 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:331 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:331 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_05.gmo, 0bfa6a18) : sector = 00010e14
34:41:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (521->272, pc: 08868758->08000000, io getstat) +2us
34:41:331 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->522, pc: 08000000->088682c0, thread delay finished) +19us
34:41:331 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:331 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (522->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:331 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->521, pc: 08000000->08868758, woke from hle delay) +971us
34:41:331 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:331 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0004_05.gmo, 00000001, 000001a4)
34:41:331 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
34:41:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (521->272, pc: 088685b8->08000000, io waited) +0us
34:41:331 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->521, pc: 08000000->088685b8, idle) +99us
34:41:331 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:331 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5000, 2c8): deferring result
34:41:331 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa69d0): waiting
34:41:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (521->272, pc: 08868830->08000000, io waited) +8us
34:41:331 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->521, pc: 08000000->08868830, idle) +99us
34:41:331 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (521->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:331 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->521, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:331 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (521->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:331 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->521, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:331 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (521->272, pc: 08868514->08000000, file closed) +0us
34:41:331 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2013
34:41:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +50us
34:41:331 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:331 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:331 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:347 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:347 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:347 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:347 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:347 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:41:347 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:41:347 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:347 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:347 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:347 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:41:347 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:347 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:347 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:347 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
34:41:347 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08874f0c->08892dfc, audio drain) +340us
34:41:347 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08874f0c, sas core) +0us
34:41:347 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088cba90->08891804, woke from hle delay) +240us
34:41:347 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088cba90, blocking audio) +0us
34:41:347 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2013
34:41:348 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:348 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:348 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:348 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->521, pc: 0880b244->08868514, vblank start waited) +1967us
34:41:348 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:348 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:348 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:348 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:348 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +13us
34:41:348 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3594us
34:41:348 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:348 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:348 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:348 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5265us
34:41:348 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:348 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +294us
34:41:348 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:348 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:348 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:348 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2014
34:41:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4458us
34:41:348 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:348 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:348 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:364 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:364 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:364 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:41:364 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:364 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:364 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:41:364 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:364 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:364 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:364 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:364 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +357us
34:41:364 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2014
34:41:364 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +724us
34:41:364 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:364 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:364 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:364 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->522, pc: 08000000->088682c0, thread delay finished) +528us
34:41:364 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:364 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:364 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0009_04.gmo, 0bfa5a18) : sector = 00010e4a
34:41:364 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (522->272, pc: 08868758->08000000, io getstat) +2us
34:41:364 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->522, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:365 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:365 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/shot/AWPN0009_04.gmo, 00000001, 000001a4)
34:41:365 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
34:41:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (522->272, pc: 088685b8->08000000, io waited) +0us
34:41:365 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->522, pc: 08000000->088685b8, idle) +99us
34:41:365 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:365 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d4180, e04): deferring result
34:41:365 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa59d0): waiting
34:41:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (522->272, pc: 08868830->08000000, io waited) +8us
34:41:365 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->522, pc: 08000000->08868830, idle) +99us
34:41:365 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (522->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:365 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->522, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:365 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (522->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:365 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->522, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:365 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (522->272, pc: 08868514->08000000, file closed) +0us
34:41:365 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->522, pc: 08000000->08868514, woke from hle delay) +100us
34:41:365 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:365 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:365 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:365 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:365 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:365 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:365 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3523us
34:41:365 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:365 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:365 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:365 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:365 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:365 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:365 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:365 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2015
34:41:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3724us
34:41:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:365 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:365 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:380 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:380 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:380 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:41:380 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:380 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:380 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:380 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:41:380 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:380 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:380 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:380 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 529=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:380 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=529, argSize=8, argPtr=0bfff530)
34:41:380 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 530=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:380 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=530, argSize=8, argPtr=0bfff530)
34:41:380 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 531=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:380 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=531, argSize=8, argPtr=0bfff530)
34:41:380 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 532=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:380 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2015
34:41:380 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=532, argSize=8, argPtr=0bfff530)
34:41:381 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:381 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:381 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:381 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->529, pc: 0880b244->08868244, vblank start waited) +1162us
34:41:381 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:381 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:381 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0004.gmo, 0bfaaa18) : sector = 0000d454
34:41:381 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (529->530, pc: 08868758->08868244, io getstat) +14us
34:41:381 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:381 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:381 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (530->531, pc: 088682c0->08868244, thread delayed) +21us
34:41:381 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:381 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:381 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> FR_Thread (531->532, pc: 088682c0->08868244, thread delayed) +21us
34:41:381 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:381 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (532->272, pc: 088682c0->08000000, thread delayed) +21us
34:41:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +574us
34:41:381 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:381 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:381 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->529, pc: 08000000->08868758, woke from hle delay) +120us
34:41:381 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:381 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0004.gmo, 00000001, 000001a4)
34:41:381 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (529->272, pc: 088685b8->08000000, io waited) +0us
34:41:381 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->529, pc: 08000000->088685b8, idle) +99us
34:41:381 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:381 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d3740, 28ac): deferring result
34:41:381 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (529->272, pc: 08868830->08000000, io waited) +8us
34:41:381 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->529, pc: 08000000->08868830, idle) +103us
34:41:381 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (529->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:381 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->529, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:381 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (529->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:381 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->529, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:381 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (529->272, pc: 08868514->08000000, file closed) +0us
34:41:381 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->529, pc: 08000000->08868514, woke from hle delay) +100us
34:41:381 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:381 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:381 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:381 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4928us
34:41:381 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:381 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:381 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:381 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:381 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:381 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:381 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2016
34:41:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2990us
34:41:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:382 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:382 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:397 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:397 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:397 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:397 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:397 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:41:397 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:41:397 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:397 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:397 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:397 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:41:397 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:397 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:397 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:398 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2016
34:41:398 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:398 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:398 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +1188us
34:41:398 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1361us
34:41:398 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:398 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:398 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->530, pc: 08000000->088682c0, thread delay finished) +1724us
34:41:398 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:398 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:398 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0011.gmo, 0bfa9a18) : sector = 0000d475
34:41:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (530->272, pc: 08868758->08000000, io getstat) +2us
34:41:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->531, pc: 08000000->088682c0, thread delay finished) +19us
34:41:398 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (531->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->532, pc: 08000000->088682c0, thread delay finished) +12us
34:41:398 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (532->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->530, pc: 08000000->08868758, woke from hle delay) +950us
34:41:398 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:398 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0011.gmo, 00000001, 000001a4)
34:41:398 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
34:41:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (530->272, pc: 088685b8->08000000, io waited) +0us
34:41:398 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->530, pc: 08000000->088685b8, idle) +99us
34:41:398 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:398 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d2180, 1558): deferring result
34:41:398 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa99d0): waiting
34:41:398 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (530->272, pc: 08868830->08000000, io waited) +8us
34:41:399 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->530, pc: 08000000->08868830, idle) +99us
34:41:399 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (530->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:399 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->530, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:399 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (530->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:399 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->530, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:399 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (530->272, pc: 08868514->08000000, file closed) +0us
34:41:399 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->530, pc: 08000000->08868514, woke from hle delay) +100us
34:41:399 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:399 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:399 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:399 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:399 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2327us
34:41:399 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:399 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:399 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3000us
34:41:399 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2559us
34:41:399 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:399 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:399 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2017
34:41:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2256us
34:41:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:399 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:399 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:414 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:414 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:414 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:414 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:414 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:41:414 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:41:414 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:414 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:414 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:414 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:41:414 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:414 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:414 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:414 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:414 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:414 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +659us
34:41:414 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2017
34:41:414 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2624us
34:41:414 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:414 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:414 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:414 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:414 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->531, pc: 08000000->088682c0, thread delay finished) +4336us
34:41:414 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:414 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:415 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0118.gmo, 0bfa8a18) : sector = 0000d4cb
34:41:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (531->272, pc: 08868758->08000000, io getstat) +2us
34:41:415 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->532, pc: 08000000->088682c0, thread delay finished) +19us
34:41:415 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:453 SCE_KERNEL_ERROR_SEMA_ZERO=sceKernelPollSema(287, 1)
34:41:415 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(20000 usec)
34:41:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (532->272, pc: 088682c0->08000000, thread delayed) +9us
34:41:415 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->531, pc: 08000000->08868758, woke from hle delay) +971us
34:41:415 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:415 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0118.gmo, 00000001, 000001a4)
34:41:415 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
34:41:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (531->272, pc: 088685b8->08000000, io waited) +0us
34:41:415 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->531, pc: 08000000->088685b8, idle) +99us
34:41:415 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:415 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d0b80, 1584): deferring result
34:41:415 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa89d0): waiting
34:41:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (531->272, pc: 08868830->08000000, io waited) +8us
34:41:415 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->531, pc: 08000000->08868830, idle) +99us
34:41:415 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (531->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:415 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +16us
34:41:415 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:415 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->531, pc: 08000000->08867b9c, woke from hle delay) +83us
34:41:415 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (531->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:415 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->531, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:415 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (531->272, pc: 08868514->08000000, file closed) +0us
34:41:415 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +56us
34:41:415 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:415 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->531, pc: 08000000->08868514, woke from hle delay) +43us
34:41:415 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:415 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:415 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:415 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:415 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:415 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5524us
34:41:415 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:415 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:415 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:415 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2018
34:41:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1522us
34:41:415 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:415 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:415 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:430 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:430 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:430 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:430 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:430 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192480 enqueued.
34:41:430 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c00)
34:41:430 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:430 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:430 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:430 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=489e2c08)
34:41:430 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:430 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:430 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:430 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2018
34:41:432 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:432 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:432 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +3705us
34:41:432 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +313us
34:41:432 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:432 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:432 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:432 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:432 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:432 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:432 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:432 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->532, pc: 08000000->088682c0, thread delay finished) +1139us
34:41:432 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:432 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:432 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0018.gmo, 0bfa7a18) : sector = 0000d487
34:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (532->272, pc: 08868758->08000000, io getstat) +2us
34:41:432 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->532, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:432 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:432 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0018.gmo, 00000001, 000001a4)
34:41:432 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
34:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (532->272, pc: 088685b8->08000000, io waited) +0us
34:41:432 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->532, pc: 08000000->088685b8, idle) +99us
34:41:432 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:432 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093cfe80, cc0): deferring result
34:41:432 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfa79d0): waiting
34:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (532->272, pc: 08868830->08000000, io waited) +8us
34:41:432 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->532, pc: 08000000->08868830, idle) +99us
34:41:432 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (532->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:432 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->532, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:432 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (532->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:432 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->532, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:432 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (532->272, pc: 08868514->08000000, file closed) +0us
34:41:432 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->532, pc: 08000000->08868514, woke from hle delay) +100us
34:41:432 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:432 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:432 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:432 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:432 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:432 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:432 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2911us
34:41:432 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:432 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:432 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:432 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2019
34:41:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +787us
34:41:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:432 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:432 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:447 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:447 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:447 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:447 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:447 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192481 enqueued.
34:41:447 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c00)
34:41:447 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:447 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:447 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:447 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=489e2c08)
34:41:447 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:447 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:447 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:447 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2019
34:41:448 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 537=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:448 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=537, argSize=8, argPtr=0bfff5b0)
34:41:448 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:448 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:448 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:448 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->537, pc: 0880b244->08868244, vblank start waited) +3482us
34:41:448 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:449 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:449 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/bomb/bomb_01.ppi.gz, 0bfaaa18) : sector = 0000d13f
34:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (537->272, pc: 08868758->08000000, io getstat) +14us
34:41:449 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->537, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:449 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:449 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bomb/bomb_01.ppi.gz, 00000001, 000001a4)
34:41:449 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (537->272, pc: 088685b8->08000000, io waited) +0us
34:41:449 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->537, pc: 08000000->088685b8, idle) +99us
34:41:449 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:449 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 089e3800, 8000): deferring result
34:41:449 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (537->272, pc: 08868830->08000000, io waited) +8us
34:41:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +147us
34:41:449 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:449 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->537, pc: 08000000->08868830, idle) +179us
34:41:449 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:449 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 089eb800, 1200): deferring result
34:41:449 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (537->272, pc: 08868830->08000000, io waited) +5us
34:41:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +54us
34:41:449 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:449 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->537, pc: 08000000->08868830, idle) +45us
34:41:449 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (537->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:449 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->537, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:449 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (537->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:449 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->537, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:449 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (537->272, pc: 08868514->08000000, file closed) +0us
34:41:449 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->537, pc: 08000000->08868514, woke from hle delay) +100us
34:41:449 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:449 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:449 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:449 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:449 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5216us
34:41:449 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:449 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:449 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +734us
34:41:449 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4825us
34:41:449 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:449 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:449 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2020
34:41:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +53us
34:41:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:449 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:449 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:464 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:464 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:464 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:464 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:464 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192482 enqueued.
34:41:464 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c00)
34:41:464 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:464 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:464 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:464 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=489e2c08)
34:41:464 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:464 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:464 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:464 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:464 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:464 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:464 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +362us
34:41:465 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2020
34:41:465 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5124us
34:41:465 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:465 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:465 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:465 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:465 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:465 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:465 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:465 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2021
34:41:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5129us
34:41:465 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:465 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:465 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:480 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:480 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:480 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:480 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:480 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192483 enqueued.
34:41:480 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c00)
34:41:480 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:480 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:480 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:480 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=489e2c08)
34:41:480 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:480 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:480 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:480 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 539=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:480 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=539, argSize=8, argPtr=0bfff500)
34:41:482 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088a2df8->08892dfc, audio drain) +410us
34:41:482 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088a2df8, sas core) +0us
34:41:482 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08887734->08891804, woke from hle delay) +240us
34:41:482 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08887734, blocking audio) +0us
34:41:482 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2021
34:41:482 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:482 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:482 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->539, pc: 0880b244->08868244, vblank start waited) +113us
34:41:482 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:482 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:482 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0001_anim.gmo, 0bfaaa18) : sector = 0000d679
34:41:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (539->272, pc: 08868758->08000000, io getstat) +14us
34:41:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->539, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:482 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:482 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0001_anim.gmo, 00000001, 000001a4)
34:41:482 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (539->272, pc: 088685b8->08000000, io waited) +0us
34:41:482 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->539, pc: 08000000->088685b8, idle) +99us
34:41:483 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:483 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5300, ce4): deferring result
34:41:483 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (539->272, pc: 08868830->08000000, io waited) +8us
34:41:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->539, pc: 08000000->08868830, idle) +99us
34:41:483 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (539->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->539, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:483 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (539->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->539, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:483 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (539->272, pc: 08868514->08000000, file closed) +0us
34:41:483 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->539, pc: 08000000->08868514, woke from hle delay) +100us
34:41:483 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:483 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:483 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:483 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:483 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3932us
34:41:483 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:483 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:483 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:483 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:483 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2022
34:41:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4388us
34:41:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:483 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:483 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:497 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:497 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:497 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:497 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:497 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192484 enqueued.
34:41:497 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c00)
34:41:497 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:497 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:497 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:497 user_main    D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=1 COL=0 POS=1 NRM=1 WT=1 NW=8 IDX=2 MC=1
34:41:497 user_main    D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 16, aligned to biggest 1
34:41:498 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec2 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  gl_Position = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_color1 = vec3(0.0);
  v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
}


34:41:498 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
in vec4 v_color0;
in vec3 v_color1;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
  fragColor0 = v;
}


34:41:498 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 27
34:41:498 user_main    D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=1 COL=0 POS=1 NRM=1 WT=1 NW=3 IDX=2 MC=1
34:41:498 user_main    D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 11, aligned to biggest 1
34:41:499 user_main    D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=1 COL=0 POS=1 NRM=1 WT=1 NW=7 IDX=2 MC=1
34:41:499 user_main    D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 15, aligned to biggest 1
34:41:499 user_main    D[G3D]: GLES\VertexDecoder.cpp:664 VTYPE: THRU=0 TC=1 COL=0 POS=1 NRM=1 WT=1 NW=6 IDX=2 MC=1
34:41:499 user_main    D[G3D]: GLES\VertexDecoder.cpp:832 SVT : size = 14, aligned to biggest 1
34:41:499 user_main    D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
in lowp vec3 color1;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
void main() {
  v_color0 = color0;
  v_color1 = color1;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


34:41:499 user_main    I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 29 fs 15
34:41:500 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=489e2c08)
34:41:500 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:500 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:501 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 541=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:501 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=541, argSize=8, argPtr=0bfff550)
34:41:501 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2022
34:41:501 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:501 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:501 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:501 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->541, pc: 0880b244->08868244, vblank start waited) +1088us
34:41:501 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:501 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:501 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0001.col, 0bfaaa18) : sector = 0000d678
34:41:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (541->272, pc: 08868758->08000000, io getstat) +14us
34:41:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +49us
34:41:501 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:501 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:501 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->541, pc: 08000000->08868758, woke from hle delay) +710us
34:41:501 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:501 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0001.col, 00000001, 000001a4)
34:41:501 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (541->272, pc: 088685b8->08000000, io waited) +0us
34:41:501 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->541, pc: 08000000->088685b8, idle) +99us
34:41:501 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:501 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5f00, c8): deferring result
34:41:501 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (541->272, pc: 08868830->08000000, io waited) +8us
34:41:501 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->541, pc: 08000000->08868830, idle) +99us
34:41:501 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (541->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:501 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->541, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:501 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:501 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (541->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:501 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->541, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:501 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (541->272, pc: 08868514->08000000, file closed) +0us
34:41:502 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->541, pc: 08000000->08868514, woke from hle delay) +100us
34:41:502 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:502 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:502 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:502 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:502 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4342us
34:41:502 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:502 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:502 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4271us
34:41:502 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1288us
34:41:502 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:502 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:502 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2023
34:41:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3654us
34:41:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:502 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:502 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:514 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:514 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:514 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:514 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:514 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:514 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192485 enqueued.
34:41:514 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c00)
34:41:514 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:514 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:514 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:515 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=489e2c08)
34:41:515 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:515 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:515 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:515 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:516 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2023
34:41:517 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 543=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:517 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=543, argSize=8, argPtr=0bfff510)
34:41:517 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088a0af4->08892dfc, audio drain) +1885us
34:41:517 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088a0af4, sas core) +0us
34:41:517 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088874bc->08891804, woke from hle delay) +240us
34:41:517 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088874bc, blocking audio) +0us
34:41:517 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:517 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:517 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:517 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->543, pc: 0880b244->08868244, vblank start waited) +132us
34:41:517 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:517 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:517 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0002_anim.gmo, 0bfaaa18) : sector = 0000d67c
34:41:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (543->272, pc: 08868758->08000000, io getstat) +14us
34:41:517 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->543, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:517 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:517 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0002_anim.gmo, 00000001, 000001a4)
34:41:517 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (543->272, pc: 088685b8->08000000, io waited) +0us
34:41:517 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->543, pc: 08000000->088685b8, idle) +99us
34:41:517 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:517 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d59c0, 608): deferring result
34:41:517 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (543->272, pc: 08868830->08000000, io waited) +8us
34:41:517 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->543, pc: 08000000->08868830, idle) +99us
34:41:517 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (543->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:517 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->543, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:517 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (543->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:517 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->543, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:517 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (543->272, pc: 08868514->08000000, file closed) +0us
34:41:517 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->543, pc: 08000000->08868514, woke from hle delay) +100us
34:41:517 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:517 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:517 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:517 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:517 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:517 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3913us
34:41:517 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:517 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:517 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:517 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:518 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:518 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:518 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:518 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2024
34:41:518 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2913us
34:41:518 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:518 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:518 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:530 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:530 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:530 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:530 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:530 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192486 enqueued.
34:41:530 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c00)
34:41:530 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:530 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:530 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:531 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=489e2c08)
34:41:531 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:531 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:531 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:531 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 545=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:531 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=545, argSize=8, argPtr=0bfff550)
34:41:531 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2024
34:41:531 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:531 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:531 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:531 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->545, pc: 0880b244->08868244, vblank start waited) +1063us
34:41:531 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:531 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:532 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0002.col, 0bfaaa18) : sector = 0000d67b
34:41:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (545->272, pc: 08868758->08000000, io getstat) +14us
34:41:532 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->545, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:532 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:532 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0002.col, 00000001, 000001a4)
34:41:532 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (545->272, pc: 088685b8->08000000, io waited) +0us
34:41:532 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->545, pc: 08000000->088685b8, idle) +99us
34:41:532 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:532 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5f80, 6c): deferring result
34:41:532 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (545->272, pc: 08868830->08000000, io waited) +8us
34:41:532 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->545, pc: 08000000->08868830, idle) +99us
34:41:532 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (545->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:532 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->545, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:532 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (545->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:532 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->545, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:532 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (545->272, pc: 08868514->08000000, file closed) +0us
34:41:532 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->545, pc: 08000000->08868514, woke from hle delay) +100us
34:41:532 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:532 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:532 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:532 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:532 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:532 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +33us
34:41:532 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:532 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:532 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:532 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:532 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:532 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:532 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:532 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:532 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:532 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:532 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:532 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2025
34:41:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2179us
34:41:532 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:532 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:532 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:547 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:547 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:547 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:547 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:547 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192487 enqueued.
34:41:547 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c00)
34:41:547 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:547 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:547 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:548 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=489e2c08)
34:41:548 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:548 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:548 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:548 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:548 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2025
34:41:548 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 547=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:548 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=547, argSize=8, argPtr=0bfff510)
34:41:549 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:549 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:549 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->547, pc: 0880b244->08868244, vblank start waited) +1714us
34:41:549 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:549 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:549 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0004_anim.gmo, 0bfaaa18) : sector = 0000d6a7
34:41:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (547->272, pc: 08868758->08000000, io getstat) +14us
34:41:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->547, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:549 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:549 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0004_anim.gmo, 00000001, 000001a4)
34:41:549 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (547->272, pc: 088685b8->08000000, io waited) +0us
34:41:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->547, pc: 08000000->088685b8, idle) +99us
34:41:549 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:549 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d1ac0, 4540): deferring result
34:41:549 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (547->272, pc: 08868830->08000000, io waited) +8us
34:41:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->547, pc: 08000000->08868830, idle) +176us
34:41:549 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (547->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->547, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:549 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (547->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->547, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:549 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (547->272, pc: 08868514->08000000, file closed) +0us
34:41:549 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->547, pc: 08000000->08868514, woke from hle delay) +100us
34:41:549 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:549 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:549 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:549 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:549 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:549 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +39us
34:41:549 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:549 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:549 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:549 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:549 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:549 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:549 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:549 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1999us
34:41:549 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:549 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3560us
34:41:549 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:549 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:549 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:549 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2026
34:41:549 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1445us
34:41:549 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:550 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:564 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:564 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:564 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:564 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:564 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192488 enqueued.
34:41:564 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c00)
34:41:564 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:564 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:564 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:565 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=489e2c08)
34:41:565 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:565 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:565 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:565 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 549=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:565 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=549, argSize=8, argPtr=0bfff550)
34:41:565 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2026
34:41:565 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:565 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:565 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:565 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->549, pc: 0880b244->08868244, vblank start waited) +1140us
34:41:565 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:565 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:566 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0004.col, 0bfaaa18) : sector = 0000d6a6
34:41:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (549->272, pc: 08868758->08000000, io getstat) +14us
34:41:566 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->549, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:566 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:566 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0004.col, 00000001, 000001a4)
34:41:566 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (549->272, pc: 088685b8->08000000, io waited) +0us
34:41:566 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->549, pc: 08000000->088685b8, idle) +99us
34:41:566 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:566 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5f80, 6c): deferring result
34:41:566 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (549->272, pc: 08868830->08000000, io waited) +8us
34:41:566 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->549, pc: 08000000->08868830, idle) +99us
34:41:566 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (549->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:566 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->549, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:566 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (549->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:566 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->549, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:566 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (549->272, pc: 08868514->08000000, file closed) +0us
34:41:566 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->549, pc: 08000000->08868514, woke from hle delay) +100us
34:41:566 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:566 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:566 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:566 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:566 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1423us
34:41:566 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:566 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:566 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:566 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:566 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:566 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:566 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2027
34:41:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +711us
34:41:566 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:566 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:566 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:580 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:580 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:580 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:580 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:580 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:580 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192489 enqueued.
34:41:580 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c00)
34:41:580 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:580 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:580 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:581 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=489e2c08)
34:41:581 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:581 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:581 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:581 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 551=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:581 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=551, argSize=8, argPtr=0bfff510)
34:41:581 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2027
34:41:581 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:581 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:581 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:581 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->551, pc: 0880b244->08868244, vblank start waited) +1153us
34:41:582 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:582 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:582 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0005_anim.gmo, 0bfaaa18) : sector = 0000d6b1
34:41:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (551->272, pc: 08868758->08000000, io getstat) +14us
34:41:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->551, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:582 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:582 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0005_anim.gmo, 00000001, 000001a4)
34:41:582 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (551->272, pc: 088685b8->08000000, io waited) +0us
34:41:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->551, pc: 08000000->088685b8, idle) +99us
34:41:582 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:582 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093cf8c0, 673c): deferring result
34:41:582 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (551->272, pc: 08868830->08000000, io waited) +8us
34:41:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->551, pc: 08000000->08868830, idle) +263us
34:41:582 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (551->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->551, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:582 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (551->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->551, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:582 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (551->272, pc: 08868514->08000000, file closed) +0us
34:41:582 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->551, pc: 08000000->08868514, woke from hle delay) +100us
34:41:582 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:582 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:582 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:582 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:582 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:582 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1981us
34:41:582 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:582 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:582 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:582 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:582 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:582 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:582 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:582 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:582 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:582 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2028
34:41:582 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +217us
34:41:582 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:582 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:582 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:597 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:597 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:597 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:597 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:597 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192490 enqueued.
34:41:597 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c00)
34:41:597 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:597 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:597 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:598 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0880b3bc->08891804, woke from hle delay) +22us
34:41:598 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0880b3bc, blocking audio) +0us
34:41:598 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=489e2c08)
34:41:598 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:598 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +13us
34:41:598 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:598 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2028
34:41:598 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 553=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:599 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=553, argSize=8, argPtr=0bfff550)
34:41:599 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:599 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:599 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->553, pc: 0880b244->08868244, vblank start waited) +1525us
34:41:599 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:599 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:599 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0005.col, 0bfaaa18) : sector = 0000d6b0
34:41:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (553->272, pc: 08868758->08000000, io getstat) +14us
34:41:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->553, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:599 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:599 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0005.col, 00000001, 000001a4)
34:41:599 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (553->272, pc: 088685b8->08000000, io waited) +0us
34:41:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->553, pc: 08000000->088685b8, idle) +99us
34:41:599 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:599 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5ec0, 12c): deferring result
34:41:599 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (553->272, pc: 08868830->08000000, io waited) +8us
34:41:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->553, pc: 08000000->08868830, idle) +99us
34:41:599 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (553->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->553, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:599 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (553->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->553, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:599 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (553->272, pc: 08868514->08000000, file closed) +0us
34:41:599 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->553, pc: 08000000->08868514, woke from hle delay) +100us
34:41:599 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:599 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:599 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:599 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:599 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:599 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2495us
34:41:599 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:599 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:599 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:599 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5543us
34:41:599 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:599 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +16us
34:41:599 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:599 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:599 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:599 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2029
34:41:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5052us
34:41:599 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:599 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:599 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:614 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:614 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:614 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:614 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:614 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192491 enqueued.
34:41:614 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c00)
34:41:614 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:614 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:614 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:615 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=489e2c08)
34:41:615 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:615 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:615 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:615 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088a2678->08892dfc, audio drain) +487us
34:41:615 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:615 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088a2678, sas core) +0us
34:41:615 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2029
34:41:616 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0889b494->08891804, woke from hle delay) +240us
34:41:616 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:616 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0889b494, blocking audio) +0us
34:41:616 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 555=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:616 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=555, argSize=8, argPtr=0bfff510)
34:41:616 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:616 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:616 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:616 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->555, pc: 0880b244->08868244, vblank start waited) +1136us
34:41:616 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:616 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:616 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0006_anim.gmo, 0bfaaa18) : sector = 0000d6bf
34:41:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (555->272, pc: 08868758->08000000, io getstat) +14us
34:41:616 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->555, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:616 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:616 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0006_anim.gmo, 00000001, 000001a4)
34:41:616 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (555->272, pc: 088685b8->08000000, io waited) +0us
34:41:616 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->555, pc: 08000000->088685b8, idle) +99us
34:41:616 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:616 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093cc5c0, 8000): deferring result
34:41:616 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (555->272, pc: 08868830->08000000, io waited) +8us
34:41:616 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->555, pc: 08000000->08868830, idle) +326us
34:41:616 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:616 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d45c0, 1a30): deferring result
34:41:616 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (555->272, pc: 08868830->08000000, io waited) +5us
34:41:616 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->555, pc: 08000000->08868830, idle) +99us
34:41:616 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (555->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:616 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->555, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:616 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:616 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (555->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:616 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->555, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:616 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (555->272, pc: 08868514->08000000, file closed) +0us
34:41:617 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->555, pc: 08000000->08868514, woke from hle delay) +100us
34:41:617 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:617 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:617 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:617 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:617 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:617 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2576us
34:41:617 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:617 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:617 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:617 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:617 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:617 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:617 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:617 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2030
34:41:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4311us
34:41:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:617 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:617 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:631 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:631 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:631 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:631 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:631 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192492 enqueued.
34:41:631 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c00)
34:41:631 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:631 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:631 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:632 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=489e2c08)
34:41:632 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:632 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:632 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:632 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 557=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:632 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2030
34:41:632 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=557, argSize=8, argPtr=0bfff550)
34:41:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08887208->08892dfc, audio drain) +1228us
34:41:633 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08887208, sas core) +0us
34:41:633 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:633 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:633 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:633 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->557, pc: 0880b244->08868244, vblank start waited) +144us
34:41:633 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:633 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:633 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0006.col, 0bfaaa18) : sector = 0000d6be
34:41:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (557->272, pc: 08868758->08000000, io getstat) +14us
34:41:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +80us
34:41:633 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:633 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->557, pc: 08000000->08868758, woke from hle delay) +919us
34:41:633 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:633 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0006.col, 00000001, 000001a4)
34:41:633 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (557->272, pc: 088685b8->08000000, io waited) +0us
34:41:633 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->557, pc: 08000000->088685b8, idle) +99us
34:41:633 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:633 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5f00, cc): deferring result
34:41:633 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (557->272, pc: 08868830->08000000, io waited) +8us
34:41:633 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->557, pc: 08000000->08868830, idle) +99us
34:41:633 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (557->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:633 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->557, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:633 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (557->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:633 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->557, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:633 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (557->272, pc: 08868514->08000000, file closed) +0us
34:41:633 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->557, pc: 08000000->08868514, woke from hle delay) +100us
34:41:633 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:633 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:633 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:633 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:633 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4140us
34:41:633 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:633 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:633 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:633 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:633 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2031
34:41:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3570us
34:41:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:633 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:633 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:647 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:647 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:647 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:647 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:647 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192493 enqueued.
34:41:647 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c00)
34:41:647 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:647 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:647 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:648 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=489e2c08)
34:41:648 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:648 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:648 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:648 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:648 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2031
34:41:648 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 559=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:648 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=559, argSize=8, argPtr=0bfff510)
34:41:649 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:649 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:649 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->559, pc: 0880b244->08868244, vblank start waited) +1797us
34:41:649 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:649 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:649 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0007_anim.gmo, 0bfaaa18) : sector = 0000d6d4
34:41:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (559->272, pc: 08868758->08000000, io getstat) +14us
34:41:649 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +157us
34:41:649 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:649 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:649 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->559, pc: 08000000->08868758, woke from hle delay) +601us
34:41:649 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:649 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0007_anim.gmo, 00000001, 000001a4)
34:41:649 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (559->272, pc: 088685b8->08000000, io waited) +0us
34:41:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->559, pc: 08000000->088685b8, idle) +99us
34:41:649 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:649 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d52c0, d14): deferring result
34:41:649 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (559->272, pc: 08868830->08000000, io waited) +8us
34:41:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->559, pc: 08000000->08868830, idle) +99us
34:41:649 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (559->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->559, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:649 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (559->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->559, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:649 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (559->272, pc: 08868514->08000000, file closed) +0us
34:41:649 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->559, pc: 08000000->08868514, woke from hle delay) +100us
34:41:649 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:649 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:649 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:649 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:649 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:649 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4451us
34:41:649 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:649 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:649 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:649 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3264us
34:41:649 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:649 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2295us
34:41:649 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:649 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:649 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:649 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2032
34:41:649 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2836us
34:41:649 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:649 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:649 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:664 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:664 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:664 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:664 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:664 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192494 enqueued.
34:41:664 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c00)
34:41:664 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:664 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:664 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:665 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=489e2c08)
34:41:665 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:665 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:665 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:665 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 561=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:665 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=561, argSize=8, argPtr=0bfff550)
34:41:665 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2032
34:41:666 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:666 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:666 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:666 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->561, pc: 0880b244->08868244, vblank start waited) +1117us
34:41:666 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:666 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:666 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0007.col, 0bfaaa18) : sector = 0000d6d3
34:41:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (561->272, pc: 08868758->08000000, io getstat) +14us
34:41:666 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->561, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:666 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:666 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0007.col, 00000001, 000001a4)
34:41:666 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (561->272, pc: 088685b8->08000000, io waited) +0us
34:41:666 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->561, pc: 08000000->088685b8, idle) +99us
34:41:666 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:666 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5f80, 68): deferring result
34:41:666 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (561->272, pc: 08868830->08000000, io waited) +8us
34:41:666 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->561, pc: 08000000->08868830, idle) +99us
34:41:666 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (561->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:666 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->561, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:666 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (561->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:666 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->561, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:666 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (561->272, pc: 08868514->08000000, file closed) +0us
34:41:666 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->561, pc: 08000000->08868514, woke from hle delay) +100us
34:41:666 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:666 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:666 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:666 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:666 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +55us
34:41:666 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:666 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:666 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:666 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:666 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:666 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:666 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2033
34:41:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2102us
34:41:666 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:666 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:666 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:680 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:680 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:680 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:680 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:680 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192495 enqueued.
34:41:680 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c00)
34:41:680 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:680 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:680 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:681 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=489e2c08)
34:41:681 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:681 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:681 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:681 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:681 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2033
34:41:682 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 563=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:682 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=563, argSize=8, argPtr=0bfff510)
34:41:682 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:682 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:682 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->563, pc: 0880b244->08868244, vblank start waited) +2224us
34:41:682 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:682 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:682 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0008_anim.gmo, 0bfaaa18) : sector = 0000d6d7
34:41:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (563->272, pc: 08868758->08000000, io getstat) +14us
34:41:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->563, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:682 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:682 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0008_anim.gmo, 00000001, 000001a4)
34:41:682 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (563->272, pc: 088685b8->08000000, io waited) +0us
34:41:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->563, pc: 08000000->088685b8, idle) +99us
34:41:682 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:682 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d44c0, 1b30): deferring result
34:41:682 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (563->272, pc: 08868830->08000000, io waited) +8us
34:41:682 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +90us
34:41:682 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->563, pc: 08000000->08868830, idle) +9us
34:41:682 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (563->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->563, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:682 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (563->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->563, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:682 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (563->272, pc: 08868514->08000000, file closed) +0us
34:41:682 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +24us
34:41:682 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:682 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:682 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->563, pc: 08000000->08868514, woke from hle delay) +75us
34:41:682 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:682 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:682 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:683 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:683 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5492us
34:41:683 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:683 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:683 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:683 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:683 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:683 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2034
34:41:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1368us
34:41:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:683 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:683 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:697 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:697 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:697 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:697 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:697 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192496 enqueued.
34:41:697 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c00)
34:41:697 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:697 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:697 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:698 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=489e2c08)
34:41:698 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:698 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:698 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:698 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 565=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:698 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=565, argSize=8, argPtr=0bfff550)
34:41:698 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2034
34:41:699 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:699 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:699 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->565, pc: 0880b244->08868244, vblank start waited) +1181us
34:41:699 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:699 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:699 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0008.col, 0bfaaa18) : sector = 0000d6d6
34:41:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (565->272, pc: 08868758->08000000, io getstat) +14us
34:41:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->565, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:699 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:699 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0008.col, 00000001, 000001a4)
34:41:699 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (565->272, pc: 088685b8->08000000, io waited) +0us
34:41:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->565, pc: 08000000->088685b8, idle) +99us
34:41:699 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:699 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5f80, 6c): deferring result
34:41:699 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (565->272, pc: 08868830->08000000, io waited) +8us
34:41:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->565, pc: 08000000->08868830, idle) +99us
34:41:699 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (565->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->565, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:699 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (565->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->565, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:699 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (565->272, pc: 08868514->08000000, file closed) +0us
34:41:699 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->565, pc: 08000000->08868514, woke from hle delay) +100us
34:41:699 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:699 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:699 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:699 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:699 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1459us
34:41:699 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:699 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:699 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:699 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:699 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +998us
34:41:699 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4561us
34:41:699 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:699 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:699 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2035
34:41:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +634us
34:41:699 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:699 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:699 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:714 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:714 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:714 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:714 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:714 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192497 enqueued.
34:41:714 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c00)
34:41:714 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:714 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:714 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:715 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=489e2c08)
34:41:715 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:715 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:715 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:715 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:715 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2035
34:41:716 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 567=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:716 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=567, argSize=8, argPtr=0bfff510)
34:41:716 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:716 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:716 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:716 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->567, pc: 0880b244->08868244, vblank start waited) +2935us
34:41:716 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:716 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:716 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0009_anim.gmo, 0bfaaa18) : sector = 0000d6dc
34:41:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (567->272, pc: 08868758->08000000, io getstat) +14us
34:41:716 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->567, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:716 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:716 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0009_anim.gmo, 00000001, 000001a4)
34:41:716 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (567->272, pc: 088685b8->08000000, io waited) +0us
34:41:716 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->567, pc: 08000000->088685b8, idle) +99us
34:41:716 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:716 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d2200, 3dd0): deferring result
34:41:716 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (567->272, pc: 08868830->08000000, io waited) +8us
34:41:716 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->567, pc: 08000000->08868830, idle) +157us
34:41:716 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (567->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:716 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->567, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:716 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (567->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:716 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->567, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:716 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (567->272, pc: 08868514->08000000, file closed) +0us
34:41:716 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->567, pc: 08000000->08868514, woke from hle delay) +100us
34:41:716 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:716 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:716 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:716 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:716 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:716 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +381us
34:41:717 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:717 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:717 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:717 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:717 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:717 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:717 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:717 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:717 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:717 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2036
34:41:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +140us
34:41:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:717 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:717 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:731 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:731 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:731 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:731 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:731 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192498 enqueued.
34:41:731 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c00)
34:41:731 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:731 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:731 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:732 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=489e2c08)
34:41:732 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:732 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:732 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:732 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088a1b84->08891804, woke from hle delay) +70us
34:41:732 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088a1b84, blocking audio) +0us
34:41:733 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 569=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:733 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=569, argSize=8, argPtr=0bfff550)
34:41:733 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2036
34:41:733 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:733 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:733 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:733 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->569, pc: 0880b244->08868244, vblank start waited) +1151us
34:41:733 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:733 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:733 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0009.col, 0bfaaa18) : sector = 0000d6db
34:41:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (569->272, pc: 08868758->08000000, io getstat) +14us
34:41:733 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->569, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:733 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:733 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0009.col, 00000001, 000001a4)
34:41:733 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (569->272, pc: 088685b8->08000000, io waited) +0us
34:41:733 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->569, pc: 08000000->088685b8, idle) +99us
34:41:733 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:733 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5f80, 6c): deferring result
34:41:733 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (569->272, pc: 08868830->08000000, io waited) +8us
34:41:733 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->569, pc: 08000000->08868830, idle) +99us
34:41:733 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (569->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:733 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->569, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:733 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (569->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:733 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->569, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:733 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (569->272, pc: 08868514->08000000, file closed) +0us
34:41:733 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->569, pc: 08000000->08868514, woke from hle delay) +100us
34:41:733 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:733 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:733 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:733 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:733 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2887us
34:41:733 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:733 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:733 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:733 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:733 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2037
34:41:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4975us
34:41:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:733 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:734 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:747 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:747 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:747 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:747 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:747 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:747 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192499 enqueued.
34:41:747 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c00)
34:41:747 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:747 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:747 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:748 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=489e2c08)
34:41:748 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:748 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:748 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:748 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088a08dc->08892dfc, audio drain) +564us
34:41:748 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088a08dc, sas core) +0us
34:41:749 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2037
34:41:749 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0889b3d4->08891804, woke from hle delay) +240us
34:41:749 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:749 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0889b3d4, blocking audio) +0us
34:41:749 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 571=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:749 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=571, argSize=8, argPtr=0bfff510)
34:41:749 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:749 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:749 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:749 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->571, pc: 0880b244->08868244, vblank start waited) +2236us
34:41:749 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:749 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:749 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0010_anim.gmo, 0bfaaa18) : sector = 0000d6e5
34:41:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (571->272, pc: 08868758->08000000, io getstat) +14us
34:41:749 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->571, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:749 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:749 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0010_anim.gmo, 00000001, 000001a4)
34:41:749 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:749 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (571->272, pc: 088685b8->08000000, io waited) +0us
34:41:750 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->571, pc: 08000000->088685b8, idle) +99us
34:41:750 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:750 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093cf440, 6bb8): deferring result
34:41:750 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (571->272, pc: 08868830->08000000, io waited) +8us
34:41:750 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->571, pc: 08000000->08868830, idle) +274us
34:41:750 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (571->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:750 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->571, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:750 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (571->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:750 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->571, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:750 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (571->272, pc: 08868514->08000000, file closed) +0us
34:41:750 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->571, pc: 08000000->08868514, woke from hle delay) +100us
34:41:750 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:750 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:750 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:750 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:750 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:750 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1634us
34:41:750 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:750 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:750 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:750 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4535us
34:41:750 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:750 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1024us
34:41:750 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:750 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:750 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:750 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2038
34:41:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4235us
34:41:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:750 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:750 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:764 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:764 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:764 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:764 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:764 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192500 enqueued.
34:41:764 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c00)
34:41:764 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:764 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:764 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:765 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=489e2c08)
34:41:765 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:765 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:765 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:765 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 573=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:765 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2038
34:41:765 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=573, argSize=8, argPtr=0bfff550)
34:41:766 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:766 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:766 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->573, pc: 0880b244->08868244, vblank start waited) +1275us
34:41:766 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:766 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:766 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0010.col, 0bfaaa18) : sector = 0000d6e4
34:41:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (573->272, pc: 08868758->08000000, io getstat) +14us
34:41:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +14us
34:41:766 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:766 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->573, pc: 08000000->08868758, woke from hle delay) +744us
34:41:766 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:766 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0010.col, 00000001, 000001a4)
34:41:766 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (573->272, pc: 088685b8->08000000, io waited) +0us
34:41:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->573, pc: 08000000->088685b8, idle) +99us
34:41:766 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:766 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5f00, cc): deferring result
34:41:766 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (573->272, pc: 08868830->08000000, io waited) +8us
34:41:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->573, pc: 08000000->08868830, idle) +99us
34:41:766 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (573->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->573, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:766 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (573->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->573, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:766 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (573->272, pc: 08868514->08000000, file closed) +0us
34:41:766 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->573, pc: 08000000->08868514, woke from hle delay) +100us
34:41:766 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:766 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:766 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:766 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:766 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4308us
34:41:766 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:766 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:766 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:766 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:766 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2039
34:41:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3500us
34:41:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:767 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:781 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:781 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:781 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:781 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:781 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:781 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192501 enqueued.
34:41:781 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c00)
34:41:781 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:781 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:781 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:782 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=489e2c08)
34:41:782 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:782 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:782 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:782 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:782 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2039
34:41:782 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 575=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:782 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=575, argSize=8, argPtr=0bfff510)
34:41:783 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:783 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:783 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:783 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->575, pc: 0880b244->08868244, vblank start waited) +1656us
34:41:783 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:783 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:783 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0099_anim.gmo, 0bfaaa18) : sector = 0000d89f
34:41:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (575->272, pc: 08868758->08000000, io getstat) +14us
34:41:783 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +368us
34:41:783 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:783 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:783 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:783 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->575, pc: 08000000->08868758, woke from hle delay) +391us
34:41:783 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:783 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0099_anim.gmo, 00000001, 000001a4)
34:41:783 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (575->272, pc: 088685b8->08000000, io waited) +0us
34:41:783 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->575, pc: 08000000->088685b8, idle) +99us
34:41:783 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:783 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5080, f58): deferring result
34:41:783 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (575->272, pc: 08868830->08000000, io waited) +8us
34:41:783 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->575, pc: 08000000->08868830, idle) +99us
34:41:783 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (575->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:783 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->575, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:783 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (575->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:783 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->575, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:783 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (575->272, pc: 08868514->08000000, file closed) +0us
34:41:783 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->575, pc: 08000000->08868514, woke from hle delay) +100us
34:41:783 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:783 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:783 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:783 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:783 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:783 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4661us
34:41:783 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:783 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:784 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:784 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:784 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:784 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:784 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:784 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2040
34:41:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2766us
34:41:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:784 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:797 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:797 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:797 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:797 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:797 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192502 enqueued.
34:41:797 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c00)
34:41:797 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:797 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:797 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:798 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=489e2c08)
34:41:798 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:798 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:798 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:798 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 577=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:798 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=577, argSize=8, argPtr=0bfff550)
34:41:799 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2040
34:41:799 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:799 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:799 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->577, pc: 0880b244->08868244, vblank start waited) +1074us
34:41:799 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:799 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:799 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0099.col, 0bfaaa18) : sector = 0000d89e
34:41:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (577->272, pc: 08868758->08000000, io getstat) +14us
34:41:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->577, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:799 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:799 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0099.col, 00000001, 000001a4)
34:41:799 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (577->272, pc: 088685b8->08000000, io waited) +0us
34:41:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->577, pc: 08000000->088685b8, idle) +99us
34:41:799 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:799 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5f80, 6c): deferring result
34:41:799 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (577->272, pc: 08868830->08000000, io waited) +8us
34:41:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->577, pc: 08000000->08868830, idle) +99us
34:41:799 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (577->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->577, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:799 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (577->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->577, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:799 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (577->272, pc: 08868514->08000000, file closed) +0us
34:41:799 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->577, pc: 08000000->08868514, woke from hle delay) +100us
34:41:799 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:799 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:799 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:799 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:799 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:799 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +168us
34:41:799 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:799 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:799 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:799 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:799 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:799 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:799 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:799 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2270us
34:41:799 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:799 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3289us
34:41:799 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:799 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:800 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:800 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2041
34:41:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2032us
34:41:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:800 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:814 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:814 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:814 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:814 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:814 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:814 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192503 enqueued.
34:41:814 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c00)
34:41:814 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:814 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:814 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:815 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=489e2c08)
34:41:815 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:815 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:815 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:815 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:815 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 579=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:815 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=579, argSize=8, argPtr=0bfff510)
34:41:815 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2041
34:41:815 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:816 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:816 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:816 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->579, pc: 0880b244->08868244, vblank start waited) +1012us
34:41:816 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:816 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:816 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ5502_anim.gmo, 0bfaaa18) : sector = 0000d8a4
34:41:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (579->272, pc: 08868758->08000000, io getstat) +14us
34:41:816 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->579, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:816 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:816 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ5502_anim.gmo, 00000001, 000001a4)
34:41:816 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (579->272, pc: 088685b8->08000000, io waited) +0us
34:41:816 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->579, pc: 08000000->088685b8, idle) +99us
34:41:816 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:816 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5ac0, 518): deferring result
34:41:816 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (579->272, pc: 08868830->08000000, io waited) +8us
34:41:816 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->579, pc: 08000000->08868830, idle) +99us
34:41:816 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (579->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:816 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->579, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:816 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (579->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:816 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->579, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:816 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (579->272, pc: 08868514->08000000, file closed) +0us
34:41:816 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->579, pc: 08000000->08868514, woke from hle delay) +100us
34:41:816 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:816 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:816 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:816 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:816 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:816 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +964us
34:41:816 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:816 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:816 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:816 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:816 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:816 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:816 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:816 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:816 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:816 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:816 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:816 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2042
34:41:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1298us
34:41:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:816 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:831 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:831 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:831 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:831 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:831 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192504 enqueued.
34:41:831 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c00)
34:41:831 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:831 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:831 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:832 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=489e2c08)
34:41:832 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:832 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:832 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:832 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:832 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 581=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:832 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=581, argSize=8, argPtr=0bfff550)
34:41:832 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2042
34:41:832 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:832 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:833 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:833 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->581, pc: 0880b244->08868244, vblank start waited) +1047us
34:41:833 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:833 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:833 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ5502.col, 0bfaaa18) : sector = 0000d8a3
34:41:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (581->272, pc: 08868758->08000000, io getstat) +14us
34:41:833 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->581, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:833 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:833 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ5502.col, 00000001, 000001a4)
34:41:833 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (581->272, pc: 088685b8->08000000, io waited) +0us
34:41:833 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->581, pc: 08000000->088685b8, idle) +99us
34:41:833 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:833 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5f80, 6c): deferring result
34:41:833 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (581->272, pc: 08868830->08000000, io waited) +8us
34:41:833 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->581, pc: 08000000->08868830, idle) +99us
34:41:833 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (581->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:833 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->581, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:833 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (581->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:833 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->581, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:833 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (581->272, pc: 08868514->08000000, file closed) +0us
34:41:833 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->581, pc: 08000000->08868514, woke from hle delay) +100us
34:41:833 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:833 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:833 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:833 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:833 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1664us
34:41:833 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:833 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:833 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:833 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:833 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:833 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:833 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2043
34:41:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +564us
34:41:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:833 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:833 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:847 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:847 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:847 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:847 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:847 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192505 enqueued.
34:41:847 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c00)
34:41:847 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:847 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:847 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:848 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=489e2c08)
34:41:848 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:848 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:848 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2043
34:41:849 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 583=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:849 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=583, argSize=8, argPtr=0bfff510)
34:41:849 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:849 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:849 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:849 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->583, pc: 0880b244->08868244, vblank start waited) +2147us
34:41:849 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:849 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:849 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ5501_anim.gmo, 0bfaaa18) : sector = 0000d8a2
34:41:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (583->272, pc: 08868758->08000000, io getstat) +14us
34:41:849 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->583, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:849 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:849 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ5501_anim.gmo, 00000001, 000001a4)
34:41:849 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (583->272, pc: 088685b8->08000000, io waited) +0us
34:41:849 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->583, pc: 08000000->088685b8, idle) +99us
34:41:849 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:849 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5b80, 468): deferring result
34:41:849 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (583->272, pc: 08868830->08000000, io waited) +8us
34:41:849 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->583, pc: 08000000->08868830, idle) +99us
34:41:849 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (583->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:849 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->583, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:849 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (583->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:849 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->583, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:849 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (583->272, pc: 08868514->08000000, file closed) +0us
34:41:849 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->583, pc: 08000000->08868514, woke from hle delay) +100us
34:41:849 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:849 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:849 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:849 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:849 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:849 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:849 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1297us
34:41:850 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:850 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:850 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:850 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:850 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5us
34:41:850 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:850 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5554us
34:41:850 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:850 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2044
34:41:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +70us
34:41:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:850 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:864 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:864 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:864 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:864 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:864 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192506 enqueued.
34:41:864 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c00)
34:41:864 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:864 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:864 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:865 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=489e2c08)
34:41:865 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:865 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:865 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:865 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088a15fc->08891804, woke from hle delay) +140us
34:41:865 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088a15fc, blocking audio) +0us
34:41:865 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 585=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:865 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=585, argSize=8, argPtr=0bfff550)
34:41:865 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2044
34:41:865 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:866 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:866 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:866 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->585, pc: 0880b244->08868244, vblank start waited) +921us
34:41:866 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:866 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:866 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ5501.col, 0bfaaa18) : sector = 0000d8a1
34:41:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (585->272, pc: 08868758->08000000, io getstat) +14us
34:41:866 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->585, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:866 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:866 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ5501.col, 00000001, 000001a4)
34:41:866 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (585->272, pc: 088685b8->08000000, io waited) +0us
34:41:866 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->585, pc: 08000000->088685b8, idle) +99us
34:41:866 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:866 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5f80, 6c): deferring result
34:41:866 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (585->272, pc: 08868830->08000000, io waited) +8us
34:41:866 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->585, pc: 08000000->08868830, idle) +99us
34:41:866 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (585->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:866 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->585, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:866 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (585->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:866 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->585, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:866 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (585->272, pc: 08868514->08000000, file closed) +0us
34:41:866 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->585, pc: 08000000->08868514, woke from hle delay) +100us
34:41:866 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:866 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:866 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:866 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:866 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3117us
34:41:866 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:866 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:866 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:866 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:866 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2045
34:41:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4905us
34:41:866 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:866 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:866 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:881 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:881 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:881 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:881 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:881 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192507 enqueued.
34:41:881 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c00)
34:41:881 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:881 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:881 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:882 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=489e2c08)
34:41:882 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:882 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:882 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:882 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0889b5b8->08892dfc, audio drain) +634us
34:41:882 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:882 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0889b5b8, sas core) +0us
34:41:882 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2045
34:41:883 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08876a38->08891804, woke from hle delay) +242us
34:41:883 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08876a38, blocking audio) +0us
34:41:883 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 587=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:883 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=587, argSize=8, argPtr=0bfff510)
34:41:883 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:883 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:883 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:883 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->587, pc: 0880b244->08868244, vblank start waited) +1217us
34:41:883 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:883 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:883 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_anim.gmo, 0bfaaa18) : sector = 0000d69c
34:41:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (587->272, pc: 08868758->08000000, io getstat) +14us
34:41:883 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->587, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:883 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:883 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_anim.gmo, 00000001, 000001a4)
34:41:883 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (587->272, pc: 088685b8->08000000, io waited) +0us
34:41:883 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->587, pc: 08000000->088685b8, idle) +99us
34:41:883 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:883 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d2000, 3ff8): deferring result
34:41:883 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (587->272, pc: 08868830->08000000, io waited) +8us
34:41:883 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->587, pc: 08000000->08868830, idle) +162us
34:41:883 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (587->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:883 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->587, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:883 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (587->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:883 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->587, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:883 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (587->272, pc: 08868514->08000000, file closed) +0us
34:41:883 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->587, pc: 08000000->08868514, woke from hle delay) +100us
34:41:883 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:883 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:883 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:884 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:884 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:884 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2762us
34:41:884 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:884 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:884 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:884 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:884 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:884 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:884 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:884 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2046
34:41:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4165us
34:41:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:884 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:897 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:897 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:897 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:897 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:897 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192508 enqueued.
34:41:897 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c00)
34:41:897 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:897 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:897 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:898 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=489e2c08)
34:41:898 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:898 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:898 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:898 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 589=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:898 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2046
34:41:898 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=589, argSize=8, argPtr=0bfff550)
34:41:899 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:899 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:899 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:899 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->589, pc: 0880b244->08868244, vblank start waited) +1284us
34:41:899 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:899 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:899 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003.col, 0bfaaa18) : sector = 0000d67d
34:41:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (589->272, pc: 08868758->08000000, io getstat) +14us
34:41:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +76us
34:41:899 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:899 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:899 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->589, pc: 08000000->08868758, woke from hle delay) +683us
34:41:899 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:899 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003.col, 00000001, 000001a4)
34:41:899 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (589->272, pc: 088685b8->08000000, io waited) +0us
34:41:899 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->589, pc: 08000000->088685b8, idle) +99us
34:41:899 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:899 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5f80, 6c): deferring result
34:41:899 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (589->272, pc: 08868830->08000000, io waited) +8us
34:41:899 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->589, pc: 08000000->08868830, idle) +99us
34:41:899 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (589->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:899 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->589, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:899 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (589->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:899 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->589, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:899 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (589->272, pc: 08868514->08000000, file closed) +0us
34:41:899 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->589, pc: 08000000->08868514, woke from hle delay) +100us
34:41:899 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:899 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:899 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:899 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:899 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4370us
34:41:899 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:899 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:899 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3542us
34:41:899 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2017us
34:41:899 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:899 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:899 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2047
34:41:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3431us
34:41:899 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:899 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:899 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:914 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:914 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:914 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:914 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:914 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192509 enqueued.
34:41:914 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c00)
34:41:914 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:914 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:914 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:915 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=489e2c08)
34:41:915 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:915 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:915 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:915 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:916 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2047
34:41:916 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 591=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:916 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=591, argSize=8, argPtr=0bfff560)
34:41:916 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:916 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:916 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:916 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->591, pc: 0880b244->08868244, vblank start waited) +2002us
34:41:916 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:916 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:916 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0101.gim, 0bfaaa18) : sector = 0000d67e
34:41:916 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (591->272, pc: 08868758->08000000, io getstat) +14us
34:41:916 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +91us
34:41:916 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:917 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->591, pc: 08000000->08868758, woke from hle delay) +667us
34:41:917 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:917 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0101.gim, 00000001, 000001a4)
34:41:917 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (591->272, pc: 088685b8->08000000, io waited) +0us
34:41:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->591, pc: 08000000->088685b8, idle) +99us
34:41:917 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:917 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
34:41:917 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (591->272, pc: 08868830->08000000, io waited) +8us
34:41:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->591, pc: 08000000->08868830, idle) +99us
34:41:917 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (591->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->591, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:917 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (591->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->591, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:917 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (591->272, pc: 08868514->08000000, file closed) +0us
34:41:917 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->591, pc: 08000000->08868514, woke from hle delay) +100us
34:41:917 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:917 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:917 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:917 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:917 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4385us
34:41:917 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:917 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:917 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:917 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:917 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:917 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2048
34:41:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2696us
34:41:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:917 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:931 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:931 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:931 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:931 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:931 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192510 enqueued.
34:41:931 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c00)
34:41:931 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:931 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:931 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:932 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=489e2c08)
34:41:932 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:932 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:932 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:933 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 593=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:933 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=593, argSize=8, argPtr=0bfff560)
34:41:933 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2048
34:41:933 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:933 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:933 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:933 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->593, pc: 0880b244->08868244, vblank start waited) +1049us
34:41:933 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:933 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:933 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0102.gim, 0bfaaa18) : sector = 0000d67f
34:41:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (593->272, pc: 08868758->08000000, io getstat) +14us
34:41:933 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->593, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:933 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:933 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0102.gim, 00000001, 000001a4)
34:41:933 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (593->272, pc: 088685b8->08000000, io waited) +0us
34:41:933 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->593, pc: 08000000->088685b8, idle) +99us
34:41:933 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:933 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
34:41:933 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (593->272, pc: 08868830->08000000, io waited) +8us
34:41:933 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->593, pc: 08000000->08868830, idle) +99us
34:41:933 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (593->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:933 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->593, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:933 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (593->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:933 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->593, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:933 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (593->272, pc: 08868514->08000000, file closed) +0us
34:41:933 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->593, pc: 08000000->08868514, woke from hle delay) +100us
34:41:933 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:933 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:933 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:933 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:933 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +263us
34:41:933 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:933 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:933 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:934 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:934 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:934 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:934 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2049
34:41:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1962us
34:41:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:934 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:934 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:947 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:947 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:947 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:947 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:947 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192511 enqueued.
34:41:947 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c00)
34:41:947 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:947 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:947 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:948 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=489e2c08)
34:41:948 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:948 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:948 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:948 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:948 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 595=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:948 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=595, argSize=8, argPtr=0bfff560)
34:41:948 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2049
34:41:949 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:949 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:949 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:949 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->595, pc: 0880b244->08868244, vblank start waited) +1058us
34:41:949 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:949 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:949 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0103.gim, 0bfaaa18) : sector = 0000d680
34:41:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (595->272, pc: 08868758->08000000, io getstat) +14us
34:41:949 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->595, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:949 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:949 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0103.gim, 00000001, 000001a4)
34:41:949 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (595->272, pc: 088685b8->08000000, io waited) +0us
34:41:949 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->595, pc: 08000000->088685b8, idle) +99us
34:41:949 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:949 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
34:41:949 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (595->272, pc: 08868830->08000000, io waited) +8us
34:41:949 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->595, pc: 08000000->08868830, idle) +99us
34:41:949 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (595->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:949 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->595, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:949 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (595->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:949 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->595, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:949 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (595->272, pc: 08868514->08000000, file closed) +0us
34:41:949 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->595, pc: 08000000->08868514, woke from hle delay) +100us
34:41:949 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:949 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:949 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:949 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:949 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:949 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +988us
34:41:949 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:949 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:949 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:949 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:949 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:949 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:949 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:949 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1276us
34:41:949 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:949 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4283us
34:41:949 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:949 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:949 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:949 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2050
34:41:949 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1228us
34:41:949 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:949 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:949 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:964 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:964 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:964 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:964 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:964 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192448 enqueued.
34:41:964 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c00)
34:41:964 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:964 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:964 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:965 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=489e2c08)
34:41:965 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:965 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:965 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:965 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 597=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:965 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=597, argSize=8, argPtr=0bfff560)
34:41:965 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2050
34:41:965 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:965 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:965 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->597, pc: 0880b244->08868244, vblank start waited) +1061us
34:41:966 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:966 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:966 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0104.gim, 0bfaaa18) : sector = 0000d681
34:41:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (597->272, pc: 08868758->08000000, io getstat) +14us
34:41:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->597, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:966 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:966 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0104.gim, 00000001, 000001a4)
34:41:966 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (597->272, pc: 088685b8->08000000, io waited) +0us
34:41:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->597, pc: 08000000->088685b8, idle) +99us
34:41:966 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:966 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
34:41:966 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (597->272, pc: 08868830->08000000, io waited) +8us
34:41:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->597, pc: 08000000->08868830, idle) +99us
34:41:966 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (597->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->597, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:966 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (597->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->597, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:966 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (597->272, pc: 08868514->08000000, file closed) +0us
34:41:966 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->597, pc: 08000000->08868514, woke from hle delay) +100us
34:41:966 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:966 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:966 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:966 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:966 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1719us
34:41:966 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:966 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:966 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:966 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:966 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:966 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:966 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2051
34:41:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +494us
34:41:966 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:966 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:966 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:41:981 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:981 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:41:981 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:981 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:981 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192449 enqueued.
34:41:981 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c00)
34:41:981 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:981 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:981 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:41:982 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=489e2c08)
34:41:982 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:982 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:982 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:982 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:982 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 599=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:982 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=599, argSize=8, argPtr=0bfff560)
34:41:982 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2051
34:41:982 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:983 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:983 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:983 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->599, pc: 0880b244->08868244, vblank start waited) +1061us
34:41:983 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:983 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:983 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0105.gim, 0bfaaa18) : sector = 0000d682
34:41:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (599->272, pc: 08868758->08000000, io getstat) +14us
34:41:983 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->599, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:983 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:983 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0105.gim, 00000001, 000001a4)
34:41:983 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (599->272, pc: 088685b8->08000000, io waited) +0us
34:41:983 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->599, pc: 08000000->088685b8, idle) +99us
34:41:983 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:983 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
34:41:983 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (599->272, pc: 08868830->08000000, io waited) +8us
34:41:983 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->599, pc: 08000000->08868830, idle) +99us
34:41:983 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (599->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:983 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->599, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:983 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (599->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:983 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->599, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:983 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (599->272, pc: 08868514->08000000, file closed) +0us
34:41:983 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->599, pc: 08000000->08868514, woke from hle delay) +100us
34:41:983 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:983 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:983 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:983 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:983 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2453us
34:41:983 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:983 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:983 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:983 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:983 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:41:983 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:983 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2052
34:41:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5us
34:41:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:41:983 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:41:983 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:41:997 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:41:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:41:997 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:41:997 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:41:997 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:41:997 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192450 enqueued.
34:41:997 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c00)
34:41:997 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:41:997 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:41:997 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:41:998 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=489e2c08)
34:41:998 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:41:998 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:41:998 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:41:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:41:998 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08895088->08891804, woke from hle delay) +205us
34:41:998 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08895088, blocking audio) +0us
34:41:998 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 601=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:41:998 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=601, argSize=8, argPtr=0bfff560)
34:41:998 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2052
34:41:999 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:41:999 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:41:999 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:41:999 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->601, pc: 0880b244->08868244, vblank start waited) +877us
34:41:999 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:41:999 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:999 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0106.gim, 0bfaaa18) : sector = 0000d683
34:41:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (601->272, pc: 08868758->08000000, io getstat) +14us
34:41:999 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->601, pc: 08000000->08868758, woke from hle delay) +1000us
34:41:999 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:999 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0106.gim, 00000001, 000001a4)
34:41:999 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (601->272, pc: 088685b8->08000000, io waited) +0us
34:41:999 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->601, pc: 08000000->088685b8, idle) +99us
34:41:999 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:41:999 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
34:41:999 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:41:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (601->272, pc: 08868830->08000000, io waited) +8us
34:41:999 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->601, pc: 08000000->08868830, idle) +99us
34:41:999 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:41:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (601->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:41:999 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->601, pc: 08000000->08867b9c, woke from hle delay) +100us
34:41:999 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:41:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (601->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:41:999 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->601, pc: 08000000->08867bc0, woke from hle delay) +100us
34:41:999 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:41:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (601->272, pc: 08868514->08000000, file closed) +0us
34:41:999 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->601, pc: 08000000->08868514, woke from hle delay) +100us
34:41:999 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:41:999 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:41:999 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:41:999 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:41:999 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:41:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:41:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3161us
34:41:999 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:41:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:999 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:41:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:41:999 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4820us
34:41:999 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:41:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:41:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +739us
34:41:999 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:41:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:41:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:41:999 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:41:999 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:000 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2053
34:42:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4836us
34:42:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:000 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:000 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:42:014 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:014 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:42:014 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:014 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:014 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192451 enqueued.
34:42:014 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c00)
34:42:014 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:014 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:014 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:42:015 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=489e2c08)
34:42:015 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:015 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:015 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:015 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 603=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:015 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=603, argSize=8, argPtr=0bfff560)
34:42:016 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0889bbd4->08892dfc, audio drain) +704us
34:42:016 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0889bbd4, sas core) +0us
34:42:016 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2053
34:42:016 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088b34bc->08891804, woke from hle delay) +240us
34:42:016 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088b34bc, blocking audio) +0us
34:42:016 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:016 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:016 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->603, pc: 0880b244->08868244, vblank start waited) +155us
34:42:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:016 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:016 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0107.gim, 0bfaaa18) : sector = 0000d684
34:42:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (603->272, pc: 08868758->08000000, io getstat) +14us
34:42:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->603, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:016 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:016 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0107.gim, 00000001, 000001a4)
34:42:016 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (603->272, pc: 088685b8->08000000, io waited) +0us
34:42:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->603, pc: 08000000->088685b8, idle) +99us
34:42:016 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:016 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
34:42:016 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (603->272, pc: 08868830->08000000, io waited) +8us
34:42:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->603, pc: 08000000->08868830, idle) +99us
34:42:016 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (603->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->603, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:016 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (603->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->603, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:016 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (603->272, pc: 08868514->08000000, file closed) +0us
34:42:016 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->603, pc: 08000000->08868514, woke from hle delay) +100us
34:42:016 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:016 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:016 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:016 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:016 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:016 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3890us
34:42:016 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:016 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:016 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:016 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:016 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:016 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:016 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:016 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2054
34:42:016 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4095us
34:42:016 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:016 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:016 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:42:031 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:031 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:42:031 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:031 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:031 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192452 enqueued.
34:42:031 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c00)
34:42:031 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:031 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:031 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:42:032 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=489e2c08)
34:42:032 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:032 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:032 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:032 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 605=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:032 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=605, argSize=8, argPtr=0bfff560)
34:42:032 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2054
34:42:032 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:032 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:032 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:032 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->605, pc: 0880b244->08868244, vblank start waited) +1080us
34:42:032 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:032 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:033 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0108.gim, 0bfaaa18) : sector = 0000d685
34:42:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (605->272, pc: 08868758->08000000, io getstat) +14us
34:42:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +349us
34:42:033 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:033 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->605, pc: 08000000->08868758, woke from hle delay) +409us
34:42:033 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:033 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0108.gim, 00000001, 000001a4)
34:42:033 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (605->272, pc: 088685b8->08000000, io waited) +0us
34:42:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->605, pc: 08000000->088685b8, idle) +99us
34:42:033 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:033 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
34:42:033 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (605->272, pc: 08868830->08000000, io waited) +8us
34:42:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->605, pc: 08000000->08868830, idle) +99us
34:42:033 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (605->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->605, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:033 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (605->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->605, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:033 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (605->272, pc: 08868514->08000000, file closed) +0us
34:42:033 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->605, pc: 08000000->08868514, woke from hle delay) +100us
34:42:033 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:033 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:033 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:033 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:033 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4643us
34:42:033 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:033 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:033 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:033 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:033 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2055
34:42:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3361us
34:42:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:033 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:033 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:42:047 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:047 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:42:047 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:047 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:047 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192453 enqueued.
34:42:047 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c00)
34:42:047 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:047 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:047 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:42:048 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=489e2c08)
34:42:048 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:048 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:048 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:048 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:048 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 607=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:048 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=607, argSize=8, argPtr=0bfff560)
34:42:048 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2055
34:42:049 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:049 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:049 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->607, pc: 0880b244->08868244, vblank start waited) +1080us
34:42:049 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:049 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:049 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0109.gim, 0bfaaa18) : sector = 0000d686
34:42:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (607->272, pc: 08868758->08000000, io getstat) +14us
34:42:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->607, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:049 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:049 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0109.gim, 00000001, 000001a4)
34:42:049 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (607->272, pc: 088685b8->08000000, io waited) +0us
34:42:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +83us
34:42:049 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->607, pc: 08000000->088685b8, idle) +16us
34:42:049 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:049 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
34:42:049 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (607->272, pc: 08868830->08000000, io waited) +8us
34:42:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->607, pc: 08000000->08868830, idle) +99us
34:42:049 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (607->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->607, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:049 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (607->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +10us
34:42:049 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->607, pc: 08000000->08867bc0, woke from hle delay) +89us
34:42:049 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (607->272, pc: 08868514->08000000, file closed) +0us
34:42:049 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->607, pc: 08000000->08868514, woke from hle delay) +100us
34:42:049 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:049 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:049 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:049 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:049 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5377us
34:42:049 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:049 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:049 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2548us
34:42:049 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:42:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3011us
34:42:049 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:049 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:049 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:049 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2056
34:42:049 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2627us
34:42:049 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:049 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:049 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:42:064 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:064 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:42:064 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:064 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:064 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192454 enqueued.
34:42:064 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c00)
34:42:064 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:064 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:064 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:42:065 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=489e2c08)
34:42:065 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:065 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:065 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:065 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 609=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:065 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=609, argSize=8, argPtr=0bfff560)
34:42:065 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2056
34:42:065 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:065 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:065 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:065 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->609, pc: 0880b244->08868244, vblank start waited) +1080us
34:42:065 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:066 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:066 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0110.gim, 0bfaaa18) : sector = 0000d687
34:42:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (609->272, pc: 08868758->08000000, io getstat) +14us
34:42:066 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->609, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:066 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:066 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/ez/EZ0003_0110.gim, 00000001, 000001a4)
34:42:066 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (609->272, pc: 088685b8->08000000, io waited) +0us
34:42:066 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->609, pc: 08000000->088685b8, idle) +99us
34:42:066 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:066 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5d00, 2cc): deferring result
34:42:066 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (609->272, pc: 08868830->08000000, io waited) +8us
34:42:066 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->609, pc: 08000000->08868830, idle) +99us
34:42:066 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (609->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:066 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->609, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:066 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (609->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:066 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->609, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:066 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (609->272, pc: 08868514->08000000, file closed) +0us
34:42:066 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->609, pc: 08000000->08868514, woke from hle delay) +100us
34:42:066 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:066 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:066 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:066 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:066 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +302us
34:42:066 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:066 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:066 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:066 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:066 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:066 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:066 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2057
34:42:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1892us
34:42:066 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:066 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:066 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:42:081 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:081 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:081 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:42:081 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:081 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:081 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192455 enqueued.
34:42:081 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c00)
34:42:081 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:081 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:081 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:42:082 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=489e2c08)
34:42:082 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:082 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:082 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:082 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:082 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 611=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:082 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=611, argSize=8, argPtr=0bfff520)
34:42:083 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2057
34:42:083 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:083 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:083 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:083 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->611, pc: 0880b244->08868244, vblank start waited) +1025us
34:42:083 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:083 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:083 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL0001_01.gmo, 0bfaaa18) : sector = 0000d18c
34:42:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (611->272, pc: 08868758->08000000, io getstat) +14us
34:42:083 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->611, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:083 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:083 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL0001_01.gmo, 00000001, 000001a4)
34:42:083 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (611->272, pc: 088685b8->08000000, io waited) +0us
34:42:083 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->611, pc: 08000000->088685b8, idle) +99us
34:42:083 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:083 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5e00, 1fc): deferring result
34:42:083 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (611->272, pc: 08868830->08000000, io waited) +8us
34:42:083 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->611, pc: 08000000->08868830, idle) +99us
34:42:083 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (611->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:083 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->611, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:083 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (611->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:083 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->611, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:083 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (611->272, pc: 08868514->08000000, file closed) +0us
34:42:083 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->611, pc: 08000000->08868514, woke from hle delay) +100us
34:42:083 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:083 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:083 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:083 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:083 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1091us
34:42:083 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:083 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:083 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:083 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:083 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:083 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:083 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:083 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2058
34:42:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1158us
34:42:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:083 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:083 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:42:098 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:098 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:42:098 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:098 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:098 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192456 enqueued.
34:42:098 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c00)
34:42:098 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:098 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:098 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:42:099 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=489e2c08)
34:42:099 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:099 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:099 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:099 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
34:42:100 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2058
34:42:100 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 613=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:100 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=613, argSize=8, argPtr=0bfff530)
34:42:100 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:100 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:100 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:100 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->613, pc: 0880b244->08868244, vblank start waited) +1499us
34:42:100 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:100 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:100 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL0001_02.gmo, 0bfaaa18) : sector = 0000d18d
34:42:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (613->272, pc: 08868758->08000000, io getstat) +14us
34:42:100 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->613, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:100 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:100 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL0001_02.gmo, 00000001, 000001a4)
34:42:100 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (613->272, pc: 088685b8->08000000, io waited) +0us
34:42:100 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->613, pc: 08000000->088685b8, idle) +99us
34:42:100 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:100 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5dc0, 22c): deferring result
34:42:100 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (613->272, pc: 08868830->08000000, io waited) +8us
34:42:100 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->613, pc: 08000000->08868830, idle) +99us
34:42:100 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (613->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:100 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->613, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:100 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (613->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:100 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->613, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:100 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (613->272, pc: 08868514->08000000, file closed) +0us
34:42:100 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->613, pc: 08000000->08868514, woke from hle delay) +100us
34:42:100 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:100 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:100 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:100 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:100 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1351us
34:42:101 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:101 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:101 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:101 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:101 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +282us
34:42:101 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:42:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5277us
34:42:101 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:101 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:101 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2059
34:42:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +424us
34:42:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:101 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:101 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:42:114 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:114 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:42:114 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:114 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:114 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192457 enqueued.
34:42:114 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c00)
34:42:114 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:114 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:114 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:42:115 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=489e2c08)
34:42:115 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:115 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:115 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:115 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:115 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
34:42:115 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 615=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:116 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2059
34:42:116 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=615, argSize=8, argPtr=0bfff530)
34:42:116 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:116 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:116 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:116 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->615, pc: 0880b244->08868244, vblank start waited) +1285us
34:42:116 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:116 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:116 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL0001_03.gmo, 0bfaaa18) : sector = 0000d18e
34:42:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (615->272, pc: 08868758->08000000, io getstat) +14us
34:42:116 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->615, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:116 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:116 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL0001_03.gmo, 00000001, 000001a4)
34:42:116 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (615->272, pc: 088685b8->08000000, io waited) +0us
34:42:116 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->615, pc: 08000000->088685b8, idle) +99us
34:42:116 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:116 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5d80, 248): deferring result
34:42:116 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (615->272, pc: 08868830->08000000, io waited) +8us
34:42:116 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->615, pc: 08000000->08868830, idle) +99us
34:42:116 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (615->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:116 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->615, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:116 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (615->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:116 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->615, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:116 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (615->272, pc: 08868514->08000000, file closed) +0us
34:42:116 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->615, pc: 08000000->08868514, woke from hle delay) +100us
34:42:116 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:116 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:116 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:116 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:116 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:116 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2299us
34:42:116 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:116 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:116 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:116 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:116 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:116 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:116 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:116 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2060
34:42:116 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5500us
34:42:116 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:116 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:116 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:42:131 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:131 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:42:131 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:131 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:131 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192458 enqueued.
34:42:131 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c00)
34:42:131 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:131 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:131 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:42:132 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=489e2c08)
34:42:132 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:132 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:132 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088a1828->08892dfc, audio drain) +39us
34:42:132 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088a1828, sas core) +0us
34:42:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0886bc4c->08891804, woke from hle delay) +240us
34:42:132 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->0886bc4c, blocking audio) +0us
34:42:132 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
34:42:133 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 617=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:133 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=617, argSize=8, argPtr=0bfff530)
34:42:133 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2060
34:42:133 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:133 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:133 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:133 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->617, pc: 0880b244->08868244, vblank start waited) +927us
34:42:133 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:133 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:133 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL1001_01.gmo, 0bfaaa18) : sector = 0000d199
34:42:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (617->272, pc: 08868758->08000000, io getstat) +14us
34:42:133 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->617, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:133 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:133 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL1001_01.gmo, 00000001, 000001a4)
34:42:133 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (617->272, pc: 088685b8->08000000, io waited) +0us
34:42:133 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->617, pc: 08000000->088685b8, idle) +99us
34:42:133 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:133 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5a80, 544): deferring result
34:42:133 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (617->272, pc: 08868830->08000000, io waited) +8us
34:42:133 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->617, pc: 08000000->08868830, idle) +99us
34:42:133 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (617->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:133 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->617, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:133 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (617->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:133 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->617, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:133 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (617->272, pc: 08868514->08000000, file closed) +0us
34:42:133 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->617, pc: 08000000->08868514, woke from hle delay) +100us
34:42:133 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:133 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:133 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:133 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:133 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3118us
34:42:133 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:133 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:133 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:133 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:133 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2061
34:42:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4759us
34:42:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:133 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:42:148 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:148 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:148 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:42:148 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:148 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:148 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192459 enqueued.
34:42:148 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c00)
34:42:148 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:148 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:148 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:42:149 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=489e2c08)
34:42:149 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:149 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:149 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
34:42:150 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 619=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:150 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=619, argSize=8, argPtr=0bfff530)
34:42:150 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2061
34:42:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088a0af4->08892dfc, audio drain) +780us
34:42:150 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088a0af4, sas core) +0us
34:42:150 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08887218->08891804, woke from hle delay) +240us
34:42:150 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08887218, blocking audio) +0us
34:42:150 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:150 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:150 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:150 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->619, pc: 0880b244->08868244, vblank start waited) +190us
34:42:150 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:150 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:150 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL1001_02.gmo, 0bfaaa18) : sector = 0000d19a
34:42:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (619->272, pc: 08868758->08000000, io getstat) +14us
34:42:150 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->619, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:150 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:150 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bullet/BMDL1001_02.gmo, 00000001, 000001a4)
34:42:150 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (619->272, pc: 088685b8->08000000, io waited) +0us
34:42:150 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->619, pc: 08000000->088685b8, idle) +99us
34:42:150 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:150 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5d80, 250): deferring result
34:42:150 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (619->272, pc: 08868830->08000000, io waited) +8us
34:42:150 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->619, pc: 08000000->08868830, idle) +99us
34:42:150 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (619->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:150 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->619, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:150 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (619->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:150 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->619, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:150 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (619->272, pc: 08868514->08000000, file closed) +0us
34:42:150 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->619, pc: 08000000->08868514, woke from hle delay) +100us
34:42:150 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:150 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:150 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:150 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:150 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:151 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3854us
34:42:151 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:151 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:151 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:151 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +3813us
34:42:151 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:42:151 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1746us
34:42:151 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:151 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:151 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:151 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2062
34:42:151 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4018us
34:42:151 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:151 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:151 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:42:164 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:164 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:42:164 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:164 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:164 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192460 enqueued.
34:42:164 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c00)
34:42:164 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:164 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:164 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:42:165 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=489e2c08)
34:42:165 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:165 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:165 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:165 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:611 sceKernelMemset(ptr = 08e10200, c = 00, n = 00000190)
34:42:166 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 621=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:166 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=621, argSize=8, argPtr=0bfff520)
34:42:166 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2062
34:42:166 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:166 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:166 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:166 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->621, pc: 0880b244->08868244, vblank start waited) +1150us
34:42:166 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:166 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:166 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0078.gmo, 0bfaaa18) : sector = 0000d4a5
34:42:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (621->272, pc: 08868758->08000000, io getstat) +14us
34:42:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +356us
34:42:166 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:166 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:166 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->621, pc: 08000000->08868758, woke from hle delay) +403us
34:42:166 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:166 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0078.gmo, 00000001, 000001a4)
34:42:166 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (621->272, pc: 088685b8->08000000, io waited) +0us
34:42:166 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->621, pc: 08000000->088685b8, idle) +99us
34:42:166 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:166 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5340, c88): deferring result
34:42:166 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (621->272, pc: 08868830->08000000, io waited) +8us
34:42:166 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->621, pc: 08000000->08868830, idle) +99us
34:42:166 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (621->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:166 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->621, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:166 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (621->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:166 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->621, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:166 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (621->272, pc: 08868514->08000000, file closed) +0us
34:42:166 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->621, pc: 08000000->08868514, woke from hle delay) +100us
34:42:166 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:166 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:166 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:167 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:167 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4650us
34:42:167 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:167 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:167 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:167 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:167 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2063
34:42:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3284us
34:42:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:167 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:42:181 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:181 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:42:181 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:181 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:181 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192461 enqueued.
34:42:181 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c00)
34:42:181 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:181 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:181 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:42:182 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=489e2c08)
34:42:182 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:182 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:182 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:182 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:183 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2063
34:42:183 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 623=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:183 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=623, argSize=8, argPtr=0bfff510)
34:42:183 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08888214->08892dfc, audio drain) +2255us
34:42:183 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08888214, sas core) +0us
34:42:183 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:183 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:183 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:183 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->623, pc: 0880b244->08868244, vblank start waited) +176us
34:42:183 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:183 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:184 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0079.gmo, 0bfaaa18) : sector = 0000d4a7
34:42:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (623->272, pc: 08868758->08000000, io getstat) +14us
34:42:184 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +49us
34:42:184 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:184 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->623, pc: 08000000->08868758, woke from hle delay) +950us
34:42:184 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:184 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0079.gmo, 00000001, 000001a4)
34:42:184 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (623->272, pc: 088685b8->08000000, io waited) +0us
34:42:184 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->623, pc: 08000000->088685b8, idle) +99us
34:42:184 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:184 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5340, ca0): deferring result
34:42:184 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (623->272, pc: 08868830->08000000, io waited) +8us
34:42:184 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->623, pc: 08000000->08868830, idle) +99us
34:42:184 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (623->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:184 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->623, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:184 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (623->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:184 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->623, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:184 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (623->272, pc: 08868514->08000000, file closed) +0us
34:42:184 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->623, pc: 08000000->08868514, woke from hle delay) +100us
34:42:184 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:184 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:184 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:184 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:184 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:184 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4109us
34:42:184 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:184 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:184 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:184 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:184 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:184 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:184 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:184 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2064
34:42:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2543us
34:42:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:184 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:184 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:42:198 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:198 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:42:198 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:198 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:198 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192462 enqueued.
34:42:198 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c00)
34:42:198 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:198 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:198 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:42:199 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=489e2c08)
34:42:199 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:199 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:199 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:200 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2064
34:42:200 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 625=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:200 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=625, argSize=8, argPtr=0bfff510)
34:42:200 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:200 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:200 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:200 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->625, pc: 0880b244->08868244, vblank start waited) +2411us
34:42:200 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:200 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:200 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0080.gmo, 0bfaaa18) : sector = 0000d4a9
34:42:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (625->272, pc: 08868758->08000000, io getstat) +14us
34:42:200 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +570us
34:42:200 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:200 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:200 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:200 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->625, pc: 08000000->08868758, woke from hle delay) +188us
34:42:200 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:200 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0080.gmo, 00000001, 000001a4)
34:42:200 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (625->272, pc: 088685b8->08000000, io waited) +0us
34:42:200 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->625, pc: 08000000->088685b8, idle) +99us
34:42:200 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:201 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5340, ca0): deferring result
34:42:201 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (625->272, pc: 08868830->08000000, io waited) +8us
34:42:201 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->625, pc: 08000000->08868830, idle) +99us
34:42:201 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (625->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:201 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->625, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:201 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (625->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:201 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->625, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:201 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (625->272, pc: 08868514->08000000, file closed) +0us
34:42:201 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->625, pc: 08000000->08868514, woke from hle delay) +100us
34:42:201 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:201 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:201 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:201 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:201 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4864us
34:42:201 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:201 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:201 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1540us
34:42:201 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:42:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4019us
34:42:201 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:201 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:201 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2065
34:42:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1809us
34:42:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:201 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:201 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:42:214 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:214 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:42:214 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:214 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:214 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192463 enqueued.
34:42:214 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c00)
34:42:214 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:214 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:214 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:42:215 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=489e2c08)
34:42:215 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:215 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:215 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:215 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:215 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2065
34:42:216 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 627=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:216 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=627, argSize=8, argPtr=0bfff510)
34:42:216 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:216 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:216 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:216 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->627, pc: 0880b244->08868244, vblank start waited) +1747us
34:42:216 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:216 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:216 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0081.gmo, 0bfaaa18) : sector = 0000d4ab
34:42:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (627->272, pc: 08868758->08000000, io getstat) +14us
34:42:216 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->627, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:216 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:216 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0081.gmo, 00000001, 000001a4)
34:42:216 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (627->272, pc: 088685b8->08000000, io waited) +0us
34:42:216 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->627, pc: 08000000->088685b8, idle) +99us
34:42:216 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:216 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5340, ca0): deferring result
34:42:216 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (627->272, pc: 08868830->08000000, io waited) +8us
34:42:216 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->627, pc: 08000000->08868830, idle) +99us
34:42:216 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (627->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:216 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->627, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:216 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (627->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:216 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->627, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:216 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (627->272, pc: 08868514->08000000, file closed) +0us
34:42:216 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->627, pc: 08000000->08868514, woke from hle delay) +100us
34:42:216 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:216 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:216 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:216 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:216 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +453us
34:42:216 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:216 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:216 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:216 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:216 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:216 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:216 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:217 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:217 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:217 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2066
34:42:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1075us
34:42:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:217 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:42:231 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:231 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:42:231 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:231 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:231 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192464 enqueued.
34:42:231 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c00)
34:42:231 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:231 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:231 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:42:232 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=489e2c08)
34:42:232 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:232 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:232 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:232 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2066
34:42:233 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 629=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:233 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=629, argSize=8, argPtr=0bfff510)
34:42:233 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:233 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:233 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:233 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->629, pc: 0880b244->08868244, vblank start waited) +1745us
34:42:233 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:233 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:233 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0082.gmo, 0bfaaa18) : sector = 0000d4ad
34:42:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (629->272, pc: 08868758->08000000, io getstat) +14us
34:42:233 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->629, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:233 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:233 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0082.gmo, 00000001, 000001a4)
34:42:233 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (629->272, pc: 088685b8->08000000, io waited) +0us
34:42:233 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->629, pc: 08000000->088685b8, idle) +99us
34:42:233 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:233 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5140, ec0): deferring result
34:42:233 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (629->272, pc: 08868830->08000000, io waited) +8us
34:42:233 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->629, pc: 08000000->08868830, idle) +99us
34:42:233 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (629->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:233 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->629, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:233 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (629->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:233 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->629, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:233 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (629->272, pc: 08868514->08000000, file closed) +0us
34:42:233 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->629, pc: 08000000->08868514, woke from hle delay) +100us
34:42:233 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:233 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:233 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:233 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:233 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1188us
34:42:233 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:233 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:233 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:233 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:233 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:233 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:234 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2067
34:42:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +341us
34:42:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:234 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:42:248 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:248 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:42:248 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:248 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:248 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192465 enqueued.
34:42:248 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c00)
34:42:248 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:248 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:248 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:42:249 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=489e2c08)
34:42:249 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:249 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:249 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2067
34:42:250 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 631=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:250 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=631, argSize=8, argPtr=0bfff510)
34:42:250 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:250 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:250 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:250 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->631, pc: 0880b244->08868244, vblank start waited) +1875us
34:42:250 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:250 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:250 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0083.gmo, 0bfaaa18) : sector = 0000d4af
34:42:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (631->272, pc: 08868758->08000000, io getstat) +14us
34:42:250 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->631, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:250 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:250 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0083.gmo, 00000001, 000001a4)
34:42:250 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (631->272, pc: 088685b8->08000000, io waited) +0us
34:42:250 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->631, pc: 08000000->088685b8, idle) +99us
34:42:250 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:250 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d4f00, 10d8): deferring result
34:42:250 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (631->272, pc: 08868830->08000000, io waited) +8us
34:42:250 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->631, pc: 08000000->08868830, idle) +99us
34:42:250 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (631->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:250 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->631, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:250 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (631->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:250 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->631, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:250 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (631->272, pc: 08868514->08000000, file closed) +0us
34:42:250 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->631, pc: 08000000->08868514, woke from hle delay) +100us
34:42:250 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:250 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:250 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:250 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:250 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:250 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1793us
34:42:250 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:250 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:250 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:250 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +5084us
34:42:250 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:42:250 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +475us
34:42:250 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:250 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:250 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:251 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2068
34:42:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5416us
34:42:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:251 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:251 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:42:264 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:264 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:42:264 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:264 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:264 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192466 enqueued.
34:42:264 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c00)
34:42:264 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:264 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:264 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:42:265 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=489e2c08)
34:42:265 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:265 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:265 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 0889ba5c->08892dfc, audio drain) +123us
34:42:265 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->0889ba5c, sas core) +0us
34:42:265 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08899a4c->08891804, woke from hle delay) +243us
34:42:265 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08899a4c, blocking audio) +0us
34:42:265 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2068
34:42:266 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 633=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:266 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=633, argSize=8, argPtr=0bfff510)
34:42:266 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:266 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:266 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:266 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->633, pc: 0880b244->08868244, vblank start waited) +1238us
34:42:266 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:266 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:266 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0084.gmo, 0bfaaa18) : sector = 0000d4b2
34:42:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (633->272, pc: 08868758->08000000, io getstat) +14us
34:42:266 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->633, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:266 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:266 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0084.gmo, 00000001, 000001a4)
34:42:266 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (633->272, pc: 088685b8->08000000, io waited) +0us
34:42:266 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->633, pc: 08000000->088685b8, idle) +99us
34:42:266 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:266 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d4a40, 1594): deferring result
34:42:266 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (633->272, pc: 08868830->08000000, io waited) +8us
34:42:266 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->633, pc: 08000000->08868830, idle) +99us
34:42:266 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (633->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:266 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->633, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:266 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (633->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:266 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->633, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:266 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (633->272, pc: 08868514->08000000, file closed) +0us
34:42:266 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->633, pc: 08000000->08868514, woke from hle delay) +100us
34:42:266 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:266 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:266 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:266 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:266 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2803us
34:42:266 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:266 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:266 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:266 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:267 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2069
34:42:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4675us
34:42:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:267 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:42:281 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:281 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:42:281 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:281 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:281 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192467 enqueued.
34:42:281 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c00)
34:42:281 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:281 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:281 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:42:282 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=489e2c08)
34:42:282 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:282 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:282 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2069
34:42:282 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 635=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:282 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088675e4->08892dfc, audio drain) +902us
34:42:282 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088675e4, sas core) +0us
34:42:282 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=635, argSize=8, argPtr=0bfff510)
34:42:283 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088a3cc0->08891804, woke from hle delay) +240us
34:42:283 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088a3cc0, blocking audio) +0us
34:42:283 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:283 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:283 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:283 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->635, pc: 0880b244->08868244, vblank start waited) +346us
34:42:283 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:283 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:283 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0106.gmo, 0bfaaa18) : sector = 0000d4b5
34:42:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (635->272, pc: 08868758->08000000, io getstat) +14us
34:42:283 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->635, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:283 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:283 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0106.gmo, 00000001, 000001a4)
34:42:283 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (635->272, pc: 088685b8->08000000, io waited) +0us
34:42:283 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->635, pc: 08000000->088685b8, idle) +99us
34:42:283 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:283 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d54c0, b10): deferring result
34:42:283 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (635->272, pc: 08868830->08000000, io waited) +8us
34:42:283 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->635, pc: 08000000->08868830, idle) +99us
34:42:283 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (635->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:283 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->635, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:283 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (635->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:283 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->635, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:283 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (635->272, pc: 08868514->08000000, file closed) +0us
34:42:283 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->635, pc: 08000000->08868514, woke from hle delay) +100us
34:42:283 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:283 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:283 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:283 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:283 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:283 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3660us
34:42:283 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:283 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:283 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:283 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:283 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:283 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:283 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:283 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2070
34:42:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3935us
34:42:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:283 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:42:298 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:298 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:42:298 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:298 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:298 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192468 enqueued.
34:42:298 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c00)
34:42:298 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:298 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:298 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:42:299 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=489e2c08)
34:42:299 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:299 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:299 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 637=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:299 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=637, argSize=8, argPtr=0bfff510)
34:42:299 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2070
34:42:300 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:300 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:300 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:300 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->637, pc: 0880b244->08868244, vblank start waited) +1150us
34:42:300 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:300 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:300 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0107.gmo, 0bfaaa18) : sector = 0000d4b7
34:42:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (637->272, pc: 08868758->08000000, io getstat) +14us
34:42:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +439us
34:42:300 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:300 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:300 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->637, pc: 08000000->08868758, woke from hle delay) +319us
34:42:300 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:300 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0107.gmo, 00000001, 000001a4)
34:42:300 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (637->272, pc: 088685b8->08000000, io waited) +0us
34:42:300 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->637, pc: 08000000->088685b8, idle) +99us
34:42:300 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:300 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d54c0, b14): deferring result
34:42:300 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (637->272, pc: 08868830->08000000, io waited) +8us
34:42:300 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->637, pc: 08000000->08868830, idle) +99us
34:42:300 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (637->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:300 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->637, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:300 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (637->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:300 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->637, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:300 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (637->272, pc: 08868514->08000000, file closed) +0us
34:42:300 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->637, pc: 08000000->08868514, woke from hle delay) +100us
34:42:300 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:300 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:300 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:300 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:300 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4733us
34:42:300 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:300 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:300 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +2805us
34:42:300 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:42:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2754us
34:42:300 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:300 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:300 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2071
34:42:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3200us
34:42:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:300 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:42:314 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:314 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:42:314 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:314 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:314 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192469 enqueued.
34:42:314 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c00)
34:42:314 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:314 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:314 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:42:315 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=489e2c08)
34:42:315 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:315 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:315 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 639=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:315 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=639, argSize=8, argPtr=0bfff510)
34:42:315 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2071
34:42:315 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:315 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:316 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:316 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->639, pc: 0880b244->08868244, vblank start waited) +1152us
34:42:316 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:316 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:316 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0108.gmo, 0bfaaa18) : sector = 0000d4b9
34:42:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (639->272, pc: 08868758->08000000, io getstat) +14us
34:42:316 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->639, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:316 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:316 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0108.gmo, 00000001, 000001a4)
34:42:316 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (639->272, pc: 088685b8->08000000, io waited) +0us
34:42:316 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->639, pc: 08000000->088685b8, idle) +99us
34:42:316 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:316 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d54c0, b14): deferring result
34:42:316 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (639->272, pc: 08868830->08000000, io waited) +8us
34:42:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +64us
34:42:316 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:316 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->639, pc: 08000000->08868830, idle) +35us
34:42:316 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (639->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:316 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->639, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:316 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (639->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +98us
34:42:316 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:316 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->639, pc: 08000000->08867bc0, woke from hle delay) +5us
34:42:316 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (639->272, pc: 08868514->08000000, file closed) +0us
34:42:316 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->639, pc: 08000000->08868514, woke from hle delay) +100us
34:42:316 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:316 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:316 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:316 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:316 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5462us
34:42:316 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:316 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:316 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:316 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:316 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:316 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2072
34:42:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2466us
34:42:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:316 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:42:331 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:331 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:42:331 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:331 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:331 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192470 enqueued.
34:42:331 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c00)
34:42:331 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:331 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:331 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:42:332 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=489e2c08)
34:42:332 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:332 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:332 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 641=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:332 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=641, argSize=8, argPtr=0bfff510)
34:42:332 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2072
34:42:332 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:332 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:332 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->641, pc: 0880b244->08868244, vblank start waited) +1156us
34:42:332 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:332 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:332 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0110.gmo, 0bfaaa18) : sector = 0000d4bb
34:42:332 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (641->272, pc: 08868758->08000000, io getstat) +14us
34:42:332 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->641, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:332 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:333 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0110.gmo, 00000001, 000001a4)
34:42:333 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (641->272, pc: 088685b8->08000000, io waited) +0us
34:42:333 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->641, pc: 08000000->088685b8, idle) +99us
34:42:333 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:333 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5cc0, 334): deferring result
34:42:333 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (641->272, pc: 08868830->08000000, io waited) +8us
34:42:333 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->641, pc: 08000000->08868830, idle) +99us
34:42:333 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (641->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:333 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->641, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:333 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (641->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:333 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->641, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:333 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (641->272, pc: 08868514->08000000, file closed) +0us
34:42:333 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->641, pc: 08000000->08868514, woke from hle delay) +100us
34:42:333 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:333 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:333 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:333 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:333 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +387us
34:42:333 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:333 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:333 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:333 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:333 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:333 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:333 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2073
34:42:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1732us
34:42:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:333 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:333 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:42:348 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:348 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:348 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:42:348 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:348 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:348 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192471 enqueued.
34:42:348 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c00)
34:42:348 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:348 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:348 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:42:349 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=489e2c08)
34:42:349 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:349 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:349 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:349 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:349 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 643=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:349 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=643, argSize=8, argPtr=0bfff510)
34:42:349 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2073
34:42:350 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:350 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:350 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:350 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->643, pc: 0880b244->08868244, vblank start waited) +1157us
34:42:350 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:350 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:350 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0111.gmo, 0bfaaa18) : sector = 0000d4bc
34:42:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (643->272, pc: 08868758->08000000, io getstat) +14us
34:42:350 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->643, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:350 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:350 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0111.gmo, 00000001, 000001a4)
34:42:350 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (643->272, pc: 088685b8->08000000, io waited) +0us
34:42:350 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->643, pc: 08000000->088685b8, idle) +99us
34:42:350 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:350 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5cc0, 334): deferring result
34:42:350 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (643->272, pc: 08868830->08000000, io waited) +8us
34:42:350 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->643, pc: 08000000->08868830, idle) +99us
34:42:350 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (643->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:350 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->643, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:350 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (643->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:350 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->643, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:350 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (643->272, pc: 08868514->08000000, file closed) +0us
34:42:350 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->643, pc: 08000000->08868514, woke from hle delay) +100us
34:42:350 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:350 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:350 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:350 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:350 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:350 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1119us
34:42:350 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:350 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:350 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:350 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:350 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:350 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:350 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:350 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +539us
34:42:350 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:42:350 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5019us
34:42:350 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:350 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:350 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:350 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2074
34:42:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +998us
34:42:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:350 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:350 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:42:364 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:364 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:42:364 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:364 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:364 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192472 enqueued.
34:42:364 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c00)
34:42:364 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:364 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:364 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:42:365 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=489e2c08)
34:42:365 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:365 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:365 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:365 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 645=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:365 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=645, argSize=8, argPtr=0bfff510)
34:42:365 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2074
34:42:365 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:366 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:366 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:366 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->645, pc: 0880b244->08868244, vblank start waited) +1156us
34:42:366 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:366 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:366 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0112.gmo, 0bfaaa18) : sector = 0000d4bd
34:42:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (645->272, pc: 08868758->08000000, io getstat) +14us
34:42:366 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->645, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:366 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:366 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0112.gmo, 00000001, 000001a4)
34:42:366 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (645->272, pc: 088685b8->08000000, io waited) +0us
34:42:366 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->645, pc: 08000000->088685b8, idle) +99us
34:42:366 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:366 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5c40, 390): deferring result
34:42:366 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (645->272, pc: 08868830->08000000, io waited) +8us
34:42:366 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->645, pc: 08000000->08868830, idle) +99us
34:42:366 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (645->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:366 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->645, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:366 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (645->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:366 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->645, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:366 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (645->272, pc: 08868514->08000000, file closed) +0us
34:42:366 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->645, pc: 08000000->08868514, woke from hle delay) +100us
34:42:366 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:366 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:366 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:366 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:366 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1854us
34:42:366 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:366 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:366 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:366 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:366 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:366 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:366 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2075
34:42:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +264us
34:42:366 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:366 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:366 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:42:381 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:381 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:381 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:42:381 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:381 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:381 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192473 enqueued.
34:42:381 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c00)
34:42:381 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:381 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:381 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:42:382 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=489e2c08)
34:42:382 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:382 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:382 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:382 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:382 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 647=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:382 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=647, argSize=8, argPtr=0bfff510)
34:42:382 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2075
34:42:383 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:383 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:383 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:383 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->647, pc: 0880b244->08868244, vblank start waited) +1163us
34:42:383 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:383 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:383 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0113.gmo, 0bfaaa18) : sector = 0000d4be
34:42:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (647->272, pc: 08868758->08000000, io getstat) +14us
34:42:383 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->647, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:383 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:383 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0113.gmo, 00000001, 000001a4)
34:42:383 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (647->272, pc: 088685b8->08000000, io waited) +0us
34:42:383 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->647, pc: 08000000->088685b8, idle) +99us
34:42:383 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:383 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d4cc0, 1310): deferring result
34:42:383 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (647->272, pc: 08868830->08000000, io waited) +8us
34:42:383 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->647, pc: 08000000->08868830, idle) +99us
34:42:383 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (647->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:383 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->647, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:383 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (647->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:383 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->647, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:383 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (647->272, pc: 08868514->08000000, file closed) +0us
34:42:383 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->647, pc: 08000000->08868514, woke from hle delay) +100us
34:42:383 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:383 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:383 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:383 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:383 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +2581us
34:42:383 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:383 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:383 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:383 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:383 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:383 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2076
34:42:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +5340us
34:42:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:383 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:383 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:42:398 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:398 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:42:398 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:398 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:398 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192474 enqueued.
34:42:398 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c00)
34:42:398 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:398 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:398 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:42:399 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=489e2c08)
34:42:399 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:399 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:399 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08887ff8->08892dfc, audio drain) +200us
34:42:399 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08887ff8, sas core) +0us
34:42:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08887e94->08891804, woke from hle delay) +240us
34:42:399 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->08887e94, blocking audio) +0us
34:42:400 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 649=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:400 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=649, argSize=8, argPtr=0bfff510)
34:42:400 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2076
34:42:400 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:400 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:400 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:400 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->649, pc: 0880b244->08868244, vblank start waited) +750us
34:42:400 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:400 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:400 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/effect/EFC0114.gmo, 0bfaaa18) : sector = 0000d4c1
34:42:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (649->272, pc: 08868758->08000000, io getstat) +14us
34:42:400 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->649, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:400 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:400 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/effect/EFC0114.gmo, 00000001, 000001a4)
34:42:400 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (649->272, pc: 088685b8->08000000, io waited) +0us
34:42:400 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->649, pc: 08000000->088685b8, idle) +99us
34:42:400 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:400 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 093d5c40, 390): deferring result
34:42:400 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (649->272, pc: 08868830->08000000, io waited) +8us
34:42:400 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->649, pc: 08000000->08868830, idle) +99us
34:42:400 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (649->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:400 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->649, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:400 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (649->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:400 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->649, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:400 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (649->272, pc: 08868514->08000000, file closed) +0us
34:42:400 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->649, pc: 08000000->08868514, woke from hle delay) +100us
34:42:400 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:400 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:400 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:400 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:400 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3295us
34:42:400 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:400 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:400 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +4076us
34:42:400 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:42:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1482us
34:42:400 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:400 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:400 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2077
34:42:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +4599us
34:42:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:401 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:42:415 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:415 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:415 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:42:415 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:415 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:415 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192475 enqueued.
34:42:415 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c00)
34:42:415 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:415 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:415 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:42:416 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=489e2c08)
34:42:416 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:416 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:416 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:416 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:416 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2077
34:42:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 08816434->08892dfc, audio drain) +940us
34:42:417 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->08816434, sas core) +0us
34:42:417 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:417 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:417 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +86us
34:42:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +153us
34:42:417 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5575us
34:42:417 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:417 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:417 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:417 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:417 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:417 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2078
34:42:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3858us
34:42:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:417 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:42:431 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:431 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:42:431 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:431 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:431 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192476 enqueued.
34:42:431 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c00)
34:42:431 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:431 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:431 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:42:432 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=489e2c08)
34:42:432 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:432 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:432 user_main    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/GAME.PAK, 0bfff570) : sector = 0001041a
34:42:432 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0886cbd8->08000000, io getstat) +280us
34:42:432 idle0        D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2078
34:42:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0886cbd8, woke from hle delay) +1000us
34:42:432 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 651=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:432 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=651, argSize=8, argPtr=0bfff590)
34:42:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088a0af4->08892dfc, audio drain) +401us
34:42:433 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088a0af4, sas core) +0us
34:42:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088863f0->08891804, woke from hle delay) +240us
34:42:433 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088863f0, blocking audio) +0us
34:42:433 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:433 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:433 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:433 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->651, pc: 0880b244->08868244, vblank start waited) +94us
34:42:433 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:433 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:433 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/se/GAME.PAK, 0bfaaa18) : sector = 0001041a
34:42:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08868758->08000000, io getstat) +14us
34:42:433 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:433 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:433 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/se/GAME.PAK, 00000001, 000001a4)
34:42:433 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 088685b8->08000000, io waited) +0us
34:42:433 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->088685b8, idle) +99us
34:42:433 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:433 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09d33280, 8000): deferring result
34:42:433 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +8us
34:42:433 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
34:42:433 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:433 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09d3b280, 8000): deferring result
34:42:433 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +5us
34:42:433 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
34:42:433 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:433 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09d43280, 8000): deferring result
34:42:433 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +5us
34:42:433 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
34:42:433 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:433 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09d4b280, 8000): deferring result
34:42:433 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +5us
34:42:433 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
34:42:433 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:433 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09d53280, 8000): deferring result
34:42:433 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +5us
34:42:434 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
34:42:434 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:434 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09d5b280, 8000): deferring result
34:42:434 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +5us
34:42:434 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
34:42:434 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:434 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09d63280, 8000): deferring result
34:42:434 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +5us
34:42:434 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
34:42:434 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:434 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09d6b280, 8000): deferring result
34:42:434 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +5us
34:42:434 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
34:42:434 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:434 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09d73280, 8000): deferring result
34:42:434 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +5us
34:42:434 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
34:42:434 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:434 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09d7b280, 8000): deferring result
34:42:434 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +5us
34:42:434 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
34:42:434 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:434 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09d83280, 8000): deferring result
34:42:434 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +5us
34:42:434 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
34:42:434 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:434 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09d8b280, 8000): deferring result
34:42:434 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +5us
34:42:434 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
34:42:434 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:434 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09d93280, 8000): deferring result
34:42:434 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +5us
34:42:434 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +326us
34:42:434 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:434 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09d9b280, 8000): deferring result
34:42:434 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +5us
34:42:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +32us
34:42:434 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:434 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:435 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +53us
34:42:435 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:435 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09da3280, 66c0): deferring result
34:42:435 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08868830->08000000, io waited) +5us
34:42:435 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868830, idle) +262us
34:42:435 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:435 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:435 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:435 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:435 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (651->272, pc: 08868514->08000000, file closed) +0us
34:42:435 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->651, pc: 08000000->08868514, woke from hle delay) +100us
34:42:435 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:435 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:435 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:435 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:435 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +4938us
34:42:435 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:435 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:435 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2079
34:42:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +3117us
34:42:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:435 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:435 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:42:448 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:448 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:448 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:42:448 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:448 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:448 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192477 enqueued.
34:42:448 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c00)
34:42:448 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:448 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:448 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:42:449 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=489e2c08)
34:42:449 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:449 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:449 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:449 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2079
34:42:449 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:449 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:449 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:449 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, vblank start waited) +845us
34:42:449 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +1576us
34:42:450 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:450 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:450 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:450 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:450 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:450 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:450 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:450 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sasread (272->289, pc: 08000000->0886b1d0, thread delay finished) +1797us
34:42:450 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> idle0 (289->272, pc: 0886b1d0->08000000, thread delayed) +9us
34:42:450 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3762us
34:42:450 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:450 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:450 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:450 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2080
34:42:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +2383us
34:42:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:450 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:450 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:42:465 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:465 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
34:42:465 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:465 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:465 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192478 enqueued.
34:42:465 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c00)
34:42:465 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:465 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:465 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00088000: 480 x 272 x 3 
34:42:466 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=489e2c08)
34:42:466 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:466 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:466 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:466 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:466 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2114 653=sceKernelCreateThread(name=FR_Thread, entry=08868244, prio=20, stacksize=4096)
34:42:466 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2213 sceKernelStartThread(thread=653, argSize=8, argPtr=0bfff5a0)
34:42:466 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2080
34:42:467 user_main    D[SCESAS]: HLE\sceSas.cpp:127 ffffffff=sceSasGetEndFlag(09054a80)
34:42:467 user_main    D[SCEGE]: HLE\sceGe.cpp:488 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
34:42:467 user_main    D[KERNEL]: HLE\sceKernel.cpp:330 sceKernelSetGPO(00)
34:42:467 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> FR_Thread (276->653, pc: 0880b244->08868244, vblank start waited) +984us
34:42:467 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:447 0=sceKernelPollSema(287, 1)
34:42:467 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:467 FR_Thread    D[IO]: HLE\sceIo.cpp:643 sceIoGetstat(disc0:/PSP_GAME/USRDIR/res/bg/BAG0304.dat, 0bfaaa18) : sector = 00011059
34:42:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (653->272, pc: 08868758->08000000, io getstat) +14us
34:42:467 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868758, woke from hle delay) +1000us
34:42:467 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:467 FR_Thread    D[IO]: HLE\sceIo.cpp:1696 4=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/res/bg/BAG0304.dat, 00000001, 000001a4)
34:42:467 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (653->272, pc: 088685b8->08000000, io waited) +0us
34:42:467 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->088685b8, idle) +99us
34:42:467 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:467 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09a3e940, 8000): deferring result
34:42:467 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 4 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (653->272, pc: 08868830->08000000, io waited) +8us
34:42:467 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868830, idle) +326us
34:42:467 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:467 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09a46940, 8000): deferring result
34:42:467 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (653->272, pc: 08868830->08000000, io waited) +5us
34:42:467 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868830, idle) +326us
34:42:467 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:467 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09a4e940, 8000): deferring result
34:42:467 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (653->272, pc: 08868830->08000000, io waited) +5us
34:42:467 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868830, idle) +326us
34:42:467 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:467 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09a56940, 8000): deferring result
34:42:467 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (653->272, pc: 08868830->08000000, io waited) +5us
34:42:467 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +51us
34:42:467 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:467 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:467 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:467 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868830, idle) +35us
34:42:467 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:467 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09a5e940, 8000): deferring result
34:42:467 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (653->272, pc: 08868830->08000000, io waited) +5us
34:42:467 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868830, idle) +326us
34:42:467 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:467 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09a66940, 8000): deferring result
34:42:467 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (653->272, pc: 08868830->08000000, io waited) +5us
34:42:467 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868830, idle) +326us
34:42:468 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:468 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09a6e940, 8000): deferring result
34:42:468 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (653->272, pc: 08868830->08000000, io waited) +5us
34:42:468 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868830, idle) +326us
34:42:468 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:468 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09a76940, 8000): deferring result
34:42:468 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (653->272, pc: 08868830->08000000, io waited) +5us
34:42:468 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868830, idle) +326us
34:42:468 FR_Thread    D[IO]: HLE\sceUmd.cpp:227 1=sceUmdCheckMedium()
34:42:468 FR_Thread    D[IO]: HLE\sceIo.cpp:829 sceIoReadAsync(4, 09a7e940, 420): deferring result
34:42:468 FR_Thread    D[IO]: HLE\sceIo.cpp:1775 32768 = sceIoWaitAsync(4, 0bfaa9d0): waiting
34:42:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (653->272, pc: 08868830->08000000, io waited) +5us
34:42:468 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868830, idle) +99us
34:42:468 FR_Thread    I[IO]: HLE\sceIo.cpp:2121 sceIoIoctl: Asked for start sector of file 4
34:42:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (653->272, pc: 08867b9c->08000000, io ctrl command) +5us
34:42:468 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08867b9c, woke from hle delay) +100us
34:42:468 FR_Thread    I[IO]: HLE\sceIo.cpp:2084 sceIoIoctl: Asked for file offset of file 4
34:42:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (653->272, pc: 08867bc0->08000000, io ctrl command) +0us
34:42:468 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08867bc0, woke from hle delay) +100us
34:42:468 FR_Thread    D[IO]: HLE\sceIo.cpp:1219 sceIoClose(4)
34:42:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: FR_Thread -> idle0 (653->272, pc: 08868514->08000000, file closed) +0us
34:42:468 FR_Thread    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> FR_Thread (272->653, pc: 08000000->08868514, woke from hle delay) +100us
34:42:468 FR_Thread    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(287, 1) (count: 0 -> 1)
34:42:468 FR_Thread    I[KERNEL]: HLE\sceKernelThread.cpp:2292 sceKernelExitDeleteThread(0)
34:42:468 HLE\sceKernelThread.cpp:440 D[KERNEL]: Freeing thread stack FR_Thread
34:42:468 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:42:468 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:42:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: (none) -> idle0 (0->272, pc: 00000000->08000000, thread exited with delete) +1us
34:42:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +3789us
34:42:468 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:468 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08892dfc, audio drain) +5568us
34:42:468 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08891804->08000000, sas core) +0us
34:42:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> thid_sas (272->288, pc: 08000000->08891804, woke from hle delay) +240us
34:42:468 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> idle0 (288->272, pc: 08892dfc->08000000, blocking audio) +0us
34:42:468 idle0        D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2081
34:42:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, entered vblank) +1649us
34:42:468 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880b244->08000000, interrupt) +5us
34:42:468 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:468 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00000000
34:42:481 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:481 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880b244, left interrupt) +0us
34:42:481 user_main    D[DISP]: HLE\sceDisplay.cpp:772 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
34:42:481 user_main    D[SCEGE]: HLE\sceGe.cpp:429 sceGeListEnQueue(addr=489e2a40, stall=489e2a40, cbid=00000000, param=08927438)
34:42:481 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2a40
34:42:481 user_main    D[SCEGE]: HLE\sceGe.cpp:436 List 889192479 enqueued.
34:42:481 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c00)
34:42:481 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2a40 - stall = 089e2c00
34:42:481 user_main    D[G3D]: GLES\Framebuffer.cpp:740 Est: 44000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44110000 = 480x272
34:42:481 user_main    D[SCEGE]: GLES\Framebuffer.cpp:1043 Switching render target to FBO for 00000000: 480 x 272 x 3 
34:42:482 user_main    D[SCEGE]: HLE\sceGe.cpp:475 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=489e2c08)
34:42:482 user_main    D[G3D]: GPUCommon.cpp:685 Okay, starting DL execution at 089e2c00 - stall = 089e2c08
34:42:482 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 0880ae20->08000000, interrupt) +24us
34:42:482 idle0        D[CPU]: HLE\sceGe.cpp:185 Entering GE interrupt handler 08891620
34:42:482 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880ae20, left interrupt) +0us
34:42:483 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2081
34:42:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3890us
34:42:483 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:483 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:483 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:485 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:485 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:485 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:485 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:485 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:486 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:486 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:486 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:486 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:486 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:486 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2082
34:42:486 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +901us
34:42:486 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:486 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1312 Displaying FBO 00088000
34:42:498 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:498 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:498 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2082
34:42:499 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4669us
34:42:499 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:499 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:499 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:500 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5321us
34:42:500 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:42:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +245us
34:42:500 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:500 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:502 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:502 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:502 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2083
34:42:502 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +142us
34:42:502 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:502 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:502 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2083
34:42:503 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5428us
34:42:503 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:503 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:503 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:505 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:505 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:506 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2084
34:42:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5198us
34:42:506 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:530 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:530 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +372us
34:42:530 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:530 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:530 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:530 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:530 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2084
34:42:531 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:531 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:531 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:531 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:533 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:533 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:534 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2085
34:42:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4438us
34:42:534 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:534 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:534 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2085
34:42:534 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1132us
34:42:534 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:534 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:534 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:535 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:535 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:536 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:536 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +2995us
34:42:536 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:42:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2571us
34:42:537 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:537 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:538 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2086
34:42:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3678us
34:42:538 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:564 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:564 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2086
34:42:564 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1891us
34:42:564 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:564 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:564 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:566 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:566 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:567 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:567 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:567 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:567 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:568 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2087
34:42:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2919us
34:42:568 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:568 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:568 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2087
34:42:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2651us
34:42:568 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:569 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:570 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:570 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:571 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:571 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:572 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2088
34:42:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2159us
34:42:572 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:597 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:597 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2088
34:42:598 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3411us
34:42:598 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:598 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:598 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:599 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:599 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:599 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:599 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:599 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +668us
34:42:599 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:42:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4898us
34:42:600 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:600 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:601 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2089
34:42:601 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1399us
34:42:601 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:601 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:601 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2089
34:42:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4171us
34:42:602 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:602 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:603 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:603 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:605 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:605 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:605 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2090
34:42:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +640us
34:42:605 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:630 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:630 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:630 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2090
34:42:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4930us
34:42:631 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:631 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:631 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:632 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:632 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:632 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:632 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:633 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:634 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2091
34:42:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +120us
34:42:634 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:634 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +114us
34:42:634 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:634 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2091
34:42:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:635 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:635 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:636 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4158us
34:42:636 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:42:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1408us
34:42:636 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:636 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:638 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2092
34:42:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4936us
34:42:638 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:665 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:665 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +634us
34:42:665 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:665 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2092
34:42:665 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:665 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:665 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:666 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:666 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:666 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:668 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:668 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:668 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:668 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:669 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2093
34:42:669 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4176us
34:42:669 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:669 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:669 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2093
34:42:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1394us
34:42:669 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:669 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:671 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:671 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:672 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:672 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:673 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2094
34:42:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3417us
34:42:673 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:697 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:697 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2094
34:42:697 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2153us
34:42:697 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:697 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:697 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:699 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:699 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:699 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1832us
34:42:699 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:42:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3734us
34:42:700 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:700 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:701 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2095
34:42:701 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2657us
34:42:701 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:701 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:701 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2095
34:42:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2913us
34:42:702 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:702 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:703 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:703 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:704 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:705 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:705 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:705 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2096
34:42:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1897us
34:42:705 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:730 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:730 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2096
34:42:731 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3673us
34:42:731 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:731 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:731 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:732 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:732 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:732 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:732 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:733 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:733 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:734 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2097
34:42:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1137us
34:42:734 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:734 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:734 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2097
34:42:735 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4433us
34:42:735 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:735 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:735 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:736 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5321us
34:42:736 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:42:736 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +244us
34:42:736 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:736 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:736 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:738 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:738 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:738 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2098
34:42:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +378us
34:42:738 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:764 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:764 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2098
34:42:765 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5192us
34:42:765 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:765 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:765 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:766 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:767 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:767 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:768 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2099
34:42:768 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5434us
34:42:768 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:768 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +136us
34:42:768 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:768 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:768 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2099
34:42:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:769 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:769 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:771 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:771 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:772 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2100
34:42:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4674us
34:42:772 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:797 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:797 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2100
34:42:797 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +896us
34:42:797 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:797 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:797 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:798 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:798 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:798 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:798 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:799 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +2995us
34:42:799 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:42:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2571us
34:42:800 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:800 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:801 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2101
34:42:801 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3915us
34:42:801 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:801 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:801 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2101
34:42:801 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1655us
34:42:801 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:801 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:801 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:803 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:803 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:804 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:804 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:804 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:804 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:805 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2102
34:42:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3155us
34:42:805 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:832 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:834 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2102
34:42:835 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2415us
34:42:835 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:835 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:835 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:836 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:836 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:837 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:837 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:838 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2103
34:42:838 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2395us
34:42:838 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:838 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:838 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2103
34:42:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3175us
34:42:839 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:839 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:840 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:840 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:840 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +669us
34:42:840 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:42:842 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4897us
34:42:842 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:842 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:842 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:842 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2104
34:42:842 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1635us
34:42:842 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:864 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:864 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2104
34:42:865 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3935us
34:42:865 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:865 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:865 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:866 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:866 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:867 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:868 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:868 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2105
34:42:868 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +876us
34:42:868 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:868 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:868 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2105
34:42:869 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4694us
34:42:869 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:869 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:869 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:870 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:870 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:872 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:872 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:872 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2106
34:42:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +116us
34:42:872 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:897 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:897 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2106
34:42:898 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5454us
34:42:898 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:898 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:898 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:899 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4158us
34:42:899 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:42:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1407us
34:42:900 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:900 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:901 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2107
34:42:901 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5172us
34:42:901 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:901 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +398us
34:42:901 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:901 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:901 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2107
34:42:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:902 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:902 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:904 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:904 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:904 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:904 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:905 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2108
34:42:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4413us
34:42:905 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:931 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:931 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2108
34:42:931 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1158us
34:42:931 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:931 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:931 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:931 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:933 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:933 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:934 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:934 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:935 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2109
34:42:935 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3653us
34:42:935 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:935 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:935 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2109
34:42:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1917us
34:42:935 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:935 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:937 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:937 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:937 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1832us
34:42:937 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:42:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:42:938 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3734us
34:42:938 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:938 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:938 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:939 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2110
34:42:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2893us
34:42:939 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:964 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:964 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2110
34:42:964 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2677us
34:42:964 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:964 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:964 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:966 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:966 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:967 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:967 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:968 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2111
34:42:968 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2133us
34:42:968 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:968 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:968 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2111
34:42:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3437us
34:42:969 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:969 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:970 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:970 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:971 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:42:971 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:42:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:971 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:971 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:42:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:42:972 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2112
34:42:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1374us
34:42:972 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:42:998 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:42:998 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:42:998 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2112
34:42:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4197us
34:42:999 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:42:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:42:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:42:999 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:42:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:000 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5322us
34:43:000 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +244us
34:43:000 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:000 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:001 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:002 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:002 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:002 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2113
34:43:002 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +614us
34:43:002 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:002 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:002 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2113
34:43:003 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4956us
34:43:003 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:003 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:003 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:004 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:005 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:006 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:006 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2114
34:43:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +94us
34:43:006 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:031 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:031 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +140us
34:43:031 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:031 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:031 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2114
34:43:032 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:032 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:032 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:032 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:033 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:034 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:034 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:035 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2115
34:43:035 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4910us
34:43:035 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:035 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +660us
34:43:035 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:035 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2115
34:43:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:035 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:036 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:036 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:037 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +2995us
34:43:037 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:038 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2570us
34:43:038 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:038 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:038 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:039 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2116
34:43:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4151us
34:43:039 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:064 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:064 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2116
34:43:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1419us
34:43:064 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:064 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:064 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:065 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:065 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:066 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:067 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:067 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:068 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2117
34:43:068 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3391us
34:43:068 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:068 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:068 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2117
34:43:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2179us
34:43:068 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:069 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:069 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:070 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:070 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:071 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:071 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:072 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2118
34:43:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2631us
34:43:072 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:097 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:097 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2118
34:43:097 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2939us
34:43:097 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:097 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:097 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:099 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:099 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:099 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:099 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:099 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +669us
34:43:099 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4897us
34:43:100 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:100 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:101 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2119
34:43:101 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1871us
34:43:101 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:101 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:101 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2119
34:43:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3699us
34:43:102 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:102 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:103 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:103 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:104 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:104 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:105 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:105 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2120
34:43:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1112us
34:43:105 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:131 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:131 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:131 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2120
34:43:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4458us
34:43:132 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:132 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:132 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:133 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:133 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:135 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:135 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:135 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:135 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:135 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2121
34:43:135 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +352us
34:43:135 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:135 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:135 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2121
34:43:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5218us
34:43:136 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:136 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:137 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4159us
34:43:137 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:137 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1407us
34:43:137 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:138 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:139 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2122
34:43:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5408us
34:43:139 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:165 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:165 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +162us
34:43:165 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:165 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:165 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:165 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:165 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2122
34:43:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:166 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:166 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:166 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:168 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:168 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:169 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2123
34:43:169 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4649us
34:43:169 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:169 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:169 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2123
34:43:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +921us
34:43:169 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:169 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:170 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:170 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:171 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:171 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:172 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:172 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:173 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2124
34:43:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3889us
34:43:173 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:198 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:198 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2124
34:43:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1681us
34:43:198 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:198 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:198 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:198 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:200 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:200 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:200 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:200 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:200 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1832us
34:43:200 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3733us
34:43:201 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:201 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:202 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2125
34:43:202 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3129us
34:43:202 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:202 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:202 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2125
34:43:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2441us
34:43:202 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:203 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:203 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:204 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:204 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:205 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:205 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:206 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2126
34:43:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2369us
34:43:206 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:231 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:231 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2126
34:43:231 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3201us
34:43:231 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:232 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:232 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:233 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:233 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:234 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:234 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:235 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2127
34:43:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1610us
34:43:235 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:235 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:235 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2127
34:43:236 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3960us
34:43:236 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:236 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:236 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:237 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5322us
34:43:237 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +244us
34:43:237 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:237 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:239 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:239 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:239 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2128
34:43:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +850us
34:43:239 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:264 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:264 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2128
34:43:265 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4720us
34:43:265 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:265 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:265 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:266 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:266 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:267 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:267 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:268 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:268 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2129
34:43:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +90us
34:43:268 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:268 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:268 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2129
34:43:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5480us
34:43:269 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:269 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:270 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:270 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:270 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:270 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:272 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2130
34:43:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5147us
34:43:272 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:298 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +423us
34:43:298 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:298 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:298 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:298 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2130
34:43:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:299 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:299 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:299 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:300 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +2996us
34:43:300 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2570us
34:43:301 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:301 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:302 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2131
34:43:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4387us
34:43:302 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:302 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:302 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2131
34:43:302 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1183us
34:43:302 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:302 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:302 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:304 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:304 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:305 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:305 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:305 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:305 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:306 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2132
34:43:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3627us
34:43:306 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:332 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:332 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2132
34:43:332 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1943us
34:43:332 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:332 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:332 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:332 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:334 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:334 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:334 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:334 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:335 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:335 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:336 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2133
34:43:336 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2867us
34:43:336 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:336 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:336 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2133
34:43:336 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2703us
34:43:336 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:337 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:338 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:338 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:338 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:338 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:338 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +669us
34:43:338 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4896us
34:43:339 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:339 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:340 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2134
34:43:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2108us
34:43:340 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:364 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:364 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2134
34:43:365 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3462us
34:43:365 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:365 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:365 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:366 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:366 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:367 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:367 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:368 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:368 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:368 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2135
34:43:368 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1348us
34:43:368 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:368 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:368 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2135
34:43:369 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4222us
34:43:369 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:369 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:369 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:370 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:370 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:372 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:372 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:372 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2136
34:43:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +588us
34:43:372 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:398 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:398 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:398 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2136
34:43:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4982us
34:43:399 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:399 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:400 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4159us
34:43:400 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1407us
34:43:400 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:400 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:402 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:402 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:402 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2137
34:43:402 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +68us
34:43:402 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:402 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:402 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +166us
34:43:402 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:402 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2137
34:43:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:403 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:403 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:405 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:405 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:406 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2138
34:43:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4885us
34:43:406 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:431 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:431 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +685us
34:43:431 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:431 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2138
34:43:431 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:431 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:431 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:432 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:432 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:432 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:432 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:434 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:434 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:435 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2139
34:43:435 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4125us
34:43:435 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:435 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:435 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2139
34:43:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1445us
34:43:435 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:435 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:437 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:437 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:437 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1833us
34:43:437 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3733us
34:43:438 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:438 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:439 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2140
34:43:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3365us
34:43:439 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:465 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:465 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2140
34:43:465 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2205us
34:43:465 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:465 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:465 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:467 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:467 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:467 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:467 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:468 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:468 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:469 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2141
34:43:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2606us
34:43:469 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:469 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:469 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2141
34:43:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2965us
34:43:469 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:469 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:471 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:471 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:472 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:472 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:473 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2142
34:43:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1846us
34:43:473 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:499 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:499 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2142
34:43:499 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3724us
34:43:499 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:499 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:499 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:499 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:501 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5322us
34:43:501 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +243us
34:43:501 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:501 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:502 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:502 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:503 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2143
34:43:503 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1086us
34:43:503 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:503 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:503 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2143
34:43:504 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4484us
34:43:504 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:504 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:504 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:505 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:505 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:507 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:507 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:507 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:507 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:507 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2144
34:43:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +326us
34:43:507 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:531 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:531 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2144
34:43:532 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5244us
34:43:532 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:532 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:532 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:533 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:533 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:535 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2145
34:43:535 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5383us
34:43:535 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:535 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:535 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +187us
34:43:535 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:535 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:535 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:535 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2145
34:43:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:536 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:536 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:537 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +2996us
34:43:537 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2570us
34:43:537 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:538 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:539 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2146
34:43:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4623us
34:43:539 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:565 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:565 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2146
34:43:565 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +947us
34:43:565 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:565 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:565 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:565 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:566 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:567 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:568 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:568 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:569 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2147
34:43:569 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3863us
34:43:569 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:569 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:569 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2147
34:43:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1707us
34:43:569 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:569 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:571 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:571 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:572 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:572 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:572 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:572 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:573 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2148
34:43:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3103us
34:43:573 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:598 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:598 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2148
34:43:598 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2467us
34:43:598 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:598 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:598 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:598 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:600 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:600 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:600 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +670us
34:43:600 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:601 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4896us
34:43:601 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:601 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:601 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:602 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2149
34:43:602 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2344us
34:43:602 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:602 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:602 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2149
34:43:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3226us
34:43:603 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:603 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:604 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:604 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:604 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:604 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:605 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:605 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:606 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2150
34:43:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1584us
34:43:606 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:631 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:631 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2150
34:43:632 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3986us
34:43:632 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:632 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:632 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:633 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:633 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:634 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:635 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:635 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2151
34:43:635 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +824us
34:43:635 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:635 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:635 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2151
34:43:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4746us
34:43:636 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:636 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:637 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4159us
34:43:637 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:637 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1406us
34:43:637 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:637 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:638 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:639 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:639 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:639 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2152
34:43:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +64us
34:43:639 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:666 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:666 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:666 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2152
34:43:667 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5506us
34:43:667 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:667 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:667 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:669 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:669 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:670 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2153
34:43:670 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5121us
34:43:670 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:670 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:670 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +449us
34:43:670 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:670 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:670 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:670 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2153
34:43:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:671 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:672 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:673 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:673 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:673 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:673 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:674 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2154
34:43:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4361us
34:43:674 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:698 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:698 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2154
34:43:698 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1209us
34:43:698 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:698 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:698 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:698 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:699 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:699 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:700 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1833us
34:43:700 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:701 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3733us
34:43:701 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:701 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:701 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:702 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2155
34:43:702 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3601us
34:43:702 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:702 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:702 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2155
34:43:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1969us
34:43:702 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:702 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:704 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:704 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:705 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:705 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:705 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:705 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:706 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2156
34:43:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2842us
34:43:706 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:731 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:731 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2156
34:43:731 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2728us
34:43:731 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:731 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:731 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:731 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:733 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:733 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:734 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:734 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:734 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:734 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:735 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2157
34:43:735 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2082us
34:43:735 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:735 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:735 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2157
34:43:736 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3488us
34:43:736 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:736 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:736 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:737 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5323us
34:43:737 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +243us
34:43:737 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:737 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:739 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:739 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:739 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:739 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:739 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2158
34:43:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1322us
34:43:739 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:765 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:765 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:765 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2158
34:43:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4248us
34:43:766 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:766 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:766 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:767 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:767 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:767 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:767 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:768 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:769 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:769 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2159
34:43:769 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +562us
34:43:769 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:769 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:769 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2159
34:43:770 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5008us
34:43:770 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:770 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:770 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:771 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:771 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:773 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:773 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:773 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2160
34:43:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +43us
34:43:773 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:798 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:798 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +192us
34:43:798 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:798 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:798 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2160
34:43:799 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:799 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:799 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:799 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:800 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +2996us
34:43:800 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:801 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2569us
34:43:801 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:801 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:801 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:802 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2161
34:43:802 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4859us
34:43:802 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:802 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +711us
34:43:802 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:802 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2161
34:43:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:802 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:803 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:804 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:804 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:805 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:805 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:806 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2162
34:43:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4099us
34:43:806 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:833 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:833 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2162
34:43:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1471us
34:43:833 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:833 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:835 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:835 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:835 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:836 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:836 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:837 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2163
34:43:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3340us
34:43:837 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:837 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:837 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2163
34:43:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2231us
34:43:837 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:837 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:839 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:839 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:839 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +670us
34:43:839 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4896us
34:43:840 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:840 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:841 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2164
34:43:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2580us
34:43:841 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:865 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:865 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2164
34:43:865 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2990us
34:43:865 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:865 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:866 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:867 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:867 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:868 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:868 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:869 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2165
34:43:869 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1820us
34:43:869 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:869 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:869 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2165
34:43:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3750us
34:43:870 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:870 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:871 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:871 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:871 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:871 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:872 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:873 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:873 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2166
34:43:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1060us
34:43:873 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:898 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:898 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:898 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2166
34:43:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4510us
34:43:899 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:899 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:900 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4160us
34:43:900 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1406us
34:43:900 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:900 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:902 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:902 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:902 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2167
34:43:902 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +301us
34:43:902 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:902 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:902 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2167
34:43:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5269us
34:43:903 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:903 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:905 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:905 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:906 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2168
34:43:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5357us
34:43:906 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:932 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:932 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +213us
34:43:932 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:932 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:932 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:932 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:932 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2168
34:43:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:933 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:933 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:933 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:935 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:935 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:936 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2169
34:43:936 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4597us
34:43:936 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:936 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:936 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2169
34:43:936 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +973us
34:43:936 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:936 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:936 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:937 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:938 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:938 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:938 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1833us
34:43:938 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:43:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:43:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3732us
34:43:939 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:939 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:940 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2170
34:43:940 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3837us
34:43:940 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:965 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:965 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2170
34:43:965 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1733us
34:43:965 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:965 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:965 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:965 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:967 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:967 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:968 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:968 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:969 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2171
34:43:969 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3078us
34:43:969 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:969 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:969 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2171
34:43:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2492us
34:43:969 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:970 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:971 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:971 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:971 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:971 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:43:972 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:43:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:972 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:43:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:43:973 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2172
34:43:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2318us
34:43:973 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:43:999 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:43:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:43:999 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2172
34:43:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3252us
34:43:999 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:43:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:43:999 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:43:999 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:43:999 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:001 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5323us
34:44:001 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:001 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +243us
34:44:001 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:001 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:001 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:002 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:002 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:003 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2173
34:44:003 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1558us
34:44:003 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:003 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:003 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2173
34:44:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4012us
34:44:004 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:004 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:005 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:005 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:006 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:007 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:007 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:007 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2174
34:44:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +798us
34:44:007 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:032 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:032 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:032 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2174
34:44:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4772us
34:44:033 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:033 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:033 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:034 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:034 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:034 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:034 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:036 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:036 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:036 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2175
34:44:036 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +39us
34:44:036 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:036 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:036 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2175
34:44:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5531us
34:44:037 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:037 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:038 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +2997us
34:44:038 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2569us
34:44:039 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:039 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:040 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2176
34:44:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5095us
34:44:040 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:065 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:065 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +475us
34:44:065 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:065 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:065 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:065 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:065 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2176
34:44:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:066 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:066 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:066 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:068 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:068 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:069 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2177
34:44:069 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4335us
34:44:069 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:069 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:069 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2177
34:44:069 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1235us
34:44:069 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:069 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:069 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:071 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:071 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:072 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:072 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:072 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:072 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:073 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2178
34:44:073 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3576us
34:44:073 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:098 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:098 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2178
34:44:098 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1994us
34:44:098 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:098 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:098 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:098 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:100 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:100 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:100 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +670us
34:44:100 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4895us
34:44:101 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:101 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:102 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2179
34:44:102 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2816us
34:44:102 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:102 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:102 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2179
34:44:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2754us
34:44:102 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:103 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:104 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:104 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:104 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:104 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:105 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:105 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:106 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2180
34:44:106 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2056us
34:44:106 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:132 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:132 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:132 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2180
34:44:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3514us
34:44:133 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:133 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:134 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:134 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:134 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:134 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:135 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:135 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:136 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:136 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2181
34:44:136 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1296us
34:44:136 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:136 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:136 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2181
34:44:137 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4274us
34:44:137 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:137 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:137 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:138 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4160us
34:44:138 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1406us
34:44:138 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:139 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:140 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:140 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:140 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:140 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:140 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2182
34:44:140 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +537us
34:44:140 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:166 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:166 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2182
34:44:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5033us
34:44:167 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:167 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:167 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:168 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:168 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:170 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:170 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:170 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2183
34:44:170 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +17us
34:44:170 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:170 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:170 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +217us
34:44:170 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:170 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2183
34:44:171 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:171 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:171 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:171 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:173 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:173 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:173 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:174 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2184
34:44:174 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4833us
34:44:174 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:199 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:199 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2184
34:44:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +737us
34:44:199 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:199 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:199 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:199 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:200 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:200 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:200 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:200 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:201 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1834us
34:44:201 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3732us
34:44:202 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:202 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:203 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2185
34:44:203 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4074us
34:44:203 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:203 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:203 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2185
34:44:203 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1496us
34:44:203 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:203 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:203 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:204 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:204 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:206 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:206 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:206 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:206 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:207 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2186
34:44:207 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3314us
34:44:207 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:232 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:232 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2186
34:44:232 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2256us
34:44:232 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:232 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:232 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:232 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:234 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:234 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:235 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:235 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:235 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:235 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:236 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2187
34:44:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2554us
34:44:236 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:236 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:236 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2187
34:44:236 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3016us
34:44:236 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:237 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:238 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5323us
34:44:238 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:238 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +242us
34:44:238 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:238 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:238 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:239 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:239 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:240 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2188
34:44:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1794us
34:44:240 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:265 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:265 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2188
34:44:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3776us
34:44:266 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:266 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:267 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:267 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:267 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:267 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:268 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:268 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:269 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2189
34:44:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1035us
34:44:269 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:269 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:269 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2189
34:44:270 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4535us
34:44:270 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:270 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:270 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:271 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:271 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:273 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:273 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:273 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:273 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:273 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2190
34:44:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +275us
34:44:273 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:299 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:299 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2190
34:44:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5295us
34:44:300 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:300 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:300 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:301 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +2997us
34:44:301 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2569us
34:44:301 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:301 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:302 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2191
34:44:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5331us
34:44:303 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:303 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:303 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +239us
34:44:303 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:303 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:303 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:303 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2191
34:44:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:304 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:304 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:305 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:305 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:305 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:305 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:307 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2192
34:44:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4572us
34:44:307 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:333 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:333 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2192
34:44:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +999us
34:44:333 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:333 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:333 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:334 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:335 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:335 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:336 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:336 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:336 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:336 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:337 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2193
34:44:337 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3812us
34:44:337 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:337 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:337 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2193
34:44:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1758us
34:44:337 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:337 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:339 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:339 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:339 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +671us
34:44:339 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:340 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4895us
34:44:340 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:340 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:340 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:341 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2194
34:44:341 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3052us
34:44:341 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:365 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:365 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2194
34:44:365 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2518us
34:44:365 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:365 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:365 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:365 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:367 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:367 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:367 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:367 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:368 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:368 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:368 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:368 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:369 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2195
34:44:369 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2292us
34:44:369 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:369 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:369 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2195
34:44:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3278us
34:44:370 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:370 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:371 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:371 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:372 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:372 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:373 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2196
34:44:373 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1533us
34:44:373 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:399 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:399 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:399 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2196
34:44:399 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4038us
34:44:399 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:400 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:400 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4160us
34:44:400 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:401 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1405us
34:44:401 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:401 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:401 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:402 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:402 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:402 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:402 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:403 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2197
34:44:403 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +773us
34:44:403 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:403 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:403 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2197
34:44:404 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4797us
34:44:404 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:404 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:404 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:405 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:405 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:407 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:407 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:407 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:407 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:407 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2198
34:44:407 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +13us
34:44:407 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:432 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:432 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:432 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2198
34:44:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5557us
34:44:433 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:433 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:433 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:434 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:435 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:436 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2199
34:44:436 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5069us
34:44:436 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:436 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:436 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +501us
34:44:436 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:436 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2199
34:44:436 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:436 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:437 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:437 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:438 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1834us
34:44:438 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:439 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3732us
34:44:439 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:439 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:439 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:440 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2200
34:44:440 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4310us
34:44:440 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:465 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:465 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2200
34:44:465 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1260us
34:44:465 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:465 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:465 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:465 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:467 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:467 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:467 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:467 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:468 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:468 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:469 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2201
34:44:469 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3550us
34:44:469 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:469 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:469 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2201
34:44:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2020us
34:44:469 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:470 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:470 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:471 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:471 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:472 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:472 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:473 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2202
34:44:473 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2790us
34:44:473 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:500 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:500 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2202
34:44:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2780us
34:44:500 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:500 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:500 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:502 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5324us
34:44:502 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +242us
34:44:502 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:502 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:503 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:503 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:503 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:503 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:504 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2203
34:44:504 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2030us
34:44:504 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:504 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:504 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2203
34:44:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3540us
34:44:505 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:505 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:506 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:506 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:507 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:507 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:508 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:508 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:508 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2204
34:44:508 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1271us
34:44:508 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:532 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:532 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:532 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2204
34:44:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4299us
34:44:533 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:533 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:534 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:534 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:534 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:534 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:536 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:536 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:536 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2205
34:44:536 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +511us
34:44:536 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:536 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:536 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2205
34:44:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5060us
34:44:537 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:537 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:538 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +2997us
34:44:538 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:539 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2568us
34:44:539 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:539 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:539 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:540 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2206
34:44:540 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5567us
34:44:540 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:566 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5us
34:44:566 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:566 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:566 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:566 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:566 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2206
34:44:567 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5574us
34:44:567 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:567 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:567 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:568 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:568 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:570 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2207
34:44:570 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4808us
34:44:570 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:570 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:570 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2207
34:44:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +763us
34:44:570 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:570 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:571 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:571 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:573 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:573 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:573 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:573 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:574 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2208
34:44:574 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4048us
34:44:574 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:599 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:599 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2208
34:44:599 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1523us
34:44:599 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:599 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:599 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:599 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:600 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:600 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:601 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +671us
34:44:601 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4895us
34:44:602 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:602 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:603 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2209
34:44:603 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3288us
34:44:603 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:603 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:603 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2209
34:44:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2282us
34:44:603 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:603 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:605 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:605 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:606 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:606 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:606 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:606 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:607 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2210
34:44:607 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2528us
34:44:607 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:632 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:632 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2210
34:44:632 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3042us
34:44:632 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:632 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:632 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:632 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:634 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:634 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:635 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:635 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:636 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2211
34:44:636 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1769us
34:44:636 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:636 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:636 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2211
34:44:637 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3802us
34:44:637 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:637 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:637 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:638 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4161us
34:44:638 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:638 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1405us
34:44:638 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:638 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:638 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:639 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:640 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:640 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2212
34:44:640 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1009us
34:44:640 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:667 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:667 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2212
34:44:668 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4562us
34:44:668 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:668 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:668 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:669 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:669 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:671 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:671 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:671 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2213
34:44:671 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +249us
34:44:671 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:671 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:671 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2213
34:44:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5321us
34:44:672 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:672 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:673 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:673 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:673 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:674 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:675 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2214
34:44:675 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5306us
34:44:675 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:699 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +265us
34:44:699 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:699 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:699 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:699 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:699 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2214
34:44:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:700 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:700 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:700 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:700 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1834us
34:44:700 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:701 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3731us
34:44:701 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:702 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:703 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2215
34:44:703 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4546us
34:44:703 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:703 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:703 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2215
34:44:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1024us
34:44:703 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:703 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:704 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:704 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:706 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:706 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:706 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:706 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:707 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2216
34:44:707 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3786us
34:44:707 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:732 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:732 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2216
34:44:732 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1784us
34:44:732 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:732 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:732 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:732 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:734 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:734 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:734 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:734 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:735 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:735 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:735 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:735 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:736 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2217
34:44:736 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3026us
34:44:736 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:736 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:736 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2217
34:44:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2544us
34:44:737 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:737 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:738 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5324us
34:44:738 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +242us
34:44:738 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:738 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:739 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:739 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:740 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:740 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:740 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2218
34:44:740 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2267us
34:44:740 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:766 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:766 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2218
34:44:767 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3304us
34:44:767 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:767 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:767 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:768 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:768 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:769 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:769 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:770 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2219
34:44:770 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1507us
34:44:770 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:770 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:770 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2219
34:44:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4063us
34:44:771 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:771 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:772 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:772 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:772 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:772 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:773 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:773 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:774 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:774 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:774 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2220
34:44:774 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +747us
34:44:774 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:799 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:799 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2220
34:44:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4823us
34:44:800 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:800 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:800 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +2998us
34:44:800 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:801 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2568us
34:44:801 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:801 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:801 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:803 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:803 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2221
34:44:803 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +227us
34:44:803 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:803 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +7us
34:44:803 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:803 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2221
34:44:804 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:804 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:804 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:804 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:805 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:806 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:807 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2222
34:44:807 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5044us
34:44:807 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:833 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +526us
34:44:833 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:833 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2222
34:44:833 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:833 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:834 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:834 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:834 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:836 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:836 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:837 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2223
34:44:837 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4284us
34:44:837 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:837 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:837 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2223
34:44:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1286us
34:44:837 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:837 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:839 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:839 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:839 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +671us
34:44:839 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4894us
34:44:840 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:840 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:841 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2224
34:44:841 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3524us
34:44:841 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:866 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:866 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2224
34:44:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2046us
34:44:866 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:866 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:866 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:866 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:868 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:868 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:869 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:869 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:869 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:869 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:870 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2225
34:44:870 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2764us
34:44:870 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:870 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:870 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2225
34:44:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2806us
34:44:870 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:871 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:871 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:872 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:872 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:873 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:873 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:873 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:873 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:874 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2226
34:44:874 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2005us
34:44:874 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:899 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:899 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2226
34:44:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3565us
34:44:899 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:899 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:899 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:899 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:900 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4161us
34:44:900 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1405us
34:44:901 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:901 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:902 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:902 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:903 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2227
34:44:903 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1245us
34:44:903 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:903 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:903 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2227
34:44:904 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4325us
34:44:904 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:904 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:904 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:905 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:905 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:906 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:906 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:907 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:907 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2228
34:44:907 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +485us
34:44:907 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:933 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:933 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2228
34:44:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5085us
34:44:934 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:934 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:935 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:936 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:937 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2229
34:44:937 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5542us
34:44:937 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:937 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +28us
34:44:937 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:937 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:937 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2229
34:44:938 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:938 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:938 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:938 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:939 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1835us
34:44:939 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:44:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:44:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3731us
34:44:940 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:940 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:941 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2230
34:44:941 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4782us
34:44:941 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:966 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:966 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2230
34:44:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +788us
34:44:966 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:966 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:966 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:966 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:967 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:967 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:969 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:969 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:970 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2231
34:44:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4022us
34:44:970 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:44:970 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:44:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:44:970 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2231
34:44:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1548us
34:44:970 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:970 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:972 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:44:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:972 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:44:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:973 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:44:973 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:44:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:44:973 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:44:973 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:44:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:44:974 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2232
34:44:974 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3262us
34:44:974 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:000 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:000 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2232
34:45:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2308us
34:45:000 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:000 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:000 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:002 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5324us
34:45:002 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +241us
34:45:002 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:002 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:003 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:003 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:003 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:003 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:004 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2233
34:45:004 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2503us
34:45:004 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:004 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:004 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2233
34:45:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3067us
34:45:005 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:005 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:006 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:006 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:007 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:007 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:008 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:008 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:008 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2234
34:45:008 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1743us
34:45:008 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:033 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:033 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2234
34:45:034 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3827us
34:45:034 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:034 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:034 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:035 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:035 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:036 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:037 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:037 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2235
34:45:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +983us
34:45:037 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:037 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:037 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2235
34:45:038 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4587us
34:45:038 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:038 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:038 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:039 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +2998us
34:45:039 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2568us
34:45:039 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:039 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:041 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:041 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:041 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:041 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:041 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2236
34:45:041 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +223us
34:45:041 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:066 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:066 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:066 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2236
34:45:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5347us
34:45:067 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:067 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:067 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:068 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:068 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:070 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2237
34:45:070 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5280us
34:45:070 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:070 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +290us
34:45:070 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:070 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:070 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2237
34:45:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:071 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:071 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:073 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:073 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:073 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:073 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:074 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2238
34:45:074 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4520us
34:45:074 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:099 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:099 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2238
34:45:099 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1050us
34:45:099 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:099 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:099 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:099 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:100 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:100 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:101 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +672us
34:45:101 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4894us
34:45:102 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:102 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:103 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2239
34:45:103 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3760us
34:45:103 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:103 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:103 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2239
34:45:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1810us
34:45:103 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:103 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:105 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:105 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:106 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:106 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:107 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2240
34:45:107 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3001us
34:45:107 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:133 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:133 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2240
34:45:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2569us
34:45:133 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:133 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:133 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:135 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:135 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:135 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:135 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:136 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:136 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:137 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2241
34:45:137 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2241us
34:45:137 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:137 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:137 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2241
34:45:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3329us
34:45:138 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:138 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:139 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4161us
34:45:139 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:139 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1404us
34:45:139 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:139 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:139 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:141 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:141 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:141 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:141 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:141 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2242
34:45:141 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1481us
34:45:141 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:167 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:167 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2242
34:45:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4089us
34:45:168 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:168 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:169 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:169 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:170 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:170 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:171 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:171 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:171 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2243
34:45:171 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +721us
34:45:171 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:171 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:171 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2243
34:45:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4849us
34:45:172 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:172 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:173 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:173 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:173 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:173 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:175 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:175 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2244
34:45:175 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +202us
34:45:175 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:200 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:200 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +33us
34:45:200 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:200 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2244
34:45:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:201 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:201 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:202 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1835us
34:45:202 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:203 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3731us
34:45:203 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:203 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:203 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:204 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2245
34:45:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5018us
34:45:204 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:204 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +552us
34:45:204 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:204 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2245
34:45:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:204 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:205 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:206 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:206 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:207 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:207 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:207 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:207 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:208 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2246
34:45:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4258us
34:45:208 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:233 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:233 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2246
34:45:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1312us
34:45:233 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:233 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:233 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:234 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:235 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:235 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:236 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:236 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:236 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:236 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:237 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2247
34:45:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3499us
34:45:237 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:237 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:237 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2247
34:45:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2072us
34:45:237 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:237 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:239 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5325us
34:45:239 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +241us
34:45:239 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:239 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:240 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:240 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:240 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:240 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:241 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2248
34:45:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2739us
34:45:241 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:266 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:266 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2248
34:45:266 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2831us
34:45:266 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:267 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:267 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:268 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:268 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:269 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:269 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:270 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2249
34:45:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1979us
34:45:270 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:270 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:270 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2249
34:45:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3591us
34:45:271 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:271 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:272 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:272 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:273 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:273 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:273 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:273 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:274 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2250
34:45:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1219us
34:45:274 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:300 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:300 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2250
34:45:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4351us
34:45:301 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:301 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:302 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +2998us
34:45:302 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:302 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2567us
34:45:302 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:302 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:302 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:304 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:304 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:304 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2251
34:45:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +460us
34:45:304 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:304 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:304 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2251
34:45:305 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5111us
34:45:305 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:305 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:305 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:306 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:306 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:306 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:306 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:308 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2252
34:45:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5516us
34:45:308 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:334 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:334 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +54us
34:45:334 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:334 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:334 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:334 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2252
34:45:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:335 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:335 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:335 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:337 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:337 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:338 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2253
34:45:338 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4756us
34:45:338 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:338 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:338 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2253
34:45:338 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +814us
34:45:338 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:338 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:338 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:339 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:339 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:340 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +672us
34:45:340 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:341 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4894us
34:45:341 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:341 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:341 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:342 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2254
34:45:342 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3996us
34:45:342 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:366 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:366 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2254
34:45:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1574us
34:45:366 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:366 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:366 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:366 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:367 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:368 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:368 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:368 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:369 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:369 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:369 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:369 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:370 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2255
34:45:370 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3237us
34:45:370 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:370 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:370 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2255
34:45:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2333us
34:45:370 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:370 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:372 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:372 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:373 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:373 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:373 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:373 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:374 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2256
34:45:374 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2477us
34:45:374 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:400 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:400 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2256
34:45:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3093us
34:45:400 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:400 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:400 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:401 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4162us
34:45:401 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:402 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1404us
34:45:402 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:402 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:402 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:403 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:403 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:404 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2257
34:45:404 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1717us
34:45:404 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:404 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:404 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2257
34:45:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3853us
34:45:405 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:405 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:406 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:406 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:406 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:406 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:407 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:407 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:408 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:408 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:408 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2258
34:45:408 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +957us
34:45:408 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:433 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:433 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2258
34:45:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4613us
34:45:434 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:434 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:435 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:435 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:436 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:436 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:437 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:437 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2259
34:45:437 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +198us
34:45:437 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:437 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:437 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2259
34:45:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5372us
34:45:438 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:438 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:438 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1835us
34:45:438 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:439 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3730us
34:45:439 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:439 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:439 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:441 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2260
34:45:441 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5254us
34:45:441 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:467 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:467 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +316us
34:45:467 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:467 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:467 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:467 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2260
34:45:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:468 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:468 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:468 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:469 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:470 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:471 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2261
34:45:471 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4494us
34:45:471 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:471 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:471 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2261
34:45:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1076us
34:45:471 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:471 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:472 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:472 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:474 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:474 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:474 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:474 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:475 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2262
34:45:475 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3735us
34:45:475 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:501 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:501 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2262
34:45:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1835us
34:45:501 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:501 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:501 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:501 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:503 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5325us
34:45:503 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:503 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +240us
34:45:503 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:503 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:503 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:504 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:504 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:504 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:504 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:505 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2263
34:45:505 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2975us
34:45:505 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:505 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:505 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2263
34:45:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2595us
34:45:506 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:506 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:507 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:507 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:507 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:507 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:508 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:508 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:508 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:508 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:509 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2264
34:45:509 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2215us
34:45:509 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:533 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:533 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2264
34:45:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3355us
34:45:533 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:533 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:533 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:535 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:535 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:535 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:535 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:536 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:536 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:537 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2265
34:45:537 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1455us
34:45:537 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:537 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:537 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2265
34:45:538 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4115us
34:45:538 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:538 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:538 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:538 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +2999us
34:45:538 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:539 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2567us
34:45:539 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:539 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:539 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:540 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:540 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:540 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:541 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:541 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2266
34:45:541 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +696us
34:45:541 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:567 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:567 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2266
34:45:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4874us
34:45:568 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:568 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:568 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:569 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:569 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:570 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:571 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2267
34:45:571 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +176us
34:45:571 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:571 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +58us
34:45:571 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:571 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2267
34:45:572 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:572 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:572 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:572 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:573 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:573 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:573 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:574 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:575 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2268
34:45:575 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4992us
34:45:575 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:600 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +578us
34:45:600 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:600 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2268
34:45:600 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:600 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:601 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:601 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:601 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:601 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:601 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +672us
34:45:601 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4893us
34:45:602 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:603 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:604 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2269
34:45:604 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4233us
34:45:604 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:604 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:604 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2269
34:45:604 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1337us
34:45:604 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:604 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:604 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:605 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:605 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:607 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:607 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:607 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:607 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:608 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2270
34:45:608 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3473us
34:45:608 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:633 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:633 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2270
34:45:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2097us
34:45:633 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:633 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:633 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:634 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:635 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:636 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:636 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:637 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2271
34:45:637 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2713us
34:45:637 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:637 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:637 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2271
34:45:637 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2857us
34:45:637 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:637 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:637 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:638 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4162us
34:45:638 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1404us
34:45:639 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:639 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:640 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:640 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:640 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:640 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:641 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2272
34:45:641 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1953us
34:45:641 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:668 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:668 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:668 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2272
34:45:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3617us
34:45:669 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:669 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:670 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:670 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:670 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:670 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:671 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:671 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:672 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2273
34:45:672 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1194us
34:45:672 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:672 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:672 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2273
34:45:673 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4376us
34:45:673 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:673 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:673 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:674 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:674 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:674 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:674 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:676 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:676 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:676 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:676 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:676 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2274
34:45:676 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +434us
34:45:676 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:700 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:700 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2274
34:45:701 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5136us
34:45:701 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:701 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:701 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:701 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1836us
34:45:701 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3730us
34:45:702 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:702 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:704 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2275
34:45:704 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5490us
34:45:704 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:704 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +80us
34:45:704 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:704 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:704 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2275
34:45:705 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:705 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:705 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:705 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:707 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:707 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:707 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:707 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:708 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2276
34:45:708 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4730us
34:45:708 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:733 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:733 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2276
34:45:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +840us
34:45:733 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:733 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:733 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:734 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:734 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:734 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:734 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:736 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:736 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:736 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:736 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:737 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2277
34:45:737 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3971us
34:45:737 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:737 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:737 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2277
34:45:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1599us
34:45:737 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:737 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:738 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5326us
34:45:738 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +240us
34:45:738 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:739 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:739 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:740 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:740 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:740 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:740 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:741 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2278
34:45:741 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3211us
34:45:741 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:767 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:767 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2278
34:45:767 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2359us
34:45:767 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:767 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:767 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:768 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:769 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:770 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:770 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:770 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:770 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:771 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2279
34:45:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2451us
34:45:771 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:771 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:771 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2279
34:45:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3119us
34:45:771 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:771 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:773 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:773 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:773 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:773 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:774 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:774 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:774 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:774 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:775 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2280
34:45:775 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1691us
34:45:775 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:800 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:800 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2280
34:45:800 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3879us
34:45:800 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:801 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:801 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:801 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +2999us
34:45:801 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2567us
34:45:802 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:802 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:803 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:803 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:804 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2281
34:45:804 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +932us
34:45:804 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:804 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:804 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2281
34:45:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4638us
34:45:805 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:805 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:806 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:806 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:808 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:808 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:808 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:808 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:808 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2282
34:45:808 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +172us
34:45:808 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:835 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:835 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:835 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2282
34:45:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5398us
34:45:836 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:836 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:837 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:837 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:839 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2283
34:45:839 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5228us
34:45:839 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:839 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +342us
34:45:839 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:839 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:839 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2283
34:45:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:840 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:840 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:840 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +673us
34:45:840 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:842 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4893us
34:45:842 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:842 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:842 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:843 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2284
34:45:843 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4469us
34:45:843 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:867 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:867 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2284
34:45:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1101us
34:45:867 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:867 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:867 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:868 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:868 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:870 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:870 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:871 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2285
34:45:871 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3709us
34:45:871 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:871 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:871 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2285
34:45:871 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1861us
34:45:871 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:871 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:871 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:872 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:873 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:873 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:874 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:874 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:874 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:874 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:875 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2286
34:45:875 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2949us
34:45:875 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:900 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:900 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2286
34:45:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2621us
34:45:900 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:900 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:900 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:901 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4163us
34:45:901 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1403us
34:45:902 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:902 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:903 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:903 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:904 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2287
34:45:904 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2189us
34:45:904 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:904 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:904 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2287
34:45:904 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3381us
34:45:904 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:905 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:906 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:906 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:906 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:906 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:907 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:907 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:908 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2288
34:45:908 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1430us
34:45:908 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:934 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:934 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2288
34:45:934 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4140us
34:45:934 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:935 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:936 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:936 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:936 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:936 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:936 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:937 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:937 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:937 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2289
34:45:938 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +670us
34:45:938 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:938 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:938 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2289
34:45:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4900us
34:45:939 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:939 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:939 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:939 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1836us
34:45:939 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:45:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:45:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3730us
34:45:940 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:940 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:941 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:941 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:942 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2290
34:45:942 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +150us
34:45:942 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:967 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:967 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +84us
34:45:967 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:967 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2290
34:45:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:968 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:968 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:968 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:969 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:969 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:970 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2291
34:45:970 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4967us
34:45:970 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:45:970 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:45:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:45:971 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +603us
34:45:971 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:971 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2291
34:45:971 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:971 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:972 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:45:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:972 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:45:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:973 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:45:973 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:45:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:45:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:45:974 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:45:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:45:975 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2292
34:45:975 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4207us
34:45:975 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:001 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:001 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2292
34:46:001 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1363us
34:46:001 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:001 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:001 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:001 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:002 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5326us
34:46:002 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +240us
34:46:002 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:002 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:004 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:004 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:005 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2293
34:46:005 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3447us
34:46:005 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:005 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:005 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2293
34:46:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2123us
34:46:005 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:005 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:007 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:007 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:007 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:007 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:008 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:008 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:008 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:008 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:009 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2294
34:46:009 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2687us
34:46:009 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:034 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:034 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2294
34:46:034 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2883us
34:46:034 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:034 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:034 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:036 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:036 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:037 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:037 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:037 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2295
34:46:037 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1928us
34:46:037 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:038 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:038 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2295
34:46:038 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3642us
34:46:038 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:038 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:038 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:039 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +2999us
34:46:039 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:040 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2566us
34:46:040 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:040 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:040 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:041 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:041 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:041 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:041 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:042 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2296
34:46:042 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1168us
34:46:042 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:067 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:067 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2296
34:46:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4402us
34:46:068 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:068 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:069 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:069 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:069 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:069 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:071 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:071 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:071 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2297
34:46:071 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +408us
34:46:071 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:071 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:071 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2297
34:46:072 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5162us
34:46:072 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:072 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:072 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:073 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:073 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:073 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:073 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:075 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2298
34:46:075 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5465us
34:46:075 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:100 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +106us
34:46:100 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:100 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:100 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:100 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2298
34:46:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:101 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:101 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:101 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:101 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +673us
34:46:101 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4893us
34:46:103 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:103 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:104 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2299
34:46:104 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4705us
34:46:104 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:104 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:104 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2299
34:46:104 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +865us
34:46:104 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:104 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:104 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:104 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:105 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:106 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:107 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:107 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:107 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:107 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:107 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:108 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2300
34:46:108 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3945us
34:46:108 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:134 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:134 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2300
34:46:134 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1625us
34:46:134 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:134 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:134 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:136 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:136 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:137 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:137 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:137 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:137 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:137 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:138 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2301
34:46:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3185us
34:46:138 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:138 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:138 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2301
34:46:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2385us
34:46:138 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:139 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:139 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:139 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4163us
34:46:139 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:140 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1403us
34:46:140 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:140 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:140 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:141 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:141 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:141 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:141 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:142 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2302
34:46:142 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2426us
34:46:142 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:168 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:168 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2302
34:46:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3145us
34:46:168 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:168 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:168 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:168 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:170 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:170 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:170 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:170 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:170 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:171 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:171 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:171 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:171 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:172 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2303
34:46:172 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1666us
34:46:172 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:172 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:172 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2303
34:46:173 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3904us
34:46:173 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:173 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:173 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:174 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:174 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:174 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:174 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:175 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:175 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:176 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2304
34:46:176 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +906us
34:46:176 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:200 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:200 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2304
34:46:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4664us
34:46:201 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:201 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:201 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:201 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1836us
34:46:201 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3729us
34:46:202 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:202 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:204 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:204 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:204 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2305
34:46:204 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +146us
34:46:204 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:204 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:204 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2305
34:46:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5424us
34:46:205 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:205 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:206 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:206 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:207 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:207 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:208 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2306
34:46:208 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5203us
34:46:208 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:234 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +367us
34:46:234 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:234 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:234 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:234 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2306
34:46:235 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:235 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:235 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:235 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:237 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:237 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:238 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2307
34:46:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4443us
34:46:238 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:238 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:238 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2307
34:46:238 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1127us
34:46:238 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:238 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:238 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:239 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5326us
34:46:239 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +239us
34:46:240 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:240 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:240 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:241 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:241 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:241 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:241 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:242 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2308
34:46:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3683us
34:46:242 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:267 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:267 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2308
34:46:267 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1887us
34:46:267 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:267 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:267 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:269 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:269 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:270 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:270 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:270 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:270 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:271 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2309
34:46:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2923us
34:46:271 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:271 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:271 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2309
34:46:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2647us
34:46:271 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:272 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:273 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:273 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:273 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:273 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:274 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:274 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:274 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:274 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:275 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2310
34:46:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2164us
34:46:275 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:301 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:301 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2310
34:46:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3406us
34:46:301 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:301 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:302 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:302 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +3000us
34:46:302 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:303 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2566us
34:46:303 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:303 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:303 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:304 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:304 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:305 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2311
34:46:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1404us
34:46:305 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:305 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:305 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2311
34:46:306 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4166us
34:46:306 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:306 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:306 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:307 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:307 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:307 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:307 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:309 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:309 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:309 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:309 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:309 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2312
34:46:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +644us
34:46:309 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:335 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:335 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:335 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2312
34:46:336 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4926us
34:46:336 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:336 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:336 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:337 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:337 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:339 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:339 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2313
34:46:339 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +125us
34:46:339 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:339 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +110us
34:46:339 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:339 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2313
34:46:340 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:340 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:340 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:340 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:340 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +673us
34:46:340 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:341 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4892us
34:46:341 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:342 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:342 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:343 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2314
34:46:343 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4941us
34:46:343 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:367 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:367 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +629us
34:46:367 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:367 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2314
34:46:367 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:367 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:368 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:368 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:368 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:369 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:370 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:370 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:371 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2315
34:46:371 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4181us
34:46:371 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:371 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:371 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2315
34:46:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1389us
34:46:371 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:371 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:371 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:371 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:373 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:373 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:373 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:373 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:374 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:374 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:374 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:374 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:374 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:375 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2316
34:46:375 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3421us
34:46:375 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:401 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:401 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2316
34:46:401 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2149us
34:46:401 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:401 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:401 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:402 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4163us
34:46:402 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1402us
34:46:403 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:403 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:404 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:404 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:404 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:404 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:404 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:405 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2317
34:46:405 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2662us
34:46:405 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:405 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:405 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2317
34:46:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2908us
34:46:405 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:406 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:406 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:407 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:407 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:407 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:407 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:407 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:408 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:408 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:408 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:408 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:409 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2318
34:46:409 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1902us
34:46:409 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:434 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:434 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2318
34:46:434 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3668us
34:46:434 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:435 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:436 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:436 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:436 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:436 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:436 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:437 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:437 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:438 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2319
34:46:438 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1142us
34:46:438 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:438 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:438 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2319
34:46:439 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4428us
34:46:439 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:439 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:439 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:439 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1837us
34:46:439 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:440 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3729us
34:46:440 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:440 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:440 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:442 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:442 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:442 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:442 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:442 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:442 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2320
34:46:442 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +382us
34:46:442 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:468 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:468 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2320
34:46:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5188us
34:46:469 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:469 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:470 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:470 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:470 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:470 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:472 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2321
34:46:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5439us
34:46:472 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:472 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +131us
34:46:472 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:472 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:472 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2321
34:46:473 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:473 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:473 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:473 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:474 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:475 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:475 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:475 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:476 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2322
34:46:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4679us
34:46:476 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:502 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:502 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:502 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2322
34:46:502 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +891us
34:46:502 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:503 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:503 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:504 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5327us
34:46:504 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:504 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +239us
34:46:504 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:504 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:504 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:505 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:505 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:505 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:506 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2323
34:46:506 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3919us
34:46:506 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:506 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:507 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2323
34:46:507 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1651us
34:46:507 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:507 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:507 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:508 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:508 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:508 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:508 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:508 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:510 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:510 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:510 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:510 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:511 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2324
34:46:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3160us
34:46:511 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:534 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:534 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2324
34:46:534 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2410us
34:46:534 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:535 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:535 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:536 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:536 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:536 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:537 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:537 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:538 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2325
34:46:538 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2400us
34:46:538 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:538 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:538 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2325
34:46:539 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3170us
34:46:539 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:539 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:539 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:539 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +3000us
34:46:539 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:540 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2565us
34:46:540 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:540 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:540 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:541 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:542 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:542 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:542 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:542 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:542 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2326
34:46:542 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1640us
34:46:542 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:568 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:568 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2326
34:46:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3930us
34:46:569 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:569 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:570 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:570 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:570 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:570 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:571 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:572 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:572 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:572 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2327
34:46:572 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +880us
34:46:572 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:572 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:572 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2327
34:46:573 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4690us
34:46:573 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:573 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:573 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:574 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:574 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:574 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:574 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:576 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:576 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:576 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:576 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:576 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:576 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2328
34:46:576 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +121us
34:46:576 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:601 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:601 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:601 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2328
34:46:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5449us
34:46:602 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:602 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:602 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:602 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +674us
34:46:602 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4892us
34:46:603 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:603 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:605 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2329
34:46:605 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5177us
34:46:605 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:605 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +393us
34:46:605 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:605 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:605 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2329
34:46:606 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:606 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:606 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:606 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:608 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:608 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:608 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:608 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:609 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2330
34:46:609 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4417us
34:46:609 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:634 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:634 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2330
34:46:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1153us
34:46:634 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:634 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:634 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:635 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:636 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:637 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:637 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:637 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:637 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:637 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:638 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2331
34:46:638 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3657us
34:46:638 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:638 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:638 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2331
34:46:638 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1913us
34:46:638 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:638 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:638 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:639 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4164us
34:46:639 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:640 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1402us
34:46:640 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:640 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:640 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:641 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:641 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:641 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:641 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:642 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2332
34:46:642 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2898us
34:46:642 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:669 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:669 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2332
34:46:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2672us
34:46:669 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:669 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:669 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:669 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:671 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:671 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:672 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:672 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:672 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:672 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:673 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2333
34:46:673 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2138us
34:46:673 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:673 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:673 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2333
34:46:673 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3432us
34:46:673 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:674 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:674 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:675 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:675 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:675 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:675 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:676 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:676 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:676 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:676 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:677 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2334
34:46:677 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1378us
34:46:677 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:701 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:701 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:701 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2334
34:46:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4192us
34:46:702 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:702 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:702 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1837us
34:46:702 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3729us
34:46:703 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:703 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:703 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:704 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:705 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:705 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:705 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2335
34:46:705 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +618us
34:46:705 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:705 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:705 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2335
34:46:706 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4952us
34:46:706 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:706 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:706 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:707 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:707 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:708 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:708 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:709 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:709 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:709 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:709 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2336
34:46:709 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +99us
34:46:709 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:734 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:734 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +135us
34:46:734 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:734 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2336
34:46:735 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:735 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:735 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:735 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:736 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:736 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:736 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:736 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:738 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2337
34:46:738 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4915us
34:46:738 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:738 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +655us
34:46:738 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:738 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2337
34:46:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:738 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:739 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5327us
34:46:739 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:739 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +239us
34:46:739 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:739 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:739 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:741 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:741 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:741 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:741 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:741 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:742 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2338
34:46:742 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4155us
34:46:742 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:768 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:768 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2338
34:46:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1415us
34:46:768 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:768 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:768 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:768 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:769 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:769 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:771 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:771 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:771 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:772 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2339
34:46:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3396us
34:46:772 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:772 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:772 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2339
34:46:772 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2174us
34:46:772 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:772 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:772 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:774 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:774 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:774 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:774 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:774 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:775 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:775 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:775 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:775 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:776 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2340
34:46:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2636us
34:46:776 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:801 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:801 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2340
34:46:801 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2934us
34:46:801 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:801 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:801 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:801 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:802 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +3001us
34:46:802 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2565us
34:46:803 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:803 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:803 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:804 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:804 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:804 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:804 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:805 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2341
34:46:805 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1876us
34:46:805 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:805 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:805 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2341
34:46:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3694us
34:46:806 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:806 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:807 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:807 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:807 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:807 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:807 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:808 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:808 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:809 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:809 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:809 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2342
34:46:809 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1116us
34:46:809 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:836 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:836 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2342
34:46:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4454us
34:46:837 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:837 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:838 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:838 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:838 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:838 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:839 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:840 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:840 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:840 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2343
34:46:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +357us
34:46:840 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:840 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:840 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2343
34:46:841 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5213us
34:46:841 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:841 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:841 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:841 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +674us
34:46:841 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:842 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4892us
34:46:842 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:843 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:843 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:844 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2344
34:46:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5413us
34:46:844 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:868 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +157us
34:46:868 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:868 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:868 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:868 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:868 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2344
34:46:869 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:869 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:869 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:869 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:870 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:871 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:871 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:872 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2345
34:46:872 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4653us
34:46:872 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:872 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:872 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2345
34:46:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +917us
34:46:872 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:872 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:872 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:872 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:873 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:873 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:873 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:873 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:875 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:875 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:875 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:875 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:875 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:876 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2346
34:46:876 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3894us
34:46:876 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:901 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:901 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2346
34:46:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1676us
34:46:901 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:901 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:901 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:901 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:902 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4164us
34:46:902 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1402us
34:46:902 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:902 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:904 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:904 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:904 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:904 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:905 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2347
34:46:905 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3134us
34:46:905 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:905 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:905 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2347
34:46:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2436us
34:46:905 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:905 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:907 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:907 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:907 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:907 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:908 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:908 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:908 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:908 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:909 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2348
34:46:909 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2374us
34:46:909 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:935 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:935 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2348
34:46:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3196us
34:46:935 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:935 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:937 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:937 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:938 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:938 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:938 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:938 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:939 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2349
34:46:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1614us
34:46:939 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:939 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:939 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2349
34:46:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3956us
34:46:940 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:940 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:940 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1838us
34:46:940 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:46:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:46:941 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3728us
34:46:941 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:941 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:941 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:942 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:942 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:942 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:942 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:942 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:943 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2350
34:46:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +855us
34:46:943 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:968 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:968 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:968 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2350
34:46:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4715us
34:46:969 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:969 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:970 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:970 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:970 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:972 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:972 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:972 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2351
34:46:972 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +95us
34:46:972 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:46:972 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:46:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:46:972 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2351
34:46:973 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5475us
34:46:973 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:46:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:973 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:973 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:46:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:46:974 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:46:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:46:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:46:974 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:46:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:46:976 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2352
34:46:976 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5151us
34:46:976 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:002 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +419us
34:47:002 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:002 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:002 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:002 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:002 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2352
34:47:003 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5327us
34:47:003 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:003 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +238us
34:47:003 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:003 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:003 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:005 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:005 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:006 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2353
34:47:006 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4392us
34:47:006 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:006 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:006 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2353
34:47:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1179us
34:47:006 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:006 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:007 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:008 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:008 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:008 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:009 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:009 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:009 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:009 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:010 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2354
34:47:010 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3632us
34:47:010 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:035 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:035 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2354
34:47:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1938us
34:47:035 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:035 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:035 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:035 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:036 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:037 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:038 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:038 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:038 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:038 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:038 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:039 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2355
34:47:039 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2872us
34:47:039 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:039 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:039 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2355
34:47:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2698us
34:47:039 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:039 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:040 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +3001us
34:47:040 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:041 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2565us
34:47:041 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:041 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:041 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:042 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:042 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:042 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:042 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:043 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2356
34:47:043 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2112us
34:47:043 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:068 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:068 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2356
34:47:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3458us
34:47:068 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:068 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:068 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:068 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:070 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:070 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:070 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:070 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:071 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:071 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:072 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2357
34:47:072 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1353us
34:47:072 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:072 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:072 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:072 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2357
34:47:073 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4218us
34:47:073 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:073 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:073 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:073 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:074 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:074 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:074 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:074 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:074 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:075 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:075 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:075 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:076 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:076 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:076 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:076 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2358
34:47:076 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +593us
34:47:076 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:101 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:101 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:101 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2358
34:47:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4977us
34:47:102 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:102 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:102 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:102 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +674us
34:47:102 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:102 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4891us
34:47:103 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:103 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:103 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:103 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:105 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:105 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2359
34:47:105 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +73us
34:47:105 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:105 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:105 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +161us
34:47:105 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:105 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:105 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2359
34:47:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:106 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:106 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:106 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:106 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:108 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:108 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:108 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:108 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:108 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:109 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2360
34:47:109 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4889us
34:47:109 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:135 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:135 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +681us
34:47:135 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:135 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2360
34:47:135 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:135 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:135 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:136 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:136 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:136 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:136 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:138 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:138 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:138 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:139 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2361
34:47:139 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4130us
34:47:139 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:139 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:139 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2361
34:47:139 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1440us
34:47:139 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:139 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:139 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:139 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:140 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4164us
34:47:140 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:140 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:141 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1401us
34:47:141 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:141 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:141 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:141 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:142 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:142 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:142 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:142 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:142 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:143 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2362
34:47:143 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3370us
34:47:143 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:169 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:169 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2362
34:47:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2200us
34:47:169 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:169 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:169 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:169 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:171 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:171 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:171 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:171 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:171 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:172 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:172 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:172 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:172 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:173 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2363
34:47:173 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2610us
34:47:173 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:173 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:173 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:173 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2363
34:47:174 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2960us
34:47:174 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:174 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:174 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:174 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:175 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:175 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:175 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:175 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:176 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:176 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:176 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:177 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:177 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:177 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:177 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2364
34:47:177 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1850us
34:47:177 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:202 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:202 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2364
34:47:202 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3720us
34:47:202 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:202 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:203 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:203 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:203 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1838us
34:47:203 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:203 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3728us
34:47:204 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:204 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:204 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:204 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:205 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:205 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:205 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:205 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:206 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2365
34:47:206 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1091us
34:47:206 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:206 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:206 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:206 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2365
34:47:207 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4479us
34:47:207 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:207 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:207 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:207 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:208 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:208 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:208 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:208 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:210 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:210 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:210 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:210 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:210 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2366
34:47:210 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +331us
34:47:210 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:235 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:235 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2366
34:47:236 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5239us
34:47:236 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:236 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:236 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:237 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:237 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:237 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:239 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2367
34:47:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5387us
34:47:239 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:239 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +183us
34:47:239 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:239 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:239 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:239 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2367
34:47:240 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5328us
34:47:240 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:240 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +238us
34:47:240 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:240 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:240 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:242 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:242 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:242 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:242 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:243 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2368
34:47:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4628us
34:47:243 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:268 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:268 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2368
34:47:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +942us
34:47:268 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:268 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:268 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:269 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:269 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:269 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:271 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:271 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:271 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:272 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2369
34:47:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3868us
34:47:272 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:272 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:272 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2369
34:47:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1702us
34:47:272 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:272 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:272 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:274 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:274 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:274 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:274 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:275 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:275 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:275 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:275 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:276 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2370
34:47:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3108us
34:47:276 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:302 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:302 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2370
34:47:302 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2462us
34:47:302 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:302 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:302 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:303 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +3001us
34:47:303 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2564us
34:47:304 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:304 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:304 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:305 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:305 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:305 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:305 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:306 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2371
34:47:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2348us
34:47:306 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:306 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:306 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2371
34:47:307 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3222us
34:47:307 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:307 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:307 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:308 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:308 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:308 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:308 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:309 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:309 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:310 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:310 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:310 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2372
34:47:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1589us
34:47:310 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:336 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:336 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:336 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2372
34:47:336 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3981us
34:47:336 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:337 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:337 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:337 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:338 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:338 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:338 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:338 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:338 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:339 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:339 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:339 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:340 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:340 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:340 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2373
34:47:340 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +829us
34:47:340 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:340 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:340 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:340 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2373
34:47:341 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4741us
34:47:341 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:341 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:341 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:341 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +675us
34:47:341 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:341 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:342 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4891us
34:47:342 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:342 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:342 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:342 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:344 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:344 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:344 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:344 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:344 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:344 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2374
34:47:344 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +69us
34:47:344 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:368 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:368 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:368 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2374
34:47:369 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5501us
34:47:369 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:369 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:369 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:369 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:370 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:370 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:370 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:370 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:372 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2375
34:47:372 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5126us
34:47:372 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:372 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +444us
34:47:372 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:372 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:372 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:372 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:372 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2375
34:47:373 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:373 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:373 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:373 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:373 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:375 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:375 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:375 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:375 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:375 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:376 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2376
34:47:376 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4366us
34:47:376 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:402 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:402 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2376
34:47:402 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1204us
34:47:402 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:402 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:402 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:402 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:403 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4165us
34:47:403 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1401us
34:47:403 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:403 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:403 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:403 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:405 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:405 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:405 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:405 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:406 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2377
34:47:406 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3606us
34:47:406 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:406 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:406 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2377
34:47:406 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1964us
34:47:406 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:406 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:406 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:406 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:408 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:408 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:408 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:408 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:408 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:409 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:409 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:409 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:409 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:409 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:410 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2378
34:47:410 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2846us
34:47:410 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:435 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:435 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2378
34:47:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2724us
34:47:435 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:435 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:435 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:435 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:437 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:437 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:437 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:437 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:438 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:438 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:438 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:438 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:439 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2379
34:47:439 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2087us
34:47:439 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:439 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:439 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:439 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2379
34:47:440 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3483us
34:47:440 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:440 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:440 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:440 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1838us
34:47:440 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:440 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:441 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3727us
34:47:441 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:441 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:441 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:441 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:443 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:443 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:443 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:443 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:443 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:443 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2380
34:47:443 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1327us
34:47:443 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:468 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:468 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:468 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2380
34:47:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4243us
34:47:469 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:469 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:469 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:469 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:470 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:470 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:470 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:470 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:470 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:471 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:471 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:471 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:472 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:472 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:472 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2381
34:47:472 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +567us
34:47:472 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:472 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:472 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:472 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2381
34:47:473 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5003us
34:47:473 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:473 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:473 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:473 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:474 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:474 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:474 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:475 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:475 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:475 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:476 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:476 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:476 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:476 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2382
34:47:476 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +47us
34:47:476 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:503 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:503 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +187us
34:47:503 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:503 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:503 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2382
34:47:504 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5328us
34:47:504 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:504 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +238us
34:47:504 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:504 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:504 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:504 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:505 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:505 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:506 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:506 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:506 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:507 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2383
34:47:507 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4864us
34:47:507 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:507 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:507 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +706us
34:47:507 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:507 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2383
34:47:507 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:507 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:507 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:509 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:509 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:509 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:509 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:509 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:510 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:510 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:510 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:510 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:510 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:511 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2384
34:47:511 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4104us
34:47:511 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:535 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:535 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2384
34:47:535 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1466us
34:47:535 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:535 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:535 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:535 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:536 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:537 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:537 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:537 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:537 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:538 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:538 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:538 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:538 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:538 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:539 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2385
34:47:539 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3344us
34:47:539 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:539 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:539 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:539 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2385
34:47:540 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2226us
34:47:540 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:540 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:540 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:540 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:540 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +3002us
34:47:541 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:541 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2564us
34:47:541 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:541 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:541 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:541 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:543 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:543 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:543 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:543 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:543 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2386
34:47:543 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2585us
34:47:543 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:569 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:569 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2386
34:47:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2986us
34:47:569 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:569 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:569 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:569 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:571 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:571 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:571 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:571 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:572 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:572 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:572 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:572 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:572 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:573 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2387
34:47:573 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1825us
34:47:573 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:573 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:573 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:573 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2387
34:47:574 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3745us
34:47:574 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:574 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:574 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:574 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:575 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:575 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:575 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:575 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:575 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:576 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:576 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:577 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:577 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:577 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:577 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2388
34:47:577 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1065us
34:47:577 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:602 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:602 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:602 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2388
34:47:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4505us
34:47:603 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:603 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:603 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:603 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +675us
34:47:603 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:603 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:604 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4890us
34:47:604 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:604 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:604 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:604 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:605 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:605 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:605 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:606 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:606 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:606 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2389
34:47:606 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +305us
34:47:606 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:606 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:606 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:606 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2389
34:47:607 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5265us
34:47:607 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:607 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:607 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:607 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:608 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:608 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:608 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:608 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:609 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:609 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:610 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2390
34:47:610 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5362us
34:47:610 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:635 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +208us
34:47:635 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:635 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:635 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:635 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:635 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2390
34:47:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:636 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:636 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:636 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:636 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:637 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:637 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:638 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:638 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:638 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:639 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2391
34:47:639 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4602us
34:47:639 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:639 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:639 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2391
34:47:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +968us
34:47:639 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:639 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:639 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:639 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:640 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4165us
34:47:640 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:640 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:641 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1401us
34:47:641 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:641 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:641 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:641 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:642 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:642 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:642 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:642 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:642 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:643 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2392
34:47:643 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3842us
34:47:643 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:670 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:670 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2392
34:47:670 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1728us
34:47:670 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:670 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:670 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:670 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:671 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:671 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:671 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:671 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:673 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:673 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:673 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:673 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:673 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:674 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2393
34:47:674 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3082us
34:47:674 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:674 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:674 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2393
34:47:674 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2488us
34:47:674 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:674 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:675 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:675 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:675 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:676 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:676 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:676 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:676 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:676 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:677 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:677 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:677 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:677 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:677 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:678 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2394
34:47:678 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2323us
34:47:678 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:702 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:702 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2394
34:47:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3247us
34:47:702 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:702 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:702 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:702 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:703 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1839us
34:47:703 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:703 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3727us
34:47:704 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:704 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:704 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:704 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:705 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:705 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:705 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:705 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:705 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:706 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2395
34:47:706 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1563us
34:47:706 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:706 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:706 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:706 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2395
34:47:707 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4007us
34:47:707 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:707 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:707 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:707 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:708 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:708 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:708 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:708 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:708 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:710 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:710 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:710 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:710 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:710 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:710 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2396
34:47:710 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +803us
34:47:710 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:735 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:735 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:735 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2396
34:47:736 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4767us
34:47:736 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:736 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:736 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:736 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:737 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:737 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:737 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:737 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:738 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:738 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:738 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:739 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:739 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:739 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2397
34:47:739 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +43us
34:47:739 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:739 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:739 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:739 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2397
34:47:740 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5280us
34:47:740 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:740 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +237us
34:47:740 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:740 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:740 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:740 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:741 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:741 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:742 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:742 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:742 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:743 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2398
34:47:743 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5100us
34:47:743 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:769 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +470us
34:47:769 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:769 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:769 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:769 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:769 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2398
34:47:770 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:770 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:770 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:770 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:770 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:772 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:772 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:772 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:772 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:773 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2399
34:47:773 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4340us
34:47:773 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:773 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:773 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2399
34:47:773 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1230us
34:47:773 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:773 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:773 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:773 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:775 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:775 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:775 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:775 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:775 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:776 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:776 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:776 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:776 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:777 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2400
34:47:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3580us
34:47:777 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:802 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:802 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2400
34:47:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1990us
34:47:802 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:802 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:802 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:802 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:803 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +3002us
34:47:803 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:803 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:804 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2564us
34:47:804 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:804 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:804 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:804 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:805 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:805 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:805 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:805 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:806 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2401
34:47:806 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2821us
34:47:806 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:806 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:806 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2401
34:47:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2749us
34:47:806 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:806 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:806 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:806 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:808 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:808 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:808 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:808 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:808 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:809 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:809 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:809 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:809 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:809 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:810 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2402
34:47:810 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2061us
34:47:810 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:836 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:836 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2402
34:47:836 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3509us
34:47:836 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:836 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:837 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:837 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:837 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:838 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:838 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:838 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:838 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:838 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:839 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:839 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:839 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:839 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:840 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2403
34:47:840 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1301us
34:47:840 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:840 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:840 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:840 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2403
34:47:841 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4269us
34:47:841 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:841 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:841 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:841 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +676us
34:47:841 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:841 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:842 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4890us
34:47:842 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:842 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:842 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:842 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:843 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:844 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:844 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:844 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:844 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:844 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:844 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2404
34:47:844 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +541us
34:47:844 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:869 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:869 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:869 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2404
34:47:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5029us
34:47:870 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:870 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:870 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:870 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:871 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:871 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:871 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:871 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:871 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:873 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:873 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:873 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2405
34:47:873 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +22us
34:47:873 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:873 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:873 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +213us
34:47:873 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:873 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:873 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2405
34:47:874 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:874 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:874 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:874 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:874 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:875 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:876 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:876 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:876 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:876 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:877 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2406
34:47:877 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4838us
34:47:877 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:902 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:902 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2406
34:47:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +732us
34:47:902 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:902 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:902 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:902 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:903 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +4165us
34:47:903 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:903 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1400us
34:47:903 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:903 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:904 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:904 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:904 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:905 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:905 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:905 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:905 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:906 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2407
34:47:906 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4078us
34:47:906 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:906 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:906 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2407
34:47:906 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1492us
34:47:906 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:906 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:906 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:906 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:908 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:908 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:908 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:908 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:908 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:909 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:909 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:909 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:909 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:909 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:910 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2408
34:47:910 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3319us
34:47:910 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:935 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:935 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2408
34:47:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2252us
34:47:935 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:935 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:935 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:935 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:937 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:937 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:937 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:937 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:938 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:938 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:938 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:938 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:938 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:939 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2409
34:47:939 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +2559us
34:47:939 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:939 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:939 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:939 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2409
34:47:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3011us
34:47:940 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:940 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:940 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:940 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +1839us
34:47:940 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:47:940 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:47:941 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3727us
34:47:941 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:941 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:941 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:941 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:943 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:943 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:943 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:943 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:943 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:943 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2410
34:47:943 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1799us
34:47:943 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:969 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:969 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2410
34:47:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +3771us
34:47:969 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:969 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:969 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:969 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:970 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:971 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:971 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:971 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:971 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:971 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:972 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:972 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:972 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:972 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:973 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2411
34:47:973 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +1039us
34:47:973 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:47:973 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:47:973 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:47:973 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2411
34:47:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +4531us
34:47:974 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:974 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:974 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:974 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:975 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:975 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:47:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:975 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:975 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:47:975 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:977 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:47:977 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:47:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:47:977 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:47:977 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:47:977 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:47:977 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2412
34:47:977 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +280us
34:47:977 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:48:003 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:48:003 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:48:003 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2412
34:48:004 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +5044us
34:48:004 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:48:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:48:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +237us
34:48:004 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:48:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:48:004 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:48:004 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:48:004 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:48:005 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:48:005 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:48:005 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:48:006 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:48:006 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:48:006 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:48:007 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2413
34:48:007 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +5336us
34:48:007 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:48:007 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:48:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:48:007 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +234us
34:48:007 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:48:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:48:007 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:48:007 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:48:007 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:48:007 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2413
34:48:008 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:48:008 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:48:008 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:48:009 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:48:009 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:48:009 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:48:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:48:010 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:48:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:48:010 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:48:010 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:48:010 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:48:011 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2414
34:48:011 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +4576us
34:48:011 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:48:036 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:48:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:48:036 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2414
34:48:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +994us
34:48:036 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:48:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:48:036 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:48:036 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:48:036 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:48:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:48:037 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:48:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:48:037 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:48:037 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:48:037 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:48:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:48:039 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:48:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:48:039 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:48:039 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:48:039 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:48:040 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2415
34:48:040 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3816us
34:48:040 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:48:040 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:48:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:48:040 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2415
34:48:040 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +1754us
34:48:040 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:48:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:48:040 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:48:040 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:48:040 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:48:041 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sasread (276->289, pc: 088154fc->0886b1d0, thread delay finished) +3002us
34:48:041 thid_sasread D[KERNEL]: HLE\sceKernelThread.cpp:2588 sceKernelDelayThread(50000 usec)
34:48:041 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sasread -> user_main (289->276, pc: 0886b1d0->088154fc, thread delayed) +9us
34:48:042 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2563us
34:48:042 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:48:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:48:042 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:48:042 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:48:042 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:48:043 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:48:043 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:48:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:48:043 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:48:043 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:48:043 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:48:044 user_main    D[DISP]: HLE\sceDisplay.cpp:595 Enter VBlank 2416
34:48:044 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> idle0 (276->272, pc: 088154fc->08000000, interrupt) +3057us
34:48:044 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:148 Entering interrupt handler 08804a5c
34:48:069 idle0        D[CTRL]: HLE\sceCtrl.cpp:487 4=sceCtrlPeekBufferPositive(083ffe90, 4)
34:48:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: idle0 -> user_main (272->276, pc: 08000000->088154fc, left interrupt) +4us
34:48:069 user_main    D[DISP]: HLE\sceDisplay.cpp:703 Leave VBlank 2416
34:48:069 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +2513us
34:48:069 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef500)
34:48:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:48:069 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:48:069 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef500)
34:48:069 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:48:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:48:071 thid_sas     D[SCESAS]: HLE\sceSas.cpp:138 sceSasCore(09054a80, 089ef900)
34:48:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08891804->088154fc, sas core) +0us
34:48:071 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08891804, woke from hle delay) +240us
34:48:071 thid_sas     D[AUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 089ef900)
34:48:071 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: thid_sas -> user_main (288->276, pc: 08892dfc->088154fc, blocking audio) +0us
34:48:072 thid_sas     D[KERNEL]: HLE\sceKernelThread.cpp:3199 Context switch: user_main -> thid_sas (276->288, pc: 088154fc->08892dfc, audio drain) +5575us
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 00000000 )
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 274: Module "SuperBrothers": name=SuperBrothers gp=089a83b0 entry=08804114
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 276: Thread "user_main": pc= 088154fc sp= 0bfff5b0  READY     (wt=0 wid=0 wv= 00000000 )
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 277: MemoryPart "UserSbrk": MemPart: 09056000 - 09356700	size: 00300700
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 278: CallBack "EXIT_GAME": thread=276, argument= 00000000
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 279: Semaphore "mscheck_sema": -
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 280: CallBack "POWER_CALLBACK": thread=276, argument= 00000000
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 281: CallBack "DVDUMD_CALLBACK": thread=276, argument= 0bfff620
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 282: CallBack "MS_CALLBACK": thread=276, argument= 00000000
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 283: Semaphore "print_sema": -
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 284: Module "sceFont_Library": faked name=sceFont_Library gp=ffffffff entry=ffffffff
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 285: Module "scePsmf_library": faked name=scePsmf_library gp=ffffffff entry=ffffffff
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 286: Module "scePsmfP_library": faked name=scePsmfP_library gp=ffffffff entry=ffffffff
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 287: Semaphore "fileread_sema": -
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 288: Thread "thid_sas": pc= 08892dfc sp= 0bfbfa70 RUN      (wt=0 wid=0 wv= 00000100 )
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 289: Thread "thid_sasread": pc= 0886b1d0 sp= 0bfb7a80   WAIT    (wt=2 wid=289 wv= 00000000 )
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 290: Thread "thid_bgm": pc= 0886b890 sp= 0bfb3910     DORMANT  (wt=0 wid=0 wv= 00000000 )
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 291: VTimer "TIMER_BGM": -
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 292: VPL "heap_vpl_general": -
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 293: VPL "heap_vpl_objgmo": -
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 294: VPL "heap_vpl_map": -
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 295: VPL "heap_vpl_task": -
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 296: VPL "heap_vpl_sound": -
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 297: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 298: EventFlag "load_callback_event": init=00000001 cur=00000000 numwait=0
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 299: Thread "LoadCallbackThread": pc= 08869110 sp= 0bfabaa0   WAIT    (wt=4 wid=298 wv= 00000000 )
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:516 KO 300: EventFlag "autosave_event": init=00000000 cur=00000000 numwait=0
34:48:072 thid_sas     I[KERNEL]: HLE\sceKernel.cpp:162 Shutting down kernel - 28 kernel objects alive
34:48:072 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:48:072 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:48:073 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:48:073 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:48:073 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:48:073 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:48:073 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:48:073 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:48:073 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:48:073 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:48:073 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:48:073 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:48:073 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:48:073 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:48:073 Util\BlockAllocator.cpp:229 D[HLE]: Block Alloc found adjacent free blocks - merging
34:48:073 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:48:073 Util\BlockAllocator.cpp:224 D[HLE]: Merging Blocks
34:48:073 Util\BlockAllocator.cpp:249 D[HLE]: Block Alloc found adjacent free blocks - merging
34:48:081 MemMap.cpp:377 D[MM]: Memory system shut down.
34:48:081 GLES\Framebuffer.cpp:2043 I[SCEGE]: Destroying FBO for 00088000 : 480 x 272 x 3
34:48:081 GLES\Framebuffer.cpp:2043 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 3
34:48:125 Config.cpp:817 I[LOAD]: Config saved: E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
34:48:126 Config.cpp:829 I[LOAD]: Controller config saved: E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
34:48:207 Config.cpp:817 I[LOAD]: Config saved: E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
34:48:208 Config.cpp:829 I[LOAD]: Controller config saved: E:\PPSSPP\ppsspp-v0.9.8-1466-gfe42464-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
